#the operators fo4
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dykedvonte · 6 months ago
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I dislike takes that Danse would be just as conservative in modernized aus when it's clearly shown his staunch views of things come from his time in the Brotherhood and his deep-rooted desire to belong to something with a greater purpose.
Not to mention lines that show much more open-mindedness that get overlooked for his harsher sentiments when you first meet him. Like the oppurtunity to be a part of something is why Danse fell so far into Brotherhood dogma and it doesn't negate the offense things he does but I feel like it's just lazy to be like "hmmm he'd def be racist" just so it aligns to his BoS beliefs.
#like i genuinely think he would like not fall into the military if he was in modern times because of all the other things he could do#he clearly has a passion for tech and mods and likely would find himself more useful as like a mechanic like at most hes one of those range#types or something but I feel like people equate his seriousness and him being a military man to closemindedness when its like having to ge#a new view point like we really dont know what he believed in before the BoS if he believed in anything at all outside of selling scrap to#survive before basically having an army recruiter have him join one of the scariest factions like why is the BoS so fucking violent???#like the BoS operates in such a way cause there is no civilian population like everyone is something or training to be so they arent really#fighting for anything but themselves at this point which is just a feedback loop of gaining more power and is not equatable to real#military people due to the fact most of the recruits are really born and bred to be soliders while say irl you have a family and country to#fight for and return to outside the military which is def grounding as Danse wouldn't be in the army 24/7 like in canon#idk its odd to me when a character that is has fantastic racism ergo the trope of bigotry to fake races people try to translate it to real#life especially when those races have not equivalent like tell me what is the irl equal to a fucking ghoul or super mutant like????#racism is not like a funny headcanon like making him a defrosting prude or by the book is whatever but he would not be a bigot just like a#narc or some shit hed tell on me for loitering but I know hed tear apart each voting party and likely the military for being self serving#and like knows all about it and it makes him sound like a politics nut but its more annoyance like I have such strong feelings about#characters who would be marginially better if they were not victums to the military like yes I believe we can fix Danse he just needs to#be around not war/the military for like a week and see people be happy existing like he doesnt know how to do that but this is a weird take#ive seen mostly from white fans that makes me super uncomfy like ur weird#anyway still fuck the brotherhood everyone is so rude like damn i know its the east coast but can we get a little hospitality fuck you#maccready was right brotherhood of squeal more like it dont worry porky we'll get you out (danse is porky btw)#fallout#fallout 4#fo4#paladin danse
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stoat-party · 1 year ago
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Sequel to This Post: How Far Are the Fallout DLC Maps from the Main Game?
I linked them to each game’s main metropolitan area, not the specific launching-off point for the DLC, sorry. Travel times are for the 21st century and don’t reflect resting, carrying equipment, or stopping to fight giant bugs every half-hour. They also don’t reflect that it’s the apocalypse and you can walk on a national highway if you feel like it.
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Here’s The Pitt, which I haven’t played yet, sorry
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This is Point Lookout, though it’s important to note that in-game you get there via the river and it takes a month? For some reason?
Anchorage is a simulation, Broken Steel uses the original game map, and Mothership Zeta is… in space.
We know next to nothing about the Sierra Madre and I can’t really approximate where it is. I couldn’t find the in-game travel time to get back to the Mojave.
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Zion Valley, by foot but also by car since it gives you a weird walking route. In-game, it’s a two-week hike.
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A rough approximation of the location of Big Mountain. It could be anywhere in Death Valley; all we know is that it’s south of the Divide. In-game, of course, you teleport there and back, so you likely won’t need this info.
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The Divide. In-game, the journey is three hours.
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The Island. In-game, you get there by boat, and as far as I can tell it takes about an hour.
We don’t know anything about Nuka-World’s real location except that it’s in Massachusetts. Assuming the train is running, you probably don’t need real travel times, but if you do, you can make something up.
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everydayyoulovemeless · 1 year ago
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read your post about companions with a child sole and thought about how funny having a child be the overboss of nuka world is
like it’s just a bunch of scary ass raiders and their boss is some kid like no one would take them seriously
Nuka-World Leaders With A Child!Overboss
➼ Word Count » 0.4k ➼ Warnings » None ➼ Genre » Platonic, Fluff ➼ A/N » That kid would be straight pimping out in the wastes
Mags Black will treat you the kindest because she thinks she'll get a better payout if she does. She's always making the Operators give you cute new hairstyles in the hopes that you'll favor them over the other gangs. She'll coo and dote on you and your well-being, fixing you up with better gear so you're better equipped for the waste. After a while, she might genuinely start to view you as her younger sibling. It'll be apparent through the ways she hits your shoulder when you say something a bit impolite, or how she pushes you behind her when you're threatened.
William Black is fairly cold toward you. He doesn't understand why his sister took a liking to you so quickly when you were sure to die any second now. However, he'll fall into the role of 'older brother' once Mags gets more and more attached to you. It's a natural occurrence — if his sister considers you to be a part of the family, then he's bound to as well.
Nisha wants to slaughter Gage the second you're announced as the overboss. You being in charge makes all the other gangs look like a joke and she's not going to stand around and wait to be humiliated. However, she does give it a chance (albeit reluctantly). She'll wait to hear about your return once you left with Gage to take over Kiddie Kingdom, and when you come back alive and with the park in your possession, she'll warm up quickly. She'll approach you herself, crouching down to see you eye to eye as she promises you she won't let you die, and if you wanted, she'd gladly replace Gage for you. The rest is up to you, but one thing's for certain — you have her protection, and she'd be damned if there wasn't at least one Disciple around to be a second bodyguard along with Gage.
Mason thinks you're a riot and always has you kidnapped brought to the Ampihteater to see how far he and the Pack can take you before you start getting scared of the raider gangs. It won't be anything bad, just having you watch the animals maim each other in the ring or forcing you to participate in putting collars on the slaves. He stops once with Gage or Mags tell him off, even if he thinks it ruins the fun. Once you start claiming areas of the park, he'll start treating you with a lot more respect than before. He'll call you over to celebrate with him and the Pack where he'll throw you on his shoulders and give you whatever you ask for. He's like the frat bro of the four and always tries to get you hammered with him while the Black twins aren't watching.
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starshadow8991 · 2 months ago
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Day 26: Collectibles
If you've played Fallout 4, you definitely recognize some of these collectibles and we all know how frustrating it was to find those hidden Cappy's 😩
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See you guys tomorrow!
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falloutuniverse · 11 months ago
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nerdygoth77 · 5 months ago
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Re: Fallout Equines
This might be a bit out there, but do you think there's a similar place for Zebras in the Fallout world? Both in terms of serving those in South-East Africa but also we know from Nuka World's Gazelles and Ghoulrillas that the survival of captive zoo animals is absolutely in play. I imagine the big challenge there is that they aren't really domesticated, but I'm sure over 200 years it could work out?
I have actually thought about this a lot!!! Like a lot, lol
Thank you so so much for your ask!! I love questions like this!! :)
I love the thought of zebras as vicious mounts for the people of the wastelands, but sadly zebras do not have the build to carry weight. They simply are not built for riding, despite what some may say. Why is that? Well! Their bone structure is quite different from horses.
They are incredible equines but they cannot be ridden, nor are they the friendliest or easiest to train. We actually had one come through our rescue a while back and I don't think I've met a more mean and fierce equine. Strongest bite i've ever felt too!! (Luckily I didn't have to experience the kicks) And I've met some real fiery and pissed off equines. So I bet Zebra's would not work out the best for a form of mount or labor, but hybrids? I could see how they would work out well!!
Zorses, a mix between a horse and a zebra, still have some fierce and feral tendencies and can be difficult to train, but they do have the structural build to carry weight and haul. Zonkeys, a mix between a zebra and a donkey would maybe be alright for some forms of labor but their build would not be very good for much carrying. So Zorses would be the best option. Almost all mules are sadly sterile, since they are also a hybrid. So Zorses, I believe, are as well. So it would require a permeant breeder of a horse and a zebra somewhere out there in the wasteland. They'd be harder to find naturally running in herds like horses and zebras do.
I have actually thought about the use of zorses in Nuka World extensively. Like I have written multiple ideas and even a large portion of a fanfiction about these animals. I love to picture zebras and horses, along with donkeys, surviving in and around Nuka World. Just like the Gazelles, Ghoulrillas, and Brahmiluff(mutated buffalo)
I also love to picture the raiders of Nuka World using equines for multiple reasons, especially as mounts.
I have a work in progress fic about my OC overboss of Nuka World, Lilly. And her relationship with Porter Gage and their story of turning Nuka World into a raider empire. In this story they manage to keep all three gangs alive by spreading their territory to the river valley surrounding Nuka World. Taking over the old farmlands and town of Bradberton. In my little fallout world The Pack uses their animals for many many crucial things, like their dogs for hunting and their equines for many different things like mounts and haulers. and I like to think their main mount/riding horses are actually hybrids. Some form of mutated Zorse, maybe they even have mutated enough to breed on their own and have more abilities that Zorses would lack, like extra carrying strength and thicker fur for the appalcian winters. Zorses would already have an incredible advantage over horses, they would be incredibly powerful and vicious animals. They'd have the build of a horse but the viciousness of a zebra, with incredibly strong hooves and teeth that were made for murder. They'd be extra surefooted and muscular, with the ability to survive on little water and limited grass. They'd be harder to train, but in my Au the Pack has a few horse trainers, including an old world horse trainer who is a ghoul OC of mine. They train their zorses not just in bravery, but they are absolutely trained to bite and trample enemies. Their powerful bites, kicks and stomps are taken advantage of by the raiders of Nuka World. I also see The Pack painting the Zorses colorful patterns involving their equine striped patterning.
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commonwealth-operator · 1 month ago
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17 November 2289 / Boston Harbor
Minutemen volunteers led by Preston Garvey gather in a diner near Fort Independence to discuss plans for retaking the Castle. I was impressed with their ability to pull it together for this mission; I didn't figure there were three whole Minutemen *left* in the Commonwealth! We discussed tactics and decided on not complicating things and just bumrushing those damn lobsters.
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Still, I didn't trust them to do it right, so I brought my own employees. Minutemen, meet the Commonwealth Militia.
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w1cked-w1tch · 2 years ago
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I finally decided to look at the S.P.E.C.IA.L. stats for all of the fallout 4 companions the other day....... why does nobody talk about how Hancock's Int. stat is fucking FOURTEEN?!
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magg0t-king · 2 years ago
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I'm close to finishing the nuka-world dlc and I've decided to destroy the Commonwealth.
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the-overboss · 22 days ago
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Lizzie Exists
I sort of hate that, despite Mags introducing Lizzie as their 'third-in-command,' she gets no real content or screen-time in Nuka-World. Her mind control experiments are pretty similar to what Vault-Tec was doing with their 'Among the Stars' exhibit, why can't we tell Lizzie about that and get some cool loot thanks to her research?
Anyways, justice for Lizzie Wyath
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ziracona · 1 year ago
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So scared to try and kill the Nuka World gangs bc I’m like level 52 on survival but by god we trying this
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l0ne-wanderer216 · 8 months ago
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rwby-encrusted-blog · 24 days ago
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You know, I feel like if Fallout 4's Automatron DLC was allowed to be larger, it could've been really fascinating!
This isn't just going to be a "Nuka-World was dissappointing" Type post, just a speculative advancement of Automatron's base ideas.
I LOVE Ada!
Her, Preston and Codsworth are my favorite Fo4 companions.
Ada, unlike all companions except Dogmeat, does not have Affinity. She has no Loves, Likes, Dislikes, or Hates.
This seems a bit lackluster, because the other DLC companions do have affinity, and throughout Automatron we can convince Ada that she's alive and important, that her ability to 'simulate' emotions is vital to her as a person and the memories of her previous group.
And then I realized that Far Harbor and Nuka-World both have factions you can join; The Harbormen, The Children of Atom, and Acadia for FH, and the Raiders and the Traders of NW.
Given that in base Fo4 we have a Companion for every faction and then some; it would makes some sense to have that in the DLC's so that we don't just lose a big part of those stories with no gain.
the tangent in mind, you might be asking "Yeah, so? The Automatron DLC ends in one way."
Which isn't true - yes, you take over the facility no matter what, but you can do it Peacefully by talking down Isabela, or by killing her.
And it's a VERY powerful place, with a lot of resources. You have control of it.
It would makes sense for an evil character to use it for themselves, to take control of it, and not shut it off.
If you were able to do this, perhaps Ada, who has been working with you to SHUT DOWN the operations to turn on you, and Isabela to do the same if you settle things with her peacefully.
AS stated; losing a DLC companion would suck, and Ada is different than every companion except dogmeat.
Which why I propose that Jezebel could have been the Evil Automatron companion.
Think about it - a single, verbally expressive, feminine robot needs your assistance to get out of their situation and modify them. They have information useful to you, and will offer it if you help them.
Ada accepts your assistance immediately; giving you the Robot Workbench schematics at your word.
Jezebel only helps you when you give her a body.
Ada is the Good Companion, she wants people to be safe, to survive and not suffer as her caravan did. She's thoughtful and kind and understanding when you pick up scrap for resource; outright giving it to you.
Jezebel would then be the Bad Comapnion; she wants to "Save" people, she's bitchy and self centered; she insults you (In admittedly Funny ways.)
It would makes sense, in my mind, if there was just a little bit more in Automatron. It bugs me that Ada doesn't have a Companion Perk when everyone else does (except Dogmeat.)
Yes I understand that a part of it is that Ada is the Questgiver and Besthesda wanted you to not waster resources on a companion you could lose; but fuck that. I want to Romance the Robot.
I want to romance ALL THE ROBOTS, THAT'S RIGHT! THIS HAS BEEN ROBOTFUCKER PROPA-
I'm joking.
I just wanted to speculate about a different kind of Automatron we could have gotten.
I like to imagine that Jezebel would give you Ammo to help "Save" People.
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lesbx · 4 months ago
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there are two existing bases for the railroad in fo4. one of which is a secret prewar govt facility, undetectable by the player and requiring endgame hacking skill to crack into without the direct aid of the railroad themselves, given that they’d even find it without the railroads help at all, hidden away underground, general safety and security beyond what most other locations can claim. the other being the basement of a large, distinct building with their symbols painted all over it, with a bright red painted line leading all the way up to their doorstep, the one to which the password to enter is just. Railroad. their name. The one thing anybody that knows about the group at all knows about them, their name.
one of those bases is the base that the railroad got murdered out of basically immediately, and the other is the one they’ve operated out of basically unchallenged for years. when i think about which one is which it makes me so fucking mad,
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med-ex · 8 months ago
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booting up fo4 on console rn and can’t wait to see how fucked i am since the update!🥰😋
edit 1: mod updates, obviously- stay tuned✨
edit 2: “the operation could not be completed”🤠
edit 3: am loading my save… here we go boys
edit 4: well it worked??? i was able to walk 10 steps forward?? obviously like… mods so the graphics are wack but… it didn’t crash so were a go for boston👏🏼
have been playing 76 for so long that ive got some key points:
-cait scared the living shit out of me as i forgot about companions
-i fucking miSSED the simplicity of the map in the pipboy
-i forgot this was my first male character playthrough and brosky also scared the shit out of me
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everydayyoulovemeless · 2 years ago
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Fo4 Companions (+Sturges, DiMA, and Travis) Reactions To Being Taken To Nuka-World
➼ Word Count » 1.1k ➼ Warnings » None
MacCready really wants to take his son to the Kiddie Kingdom. He thinks it'd be fun to show him around the castle, although, he'll try to avoid the fun house. He thinks it's too creepy, and all the ghouls set him on edge, especially Oswald. There’s something about magicians that MacCready finds weird.
Nick only really went to Nuka-World to make sure you stayed out of trouble, he couldn't care less about the carnivals, however, he did find the Grandchester Mystery Manor kinda exciting. He liked the chase and the detective work that was vaguely required for the quest. It was a nice change of pace from his usual work.
Cait hates it there so much. All the slaves remind her of when she used to be one and she'll probably end up beating the gang leaders, specifically Mason (he just annoys her the most) But after she's done and satisfied, she'd love to visit the little rigged box games that sit on the sides of the roads. She wants to prove to you that she can actually beat them and not fall into their money traps.
Danse thinks the place is absolutely disgusting. He can't stand the sight of so many raiders in one place. He'd want to leave immediately and call in for backup just to have the place cleared. Then maybe the Brotherhood could make better use of the area. He goes around promising the settlers that help is on the way and that they’ll be freed soon.
Preston also can't stand it there. He'll constantly be on edge if you take him. He’d much rather spend his time with the hubologists than anywhere near the raider gangs and will gladly help get them their spacesuits.
Codsworth can't help but want to tidy the place up. Those overflowing trash cans will be no more! Codsworth refuses to let one piece of plastic pollute any of the areas. The raiders will harass him for it, but after 200 years with nothing to do, he's so happy to be given a worthwhile task.
Piper’s dead set on finding Bradberton. Thinks it'll make good press and she's semi-interested in meeting the man who invented Nuka-Cola. She'd get along with Sierra well enough that they'd end up roping you into joining their little hunt. Interviews the absolute shit out of him and it makes him want to die even more.
Curie finds the Safari Adventure zone so exciting. She loves analyzing the gatorclaws and doing research on the ghoulrillas, but her favorite part of Nuka-World is Cito. She and Cito become close friends really fast. Their general innocence is something they bond over very quickly. Curie will ask a lot of questions to Cito, and Cito will gladly share his livelihood and culture with the excited synth.
Strong thinks the Operators and Disciples look too much like robots and ends up massacring all the raiders in the park. However, he really likes the Disciples' base cause there are very convenient corpses everywhere for him to eat. He’d be fine with Mason until the Pack tried to put a bomb collar on him and put him in a cage, then he kills them too.
Hancock and the ghouls at Kiddie Kingdom will be as close as close can be. Hancock will help Oswald defend the area and will become a sort of second Mayor to Kiddie Kingdom. The lot of them are going to have a blast. He convinces Oswald to get rid of most of the radiation and makes the place into a pretty nice place to live for ghouls and people alike.
The amount of Nuka-World merch that Deacon will start to gather would cause any sane person to weep in distress. He has way too much fun wearing Sierra's cappy glasses and especially loved going around and finding the hidden Cappy's. He'd force you to go on this little treasure hunt with him, it'd be good for the two of you to take a vacation anyway.
X6-88 only wants to spend his time in the Galactic Zone. The space themes with all the robots make him feel intrigued, even if everything there is hostile. He’ll try and see if anything he finds there could be useful to help further the progression of the Institute’s success. He'd get along well enough with Nisha, but if you and her ever got into an argument, he'd be at your side in an instant spitting threats at her and the rest of the raiders.
Dogmeat has a great time chasing the Pack members around because of the little stuffed animals they have attached to them. He gets a little scared when they throw him into the dog-fighting arena though.
Old Longfellow’s favorite part is fighting the Mirelurks at the industrial plant. It reminds him the most of home. It's also the most non-desert-like area in the entire park. Longfellow doesn't have much of an opinion of being brought there, he's just glad you took him instead of Gage, that way he can make sure you're not being taken advantage of in any capacity. He thinks the entire 'boss' ordeal is suspicious and doesn't trust anyone in Nuka-World.
Gage’s favorite part will always be the grill area. Just something about being above it all that makes him feel at ease. It's where he spends the most time anyway, I mean, it's quite literally his home.
Sturges likes walking around in one of the cowboy outfits that the sheriffs give you. He thinks it matches his accent nicely and he just loves the Southern theme of the Dry Rock Gulch in general. He was really interested in Colter’s power armor too when you two first showed up and at some point probably left to take it apart.
DiMA definitely prefers the foggy atmosphere of Far Harbor better than the sunny, chaotic energy that Nuka-World holds. At any rate, the Raiders there are gonna hate him. They think he talks too much and they'll probably try to kill him. Nevertheless, he still likes to scrounge around for any pre-war technology to study or areas to look into.
Travis doesn't know why you decided to take him there. He'll be cowering behind you the entire time, so worried about everyone staring at him. Even when you tell him that you're technically the boss, he doesn't want anything to do with it. He refuses to turn his radio on while you're there, he's so scared that Red-Eye will come down and fight him over who has the better station.
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