fun fact I knew about the star wars hotel in 2016 or 15 when I was fourteen because on an airplane ride back to florida, I happened to sit next to a hard rock hotel developer. he told me all about it and if fourteen year old me was smart I'd have sold that information. at the time tho I was like cool but I don't really like star wars and idk how many people lile star wars *that* much and at the time he laughed BUT GUESS WHO WAS RIGHT BITCH
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There are no more poignant ‘sailing past the tip of an iceberg you didn’t know existed’ moments for me than those longass posts about people playing D&D without knowing the rules and with no intention of learning.
It’s just such a baffling concept to me.
And maybe that’s because I play in a group where everyone has either GMed or is interested in GMing, but it’s so confusing to me that anyone wouldn’t want to learn the rules over time.
When I started playing, I didn’t read the entire rule book, and my DM didn’t expect me to. I played a Monk, and I learned how my character worked. I picked up other rules as we went along, I asked questions, and I tried to remember what I learned. I watched actual play, which gave me further understanding of rhythm, strategy, and different gameplay styles.
Now I’ve GMed a lot, I know the rules fairly well, but if I want to do something in game and I don’t remember how it works, I look it up (Jumping rules my beloathed.)
I do wonder if part of the issue is the bad press that low level play has gotten. Because if you dive right into a level five or higher character for your first session, then yeah, you probably won’t learn the rules.
Low level play is high stakes and causes you to think creatively, because you don’t have the spell slots to solve every problem with a spell. You don’t have the saving abilities and HP to stand toe to toe with every enemy. You don’t succeed every check. You end up using healers kits and terrain and grappling and climbing and working through multiple solutions and you learn the rules that way.
I’ve talked to multiple people who say they started their campaigns as a 10+ level character. I’ve been playing DnD for over ten years now, and the highest level I’ve played is eleven. That character started as level two, and I’ve grown into their abilities as I’ve played.
And yes, playing a one shot as a tenth level multi-class can be fun.
But playing a character who struggled to survive level one, who fought and bled and nearly died and now they’re tenth level and punching dragons?
There’s nothing better.
And playing that way will teach you the game in a way that starting at high level simply cannot. And knowing the rules will allow you to play collaboratively in a way that not knowing them never will.
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so it's like this.
you're young and you're scared and you're trapped in the feywild (happens to the best of us) with the love of your life. You're a half-elf and she's a fullblooded elf but you don't think about it very much because you're barely surviving day to day. And you get offered a deal to get yourself home again, and you take it. And the price of your freedom is that you leave her still trapped there, alone.
And then five years pass. And you age a century in that time, and you grow, and you change, and you find her again, and you're still in love, and you meet people, and you lose people, and you love them too, and you learn, and you start wanting a future again, and caring again, taking care of yourself, taking care of other people--
and after all of that, at the end of things, you find out the man responsible for all of the misery in your short, sad life has cast a spell which gives him complete control and ownership of you- mind, body, and soul (again. this happens to the best of us). And you are given the choice to stay under his thrall, and live a thousand years-- or to age and die, like humans do, and to be free of him.
And the love of your life is there, and you're married now, and she's still a full blooded elf, and you're still a half-elf, and you think about what that means a lot more than you used to.
And still, after everything you've learned-- you choose your freedom. You choose leaving her behind.
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