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been thinking a normal amount about just how Strong yuuji is
#my art#jujutsu kaisen#jjk#yuji itadori#megumi fushiguro#yuuji#megumi#itafushi#fanart#jjk fanart#i have been drawing arms too much and with too much detail to not be thinking about how much this boy can lift#picks up megu like a sack of potatoes ....casual bridal style......#god they make me unwell#also these poses pushed me down the stairs if i have to look at one more stock wedding photo i am going to lose it#edit bc a bunch of megumis facial structure was out of proportion smh
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Structural Steel Detailing | Steel Fabrication Drawings Services
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#structural steel detailing#steel fabrication drawing#structural steel detailers#steel detailing services#structure detailing#structural bim services#chudasama outsourcing#structural steel shop drawing#cad drafting services#COPL
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
#og post#wildlife#grian#impulse#impulsesv#skizz#skizzleman#imp & skizz#mc meta#wild life smp#wlsmp#life series#trafficblr#traffic smp#<- dunno which life series tags are most commonly used but i hope i got all the major ones#long post#“i should write down the behind the scenes!” i thought. “it'll be quick!” i thought :')#as someone who did had some critiques about the structure of the season#i found it really insightful to hear about the design decisions from a behind the scenes perspective#digging into why it was made the way it was and what exactly about it worked/didn't work honestly helps me to appreciate#it more for what it was!#and it helped to truly understand and appreciate all the work that went into it#i probably included more details than needed but i just thought they were all really fascinating#like trivia bot being designed to have the option to give lives in case the early sessions were too deadly!#i was also surprised that the snail merch wasn't planned ahead of time#and i also tried to keep all the credits grian listed bc i think it's important!#i would recommend watching the full podcast ep! i didn't include a lot of imp & skizz's commentary since i was focusing on the technical &#behind the scenes details but they had lots of great insight
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thinking about fma, one of the things i love about it is arakawa's very intentional worldbuilding. she never gave the story more than the plot needed. we don't get a bunch of flashbacks detailing the characters' lives, eveything that we know about them is only in service of the plot.
the xingese characters are there because they need the secret to immortality to gain their father's favor. and despite this being so interesting we don't really know anything else about them lol. how well do mei and ling know each other? how do their clans stand with one another? anything at all about their other siblings? they get like two interactions and other than the clans just generally hating each other we've got nothing. we don't even get anything about how lan fan even became ling's bodyguard.
then xerxes, a personal favorite of mine. ed and al are kind of casually confirmed to be descendants of a dead civilization renowned for alchemy. are we going to explore that civilization at all? ofc not. anything about hohenheim's past, other that the things you really need to know? nope. we're just generally gonna mention how he's known as a sage throughout both the east and west.
the fact that grumman is riza's grandfather? left untouched. the fact that roy studied under riza's father? you get one (1) flashback.
i love this style of worldbuilding tbh.
#it's so starkly different from other shounen#that will literally get into the details of supporting characters#this story is like nope not here#its so cohesive and structured thats why its soo good#fmab#fma brotherhood#fullmetal alchemist#edward elric#alphonse elric#riza hawkeye#roy mustang#fma
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bro they need to stop dying for each other
together forever...
#cl thoughts#eren jaeger#aot screencaps#armin arlert#eren yeager#aot finale#aot#snk#eremin#erearu#eremin angst#armin x eren#eren x armin#i miss the wit style :(#i really like the structure & detail of mappa's linework#but I really miss Wit's lighting style#together forever in hell#together forever in hell </3
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Sleeptober day 3 – Hypnotize
bro is mesmerized fr
#ngl this one stayed in the ugly phase for so long i almost gave up#crazy how finishing details can do the trick#not very confident in the facial structure again. but i like the colour palette!#the gold tones in the eyes were a last minute addition and im glad it worked :) needed something to unify w/ the gold undereyes#anyways it's late but i am still on time! for my timezone anyways lol#goodnight gamers and meow meows i will see u tomorrow *smoochiesss*#elkk.art#cat nap#cat token#kitty token#sleep token#sleep token fanart#sleep token ii#ii sleep token#sleeptober#sleeptober 2024#do i have enough tags?????? idk 🤷🤷🤷🤷🤷🤷🤷🤷🤷🤷🤷🤷🤷🤷
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Vr46 academy keychains
Set of five charms that all match in different ways
˚ ✦ . . ˚ . . ✦ ˚
Open for detailed pictures of each one
✩₊˚.⋆☾⋆⁺₊✧ *ੈ✩‧₊˚
ִֶָ 𓂃˖˳·˖ ִֶָ ⋆★⋆ ִֶָ˖·˳˖𓂃 ִֶָ
:・゚✧:・.☽˚。・゚✧:・.:
˖⁺‧₊˚⭒✮⭒˚₊‧⁺˖
. ݁₊ ✶. ݁ ˖ˎˊ˗
I ran out of tags so I'll say it here but i would greatly appreciate a reblog, especially if you share your thoughts on these pieces in tags (。•̀ᴗ-)✧
(Also i forgot that bez have matching part with luca so I didn’t add that to tags sorry
#motogp#marco bezzecchi#pecco bagnaia#valentino rossi#celestino vietti#luca marini#mb72#fb63#vr46#cv13#lm10#vr46 academy#okay so i fear tags won't be enough for me this time but I'll try tell everything anyway#firstly i used nicknames (should have used maro but didn't think at the time) for everyone because it brings more of a family feeling than#when i do initials and that's exactly what i wanted with them. on the same note the wolves#the wolves were tge first thing that started this idea because i wanted to make bez charm and picked one up and then it expanded very fast#because let's all face it - they are basically a wolf pack and it's extremely fitting. also after taking these pictures i found mettalic on#for cele. and it's a huge slay because i really don't like mismatching colours of metal#probably the only one that i did mismatch is vale but amazingly it looks pretty neat. i also put as many turtles as i physically could#also except for wolves he also has matching beads with cele and luca if you can spot them#while cele matches luca and bez#bez matches cele and pecco while pecco matches only bez. it was quite a challenge to find beads that would suit their different#colour schemes while looking organic in keychains#also for bez i used a wrench bc of his family and i think that's pretty neat detail#it was absolute mindfuck to find beads for five different keychains at the same time because of how different they all are but i tried#also put a lot of effort into not repeating myself as much as j could in structures so they all have their own personalities outside of set#also i love that “bez” part looks like fangs icl#if you see bead that stands out by colour from all others in keychain it's probably for their eye colour because i love to add that too#also used old bez livery because what we had this year was horrible#actually i made it some time ago just never had time to post
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painting . perhaps ? Paige when she's being a normie
#my art#original#original character#ocpaige#painting when you have an anime inspired style is ridiculous i think its too many details for the structure . rolls eyes !!
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i haven't posted anything in a while, so here, hold this. one of my commissioners wants me to draw dragon seteth + flayn, so here's my first stab at their designs.
#my art#fe3h#fire emblem three houses#fe16#fire emblem#seteth#flayn#dragons#i fumbled around with seteth's design a lot and i might still make changes. we'll see#i'm pretty fucking happy with flayn's design tho i knew exactly what i wanted to do with her#in the actual commission i'll probably make it more apparent that her flight feathers are shimmery#real talk i tend to lean VERY heavily on macuil's design when i think abt 3H dragon designs#i always look at rhea first for general shapes#and then i tend to look at macuil for details#i tried to shake up seteth's facial structure a little so i wouldn't be giving EVERYONE bird-face#bc byleth has bird face and flayn has bird face [because of macuil having bird face and me liking it]#it's really insane to me how much morphological variety there is in RELATED members of the same species...????#rhea is a lizard and macuil is a bird and indech is a TURTLE?#rip to indech i never reference him. sorry
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Metadede Week Day 1: "Sworn Partners"
#I just wanted to make another 70s album cover!!#And fill it with detail and just have some fun!#Like for example#Dedede's waning crescent and Meta's waxing crescent on their respective sides#...and highlighting their eyes with each other's crescent symbols teeheehee#thinking in color is usually very hard for me so this was a really fun exercise#the trick to these swirly album covers is to just loosen up and try to take a walk with each line#it's great fun! kinda like zentangle but even less structured#anyway thanks for reading my director's commentary#i love these two so very much :)#king dedede#meta knight#art#metadede#mtddweek2023#kirby fighters 2
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Trying to get back into lots of details
#art#my art#oc#illustration#my oc#artist on tumblr#lila#drawing#not that I don’t usually draw lots of details but I feel I have no structure in the way I do it
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Before I saw the faceclaims I thought that M was blond and S a redhead 😭
I haven't described them at all yet help 😭 where did u get that vibe from
#asks#also just to clarify the fcs are more so supposed to show face structure not rlly hair or piercings or eye details etc
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Been keeping an eye on the @whispering-clan blog a tad. Kind of inspired me to redo LostClan ngl. But also inspired me to try and make some puppy sprites.
But here you have a custom Bigpup/kit! :,D idk if I’ll do an apprentice, adult or elder sprite tho.
The kit sprite is just a random kit sprite that I yoinked
#caged sprites#? if that works idk how to title this one#whisperingclan#cryptidclaws#other people’s ocs#but could you imagine a dog mod for clangen???#good lord the amout of sprites#like so many for long hair/short hair but then also sizes#small/medium/big sized dogs#it would be so much work good god#and idk if I’d do it the survivors style since it’s already not super… reliant on actual dog group structures#but eh fantasy and all that I suppose#I know there’s a Lion mod I am looking forward to tho 👀 the details and work that person is doing woof#anyway bye bye now
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@this_is_725chan
#asian cutie#cutie#beauty#beautiful people#shiny#shiny forms#pure forms#asian beauty#asian girl#details#structures#lingerie
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I think something that for me really sets aside Jack & Joker from other Thai dramas is its narrative structure. Thai dramas usually have a very simple narrative structure where things just keeps happening without a proper flow - I mean, something happens, it gets resolved, and then something new happen that keeps the story move; you know, all those little problems that aren't really all connected together (like, the main characters get together and then someone new appears that comes in between them; or it turns out that, idk, the family was homophobic all along, or that one of the characters actually had a complicated relationship with their family - things like these that are disconnected).
Maybe it's because Jack and Joker has a pretty solid and complicated plot, but something that I really love about it is the way everything that happens is connected, everything is a direct consequence of the characters' actions. It's like this since the first episode until the last one - the plot is brought forward by the characters' actions, everything they do has consequences on everything and everyone else. Like, Joke seeks Jack's forgiveness, so he wants to steal the ring for him, and he works with Tattoo and Hoy -> Tattoo steals the necklace which causes problems for everyone -> they need to steal the necklace back -> Jack meets Rose again, which causes everything else to happen, etc etc
Everything is connected. And I think it all comes back to one of the series' themes, which is that everything we do has consequence, that even if out intentions are good we can't predict what our actions will cause; that we live in a community and that we cannot think about ourselves only bc every time we do something that can end up influencing someone else's life. that we can't be selfish in a community.
#jack and joker#jack and joker: u steal my heart#jack & joker#jack & joker: u steal my heart!#jack and joker the series#my posts#ive been thinking about this since i forst started watching it#the narrative structure is built so well#everything that happens in connected which means that everything makes sense#and thats so why the foreshadowing works so well#nothing happens in itself#nothing the characters do hasnno consequences#everything happens for a reason and everything can cause problems#this is what joke fails to see for most pf the shows#that everything he does even if he has the best intentions for jack#can cause problems for everyone else#it keeps happening since the first episode#its what happens when he steal Jack's ring from aran and when he steals the ring for boss#and its not only joke of course it goes for everyone else too#this series is so beautifully done in every aspect#and I've been studying a little about the theory of narrative structure for my original writing#so now im noticing so many details about it#anyway if you ever think i might be done talking about j&j then think again bc im most definitely not
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being a fanfiction writer fucking sucks actually im tryna figure out what the structure of the government on belobog is like who else works in qlipoth fort and what different positions r there and its not even important. hate this
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