#project: updating the medium
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klutzytomb · 3 months ago
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Im not gonna cut my hair for a long time (I miss it long, though I don't really regret cutting it)
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tofupixel · 10 months ago
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
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My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
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Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
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Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
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Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
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Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
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For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
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Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
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I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
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This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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amethystamaris · 8 months ago
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New Developments Across My Creative co-Mind Castle
Dear Gems, Some exciting updates and developments across my creative universe. Here’s what’s new and where you can find more of my recent work: Wattpad: I’ve launched my Qualia Universe story on Wattpad under my spirit name, Misko’o Miigizi. Dive into this epic saga of interconnected realms and cosmic battles. Your support and feedback would be greatly appreciated as we embark on this…
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ohcorny · 1 year ago
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In your view/experience. is the rate of "incompleteness" among webcomics more or less the nature of online personal projects as a whole? Or is there something specific to webcomics like laboriousness, audience expectations, relative medium infancy or whatnot?
well for one thing webcomics has changed significantly in the last ten years. it used to have a much lower barrier for entry, just get a smackjeeves account or set up a website with a wordpress plugin. starting a webcomic when i started my webcomic vs starting a webcomic now are totally different experiences.
so i can only speak to people who started their webcomics roughly ten years ago. and roughly ten years ago a lot of us were a whole lot younger with a lot more time and energy to spend on a comic for free. this part is probably still somewhat true for new artists.
but then you get older. your ideas change. your skill develops and the old stuff isn't as good. or you don't have as much time, you got a day job. unless you're one of like five people on earth your webcomic is not paying your rent. you need to make money. your shoulder hurts. you're 30 now. you're struggling to make updates on time between whatever else makes you happy and what else you need to do to live. you wrote this story when you were 21, you don't relate to it anymore, you have different ideas, you've grown up, your audience has noticeably dropped off from the peak, social media managing is hard, you have to go to work, you're so tired, all the time.
it's a lot of things.
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supremeat · 8 months ago
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PANELLO - GOLD
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Transforming Spaces: The Versatility of Slat Wall Panels, MDF Panels, and Wall Profiles
In contemporary interior design, versatility and functionality are key. This is where innovative materials like slat wall panels, MDF panels, and wall profiles come into play. These elements not only enhance the aesthetic appeal of a space but also offer practical solutions for organization and customization.
Slat Wall Panels: A Modern Solution for Display and Storage
Slat wall panels are an excellent choice for both residential and commercial spaces. Their design consists of horizontal slats mounted on a wall, which allows for the easy attachment of various accessories such as shelves, hooks, and baskets. This modular approach provides a customizable storage solution that can be adapted to fit different needs. Retailers and homeowners alike appreciate slat wall panels for their ability to create organized, visually appealing displays. They are particularly popular in retail environments for showcasing products, but their use is expanding into home decor, garages, and office spaces.
MDF Panels: A Blend of Functionality and Elegance
Medium-Density Fiberboard (MDF) panels are a staple in modern interior design due to their versatility and smooth finish. Made from wood fibers and resin, MDF panels are engineered to provide a stable, durable surface that can be easily cut, shaped, and painted. This makes them ideal for a wide range of applications, from cabinetry and wall panels to intricate moldings and custom furniture. Their smooth texture allows for a high-quality finish, making MDF panels a preferred choice for projects that demand a polished look.
Wall Profiles: Enhancing Architectural Elements
Wall profiles are essential for adding finishing touches and architectural details to a space. These profiles come in various shapes and sizes, including cornices, architraves, and skirting boards. They serve both decorative and functional purposes, framing windows and doors, covering joints between walls and ceilings, and adding character to otherwise plain surfaces. Wall profiles can be made from materials like MDF, polyurethane, or plaster, each offering unique benefits in terms of durability and ease of installation.
Conclusion: Combining Style and Function
Incorporating slat wall panels, MDF panels, and wall profiles into your design strategy can significantly elevate the look and functionality of any space. Slat wall panels offer flexible storage and display options, MDF panels provide a versatile and high-quality surface for various applications, and wall profiles add refined details that enhance the overall aesthetic. Together, these elements create a cohesive and stylish environment that meets both practical and design needs.
Whether you're revamping a retail space, updating your home decor, or designing an office, these materials offer numerous possibilities for customization and innovation. Embrace their potential to transform your surroundings with elegance and efficiency.
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justinhubbell · 5 months ago
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The Orc Prints/Calendar Project Updates
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Photo for scale 12-3-24
The Project
• Flatten the pieces • Photograph/Digitize artwork • Produce prints (small, medium, large) • Sell/Distribute prints
Update 12-3-24
I have two volunteers helping me with digitizing these paintings, and one Project/Task Manager forcing helping me keep focused. With their permission I'll have photos of my team to show you next. Thank y'all so much for your patience. Please stand by!
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critrolestats · 1 year ago
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New Blood, Old Regards
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Thanks to @eyeofthenewt1 for this art piece!
Greetings! Although the Stats Team is still in a state of retirement, we’ve periodically updated several of our Campaign 3 Running Stats categories and galleries thanks to the efforts of a new team of data collectors. This team, consisting of Archivists Astral, Ethereal, Fey, and Shadow, have been preparing since the beginning of the year to launch their own site, and that day has come! With that, we’re pleased to present:
The Omen Archive
Although they have been providing CritRoleStats updates for our Campaign 3 records, their site will be its own thing with its own tools, toys, and focuses, such as graphics derived from their own databases of data. Please visit them at their website, reach out to them, and check them out on their various social media pages:
Website: https://www.omenarchive.com/
Twitter/X: https://twitter.com/omenarchive
Bluesky: https://bsky.app/profile/omenarchive.bsky.social
Instagram: https://www.instagram.com/omen_archive/
Tumblr: https://omenarchive.tumblr.com/ ( @omenarchive )
CritRoleStats will continue to update our databases and running stats pages with the data we receive from the Omen Archive until the end of the campaign, so that anyone from academics to casual fans have access to a complete catalogue of three campaigns worth of data. After that, our site will be completely (accessibly) archived, and our legacy will be carried on entirely by projects like the Omen Archive.
Thanks Are In Order
Outside of our final livecast, we realize we went out without the proper thanks to the community members who helped us grow. We’d like to take this opportunity to give credit where we feel it’s due.
We’d like to thank the team at Critical Role for their support over the years, with special thanks to Dani Carr for both her wonderful spirit, tenacious work ethic, and the marvelous send-off she gave us.
We’d like to thank the creators in the community. Thank you to the artist community for letting us feature your wonderful talent to give vibrancy to the numbers and words we’ve filled. Thank you to the information gathering community, from the wiki workers to the meta analysts, for giving your time to help make Critical Role more accessible. Thank you to the academics for finding value we didn’t know we had in our work. Thank you to everyone who creates in this community, whether your medium is music, words, stats, or art; whether you share for a large audience or for the joy of your private home or table; whether you encourage others with high presence, or quietly inspire and support from the shadows. Your creation makes the world a more interesting place.
We’d like to thank both our patrons and our Ko-Fi supporters for allowing us to carry on for as long as we have, and to make sure our work can continue to reach those who want to be informed and inspired. Thank you to our regular visitors, as well; traffic is supportive in several ways!
Thank you to those who have been with us, whether it’s the very beginning, sometime in the middle, or even if you’re tuning in just now. Your patronage and your expression of value in our work has been a blessing. (Thanks for the 1d4.) We’d also like to thank everyone who has continued to visit the site in spite of the lack of regular content creation on our part, and are grateful that so many of you are still finding use in the previous campaigns’ worth of data, as well as the current one.
We love you all very much. Now, back to retirement!
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glowettee · 3 months ago
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the secret to taking notes that make you want to study ✧˖°
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hey lovelies! mindy heree <3
for this post i'm superrr excited to share a guide on taking notes that make you want to study ✧˖° trust me, i know how overwhelming it can get when it feels like you're stuck in the middle of endless textbooks and dry lecture slides (honestly, we all have those days). so, let's transform your note taking into something delightful, empowering, and totally reflective of your unique self.
✧ finding your vibe first things first, bestie: the key here is to make your notes feel personal and inspiring. rather than sticking to a rigid system, i suggest mixing a little structure with a whole lot of creativity. here are some steps to help you set up your perfect note taking vibe:
choose your medium: even if it’s a cute pastel notebook, sticky notes, or a digital app with fun themes, pick something that sparks joy and invites you to open it up. i personally love notion + remnote + coda
establish sections: break your notes into clear sections. introduction, main points, and summary. this not only boosts organization but also gives you a gratifying sense of progress every time you finish a page.
add your signature touch: doodles, small illustrations, or even a decorative border can make a note feel less like a chore and more like a mini art project. i love using aesthetic symbols for my digital notes <3
✧ creating a study ritual i believe that great notes come from a relaxed and focused mind. try integrating these rituals into your study sessions to set a positive tone, this is really important if you want to make note-taking fun:
begin with a short breathing exercise or a moment of gratitude (think of it as your pre-study pep talk).
play some light instrumental music or your favorite lo-fi beats, or playlist. something to keep your mind in a creative zone without distractions. (i have a great playlist i made that i use for tackling assignments here: 𝒸𝒽𝑒𝒸𝓀, 𝒸𝒽𝑒𝒸𝓀, 𝒶𝓃𝒹 𝒸𝒽𝑒𝒸𝓀! <3)
grab your favorite beverage (i’m a fan of herbal tea or a cute iced coffee) and make sure you're comfortable. a little self-care goes a long way!
✧ structuring your notes for clarity a well-organized layout makes reviewing notes less daunting and more interactive. and obviously so much more fun, consider using this format for a balanced + demureee approach:
start with a title and date: it grounds your notes and gives you a quick reference.
write a brief summary of the topic: in your own words, capture the essence of what you’re about to learn. just summarize it as best as possible
list key points: use bullet points, numbered lists, or even headers for different subtopics. tip: use cute symbols for bullet points
highlight examples: it can be a quote, a definition, or an application concept, mark these with a star or a cute icon.
close with a reflection: jot down any questions, what you found most interesting, or even a mini action item related to the topic. this is your space for self-talk and reflection.
✧ turning notes into interactive canvases (cause we need it) notes aren’t meant to be static pages floating in an endless binder. make them interactive to truly boost your study sessions:
include thought-provoking questions: ask yourself things like “what would elle woods do?” (lol, we love her <3) or “how does this connect with real life?” to spark critical thinking.
add mini quizzes: at the end of each section, write one or two questions that challenge you to recall key points.
leave room for updates: as you learn more, come back and add extra notes, doodles, or even inspirational stickers (yes, just like in a scrapbook!).
✧ personal tips from mindy because i want you to shine in every note you take, here are my totally secret, fun tips to elevate your note routine:
secret tip #1: color with purpose choose a color palette that not only looks cute but also maps out different themes in your subject. use one color for definitions, another for examples, and maybe a sparkly tone for key takeaways. over time, these colors will trigger your memory (i promise, it really works!).
secret tip #2: integrate affirmations studying can be stressful sometimes, so why not lace your notes with a few tender affirmations? write a quick pep talk (like “i got this, bestie” or “every detail counts”) in a corner. it might seem small, but these little lines can boost your confidence when you need it most. and it's just so freaking cute <3 affirmations from you to you, is like a love letter to yourself, so just try it
secret tip #3: try mind mapping if you’re more of a visual learner, create mind maps instead of linear notes. start with the main topic in the center and branch out with related ideas and details. this not only makes your notes dynamic but also helps you see connections between concepts (ever notice how some subjects just click with a visual flow?).
secret tip #4: use digital tools creatively if you’re leaning towards digital note taking, like me, experiment with apps that support drawing, voice notes, and even embedded links. add images that resonate with the topic or short videos for a quick concept refresher. making your digital notebook interactive can really keep boredom at bay.
secret tip #5: schedule weekly note reviews set aside a bit of time every week to revisit your notes. treat it as a mini self-study session where you update, add reflections, or even reorganize sections for clarity. this habit not only reinforces your learning but also lets you see your own progress over time, like looking back on how far you’ve come.
✧ action items for the week (it's homework timeee) to wrap things up, here are a few steps to try:
pick one class or topic this week and redo your notes using one or two of these tips (maybe add a mind map or a quick quiz).
experiment with color coding: choose colors that resonate with you and assign them to key points or sections.
schedule a 10-minute review session at the end of the week to refresh and reflect on your notes.
share your progress with a friend or even a study group to celebrate little victories. accountability can boost your motivation!
note: note taking is a creative process that should feel as refreshing and inspiring as a new day. keep experimenting until you find what truly works for you. i hope these tips help you get excited about every page you write on.
xoxo, mindy
I made this amazzinggg playlist (as mentioned earlier in the post) and its specifically made to help you complete homework + assignments. i curated it to make sure its soft music to help you focus <3 love from mindyyy 🩷
don't forget, if you need personal advice, submit it here and i'll answer it as a detailed tumblr blog post <3: https://bit.ly/glowetteehotline
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anim-ttrpgs · 4 days ago
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I’m making this a separate post because the original is funniest without context, but for real you have no idea how stressful this is. The reason why relates to this post
As independent artists making a living from our art, it isn’t enough to just make good art, especially when that art is a TTRPG. TTRPGs are not a respected artform, not even by the primary consumerbase. It’s so dire that it takes us making a lot of long posts just to convince people that TTRPG game design is real at all, that a TTRPG’s rules can be written a certain way on purpose to have intended results.
Eureka: Investigative Urban Fantasy has good game mechanics, on purpose, but having good game mechanics is only actually a selling point to a shockingly small percentage of people who play TTRPGs, so those good game mechanics won’t sell the game, at least not as much as we need to continue operations.
But no matter how good your art is or how respected your artistic medium is, just making good art is not enough to make a living. Because the truth is, art doesn’t make money at all, social media does. The best, most overtly good art in the world only makes as much money as the number of paying customers that you can reach. All the money we make through Eureka is because I’m out here on tumblr busting my ass to get these notes, followers, etc.
Money is tight, we need to finish Eureka, and we need a new release like Silk & Dagger and Death Bed to get multiple major revenue streams and diversify our market reach in order to make more money and, like, pay my bills, but I can’t work on either of those right now, because I have to spend at least one work day a week entirely focused on social media or else no amount of progress on our real projects means anything, because otherwise they won’t sell.
It’s a little bit like being disabled - or rather kind of an extension of being disabled, since if I was more able-bodied I could work a “real” job that has a steady paycheck - my actual survival depends on other people liking me more than anything else, it’s a popularity contest, and not only I’m particularly strong in, as an uncharismatic, abrasive aspie with strong opinions about the very medium art that I work in, in an environment where openly disliking an element of the art that someone else engages with is considered not just a personal, but moral attack.
If you think this actually does make reblogging hot goth elves on tumblr sound pretty stressful, and want me to make enough money to continue to make TTRPGs for a living, there's a bunch that you can do to help even without spending a dime.
Follow us on tumblr and bluesky
Reblogging/retweeting/whatever our posts on these sites, even if you don't have many followers, makes a huge difference and is actually how we get most of our new fans and patreon subscribers.
Talk about us!
Play our games, tell your friends about them, make posts about your adventures or characters from our games, make homebrew stuff, etc. Like with the social media posts, this is the only way the word gets out about who we are and what we do! Without word-of-mouth, we're dead in the water.
Subscribe to our Patreon!
You get monthly rewards such as Eureka updates, adventure modules, short stories, previews of new games, etc. It also gets you into our patron-exclusive discord server!
Buy, or just download, our games on Itch.io
Eureka: Investigative Urban Fantasy
Eureka Adventure Modules Vol. 1
Eureka: The Fanservice Files
Silk & Dagger: A Sensible Drow RPG
Edge Hedge Arena
Money helps a lot, but even just downloading them for free gives us a boost in the algorithm and gets more eyes on us!
Donate on Ko-fi How this helps is pretty obvious.
Buy our snoop merchandise
We only get a small cut of this, but the stuff is pretty cool, and they're good conversation starters!
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songoftrillium · 23 days ago
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Likes don’t increase visibility to others! Please reblog this to spread the word! 
I think Werewolf is an inherently queer medium
This is all a part of a larger long-term project.
I am trying to hold the World of Darkness to higher standards of inclusivity
Read our introductory comic here
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Werewolf: the Essentials Project Update 04/02/2025
Hello, Kinfolks. Woof. What a time to be alive. This is a period that's been reflected many, many times in the past under many different names. It seems like every time I pick up my phone there is always some new awful thing awaiting us. The intentional composition of the writers on this team are diverse and come from cultures across the world, and what ties us together has been our queerness, our passion for Werewolf, and our commitment to let our passions fuel our writing. The result has been a product that shows the passion from one page to the next.
In short, the state of the world has impacted the pace at which we're working on the book. The priority right now is survival, and surviving is the task that has consumed most of the attentions of those helping with W:tE. It should come as no surprise that people who passionately care about Werewolf also care about the world around them at large, and that is exactly what many of us are doing.
All the same, what's agreed between everyone on the team is that we all feel the work we're doing matters, and in many ways it can be a good way to keep one busy when the other option is the good-old doomscroll. And so, work is still happening, and beyond that, its starting to pick up again.
So, what work remains?
Writing
Writing is more or less finished. Editing is ongoing and as small issues or missing mechanics come up we've been working them in. Chapters 1-7 are complete, and Chapter 8, our storytelling and chronicle section, is in its last few pages before calling it done. We have a small number of writers still working on this, and so far we're looking at 100 Rite of Passage Story Seeds, and 40-60 Cliath Story Seeds. All in all we're handing Storytellers enough game material to be able to keep their tables plenty busy for at least a year of weekly game sessions. Also as a spitball number, by the time this book hits shelves we are looking to be at around 450 pages.
Layout
We are at the 75% complete mark! Chapter 6 of 8 is underway. Due to an influx of support, we're able to have one of our editors pick up work on a more daily basis, so this process should similarly be speeding up in the immediate future. It always feels like the work is neverending, but slowly and surely we're making progress. I've promised myself once this book enters preflight I'm taking a long vacation.
Now, onto the fun stuff:
New W:tE Preview - Meet the Gaians!
With our full tribe writeups completed, we're happy to entice you with a new preview. For those ko-fi subscribers on the Fostern tier or above, you can now read not just our society and history dives, but can now see all the new tribes as written for Werewolf: the Essentials! This massive 80 page preview encompasses all twenty tribes of Gaians represented in Gulaka'i including background, territories, patron, and an all-new cultural outlook section!
All proceeds from ko-fi supporters help fund our commitment to using cultural consultants on our project!
To sign up and gain access to previews and our exclusive BTS discord to our project, subscribe to our ko-fi today! We've already raised $2,450 of our $3,500 goal!
I'd like to also extend a special thank you to my Adren and above supporters Durodragon, Tobias, Madame Badger, The Bohemian, and SmilingCoder for helping make this passion project a reality. THANK YOU!
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feminist-space · 11 months ago
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"Artists have finally had enough with Meta’s predatory AI policies, but Meta’s loss is Cara’s gain. An artist-run, anti-AI social platform, Cara has grown from 40,000 to 650,000 users within the last week, catapulting it to the top of the App Store charts.
Instagram is a necessity for many artists, who use the platform to promote their work and solicit paying clients. But Meta is using public posts to train its generative AI systems, and only European users can opt out, since they’re protected by GDPR laws. Generative AI has become so front-and-center on Meta’s apps that artists reached their breaking point.
“When you put [AI] so much in their face, and then give them the option to opt out, but then increase the friction to opt out… I think that increases their anger level — like, okay now I’ve really had enough,” Jingna Zhang, a renowned photographer and founder of Cara, told TechCrunch.
Cara, which has both a web and mobile app, is like a combination of Instagram and X, but built specifically for artists. On your profile, you can host a portfolio of work, but you can also post updates to your feed like any other microblogging site.
Zhang is perfectly positioned to helm an artist-centric social network, where they can post without the risk of becoming part of a training dataset for AI. Zhang has fought on behalf of artists, recently winning an appeal in a Luxembourg court over a painter who copied one of her photographs, which she shot for Harper’s Bazaar Vietnam.
“Using a different medium was irrelevant. My work being ‘available online’ was irrelevant. Consent was necessary,” Zhang wrote on X.
Zhang and three other artists are also suing Google for allegedly using their copyrighted work to train Imagen, an AI image generator. She’s also a plaintiff in a similar lawsuit against Stability AI, Midjourney, DeviantArt and Runway AI.
“Words can’t describe how dehumanizing it is to see my name used 20,000+ times in MidJourney,” she wrote in an Instagram post. “My life’s work and who I am—reduced to meaningless fodder for a commercial image slot machine.”
Artists are so resistant to AI because the training data behind many of these image generators includes their work without their consent. These models amass such a large swath of artwork by scraping the internet for images, without regard for whether or not those images are copyrighted. It’s a slap in the face for artists – not only are their jobs endangered by AI, but that same AI is often powered by their work.
“When it comes to art, unfortunately, we just come from a fundamentally different perspective and point of view, because on the tech side, you have this strong history of open source, and people are just thinking like, well, you put it out there, so it’s for people to use,” Zhang said. “For artists, it’s a part of our selves and our identity. I would not want my best friend to make a manipulation of my work without asking me. There’s a nuance to how we see things, but I don’t think people understand that the art we do is not a product.”
This commitment to protecting artists from copyright infringement extends to Cara, which partners with the University of Chicago’s Glaze project. By using Glaze, artists who manually apply Glaze to their work on Cara have an added layer of protection against being scraped for AI.
Other projects have also stepped up to defend artists. Spawning AI, an artist-led company, has created an API that allows artists to remove their work from popular datasets. But that opt-out only works if the companies that use those datasets honor artists’ requests. So far, HuggingFace and Stability have agreed to respect Spawning’s Do Not Train registry, but artists’ work cannot be retroactively removed from models that have already been trained.
“I think there is this clash between backgrounds and expectations on what we put on the internet,” Zhang said. “For artists, we want to share our work with the world. We put it online, and we don’t charge people to view this piece of work, but it doesn’t mean that we give up our copyright, or any ownership of our work.”"
Read the rest of the article here:
https://techcrunch.com/2024/06/06/a-social-app-for-creatives-cara-grew-from-40k-to-650k-users-in-a-week-because-artists-are-fed-up-with-metas-ai-policies/
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olomaya · 2 years ago
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More Activities Activity Table
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Eat, Play, Learn! Family Fun for Everyone!
2-Sep Update: Thank you @jeebeehey for the French translation. Please redownload if you'd like them.
Updated for redownload (27 July):
Fixed an issue where the interaction cancels out if a toddler doesn't like the food. Thanks to @zemyna for catching!
Added the non-English stbls. Sorry, I swear I'm not one of those Anglophones that thinks English is the only language (I actually speak 3!), it's just a small step in the upload process that's easy to forget.
This is the final part of my little Kids and Toddlers mod series. It's meant to complement the Coloring Book and the Toddler foods mods so you will need those for this.
When I started this, I didn't think through how many new animations or custom details it would entail and I as continued, I kept having to add more and more. There are like 60 animations and 40 image assets 😭 hence why the two main files are so large for a mod.
What I've done is added more activities to the Activity Table after years of being annoyed that the Activity Table we have in TS3, despite being the EXACT SAME table from TS2, does not in fact allow your Sims to draw on it. EA, so lazy!
Anyway, what this does is add 4 new interactions to the Activity Table: Coloring, Arts & Crafts, Puzzles and the ability to serve toddlers food so they can eat there.
The activities are for toddlers and kids only but Teens+ can join in the puzzles if it's already been started by a toddler or child.
Note this will work with any of the Activity Tables in the game or Store but the puzzle will look weird as it's placed in the same spot as where the blocks are. You can use it with custom/cc activity tables provided only the mesh has been edited (for example, if slots are changed or removed, it may not work).
Credits/Thanks: The glue bottle, crayon, CAS paint items and one of the arts and crafts image assets are from @aroundthesims. Thanks as always to Sandy for her generosity and creativity in making Sims content! I originally only wanted to add the option to color/draw but this set of hers inspired me to add in more features. (hmm, maybe I shouldn't be thanking you then considering what a pain that was 🤔😅) All other objects and images are from TS4. Custom animations are by me using TS4 and TS3 as bases.
All buyable objects (table, crayons, puzzles) can be found in Kids Room/Toys.
Check out my other mods in the Kids and Toddlers series: Coloring Book for Kids, Toddler Bed, Toddler Foods and Snacks.
If you run into any issues (and YOU'VE READ THROUGH THE INSTRUCTIONS) please let me know!
Please read below the cut for all the details on features and how to play.
Download here | Alternate Link: SFS
Coloring: Toddlers and Kids can color if there is a crayon box on the lot. Just like using a coloring book, coloring a picture will take up one crayon. Coloring increases painting skill for both. When completed, the final project will be in their inventory.
Arts & Crafts: Toddlers and Kids can do an arts and craft project. Not additional object is needed. They go pretty crazy with the glitter and glue so it can be dirty stuff if they don't have the neat trait. This activity decreases their hygiene and they will get covered in glitter paint when done. Similar to coloring, when completed, the final project will go in their inventory and they get painting skill while playing.
Puzzles: You need to buy a puzzle box and have it on your lot to do puzzles. There are two puzzle boxes but they do the same thing. And they stack! (I love stackable things) There are 3 puzzle types: Easy, medium and Hard. Toddlers can only do Easy puzzles. Children can do either easy, medium or Hard puzzles depending on their Logic skill (for Hard, logic needs to be 3 or higher). The puzzle difficulty will also determine how long it takes to complete the puzzle. Teens+ can help with puzzles but they can't start a puzzle on their own. Toddlers can kids can start a puzzle on their own or help another Sim with a puzzle. Puzzles increase Logic skill for all those playing it but will increase faster for whoever starts the puzzle. If a puzzle is completed, everyone who helped put it together will get bonus skill points. If there is already a puzzle on the table, there is no option to start another, you can only help with the current puzzle. There are different puzzle images (15 in total) but there's no difference between them. The only thing that matters is puzzle difficulty. If the Sim who started the puzzle stops for whatever reason (you or the game cancels the interaction), everyone else helping will stop as well.
Eating: Children+ can serve toddlers meals or snacks. It works the same as my Toddler Foods and Snacks mod. They will place the tray/bowl on the activity table and then call the toddler to eat. If the toddler is hungry, they will go over and start eating. Otherwise, they can always eat it later.
Known Issues:
Animations aren't perfect (but what in life is?) so there's some clipping, especially on the toddlers when they kneel.
The comically large puzzle piece accessory jumps around a little and sits kind of weird in the toddler's hand. I suspect this is because the game is using the adult version of the object animation. I've noted it for fixing whenever I do a second pass on the mod.
The food tray is upside down. Setting object rotation in-game messes up the routing for the table so I'm leaving it as is as it doesn't really bother me.
If there is a food tray or bowl on the table, you shouldn't be able to do anything else there because that slot/part is being used but I had this happen once where my tester child started coloring there. It didn't happen again but if it does happen in your game, simply cancel out the interaction and route them to another part of the table.
The puzzle leaves a shadow even when it's pile form because the shadow mesh is there but you only see it until the geostate changes.
This is not an issue but the alternate material states for objects are only available in high so if you play with graphic settings for objects on medium or low, you're going to see the default image for the puzzles or pictures.
Tagging for reblogs: @kpccfinds @katsujiiccfinds @pis3update
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sponsoredbyadhd · 27 days ago
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Celebration Zine Art Submission Open Call is now on until April 4 APRIL 6!!
SUBMISSION FORM
Timeline
March 26 – 29 Interest check
March 30 – April 4 Artwork submission (open call)
April 5 – 10 Physical zine production
April 6 Physical zine submission changes deadline
April 14 Physical zine delivery
April 28 Digital zine submission changes deadline
May 1 Digital zine release
Submission Process
Once you submit your art and info, I will review the file(s) and text, and reach out to you via email within 24 hours. If you don’t hear from me, please contact me on Tumblr or Bluesky directly.
Please only submit one piece per person. Diptychs and triptychs are allowed.
If you’d like to make changes to any part of your submission, please contact me ASAP. I cannot accept changes for the physical copy after April 6; however for digital I can still make changes until April 28.
Submission Guidlines
Redraws, artwork inspired by the new visual, and cosplays are welcome.
Submission is limited to one piece per person, however diptychs and triptychs are allowed.
SFW, artistic nudity are allowed on a case by case basis.
All creation must be your own; AI generated images are strictly prohibited.
Along with the art, you also have the opportunity to submit a message for Studio Orange/Nightow. It will only be included in the one-off physical copy that is to be given to Studio Orange.
Any hateful, abusive language will not be tolerated.
General FAQ
1. What is this zine about?
The purpose of this fan zine is to celebrate the new announcement of Trigun Stargaze and the Trigun Stampede Exhibition, and Trigun manga’s 30th anniversary. It’s a collective love letter to Studio Orange and Yasuhiro Nightow.
2. What is in this zine?
This zine will feature a collection of art inspired by the new visual, including redraws, reinterpretations, and cosplays.
3. Can I submit my art? What are the requirements?
Everyone who is interested is encouraged to participate! This zine is submission-based, all skill levels, styles, and mediums are welcome. The artwork can be fully rendered or a sketch. The only requirements are SFW and it must be your own work. Artistic nudity is allowed on a case by case basis. See submission guidelines and submit your artwork here.
4. Where/when can I get this zine?
Free digital copies will be available to download in May. A link will be provided on Tumblr, Bluesky, and Twitter/X on my personal account, @/sponsoredbyadhd.
5. Can I buy a printed zine?
A one-off physical zine will be produced and gifted to Studio Orange; I will cover the production cost and hand deliver to the Trigun Stampede Exhibit. There is no planned commercial run of physical copies at this time. This project was inspired by the surge of fan redraws following the new visual reveal; the physical zine is a collective love letter, a fan mail to the creators and the series. But hey, you can totally print the digital version out yourself, that’s how you make zines. ;)
I will be in touch regarding important updates via email. Feel free to follow me @sponsoredbyadhd or on Bluesky as well regarding this project (not very active on Twitter/X but will share the major stuff). Please note that these are my personal accounts and I post and reblog whatever I like, including NSFW, so follow at your own discretion. Otherwise, I’ll tag everything with #redraw zine.
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kwimii999 · 11 months ago
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Previous updates : #1 - #2 - #3 - #4
Previous polls : #1 - #2
First off, thank you for 700 followers ! I'm honestly flabbergasted and I'm very happy that I decided to become a sims 3 creator. Sharing content to you guys means a lot to me, and I'm happy to see people truly enjoy what I put out !
It's time for another update
Most of the progress for this update will be focused on the noses, eyes, lips compared to the update #4.
Note : I put the progress of the project in pourcentages on my pinned post, you can always come around and check it out !
Why haven't the heads gotten too much progress so far ?
This project is really overwhelming, if I were to focus on the headshapes flavors at the same time that I was doing the 3 other parts (Lips, Eyes, Noses), I'd be like dead or something. For that reason, I only focused on doing the basegame compatible headshapes for v.2, which is flavor 1 [Check update #4]. That's basically the base of every other flavor.
What will consist the bonus presets ?
Some EA presets that I don't think look bad and that I adjusted to fit the proportions of the replacements ! They will not be default but non-default, basically custom presets. The previews for those will be included on the download post itself.
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Part 1 : Eyes FINAL V.2 (Including World Adventures Presets) Sims : Julius - Idoya
Release date : 10th June
EA's Presets
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My Replacements - Changes : Changed certain eyes from their " surprised " look and " Are your eyes even open ? " look + Their sizes were slightly reduced + their shapes were changed + changed eyebrow shapes as much as I could (sometimes it looked odd on male sims, so I couldn't do too much) + changed the distance between the eyes for certain presets to add diversity mostly for the townies
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Part 2 : Noses FINAL V.2 (Including World Adventures Presets) Sims : Owen - Mélissa
Release date : 11th June + bonus presets
EA's Presets
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My Replacements - Changes : Adjusted the height of the nose + Added many nose shapes as much as I could not completly accurate but enough to be a base
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General fact about presets : male noses are much more larger and female noses tend to be smaller, therefor, some of my replacements may appear larger on male sims but pretty average sized on female sims.
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Part 3 : Lips FINAL V.2 (Including World Adventures Presets) Sims : Nikolai - Edna
Release date : 12th June + bonus presets
EA's Presets
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My Replacements - Changes : removed the smile for certain lips presets + Opted for a more straighter look + changed the shapes [5 big, 5 medium, 5 thin + wa] the idea behind this division is for the townies generation
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Last words
Sometimes when you look at something for too long, things start to look odd and that was the case with me and these presets.
I'd love to get feedback on all 3 parts for version 3 for what can be generally improved or if you think this is nice !
Overall I truly wanted to finish v.2 because I've been working on these for days non-stop and it's starting to become a chore which could prevent me from giving it my all :(
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iguessthisisanewobsession · 2 years ago
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Danny is missing Project
Final senior semester Mr. Lancer has his class make a story that is told through any other medium but writing.
Danny, Tucker, Sam and Dash create an unreality/arg YouTube account under Dash’s name.
They start off with Dash recording blog like post of his life as a senior in a small town called amity park (minus all the ghost fights) for a final project.
Then the real project starts with a video titled “going through my freshmen yearbook”
Where he shares fond memories he has with everyone in his class. Until he stops and pauses at the photo of Danny before chuckling awkwardly and mentioning that he doesn’t actually remember this guy and stating that he’ll see if there’s a story he’s not remembering before moving on.
The video’s start taking a turn as he starts updating his confusion on Danny Fenton as he’s been asking around and everyone has adamantly responded that there has never been a kid in that town by that name.
The thing is that Dash has physical proof that Danny grew up with him and the others.
Dash keeps delving deeper and deeper bringing out old keepsakes like old recitals and photographs and places that showed proof of this mysterious Danny.
Eventually he makes a playlist simply titled ‘Danny is missing’.
The longer he post the more he realizes that Danny wasn’t just a person in town but seemingly very important in Dash’s life.
He starts sneakily recording conversations he has with other people when he brings up Danny.
Dash gets more paranoid and starts shutting himself in and focusing all of his energy into finding out who is Danny.
Starts theorizing when Danny went missing.
And of course in the background or darkness of the videos Danny’s doing his thing and fucking with the recording or just being creepy in general.
Eventually the story plays out as so:
Dash and Danny were childhood friends who used to play in forest that connected to the back of their properties.
Eventually they had a falling out due to Danny becoming friends with Tucker, who unlike Dash had both of his parent’s approval to hang out with the local ghost hunter’s kid.
Dash became Danny’s bully through their younger years before they reconciled and became friends again and eventually they fell in love.
Dash’s dad, who Dash thought was just a deadbeat, is a bigot, who eventually found out about the boys and proceeded to brutally beat both of them Bloody.
Danny succumbed to his injuries and Dash’s father was arrested.
It is revealed that Dash has retrograde amnesia due to the incident, all his memories that he has were post incident and everyone in town decided it was best for Dash not to know the real reason he was in the hospital and focus on recovering.
Afterwards, no one knew how to break the news to him so they just kept up the charade, there was never a Danny Fenton, so there was no need for Dash to go through any misplaced guilt or grief for someone he couldn’t even remember.
Everyone got so caught up in the lie that no one really took the time to actually grieve themselves. Going as far as Burring Danny in an unmarked grave under one of the trees in the forest.
The series ends on the implications that closure is important and that sometimes the things you do to protect someone can do more harm than good.
Dash’s character ends the series with his last update where he talks about going to a city near by and checking himself into medical facility for his own well being.
To say that Mr. Lancer was impressed is an understatement.
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kedreeva · 2 months ago
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For those awaiting quail updates:
I sold the last of the baby celadons from the winter hatch (yay), and culled the wild type x SLB males (since they can't be used for breeding), which made some space for the rest of the birds.
Yesterday, I moved the first batch of ~10 of the WT x ce babies outside; at only four weeks, they were completely feathered in and capable of handling the temperature drop down to freezing temps no problem. This is one of the reasons I love the coturnix quail. Their turnaround time is remarkable.
I've been dealing with Aurora all day (literally got up, did chores, and took off for the vet for a /four hour/ long vet visit doing tests and collecting samples for labs), but tonight I will be cleaning all the cages, and separating out more quail from the baby baby cage. The medium group will move into the bigger caging with no heat, in preparation for also going outside in another week or two. Once they're out, I'll have three groups indoors.
The goal at the moment is to get the WT x SLB group sexed, process the last of the boys from that, and then hope I have enough WT girls to replace a full breeding group (maybe even two) of the SLB. If I can get 4-8 girls, I can sell off ALL of the SLB birds I currently have, excepting the fee that probably have it and need cleaned, and the ce birds that may have it (though I'm already working on cleaning them out). So I'm back playing the waiting game, but it's crawling along!
Sark is coming back from work away in a couple days, and he'll reset the ding dang lights for me to spring/summer hours, which should get the quail laying again to prepare for the next stage of the project!
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