#that was the most fun i had in ages
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burntchickenlookingass ¡ 1 month ago
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No cuz im not done talking about ffcc
#i fucking love this game like its in my all time favorites top ten and shit#it was one of the first games ive ever played and it had a major impact on how i associate games with their soundtrack#the music is peak and i could listen to nothing but the ost for days#when i heard it was getting a remake i was so excited but when it actually dropped… man the disappointment#one of the things that made this game so iconic to me was the couch coop#i had some high hopes for the online version but it just lacked that same feeling#my sisters and i loved this game so much that we actually went out of our way to buy gameboys a decade later just so we could play together#we literally never owned any gameboys until recently and only so we could play coop#and yknow what? it was absolutely fukin worth it#that was the most fun i had in ages#i love playing in multiplayer games together#depressing fun fact: whenever i play a multiplayer game alone i get so sad and lonely because i cant stop thinking about how fun it could#be if my sister were here with me or if a friend was here dicking around#i wasnt too crazy about the mainline final fantasy games (of which we owned some honestly my loss) but the spinoffs where i could play#with my sister were some of the best#i remember just dumping hours into explorers with my sister as we helped each other hunt the shit we needed for our builds#and also that other crystal chronicles game the one that was like a prequel#god we were shit but we had so much fun#more games need couch coop multiplayer and im not talking about an endless stream of mario partys fuck off with those they got boring#after like 7 or 8 or some shit#speaking of mario party 7 GOD the MUSIC#recurring theme in games i love the fuckin soundtrack#in related recent news OKAMI gooooood yeeees#ok ok ramble over im done for now#feel free to ignore#rambles
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wanderingibon ¡ 5 months ago
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THE ROOK
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sakasakiii ¡ 6 months ago
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elrond through the ages based on one glorious panel from chapter 95 of Black Butler (hopefully i got that right....). in the context of this sequence, i always thought it was sad to think abt how many people elrond has lost throughout his life alongside how remarkable he is to remain "as kind as summer" still by the time the hobbit rolls around 🥺
i redrew elrond's poses based on ciel's in the original panels BUT i forgot what page exactly the original panel sequence is... however!! if you scroll down to the middle half of this blog post you can find the original reference pic :D warning that it includes heavy spoilers for the black butler manga so u could just alternatively google 'ciel phantomhive running' and it'd probably be one of the first results that pop up haha
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tomatoart ¡ 10 months ago
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Think abt it…? well I did☝️🤓
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taxed-up-trotter ¡ 11 months ago
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hey what if they kissed hey what if they kissed hey what if
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lomlbuck ¡ 8 months ago
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is it casual now?
watch in 4k
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necrotic-nephilim ¡ 5 months ago
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i personally have very complicated feelings on the Gotham Knights video game and the routes it takes with characterization. i think it has a charm to it and it goes in an interesting direction with everyone (especially within the confides of the plot of the game) but it does have certain moments that veer painfully fanon for me. (such as: the dialogue where Tim drinks too much coffee) it's an interesting story for what it is but i don't view it comics-based for characterization and therefore don't care to interact with it much for like. fanfic purposes.
that *said* though. i do have to give the game some kind of credit for giving one of the top five JayTim moments that lives rent free in my mind. every since i played the game, the cutscene lives in my mind daily. it's the specific cutscene where Jason and Tim are arguing about whether or not Jason's non-lethal bullets are too dangerous for the field, and the argument leads to TIm *standing in front of the target* Jason is shooting and telling Jason to shoot him. it lives rent free for me. i never stop thinking about this.
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the absolute certainty Tim has that he is in no danger standing in front of Jason, who has a loaded gun pointed at his face. the way Jason *hesitates* for just a moment before lowering the gun. he thinks about it for just a second. Gotham Knights JayTim seem to get along very well and can rely on each other, but Jason still clearly holds a bitterness about his death and Tim that flickers through in some lines of dialogue under the guise of jokes. especially since this game deals *heavily* with concepts of Pit Madness causing an altered state of consciousness, i think it's believable that occasionally, Jason fights the urge to fight and hurt Tim for the feeling of being replaced.
i like their tension so much in this canon. they get along but you can *tell* Tim is afraid of addressing Jason's trauma or even addressing Jason head-on, and Jason leans into spooking Tim about it. which isn't very comics feeling in their dynamic, but it is an interesting way to place their dynamic if you're playing with a more timid Tim who's newer to the role of Robin. (which he seems to be in-game) he really doesn't want to offend Jason, or worse, piss him off. but he'll still face Jason head on for things like this, while completely aware of what Jason could be capable of.
and Jason seems very protective of Tim and respecting Tim as a Robin in typical Jason fashion. if Tim pushes, Jason *will* relent. he knows this is a kid who's proved himself and should be treated with equal respect, sometimes even more than Dick and Babs do in-game.
so for all that to culminate in Tim stepping in front of Jason's loaded gun that he *knows* is on the edge of being too dangerous, just to force Jason to listen? it's the most unhinged way Tim could've gotten his point across in this scene. he was literally daring Jason to hurt him and playing with a very dangerous fire. but he did it anyway bc he believed he could make Jason heel just at the thought of hurting Tim. and he was *right*. they're gay and i'm feral ty.
#necrotic festerings#jaytim#tim drake x jason todd#gotham knights game#i hate their character designs for what it's work#BUT the size difference. jesus.#anyway i could write a gotham knights jaytim fic i think#i'm *very* unsure the ages intended for these characters#bc tim certainly seems to be intended to be a teenager#whereas jason seems in his 20s so i think it's a gap that's bigger than the comics#which also makes it fun. usually you don't get a ton of age gap with jaytim they're just under 2 yrs apart#but this tim is definitely still a teen and jason is an adult.#and seems to enjoy being a bad influence on tim in the game so#there's such good fodder for some dead dove shit#anyway the funny thing is i like this game#you don't want to know how many hours i've played it#it's just best treated as a seperate iteration of the characters than being an adaptation of anything#esp since they're *so* vague and waffly on jason's backstory#as well as not giving a ton of info on how tim became robin#you assume it's similar to comics but some details leave gaps in the timeline. so idek#probably not somehting meant to be thought about too hard.#but i'm an overthinker at heart.#my point is they're gay. this is gay. it baffles me ppl don't look at this as the gayest shit alive.#tim daring jason to shoot him is the most tim drake thing in this game#well that and tim wanting to make a talon in the belfrey.#also NO one say a word about the gif quality /lh#i had to make it MYSELF#i do everything around here to show off their gay shit#sorta tempted to just make a masterpost of “every gay ass interaction between jaytim”#bc i've seen some clips from the titans show
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psychomusic ¡ 1 month ago
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induced to me by my contemporary art exam AND a rewatch of rebels after years that. got me into sabezra unexpectedly AND i updated krita and there were many new brushes i wanted to try
refs (IF U CAN PLS HELP ME FIND THE ORIGINAL COSPLAYERS i can't find anything EDIT: found them!! they're starwars_irl on insta and @rebelartistwren / lionesscosplay on insta. thank you guys <3) and ✨colored version✨ under the cut
i can't find themmmmm I've been looking for 2 days but all i found were uncredited reposts
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anyway they look amazing
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i really wanted to try greyscaling but I'm not sure it looks good. idk. + while i was making it i was listening to i love you by fontaines d.c. (GREAT SONG FROM A GREAT UNDERRATED BAND) and. the grey fit into that mood much better
also two versions without the sketch lines. where ezra looks happier even if they're uglier
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#i didn't expect to like them as a ship ngl. but there are some moments that recall kanera (AND I LOVE THEM) especially if you've read#a new dawn. and IDK COOL!! probably i didn't ship them from the start because. in s1-s2 they're just kids and everytime i reach s3 i keep#brainrotting on thrawn <3 and kallus <3 and zeb <3 idk i kinda forgot about them and all the scenes they were in LMAO#ALSO. i love you is truly a wonderful song wtf?? it's not something I'd associate to sabezra BUT probably after having listened to it for a#month. and having drawn this in the meantime. i found some connections. the fact that the songs alternated between that melodic part#that talks about love to the other verses about (very generally) society. just felt like how their relationship would go. rapidly switching#between the fast paced fights for the rebellion to the calm of the preparation they require that can allow them for some tenderness. ALSO#ezra is so much “if there was sunshine it was never on me / so close the rain; so pronounced is the pain”#and sabine is pretty much “you only open the window; never open up the door” sometimes. especially before her darksaber arc#btw i know this song is about ireland and their relationship with theid country BUT it just prompted me to their grey figures#and colorful background. also. there's something about klimt making some of the most tender representations of love ever imo BUT keep#choosing to represent rather dark iconographies whenever he's asked to do something (I'm thinking about the medicine panels for the uni)#like. there is a similar contrast in there as well. also i like that. ursa had a portrait of herself in her home that referenced klimt#like. it's ursa in her prime; in a literal golden age. i can imagine sabine associating a good moment - one of her bests - to such an#expressive decoration. and maybe stripping colors away when that moment is gone and all that remains is the memory and feeling#OKAY WHY DID I TALK SO MUCH i must've put more thought on this that i previously thought. crazy#it started as a fun experiment to try krita's oil brushes. *in david byrne's voice* how did i get here?#star wars#sw#star wars rebels#star wars fanart#star wars rebels fanart#ezra bridger#sabine wren#ezrabine#sabezra#sabine wren fanart#ezra bridger fanart#sw fanart#g posting
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sulliedsorrow ¡ 10 months ago
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dracula fans going into the tag only to be blasted by pictures of anime twinks
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majachee ¡ 2 years ago
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Omg its Stygian's adoptive brother and sister...
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drainbangle ¡ 2 months ago
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the viridian mercenaries at the battle for ulmaron
my scouts carried the last bit of fe: tmgc, with freddric notably defeating the final boss on a low% crit with the soulbow. i'd like to think that the fallen mercs had a helping hand in that fight
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kmackatie ¡ 1 month ago
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Codex: The Chess Piece
[found on a table in Emmrich's room in the Lighthouse after a visit to Dock Town] A note from Rook, attached to a worn scroll yellowed with age: Professor, Overheard you discussing Dalish funerals with Bellara when I was speaking with Rana at the Wall of Light. I remembered a scroll that the Veil Jumpers unearthed that had sat in storage waiting to be catalogued correctly. I’m no translator, but my ancient elven is half-decent and I happen to have an interest in and personal connection to Falon’Din. —Rook P.S. Don’t tell Bellara where you got it from. I’m in enough trouble with Strife as it is.
After deep-diving on some codex entries for a different fic, an idea lodged in the back of my head to attempt to write a fic made up of codex entries that would add into my Rook's journey. Thus, this was born, in which I lovingly spent even more time deep-diving into codex entries and taking a crack at writing some.
Also spending over an hour creating a mock-codex entry in Procreate.
read on ao3 here
Rating: T Fandom: Dragon Age: The Veilguard Relationship: Rook / Emmrich Volkarin Characters: Rook, Emmrich Volkarin, The Veilguard Companions and NPCs Additional Tags: Character Study, Canon Compliant, Worldbuilding, Epistolary, Codex Entries (Dragon Age), Codex Entries for Rook, Male Rook (Dragon Age), Dalish Rook (Dragon Age), Mage Rook (Dragon Age), Developing Relationship, Dragon Age: The Veilguard Spoilers, self-indulgent expansion of Rook's character, Discussions of Past Relationship Words: 6,865
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chulippi ¡ 1 month ago
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l4d2 and everything’s the same except ellis likes TOOL
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revvethasmythh ¡ 3 months ago
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So I went and watched all the possible endings, and it confirmed something I had been thinking, which is that the redemption ending choice is, perhaps, the most immediately regretful one--but that they all come with some form of regret. In the redemption ending, Rook has to knowingly deny themselves the catharsis of retribution (should they desire it, which, at least for me it felt difficult not to) in order to offer Solas one last, painful chance to do the right thing. That willful denial of your own catharsis feels like an immediate regret. Giving Solas the opportunity to pursue atonement might very well be the best choice all around, but it is also incredibly painful to offer that to someone who has done so many terrible things (not a small amount to you personally). Why does he deserve another chance? Especially when so many dead (including a beloved mentor) lie in his wake? Which, I suppose, is the point: he doesn't. But you offer it anyway and it SUCKS ASS, because how could it not?
I don't know how this plays with other story choices (a sacrificed Davrin or a Harding who embraced her anger, for example), but within the context of my own choices, I can imagine an immediate satisfaction to either tricking or fighting him--especially the trick ending, where you can actively name drop Varric--but it feels like the sort of thing that would feel worse as more time passes. Once you've calmed down and are able to ask yourself if that's what the people you've lost really wanted. Varric, in Regret Superhell, didn't want vengeance. He just wanted his friend to walk a better path. And Harding always believed there was another chance for anyone, so long as you kept reaching a hand out for them--even when it sucked ass. So the redemption ending feels like a sort of indignance, an instant regret for not doing worse, for not getting comeuppance, for being forced to eschew satisfaction (related: I wonder if the Inquisitor feels those things as well coming out of this ending, considering how long they've lived under the shadow of Solas' actions). Conversely, the other two endings feel like an immediate satisfaction, because you got to trick the trickster with all the wits Varric taught you, or because you finally got to punch him in the face and it felt really good. But I feel like those endings would come with a creeping regret, something that sneaks up on you later, especially when remembering the fallen and what they would have wanted you to do. Ultimately, because of that, it feels like no ending is devoid of regret. Which I suppose, is rather thematic.
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lafaiette ¡ 4 months ago
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Also, can we talk about magic? i suppose they wanted to make the game more luring to new players, but magic used to be rare, closed under the lock and feared. Mages were feared and cosidered dangerous. Tevinter was an execption, not a general rule. How come people forgot only ten years ealier there was a regular war between mages and chantry, the very reason Inquisition was formed? Why is there magic, anciet elven magic behin every corner? It feels like reboot.
"It feels like reboot"
Because it is a reboot 💀 Or at least, it's the first step towards one.
Explaining how magic is seen in Thedas, all the different opinions and fears and hopes people have about it, would have been impossible in a single game clearly aimed at luring new players in. They put all the major pieces of explanation in the codex (one part of it is filled and complete since from the start of the game, because it's basically a catalogue detailing everything about Thedas), and let you play as a mage to your heart's content, with no strings, no responsibilities attached.
They tried to preserve some logic in Minrathous - there's mention of how Tevinter's families try to breed the perfect mages to rise in power and influence, so that's good. But you also see a "Noble" mingling with a "Civilian" among the fishermen, and telling her she shouldn't waste time and money on making things better for the poor people. What the hell is she doing there, then? Why isn't she in Minrathous proper, drinking wine and looking down on the poor districts?
Just around every corner, a few feet away from the closest tavern, Venatori are constantly putting up blood magic barriers. The same in the Necropolis, with the Venatori making camp just one door behind the main hub where the Mourn Watch is stationed. Everyone performs rituals, the Circles are barely mentioned, a Forbidden One is hiding behind a door in the Necropolis' main hall and no one ever noticed it before, not even Emmrich.
Statues of Fen'Harel and the Evanuris, elven relics and elven contraptions are hidden everywhere - everywhere. To show how vast and influential the elven empire was? That was probably the devs' intent. Does it always make sense? No. Is it for gameplay purposes, to fill the map with puzzles and stuff to find like in the 2000s? Obviously.
In Inquisition, there was an entire area of the Hinterlands ravaged by the Templars and rebel mages. The refugees were scared of walking the roads to find food because there was wild magic flying around. Rabid templars crazy on lyrium roamed the woods, and the Chantry was powerless.
Elven ruins were scattered around with sense, with a purpose, barely visible among the vegetation, forgotten and avoided, or almost forced to fuse with Chantry's buildings (just look at the Emerald Graves). There was a logic behind the NPCs' and props' locations in the world.
Here, there is simply no logic or consequence to anything ever. The Black Divine is never addressed, as far as I remember. Dalish clans have lost any distinction - the only elven faction you meet is that of the Veil Jumpers, which is a weird cocktail of elves who all know how bad the Evanuris are and random humans and Qunari. Yes, there are humans being allowed to guard ancient elven artifacts in a Dragon Age game. No, they are not called shem. Yes, they all get along swimmingly.
The Crows are not slavers and dangerous figures anymore - they're actually the heroes of Treviso! They treat their fledgling Crows with care and respect, no torture involved. Where did you hear such a preposterous idea? Zevran? Who's Zevran?
Taash says the Qun isn't a prison. How is that possible? They sent assassins after Bull when he defected. They hunt Vashoth and Tal-Vashoth if they dare leave, and if a sten loses his sword, he cannot return home, because his brethren would kill him, as "to a Qunari warrior, the sword is the soul."
So yeah, this was definitely supposed to be a reboot for Dragon Age, just like Andromeda was supposed to be one for Mass Effect. That's why everything falls flat.
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chicago-geniza ¡ 1 month ago
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Today in physical therapy I walked on a treadmill in front of a full-length mirror (while strapped into a cross-body harness suspended from the ceiling to reduce the gravitational strain on my legs; PT is sometimes like a combination of trapeze and shibari)--they explained again how the mirror's purpose was to observe and correct posture in real time and I exclaimed, very loudly, like in a genuine Eureka voice, "oh my GD, that's why DANCE STUDIOS have MIRRORS instead of OPAQUE WALLS" and physical therapist was like "...I never thought about it but yeah, that makes sense, you're probably right" lmfao
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