#hispo
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This reference is almost a year old, but I still like it, as well as the character herself Glare-on-the-Water, lupus ragabash Shadowlord
#wod#world of darkness#oc#werewolf the apocalypse#wta#ragabash#shadow lord#shadowlord#lupus#reference#garou#homid#glabro#crinos#hispo
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Picked up Werewolf 5th and in love with my anxious son.
Here’s all of his forms!
#my art#my ocs#WoD#W5#world of darkness#werewolf#werewolf the apocalypse#vamily#? ig#homid#glabro#hispo#crinos#lupus
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Gru as a werewolf, world of Darkness style (werewolf the apocalypse). Forms comparison.
#fanart#artists on tumblr#illumination entertainment#despicable me#despicable me fanart#despicable me gru#gru#felonius gru#werewolf the apocalypse#world of darkness#homid#glabro#crinos#hispo#lupus#werewolf
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Hard at work drawing up all these forms! This one is Marina's Hispo Form. This one was a challenge to draw put since I had to basically make her a "huge wolf" but also make them look like a tank.
I still have to draw her Glabro, Lupus and her "human" self which hopefully I can form a proper reference sheet for her.
#ttrpg#vampire#vamily#vampire the masquerade#wod#woa#vtm#gangrel#shadow lord#abomination#art#doodle#wolf#hispo#werewolf
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For reference about what i said about Enid's werewolf height the other day, this is how crazy her size is in wednesday's description in the novel and i hope SO MUCH they never change it cause it's both fun and funny as fuck
Example 1:
Example 2:
Example 3:
And now the side by side with my favorite werewolves one of them having until now the title of biggest werewolf
PLEASE NETFLIX THIS IS SO FUCKING FUNNY IT OPENS SO MANY POSSIBILITIES, KEEP IT, like, bring it into the show, also because the novelization as many others more likely than not was based on the show's early development and then still got approved in the end means that despite the weird ass golden retriver we got they were probably really going for a horror inducing werewolf in the finale, in the final side by side specifically if she was on all fours like in the show she would still be around Van Helsing's own height, this is insane, can my fellow werewolf nerds come talk about this we got a gold mine here on teenage show territory and i need more
#wednesday addams#wednesday netflix#blood moon wolf fanfics just got more to work on#enid sinclair#wenclair#because wednesday who was crazy about werewolves as a child addams would have a bigger crush than she does in the start#werewolf tumblr#WEREWOLF NERDS ASSEMBLE#hell i also want to know which “type” of werewolf she is in the novel if its the same as the show#or if netflix is still not fully sure were she will land when it comes to being fully turned#she's a “hispo” in the show very ginger snaps like#but we know she can be a “glabro” because of the use of the claws and strenght in seaosn 1 as well as the leaks on season 2#maybe she can shift through the phases? im not sure they know were to land in werewolf mythology or if they will do their own thing#there are peculiarities about enid like how shes visibly in control or at least favorable to wednesday while turned#despite the show itself telling us there are cages for the werewolf students#aaaanyway please someone talk about this im so excited even if netflix dont have the guts(money) to do that level of cgi anytime soon lmao#hopes on a later or final season tho#werewolves#van helsing#mega lycan#tyler galpin is also around 3 meters tall as The Hyde but the show perspective make him seem smaller with the hunchback and the way he walk#wednesday would want to make tests and enid would be terrified but its nit like they are very good at saying no to each other
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The sun set over the scrub-lands of L.A. Finn looks up and watched a pair of buzzards coast off on the ocean breezes. She stops and shakes her self, before shifting into her Capall Cogaidh* form. Now standing taller than a Clydesdale she tosses her head and rears up a little, she can be dramatic (As a treat), her amethyst horn catching the sun's last rays as it dips below the horizon. Then she turns to the scrub desert and begins to run.
Past where she was given aid.
Her hooves thunder against the ground, while electricity begins to gather around her body, dancing over her moon-white flanks and through her fire-red mane.
Past where she and Beetlejuice danced away from the spiral.
The ground below her thundered with each step, and dust rose behind her.
Past where she had crashed to earth.
And she slowed. Her head is up as she walks, and her ears pivot back and forth, listening for danger. She breathes deeply, trying to slow her racing heart. As her sides heave slightly she turns, a split second too late as a dark shadow slams into her, talons raking her body as she goes rolling dozens of meters away, disturbing desert foliage. With a gasp, she tries to roll to her feet, eyes darting up in the sky for whatever took her down.
Fuck, it can fly.
Red welled up from her shoulders and she pushes herself up to her feet seconds before the hateful thing's talons lacerate her flesh and grip her sides lifting her into the air. She reels trying to get a good look at it. A twisted parody of a drake, skinless wings dripping tar-like ichor, writing muscles under pallid, worm ridden flesh, and eyes opening and closing in various places on the body. Finn felt something rise in her stomach, regretting looking directly at the monstrosity as it carried her higher.
She pulls on her willpower and begins to try and wriggle free from its grasp, only to let out a scream of agony as it dug in tighter.
That's not going to WORK little unicorn.
The hateful thing flies up, and then drops her, before diving down after the falling vampire, talons digging into her chest and ripping, exposing broken bone. It flies up again, laughing as jagged talons rip at pale fur and red flesh, spilling vitae onto the ground below.
You thought you could last a second round with me? I was bound together to destroy you. The so called heir of Salout DIES tonight. The hateful stain of your clan against demonkind will be wiped out.
A hand morphs out of the hateful flesh, and grasps her horn firmly and bends. There is a crack and a shriek of pure agony echos over the arid hills, accompanied by a massive out spilling of power.
It lets her go one more time, letting her fall quite a bit before dropping into a stoop to catch and torment her again, talons out. Then a brilliant light glows around the Salubri. The hateful thing slams into the glowing ball of light and they both tumble to the ground. White coat becomes red and she shrinks to the size of a wolf. The creature is now entangled with a nine-tailed kitsune with blazing red fur. Her aura blazing about her like a halo.
Again they hit the ground. This time both of them as Finnula had latched on hard, pulling back a wing on the creature. Again and again in Juko form she bites, as electricity sparks around her, the burning stench of rotted flesh filling the air.
The hateful thing manages to grasp Finn by the back of her neck and throws her into a large rock formation, cracking it slightly. She falls into a heap on the ground, panting for breath as the abberation of flesh and sinew slides forward on undulating chitin
You think you can win here? Child of the Morrigan? Line of Salout? You think you have POWER. This is tainted land. That city is built in pain, tears, and lies and greed. You stand in one of the Wyrm's Strongholds, and you think you can win? You will die. And your Childe is-
It's stopped in mid-sentence as Finnula bodyslams into it. “SHUT UP!” She snarls, sinking teeth into it again and ripping away flesh. Each strike is accompanied by the flash of lightning and the boom of thunder echoing out across the scrub-lands.
Again and again, they meet and tussle, one being thrown or peeling away to redouble an attack. The ground is soaked red, and the scent of tainted ichor and angelic vitae fill the air, overpowering all other scents.
Finn stands, ragged and panting as she pulls her organs back into her stomach glaring at the creature. They both stand, trembling and gasping.
You're flagging. I can smell it. The things that will befall your soul. Delightful. You're still CURSED, Blood of Caine.
Finnula tosses her head and charges it, picking up pace as she transforms again, now to Koto form. Then she skids to a halt, bits of electricity still sparking off of her as dust rages about her. She withdraws a simple, small sheet of glass. Eyes on the hateful thing, she snaps the piece of glass in two. A second later, the monster's head simply falls off and Finnula grins. Then her violet eyes widen in utter horror as the head simply grows back.
You really thought that would work on me? That the Wyrm's powers would aid you? Feh, Wyrmhealer. You're going to fail. To fall. They ALWAYS do.
Finnula stops and stares at it, still panting. Nothing... of the wyrm could take it down. She shits back to homid form, massive wings on her back and angelic mien gleaming about her. She grins and levels a shotgun at it as the creature charges her, cruel fury in the eyes that grow over its body like pustular growths, some popping as it approaches.
She takes a deep breath and clears her mind, pulling up angelic power. A gift from her gods. A gift from Adara. Untouched by the curse of Caine. She pulls the trigger.
A beam of golden light pierces the thing. Finnula approaches, stumbling with her stomach still partially open. She stares down at the twitching mass of flesh, bone and eyeballs and unloads several more beams into it, looking diminished with each shot. With one last heave of effort, she immolates it in holy fire, and then vanishes, teleporting home and collapsing in front of a doorway that she's opened a portal to her Istanbul have.
She reaches out with her mind, struggling at the blocks and attacks from Pentex. Elijah...
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NPC Spotlight: Burned Hide
art credit @morggo licensed to use with permission
CW: Animal death, fire, scars, generational trauma beneath the read-more link.
Wolf-Born, Galliard, Athro Older Brother, Master of the Rite
One day, Ape was sitting on the back of a horse, and stopped at the foot of Dume’fa. Ape doesn't know whether to go around her or try to go over her. One asks a nearby wolf, "Wolf. Does she have a rocky face?" And Wolf says that she does. Ape orders the horse onto her face and gets stuck in her logfall and underbrush. Ape shouts to Wolf, "One said she has a rocky face!" And Wolf says, "One did, Ape, all mountains have rocks for faces. Keep sinking and one will find it, this one is certain," And Wolf howls for one’s packmates to gather. — Burned Hide
Despite having had no visible likeness to her kin, she was the direct descendant of Rala Blood-Claw, and the last living descendant of any member of Tawatuy. Born the pup of a lone wolf and her two yearling packmates, her siblings and she had spent their early years catching trout and hunting for grouse, deer, rabbits, and elk in the fall, moving farther into the cascades over winter when the canyons and high desert turned bitter and cold. This had traditionally been the time when Younger Brother roamed into the region along with the Northern Paiute and Yahuskin, though times had changed since then. Her story began with the fall of Gulaka’i. Her grandmother, Aleshanee In-The-Sun, had witnessed numerous other garou begin succumbing to the Bitter Rage. Heeding the warnings of Muskrat, she had worked tirelessly to save as many wolves around Gulaka’i during the Snake War and the war of Rogue River as she could. She had eventually been taken by a Bitter Rage in her attempts to save more tribe members. Her once sweet, playful nature had been reduced to a frothing spittle in 1867. She was survived by her kin-pack, which had lived in the canyons just south of what is now Valley Falls, many miles away from Dead Mountain. When those wolves roamed too close to the cattle ranchers near Paisley, many ate poisoned meat and died painful deaths. A pack of yearlings had dined on grouse earlier that morning and had not gone on the hunt, sparing their lives. Those surviving wolves formed a pack with a number of coyotes; and in the spring of 1899, Burned-Hide was born.
In 1900, Burned Hide's first change, and the first time she'd channel Rala Blood-Claw, occurred simultaneously. A fire had broken out that raged out of control through the canyon and reached the top of the plateau, destroying 75 homes in Lakeview. When the ash began raining down, she tried to locate her pack. Overcoming her own fear, she let her human mind take over, and ran into the fire. The only thing on her mind had been her family and their safety. She ran across hot coals, and through flame, scalding her paws and igniting her fur. Charred, and choking on smoke, she located them sheltering beneath an overturned boulder.
The smoke was too much and she collapsed. That’s when Rala and she had a whispered communion in a language she was surprised to understand. In their first communion, Rala egged her to her feet, and whispered to her what happened to her Grandmother. To their family’s family, and their families. Rala held out the words and lives of the wolves that came before them, and the wolf, breathless and forgetting her pain, reached out with her heart and caught it in her teeth.
The wolf transformed into her hispo form, and feeling her breath returning to her, led her family to safety. Even with her newer, stronger wolf form, she nearly succumbed to the heat and the smoke, had she not seen a family of muskrats fleeing northwards. She had followed them, fighting against all wolf instincts and fording the creek all the way to Thaervarmet. Despite wincing when she stretched her scars wrong, they had only served to add to the beauty of her heart, and year after year, she ran with the wolves. In her own words, the scars were marks of pride that showed her family just what they meant to her. Her life as a garou was one that saw her be one of few wolf-born to live to old age. Her springs were spent with her kin back home in the canyons where she was born. Among the creatures found there, they include 11 mexican gray wolves, 7 coywolves, and 10 coyotes all coalesced into an informal family of sorts, all hunting together with multiple kin leading.
Attributes: Strength 3, Dexterity 4, Stamina 3, Charisma 5, Manipulation 3, Composure 2, Intelligence: 3, Wits: 4, Resolve 4 Abilities: Alertness 3, Assbeating 2, Athletics 3, Brawl 3, Empathy 4, Expression 5, Intimidation 2, Primal-Urge 3, Subterfuge 2, Animal Ken 4, Leadership 4, Melee 2, Performance 3, Stealth 2, Survival 3, Enigmas 2, Forestry 3, Investigation 2, Linguistics 3, Medicine 1, Nation Lore 5, Occult 4, Politics 3, Rituals 4 Gifts: Prey Mind, Beast Speech, Master of Fire, Uncloak the Hidden, Coyote Howl, Scent of Sight, Oaksong, Lore of the Land, Hand of the Earth Lords, Spirit’s Horse, Whisper in the Dark, Catfeet, Distractions, Song of Heroes Rage: 4 Gnosis: 9(3) Willpower: 6 Fluster: 2
Backgrounds: Animism 5 (Champion), Patron 12 (Muskrat 7, Dume’fa 5), Kinfolk 3, Allies 3
Rites: Any Needed Maneuvers: Evasion
Equipment: Medicine bag, Awakened Tarweed Seeds, Awakened Juniper Berries, Awakened Trillium Seeds
Appearance: True to her name, Burned Hide is heavily disfigured, with the majority of her body a lattice patchwork of only partially-healed burn scars covering over 75% of her body. This include some of her eyes, which appears to be blind,doesn’t focus and is constantly weeping tears. Despite this, the shaggy cheek tufts and leaner build present her as a Mexican Gray Wolf, bearing no resemblance to her historic relation. Her expressive eyes are the color of dark juniper bark. Despite her scars, the way she carries herself gives her a sort of Wyld quality that is strangely beautiful, and all conducted beneath a veneer of self-control that belies her passion for expression.
Roleplay Tips: You are bold and unapologetically passionate. You carry the weight of Tawatuy on your shoulders and love in your heart, and become irritable when you’re not feeling heard. Your frequent communion with Rala has instilled in you a deeply-critical view of leadership, and there have been numerous times where you have handed the wheel over to Rala Blood-Claw herself, in a manner of speaking, unleashing a rancorous warrior when you do. You believe she was the true voice of reason in the face of Voruk’ny’ket, and you being the sole descendant of Tawatuy are living proof of that. Your duties to Gulaka’i that pull you away from here are also one of your biggest fears; that you won't be able to keep this family safe. You would give your life to save Gulaka’i, but only if you know your family will be saved. When near the hearts of septs, or in late spring, you are always shaking your head, for all the butterflies that land on your face drink your tears away. Your hidden strength is your Animism. The ability to channel and use up to 5 dice will grant you a base dice pool of 11 in homid form. This could have you, true to Rala Blood-Claw’s form, go toe to toe with Legends and hold her own. That hidden power gives you confidence, despite being small and 76 years old. You’d be a legend in your own right, did you not have Rala’s habit of mouthing off to whoever is in charge.
#world of darkness#werewolf: the apocalypse#dead mountain#werewolf the apocalypse#werewolves#older brother#garou tribes#npc bios
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super quick warm up with slop: dire wolf/hispo cobie. hispobie. dire wobie
improvement from wayhaven wolf ?
#wip folder#i think i might come back and clean this up for her ref sheet..... i dont hate it exactly#anyway so this is my saturday night .
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Today's werewolf woes are patron spirits!
The Patrons in my rewrite (still need to finesse the name a bit- Roar of Rebirth is the working title) are a bit more powerful than those in W5. Each one provides a benefit worth about 8-9 exp worth, similar to the benefits of a predator type, in addition to the dice pool bonus and ban. These can be merits, Gifts, rites, or other abilities which are available for as long as the Garou maintains a relationship with their patron.
Whipped this one together today, I like her! She's the last of the six patrons of the Black Furies, with 2 per Renown Type: Pegasus, Gorgon, Dead Angel, Lady Justice, The Huntress, and Panther.
Dead Angel Among the youngest of Pegasus’s brood, Dead Angel is the soul of a wolf too angry to die. Some urban legends say she’s the wraith of a philodox murdered by a police officer, while others claim she’s a spirit of fury sent up from hell itself. Either way, Dead Angel calls those angry, disaffected Furies, mostly ragabash, to take no shit and answer to no god or master. Together, the Dead Angel MC, as outsiders know it, is a potent and vicious gang, often targeted by police who rarely make it out of the encounter alive. She appears to her followers as a handsome, well-built woman dressed in patched biker gear with her black Havana twists held behind her by a loop of barbed wire. Half her face is seared down to the bone, revealing an eye of pure, raging flame as that same hellfire licks up with every blazing breath. She’s never seen far from her ride, a motorcycle of unidentifiable make that looks more beast than machine. She is associated with Honor.
Favor: Dead Angel directs her warriors to run their foes down without mercy, acting as the unrestricted fury of the Wyld. Members of the Dead Angel MC gain the Rider’s Guile Gift, which doesn’t count toward their total Gifts for the purposes of purchasing new Gifts. In addition, they may add a die to any craft, drive, or technology roll related to operating, building, or repairing motor vehicles. Ban: Dead Angel despises those who claim their word is law. True justice is hard fought and soaked in the blood of the Weaver’s uniformed pigs. If the Garou ever capitulates to a human’s authority, such as a cop, politician, soldier, or businessman, they may recover only a single Willpower at the start of the next session, instead of their Composure or Resolve rating.
The associated Gift, of course, is Rider's Guile, a White Howler tribal Gift available to Furies only through Dead Angel.
RIDER’S GUILE They say the ancient Epidii tribe of the old White Howler Kinfolk learned to ride before they could even walk, and could speak with their horses as Garou can speak with their lupine Kin. The new Howlers carry on this tradition, lending grace and wisdom to every motion, whether it be on the back of a horse, or in the saddle of a motorcycle. A horse-spirit teaches this Gift.
Renown: Honor
Cost: 1 Willpower
Action: Minor
System: The Garou automatically passes any test to navigate difficult terrain or conditions while riding a steed or driving a vehicle, or while running in lupus or hispo form; in the case of more severe terrain, or conditions caused by unnatural effects like Gifts, caltrops, or speed traps, the Garou instead adds their Honor as bonus dice to the roll. In addition, they can travel at twice the speed without suffering additional exhaustion or fuel use. This gift can be used in any form.
Duration: One Scene
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hi again since my game is coming soon i need some advice how do you handle kinfolk and kinfolk pcs if you run those also the whole thing about lupus and hispo being able to communicate thru form based nuances is a bit confusing i get like barking and maybe like body language but that’s for like super basic info ain’t it
Yo! :D
Everything I say now is about established setting and my suggestions, all of which can be overruled because it'll be your game - in the way I redesign Werewolves for my VTM games to better suit my needs as a GM. Also of note my only experience with WTA is running this current W5 game and reading a fuck ton of old books and forums for inspiration and OC making, but I feel confident in my answer here
Broadly Kinfolk, as the families of Garou and carriers of the Werewolf 'condition', don't work in the W5 system, where Garou are normal people randomly selected through mysterious means to undergo the First Change. So you're going to have to make some decisions about what role Kinfolk take in your game - functionally in old lore they're just humans with an immunity to the Delirium and the ability to maybe have a Garou kid. In the W20 Corebook, and the W20 book Kinfolk: A Breed Apart there's some Gifts that Kinfolk can use but they're very weak - and would need to be modified to W5 (as the way difficulty for rolling was done was very different back then too)
So how do you wanna play Kinfolk in your own game? Do all Garou need to be breeding with Kinfolk to make more Garou and there's no randoms? Is the Kinfolk the most reliable way to make more Garou but still people change randomly? (In old lore that was lost lineages of Kinfolk producing a 1-in-100 Garou kid, but it doesn't have to be here) - and maybe if a Garou, even if born, produces a "random" tribal affiliation like it does in normal W5, so you avoid turning Garou tribes into family lines and ethnicities like in old lore as I remember that was something you wanted to avoid for your own game ^^. Also in W5 the Garou Nation has fallen apart and the Garou aren't coordinating en masse anymore, so where do the Kinfolk fit into that in your game?
Also of note, because they're usually just normal people, Kinfolk are both incredibly vulnerable, taking damage as a human and not a Garou, and unable to engage with the spiritual half of things like enter the Umbra or see spirits. Any Kinfolk PC working alongside Garou is at big risk of both dying if they're in the same fights, and not being able to use the buffs with shapeshifting and powerful Gifts and Rites. (Kinfolk also historically were used like a servant cast, maintaining jobs to fun the Sept, holding houses where Garou could come crash, driving people around and such)
And then there's the Rage. The horror of being a Garou is the horror of being a very very angry monster that keeps killing people and breaking things and trying to make it all worth something - but was what you did in the name of Gaia even righteous? How many people did you accidentally kill? etc etc
For Kinfolk, they experience the horror of trying to be in a relationship with that person. There's a huge power dynamic and at the drop of a pin your spouse, your uncle, your parent, your sibling, or even child, could lose their fucking mind and trash everything, maybe even kill some of the family! Even you! It's a different theme entirely unless you wish to change what Kinfolk means for your game. (Not that I hate the idea of a mixed Kinfolk and Garou Pack, it sounds great, it's just more to think about for the GM)
And that's in addition to them feeling powerless to help or forgotten or even straight up treated like some sort of property by the angry warrior demi-gods that control their lives (this is why there were quite a few Kinfolk villains in old lore, as of course the conservative attitudes of the Garou at large were always a problem for PCs to rail against)
In summary - you need to decide what Kinfolk are going to be in your W5 game, and then it should be easier from there ^^
As for Hispo and Lupus form communication - I allow for simple ideas being shared with mostly body language. "Bad guy over there", "follow me", "I think we should go" etc - it's like Wolves are very good at communicating and THEN these guys are also fully thinking people who might be able to use context clues better than a literal animal. I admittedly don't know as much about how wolves actually communicate
If I've got any WTA people following along with this I invite people to add their own thoughts! ^^
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SO. About W5...
I ended up "legally acquiring" a digital copy of the core book and just finished my first read through of it. Some thoughts.
First of all, let me say my major gripes about it re: indigenous and disability erasure remain present, and do end up being a deal breaker for me regarding Paradox and giving them any money.
Still, there's some interesting stuff in here. I am personally a V5 enjoyer. I dislike 'gothic superhero' type chronicles, cumbersome lore and mechanical bloat. I do like Personal horror, power that comes with serious costs, character-focused storytelling, urban fantasy that feels contemporary and grounded, and brave, direct political themes. so V5 ended up being a general improvement for me over V20, give or take some small things. These are the biasas I'm carrying into my thoughts on W5.
The good: Rage Dice make a return from V5's hunger dice, and with improvements! Hunger dice were controversial in V5, but personally I found them to be a fantastic way to keep the Beast as a present threat in your chronicle. Finally, a reason for being a vampire to actually feel like a curse! And Rage dice in W5 I like even more. I enjoy how they turn failure into success when you're trying to accomplish something violent, but otherwise can cause critical problems with your approach when you're *not* trying to be violent. It really encourages you to get into character and play your character more impatient and aggressive when your rage is higher. Finally, Rage that actually feels like a double-edged sword! The things Rage does is also an improvement for me. I dislike extra actions in TTRPGs, ironically I find that they just slow things down with too much dice rolling. Making Rage something you spend to regenerate faster is a much better idea.
The forms are more distinct and interesting now as well. This is one of the things W5 takes from Forsaken than it very good. Finally, a reason to use Hispo and Glabro! Crinos feels extra powerful, *and* risky, with its rule that it will enter a frenzy if you don't kill something that round making it much more threatening and dangerous, which is precisely how it's always been described in the lore, but never really represented in the game very well until now. Claws are high damage but only deal mundane types of damage and Bite is lower damage but Agg. Also good from a design standpoint, makes the rule about not eating human flesh finally matter.
Harano and Hauglosk. Harano finally becomes a present threat for Garou. Something they need to fight against, and help their pack against. It seems to operate a bit like a humanity stat, only that your sweet spot is in the middle. Too far in the other direction, and your character starts to flirt with fanaticism. This is just fantastic for making Werewolf have an actual morality system, a balance in their faith/convictions based on actions taken in the chronicle. Much more interesting than Gnosis as being an essentially meaningless resource. I have seen some braindead takes about this being a way for STs to punish players?? Don't play with STs who try to punish you and force you to do what they would do. Simple as.
The bad: new takes on the tribes. Generally I like how the book explains lore concepts, but the new tribes are so sanitized with any possible ounce of controversy taken out of them, that the political themes most of them were built to explore are totally absent, or significantly muted. In a vaccum I would think making the Get of Fenris fall would be a very interesting way to drive forward the plot, but the execution here makes them feel a little cartoonist. Very roundabout in saying that they've become werewolf eco-facists, a better way to do this be making a Hauglosk-ed version of each tribe to represent the corruption of each tribe's ideology. The cult of Fenris work as a general condemnation of the worst side of Garou in general, but having the bad guys camps in W20 just worked better for this, and had lots of room for improvement. As with all the other tribes, the Get of Fenris feels flattened and removed from its cultural context.
The Ugly: Paradox being horrible and racist. If you haven't read about this already, then... Idk how you found this post really. But this post covers it more thoroughly than I could.
The book attempts to address this with a note I put in the bottom, listing some facts about the issues experienced by indigenous groups, while making a half hearted attempt to connect it to the Garou. In the face of this erasure from their actual game though, it feels like a platitude.
As for the removal of crinos-born Garou, it's another flattening of a complicated part of the game's politics. It might have been nice to see Garou culture advance a bit, but removing them entirely removes the representation they embodied. Most of the direct representation in this game has been removed, but I think the the indigenous and disability represent the most egregious loss, especially in a game about those who are most actively being sacrificed in the name of capitalism. Which isn't some fandom interpretation, it is literally stated in the book.
This all leaves me very sour on the game's fiction, which for a storytelling game like Werewolf the Apocalypse, is important. Which is a shame, because I see a lot of good steps forward in the mechanics, making a game that's more fiction-first, without all the terrible attempts at capturing D&D's wargame combat. But frankly, it's hard to want a game who's treated it's writers so poorly to do well, even if I do think the current writers did very well with the constraints they were given. It's hard to recommend that anyone pay money for this.
#werewolf the apocalypse#world of darkness#werewolf: the apocalypse#werewolf#wta#vampire the masquerade#vampire: the masquerade
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What was your first ever oc? (That you remember)
My first ever oc was my first fursona which was a were fox/wolf hybrid called forsakenvixen in his hispo form. My original fursona. He shares a ton of similarities in terms set up with similar markings my current sona. Which I made after him in 2009. Forsakenvixen is from 1998. hes my oldest and first oc. His original boyfriend was my ICP oc called FlipSide FreakShow who was an undead juggalo..... who could pull himself apart and reattch himself at will. he was made right after...*facepalms at how cringe it sounds now* but I'm living for it.. I miss baby mes no focus creativity. I don't have old art of forsakenvixen from 1998 but I do got some art from when I was 13-14 years old. Yay for babies $1 store supply art Though he is making a comeback soon as just a blast from the past oc on my website. I'll post him when I get him done here tho : )
#anon asks#my memory is like a bear trap I got that on lock hehe#wow maaaaang forsaken vixen was in fact a hot mess of an oc..#ahhhh to be a 2000s fur again#may my old preteen/teen art burn yuh eyes#thank you for the ask anon
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Hispo
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finished these, makoto yuki as a wolf! so yeah i have a few werewolf aus for p3, this one is based on werewolf the apocalypse, where werewolves have 5 forms. and one of those is just a normal wolf. but my friend @skyeends-zandzer gave the idea of giving him very long legs like maned wolf legs. and he would still be shorter than some of the others in wolf form XD but the tallest in hispo form (giant wolf form). in this au he would be from the shadow lords tribe.
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It had been one of those days, when the Rage was heavy on her soul and the only way to let it go was picking a fight. Shinigami had told her to be careful, told her to take someone with her. Wolves hunted in packs, after all. But she’d stepped sideways and gone looking for a fight on her own; went looking for a challenge, for something that would serve Gaia. She thought she’d found herself a fight in the form of a small Wyrm-tainted spirit, something she could easily take out but still gave her a fight.
It was when the spirit faded that she heard it; the clacking of chitin, of ‘natural’ armor and claws. Even her Rage couldn’t suppress the fear that doused her high.
“Ooralath.” In an instant, she shifted from Crinos to Hispo, letting her paws guide her as fast as possible from where she was. There was never just one ooralath, and the Hounds of the Wyrm were death to a lone garou caught by them. She was strong, yes, even in her homid form…but she wasn’t one of those strange, corrupted creatures. And she had no intent to test her claws against them alone.
She didn’t get her wish.
It was a good thing every member of the Silk Road Sentai was drilled until they could step in and out of the Umbra without thinking, in case they were injured in one world and needed a quick getaway into another; it was something that made them ridiculously hard to kill, and helped them to survive longer than most sentai could hope for. Bleeding, with what she was entirely certain was a broken leg and more than a few gashes and places where the bite marks would likely scar, she stumbled out of the Umbra into an empty street she didn’t recognize. Whining, she fell to the ground, consciousness trying to leave her as she felt her body change back to homid.
Fuck.
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Werewolf: the Apocalyspe character concept minific
Was i supposed to be born?
I don't really know. I was told that our traditions would say that no, i shouldn't. That if my parents had thought better, I would have been something else entirely. I sometimes wonder how my life would be if i was just a human instead, or a regular wolf, or maybe something completely different.
But even knowing that, i wasn't killed in my birth, the mistake that i am was never "corrected". I was allowed to live. So, i'll keep on living.
I am Metis. The forbidden union of two Garou. And that comes with its own heap of problems.
A Metis is born imperfect in some form, suffering some kind of disability. And mine came in a fair bit of numbers too. The most obvious is my inability to become fully human. The homid form, that our kind uses to mix with society? yeah, i can't become that, at my most human i still present distinctly wolven traits - the black nose, the furred ears, the coarse hair, claws and fangs and the intense stare that makes any one not used to you think you're going to kill them and feast on their guts. There was a time where i WOULD have done that, but i was 6. Kid me was just a different kind of monster.
Besides that, the blessings of higher senses came to me so strongly it loops back into being a curse. Lights shine brighter, scents smell stronger, tastes are more intense, and the noise… god, the noise. Sometimes it's just too much. Imagine if you could listen to the heartbeats of every single thing around you, then add all the ambient noise your mind erases for you, then the louder noises on top of that such as speech, car traffic, or arguments in a public space. It hurts, a lot.
Lastly is my 'birth mark', twisted looking stars that sprawl on my skin like a scar. I have one on my neck and one on my right hand. They're the least cumbersome part of being me, but some of the other garou don't seem to like it.
Ive heard stories of a Metis that can be born without any of these "flaws", but one such Metis coming to being is a sign of the end times, so… maybe it's good that i'm just my defective self.
Because of all these… traits, living amidst humans becomes really difficult, almost impossible at times. So this pack i'm part of raised me in their own dens and spaces deemed safe for me and my kind. I've no idea who my parents are, so as far as i know, all these other wolves are my family and. Despite saying i'm a mistake theyre… not the worst.
I think it helps that i'm not the only Metis they took it upon themselves to take care of. Theres two others, one whom i known since early childhood, and another closer to early teenage years. The first one is Markus. He can't really see quite well with those dark eyes of his, and apparently his reflection is always that of Crinos, which makes it a hassle to be around anything with a reflection for him. He's got two tails, which he thinks is the one plus he got out of being him. I don't see the logic but if it makes him happy…
the other, i only know as Fang. He was raised by our wolven brethren at first. He doesn't really speak, and if i think i had it bad with my limited forms, fang has it worse. Lupus, Hispo, Crinos at best, the more human forms are something he simply cannot do, which means he was never really alowed to live amidst humans. I guess he can't miss what he never had but, when me and Markus think about it, we can't help but feel a little sorry for him.
For most of our lives, we only had each other for true company. the older folks kept us at arms length so to speak, and those closer to our age kept looking at us in ways that infuriated us. pity, disgust, anger. We didn't need that, so we kept our bonds to each other close.
we heard some Metis are completely alone. Not a soul willing or able to be in their presence.
None of the three of us would ever wish that fate upon the other. It sounds like hell. and, after all this…
We really only got each other.
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#world of darkness#white wolf rpg#werewolf: the apocalypse#pandaseeking#i have no idea how canon compliant this is but my DM didn't give me any grief for it
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