#get of fenris
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beanphomet · 25 days ago
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Decided to post this here since I spent so much time on it.
Werewolf side charas for my wod world set in germany :3. This is the Get of Fenris (I turned their symbol around because I don't like the canon one)
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GW
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malicious-metal · 1 month ago
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Been getting into Werewolf: The Apocalypse recently so the first thing one ought to do is port some of your favorite OCs from one system into the other for funsies. From top to bottom: Genesis (he/they): Usually a Tzimisce on Cathari, now reimagined as a Black Spiral Dancer Theurge. Just like his main version he's still Gilead's son cause in this house we love family drama. Eden (she/they): My fiancé's Tzimisce and Genesis' Childe/Lover, reimagined into a Black Spiral Dancer Ragabash. Gilead (he/him): Big Tzimisce Voivode man and Genesis' and Kalina's dad, reimagined into a Shadow Lord Philodox. Kalina (she/her): My fiancé's Tzimisce and Gilead's daughter, reimagined into a Shadow Lord Ahroun. Tess (she/her): My precious daughter with all the trauma, usually a Gangrel, now reimagined into a Black Fury Ahroun. Yes, with even more trauma. Luboš (he/him): Tess' grandsire, now turned into her grampa as a Get of Fenris Ahroun. Gramps is a menace, as always. Rio (she/her): Typically a deranged Warrior Setite, now an even more unhinged Get of Fenris Ahroun. And last but not least, Darcy (any), who's usually a Ravnos but now gets to flap her wings as a Corax. Expect more Werewolf stuff as the brainwyrms consume what little sanity I got left.
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worldofdarkness-eyecandy · 2 years ago
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Artwork by: Mark Fielding
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songoftrillium · 6 months ago
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Hi!!
I saw your reblogged ask about WtE redesigning the Get, and I'm curious what you can share?
I'm working on my own rewrite project (it's mostly a redesign of the W5 system, designed to work with either my patchwork mess of lore or with WtE lore) and I've been having some trouble with the Get, so I'd love to hear your thoughts!
I'm sharing this as someone who has always held a deep affection for Fenrir.
When redesigning the tribe I wanted to do it from a few angles at once.
What motivates a warrior? What is, what is it that makes a society one that is oriented so closely around battle prowess?
What history can do to shape a society into a society of warriors
How does the warriors outlook shape society at large?
What parts of Fenrir history can have direct parallels with minimal effort?
What key parts of the Fenrir are absolutes that cannot be removed without making the tribe unrecognizable to fans?
So, I did exactly that.
The first thing I did was I talked to scandinavian, sami, and slav people actively living in europe and got some pretty deep lessons on outlooks and culture, as well as numerous history lessons from a first-person perspective on things. I then befriended a polish-speaking pagan that was happy to teach me about cultures on sacrifice as both a literal practice and one that affects outlook. In that light, I rewrote the tribe to be one that went from 'seeking a good death' to a tribe that 'seeks causes worth dying for.'
Actually, why don't I just share with you the Get! (glyph used with permission by Feral Noesis)
Get of Fenris (see below the cut)
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Dziewanik. Fenrir. Gummoš. Feriksen Suku. Vilkati. Vukarci. Legends, clothing, and common parlance from Sápmi to Carpathia speak of lupine spirits, warriors and deities all linked to the wilderness, hunting, society, and even to some of the oldest creation myths, and in each of these societies, a tribe of fearless Garou emerged. Even among a race of warriors, the Fenrir stand out as the one tribe well and truly composed of warriors from the top down. They throw themselves heart-first into a worthy cause, wearing scars with pride, howling the defeat of their enemies, and maintaining a reputation built on Glory wrought through great sacrifice and determination. Theirs is a culture of warriors whose history is etched in rocks and ancient temples deep in the wilderness.
Their origins can be traced to before the crusades, following the emigration of Germanic and proto-baltic-slav tribes fleeing the Huns both west and northwards. Regularly raided from the Carpathians, it would be Fenris’ wolves who came to find human tribes espousing their very ideals, worshipping the plants and rocks around them. Taking up the hammers and axes these people used in everyday life and now had to use to defend themselves, these became the symbols for the tribe itself—the weapons of the common man fighting alongside kin against insurmountable enemies and overcoming side-by-side.
This culture of adoption, cause, and sacrifice remains unchanged to this day. Lineage alone doesn’t make a Get of Fenris. If a cub cannot stand up to the tribe’s brutal and often bloody trials, they stand no chance against the kind of enemy the Get pursue. Fenrir maneuvers and tactics were first developed deep inside the mountains, combating the Jotunn. Long ago, these twisted and vile giants battered Fenrir around like playthings.
Since the beginning, those espousing the ideals of Fenris seek worthy causes they can throw themselves into body and soul. Their fearlessness lies in their determination weighing their strikes. To a Fenrir, nothing in life worth having comes without significant personal work to obtain, from the manner in which they maintain their spirit affinities to their very homes they always build by hand.
Heroism is not without its drawbacks. The life of a Fenrir is often short and violent. This has led to a belief that the tribe is comprised of mindless warriors with insatiable bloodlust. Those who run with the Fenrir find them to be direct, plain-worded, and espousing deep convictions for the causes they’ve dedicated their lives to.
Leadership in the tribe follows the philosophy of Fenris, that seniority has no meaning. Those most capable of leading in their position do so. Their zedakh’fa, or jarls, earn their right to rule with iron and fang; the leaders of their packs are those most capable of instilling valor in their wolves, and the leader of the household is the kin most knowledgable and skilled in navigating the specific needs and boundaries to be navigated at home.
The combat prowess inherent in every Get of Fenris Cliath is one that is hard-earned and, if they learn to appropriately harness their rage, often ascend to become unparalleled champions in their septs once they ascend the ranks to Adren and beyond — assuming they live that long.
Appearance
Extant Fenrir lineages reveal themselves to be massive gray wolves with broad shoulders and hard-set jaws. This trend, however, peters out significantly, given the diversity of their tribe members. The visual marking of their tribe members are what truly helps them stand out.
The tribe observes a skin marking tradition originating from packs among 9th century Lechites, where Fenrir, lacking battle scars for their prowess, took to their Galliards, adorning them with glyphery. These Get chronicled their deeds for all to see, with both ashes rubbed into fresh wounds to make them clearly visible. In modern times, this has grown to represent multiple kinds of tattoos across numerous cultures, with the glyphs appearing in the negative spaces between the tattoos.
To quote the late Mother Larissa: “Covered in Blood is the natural state of a Fenrir.” In ceremony, a Fenrir is nearly always marked with blood in some way, from adornments of glyphs touting their latest deeds to bearing the bloodspatter of their fallen allies (and their enemies) so as to gift the sept’s lupus with their scent.
Tribe Patron
Fenris is himself one of the original 13 Garou of the First Pack before; the one who held strength and honor most dearly in his heart. He and his wolves waged war against the ancient Jotunn, deep in the mountainous Fjords of Norway. It was here he learned how to think before acting and listen before thinking. Beyond a Warrior, Fenris was a believer in sacrifice, whose tactics espouse his own personal participation in battles. His chiminages to Gaia were of great personal loss, but also strengthened his packs.
All Fenrir espouse these values, that nothing in this world that is worth having is merely given, but gained through personal sacrifice, be it time, task, or blood, expecting no quarter, and giving none.
Character Creation
A well-made Fenrir is a fighter first and a lover second. Physical prowess matters more to this tribe perhaps than any other. Dexterity, Brawl, and Melee are great investments, with Strength and Stamina coming in a close second. A stoic tribe places very little stock in Expression; a Fenrir simply speaks their mind. Where you can however, give them a little empathy. This helps them read through those hard exteriors.
When it comes to Gifts, Fenrir are known for their unshakable will. Willpower, that is, Resolve and Composure, are key to using most of their Gifts. For other Gifts, plan to invest equally in Intimidation and Primal-Urge.
Outlook
The philosophical foundation of a Fenrir is one grounded firmly in materialism. That is, a Get will seldom concern themselves with the affairs of their afterlife and will often consider the things they will leave behind when they go. A Fenrir hero is one whose communities venerate them, whose stories are told, and whose values are upheld as philosophies by the families affected positively by a Fenrir.
The journey to finding motivation to equiring considerable effort on behalf of these warriors to make such a legacy. But, once established, there is no hesitation, no fear, when they take up arms to protect those they love most. This is where the stalwart, unshakeable resolve the Get of Fenris are known for comes to the surface, leading to the bloody tales of glory and unfettered violence that hallmark their mythology.
Spirit Affinities
Bear, Champion, Fenris, Wolf
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pardy-dardy · 2 months ago
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BtWoD: The Garou Nation; We All Saw It Coming Pt. 1
so. in the BtWoD continuity, the Garou Nation fell sometime in the early 2000s thanks to internal conflict, dissatisfaction with leadership, the death of Jonas Albrecht, and the ever-increasing reports of return of the Fera (despite the War of Rage seemingly having been a win). this is a little taste for what's to come in that regard :) an introduction, from the perspective of our Corax pal Electrum Wire, to the first 6 Tribes of Garou that now exist. OC under the cut!
“The Garou Nation; We All Saw It Coming,”  a report by Electrum Wire, Beat Auspice, House Frugilex. Part 1 of 2.
Things have mostly settled since the collapse of the Garou Nation in 200X. New Tribes have been formed, alliances and allegiances are beginning to show, and honestly, it’s been a hoot to keep up to date with how things’ve gone in the past couple years. This report is to function as a benchmark, analyzing the political landscape of the Garou as of the year 201X. As per usual, only primary sources are used here— since this hasn’t been a priority, some of the sources p/Tribe have been a couple years apart from one another. I’ll be sure to note when certain quotes are more outdated than others.
The Acolytes of Polaris Figures that these non-white Garou Tribes would feel sidelined enough to team up. The Acolytes are made up of the frmr. Silent Striders + Stargazers Tribes, and claim their territory to be North Africa + West Asia (and even into Pakistan, but some are disputing whether that was ever in their ancestors’ range to begin with). A majority of the individuals we interviewed claimed that they weren’t ever really part of the Nation to begin with, so this new arrangement doesn’t change much.
We’ve got decent contact with them these days, since they’re looking more to build than tear down. Their wolf-kin are damn near extinct in the wild, and they’ve got enough of a brain to start making compromises for the sake of survival. They tend to trade in insight and secrets, and I’ve experienced first-hand how desperate they are. Some of the deals they’ve taken just for the sake of establishing a line? It’d make the Elders cry.
Additionally, we’ve got word from our pals in the Beast Courts that they’re looking to join up. The Hakken have always been sympathetic, after all. Who knows, as of the publishing of this report they very well could’ve made the alliance formal.
Coyote’s Council This one’s a fun one. After the Garou Nation crumbled, Patron Spirit Coyote went out recruiting from all of the Garou in North America who had native blood in them. Most of them were frmr. Ghost Council + mixed Bone Gnawers, but who knows how many other ex-Tribes were mixed in. Nowadays, they take orders from Patron Coyote, and they’re publicly working with the Nuwisha to the end of their shared master.
Has this made them more fun? Yes and no. They’re still Garou, and we all know how they can get when they’re the butt of a joke. But a bunch of them have embraced their inner coyote, and have turned into a well-oiled guerilla force in the process. Some of the reports coming out of the US’ interior sound like the plot to a rejected Tom & Jerry episode, if I’m being honest.
Strangely, they can’t be found outside of the North American continent. With the efficacy they’re showing, you’d think that Patron Coyote would want to start stretching his paws. But, nope. As of the publishing of this report, the only other place Coyote’s Council is found is in the Umbra, but that much should be obvious.
And, of course, they’re cagey as hell when it comes to their plans. Don’t trust a damn thing they’re feeding you unless you’ve got a prior arrangement, or have them under a Geas or something. 
Fangs of the High North Before this section begins, a preface; Canada is off-limits. The Fangs of the High North are in the process of skirmishing with colonizing Garou (in addition to their usual activities of destroying Pentex infrastructure where they can), and the place is dangerous to the Corax. We’ve been told on multiple occasions that if we’re not there to actively help, we’re to stay the fuck away. While I’m not an advisor, I can say for certain that it scared the shit out of me, and that I can’t say I’d encourage anyone else to head there, not even for migratory purposes.
So, yeah! The Fangs are another neo-Tribe native to North America, and are primarily made up of frmr. Gale Stalkers, Red Talons, and sympathetic Get of Fenris. Now that the Nation is out of their way, they’ve been looking to take back their land by force. Can’t say I blame them. They’ve been on the warpath ever since, and considering how many other native Fera are joining the effort, I’m of the opinion that there’s a good chance they’ll give those bastards the boot.
Let’s just hope that none of the occupiers get desperate enough to turn to Malfeas for help. As of the time of publishing, there’ve been no reports of unusual Wyrmtaint coming from some of our American kin, so keep your feathers crossed!
Get of Fenris Okay. The Get has (to nobody’s surprise) become the dominant Garou Tribe in the European Continent, has made significant progress in recruiting pissed off Americans from the North and South continents, and has found incredible success in changing literally nothing about their viking/berserker philosophy. In fact, the crumbling of the Garou Nation was a GOOD THING for their leadership, as they now are unbound by any bureaucracy. We’re all very familiar with these details by now.
One thing I want to put to bed before you birdbrains start freaking out is this— THE GET ARE NOT NAZIS. The Get have a longstanding tradition (that HAS BEEN WELL CATALOGUED BY THE CORAX, LEARN TO VISIT THE LIBRARY) of forcing their cubs to shed all former ties to their human lives if they’re born Homid, including any kind of racist beliefs they might hold. ANY Get found participating in upholding any form of hierarchy OTHER than “might makes right” is immediately liable to being ganked by their peers until the racism leaves their bodies. I’ve literally seen it happen. And yeah, there was a faction of them back in WW2, but we all had some dead branches to trim from our kin back then.
Does it excuse their behavior? Abso-fucking-lutely not. But if you want to start pointing fingers at real Nazis, we’ve got dossiers your Pack can to be assigned to. Put your activism to real work, kids.
Grave Howlers They still refuse to talk to us. All of them. Not a single one gives us more than a passing sentence. All we have to go on are rumours and hearsay from other Tribes.
If you’ve heard the name “middle brother” thrown around by the American natives, take it with a grain of salt. If you’ve heard people talk about the blue runes on their fur, remember that anyone with Scottish heritage can put on woad. If you’ve heard people speaking protective rituals under their breath when they come near— eh, maybe follow their lead.
The Grave Howlers stink of Wyrmtaint, are horribly scarred from head to toe, and spend much of their time avoiding all Garou other than the Black Spiral Dancers. All reported conflicts between them and the other Tribes have been started by the latter, indicating that they’re up to something.
And just as a reminder to anyone thinking of looking into them, all of the Packs who’ve come back from their assignments refuse to talk or write about what happened. All of them. 100%. So if you’re down to gain some forbidden knowledge that’ll make the Elders pissed off, be my guest.
Hakken We’ve had a rapport with them for centuries now thanks to our kin in the Beast Courts, and nothing’s really changed over there. They were already separated geographically and politically— the shattering of the Nation did nothing to change that. So, uh. Yeah, nothing to report I guess. Other than that they might be helping the Acolytes join the Beast Courts. I think I speak for everyone when I say that it’s a relief to hear that at least one faction of Garou isn’t either blowing up, blowing someone else up, or angling to blow up.
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lord-soth-dk · 6 days ago
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redratt · 4 months ago
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i love kinfolk :) one of my favorite parts of wta if im being honest
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mrfrunky · 1 year ago
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THE WEREWOLF QUESTION
Hi guys as y’all can see I’m a huge fan of the world of darkness (specifically the old world of darkness) and as I delve deeper and deeper into my 20 gigabytes of WOD PDFs I notice more and more outdated and outright offensive things that just scream “I was made in the 90s and parachute wrote my ass off”
Parachute writing is a bitch (which is why you always consult others that are more well educated in the culture than you)
But that is besides the point, my first question regards a very controversial topic of Werewolf The Apocalypse, and that is the Uktena and the W*ndigo. (Primarily the latter as I want to focus on the name, from now on I will refer to this tribe as “Younger Brother”).
At first I was thinking that these names were to subvert the expectations, like the Get of Fenris of course referencing to Fenrir, a top notch dickhead in Norse mythos, (which is a lot considering most gods barring a couple are top notch dickheads… looking at you Odin.). But instead they are these strange protectors of the earth, while culturally they are known as the killer of odin, in reality they are the rivals of the evil odin (whom is possibly a vampire) that killed their tribe members, whilst also being a tribe that is adamant in preventing the apocalypse and fighting jormungandr (the wyrm) as much as they can.
(Small rant as I quickly educate myself why the fuck do they have a sub-tribe called the glorious fist of Wotan?!?!? DONT THEY HATE ODIN? ISNT WOTAN JUST THE DISAMBIGUATION OF THE WORD ODIN THAT WAS USED IN WAGNERS RING??? ? Ok. Yeah I’m gonna smash a table into pieces and eat the wood chips)
But now that I educate myself on the Younger Brother tribe in the WOD wiki, there doesn’t seem to be any subversion of expectations, its just a name some guy plastered on really quickly and it just ended up sticking because others thought it was cool. And if I’m being genuinely honest, a tribe of world protecting werewolves should not be named after such a thing.
There have been a good couple of posts I’ve seen that refer to this Younger Brother tribe and it’s controversy, but I have never seen one that offered a proper name for this misnamed Garou tribe. What do you all think? I’ve been planning on utilizing Garou into my world because I fucking love werewolves and I would love feedback on how to properly name this Garou tribe in a way that respects indigenous culture.
I feel like I will have a thread of posts like this because I want to depict W:TA 2e in a more respectful light (removing all the controversial and outright stupid gunk) whilst also helping all 5 of my mutuals depict them as well :). If you have gotten this far to read my crazy rambling, thank you so much I love u.
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ventruetheurge · 2 years ago
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Posting older art- my Wyld West Get of Fenris
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featherfangart · 2 months ago
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'Not now, not in front of--'
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joesferatu · 4 months ago
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they’re making fun of some hightown local or something idk
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treviso-nights · 3 months ago
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one of my favorite things about dragon age romances is the varying Flavors™️ of emotional damage they feed you near the end of each game.
for instance, lucanis dellamorte is here to slay your enemies and burn down the world if it even looks at you the wrong way. "i thought i would never see you again," he quietly tells rook, and there is regret in every one of those words. "if i have to kill every blighted creature in thedas to keep you safe, i will. my heart beats for you," he promises.
meanwhile altar-boi cullen rutherford is a DISASTER who literally falls to his knees before a statue of his god. he is seeking SPIRITUAL ABSOLUTION from the divine bc the very idea of putting you into harm's way is unforgivable, and then he breaks his prayer to murmur, "when the time comes, you will be thrown into his path again. andraste preserve me, i must send you to him. whatever happens, you will come back. allow me this. to believe anything else would… i can't."
my god, the buffet. these men are absolutely pathetic. i would DIE for them.
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ketunhanska · 5 months ago
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guy whos on his 4th playthru of angry elf dating sim (i am the guy)
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lsandom · 5 months ago
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everything would be fine if they just did this
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redratt · 2 years ago
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So what do you think about the Get Of Fenris?
I actually really like the Get! I think they're a tribe with more nuance than given credit, even though-- yeah, the Swords of Heimdall were a thing.
The Get believe they're the strongest, and this means more than just martial strength. One of my favorite NPCs is a Get of Fenris who was horribly mutilated by a Tzimisce, and was offered an honorable mercy killing. She refused. Instead, she continues her duties. Her strength is in her will and her endurance. Her refusal to die.
I think that the whole reason they got removed from 5e as a playable faction is because, for some fucking reason, people have decided that Get = Nazis. There was one skinhead npc, yeah, but the dude was explicitly using that because he was a Metis Get, forsaken by his mother and father, and he adopted the ways of skinhead dipshit neo-nazis to hurt the world and people around him. He's an antagonistic character.
The glyph can be easily changed. I just think they didn't want to change it. Die on that hill rather than fix it.
I could say more, but im on my phone and still waking up so fnsjdhsb
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fenrisdefender · 7 months ago
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The Ship of All Time
Commission for my friend Andi. Supposed to just be line art, originally, but I couldn't help myself. I had to put some color to it. Might end up adding a little more color in Hawke's clothing later, but for now I like how it turned out!
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