#fallout automatron
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rwby-encrusted-blog · 1 month ago
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You know, I feel like if Fallout 4's Automatron DLC was allowed to be larger, it could've been really fascinating!
This isn't just going to be a "Nuka-World was dissappointing" Type post, just a speculative advancement of Automatron's base ideas.
I LOVE Ada!
Her, Preston and Codsworth are my favorite Fo4 companions.
Ada, unlike all companions except Dogmeat, does not have Affinity. She has no Loves, Likes, Dislikes, or Hates.
This seems a bit lackluster, because the other DLC companions do have affinity, and throughout Automatron we can convince Ada that she's alive and important, that her ability to 'simulate' emotions is vital to her as a person and the memories of her previous group.
And then I realized that Far Harbor and Nuka-World both have factions you can join; The Harbormen, The Children of Atom, and Acadia for FH, and the Raiders and the Traders of NW.
Given that in base Fo4 we have a Companion for every faction and then some; it would makes some sense to have that in the DLC's so that we don't just lose a big part of those stories with no gain.
the tangent in mind, you might be asking "Yeah, so? The Automatron DLC ends in one way."
Which isn't true - yes, you take over the facility no matter what, but you can do it Peacefully by talking down Isabela, or by killing her.
And it's a VERY powerful place, with a lot of resources. You have control of it.
It would makes sense for an evil character to use it for themselves, to take control of it, and not shut it off.
If you were able to do this, perhaps Ada, who has been working with you to SHUT DOWN the operations to turn on you, and Isabela to do the same if you settle things with her peacefully.
AS stated; losing a DLC companion would suck, and Ada is different than every companion except dogmeat.
Which why I propose that Jezebel could have been the Evil Automatron companion.
Think about it - a single, verbally expressive, feminine robot needs your assistance to get out of their situation and modify them. They have information useful to you, and will offer it if you help them.
Ada accepts your assistance immediately; giving you the Robot Workbench schematics at your word.
Jezebel only helps you when you give her a body.
Ada is the Good Companion, she wants people to be safe, to survive and not suffer as her caravan did. She's thoughtful and kind and understanding when you pick up scrap for resource; outright giving it to you.
Jezebel would then be the Bad Comapnion; she wants to "Save" people, she's bitchy and self centered; she insults you (In admittedly Funny ways.)
It would makes sense, in my mind, if there was just a little bit more in Automatron. It bugs me that Ada doesn't have a Companion Perk when everyone else does (except Dogmeat.)
Yes I understand that a part of it is that Ada is the Questgiver and Besthesda wanted you to not waster resources on a companion you could lose; but fuck that. I want to Romance the Robot.
I want to romance ALL THE ROBOTS, THAT'S RIGHT! THIS HAS BEEN ROBOTFUCKER PROPA-
I'm joking.
I just wanted to speculate about a different kind of Automatron we could have gotten.
I like to imagine that Jezebel would give you Ammo to help "Save" People.
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bluemilkandcookies · 3 months ago
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A Fallout sketch dump from my sketchbook because my therapist says drawing is good for my mental health or whatever ❤️😂😄
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tirsden · 1 year ago
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Just taking the robot out for a stroll in the Glowing Sea.
Decided to do some cleanup in Karl's Fallout 4 game, including revamping his bot-bot and straightening out where and how his resources were stashed. It's a rather old playthrough that got shelved due to the "repair object" spam bug, but thanks to this most excellent modder's comment on reddit, I was able to fix the problem.
My newest playthrough got hit by the same bug, hence the research session which finally led to the answer. The new game is fixed too and stars a genderbend of Ita, though I'm not sure if that run is sticking for longer than a half thought-out fling. If it takes hold properly, I'll be posting settlement builds for "him" at some point as well.
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itsafreetrialofdeath · 1 year ago
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How could you be in love with… well, a machine?
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zenithangelic · 9 days ago
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Hi could I get fallout 4 companions with a sole survivor that's really good at cooking/baking? Even though there's a lack of resources they're always able to make a tasty meal :)
FO4 Companions reacting to the Sole Survivor's cooking/baking skills:
Cait
Cait is initially skeptical, but she’s absolutely delighted when she tastes the Sole Survivor’s cooking.
She’ll tease you for being “too fancy” but can’t resist taking an extra serving of whatever’s on offer. Even with limited ingredients, she can sense the effort and love put into the dish.
Cait will often ask for something hearty, like a meat stew, and once she’s had a taste, she’ll go on about how it "hits the spot" after a long day of fighting.
Codsworth
Codsworth is always delighted when the Sole Survivor whips up something to eat, and he’ll politely offer his assistance, even if he’s not sure how to cook.
Whilst he can’t taste the food himself, he’ll always compliment the cooking, saying things like “It smells absolutely divine!” and offering praises for every dish.
Every meal becomes an opportunity for him to “fluff and polish,” ensuring the setting matches the quality of the food.
Curie
Curie is fascinated by cooking, always eager to learn new techniques, even if she sometimes gets things mixed up due to her scientific curiosity.
She loves the idea of making food “delicate” and “scientifically perfect,” so she’ll happily offer advice while watching you bake or cook.
Curie’s delighted with any dish, but if you make something with vegetables or fruits, she’ll be thrilled, claiming it’s “just like the old world” and perfect for a healthy life.
Paladin Danse
Paladin Danse is a bit of a meat-and-potatoes kind of guy, but he quickly learns to appreciate the Sole Survivor’s culinary prowess.
He’s always impressed that the Survivor can make something delicious out of practically nothing, but he’s especially fond of simple, hearty meals like roasted meat or stews.
Danse feels a little awkward about accepting the food at first, but once he digs in, he’s hooked. He’ll show his gratitude with a firm handshake and a grunt of approval.
Deacon
Deacon is totally into the fact that the Sole Survivor can create a good meal even when supplies are low. He’s all about resourcefulness and loves seeing the creative dishes that come out of seemingly nothing.
He’ll often make light-hearted jokes, suggesting you could sell your cooking as a new "underground recipe" in the Commonwealth.
Deacon’s definitely a fan of whatever is made with spices or anything that packs a punch—he loves the unexpected flavors.
Dogmeat
Dogmeat may not have a sophisticated palate, but the Sole Survivor’s cooking always makes him wag his tail and give an excited bark.
He particularly enjoys anything with meat in it, and even if it’s just a bit of leftover stew, he’ll happily share in the meal.
He’s a loyal taste tester and might nudge at your leg with a hopeful whine if he thinks there's any leftover scraps.
John Hancock
Hancock loves a hearty meal, and the Sole Survivor’s cooking quickly becomes one of his favorite parts of the day.
He’ll joke that “you’re the real hero of the Commonwealth” every time you serve him something tasty.
Sweet treats like pies and cookies have him absolutely hooked—he’s got a soft spot for anything that feels like a little piece of the past.
Robert MacCready
MacCready’s not exactly a food snob, but he’s very impressed when the Sole Survivor manages to create something edible out of the wasteland’s limited ingredients.
He’ll give a sarcastic comment at first, but after one bite, he’s all about the meal. He’s particularly fond of anything that’s spicy or has some heat to it.
He’ll often try to get you to make something “big and filling” since he’s always thinking about his next meal.
Nick Valentine
Nick is a man of simple tastes, but he definitely appreciates a well-cooked meal. He’s especially impressed when the Sole Survivor can bake something using barely any ingredients.
He’ll quietly savor each bite, complimenting you on your skill with a quiet, “You’ve got a real knack for this, kid.”
Nick loves anything with a bit of sweetness, like a nice pie or dessert, especially if it reminds him of the days before the war.
Piper Wright
Piper is overjoyed by the Sole Survivor’s cooking skills, and she’ll write about it in her journal, claiming that it’s “the best thing since sliced bread”—even if there’s no bread to be found.
She’s big on comfort food, so anything that’s hearty or filling is her go-to. She’ll always ask for seconds and enthusiastically praise your cooking.
She also loves to bake with you and will insist on trying her hand at recipes, even if they don’t always turn out quite as well as yours.
Preston Garvey
Preston is always grateful for a warm meal, especially when resources are tight. He’s definitely a fan of stews or dishes that have a good balance of protein and vegetables.
He’ll often tell you that “this kind of meal is just what we need to keep going.”
Preston might even offer to help cook, especially if it involves something he knows, like preparing simple meat dishes.
Strong
Strong, while mostly focused on his search for “milk of human kindness,” is deeply impressed when the Sole Survivor manages to cook up something that smells even remotely appetizing.
He’s not picky—anything with meat or something that can be gnawed on gets a thumbs-up from him.
Strong might even try to take a larger share of the food than everyone else, but he’ll show his appreciation with a grunt or a satisfied “good food, human.”
X6-88
X6-88 is more focused on his duties as a Courser than on food, but he quietly respects the Sole Survivor’s ability to prepare meals, especially given the wasteland's limited resources.
He’s practical, so he’ll appreciate whatever you make, but don’t expect any outward praise. He’ll simply state that the meal is “efficient.”
He prefers meals that are straightforward and no-nonsense—like grilled meat or something simple but nutritious.
Ada
Ada is fascinated by the idea of cooking in the wasteland, especially since she’s a robot and can’t taste anything herself. But she’s all about making sure the meal is “perfect” and will offer helpful suggestions.
She enjoys watching you cook, often pointing out how the ingredients could be optimised for better results. But when you bake something sweet, she’ll describe it as “incredibly efficient nourishment.”
Ada is especially impressed with any food that’s meticulously prepared or has a technological flair to it.
Automatron
Like Ada, Automatron lacks the ability to enjoy food, but they still value the efficiency and resourcefulness behind the Sole Survivor’s cooking.
They’re always keen to learn about the process and might even suggest improvements based on their mechanical knowledge.
Automatron might take notes as you prepare meals and will offer praise for any dish that has a perfect balance of ingredients.
Old Longfellow
Old Longfellow is a man who’s seen it all, and he’s particularly fond of a hearty, no-frills meal after a long day. He’ll often ask for simple dishes like fish, stews, or roasted meat.
He’ll quietly sit and enjoy the meal, nodding in approval after each bite, but he doesn’t always have much to say about it.
If you make something with seafood or something that reminds him of home, he’ll reminisce about the “good old days” in Far Harbor.
Porter Gage
Gage loves anything that’s simple and easy to prepare, but he’ll be downright impressed when the Sole Survivor manages to make something “top-tier” out of almost nothing.
He’s got a taste for bold flavors, so anything with a spicy kick or unique ingredient will catch his attention.
Gage might joke about you opening a restaurant in Nuka-World, but he’s genuine when he says you’ve got skills that most people in the wasteland can only dream of.
♡If you liked this fic, please consider buying me a coffee! Ko-fi ♡
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possumcollege · 1 year ago
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Bethesda are cowards. We should be able to romance original robot Curie.
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selfish-solace · 1 year ago
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these are my official thoughts on hit fallout 4 dlc "automatron"
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cassierain · 1 year ago
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Happy birthday to the worst thing I’ve ever made!
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do-it-uncomfterbl · 6 months ago
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Started Automatron.
DANSE WE HAVE A NEW DAUGHTER :D
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yeah-mann · 1 month ago
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Automatron Yes Man!!! (And Victor <3)
Writing, left to right, top to bottom:
Well, that’s creepy
Only… slightly better
Approaching “normal”
Still a little uncanny, but mostly indistinguishable (to Marigold’s disappointment)
‘Flirty comment about being bare’
Ignoring him
Studying Victor to see how his face works
One hand bigger than other
Face is rounder than I originally thought
More lore under cut!
I love the idea of synth yes man but I got to thinking about how robco would probably have a version of their own in a box somewhere:
So in my courier’s (Marigold) story she goes the Wild Card route, meaning sadly she has to take out Victor and Jane in order to put Yes Man in the mainframe. However, Yes Man finds the prototype automatron bodies for Victor and Jane, which have their own separate copies of their original coding, meaning they have none of the memories of their securitron counterparts. They’re still hostile upon activation and realizing Mr. House is no longer around, but are able to be reasoned with.
There’s no body for Yes Man so Marigold, who has 100 science, reverse-engineers the automatrons using Victor and Jane, with Yes Man’s help. Together they make more and more advanced versions until Yes Man can properly be co-ruler of the strip, and go under peoples’ noses as a robot for better diplomacy in the instances where a giant robot with a grenade launcher hinders more than helps.
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randomthoughtssideblog · 1 year ago
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Whenever I load up Fallout 4 I always think "Oh boy, I can't wait to see Ada Again!" and I am never ever going to escape the love I feel for robot (Adjacent) characters.
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falloutconfessions · 2 years ago
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“I always turn my Codsworth into an Assaultron because I love the thought of having a butler who could also kick ask is needed.”
Fallout Confessions
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bluemilkandcookies · 3 months ago
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Going to start getting into the habit of posting more WIP and building my confidence up (and make me feel more accountable to finish stuff I start tbh) hims my little robot baby🥺
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calder · 2 years ago
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combed through the underground robobrain production facility lookin for something important until i'd totally convinced myself i'd been misled.
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i began to think perhaps these really are just prisoners who ghoulified from..... environmental deep-dirt radiation. in observation tanks. and on gurney conveyor belts. in a radiation lab.
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checked every obscure corner before giving up. i backtracked to take an obligatory glance into a small chamber i skipped, simply labelled ROBOBRAIN R&D
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which is a room devoted to admiring the mythical prewar ghoul aquarium. there are also deathclaw x-rays in this room, which make zero sense outside of the read that this is a secret, undocumented mutation laboratory
not only does this cement many of my long-standing suspicions, but it suggests, quite sensibly, that the robobrain project functioned as a cover for ghoul experiments.
it also dramatically recontextualizes the text of the dungeon itself, where destroying evidence & killing witnesses was a common topic. all the correspondence is evasive, and a few of the research notes hit as euphemistic. they wanted to leave zero evidence of these creatures... but ultimately neglected to incinerate them
yaaaaaaaaaaaaaay. i might have to cover this one on video. very elegant.
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mirelurkmoment · 1 year ago
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man, I want the dlc companions to interact. They wouldn't get along with eachother it would be so funny.
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zenithangelic · 10 days ago
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How would the companions react to Sole!Reader having a pack of deathclaws in Fallout 4?
They basically act like dogs with Reader, but when ordered to attack....yeah it's not great for the victim.
Companions reaction to SoleSurvivor!Reader's pack of deathclaws:
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Cait
At first, Cait is absolutely terrified. She keeps her distance, muttering, “What kinda lunatic keeps those things as pets?!”
Over time, she warms up to the idea when she sees how loyal the deathclaws are to you. “Well, at least they’re on our side. Beats any guard dog I’ve ever seen.”
She secretly starts testing their boundaries by tossing bits of food to see if they react, half-expecting them to eat her.
Codsworth
Codsworth is deeply confused. “Might I inquire as to why you thought deathclaws of all creatures would make suitable companions?”
He quickly adapts, though, treating them like oversized, clawed children. He even tries to teach one proper etiquette while it stares blankly at him.
“Oh dear, I do hope they don’t shed in the house!”
Curie
Initially fascinated, Curie views the deathclaws as a scientific marvel. “Zhis is incredible! Zhey have such a social bond with you, it is unheard of!”
She begins cataloging their behavior and attempting to communicate with them using calming tones and hand gestures.
However, she’s visibly shaken when she witnesses them in attack mode. “zhis… zhis is quite unsettling.”
Paladin Danse
Danse is immediately on edge. “Deathclaws are extremely dangerous creatures. You’re taking an unnecessary risk.”
He grudgingly admits they’re effective in combat after seeing them in action. “As long as they’re an asset, I’ll tolerate their presence.”
Despite his stoic exterior, he always keeps his hand on his laser rifle when they’re nearby.
Deacon
Deacon’s reaction is a mix of amazement and mischief. “Okay, so… you’ve got killer lizards on a leash. That’s… a new one, even for me.”
He makes up wild stories about how you tamed them, ranging from secret government experiments to wrestling the alpha in hand-to-hand combat.
Occasionally tries to ride one, much to the deathclaw’s irritation.
Dogmeat
Dogmeat is wary at first, growling softly when the deathclaws come too close.
Eventually, he realises they’re part of the “pack” and starts trying to play with them, barking and wagging his tail.
One of the deathclaws humors him by nudging him with its snout, and Dogmeat takes that as a victory.
John Hancock
Hancock is completely unfazed. “Deathclaws? Yeah, that checks out. You’ve always been full of surprises, sunshine.”
He starts calling them “big scaly bastards” and casually talks to them like they’re people.
Hancock even offers one a hit of Jet as a joke. “What? You never know. Could chill ‘em out a bit.”
Robert MacCready
MacCready is immediately defensive. “You brought what into camp? Are you trying to get us all killed?!”
He avoids the pack as much as possible, muttering, “I didn’t sign up for this…”
Eventually, one of the deathclaws saves him in battle, and he awkwardly thanks it while still keeping his distance.
Nick Valentine
Nick raises an eyebrow, clearly unimpressed. “Well, I’ve seen stranger things in the Commonwealth, but this is a new one.”
He takes a pragmatic approach, treating the deathclaws like any other tool in your arsenal. “As long as they’re on our side, I won’t complain.”
Occasionally jokes, “At least they’re housebroken… right?”
Piper Wright
Piper is torn between terror and excitement. “Blue, I don’t even know where to start. This is either the coolest or scariest thing I’ve ever seen.”
She writes a story about your “deathclaw pack” for Publick Occurrences, hyping you up as a fearless wasteland tamer.
Secretly keeps her distance, nervously laughing whenever they get too close.
Preston Garvey
Preston is concerned about the safety risks. “General, are you sure this is wise? They could turn on us at any moment.”
However, he respects your leadership and trusts your judgment. “If you say they’re under control, I believe you.”
He’s visibly relieved when they prove to be an asset during a settlement defense. “Well, I’ll admit, that was impressive.”
Strong
Strong is instantly impressed. “Human commands beasts! Strong approves!”
He tries to assert dominance over the pack, roaring at them and puffing out his chest. They ignore him completely.
Despite his bravado, he’s secretly in awe of your ability to tame such powerful creatures.
X6-88
X6-88 is indifferent at first. “If they obey your commands and don’t interfere with the mission, I have no objections.”
He appreciates their efficiency in combat, coldly noting, “They eliminate threats with precision. An effective strategy.”
Occasionally, he comments on their genetic makeup, speculating about their origins with clinical curiosity.
Ada
Ada is analytical. “Deathclaws are formidable creatures. Your ability to control them is… unexpected.”
She works on creating modifications for your pack, such as reinforced armor or tracking devices.
Occasionally remarks on their behavior: “Their loyalty to you is fascinating. Almost… endearing.”
Automatron
Similar to Ada, the Automatron is purely pragmatic. “Deathclaws detected. Command acknowledged: maintain non-hostile status.”
It develops strategies to coordinate with the pack during battles.
Occasionally malfunctions when a deathclaw gets too close, triggering a “danger proximity” alarm.
Old Longfellow
Longfellow is both impressed and skeptical. “Well, I’ll be damned. Didn’t think anyone could tame those devils.”
He warns you to stay vigilant. “A wild thing’s always a wild thing, no matter how tame it seems.”
Secretly enjoys watching the deathclaws scare off raiders. “That’ll teach ‘em to mess with us.”
Porter Gage
Gage is all for it. “Now that’s what I’m talkin’ about! Nobody’s gonna mess with us now.”
He views the deathclaws as the ultimate intimidation tactic, often boasting about them to others.
He tries to name them, giving them titles like “Chomper” and “Ripjaw,” though he’s terrible at remembering which is which.
♡If you liked this fic, please consider buying me a coffee! Ko-fi ♡
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