#mothership zeta
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artbyblastweave · 7 months ago
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And unrelated, but how do you think Fallout handles the occasional supernatural elements? Do you think they should stay as occasional homages to the pulp serial roots, or would they withstand being integrated more firmly into the setting?
Despite my intense affection for that entire side of things I think it's in a similar spot to their occasional forays into the superhero stuff- it objectively fits within the setting, it's no weirder than anything else we're supposed to take seriously, but there's a risk that if they take it too seriously it'll completely eat the worldbuilding- and worse, mainlining the Ug-Qualtoth plot would result in the Ug-Qualtoth plot being handled by whoever it is that writes the main plots for these games. A lot of the genuinely solid writing at Bethesda happens in the margins because it's in the margins- everything interesting about the supernatural wouldn't survive the sterilizing wavelength of the main quest spotlight. That said, if they're ever dumb enough to let me write a Fallout game, you are going, and this is non-negotiable, you are going to run into a small band of amicable Zetan worker drones who escaped to earth in the aftermath of the Mothership Zeta DLC, all of whom worship the Lone Wanderer as a Messianic figure for murdering their bosses, decorating their lair with vault 101 iconography and shrines and whatnot. There will be no quest directly associated with them but they will be unavoidably, undeniably canon, there will be no escape from it, there will be no wild wasteland figleaf. They will trade energy weapons and other tinkerwork to the nearby settlements like militant Keebler elves. It will permanently alter the dialogue options available to you if you're asked if you believe in aliens. Knowing about them will open up orthogonal solutions to other side quests. You will communicate with them primarily through SPECIAL-gated pantomime in a way that limits actual concrete expansion of the Zetan lore in a deliberately frustrating way. It will wrap around the rest of the game like a strangler vine and people who hate fun will fold in on themselves in a singularity of aesthetic distaste
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thefalloutwiki · 20 days ago
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Wesley Burt was a concept artist who did a handful of illustrations for the Fallout 3 DLCs, particularly Mothership Zeta and Point Lookout.
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auntiemurdoc · 5 months ago
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...Dark night, only bullets are whistling across the steppe, Only the wind is buzzing in the wires, stars are faintly flickering...
...The dark night separates us, my love And the troubled, black steppe lies between us...
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What Fallout 4 is truly missing:
- a dlc where the sole survivor is kidnapped and is forced to work with a strange group of people to escape
- a dlc where they're kidnapped and have to find their stolen brain/piece of brain
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stoat-party · 11 months ago
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Sequel to This Post: How Far Are the Fallout DLC Maps from the Main Game?
I linked them to each game’s main metropolitan area, not the specific launching-off point for the DLC, sorry. Travel times are for the 21st century and don’t reflect resting, carrying equipment, or stopping to fight giant bugs every half-hour. They also don’t reflect that it’s the apocalypse and you can walk on a national highway if you feel like it.
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Here’s The Pitt, which I haven’t played yet, sorry
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This is Point Lookout, though it’s important to note that in-game you get there via the river and it takes a month? For some reason?
Anchorage is a simulation, Broken Steel uses the original game map, and Mothership Zeta is… in space.
We know next to nothing about the Sierra Madre and I can’t really approximate where it is. I couldn’t find the in-game travel time to get back to the Mojave.
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Zion Valley, by foot but also by car since it gives you a weird walking route. In-game, it’s a two-week hike.
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A rough approximation of the location of Big Mountain. It could be anywhere in Death Valley; all we know is that it’s south of the Divide. In-game, of course, you teleport there and back, so you likely won’t need this info.
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The Divide. In-game, the journey is three hours.
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The Island. In-game, you get there by boat, and as far as I can tell it takes about an hour.
We don’t know anything about Nuka-World’s real location except that it’s in Massachusetts. Assuming the train is running, you probably don’t need real travel times, but if you do, you can make something up.
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ezekiel13 · 3 months ago
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MacCready is scared (or at least freaked out by aliens)
We know there are aliens in Fo3- what with Mothership Zeta existing. Which raises the question- did the alone Wanderer just tell the kids at Lamplight about the aliens? Were some of the kids abducted?
Is his dislike for aliens completely unrelated?
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scopebite · 3 months ago
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oh shit too late I think I fucked up
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ghost-qwq · 1 year ago
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Bitches love my Courier and my Lone Wanderer (I'm bitches.)
alt version of the Mothership Zeta one + doodles under the cut
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danses-with-dogmeat · 1 year ago
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We made it folks!! This here is the last poll! Thanks to all for participating, and I'll see you guys on the other side! 😊
You know the drill by now, lol, choose a favorite character whose name starts with "Y" or "Z"!
(Or a character you just want to see me write for 😁)
If you have any questions on these characters, please feel free to ask!
And if you think of someone who's not listed here that you would like to see, feel free to add a name to the comments/reblogs!
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unholycourier · 10 months ago
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looking at the wiki for mothership zeta to make sure there isn’t anything obscure that i might miss with toshiro and apparently this is a thing that can happen
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andersam5 · 1 year ago
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Gonna tell people this is Guardians of the Galaxy Finally played Fallout 3: Mothership Zeta about 13 years too late. I managed to go in blind and had a great time. If my Lone Wanderer didn't have her dads legacy to uphold I'd love to see these DND party grade goobers have space adventures
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artbyblastweave · 6 months ago
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Mothership Zeta I think is rightly derided for leaning into the worst elements of Fallout 3's design- corridor-shooting through unintuitive corridors- but it's surprising to me that I've never seen anyone talk about how this is quite literally the only time in the whole game where they give you a squad of little guys to get attached to. Like the other abductees aren't listed as companions despite near-as-I-can-tell using that exact framework, and despite the fact that they're a bunch of stock characters they've got more barks and character beats than a lot of the base-game companions. I have literally never seen anyone talk about Somah or Elliot or Sally. I mean, not hard to see why. Corridor-shooting through unintuitive corridors. Stock characters. But still an unusually high level of effort for something this game was generally pretty bad at.
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thefalloutwiki · 19 days ago
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💥 Trivia Tuesday 💥
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Vault 76 is referenced during Fallout 3's Mothership Zeta, where abductee Giles Wolstencroft was inspecting the construction site when he was taken by the Zetans.
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everydayyoulovemeless · 1 year ago
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I don’t know if this was asked before, but maybe reactions of the companions seeing a real life alien spacecraft and said alien? It always bothered me that they never said anything when you discover the ship
Thank you and also I enjoy reading your blog!
Fo3 Companions Reactions To Seeing An Alien/Alien Spacecraft
➼ Word Count » 0.9k ➼ Warnings » None ➼ Genre » Platonic/Romantic ➼ A/N » I'm assuming this was meant for the fo3 companions cuz I remember feeling so cheated when they just watched Lone get kidnapped and never mentioned anything about it
Charon takes his gun out the second he spots the UFO on the other side of the hill and gets noticeably more tense the closer you both get. He'll hold his arm out, silently telling you to stay back as he inspects it closer. He won't have much to say about it, only giving you a few grunts in response if you ask him any questions. Charon hates everything about it. It's too much of a mystery for it to be safe, and tries to shoo you back the way you came from. He panics when the strange blue light covers your form and takes you upward into the spacecraft. He tries to shoot the aliens the moment he spots one wandering around. He doesn't trust them at all and will gladly massacre the whole ship if it means the two of you will end up surviving.
Clover doesn't believe in aliens or understand the hype surrounding them, so when she sees the spacecraft for the first time, she's not all that impressed. If anything, she's bored and will want to go home. Especially when she sees one of the aliens for the first time. She thinks they look disgusting and would want to wipe them out as soon as possible.
Star Paladin Cross finds the UFO to be a technological marvel and would want to take in as much information as she can to take back to the Brotherhood. She'll be slightly distracted with the crashed ship to immediately notice you being taken, but once she looks over and realizes what's happening, she'll take out her gun and start shooting (although she'd prefer it be within range for her to just bash it with her sledgehammer). She'll see the aliens as abominations and will want to slaughter them all the moment she's given the opportunity. The aliens, however, find her robotic body to be fascinating and will try to keep her for further studies.
Jericho thinks it's stupid and will opt to just kick at the crashed spaceship. Who finds these things interesting, anyway? He freaks out a bit when you begin to be abducted as he feels as if it was his fault you got taken. Unlike the others, he won't try and attack the aliens immediately. Instead, he pretends they aren't there and tries to find a button or something to get you guys off and back into the Capital Wasteland. He still thinks the whole thing is stupid, and the entire interaction would make him hate aliens all the more.
Butch is arguably the most excited out of everyone on this list. Ever since he left the vault he's been hoping you both would run into something like this. He'll ramble on and on about all the comics he used to read back in 101, and hey, did you ever read those? 'Cause they were the most exciting thing that ever happened to the vault. He's talking so much that he hardly notices you being sucked up into the sky, but he quickly grabs onto you when he notices you leaving the ground. He fanboys so hard over the aliens, opting to ignore every bad thing about them and instead focusing on how accurate the comics had gotten them. He'd be heartbroken if you had to kill them but definitely prefers to be on the ground than in space. He'll never stop telling others about the incident. He's so amazed at the world outside the vault, and it only serves to inflate his adventurous side more.
Fawkes finds the crash site intriguing as it's full of technology he'd only ever seen in science fiction novels. He makes a point to stick close to you as he's almost certain this entire place is bound to be dangerous, and he's proven right when you're both abducted. He's very polite to the aliens throughout it all, however, being locked in the glass enclosure reminds him all too much of his time in Vault 87. He doesn't like it on the ship all too much and gathers as many resources and weapons as he can to break you and all the others out of the ship. If he could avoid it, he'd prefer not to kill any of the aliens as he believes they were only curious and hadn't meant any real harm, but if he had no other choice, he wouldn't lose any sleep mowing them down with his minigun.
When RL-3 hears the word 'alien' he thinks of immigrants, so when you come across the alien spacecraft and get kidnapped, he considers it an act of terrorism, or at the very least, a hostage situation. He'll command the creatures to unhand the both of you immediately and if they don't comply, he'll have the full US military on them for false imprisonment. They don't listen, of course, not understanding a word either of you say, and carry on with their research. He'll hold a very negative impression of aliens and anything extraterrestrial afterward.
Dogmeat will cluelessly sniff around the broken-down ship, not fully understanding what it is exactly. He'll then watch you get taken up into the sky with perked-up ears and a slight tilt of his head. The aliens aren't that interested in dogs so they leave him right there and that's where he'll wait until you manage to come back.
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jarold-rat · 7 months ago
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Mothership Zeta idk I haven’t played it
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albrakia · 2 years ago
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