#w5
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songoftrillium · 15 days ago
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Likes don’t increase visibility to others! Please reblog this to spread the word! 
I think Werewolf is an inherently queer medium
This is all a part of a larger long-term project.
I am trying to hold the World of Darkness to higher standards of inclusivity
Read our introductory comic here
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Werewolf: the Essentials Project Update 04/02/2025
Hello, Kinfolks. Woof. What a time to be alive. This is a period that's been reflected many, many times in the past under many different names. It seems like every time I pick up my phone there is always some new awful thing awaiting us. The intentional composition of the writers on this team are diverse and come from cultures across the world, and what ties us together has been our queerness, our passion for Werewolf, and our commitment to let our passions fuel our writing. The result has been a product that shows the passion from one page to the next.
In short, the state of the world has impacted the pace at which we're working on the book. The priority right now is survival, and surviving is the task that has consumed most of the attentions of those helping with W:tE. It should come as no surprise that people who passionately care about Werewolf also care about the world around them at large, and that is exactly what many of us are doing.
All the same, what's agreed between everyone on the team is that we all feel the work we're doing matters, and in many ways it can be a good way to keep one busy when the other option is the good-old doomscroll. And so, work is still happening, and beyond that, its starting to pick up again.
So, what work remains?
Writing
Writing is more or less finished. Editing is ongoing and as small issues or missing mechanics come up we've been working them in. Chapters 1-7 are complete, and Chapter 8, our storytelling and chronicle section, is in its last few pages before calling it done. We have a small number of writers still working on this, and so far we're looking at 100 Rite of Passage Story Seeds, and 40-60 Cliath Story Seeds. All in all we're handing Storytellers enough game material to be able to keep their tables plenty busy for at least a year of weekly game sessions. Also as a spitball number, by the time this book hits shelves we are looking to be at around 450 pages.
Layout
We are at the 75% complete mark! Chapter 6 of 8 is underway. Due to an influx of support, we're able to have one of our editors pick up work on a more daily basis, so this process should similarly be speeding up in the immediate future. It always feels like the work is neverending, but slowly and surely we're making progress. I've promised myself once this book enters preflight I'm taking a long vacation.
Now, onto the fun stuff:
New W:tE Preview - Meet the Gaians!
With our full tribe writeups completed, we're happy to entice you with a new preview. For those ko-fi subscribers on the Fostern tier or above, you can now read not just our society and history dives, but can now see all the new tribes as written for Werewolf: the Essentials! This massive 80 page preview encompasses all twenty tribes of Gaians represented in Gulaka'i including background, territories, patron, and an all-new cultural outlook section!
All proceeds from ko-fi supporters help fund our commitment to using cultural consultants on our project!
To sign up and gain access to previews and our exclusive BTS discord to our project, subscribe to our ko-fi today! We've already raised $2,450 of our $3,500 goal!
I'd like to also extend a special thank you to my Adren and above supporters Durodragon, Tobias, Madame Badger, The Bohemian, and SmilingCoder for helping make this passion project a reality. THANK YOU!
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reikiajakoiranruohoja · 1 year ago
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Why the Apocalypse in the title matters and how W5 fails to address it
Even if it is by this point a joke, all WoD games have a title what creature it lets you play and then one of the core elements of it.
Yet, it is odd that a werewolf game puts the end of the world as one of its most central concepts. After all, werewolves aren't really associated with the apocalypse in myths. The closest is Fenris-Ulf in Norse myths, but Fenris was a monstrous wolf, not a werewolf. Shouldn't Changing or Fury be a better descriptor?
Well, WtA's werewolves draw from older material than the movies and the focus is not on being a werewolf. The focus is on the state of the world, the way nature is being destroyed and such. In the game, being a werewolf is more akin to a spiritual guardian than a cursed being.
The Apocalypse in the title not only refers to the literal end of existence but to the little apocalypses happening every year. Species dying, people losing touch with their ancestral cultures, etc. WtA is about looking at the state of the world and feeling the horror of just how hard it is to fix it if not impossible. Never mind the sadly now very real horror of greed over care and ennui towards your fellow humans and nature.
This genuine approach and call to action has, of course, created an opposite reaction that calls WtA's tone childish. More recently, as we actually start seeing the effects of climate change, the reactions have also become ones of denial, apathy and fear of doing the wrong thing.
It is the latter that W5 shows the clearest in its depiction of the apocalypse.
The apocalypse in W5 is invisible to normal people and other supernaturals. At most, it is the fall of the garou nation as the climate change happening in the real world. Despite this, W5 is very clear about discouraging its PCs from taking action further than locally.
In effect, W5's apocalypse and what it wants the players to do about it is toothless. The game spends page space detailing what not to do, but very little on what to do and what the apocalypse looks like. Because it is afraid to take a stand, instead focusing on passive-aggressive remarks here and there.
W5, despite its blurb stating it is about striking back at pollution, isn't willing to have its PCs be eco-terrorists (though some do slip through) and actively calls direct action the wrong method.
It isn't just what W5 tells the PCs shouldn't do, it is also how much the PCs don't have to do. It's the end of the world as we know it and you can still go to McDonald's in peace. The world is lost and you still have to go to work. If we weren't told the apocalypse was raging, we'd assume it was still in the future. The game is, intentionally or unintentionally, saying that there is no need to do anything. Even if the world is ending, it won't inconvenience you.
To put things plainly, W5's apocalypse is the way it is so there won't be paid sick days for the employees. It is an end that preserves and protects the status quo.
Of course, an apocalypse that changes nothing is not really an apocalypse. Indeed, W5 wears the apocalypse label more out of legacy than any real intention of addressing it. It wants to focus on werewolf packs and caern tending, not something as serious as the fate of the world.
In fact, I'd say W5 doesn't want to be about the garou at all but instead about werewolves. It wants to be Werewolf the Fury.
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redratt · 11 days ago
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SHARKBAIT / "jumps-the-raging-jaws"
Adren (Rank 3) Get of Fenris Ragabash. Humanborn, but nobody knows much about that. That's the way she likes it, you know?
She fought a Rokea during the first change, and nothing has been able to one up the deed name, so there's that.
In Chronicles, she's an Iron Master Rahu.
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ventruetheurge · 2 months ago
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gotta make my own shitposts in this fandom
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oldshowbiz · 2 months ago
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The long-running CTV news program W-5
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lord-soth-dk · 2 years ago
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Well, at least they fucked up every other Tribe, not just the Fenrir
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wolfgirlbites · 5 months ago
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I'm brainstorming some things, specifically about building settings in WtA.
What are some of your favorite settings and most importantly what do you like about that setting?
What makes where the action takes place meaningful or memorable to you?
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Image of the forests of Oregon
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gnost-stories · 10 months ago
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Werewolf: The Apocalypse 5th Edition is an edition of Werewolf: The Apocalypse I can actually show to my friends without accompanying it with an asterisk for each chapter. The Tribe renames actually serve to make tribes more global and reduce the actual limitation of tribes to certain ethnicities or national identities.
Not to mention the Tribe now called Galestalkers used to be named something you're not supposed to say according to the First Nation it is from.
It's not as if the renames are eurocentric in nature either, because even the Hart Wardens got changed from what they used to be.
The removal of the crinos-born means there's no longer in-universe Proof That Eugenics Is Justified and they're no longer using the name of a marginalized group that's frankly been through enough bullshit in 500 years.
Thank Gaia for Werewolf: The Apocalypse 5th Edition.
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thecyberrecord · 2 years ago
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Werewolf: the Apocalypse 5th Edition and the Anti-Indigeneity in the Gaming Industry
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reikiajakoiranruohoja · 8 months ago
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W5: Oral histories are bad
For an edition focusing on being more aware of different cultures, W5 sure does spend a lot of time hating on oral histories; NOTE: LONG post and critical of W5, don't read if you like it.
"A history of the Garou is both impossible and reductive. The stories of the past that werewolves tell are oral histories, part legend and part reality, revised, reinterpreted, and redone, according to the needs of the generation doing the telling. They contain multiple narratives that are all considered to be true. The finer details, locations, and players in these grand dramas may shift with the times, and with the storytellers spinning the tale for those listening to them. " - W5 core, p.22 "The Garou Nation, as it was known, existed for a brief period of relative success, but even there, its actual duration is unknown and varies by who’s reciting the history. Was it decades? Centuries? Millennia? Because the historical events involved in it date to various times across myriad locations, to say with any certainty is impossible, and even spirits speak of it in terms unsuited to the physical world. " -W5 core, p.37 "Much of the Garou’s history is oral, more within the realm of legend and even self-mythology than a true history. Given the animistic perspective of Garou, when one says, “the mighty Silver Fang rode upon Falcon’s back,” that might literally mean a werewolf rode an enormous falcon in a legendary time, or it may mean that a falcon-spirit carried the werewolf, or even that Falcon himself transported the werewolf through the Umbra.
So it goes with the Litany, a code of Garou custom that’s equally as impressionistic and open to interpretation as the animistic lens through which werewolves see the world." -W5 core,p.46 "The Litany is an imperfect set of rules by which to wage a guerilla war of resistance during an ongoing Apocalypse. Those rules mean different things at different times to different werewolves, and the oral tradition of the Garou is rife with the Litany being used to justify self-dealing or even atrocity. " -W5 core, p.47 "Above and beyond the tribes and the septs, there used to be something called the Garou Nation. It was understood that all Garou were united in their war against the forces of the Wyrm.
Some dispute whether this was ever really true. Were the Garou of old really united in a global nation in the mythical prehistory of Garou legend at a time when humans had barely managed to get from one continent to another" -Shattered Nation, p.37
"The Garou are creatures of the present, their traditions built on oral storytelling. This means that factual accuracy is often not considered particularly important as long as the broad outlines fit what the crowd at the moot wants to hear. The stories of Garou from the '80s and '90s are already ancient history, having happened before most Garou today were even born.
Garou legends are notoriously difficult to date accurately. When was the War of Rage or the Impergium? In the Middle Ages? In the Stone Age? Who knows, and the spirits are no help either. Their sense of time is so different that it’s impossible to translate into human reckoning."
-Shattered Nation, p.40
I apologize for the paste spam, but I wanted to show you that this is not a one-time thing. This is constant. This is not that the books are saying that the garou specifically are bad at keeping histories straight, it is saying that with oral storytelling, it is impossible to tell when things happened. Which doesn't pass the smell test even if we focus solely on Europe. People have, for generations, kept information up through oral histories. Minor things might change, but the core details are there.
Think about it, how many of your family histories are written down? Most likely they are told orally a put into memory. And the time these events happened is usually a big part of it. Those of you with immigrant backgrounds will know why your family left, what kind of journey it was and when they arrived. It gets even less acceptable once we get to Indigenous people. Australian Blaks are very strict about accuracy and so there is no drift in stories over the centuries. Most Native American nations told their histories orally, maybe using metaphor but still recalling exact details over the centuries. W5 says that garou don't know when the Garou Nation existed. Given the former silver fang king is alive, it is clear it was within living memory. Yet the book still paints the garou as ignorant of their own history, the origins of their laws and so on. What is worse, is that this is often contrasted with written history being accurate. Essentially implying that the correct history is only found in books. A VERY Western European take if I ever heard one. Let's remember that, according to W5, any tribe can be found anywhere. So those garou found in mostly oral cultures just failed to record their own history? Writing like this, in a work with heavy animistic inspirations from Native American cultures and other animistic cultures, is insulting because it suggests only the western method is accurate.
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redratt · 1 month ago
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Image comp of Nell -- Shadow Lord kinfolk by way of a deal.
She would have been a Philodox, but the Moon-Theft Rite took care of that. I love playing a character like Nell, because she's defying the very world she occupies-- but she's loyal, she's proud to be Shadow Lord kin even if it chokes her.
In a lot of stories, women like Nell-- brash, bold women who push against the proper way of things-- die. They die to fuel someone else's story, with a little cautionary tale left on their corpse. But not Nell.
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chunkleosteus · 2 years ago
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Picked up Werewolf 5th and in love with my anxious son.
Here’s all of his forms!
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miniaturethingdestiny-blog · 2 months ago
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You know it's kinda funny that in WtE lore the Red Talons outright left the nation simply because the Glass Walkers dare Join the Western concordat.
Only to temporary forget the fact that most of cearns blew up during the Apocalypse alongside the fact that all the old cearn creation rites are basically bane magnets.
The fact surviving 13 which are under the control of both concordats and the Dawn Tribes. Meaning they have to semi-regularly squat in cearns that are more than likely controlled by the nation they left just to survive must be really embressing for them.
The alternative is to negotiate for the acquisition of a Shard seed which are needed to create a shard cearn...
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oldshowbiz · 8 months ago
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1975.
The CTV program W5 is still on the air.
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straightedgesavior434 · 1 month ago
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I’m about to run W5 for the first time. Wish me luck!
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