#And the game has a lot of great npcs too
Explore tagged Tumblr posts
elvyn · 1 year ago
Text
Tumblr media
Anyway, I finished Baldur's Gate 3
2K notes · View notes
pyrrhiccomedy · 9 months ago
Text
A DM’s Fair Play Guide To Plot Twists
I love running a game with a lot of surprises. The challenge to pulling this off well is that, unless you’re playing a one on one game, your players outnumber you: and between them, they have a good chance of figuring out what’s going to happen, no matter how sneaky and clever you are.
The first way of dealing with this - which I’ll just call the bullshit way - is to not give your players the information they need to solve the mystery. Don’t let them find out about the secret society until it’s too late. Don’t give them any reason to suspect that their NPC ally is planning to kill them. Don’t let them find the murder weapon, don’t let them locate the witnesses, don’t give them the chance to skip to the end of their investigation.
This sucks, and if you run your games like this, you’re going to piss off your players. Because it isn’t fair.
In mystery literature, a “fair play mystery” is one where the reader is given all of the information they need in order to figure out the solution before the Big Reveal. It’s what makes the reveal good: that GASP, the “oh shit, the knife! the knife from the party! that was hers! I forgot!”
Pulling off a twist in a fair play game is an incredible feeling. Your players will think you’re a genius (or an absolute dick bastard, which is just as good) and they’ll respect it more when they land in hot water that they plausibly could have avoided. So how do you run a fair play game without your players figuring out the twists ahead of time, given that you’re definitely not smarter than all of your players put together?
By fucking with their expectations.
Here are some things that I keep in mind, to keep my players guessing. And it’s important, with all of this, that if your players see through something, let them have it. They should figure out a lot of things on their own! But if you’re regularly seeding your stories with all of this stuff, eventually your players will miss something. Those are somethings you can build on. The same way that a low level enemy who gets away once can keep coming back again and again until they become an important antagonist, a misapprehension your party proves to have a blindspot for can grow and develop until they get smacked with a breathtaking twist. 
What’s a twist if not the sudden overturning of an assumption you never thought to question?
1: Make your powerful friendly NPCs know a lot...but not as much as the players think they do.
Player characters often end up with powerful allies. It would be very convenient for the party if those allies always had accurate information. Make sure they don’t always enjoy that convenience.
It’s a balancing act: you want your powerful NPCs to be powerful. You want this alliance to be meaningful and beneficial to your players. But give your NPC an Achilles heel of some kind, when it comes to the information at their disposal. The Noble General commands powerful forces and knows the lay of the enemy’s land well...but that doesn’t mean he knows what every squadron and scouting party is up to. The Political Mastermind may know the ins and outs of the court, and have keen insight into the motivations of others: but he has an enemy who pisses him off so much that he loses all objectivity around her. The Powerful Wizard can call upon great magic to aid the party: but his divinations aren’t as accurate as he thinks they are, and he’s prone to finding, in his signs and omens, what he wants to see, more than what’s actually there.
Most of the time, their information should be good! That will make it more likely that your players will trust them the one time when it isn’t.
2. Let (apparently) less powerful NPCs sometimes know more than the players think they do. 
Most NPCs aren’t the Noble General or the Powerful Wizard. Most NPCs are Daves, designed to get the players from place to place. Most of those Daves know about as much as you’d expect them to. But some Daves have plans of their own.
You don’t always have to signpost with big blinking lights which of your NPCs are ‘important,’ and which ones are ‘unimportant.’ Sneak in a crafty Dave from time to time. That assistant they talk to, every time they go to see the prince? That bitch knows everything, and she’s almost ready to make her move. 
3: There is no such thing as a completely reliable witness. 
If the players only get information from one person, that information should be flawed in at least one, potentially small, but important way. Smart players will seek a second opinion, or at least allow for the possibility that their information may be incomplete. But even smart players get out over their skis sometimes.
4: Let your NPCs be aware of the power of a first impression. 
If an NPC gives a strong first impression of being a particular kind of person, it’s because they’re comfortable giving that impression. That might be because it’s who they are. But maybe not.
One of the first characters the PCs met in a VtM campaign I ran was Gawaine. Gawaine was a good old pine-scented man’s man, with salt and pepper stubble and a blue Ford truck. He listened to AC/DC, and talked about the war. He was affable and honest and willing to lend a hand. You already know Gawaine. Everybody knows a Gawaine. Gawaines are trustworthy, salt of the earth types. You don’t necessarily think to question a Gawaine.
That’s exactly why Gawaine was such a useful persona for Krystiyan, the Tzimisce Voivode, a cruel and alien sculptor of flesh who “never left his haven.” There were plenty of clues that they were the same person, but that campaign was in its endgame before the players put them all together.
5: Sometimes, dangerous and villainous NPCs should be helpful and cooperative. 
Not even necessarily because they’re manipulating the players, or even deceiving them about their true natures, but because their interests and the players’ interests genuinely align...for the moment. 
One of the easiest levers in your players’ brains to exploit is the expectation that people who help you are your friends. Even if your players know, consciously, that they shouldn’t trust this person, most of the time they kind of can’t help it, if the NPC is genuinely helpful to them and at least a little charismatic. 
6: Sometimes, good and valuable NPCs should be unhelpful and uncooperative. 
No matter how mature your players are, there’s a natural tendency to react to uncooperative NPCs with a reflexive, “Hey, fuck you! We’re the protagonists! This guy is an asshole!” so from time to time have a helpful, honest, good-aligned NPC have a wholly justified but as-yet-unknown-to-the-party reason to flatly refuse to deal with them.
7: Every NPC should have a secret. 
Not necessarily a bad secret. Were it to be revealed, it might even make the party like them more! But for their own reasons, the NPC does not want their secret to come out, and they will lie to the party to protect it. Players go crazy when they realize they’re being lied to, and often jump to some wild assumptions about your NPC’s motivations. I’ve had an NPC lie about the opening hours of a shop, and had the PCs assume that they were black market dealers for the villain when the dude just wanted to be able to close early so he could go smoke weed in the park.
8. As a DM, it’s polite to remind your players of the common knowledge their characters would possess...even when it doesn’t reflect the truth.
We all know it’s tedious when the DM calls for a roll when you’re just asking for common knowledge. I shouldn’t have to make a roll to know the dumb space word for plastic in a Star Wars game. I shouldn’t have to make a roll to know who the Holy Roman Emperor is in a game about medieval vampires. The DM should supply common knowledge for free, whenever it comes up.
That doesn’t mean common knowledge is true.
This is different from just lying to your players, because you don’t put the weight of DM word-of-God behind it. It’s not “You would know this guy is a Ventrue, based on XYZ.” It’s “it would be a common assumption that this guy is a Ventrue, based on XYZ.” He might not be a Ventrue. It might in fact be extremely important that he is not a Ventrue. But if it is commonly assumed that he’s a Ventrue, that is - word for word - something you can share with your players. If they don’t look any deeper than common knowledge, that’s on them.
9. Obviously untrustworthy NPCs provide great air coverage for less obviously untrustworthy NPCs.
The obviously untrustworthy NPC might or might not be planning to betray the party. But if you introduce two untrustworthy NPCs in the same storyline, and one of them seems normal and cool and has a genuine plot-related reason to be there, and the other one is Jaffar, Jaffar’s gonna get clocked, but Susan over there will probably slip under the radar, and might even get tapped to help out with the whole Jaffar situation. They might get Susan’s number, by the end of the session. Susan might become an ‘ally.’ Susan might even get romanced by a party member. Play your cards right, and Jaffar might just end up a footnote in the introduction of Susan, Scourge of Worlds and most hated NPC in the entire campaign.
10. Your villains should always have a secret plan B.
Your villain isn’t stupid, right? And your villain probably isn’t so arrogant that it is inconceivable to them that their plan might fail. They’ve been planning this ritual for ten thousand years, after all. It’s always possible that some plucky band of heroes could show up at the last minute and murder your high priest, or steal your amulet, or seduce your second in command. So what does your villain have in his back pocket to make the players go, “Oh, shit - he planned for this!”
This may mean that there is a whole separate plot happening, running alongside the main story. This is great, because when weird things happen, the players have to figure out whether this is part of Plot A or Plot B, and working out who did what and why gets a lot more interesting. If they end up foiling Plot A, great - your villain was also secretly behind Plot B the whole time, and will transfer all of his resources over to that. 
Sometimes your players will figure out that Plots A and B were both the same plot the whole time, with the same villain at the head, and they’ll feel like the smartest people on the planet, and it will be their favorite moment of the entire game. That’s great! You gave them that!
Sometimes, they won’t. And when the villain of Plot A, apparently defeated, starts laughing and reveals that he was also the mastermind behind Plot B, which is now too late to be stopped, that will probably be your favorite moment of the entire game.
2K notes · View notes
tench · 3 months ago
Text
Veilguard is such a weird game.
It's not a Dragon age game, it's bately a role playing game. It's an ok action. Even though it is the most stable AAA release it is still just a bunch of barely tied together stuff in a trench coat.
The writing (insultingly dumbed down and absolutely incapable of taking itself seriously untill the last 1/6 of the game) is all over the place, the direction is nonexistent judging by the tonal shift from one quest to another. We can have very heart felt monologue about the fear of death sit right next to a conversation where a lot of things are told using one specific phrase (I really hope in a clumsy attempt at emphasis) repeated till these words lose any meaning to you.
There's also a problem of role-playing in this "rpg" and the Rook. None of your dialogue choices matter in terms of defining your character, no matter the option you choose, the general conversation will carry the upbeat silly tone. "Your backstory and class matter more than your race" works untill it doesn't, like when you are a dwarf but you are denied your own journey and realizations tied to the titans, and maybe it is not your journey to take yet you can't even try to be a part of it, even when Harding is actively reaching out to other dwarves to share this connection. It's also weirdly more interested in writing romance between npcs than for the main character (Lucanis comes to mind, it feels like the game is actively punishing you for pursuing him, you have to lose the whole shadow dragon faction, you won't get to hang out with Dorian and still you have bare minimum and he more interested in Neve anyway), that's extremely funny that this game is player-sexual yet completely player-aromantic. (And I miss the dai option where you can come up and kiss your LI whenever you feel like it).
I won't even touch on the weird and unnecessary sanitation of everything, like we can't allow people or factions to have negative traits whatsoever. And it's not "southern propaganda", it's "we are not engaging with complex topics for the sake of clear dichotomy between good us and evil overlords". Speaking of which
The whole plot.. The general idea of it is ok. You come to stop Solas, you make the situation go sideways, you have to work together to fix your mistakes and maybe learn to sympathize with the antagonist haunted by his own transgressions with the main theme being legacy and your relationship with your culture and the baggage it brings. But the journey is a complete disaster. Part of it works solely because the characters absolutely Refuse to make a plan and the other - because the main character has a blunt head trauma. Maybe it's related. Maybe it's all a mass hallucination. I may try to elaborate on how it's absolutely ridiculous how little the inquisition and the politics have any impact in this game yet somehow 8 people squatting in the Fade with no political affiliations are held responsible for providing for every faction they come across. I won't even try to make sense of it. It's the usual case of "the main character does everything".
The direction is not only absent in the writing. Some lines that are ok in text delivered in such a way you may think they were allowed only to use the very first take.
The music is absolutely forgettable. Also the odd riff during the dramatic reveal absolutely took me out because I thought I heard kazoo (but I bet Varric would love it).
The visuals are.. Ok. It's pretty on the first glance but the more you travel the more you realize that the general design of the locations are kinda lacking. They have this weird gradient that makes everything a little bit more unfocused and a bit washed out. There are also too many cases of the horisont just drowning in the fog. Air perspective is great and it suits locations like Necropolis, but I would argue that these establishing shots should be used for environmental storytelling in other places, with some focal points in the background, like during the final mission where you see the world absolutely drowning in the blight, devouring local statue of liberty. Or the dead Titan. Or the first shot of the Veil jumper forest (I forgot how it's called) where you see the ruins going into he sky. But because of the fog (or sometimes darkness) it feels like the game is more interested in cheating the optimisation than to hint on the bigger picture (like the chantry and the gallows buildings that you can see almost from all locations in DA2 or the andrastian/dread wolf imagery of inquisition)
So, in conclusion. Not the worst game I played, yet disappointing, even if we pretend it's not an installment of a beloved franchise that people were waiting for 10 years.
Ps. Also making such a game with nerfing all the lore only to nuke all the legacy locations is a choice I won't ever understand. It's like it is not for the fans and it's not for the new people but a secret third thing.
112 notes · View notes
danieyells · 7 months ago
Text
Tumblr media
@2flowerz NOW I CAN POST THEM LOL HERE'S ED TO START WITH
PERVY OLD VAMPIRE IS AN ABSOLUTE GOOBER. . .he's also very very tired. But he has a very nice reaper taking care of him and a friendly dog that wants him to go outside more, so he has people who love and care for him even though he's. . .a little troublesome haha.
also I changed the format from previous posts and added the specific times and seasons and such for each dialogue! this should help lessen some confusion about how to get them.
Hello: (the first time the game is opened after that character is set as home screen NPC. Only happens once per day, unless the character is switched out and back.)
"Ah, there you are. I've a favor to ask of you— come to my room and I'll explain."
You've Got Mail: (whenever there's something in the inbox, usually Arena rewards)
"Oh? It appears we have some letters. Alas, my eyesight is not what it used to be. Read them out to me, would you?"
well maybe if you didn't stare at your tablet all day. . . .
Default: (requires no affinity, has no time constraints)
"I have much to learn about the human world... Rui is teaching me a lot, but I cannot seem to divorce myself of careless blunders."
y'know, it's good he's trying to learn anyway. 400 years old is never too late.
"What did I do before Darkwick? I eked out a humble existence in Eastern Europe. Hm? The most powerful vampire? No, those are just rumors. "
didn't you confirm it yourself in the main story though--also if he was living in eastern europe for the past 400-ish years i wonder if he saw lyca when he was young, even if in passing? then again eastern europe isn't exactly small.
"I was taken by a sudden whim to travel abroad. I had heard good things about Japan so I came over to play, but alas, I was captured."
so he went to japan just to have a nice time for a while but the Institute decided to keep him trapped in Darkwick. . .and then they didn't listen to any warnings or concerns he had. . .no wonder he doesn't give a shit what's going on around here, why would he? They abducted him while he was on vacation--and for what?
"I have no interest in harming humans. After all, they die so quickly. They should enjoy their short lives while they can."
"(cough cough) Oh, it's you... I'm feeling worse than usual today. I don't suppose you could carry me to bed?"
Affinity 1: (between 5am and 11am)
"(yawn) Good morning... What time is it? ...Still that early? Wake me up again at midday, would you?"
honestly Ed? Mood.
Affinity 2: (between 11am and 4pm)
"If this is about a mission, I can't help you, I'm afraid. I leave such day-to-day duties to Rui, so I suggest you ask him instead."
Affinity 3: (between 4pm and 8pm)
"I'm more or less confined to this house most days, for various reasons. I'm on my best behavior. But I'll do what I can to support you from the sidelines."
y'know, he's offering to help a little even at Affinity 3 and that counts for something in my book.
Affinity 4: (between 8pm and 5am)
"My favorite channel should be posting a new video at any moment... Sorry, but could we continue this tomorrow?"
you have not yet reached the stage of friendliness where you're more important than a youtube video lmao
Affinity 5: (between 8pm and 5am)
"I don't suppose you know where Rui is? How troubling... My YouTube video has stopped playing..."
well at this hour i'd check either the bar or his room???
Affinity 6: (between 4pm and 8pm)
"Oh, it hurts... I cannot seem to shake this ache in the place Rui touched me earlier... I think I'll rest a while."
so it seems like either his limbs pop off/part of him breaks open when Rui touches him, or he suffers a great deal of pain for an extended period of time, maybe his body actively fighting extremely rapid necrosis? Rui did say that he basically insta-kills anyone who isn't super strong, so Ed being in excruciating pain instead of dying or losing a limb now and then makes sense.
Affinity 7: (between 11am and 4pm)
"I can't survive much sunlight. Without my parasol, I can barely go outside... (sigh) It really is quite punishing..."
Affinity 8: (between 4pm and 8pm)
"Sounds like Lyca's having fun, from all that yapping. I think it's good for him to develop some temporary bonds with humans at this time in his life."
Affinity 9: (between 8pm and 5am)
"I felt the urge to go stargazing, so I went to a hill nearby, but Towa was there already and he chased me away."
TOWA STOP BEING MEAN HE actually he probably would have bothered you and if he smells like a corpse to you that would have been annoying even if he didn't talk to you BUT STILL DON'T BE MEAN.
Affinity 10: (between 10pm and midnight)
"You ought to be getting ready for bed. Me? Oh, I'll turn in soon... Just one more YouTube video."
Affinity 11: (between 5am and 11am)
"Are you going for a walk? Take care not to spend too long in the garden. Humans are rather susceptible to the miasma there."
WE NEVER DID LEARN ABOUT THE MIASMA. WHAT'S UP WITH THE MIASMA WHY'S THE AIR IN OBSCUARY FUNKY.
Affinity 12: (between 11am and 4pm)
"Do you realize that human society is controlled by a shady cabal of elites? There are many videos about it on YouTube."
I AM ONCE AGAIN ASKING FOR HIS LAPTOP TO BE TAKEN AWAY OR TIME ON IT RESTRICTED. . .HE'S INTO CONSPIRACY THEORY YOUTUBERS HE'S GONE TOO FAR DOWN THE RABBITHOLE
Affinity 13: (between 4pm and 8pm)
"The ghouls are rioting again? Ah ha ha ha, they certainly are full of energy. If you'll excuse me, I was in the middle of a YouTube video."
he simply does NOT GIVE A FUCK lmao the ghouls could be dying out there and he'd probably shrug it off. Maybe keep an eye on things with his sixth sense or have some bats watch. Maybe that's part of why so many ghouls dislike him? he doesn't have any concerns for their plights and problems?
Affinity 14: (between 5am and 11am)
"How strange... I can't find my other sock. I could have sworn I put it here... Have you seen it?"
Affinity 15: (between 5am and 11am)
"Lyca made a mess again? Ah ha ha ha. Try not to judge him too harshly—he's not human, after all."
i think even for non-humans there's some cleanliness to be strived for. . .even pigs are pretty clean animals from what I hear. . . .
Affinity 16: (between 11am and 4pm)
"Rui? Is my lunch ready yet? ...Oh, it's you. You wouldn't happen to be feeling heartsore, would you?"
he's asking if you're sad because he feeds off of tears more than blood. . . . .he wanted to see if you'd cry for him. . . . . . .wait how does Rui usually go about doing this!? Does he cry every day for him???
Affinity 17: (between 10pm and midnight)
"Rui has his tavern work at this hour. He made sure I had everything I needed before he left, though."
ed's all cozy in bed with a nice bottle of tears and his fully charged tablet, all the dirty laundry's off his floor and everything--and now you're here! everything is perfect.
Affinity 18: (between 8pm and 5am)
"Has night fallen already? Do keep in mind that my vitality returns at this hour. You really should be more careful."
i'm kinda getting Taiga vibes here where as his affinity goes up he kind of clearly wants to eat you more, except where Taiga kinda tried to keep away from doing it until Affinity 24 where he snaps and ties you down and starts hurting you, Ed just starts warning you 'you're in danger being around me right now' lol. When he tells you to be careful he makes the sadist face, so he is telling you to be careful around him specifically. . . .
Affinity 19: (between 10pm and midnight)
"You can't sleep? Come, close your eyes. I'll hold you in my arms until you surrender yourself to the land of slumber."
isn't Ed's skin cold. . .I feel like it may be hard to sleep like that for most people lol then again maybe he'd be perfect for temperature regulation?
Affinity 20: (between 5am and 11am)
"Ah, thank you for coming so early. I slept even worse than usual last night... The cleaning can wait. Let me rest my head on your lap, would you?"
'the cleaning can wait' huh. . .is this another Jin situation where he's started to expect you to clean up his room all the time lmao I MEAN RUI ONLY CLEANS IT ONCE A MONTH SO A LITTLE SUPPLEMENTARY CLEANING WOULDN'T HURT. . . .
Affinity 21: (between 11am and 4pm)
"How are you finding Obscuary? Anomalies live quite differently to humans, so you're adapting to it remarkably well... Perhaps you're predisposed?"
'hey i know you're probably scared about becoming an anomaly that will harm your loved ones and all but you may already be showing signs so you should just stop worrying and join us!' also do they really live so differently. . .so far the main difference is cleanliness lmao
Affinity 22: (between 4pm and 8pm)
"My, where did the time go? Talking to you is just so relaxing. Why? Perhaps it's because I know I could feast upon you at any moment."
in Japanese he says something like "The sense of security of being able to strike at any moment"--he's saying he could bite you and you're so comfortable with him you wouldn't even put up a fight before he could do it. He's making his 'sadist' face, but I think he means it in a 'you're relaxed around me, and it makes me feel comfortable to' way. . . .or not. He could just mean that he appreciates you as easy prey 8D
Affinity 23: (between 8pm and 5am)
"Really. You became embroiled in another petty human dispute? How absurd you humans are. Come here."
he feels so bad for you and always getting involved in some shit. . .you know you wouldn't have to do any of this if you abandoned your humanity and just became an anomaly?
Affinity 24: (between 10pm and midnight)
"So, you've come sneaking into my room in the middle of the night? You really are a wicked girl. What were you hoping for? Go on, say it."
Do you want him to feed off of you? Or do you want him to feast upon you? Or were you just that starved for his company? I feel like he's willing to put aside his tablet for you at this point, especially if you're coming into his window late at night for a little tryst.
Affinity 25(max): (no time constraints)
"Being with you brings up old, old memories... Perhaps it's because you remind me a little of her."
well he is hundreds of years old, so of course he had lovers in the past. . .I wonder if she was also mortal, and if he refuses to see humans and anomalies as compatible because of heartbreak. Or maybe he doesn't get heartbroken like some humans do, and it's just nostalgia. But for someone who struggles to remember things sometimes to have old memories stirred up, I think that's a good thing. He must feel quite old at this point, but having someone around who reminds him of being even a little younger must be nice, even if he doesn't think it will last. . .then again maybe that's part of why he seems like he encourages you to become an anomaly in his character stories. Because he'll get to have you around for longer.
Spring: (March-May) (between 5am and 11am)
"The plants in our garden become rather lively in the spring. See? There's a little cannibalism going on over there."
(between 11am and 4pm)
"My favorite channels have been updating more frequently than usual of late. I suppose humans really do experience spring fever."
(between 4pm and 8pm)
"(yawn) I look more tired than usual? Must be the spring weather... Goodnight."
(between 8pm and 5am)
"Cherry blossoms are fascinating organisms. Born carrying the stench of death and falling all too soon... Just like humans, really."
i don't think most humans smell like death(unless we're referencing the poem about sakura trees having corpses beneath them to make the petals pink again) but go off i guess--also it makes it seem like he wishes humans lived longer? funny thing for a guy who thinks humans aren't compatible to say.
Summer: (June-August) (between 5am and 11am)
"Obscuary is lovely in summer. It's so dark and cool, with a lovely miasma breeze. I've no desire to step outside its confines."
honestly living in eternal night during the summer doesn't sound bad aside from all the bugs. but the tentacle plant in the garden probably keeps most of them away, so. . .obscuary in summer sounds lovely.
(between 11am and 4pm)
"How the sun mocks me... Vampires across the nation are advised to avoid going outdoors unless absolutely necessary."
(between 4pm and 8pm)
"It was so hot this morning that Rui was walking around after his shower in just a towel. A sight for sore eyes, I must say."
HAPPY PRIDE MONTH HE IS BISEXUAL. in Japanese he says that Rui was walking around soaking wet and that he's incredibly handsome but doesn't mention the towel--so Rui may have been wet and bare naked walking around Obscuary. . . .
(between 8pm and 5am)
"My air-conditioner? I believe I have it set to 64 degrees. Hm? You're cold? Humans truly are such fragile creatures."
that is almost 18 degrees celcius for the non-americans! it's not that cold imo but it's definitely a little chillier than most people like their personal space.
Autumn: (September-November) (between 5am and 11am)
"Humans take extra delight in their meals during the harvest season, do they? Interesting. Perhaps I'll follow suit."
lap up your tears nice and slow and sensual--
(between 11am and 4pm)
"The stamina and physical strength of a vampire is dozens of times that of a human. We don't need to work ou— (cough) (wheeze)"
YOU GOOD BUDDY YOU STARTED COUGHING WITHOUT EVEN MOVING i mean i get it i have asthma but still--
(between 4pm and 8pm)
"Ah, the curtain of night closes. Now that the days are becoming shorter, my physical and mental health have much improved."
does that mean you don't need help getting dressed for a while--
(between 8pm and 5am)
"How beautiful the moon looks tonight. Its light is such a comfort to us non-humans. You look rather lovely bathed in it too."
Winter: (December-February) (between 5am and 11am)
"(sigh) Even in the dead of winter, Lyca is so full of energy in the mornings... Just try to imagine waking to him barking in your ear."
that explains why you lock him out of your room lmaoooo
(between 11am and 4pm)
"What do you think of my dressing gown? Rui made it for me. It's surprisingly warm."
MOM RUI STRIKES AGAIN MAKING HIS BOY COZY CLOTHES FOR THE WINTER
(between 4pm and 8pm)
"(cough cough) I only took a few steps outside, yet I felt as though my heart froze over... It's best not to leave one's room on days like this."
(between 8pm and 5am)
"They say that on cold nights like this, humans long for the warmth of another. Well? Shall I provide it for you?"
DO YOU POSSESS THE WARMTH OF ANOTHER SIR I RECALL YOUR SKIN BEING DESCRIBED AS COLD
His birthday: (November 10th)
"Having you celebrate my birthday makes all these long years of life worth it. How old am I? A gentleman doesn't tell."
given your estimate was 'idk 400 i stopped counting around 300' i think it's less you won't tell and more you can't tell lmaoooo
Your birthday:
"It's your birthday, is it? I'll have to give you a present. What do you want? Go on, tell me."
New Years: (January 1st)
"Happy New Year. I heard it's a tradition in this country to impart small monetary gifts. Here, for you."
OTOSHIDAMA GET!!!!
Valentine's Day: (February 14th)
"My, is this for me? I'm touched. I don't usually partake of human food, but I suppose I'll make an exception."
it's about the symbolism! it's the principle of the thing, even if the chocolate tastes bland to your vampire taste buds!
White Day: (March 14th)
"It seems that today those who received chocolates on Valentine's Day are supposed to return the favor. What a conscientious country this is..."
yeah but what'd you get them tho--
April Fool's Day: (April 1st)
"Oh, I'm burning up... I'm not long for this world... Won't you grant me one last request? ...No need to make that face. I'm joking, of course."
Halloween: (October 31st)
"Trick or treat. I'm a real vampire, you know. Give me your blood, or I'll play a trick on you."
probably the only time he's directly stated wanting to drink your blood lol
Christmas: (December 25th)
"Merry Christmas. Rather amusing for a vampire to celebrate a holy day, don't you think? Let's fill tonight with magic and wonder."
Idle: (about 20 seconds without interacting with the game) (below 13 affinity)
"I'm going to lie down a while. If you need something, ask Rui."
(13 affinity and above)
"Hello? Oh good, there you are. It would be troublesome for me if you were to disappear. Let me know next time you decide to wander off."
WHAT DO YOU MEAN IT'D BE TROUBLESOME. I guess it's because you clean up after him and help him and stuff. . .and at higher affinities maybe he feeds off of your tears and/or blood. . . .
Absent: (logging in for the first time in 2 or more days?)
"Well, hello there. It's been a while. Come over here—I've been looking forward to your return."
OUR SLOPPY LIL VAMPIRE BOY. Flirts, drinks tears, minds his own business, and is on his best behavior despite that he was abducted by Darkwick. They should be thankful he's not angrier, considering he's apparently strong enough to LEVEL A BUILDING ON HIS OWN. As his affinity goes up he seems to be more comfortable around you, although that comes with the concern that he expresses less human thoughts more openly. . .which isn't a bad thing, imo. He should be allowed to be an anomaly. He's not harming or preying on you, just saying he could and that he's dangerous. But he also just seems to like physical affection and flirting and having you do chores for him so he can be lazy. . . .
I love him lol he's stinky
169 notes · View notes
lakemojave · 9 months ago
Text
So for those who might not know I've been streaming this co op run of Baldur's Gate 3 with my friends--there's 4 of us, which means no room for NPCs in the overland party, but lots of space for our own silly RP. We've been coming up with a great story for these 4 so far, but we try and weave in the NPCs here and there (one of us is romancing Lae'zel, and our Dark Urge had a big interaction with Wyll). However the most insane thing thus far has been with the character we've addressed the least: Gale.
Early in the playthrough, our paladin said he had no new magic items for Gale to consume. Due to a bug, this made Gale so upset that he left the party permanently. No big deal, right? Well, soon enough that same paladin gets the ability to summon Shovel the Quasit, whom he promptly named New Gale.
Tumblr media
Good times so far. In our 8th episode we actually took New Gale with us to the underdark quests with the Duergar and the mines and such, and despite having poor attack options and seven hit points, he rolled very well and survived nearly every combat. The same cannot be said for the rest of us that session--we had numerous speech check errors and TPKs that meant we had to reload several save states. A convenient, in universe explanation? Well, a wizard did it. THE wizard did it. New Gale can send us back in time, I guess.
So we had fun and kept the bit going until, about 2 hours in, we face off with a bunch of magma mephits in the underforge. No big deal, except they explode when they die and two of them are surrounding New Gale. Our monk, not realizing that New Gale would take lethal fall damage if thrown like 30 feet away, threw New Gale like 30 feet away, killing him instantly. Such an amazing streak ended by friendly fire.
New Gale was too good a bit to let die so easily though. The very next session, we used a hireling mechanic to summon a gnome wizard to hang around our camp, who we decided was New Gale's reincarnation. We haven't taken him into battle onscreen, but we've kept the bit up so much that his time loop powers are actually canon to our party's made up story (check out episode 12 for that, I won't spoil it here). However, recently we realized that we can put this hireling gnome in the mirror that changes your appearance and/or name. We call him whatever we want in game. So now we have this fucking guy hanging around our camp all the time and I have to stop myself from howling with laughter every single time.
Tumblr media Tumblr media
245 notes · View notes
rpgchoices · 3 months ago
Text
Very short non spoiler review of Veilguard act 1
I played only to chapter 8, which should be still in act 1, but I am not going to add any spoilers. This is a very generic bulletpoint list of opinions.
GAMEPLAY
Intro is great, art is pretty good too, even the characters
combat is very fun, but I still preferred Inquisition combat
the world is extremely empty. There is one or two talking npc for each faction and that is. Secondary characters do not exist. Quests are all generic (ex. Random nameless character "hey, this person disappeared, can you find them?" with no extra story or explanation)
barely any animals or surprises in the world. The only exploration factor is looking at landscapes and doing some puzzles
there are only three type of puzzles: move object into place to activate door, destroy blight to free door to open, destroy crystal to free door to open. That is it.
choices that matters are identified by the game with a sign, and you will also have a sign that will let you know which dialogue was affected by what
loved the jumping around and the sliding down
you can pet any cat or dog
the world feels empty, empty of lore, empty of characters, empty of animals, quests, people
CHARACTERS
companions are the only characters in the whole game, plus a few associated characters to them
barely any banter and the only banter present is very superficial or more on the funny side
good thing is that if banter is interrupted by a combat it will continue later
my favorite part was seeing characters talk and interact in the lighthouse
do not expect cameo, and if there are cameo they are very short and very generic
companions are very good, very kind, very nice, with little consistency between their characterization and how they behave (ex. Neve is a detective, but she never asks anything or acts differently from other characters or even seem interested in what is going on)
companions seem almost flanderized, with mainly one character trait each
dialogue is sometimes extremely clunky, with "textbook answers" that seem written with AI instead of a writer. It is all "tell, do not show", so it is more likely that a character says "I am shaken" over actually showing how they feel
characters seem to act often like exposition machines, and knows things they definitely should not know
ROOK / PLAYER
amazing character creation options
I played as elf and it has little reactivity, maybe a bit less than Inquisition
the faction has more reactivity, and there are multiple dialogues with your companions about it, mainly little comments that make it feels like Rook has a backstory (much better than inquisition)
Rook facial expressions and movements are a bit strange sometimes, making it seems like he is always smiling and happy even when he should not be
the "purple" dialogue options are a bit meh, definitely not as funny as DA2, and I think "red" might fit more (in my attempt to try and make a more serious Rook)
you cannot really shape Rook's personality
also you cannot disagree with your companions, there is no dialogue choice to disagree or fight with them like in previous games. Most of the dialogue seems to be divided in a few categories: Exposition requests; Flirting; Supportive comment; Joking comment but still supportive.
STORY AND QUESTS
It does not feel like Dragon Age.
The game take theories and secret information from previous games and make it the standard world knowledge
there is no urgency
side quests are forgettable
story is very weirdly paced
each companion has a post-recruitment quest to know them
factions and world seems sanitized. We do not hear about the darker side of the Crows, or about Tevinter's slavery if not in passing
the story is okay but would have benefitted A LOT from hiding the villains and introducing them later. When I say a lot I mean from a 6/10 game to a 8/10 game.
also never thought I would say this, but I miss the Chantry. There is barely any mention of any lore
also only three choices matter - but do they? it felt like everything was a blank state
ROMANCES
By the end of act 1 you can still flirt with everyone.
A lot of flirting options for all characters and if you skip some of them you still get the next ones
I had no romance specific scene yet so it looks like you can flirt with everyone for quite a while before deciding
the flirting is all very PG13 and it is more allusions than actual overt flirting (I mainly flirted with Davrin and Emmrich)
for now I have seen no characters flirting with each other's
I think around chapter 7 and onwards the pacing gets much better, and the writing of the quests a bit more interesting. It honestly felt like a different game in some parts, and I have no idea what happened there. It feels like the game is:
Amazing prologue, probably the best DA prologue yet
First recruitment character and first mission - completely downhill with writing
Pretty slow and weird paced then until chapter 7-8
127 notes · View notes
bunabi · 3 months ago
Text
long ass dav thoughts (I'm almost seven hours in now)
Strife is kinda my world fr....I love his voice...I think I need him...
The codex entries are great; I've been reading them all.
The overworld exploration gives me MMO vibes, especially with those chests and rarity-graded items, but I don't dislike it. The areas are a nice size, and there's enough branching paths to keep them interesting. And I get to find new venues & vistas for photo-ops lol most importantly.
The aggressive tonal options really blow. Devastatingly. The gap between the dialogue wheel text and the executed dialogue is too much. Whenever I have Natalene go in for the kill she throws a softball. I knew this was the case but I'm still disappointed.
I said this on stream but: I wish characters treated these events with more levity. The return of the Creators, being stuck in a Veil Bubble, being physically inside the Fade. Everyone seems more inconvenienced than terrified. Maybe this will improve deeper into the game??
After practicing a little I actually really like the combat. I wish I wasn't playing a mage because landing a parry is super satisfying. The battles are so chaotic, though. Rook is constantly drawing enemy aggro, and focusing on one target only to get assblasted by three ranged attacks isn't fun.
This might just be a symptom of the early chapters, but it feels like NPCs and companions repeat themselves a lot, reminding me of the objective and information I just learned. The recaps at the end of every mission are also a little much. Please trust my ability to retain knowledge.
The dialogue has been hit or miss at times. I don't necessarily mean the quips or companions making light of situations that should be more consequential, but things like...Harding explaining to Rook that Dwarves are disconnected from the Fade lol. I hope this is also just an early chapter thing.
Pretty, pretty, it's very pretty. I'm glad I can play this on mid-range settings. I think the most time I spend with DAV will be playing with photo mode and making new characters in CC to photograph.
78 notes · View notes
runecatwrites · 4 months ago
Text
All About Rift!
Tumblr media
Howdy, Linked Universe fandom! I’ve been seeing a lot of headcanons and art about how our new lil guy would fit in with the rest of the Chain, which is amazing - he deserves all the love! I thought I’d make a list of things we know about him from the game so everyone can get to know him better.
SPOILERS AHEAD!
-His hometown is called Suthorn Village, and is at the southernmost edge of the map. It seems to be in a deciduous forest, but it never (or almost never) snows there, so the climate is probably like that of the southeastern US. He has his own house and lives alone.
-As a child, he was “stolen away.” Being “stolen away” is how people in this Hyrule refer to being drawn into a rift. Historically, it’s usually just children who are stolen away, and they never return. However, Link miraculously survived and made his way home, along with all the other kids he was stolen away with. This is probably because he and Zelda are the only ones who can move inside rifts, and it’s implied that not only did Link get out, but he rescued all the other kids that were with him too.
-Each person who’s been stolen away loses something. It seems that most of the kids lost their memories of the event, and became quiet and despondent after. Link lost his ability to speak, but that seems to be the only negative aspect for him. He also gained the ability to sense rifts, and so has dedicated his life to seeking them out and keeping people safe from them.
-He makes a habit of patrolling the nearby woods and protecting people from monsters. One of the first NPCs you encounter in Suthorn Forest/Suthorn Prairie area is calling out for help from Link, as he is surrounded by monsters while out foraging.
-He has a close relationship with Lueburry, an old man who lives in the woods near his village. Lueburry is a researcher and the one that crafted Link’s weapons, including the Sword of Might.
-He is very expressive!!! It’s noted that though he can’t speak, his expressions and emotions shine through loud and clear. It should also be noted that though he can’t speak, he can vocalize (like wordless yelling). So unlike Wild pre-Calamity, he doesn’t hide behind a mask and appears to have little trouble conveying his intentions and how he’s feeling.
-He seems to be fairly outgoing and is a notable figure in his village. He’s well loved! He makes a habit of interacting with people, including children. One boy in the village recounts how Link taught him about snow.
-He doesn’t know Zelda at all. He knows of her, of course, but they have never met (until the events of the game).
-He gains possession of the Triforce of Courage during the final boss battle with Null, but after the battle it seems that it leaves him and the full Triforce (or Prime Energy, as it’s called in this game) reforms.
-He gets his voice back at the end of the game. It’s noted at one point that he keeps fighting back against the rifts as if he hopes that if he fights hard enough, he might be able to speak again. And he does! After Null’s defeat, he and Zelda are teleported to Castle Town and Link is shown animatedly telling a crowd of people what happened, seemingly at great length.
124 notes · View notes
xamiipholia · 10 months ago
Text
Since it’s been a year since Burning Shores came out, some thoughts on Seyka:
Tumblr media
TL;DR: Great character, really happy with her as a love interest for Aloy. They do some really interesting things with her that I never really see addressed so I wanted to talk about them.
She is tangibly shown to be much more of a match for Aloy through gameplay. Compared to other npcs, she solves things faster, does more damage, is a much more formidable melee combatant, faster climber - she even has a fucking Valor Surge using her Focus that does pretty significant tear damage to large machines like Slaughterspines. Environmental storytelling- Seyka’s skiff has at least 2-3 Tiderippers’ worth of parts, meaning she’s been out on her own killing the things to build boat motors, and she has some ambient dialogue that strongly suggests she’s fought and killed Slaugterspines before. Is some of this npc tech advancements in Burning Shores? Maybe, but it feels intentional. 
Tumblr media
Seyka has a natural probing curiosity about the old world that for the most part Aloy’s other companions didn’t have without some significant hand-holding from Aloy to get them started, and some of her close friend (but not base team) characters just don’t have at all. I don’t mean this as a moral judgement, everyone is different and has different strengths and priorities , but it’s absolutely critical that a partner for Aloy have that kind of curiosity - it’s such a big part of her character. While she lives in this new world, she’s never going to be entirely a part of it. Like she says, she finds belonging in individuals, and not really the tribes. I don’t really see Aloy settling down in Meridian or Mother’s Heart. She needs to have a life of exploration and discovery and Seyka seems cut from that cloth too, whether she was always that way or being marooned gave her a fresh perspective.
Seyka did risk death using the focus and decided to do it anyway- in Rheng’s notes he calls for capital punishment for her. The threat is never *too* present but honestly I think that’s a broader critique of the series and pretty consistent with the writing of conflicts in Horizon. I agree they could have played up the dramatic tension a bit, but this is a person who weighed the risk of a military execution by a totalitarian state and immediately decided it was worth it to save her sister and others. I think Aloy can intimately relate, given what she went through for Beta.
Tumblr media
Even though it’s a DLC, she has a TON of screen time, probably comparable to Kotallo in HFW, and Horizon does SO much storytelling through gameplay and ambient dialogue. I think she’s given a LOT of narrative space to breathe. She’s also has her own musical cues and leitmotifs that do a ton of foreshadowing work through the DLC - in terms of musical cues and framing she’s very associated with the acoustic guitar, and the flute melody in ‘Her Sky, Her Sea’ has for Aloy and Seyka the same function that ‘It Can’t Last’ does for Ellie and Dina in TLOU2 - next time you play Burning Shores, listen for it. That and the guitar cues from ‘The Idea of Home’ and ‘For His Entertainment’ do a lot of emotional work. It’s great stuff.
Okay and lastly- YMMV on this one - I’ve def talked about it with friends before but I don’t think I’ve said it on Tumblr. I’m a firm believer that meta narratives and the way that stories are situated and created in our own world matter and that art deserves to be taken seriously and dissected. I love Horizon, but it, and Aloy as a protagonist, are absolutely drenched in white savior and colonial storytelling tropes. Every time I play Frozen Wilds, all I can think of is Jack Sparrow going “and then they made me their chief”. There’s a lot of iffy stuff in the games, as much as I absolutely love them. We’ll have to see how H3 goes, but Burning Shores is MUCH better about this and honestly Seyka is a huge part of it. The story centers itself on a queer woman of color who is pretty tangibly presented as Aloy’s equal with her own strengths and weaknesses throughout the story and takes the lead just as often if not more than Aloy does, which I find really refreshing. It doesn’t entirely fix Aloy’s white savior issues but I think it’s a really good move for the narrative that continues the themes found in HFW about community and connection.
Tumblr media
Horizon Zero Dawn: The Frozen Wilds (2017)
188 notes · View notes
purplecatghostposts · 5 months ago
Text
Miraculous Ladybug characters and what character in Mario Kart 8 I think they choose as well as if they’re good at the game, based on the vibes I get from them!
Marinette: Used to play Peach but now is purely loyal to Toadette and Toadette ONLY! Canonically great at video games, so Mario Kart is naturally included.
Adrien: CAT PEACH. If anyone else chooses Cat Peach, he immediately gives them a DEVASTATED look and they swap immediately. Very good at the game, he has three stars on every cup!
Alya: Daisy. She will FIGHT anyone else trying to pick Daisy. Nobody is taking Daisy from her. She’s pretty decent at the game but is mostly just here to have fun and maybe kick some ass.
Nino: Strikes me as either a Yoshi guy or Shy Guy guy, though he’s chill if other people wanna pick them. Also decent but has a grudge against certain NPC opponents.
Chloé: Pink. Gold. Peach. Threatens to sue if anyone else takes her. She’s actually pretty good at the game and tends to be VERY agro. No mercy, she needs to WIN.
Kagami: Has swapped between a lot of different people but settled on Link. Incredibly intense in-game. She’s willing to battle to the death.
Félix: Isabelle from Animal Crossing. Do not let it fool you. He wants to WIN and he will red shell you at the worst time to do it.
Luka: Claims he’ll ‘Choose anybody’ but he’ll go for Rosalina if given the choice. He’s just trying to have fun and is 90% of the reason why controllers are not thrown at the TV. Juleka claims he’s “Going easy” on everyone so less feelings will be hurt. (She’s right, he loses on purpose a lot.)
Juleka: Dry Bones or Dry Bowser, she thinks they’re both cool. Doesn’t usually get top 5 if everyone is playing but consistently gets 6-7th! Hitting people with red and blue shells is kinda cathartic for her.
Rose: Sometimes picks one of the baby versions of the characters, but other times chooses one of Bowser’s kids, like Wendy or Roy. The former is for when she’s playing to have fun, the latter is for when she’s gunning for top 3.
Zoé: Pretended to be bad at the game until she realized she didn’t need to spare anyone’s feelings. Very good at the game, knows a lot of the techniques to give herself mini boosts. She LOVES Boswer Jr., especially after becoming Kitty Noire.
Sabrina: Genuinely one of the best players… When she’s not playing with Chloé. Otherwise she’s always letting her win, aiding her the best she can, and pretty much always gets whatever rank is directly behind hers. Claims her favorite character is Baby Peach (it’s actually King Boo).
Kim: DONKEY KONG. Also occasionally Wario. He’s actually kinda terrible at the game but he tends to spams items and makes that everyone else’s problem.
Max: Chooses one of the Inkling Kids (he strikes me as someone who also probably loves Splatoon). He’s good at the game but with how many other people are also good at the game, sometimes he gets overshined. He’s better at fighting games.
Alix: Waluigi 100%. She thinks he’s hilarious and while she doesn’t actually care, she WILL bring up ‘Waluigi should’ve been in Smash Ultimate’ At some point, because she thinks it’s funny. Not great at the game, is here purely to spam items and fuck over as many people as possible.
Myléne: Terrible at the game but plays to have fun! Likes to play Boswer because Ivan has cosplayed as him before.
Ivan: Also terrible at the game but likes losing alongside Myléne. Likes to play as Luigi, though occasionally chooses Dry Boswer if no one else has.
Nathaniel: Rarely plays but will choose Rosalina or Lemmy if he does. Likes to play against other casual people but usually dips if too many competitive people are playing at once.
Marc: Surprisingly really good though isn’t always good about asking if he can have a turn or not. Loves to pick the animal crossing villagers if they haven’t been chosen.
Lila: Claims she’s won a championship before. Is actually terrible at the game with the worst luck and very rarely plays. The first time she was gonna play with the class, she selected Cat Peach. Everyone stared at her as Adrien gave her the most devastated look. She panicked and faked an injury to stop playing altogether.
90 notes · View notes
avernusreject · 2 months ago
Text
I've been outlining the entire events of the fall of the south to elaborate more on what happened in my world state, because I'll be damned if I let EA ruin this series for me. Honestly, it just makes me mad cause the ideas they had for the fall of the south could've been so interesting and heartbreaking.
This is gonna be a long one so I'm going to put it under, in case your interested in my rant.
Tumblr media
Tbh its such utter bullshit when the writers said (paraphrasing) "don't ask for a cameo from your favorite characters because that means bad things will happen to them" then precedes in game to nuke the entire south. You're telling me that absolutely nothing bad happened to any companions or beloved NPCs during the double blight because we didn't see it. If your going to kill off the characters, at least give us something. What are their last stands? What are their last words? What are they defending? Did they have doubts or fears in their final moments? How does that affect their actions?
How does Amaranthine fall? What does the warden commander and awakening crew do when it does, if they're there. This I'm assuming would be happening pretty early on because it seems that from the inquisitor's letters the blight hits first in the east and south in Ferelden. I think it would've been heartbreaking but great to set the tone early on in the game, if you play as a the warden commander one last time, in a last stand for Amaranthine. Having to rally the remaining Awakening crew, knowing full well you are asking them to go to their deaths. Choosing only one of them, to lead the refugees to safety. The longer you stay alive, the more refugees escape the city, the more resources you have at the end of the game for the final fight.
How does Denerim fall? What does Anora and/or Alistair do to help the city prepare? How does the battle turn in the darkspawn's favor? Do the people in the alienage get access to the help or defensives that other areas of the city do (probably not, but who knows)? What is their breaking point of making their court flee to Redcliffe? Does Alistair put up a fight, wanting desperately to fight for Denerim as long as he can? Does that stubbornness lead to resources lost? Would Anora leave sooner realizing Denerim would be a lost cause, saving resources for later?
How does the inquisitor get the Avaar and Chasind to work with the inquisition to the point they are providing food for Skyhold when the resources start dwindling? Do they have to do rituals or rites to prove themselves in the eyes of these communities?
Will the person on the throne of Orzammar affect how fast the remaining Thaigs fall to the darkspawn? If Bhelen is on the throne, we know he has a lot of sympathy for the casteless. Is he able to make enough headway with his reforms in dwarven culture to get the casteless fighting alongside the warrior class, buying the thaigs time? Is Harrowmount be too stuck to tradition, that he doesn't see the necessity of recruiting from other castes?
How do Briala/Celene/Gaspard fair against the Venatori in Val Royeuax? When the city falls to the Venatori rebels, where do they go? How do they rally the remainder of their troops? Which noble houses turn against them? How does the leader of Orlais justify their hesitance to ally with Ferelden given the current state of affairs?
How does Divine Victoria play into this? Does she work to foster cooperation between Orlais and Ferelden? Does she take the chaos as a chance to increase the chantry's control? How do their methods differ? Does Leliana fall back on poisons and blackmail? How does Vivienne's knowledge of the game help her pull in some of the nobles sympathetic to the Venatori? Has Cassandra increased the strength of the templars in the past tenish years?
How does Redcliffe fall and the remaining forces end up in Skyhold? Skyhold, sure is a big fortress, but to house all of the remainder of Ferelden? No, there's no way. Are there tent cities along the pass on the way to skyhold? Is there chaos trying to push the refugees back when skyhold is at peak capacity? How does the inquisitor defend their supply lines? How will they defend those desperate outside their gate? Does disbanding the inquisition mean the inquisitor had a harder time protecting all these people?
What the hell is happening with red lyrium Meredith in kirkwall? Did we just forget that she's back? Is she a main reason the city falls? Not to mention, how do Hawke's companions play into this except for Sebastian and Aveline (as we've already heard about them)?
One that's been driving me crazy: WHO IS IN SKYHOLD? Who from the inquisitor's inner circle comes back? Who doesn't? If they don't come back, why?
Where is the south's last stand? You've been building up all this narrative tension of the forces of Orlais, Ferelden, and Orzammar being beat to shit and fragmented. Do they all realize that they need to come together at the last minute or do they remain fragmented to the end?
Honestly, this is just the tip of the iceberg of my questions. I haven't read all the codex (because tbh I just got so detached from the game's superficial lore) so maybe some of these get answered. I get that there would be a lot of moving parts to including this in gameplay, but codex entries? Really? I'm just writing vignettes of these small moments in the south. It's been a lot of fun tbh going through world of thedas books for information that I can pull from. If I can do it, why can't a triple A developer with a massive budget? I get it, EA is a bastard, but come on guys. I shouldn't have to do all the work myself because at that point what's the point of Bioware owning the IP. Why am I buying their product as a consumer? My imagination is free.
I'm not saying I hate this game, because honestly I don't. It does have redeeming qualities. Is it literally just the Antivan crow NPCs (when I ignore the sanitization of the organization), the companions, and the final battle in Minrathous? Yeah, but its enough for me to at least like some of this game. But its not dragon age to me. Its a fantasy rpg cosplaying as a dragon age game. Ngl I've read fanfiction that has deeper lore and a better understanding of the universe of Thedas then this game does.
Idk I just had to scream this into the universe.
47 notes · View notes
indie-ttrpg-of-the-week · 9 months ago
Text
Thirsty Sword Lesbians
Anyone here ever play Get in the Car Loser? anyways
Touchstones: Queer fanfic and media, Premade settings have many different touchstones
Genre: Swashbuckling action, can vary from group to group
What is this game?:  Thirsty Sword Lesbians is a game about being swashbuckling queers of all colors and sizes, it's got a very generic setting, as long as your setting has combat, queer romance, and evil to be defeated, TSL can run your setting
How's the gameplay?: TSL is a powered by the apocalypse game, primarily based on the classic Monsterhearts, with its Strings mechanics being outright named after the mechanic of the same name from it. It's a classic PBTA (which you can read more about here) system with the core difference being the game's mechanics, which encourage the players to do things that are not the healthiest, or to fall fall in love with the other PCs or NPCs. For example when a character falls in love, they may ask a question about that person according to your playbook, this is your trait of heart, and when trying to figure someone out mid-fight you may ask one extra question from your playbook, this is your trait of blade! and this mechanic exemplifies what everything the gameplay in TSL wishes to lead to: Heart (falling in love) and Blade (Combat)
What's the setting (If any) like?: TSL at first seems like it doesn't have a setting, and it kinda doesn't, while there are many, many, many very fun premade settings within the book, the average TSL setting only has to have 3 things: Combat, Romance, and 2 Toxic Powers, toxic powers being two entities within the universe (be it a faction, religion, power, etc) that may not Necessarily oppose the players, but are definitely a bad thing.
What's the tone?:  Tone is generally decided by the players, but there will always be two universal things: Queer Rebellion via community and people trying to put down this rebellion.
Session length: Very very variable, but usually speaking you can do a lot in the plotline in 3 hours, though at minimum I think it'd be an hour long each session
Number of Players: TSL can be run with very few players, 3-6 is preferred but there's rules for solo or even two player play
Malleability: TSL is designed to be malleable, not really having a  defined setting, its themes are designed around lesbian romance, but the game itself has MLM rep and explicitly states that trans stories can also be run within this.
Resources: TSL has free playbooks, organization sheets, a google sheet that's pretty good, and a pretty decent amount of homebrew, most of it is fanmade but its there
TSL's my favorite tabletop game. While not doing too much new, it polishes what was already established in prior games to a very very high quality extreme, it's a great time, even if you're not a lesbian.
remember to kiss girls, inject estradiol, and have homoerotic swordfights with people whose worldview and/or neuroses are injected within the fight itself!
128 notes · View notes
7omby · 11 months ago
Text
Heres the life is strange 2 hc:
Sean doodles on his papers during every class (especially math)
Sean has no game but he’s confident so it works like magic
Sean is a great cook. He tried to teach Daniel but they almost committed arson
When Sean draws, Daniel draws too
Sean is the type to put a pic of him feeling himself on his story then delete 5mn afterwards because it “looked ugly the more he looked at it”lmao
Sean is the type to sing a song but with the wrong lyrics
Sean the type to have a concert in the shower
Sean is the type to draw his crush , little doodles on his sketchbook
Daniel copy his brother all the time, the way he talks, move, little habits,…
Daniel is definitely the kind of kids that wants to pee at the least appropriate moment . The boys will be on a road trip around the desert and Daniel will be like “oh man… I wanna pee”
Daniel definitely steals socks or tshirt from Sean just to annoy him
Daniel is the type to fell and hurt himself but still continue to plays like nothing happened
Daniel is a “OMG look at the cute dog there!” / “can I pet that puppy? Cmon Sean !” Idiot
Daniel Hates math and is canonically bad at it lmao
Daniel plays Roblox or Fortnite
Daniel uses Sean expression and Esteban laughs because he’s the only one to notice it
Esteban is the type to prank his own kids, like scaring them when they go pee in the middle of the night (that video is literally him)
Esteban loved to surprise the boys with his special pasta or movie nights when they’re feeling down
Esteban definitely prank Daniel with Sean or Prank Sean with Daniel
Esteban loves to go hiking with the boys and tell them stories about his childhood
Esteban wears the same socks two days in a row
Esteban copies Daniel/Sean whining sometimes
Daniel made him learn TikTok/Fortnite dance
Lyla babysit Daniel a lot meaning Daniel knows dumb memes
Lyla sends the cringiest memes to Sean or sometimes it’ll be npc TikTok’s live and she’ll be like “we should do that !! We’ll make a lot of moneyyy”
Lyla is like a little mouse , she knows everything about everyone. And always give updates to Sean (he didn’t care at first but he’s all in now lmao)
142 notes · View notes
maximumzombiecreator · 5 months ago
Note
Seeing your post about improv theatre vs. D&D culture and the amount of skill in "humility, vulnerability, and ability to share the spotlight" that improv theatre requires. And realizing that every single good ttrpg I've played over the years had a table full of people that had that skill. I have a post about it half-written, but I'm still boggling over the idea that there are so many people coming from the D&D side that have so much contempt for the other players. (And the GM is a player, from that perspective, IMO.)
It can be contempt, and certainly sometimes it is. I think most of the time it's fear. Despite what tumblr may have told you, cringe culture is not dead, and the fear of being cringe has a deep hold on a lot of players. It has a deep hold on the culture in general, just look at the profusion of bathos in mainstream movies. For whatever reason, we treat sarcasm, detachment, and cynicism as neutral, and so they create a great suit of armour against being cringe.
Improv is exposure therapy for being cringe. There's just no way to get into improv theatre without being deeply embarrassing so many times that you learn to deal with it. But TTRPGs have a lot of opportunities to hide from embarrassment. To some extent, that's why some groups are playing TTRPGs at all. The rules provide protection. They're not playing pretend, they're playing a game which is normal and socially acceptable.
So you end up with players who are constantly protecting themselves. They make a character whose personality is a one note joke or pun. They refuse to learn NPC names and give them snarky nicknames. They constantly undercut the tone of the scene with quips and jokes. They mistreat NPCs to show that they don't actually imagine them as people. Anything to signal to the table that they're not taking this seriously, that would be cringe.
This is mostly stuff I try to talk to my players about in session zero. One thing I always say when I'm GMing is that I am committed to being the most cringe person at the table. I will not be outcringed. And I do this because I am a profoundly ridiculous person, but also because it carves out space for the players to be cringe too. And once people are comfortable enough at the table, secure enough that they won't be judged, often they can learn how great it can be to roleplay with that humility and vulnerability. Other times they'll quit the table and talk to their friends about how cringe I am for my full commitment to the inner life of a sapient hedge.
Either is fine with me.
74 notes · View notes
danieyells · 8 months ago
Note
If you could, could you post Alan’s lines? I like him but he’s so stone cold at low affinity it’s hard to sus out his personality
Tumblr media
SORRY THIS TOOK ME SO LONG ANON AND @otomelover23 so many things got in the way. . .mostly myself lol. . . .
Honestly that stone coldness is a big part of his personality. He's not great at expressing himself and he's very to the point. But as his affinity goes up, he's more. . .concerned for you. And he wants you around more, trusting himself to have you around more.
I posted all of them again this time! A lot of his have similar energy because of his stiffness, so I feel like being able to see them all helps to idk see the gradual change i think.
Hello: (the first time the game is opened after that character is set as home screen NPC. Only happens once per day, unless the character is switched out and back.)
"Get your things. We're going."
You've Got Mail: (whenever there's something in the inbox, usually Arena rewards)
"Some letters here for you."
Default: (requires no affinity, has no time constraints)
"...What do you want?"
"Don't get involved with me."
"I'm going out. You guys get back to work."
"Get back. It's dangerous."
"Slack off once, and you'll find out how hard it is to get back in the game."
Affinity 1: (between 5am and 11am)
"Oh, you're awake."
Affinity 2: (between 11am and 4pm)
"I don't eat in the cafeteria. Portions aren't big enough. That's the only reason."
don't feel awkward in there or like people find you too intimidating to be near or anything? aren't worried about seeing Dante? if you say so.
Affinity 3: (between 4pm and 8pm)
"My wallet? Yeah, it's pretty beat up. Can't bring myself to chuck it though. Got some good memories with it."
reminds me of my brother, who kept our dad's old wallet. It's basically in tatters, held together by rubber bands, but sometimes what you have is what you have. . . .
Affinity 4: (between 8pm and 5am)
"I'm going to the Pit. You should go back to your house, {PC}."
he doesn't want you to see him punch a man into oblivion.
Affinity 5: (between 8pm and 5am)
"That sounds like a bike engine, but it's not one I know. ...Be right back."
INTRUDER ALERT INTRUDER ALERT INTRUDER ALERT much like Tohma he's probably pretty security conscious. Maybe he's more security conscious because Tohma isn't around. Or maybe he's not used to how Bonnie sounds yet.
Affinity 6: (between 4pm and 8pm)
"Was that class really revision...? I didn't think I missed that many..."
my boy is not book smart, he is fist smart and maybe street smart. please study with him. he needs flash cards. pretty sure the only reason he's passed any grade is because he goes on plenty of missions.
Affinity 7: (between 11am and 4pm)
"Lunch? Huh. I forgot to eat. Guess I'll just grill some meat and have it with rice and miso soup. That's my go-to."
y'know what i'm glad someone here eats proper meals. even if you forget at least you're eating eventually!!!
Affinity 8: (between 4pm and 8pm)
"One of the Vagastrom guys asked me to add him on WickChat... Do you know how to do that?"
Affinity 9: (between 8pm and 5am)
"I don't want to get anyone mixed up in my life."
He looks sad when he says this. . .he's really worried about how being close to him will affect others huh.
Affinity 10: (between 10pm and midnight)
"Better sleep. Got an early day tomorrow."
Affinity 11: (between 5am and 11am)
"497... 498... 499... 500... Phew..."
don't mind pc they're just gonna watch you do 500 sit-ups/push-ups/pull-ups/whatever. . .no no they don't mind the sweat at all please continue--
Affinity 12: (between 11am and 4pm)
"Bandana seems to disappear right around this time every day lately... What's he doing?"
Pretty sure Sho would be busy with the food truck around thhis time of day. . .does Alan not know Sho runs a business lmao. . .I mean I guess Alan doesn't go into the more populous parts of Darkwick much.
Affinity 13: (between 4pm and 8pm)
"The first-years've each got their own strengths. Both can do stuff I can't."
Affinity 14: (between 5am and 11am)
"Bandana's got potential. He's quick, and he's strong. Rest comes down to motivation."
I think Sho's motivated, just motivated to do his own thing. Although I'm sure he'll develop more interest in the world and actions of the Institute and anomalies eventually. . .maybe. Or maybe Hyde's interest will keep him away lol.
Affinity 15: (between 5am and 11am)
"I'm heading out. Mission. Make sure you go to class. ...I'll let you know when I'm back."
alright mom i'll go to class gosh. does this feel like a headpat or forehead kiss line to anyone else? he just doesn't want you to worry about him. He knows he's doing something dangerous. But he promises he'll come home. He won't be reckless because you're waiting. Maybe I'm reading too much into it lol.
Affinity 16: (between 11am and 4pm)
"Where am I...? Guess I should tell them I'm gonna be late. WickChat was this picture, wasn't it...?"
poor boy is so lost lmao please help him get where he needs to go. . .how does this man go on hikes in the mountains and shit. . . .
Affinity 17: (between 10pm and midnight)
"You're still awake? Don't stay up too late."
Affinity 18: (between 8pm and 5am)
"Oh, didn't see you there. I'm heading out for a run, but... Could you wait here for me?"
He wants to spend time with you, so please be waiting when he comes back. . . .
Affinity 19: (between 10pm and midnight)
"I pat people on the head a lot? Didn't notice. I'm doing it again? ...Sorry."
IT'S HARD NOT TO WHEN PEOPLE ARE SO MUCH SHORTER THAN YOU also that wasn't a complaint please give them lots of pats :'3
Affinity 20: (between 5am and 11am)
"I'm taking some of the Vagastrom guys to the mountains today. ...You want to come too?"
CAMPING TRIP WITH DA BOIS!!!!!
Affinity 21: (between 11am and 4pm)
"This one's all fixed up. I'm gonna take a shower. Wait there."
there like in the shower or--(he uses そこ which refers to someplace near the listener, so he just means 'where you're sitting' but still.)
Affinity 22: (between 4pm and 8pm)
"{PC}. Got time after this? A friend of mine gave me some fresh boar meat."
He wants to cook for you! He cooks in a very wilderness style, but still! He wants to share his bounty! He's showing you he can be a good provider. No, he didn't hunt it himself but good community connections are also important!
Affinity 23: (between 8pm and 5am)
"You're you, not someone else. You're doing a good job. Hold your head high."
he doesn't want you to fall into a cycle of self-loathing or of trying to be anyone but yourself. Maybe what others do feels more impressive to you, but you aren't them and you can't compare yourself to them. Even if you're 'weak' in one way or another, you have your own worth in other ways. So be proud of yourself, instead of trying to get the pride of somebody else. I think he really cares about your mental wellbeing and he doesn't want you to lose yourself. Because he's lost himself--and he doesn't want that for you. Don't wallow in self-pity, don't agonize over the past. Be proud of how far you've come and walk your own path.
Affinity 24: (between 10pm and midnight)
"Can't sleep? ...I'll take you for a drive. Quick run should help you reset."
Imagine falling asleep in his car and he has to figure out. . .does he wake you up, does he carry you somewhere. . .he could bring you back to your place but he doesn't know how to get there so. . .you wake up in his room, in his bed. . .does he have the understanding that "you probably shouldn't sleep in the same bed as somebody without them okaying it first" and he sets up his tent and sleeps in it or uses his sleeping bag or sleeps somewhere else in the dorm or maybe in his car. . .frankly even if he doesn't he'd be afraid of hurting you in his sleep. There's no way he'd sleep in the same bed as you. Maybe lie awake in there with you or something. But he'd be too scared of what harm he could cause to fall asleep.
Affinity 25(max): (no time constraints)
"I'm lucky I've got you, {PC}. As long as you're with me, I feel like I won't lose sight of who I am."
HE SMILES WHEN HE SAYS THIS. 99% of his lines have his usual expression, but this one he really smiles and that's how you know how much he appreciates you. I feel like he kind of gave up on himself--he's a big, dangerous brute, he's not someone worth getting close to, it's dangerous to even want to. . .but you make him feel like maybe he has a chance again. You make him look in the mirror and see someone he hasn't seen in a long time, and he realizes that person is himself and he would have never seen the version of him who isn't dirtied with blood again without you.
Spring: (March-May) (between 5am and 11am)
"Don't get lax just 'cause it's warm out. Stay focused."
(between 11am and 4pm)
"... Good camping weather."
(between 4pm and 8pm)
"Oh, it's you. Must've dozed off. Better get back to work."
BABY IF YOU NEED A NAP JUST TAKE A NAP. . . .
(between 8pm and 5am)
"The cherry blossom illuminations? ...That kind of thing's not for me."
Summer: (June-August) (between 5am and 11am)
"It's getting hot out. Make sure you stay hydrated."
(between 11am and 4pm)
"Looks like we've got another mission order. There's more anomalies out there in summer."
(between 4pm and 8pm)
"The Pit's getting noisy. Those guys better not be pulling stupid shit again..."
LET LEO PLAY MUSIC IN THE PIT HE MISSES GOING TO THE CLUB.
(between 8pm and 5am)
"Sorry, didn't mean to scare you again... I was just going for a jog. Didn't think you'd be round this corner."
Alan turning a corner and slamming straight into you and being shocked aw--
Autumn: (September-November) (between 5am and 11am)
"Good season for a workout. Want to join me?"
(between 11am and 4pm)
"...Maybe I'll go check out the fall leaves."
(between 4pm and 8pm)
"The days are getting shorter. You should get home before it gets dark."
(between 8pm and 5am)
"...Long nights make me think about stuff I'd rather forget."
he killed dante in the autumn or winter. noted.
Winter: (December-February) (between 5am and 11am)
"Cold out in the mornings lately. Guess I'll warm up with a coffee."
(between 11am and 4pm)
"The first-years ditched... What do they mean, "too cold"?"
(between 4pm and 8pm)
"As long as you got some muscle, you can handle the cold."
i handle the cold well because i'm fat, myself. my brother, who's plenty muscular, gets cold much easier than i do U:
(between 8pm and 5am)
"It's freezing... Guess I'll break out the kerosene heater. Gotta make sure you ventilate if you use it indoors, but it works real fast. Can't do without it in winter."
His birthday: (April 25th)
"Whose birthday? ...Mine? Oh... Forgot all about it. ...Thanks."
Your birthday:
"Today's your birthday, yeah? ... Get your stuff. I'll take you for a drive."
New Years: (January 1st)
"You helped us out a lot last year. Hope you'll stick around."
Valentine's Day: (February 14th)
"This chocolate's for me? Do everything proper, don't you? Thanks. I appreciate it."
HE SMILED AGAIN. I wonder if he's ever been given valentine's chocolate before. Even if he thinks it's just out of obligation, I think he must be really happy. . . .
White Day: (March 14th)
"White Day's when you repay people for what they got you on Valentine's Day, right? Sorry if these aren't your thing... Didn't really know what you like..."
. . .my first thought was that i read that sometimes lingerie is given as a white day return present. . .and i just imagined that Alan asked what he was supposed to do if he liked the person he got a valentine's day gift from on valentine's and Leo saw an opportunity for chaos and said to get them some sexy white underwear and Alan just. . .believed him. And it's a very embarrassing moment for everyone involved. pc absolutely wears them when alan asks them out for things tho. waiting for the day alan finds out they're wearing it.
April Fool's Day: (April 1st)
"I'm actually a dog. Woof. ...Sorry, that was a lie. Forget I said anything."
he's a little confused but he's got the spirit.
Tumblr media
Halloween: (October 31st)
"Saw an anomaly I'd never seen before just now. Ran away when I tried to stop it. That's when I realized it was a human."
i would not be surprised if his upbringing was sheltered and he just did not know about halloween to begin with haha
Christmas: (December 25th)
"...You should spend Christmas with family."
Well everyone's stuck at Darkwick so that's not likely to happen. Also don't tell that to Sho. . .but we can be family now! And spend Christmas together!
Idle: (about 20 seconds without interacting with the game) (below 13 affinity)
"...You okay?"
(13 affinity and above)
"...You seem busy. Let me know if you need anything."
Absent: (logging in for the first time in 2 or more days?)
"...You came back. You look all right. We're gonna need you for the next mission."
SO YOU SEE HE'S A LOT KINDER AND SWEETER WHEN HIS AFFINITY GETS UP THERE. . .BUT HE'S STILL COLD. BECAUSE HE'S AFRAID. . .but you make him feel more comfortable. You help him feel less like a destructive monster and more like a person. Where he pushed you away before, he keeps you closer now. Still a little at arm's distance but much closer than before. I HOPE THIS HELPED YOU SEE MORE OF HIS PERSONALITY, ANON o/
166 notes · View notes
utilitycaster · 5 months ago
Note
You mentioned it briefly a few months ago (but it lives rent free in my head sorry!) that the most popular ship from this campaign has almost only AU fanfics and it's really telling me something about the characters from c3, that there is just really nothing to explore about them.
So here's the thing. I do not think the characters aren't worth exploring! There's been good character work (a lot of which gets ignored, actually, because it's not what many of the people who insist that C3 is their favorite as they slowly turn into a corncob want*; see basically anyone on Twitter about Orym), it's just not central to the plot.
I stand by what I originally said and which was validated at a recent Q&A panel: the cast wasn't told that this was going to be the Moon Plot Campaign (they were just told pulpier and deadlier) and Laura wasn't told that Imogen would be as central a character as she was. So I think we have characters who could have, for the most part, had a character-driven campaign around them, but it became clear relatively early on that this was the Moon Plot campaign and that wouldn't be the focus; and because to get all of his ducks in a row for the Moon Plot Matt had to take a heavier hand with the rails and as a result the party didn't have a ton of bonding time early on because they were always taking NPC missions/being ferried around in an airship with no need for watch conversations, and it's hard to go back and fill in those interactions later, which is why they've sort of fallen out of the habit.
With respect to the ship...the thing is, I genuinely believe it could have been good. The reason I'm not a fan of imo/dna isn't because I think the characters aren't good (well, my feelings on Laudna are documented but I do think Imogen is a great character). It's because, ironically enough, every barrier between them did get removed all too quickly in the service of Cottage Endgame and as a result I think many of the people who wanted that are like "wait...that's it?" Like, the gnarlrock fight fizzled out only for the same conflict to come up briefly with Ishta (swordgate) 70 episodes later and be resolved a day later in-game. When they reunited I was like you know what would have made this good? If Laudna had remained angry in episode 65 and turned Imogen down which Laura 100% expected to happen, because they hadn't talked about this and they were awkwardly trying to deal with unresolved feelings for 30+ episodes and perhaps Laudna actually leaned into Delilah wholeheartedly during that time and realized she had feelings for Imogen after all, while Imogen was simultaneously struggling with that rejection and realizing Laudna was going into a dark place but didn't feel like she could get involved, and they both leaned more (platonically) on other characters and Swordgate was the point where Laudna said "oh no, I'm becoming too much of a problem and I do want Imogen to like me" and the soul anchor felt like a culmination of a deeply felt struggle instead of a quick fix for something that had only inconvenienced her a few times and led to a 20 hour long minor spat at best? If we actually got a fucking slowburn? It would have been great! Turns out if you always go for the instant gratification, it makes for a story without any tension! And now we're watching people who were always clamoring for skipping to the good part realizing that in doing so we skipped all the buildup that makes it the good part. There could have been something to explore. It was not explored.
*I think that there are people who for whatever reason do legitimately prefer Campaign 3 for whatever reasons and are in earnest and this isn't about them. While I don't share their tastes I support them and their feelings; we all have our preferences. This is about the people who are already visibly setting up the groundwork for a dramatic rage quit that will make copious, wildly incorrect use of the term "neoliberal" if the campaign ends with the gods still in place while still insisting this is definitely the best campaign and making absolutely brainless statements about prior campaigns not being as political even though this is the least politically inclined or aware group by a country mile. I think the lesson from the above and from here is that you really cannot have your cake and eat it too.
59 notes · View notes