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tobiltopart · 1 year ago
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It's been a long LONG time since I've done updated art of this man on any platform.
Drake Edward Morrison III (the third)
A once mortal immortal touched by the last spark of essence of an ancient god of death. The man that started the creation of an entire universe in my brain, all from creating OCs with my high school best friend Winna in 11th grade.
Born to a noble family of recognized knights in the equivalent of earth year 506, he is now over 1500 years old and lives in modern era Talain, a clean energy, magitech run, green super city of about 15 million people. He has a handful of partners and is currently raising one high energy 8 year old with his girlfriends.
He's old money, having accumulated wealth over his long ass life, and keeping up with ever changing societies and economies...for the most part. There were times where he fucked off into the wilderness to hermit for a couple decades here and there. But currently, he's returned to his ancestral home, built over the old castle ruins with a modern but rustic 12 bedroom, 14 bathroom, 2 kitchen, indoor pool, and a large study home with several other people and a feral cat colony that roams the 150 or so acres of forest and brook covered lands around it.
He's typically seen as being very grumpy and stoic, intimidating to most people. But to those who actually know him to his core, he's incredibly kind and caring and loves to care for children especially. Very dad vibes. He's also well trained in many types of martial arts and use of very many types of weapons. He speaks at least 12 languages, probably more, and is technically the strongest man alive, physically.
He has mastery over fire magic and was gifted power over shadow and death magic upon becoming immortal. Technically, he's an elf. Raised in a mixed culture house, the Earth equivalent being Italio-Spaniard (father's side) and Indio-Moroccan (mother's side). He was closer to his mother than his father, and had two younger siblings; his brother Khalid and sister Refugia.
Some fun facts:
- While the god his power comes from is based on a raven, Drake's wings are that of a barn owl
-- he therefore flies completely silently, but also fairly slowly compared to most others.
- His favorite food of all time is blueberries. If you ever want to get on his good side or attempt to bribe him, bring a blueberry cheesecake (or something of that nature)
- He's a very meat and potatoes kind of guy, simple comfort foods and a lot of it.
- He's recently (as in the past couple decades) replaced his alcoholism with meditation and playing with his kids. Even so, he still likes a social drink here and there.
- He grew up learning from his mother's spiritual practices, the Earth equivalent being Islam. While he doesn't actively practice anymore, he does observe on his mother's birthday and occasionally some holidays.
- He actually loves to sing and dance, they are his art forms. His favorite music to dance to is swing.
- He manscapes. He's actually a very hairy man, but he prefers to be mostly hairless and neat. Occasionally he's okay with letting it grow out, but not often.
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elodieunderglass · 1 year ago
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changes and trends in horror-genre films are linked to the anxieties of the culture in its time and place. Vampires are the manifestation of grappling with sexuality; aliens, of foreign influence. Horror from the Cold War is about apathy and annihilation; classic Japanese horror is characterised by “nature’s revenge”; psychological horror plays with anxieties that absorbed its audience, like pregnancy/abortion, mental illness, femininity. Some horror presses on the bruise of being trapped in a situation with upsetting tasks to complete, especially ones that compromise you as a person - reflecting the horrors and anxieties of capitalism etc etc etc. Cosmic horror is slightly out of fashion because our culture is more comfortable with, even wistful for, “the unknown.” Monster horror now has to be aware of itself, as a contingent of people now live in the freedom and comfort of saying “I would willingly, gladly, even preferentially fuck that monster.” But I don’t know much about films or genres: that ground has been covered by cleverer people.
I don’t actually like horror or movies. What interests me at the moment is how horror of the 2020s has an element of perception and paying attention.
Multiple movies in one year discussed monsters that killed you if you perceived them. There are monsters you can’t look at; monsters that kill you instantly if you get their attention. Monsters where you have to be silent, look down, hold still: pray that they pass over you. M Zombies have changed from a hand-waved virus that covers extras in splashy gore, to insidious spores. A disaster film is called Don’t Look Up, a horror film is called Nope. Even trashy nun horror sets up strange premises of keeping your eyes fixed on something as the devil GETS you.
No idea if this is anything. (I haven’t seen any of these things because, unfortunately, I hate them.) Someone who understands better than me could say something clever here, and I hope they do.
But the thing I’m thinking about is what this will look like to the future, as the Victorian sex vampires and Cold War anxieties look to us. I think they’ll have a little sympathy, but they probably won’t. You poor little prey animals, the kids will say, you were awfully afraid of facing up to things, weren’t you?
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bunnieswithknives · 5 months ago
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As much as I love angst I think it would be funny if he just didnt give af
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egophiliac · 8 months ago
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i love your riddle design so much, he's so pointy and british. so gracious. do you think he would enjoy a brazilian goiabada
thank you! ❤️🖤❤️ it's just. important to me on a level I can't explain that Riddle have an extremely pointy nose that he can stick into everyone else's business.
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also goiabada is sweet and fruity and red, I think he would like it very much indeed!
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not me stealth-editing because I forgot his antenna whoops
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aardvaark · 1 month ago
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i love how sophie’s priorities are pretty much the inverse of anyone else’s priorities. she’s oddly calm in life-or-death scenarios and mostly just seems annoyed when people are trying to kill her, but things like rain or bugs or the smell of hardison’s van are what really bothers her. like one time she takes revenge on eliot by straight up brainwashing him because he didn’t get rid of a cockroach that was grossing her out… this is a woman who has been shot before.
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quicksilversnails · 26 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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neonhellscape · 7 months ago
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commorraghdansen otherwise known as pasqal gets robot dysphoria
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markscherz · 1 year ago
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‘But I am very poorly today & very stupid & hate everyone & everything’
- Charles Darwin. Letter to Charles Lyell, 1 October 1861
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poorly-drawn-mdzs · 3 months ago
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with Luo Qingyang and Lou Binghe having the same last name I got start thinking of an au: like what if lbh was her little brother
tho what's funnier lbh in the mdzs universe or that means tlj is lou qingyangs dad in that au
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I wanted to give this a genuine answer but I kept getting distracted by Lou Binghe...so...yeah.
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elvyn · 1 year ago
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Anyway, I finished Baldur's Gate 3
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julijbee · 10 months ago
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girlbossing too close to the sun.
#art#ive literally just been treating this game as a library simuator#i walk from bookseller to bookseller opening up all of their books#vivecs sermons are either a highlight or the point at which i stop reading#ive been trying to convince the ordinators that imitation is the highest form of flattery but it hasnt been working#let me wear your helmets please theyre so funny..#posting morrowind in 2024 isnt a cry for help but youre not wrong to be concerned.#morrowind#almalexia#vivec#im going to explain the chitin armor give me a moment#so the bonewalker nerevar on the shrines is adorable and it was only after drawing it however many times that i realized#it looked relatively close to a modified chitin armor#and so i modified chitin armor a few times and this was probably the cutest result#i also know i drew almalexia relatively pristine and untouched by years and vivec not so much but my thought process was#vivecs role as if not a favorite then the most accessible divine or the most “hands on” in a manner of speaking#acting in ways visible to the general population or actions explicitly brought to their attention#like not that almalexia isnt doing anything she is#but the dissemination of information regarding that is very different etc etc etc#anyways to a certain extent a god is the face on a shrine or in art or upon a statue or carving#but vivecs presence is interwoven with the geography of vvardenfell especially and his actions and writings with pubished materials#and the arts and culture and customs etc etc etc#so to me the face of a god you know and feel a commonality with or a god that walks alongside you is a face you would recognize#and vivec is already otherworldly looking enough#the simple mark of the years on his skin in some way grounding him in reality felt more right#that and i think the ways in which he and almalexia care about outward appearance are slightly different- they prioritize different things#and the ways they present outward power and their embodiment of their respective attributes share some similarities as they both have that#important preoccupation with physical power and physical strength to a certain degree#oh my god nobody read this i am yapping so bad.#tes
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jestroer · 30 days ago
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So uh yeah, Redstone and Skulk by @silverskye13 is definitely my favourite fic ive ever read and im totally normal about it. And here's some character designs! :D
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fluentisonus · 1 month ago
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working in a factory has you thinking so much about the insane chain of labor & transport that goes into making literally anything
#like first you realize that You are making & doing things that you previously had thought - if you'd thought abt it at all - were automated#& you become incredibly aware of how all the materials you're working with came from somewhere - these plastic clips are from france; this#fabric is from india etc. and that there are people in factories there making those things and that they are also probably getting their#materials from somewhere#one of the little things that makes me think about this the most is we have these 50m rolls of cotton banding we see onto canvas & nets#and in theory it should be all one piece but sometimes it's actually two pieces which you discover when you get far enough in the roll and#find that there's a join where it's been stitched together by hand (!). which is a little annoying bc we can't use that bit so you have#to cut that but out & stitch it together again on the machine which interrupts what you were sewing before & slows you down But it's so#striking to me bc like it's really easy to look at this banding & it's so exactly the same & obviously machine made it's Really easy to#forget that there are people there running these machines. who notice there's a break & have to stop what they're doing & get a needle &#thread and stitch it together. by hand! like someone somewhere has handled exactly where I'm touching it & i don't even know where in the#world they are!#the other place this happens is often on the selvedge edge of the fabric there's writing in pencil i don't know ye meaning of but evidently#was important to the process somewhere & someone wrote that out#idk like it's really easy to watch those videos of really specific machines in factories & convince yourself that everything is automated#but the truth is the vast majority of stuff is not & is made by people doing that. & even when it is there are people running those machine#<- and i'm not saying this in a soppy way tbc. this whole system is a nightmare of exploitation & to some degree I'm just continually amaze#by how insane this whole process is & also how completely un-transparent it is unless you are made to think abt it#another thing is noticeable when you look at our orders that most of what we sell isn't to customers it's to shops who then sell to custome#which then makes you think like. those plastic clips from france are they actually made in france or are we just buying them from france?#are they actually made by underpaid people in a country the name of which is completely lost to the chain of production at this point#anyways none of this is new it's just when you are working in a factory using this stuff you start wondering like.#what's the factory like that the person who stitched this banding together like. what's their day like there#wish we could talk abt how fucked up this all is - for them especially probably - together#thoughts
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gunstellations · 3 months ago
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itll be alright
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ewwww-what · 5 months ago
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Okay, pack it up nerd squad.
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dragon-subway · 7 months ago
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ok but what do you think cemeteries on coruscant are like?
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