#get of fenris
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worldofdarkness-eyecandy · 2 years ago
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Artwork by: Mark Fielding
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songoftrillium · 4 months ago
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Hi!!
I saw your reblogged ask about WtE redesigning the Get, and I'm curious what you can share?
I'm working on my own rewrite project (it's mostly a redesign of the W5 system, designed to work with either my patchwork mess of lore or with WtE lore) and I've been having some trouble with the Get, so I'd love to hear your thoughts!
I'm sharing this as someone who has always held a deep affection for Fenrir.
When redesigning the tribe I wanted to do it from a few angles at once.
What motivates a warrior? What is, what is it that makes a society one that is oriented so closely around battle prowess?
What history can do to shape a society into a society of warriors
How does the warriors outlook shape society at large?
What parts of Fenrir history can have direct parallels with minimal effort?
What key parts of the Fenrir are absolutes that cannot be removed without making the tribe unrecognizable to fans?
So, I did exactly that.
The first thing I did was I talked to scandinavian, sami, and slav people actively living in europe and got some pretty deep lessons on outlooks and culture, as well as numerous history lessons from a first-person perspective on things. I then befriended a polish-speaking pagan that was happy to teach me about cultures on sacrifice as both a literal practice and one that affects outlook. In that light, I rewrote the tribe to be one that went from 'seeking a good death' to a tribe that 'seeks causes worth dying for.'
Actually, why don't I just share with you the Get! (glyph used with permission by Feral Noesis)
Get of Fenris (see below the cut)
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Dziewanik. Fenrir. Gummoš. Feriksen Suku. Vilkati. Vukarci. Legends, clothing, and common parlance from Sápmi to Carpathia speak of lupine spirits, warriors and deities all linked to the wilderness, hunting, society, and even to some of the oldest creation myths, and in each of these societies, a tribe of fearless Garou emerged. Even among a race of warriors, the Fenrir stand out as the one tribe well and truly composed of warriors from the top down. They throw themselves heart-first into a worthy cause, wearing scars with pride, howling the defeat of their enemies, and maintaining a reputation built on Glory wrought through great sacrifice and determination. Theirs is a culture of warriors whose history is etched in rocks and ancient temples deep in the wilderness.
Their origins can be traced to before the crusades, following the emigration of Germanic and proto-baltic-slav tribes fleeing the Huns both west and northwards. Regularly raided from the Carpathians, it would be Fenris’ wolves who came to find human tribes espousing their very ideals, worshipping the plants and rocks around them. Taking up the hammers and axes these people used in everyday life and now had to use to defend themselves, these became the symbols for the tribe itself—the weapons of the common man fighting alongside kin against insurmountable enemies and overcoming side-by-side.
This culture of adoption, cause, and sacrifice remains unchanged to this day. Lineage alone doesn’t make a Get of Fenris. If a cub cannot stand up to the tribe’s brutal and often bloody trials, they stand no chance against the kind of enemy the Get pursue. Fenrir maneuvers and tactics were first developed deep inside the mountains, combating the Jotunn. Long ago, these twisted and vile giants battered Fenrir around like playthings.
Since the beginning, those espousing the ideals of Fenris seek worthy causes they can throw themselves into body and soul. Their fearlessness lies in their determination weighing their strikes. To a Fenrir, nothing in life worth having comes without significant personal work to obtain, from the manner in which they maintain their spirit affinities to their very homes they always build by hand.
Heroism is not without its drawbacks. The life of a Fenrir is often short and violent. This has led to a belief that the tribe is comprised of mindless warriors with insatiable bloodlust. Those who run with the Fenrir find them to be direct, plain-worded, and espousing deep convictions for the causes they’ve dedicated their lives to.
Leadership in the tribe follows the philosophy of Fenris, that seniority has no meaning. Those most capable of leading in their position do so. Their zedakh’fa, or jarls, earn their right to rule with iron and fang; the leaders of their packs are those most capable of instilling valor in their wolves, and the leader of the household is the kin most knowledgable and skilled in navigating the specific needs and boundaries to be navigated at home.
The combat prowess inherent in every Get of Fenris Cliath is one that is hard-earned and, if they learn to appropriately harness their rage, often ascend to become unparalleled champions in their septs once they ascend the ranks to Adren and beyond — assuming they live that long.
Appearance
Extant Fenrir lineages reveal themselves to be massive gray wolves with broad shoulders and hard-set jaws. This trend, however, peters out significantly, given the diversity of their tribe members. The visual marking of their tribe members are what truly helps them stand out.
The tribe observes a skin marking tradition originating from packs among 9th century Lechites, where Fenrir, lacking battle scars for their prowess, took to their Galliards, adorning them with glyphery. These Get chronicled their deeds for all to see, with both ashes rubbed into fresh wounds to make them clearly visible. In modern times, this has grown to represent multiple kinds of tattoos across numerous cultures, with the glyphs appearing in the negative spaces between the tattoos.
To quote the late Mother Larissa: “Covered in Blood is the natural state of a Fenrir.” In ceremony, a Fenrir is nearly always marked with blood in some way, from adornments of glyphs touting their latest deeds to bearing the bloodspatter of their fallen allies (and their enemies) so as to gift the sept’s lupus with their scent.
Tribe Patron
Fenris is himself one of the original 13 Garou of the First Pack before; the one who held strength and honor most dearly in his heart. He and his wolves waged war against the ancient Jotunn, deep in the mountainous Fjords of Norway. It was here he learned how to think before acting and listen before thinking. Beyond a Warrior, Fenris was a believer in sacrifice, whose tactics espouse his own personal participation in battles. His chiminages to Gaia were of great personal loss, but also strengthened his packs.
All Fenrir espouse these values, that nothing in this world that is worth having is merely given, but gained through personal sacrifice, be it time, task, or blood, expecting no quarter, and giving none.
Character Creation
A well-made Fenrir is a fighter first and a lover second. Physical prowess matters more to this tribe perhaps than any other. Dexterity, Brawl, and Melee are great investments, with Strength and Stamina coming in a close second. A stoic tribe places very little stock in Expression; a Fenrir simply speaks their mind. Where you can however, give them a little empathy. This helps them read through those hard exteriors.
When it comes to Gifts, Fenrir are known for their unshakable will. Willpower, that is, Resolve and Composure, are key to using most of their Gifts. For other Gifts, plan to invest equally in Intimidation and Primal-Urge.
Outlook
The philosophical foundation of a Fenrir is one grounded firmly in materialism. That is, a Get will seldom concern themselves with the affairs of their afterlife and will often consider the things they will leave behind when they go. A Fenrir hero is one whose communities venerate them, whose stories are told, and whose values are upheld as philosophies by the families affected positively by a Fenrir.
The journey to finding motivation to equiring considerable effort on behalf of these warriors to make such a legacy. But, once established, there is no hesitation, no fear, when they take up arms to protect those they love most. This is where the stalwart, unshakeable resolve the Get of Fenris are known for comes to the surface, leading to the bloody tales of glory and unfettered violence that hallmark their mythology.
Spirit Affinities
Bear, Champion, Fenris, Wolf
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redratt · 1 month ago
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i love kinfolk :) one of my favorite parts of wta if im being honest
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mrfrunky · 1 year ago
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THE WEREWOLF QUESTION
Hi guys as y’all can see I’m a huge fan of the world of darkness (specifically the old world of darkness) and as I delve deeper and deeper into my 20 gigabytes of WOD PDFs I notice more and more outdated and outright offensive things that just scream “I was made in the 90s and parachute wrote my ass off”
Parachute writing is a bitch (which is why you always consult others that are more well educated in the culture than you)
But that is besides the point, my first question regards a very controversial topic of Werewolf The Apocalypse, and that is the Uktena and the W*ndigo. (Primarily the latter as I want to focus on the name, from now on I will refer to this tribe as “Younger Brother”).
At first I was thinking that these names were to subvert the expectations, like the Get of Fenris of course referencing to Fenrir, a top notch dickhead in Norse mythos, (which is a lot considering most gods barring a couple are top notch dickheads… looking at you Odin.). But instead they are these strange protectors of the earth, while culturally they are known as the killer of odin, in reality they are the rivals of the evil odin (whom is possibly a vampire) that killed their tribe members, whilst also being a tribe that is adamant in preventing the apocalypse and fighting jormungandr (the wyrm) as much as they can.
(Small rant as I quickly educate myself why the fuck do they have a sub-tribe called the glorious fist of Wotan?!?!? DONT THEY HATE ODIN? ISNT WOTAN JUST THE DISAMBIGUATION OF THE WORD ODIN THAT WAS USED IN WAGNERS RING??? ? Ok. Yeah I’m gonna smash a table into pieces and eat the wood chips)
But now that I educate myself on the Younger Brother tribe in the WOD wiki, there doesn’t seem to be any subversion of expectations, its just a name some guy plastered on really quickly and it just ended up sticking because others thought it was cool. And if I’m being genuinely honest, a tribe of world protecting werewolves should not be named after such a thing.
There have been a good couple of posts I’ve seen that refer to this Younger Brother tribe and it’s controversy, but I have never seen one that offered a proper name for this misnamed Garou tribe. What do you all think? I’ve been planning on utilizing Garou into my world because I fucking love werewolves and I would love feedback on how to properly name this Garou tribe in a way that respects indigenous culture.
I feel like I will have a thread of posts like this because I want to depict W:TA 2e in a more respectful light (removing all the controversial and outright stupid gunk) whilst also helping all 5 of my mutuals depict them as well :). If you have gotten this far to read my crazy rambling, thank you so much I love u.
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ventruetheurge · 2 years ago
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Art of my pc for a Wyld West game set in the 1890s I'm currently in every other week- my Get of Fenris Galliard named Ethel Paige Harlow, fancy proper Kentucky Derby style woman, who loves to murder in the name of Fenris and Gaia! Obnoxious and often disliked, judgmental, unsympathetic.
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treviso-nights · 19 days ago
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one of my favorite things about dragon age romances is the varying Flavors™️ of emotional damage they feed you near the end of each game.
for instance, lucanis dellamorte is here to slay your enemies and burn down the world if it even looks at you the wrong way. "i thought i would never see you again," he quietly tells rook, and there is regret in every one of those words. "if i have to kill every blighted creature in thedas to keep you safe, i will. my heart beats for you," he promises.
meanwhile altar-boi cullen rutherford is a DISASTER who literally falls to his knees before a statue of his god. he is seeking SPIRITUAL ABSOLUTION from the divine bc the very idea of putting you into harm's way is unforgivable, and then he breaks his prayer to murmur, "when the time comes, you will be thrown into his path again. andraste preserve me, i must send you to him. whatever happens, you will come back. allow me this. to believe anything else would… i can't."
my god, the buffet. these men are absolutely pathetic. i would DIE for them.
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ketunhanska · 2 months ago
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guy whos on his 4th playthru of angry elf dating sim (i am the guy)
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joesferatu · 2 months ago
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they’re making fun of some hightown local or something idk
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itseghost · 3 months ago
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very straightforward redraw because this quest and this whole scene have been ON my mind.
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lsandom · 3 months ago
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everything would be fine if they just did this
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fenrisdefender · 4 months ago
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The Ship of All Time
Commission for my friend Andi. Supposed to just be line art, originally, but I couldn't help myself. I had to put some color to it. Might end up adding a little more color in Hawke's clothing later, but for now I like how it turned out!
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notebooks-and-laptops · 27 days ago
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I am once again imploring people to stop claiming that the companions and factions needed to be sanded down compared to previous games because otherwise there would have been Discourse. I am imploring you to stop thinking that any world (real or fictional) needs to be smoothed down and made simple to make others comfortable. I am asking you to think about what that implies when the 'softening' relates to things like characters cultural heritage, systematic oppression they've experienced, their trauma or even their anger. Demand better from your stories; do NOT fall into the trap of thinking that fan Discourse and Bad Reactions should be avoided at all costs. This is Not something we want to be encouraging or a direction we want all our mainstream media to head in.
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redratt · 2 years ago
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What do you think of W5?
I'm... very torn.
See, heart of the forest? Which uses w5 -- or what w5 WAS, back then -- is excellent. Retaliation looks amazing and I've backed it for a reason, you know?
But theres a lot of rumor about stuff that Justin Achilli has said that has me worried.
I think it's weird that they changed the Pure tribes, but then named one Ghost Council, which is... I mean, its pretty similar to some of the native stereotypes that were used in 1e Werewolf. I do like the name Galestalkers though.
I honestly think that Achilli may have fucked the whole thing. He's notorious for only wanting the game to be played one way and while he's a good writer, like... if he directs a project it BETTER support his vision. He also has been vocal about not being a werewolf fan.
Also while I think its stupid the Stargazers and Get are entirely removed as player options I do think that the reason for the get is like. In character. They got so fed up they said fuck it, we're going to do it ourselves. But on a more extreme scale.
Tldr is I hope W5 is good. Heart of the Forest is amazing. Retaliation is fun. But w5 has been handled by a lot of people and now Achilli heads it. Which. Makes me nervous.
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ventruetheurge · 2 years ago
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Posting older art- my Wyld West Get of Fenris
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crowsvault · 3 months ago
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Dragon age II stickers 🩸✨ Two versions available - Romance or Companion :-]
If you buy these, you will get a freebie of either; Barkspawn(........2!), Bethany, Carver or Varric!
Get them here!
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vampstarions · 4 months ago
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really just wanted to draw him being a #freak of nature… O_\\\
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