#oh death who art thou
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snootlestheangel · 3 months ago
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Today's mood ft. Gaz in my upcoming WIP "Oh Death, Who Art Thou?"
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snaileer · 8 months ago
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Time Unsolved
Dp Unsolved
“Today on Buzzfeed unsolved we cover the Timely Disappearance of Charles T. Williamsworth.”
Danny slurped loudly on his drink as the intro played. Was he maybe crazy for watching a Buzzfeed Unsolved True Crime alone, at night? Maybe.
But Danny had been attacked by ghosts. What was a human gonna do that Skulker couldn’t?
“What a name!” Shane cut in immediately, the video showing him seated at their table holding a cup of coffee. Ryan laughed.
“‘Ello, yes, my name is Sir Charles T. Williamsworth, how art thou? Ah yes, jolly good!” Shane mimicked with a horrifically bad posh British accent.
Ryan laughed harder, “We’ve been to London, they don’t sound like that!” He said between laughs.
“Uh, he does! There’s no way a man with a name like that is not ‘mm yes I will take a spot of tea with my biscuit thank you.’ I’m calling it, he definitely talked like that!”
Danny smiled at the antics as Ryan wheezed, “Well it’s too bad we’ll never know for sure then isn’t it, what with his disappearance, y’know what we’re actually here to talk about.”
“That’s okay. I’ll know. I know my buddy Charles.”
“Alright then.”
Ryan flicked his file open as Shane took a sip from his coffee.
The screen lit up with an image of a man on a black backdrop.
“The Williamsworths were a French-German family who moved to Biel, Switzerland in early 1914, just months before the largest war in European history kicked off.
They were one of the lucky few families to have left France before the war broke out…”
“Oh a family moving, that’s suspicious now?”Shane cut in, yellow words typing themself across the screen.
“Well, it was right before World War 1, I mean the timing is kind of suspicious.” Ryan replied in blue.
-People move, Ryan.-
-Okay, okay, it’s just the facts of the case,.-
Danny rolled his eyes, ready for the story to continue.
The images came back.
“This move would evidently prove to be quite fortunate for the family for obvious reasons. However, it also led Charles to find his true passion: … Watchmaking.”
There was a pause as a map of Switzerland came on screen. “Biel, the town that Charles would live in for the majority of his recorded younger life, was known for watchmaking, being one of several in the heart of an area named ‘Watch Valley.’ “
-You ever own a Swiss watch?-
-Nope-
-Heard they’re good. Reeeal good.-
-Yep.-
-…-
“Charles would reportedly develop a passion for clocks, watches, and timepieces in general, only getting more entrenched in his obsession over time.”
The image of the man now shifted to be overlaid on a map.
“By the time the First World War was over, Charles had gained an ostentatious apprenticeship under one of the premiere watchmakers of the time, Max Stührling. This lasted until Stührling’s death in 1938, after which Charles vanished from any records for two years.”
-Well y’know, his mentor had just died. -Maybe he wanted to grieve. Y’know curl up in his room and not see anybody for a bit.-
Ryan laughed, -2 years, he was crying in his room for 2 years and nobody found him?-
-Well, it’s not like records were great back then, I mean what are you gonna write on the census… just.. like..-
-Loud weeping heard from inside. One resident. Unnamed.-
-Yeah!-
“The next time Charles T. Williamsworth appears on record, it is in the back of a photo from France in 1940. Showing Williamsworth standing in front of a watch shop wearing dark clothes, a distinct pocket watch, and looking into the camera.”
The black and white image appears on screen, zooming in on the background figure. Danny tilts his head at it, something about it niggling at him.
“The shop and its owner would go on to be infamous within the French town for the duration of the Second World War. Charles was unwillingly drafted in the summer of 1941, serving on the front lines for no more than 3 months before sustaining a wound to his face, leaving him with damaged eyesight, facial scarring, and a medical discharge.
He returned to his shop soon after.”
Danny frowned at the mention of what the man had probably gone through.
“Later evidence statements regarding Charles stated that he was: ‘an odd man. He never mentioned the war, leaving it behind once he was not forced to be a part of it. He seemed to be separate from it all, he only cared for his watches.’
This sense of separation would extend to his shop, as when the town was bombed in 1944 leading up to D-day, his shop was left miraculously unharmed. It was reportedly open the very next day.”
-I can appreciate the dedication- Shane says in yellow.
-Yeah, I mean, the morning after is a bit soon, but he did really love watches. If he didn’t have to, I guess he wasn’t gonna close his shop.-
-His advertising: ‘Sure you were almost killed in a fiery explosion, but look! I’ve got new watches!’ Jazz hands.-
Ryan laughs.
“Over the next 50 years, Charles T. Williamsworth would disappear from records repeatedly, sometimes for months, only present on seven censuses between 1952 and 1979. Despite this, the clock shop was never sold, remaining in wait for its master’s return.”
Multiple pictures of pocket watches came onscreen. “It became known in the surrounding area for especially good pocket watches and grandfather clocks. Each personally made using Swiss essemblage practices, often engraved.
While it was a place of prestige, some described the shop as having ‘an unbearably loud sound of ticking, as if a thousand clocks were set to the same second.’
Apparently, Charles ‘seemed to enjoy the sound, often standing in the front room when no one was present. He was able to pick out one clock if it was off time.’ Witnesses stated.”
It cut to showing Shane and Ryan at their table.
“God, I can’t imagine. That’d drive me crazy.” Shane said, shaking his head.
“Yeah, I don’t know, a thousand clocks at the same time? Just..” Ryan looked back and forth frantically, as if there were sounds from every direction, “I’d go nuts pretty fast, I can’t even handle one sometimes.”
“I’d just go off and punch one of the clocks, just- RAAAH and -oh my god is that where that comes from?! I’m gonna punch your clock? Or like you clock somebody!?! Oh my god I never realized that!”
Danny’s jaw drops at the realization as Ryan laughs. Shane looks to be losing his mind as well.
“However, Charles’ most notable disappearance was his last.”
Dramatic music played as Danny zoned back in.
“Due to his frequency of vanishing for extended periods of time, it is unknown when exactly Charles disappeared. The last definite sighting of Charles T. Williamsworth was late at night on April 23rd, 1999, when neighborhood patrolman, Elliot Dubois, noticed him locking the door to his shop with its lights still on. Elliot, concerned for the safety of the elderly man, questioned him but eventually allowed Charles to leave, noting that he turned down a road that only led into the woods outside of town.
Two weeks later, 12 year old James Chappellè, a mailboy in the area, noted during his morning run on May 7 that mail had begun to pile up in front of the shop’s door.
Something that had never happened before.”
The word ‘before’ faded into red.
“It reached such a point that the mail system declared they would no longer deliver, as they couldn’t guarantee it wouldn’t be stolen.
At this point, the police got involved and the case was assigned to Detective Jacob Laurent.
It turned out to be a more difficult case than first expected, as when they looked into Charles’ past, they were unable to turn up any such notable documents as a birth certificate nor any document containing a birthdate.
But when police entered the shop on May 10th, they found it largely empty, with only the shelves, register, and equipment left remaining between the front and back room. There were no clocks of any kind.
It should be noted that there was still money in the register, and a light on in the back though the other bulbs for the front seemed to have been burnt out.
Upon entering the living space above the shop, it was found to be covered in dust, and all of Charles’ clothes and belongings still present.
Rather, there was evidence that Charles largely slept in his shop, with a cot beside his workbench.
A workbench that, upon police entry, only held one gold pocketwatch, personally engraved with the initials ‘C. W.’ As it was known for Charles to always carry the pocketwatch, he was officially declared missing and possibly presumed dead.
The watch’s presence also led detective Laurent to suspect foul play.
Despite the declaration of foul play, the police did not extensively search the town woods, citing the size and density of the forest.”
The video cut to Shane staring at Ryan, face deadpan. Ryan was clearly trying to hold back laughs.
“So… let me get this straight… an old man who’s… how old at this point exactly?”
Ryan laughs, “Nobody knows, there’s no known birthday-“
“That’s weird too, but okay, let’s say he’s like what, at least 95? I mean… there’s a certain age that like if you disappear… ..eh.” Shane shrugged.
Ryan looked at him incredulously, “Eh??”
“Yeah,” Shane shrugged again, “Eh.”
“What???”
“I mean… y’know… old people wander into the woods sometimes, maybe he just went for a walk and got lost. At that age… death has gotta be around every corner, I mean come on!”
Ryan wheezed into his elbow.
Danny laughed quietly.
Once Ryan calmed down, he organized the file, clipping it down on the table, “So! With the story finished, let’s get into the theories,”
Shane rolled his eyes, “Oh god this is gonna be one of yours isn’t it? What ghosts are abducting people now?”
Danny smiled, briefly considering how much effort it would take to go haunt Shane all the way in LA.
“The first theory is that Charles T. Williamsworth was involved with the mafia at the time and was a long standing or high ranking member that had crossed the wrong people.
Some reasons for this theory is the lack of early documents, suggesting a fake identity or forgery.
This case is especially supported by the long absences, where his shop remained closed and yet still remained in his possession.
In fact, the deed for the shop was not listed under Charles’ name, instead Iisted as owned under a private organization.
This theory explains his disappearance and possible subsequent death as an act of revenge from an enemy made from illicit activities. Leaving no body behind, there would be no evidence to prosecute the acting party.
Within this, there are also some who believe that if Charles was engaged in the mafia and lived under a false identity, that his disappearance was him returning to his actual identity, possibly due to being caught.
Prison records indicate 6 Swiss-German inmates arrested at the approximate time of his disappearance, roughly matching the age and appearance of Charles. Notably, none of them had a distinct facial scar and no identification was ever confirmed.”
The screen switched.
Shane smiled at Ryan, “Oh Ho Ho, my boy Charles is getting into some funky stuff, huh? Workin’ for the Mob, breaking knees, chopping fingers?”
Ryan laughed, “Yeah maybe, it definitely lends credit to him being a part of something. Maybe he was out in the woods breaking knees y’know. Or burying something.”
“Someone,…”Shane said ominously, then burst out laughing, “What if he buried himself! Just-“Shane mimed digging, clapping his hands like he was wiping off dust, “Alright, thats a good illegal grave right there, just a good hole for a dead- woaaah!” He pretended to fall, “Boom, stuck in his own grave.”
“Really, this old man dug a 6 foot deep grave? On his own?”
“Hey you don’t know his strength, maybe he lifts.”
“Alright.” Ryan shook his head, still grinning.
Danny smiled, considering it, it did kind of make sense.
“The second theory is that Charles T. Williamsworth did indeed just walk into the woods and never come out. If this is the case, what happened in the woods is widely speculated on. Some saying that animals may have attacked him, or that he simply fell or was injured and could not get up due to his age.
This theory loses support due to the fact that no body was ever found. Though some say that if the woods were too big for the police to search, there may be a den or that his body was covered naturally.”
“Or in a grave.”
“You really think he was mafia?”
“I mean, who could tell?” Shane shrugged.
“The third theory, much like the first, is that Charles was a federal agent for one of the Allied Powers.
This theory is also supported by the significant periods of absence and lack of documents to indicate a forged identity, meant to fool the German government and allow him to work behind the lines. However, unlike the first, there is also evidence of a man with the same distinct scar on his eye, showing up in the background of photos at the British Intelligence Office, the Eiffel Tower during Germany’s occupancy, and behind closed Swiss borders.
None of which would be possible without the unique skills and permissions of a government agent.”
Silence reigned as Shane and Ryan stared each other down, Shane clearly ramping up for something.
“The name’s Williamsworth. Charles Williamsworth.” He said dramatically.
Ryan burst out laughing. “You support this one more then?”
“Yeah, I’ve changed my mind, he’s not in the mafia. His suspicious activities were in the name of secrecy, national secrets, confidential war trades. Espionage…”
“Well I guess, nobody’s gonna suspect the 95 year old man to be up to anything. I mean, if I saw an old man somewhere I’d just be like, huh I wonder who lost their grandpa, not ‘I bet he’s secretly working to take down Hitler.’ Y’know.”
“Charles gets caught: just ‘Whaa-at me~e? I’m just a gentle~e o~ ol~ld ma~an, I can’t harm nobody~y.” Shane mimed leaning over a cane.
“He gets caught and just pretends he has dementia, ‘Who am I? Who are you? Why am I here? Where’s my breakfast?”
Shane cackled as Ryan laughed.
Danny considered it more, this one seemed the most likely, though… he’d definitely be the oldest agent.
“Another theory is that the shop was robbed and Charles returned while or before it was happening, catching the criminals off guard and leading them to react rashly, injuring or killing Charles. They then would have hidden his body and cleaned out the shop to hide any other evidence.
This theory however is disproven by the lack of money taken from the register.
Despite this, it is the official claimed circumstance by the police at the time.”
“Fucking police, always with the boring one.” Shane said ruefully.
“Our last theory, and my personal favorite,-“
Shane groaned. Danny smiled, this was gonna be good.
“-is that Charles T Williamsworth was a time traveler. And that all of his disappearances were when he was traveling through time.
This theory supports his families early move to Switzerland under odd timing, his appearance in so many photos and even his obsession with clocks. As well as why he seemed unbothered by the tumultuous times.”
“I can… accept it.” Shane said, hesitant.
Ryan laughed, “I’ll take it.”
“Despite all of these theories, there is still significant information missing from the case.
And so, like clockwork this case shall remain:
Unsolved.”
Danny’s mouth dropped as the screen went dark.
No way.
No freaking way.
He lurched upwards, eyes wide.
Obsessed with clocks, scar on his eye, fricking weird and talks in riddles.
Oh mygod!
Danny threw himself out of bed, “I’ve connected the dots!” He rushed to untangle himself from his sheets, transforming immediately, “I’ve connected them!”
He dove for the ghost portal.
Holy frick!
Charles T. Williamsworth was Clockwork!
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dumbsoftheart · 11 months ago
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threads of fate
pairing: peacekeeper!coriolanus snow x preachers daughter!reader
tags: 18+, mdni. dub-con, heavy and dark religious themes, dark themes, fingering, kissing, swearing, sliiight voyerism, corruption and innocence kink,
summary: after a chase in the woods, coriolanus becomes devoted to making you his one and only follower.
notes: i don't know what came over me.. enjoy!
word count: 7.2k
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౨ׅৎ
the blood of the lamb, washed over the sins of those strayed away from god, atones those begging to be spared from destruction. the saccharine ichor was the ultimate gateway towards deliverance- and thus sought out by sinners and saints alike to be granted eternal redemption for the transgressions that permeated the sweats and tears of the individuals whose secrets would have them damned to the dreadful inferno beneath their feet. the sweet lamb; symbol of innocence and purity, and the wolf who hunted it, the face of deception and treachery, stood now in the heart of the woodlands, the sweet kill hidden shamefully in the asylum of the crowded aspen as it’s predator tauntingly whistled in pursuit of it’s coveted prize. 
tears fell in a waterfall down into the vessels of your collarbones, trailing down and staining the frail white fabric of your dress, unveiling the soft tanned skin of your chest in its wake. with one hand clasped tightly against your mouth, you tried to conceal your wails of fear and the threatening thumping of your heart so as not to draw attention to the towering figure looming dangerously close to you, chuckling lowly as he carefully made his way through the maze of trees and forestry. your other hand was clutched desperately on the golden cross that hung around your neck, thumb haphazardly caressing the delicate engravings and etchings of the cool metal. 
hail mary, full of grace, the lord is with thee. blessed art thou among women, and blessed is the fruit of thy womb, jesus. holy mary, mother of god, pray for us sinners now, and at the hour of death.
shame washed over you as you thought of your mother and father- your dear father, and what they would make of your inevitable disappearance. you were taught the way of the lord since you emerged from your mothers womb; it followed you everywhere you went. by all means, you had lived your life for god himself. what would he think of you now? the unrighteous will not inherit the kingdom of god. and yet there you were, a thief, running from, no doubt, god’s punishment for your sins. 
despite your fathers widespread fame throughout the district, your family struggled to bring food and water to the table regularly. seeing the despair that clouded your mothers eyes as she failed to provide a dinner some nights for her family had driven you towards madness. you grew desperate- desperate to alleviate the stress that haunted her and satiate the hunger that settled in your stomach for the fifth day in a row. you rationalised, that with your undying devotion, god would find it in him to forgive you. with all the work your father put into his sermons and dedication to delivering god's word to the poverty stricken peoples of district 12, the divine being would be forgiving in his punishment in recognition of the loyalty you harboured. 
now, you knew you were wrong. 
you berate yourself for even entertaining the stupid idea of pilfering from the small bakery near the marketplace. in truth, it wasn’t even stealing. you had waited until dark threatened the sky, then snuck behind the establishment to snatch a few meagre, stale loaves that had been carelessly discarded in a small bin beside the refuse receptacles. combined with the butter you had been gifted earlier in the week, these provisions would barely suffice to stifle the persistent pangs in your stomach for a few days, at most. you naively assumed you were in solitude and hastily fled when you’d filled up your small leather bag with as many old rolls and loaves as possible. 
oh, how wrong could you have been? you never caught sight of the face of the man who now charged after you- only a faint glance at a familiar blue that weaved its way through the trees- but the adrenaline rushing through your veins urged you to run, and to never stop. and now, here you were, caught in the act, pathetically weeping as you waited for the repercussions of your actions to find you. 
you moved to press your back harder against the thin trunk of the tree, a twig snapping under the weight of your foot, and your eyes widened with fear as the sound reverberated against the still of the forest, the soft footsteps that trailed behind you coming to an abrupt stop. then, a voice. 
“my dear, it would make it so much easier for us if you just came out. i promise you, i don’t bite.” it purred. the way he spoke was low and unrecognisable, laced with an amusement that had you shiver with the depravity of it. your crying ceased at an attempt to remain as hidden as possible, nary a whimper escaping from behind the painful grip of your hand across your mouth. 
“i know you know what you did was wrong. i mean, stealing from a bakery? i wonder what your father would think of you now, his daughter a thief.”
you fought back tears at the mention of your father, shame once again weighing at your conscience, “come out, and i promise your punishment won't be as harsh as it should be.”
the proposition had you thinking for a bit, the truth behind the words appealing to you for a sliver of a moment. before you could consider your next step; find an out or comply to the omnipresent man’s offering, a gunshot pierces your ears, and you let out a shriek so loud you swore all of panem could hear you.
you begin to wail again then, uncontrollably, screaming and begging for respite as your body gave in under the weight of itself; your knees buckling and falling harshly against the ground. you shake with the ferocity of a small rodent before you’re pulled up by your shoulders and engulfed into a familiar, warm hug. your eyes wide with panic, you thrash your head back in forth in an attempt to find the man who was tormenting you, only to see that he was now gone, and in his place, a small search party lead by a peacekeeper cheered in glory at the sight of you. relief washed over you as you looked up to find your father, falling into the safety of his arms as he escorted you out of the forest, giving a curt thank you to the peacekeeper and another man you recognized to be one of your fathers students, before dragging you to the comfort of your home. 
౨ׅৎ
when your father found out the reason behind your being in the woods, you’d landed yourself a life of extra chores and punished to more frequent church visits until your father decided you had repent enough. your father, reassuring you of god's forgiveness as his child, warned that your actions wouldn't fade from memory. he emphasised the necessity of restoring your relationship with the lord and savior. you were under his constant watch, now. each morning, before dropping you off at school, he compelled you to pray fervently for protection over your family and yourself, urging you to plead for deliverance from the consequences of your actions.
with your increased presence in church taking up most of the time you had to yourself, you found yourself taking note of the other frequent church goers. your father, of course, and his dedicated student, were a constant in your peripheral vision. the old couple who lived only a few minutes away from you, mrs. harmon and her froofy, dirty church outfits, her boisterous children, and her grumbling husband. you noticed small things; like how the wife of the newly-wed couple in town had stopped wearing her wedding ring, and how her husband seemed to never give her a second look. how the twin boys in the grade below you suddenly surpassed you in height, and their younger sister now seemed to lack a certain innocence that was pertinent in her character before. you made a small promise to yourself to pray for her. 
there was one person, however, who you were not familiar with, yet you could feel it in the deep ends of your bones that you knew exactly who he was. he had begun to appear only once a week, his shiny buzzcut and blue peacekeeper uniform sticking out sorely from the rest of the crowd. then, twice a week- then three- and then suddenly you found you could not escape from him. everywhere you turned, he was there. when you walked home from school, you would catch him patrolling somewhere nearby, or laughing and chatting with his peacekeeper friends. when you opened the church doors for mass, he would be first to walk in, handing you a small smile before making his way to sit in the pew farthest away from you. he was there, everywhere you looked, and it unsettled you greatly. there was a lack of sincerity in his eyes when he smiled, and for a moment you thought that it had seemed like hunger, but you pushed the idea away before your brain could process it. one night, when closing the church doors and heading to your home, the small sound of rapid footsteps triggered your fight or flight response, the latter winning. when the man rested his hand on your shoulder politely, handing you a handkerchief you had dropped, you felt a strange sense of deja vu. the speed at which it sounded he had ran towards you didn’t match how he stood before you now; breathing even, chest pushed out pridefully, his dark sapphire eyes never leaving yours. but you were so sure that the man had been sprinting, just like the man who had sprinted after you a few weeks ago had. you gave him a small thank you before speed-walking your way to the front door, panting heavily as you locked it shut behind you and your hand made its way back to the pendant on your neck, grasping it so tightly it hurt, the stipe digging into the soft flesh of your palms as a way of grounding yourself back to your senses. 
that night, when you got on your knees to pray, you couldn’t shake the look on the mans face from your thoughts. his features themselves were even, lacking any sense of emotion, but his eyes troubled you the most. the way they bore into yours made you feel as if you would burst into flames right then. it made you feel as if there was something he wanted from you, but your poor innocent soul couldn’t figure out what. when you nestled yourself into your bed that same night, you vowed to stay as far away from him as possible. 
you hadn't realised how hard that would be. 
he approached you the next morning. it was saturday, and the usual gloomy weather of district 12 had been forced away and replaced with the harsh, bright sunlight. it shone spectacularly through the stained-glass windows, gracing the dark wood of each side aisle with vibrant reds and yellows and blues  and brightening the deep red carpet that lay evenly along the nave. you stood behind the pulpit, readying your fathers sermons and homilies for that week's sabbath. he had barged in unannounced, making his way towards you slowly as you pretended to ignore the tall figure making its way down the red path. 
“good morning, miss,” he spoke lowly towards you, peering upwards slightly as the pulpit was slightly taller than the rest of the church, and you pretended to read through the cards and flip through your bible as if it were you preparing to speak in a mere 15 minutes. he cleared his throat once, and you waved your hand nonchalantly towards the pews, “the preacher will be ready shortly. please, have a seat.” 
from behind your fathers flashcards, you could see a small tick of his jaw and he pressed his lips together tightly, nodding slowly before making his way to his usual seat, feigning interest in the architecture of the building. 
“its quite beautiful, no?”
you hummed. 
“i wonder how the district could afford to pay for it.”
the comment caught you off guard, causing you too look up at him with scrunched brows, your lips parted in confusion. surely, he knew the capitol had paid for it- and even then, what did it matter? a sanctuary for god deserved only the best of resources, you thought. the beauty of the church was a reflection of the beauty of your religion, the intricacies and meticulous carpentry of the building spoke to one of the three transcendentals that point to god. of course, it would be beautiful. 
before you could think of a response to the bizarre musing, your father burst in, pressing a light kiss to your cheek and thanking you kindly for preparing for him. the man stood up to make his way to greet the preacher, and you were out of sight as fast as lightning. 
that cycle continued for a while. he would sit in the pews, admiring the architecture (when really, he was admiring you), then stand to greet your father enthusiastically, frowning ever so slightly when you disappeared the moment he made any closer to your father. eventually, you had become quite good at avoiding him. you saw him less in the markets, saw less of him in church, and rarely caught sight of him anywhere else. that was, until you found him at your doorstep one hot summer day. 
you and your mother swore it was the hottest day to see district 12, and you sat on the porch in a small, lace trimmed top and cut-off jean shorts. your hair was carelessly tossed into an updo to relieve your neck of some heat, and you sat in your fathers old chair as you sipped on some juice your family had been given earlier that day. 
you weren’t expecting any visitors that day, so it was safe to say you nearly choked when the man appeared from behind the path of thrush that hid your small home from sight of the church, dressed only in the blue dress pants of his peacekeeper uniform and a thin white shirt, silver dog tag swinging like a pendulum across his chest as he made his way towards you. your father had emerged delighted, mr. snow!, he cheered, patting the man- snow, what a fitting name- on his back and urging him inside. you scrambled to the backdoor and into the kitchen where your mother rest, the door slamming behind you loudly as you entered, causing her to jump. 
“dear?”
“that man daddy’s talking to- who is he?”
she gave you a halfhearted shrug, “i wouldnt know, pumpkin, it’s probably business with your father. he goes to the church, no?” 
you nodded, pacing back and forth, ignoring the crazed look your mother threw at you as you processed the information. 
“do not lead us into temptation, but deliver us from evil,” she reminded you, and your jaw dropped at the silent accusation she threw at you. 
“absolutely not, mother!” you stormed back out the door, drowning your mother’s laughter out with frustrated mumbles of has she lost her mind? and what a woman! how she could ever think something about snow was tempting you was beyond your understanding. however, when you made it back to your chair and your watered down glass of juice, the sight of a shirtless ‘mr. snow’ and your, otherwise fully dressed, father in the garden, dripping sweat shamelessly into your mothers vegetable patch, a snap thought breached your mind that perhaps there was something tempting about the mysterious man. 
that sent you into a frenzy. your knee bounced anxiously as you silently begged god to forgive you for the thought, and that it was simply intrusive, and not reflective of the morals and high grounds you held closely to your heart. nervously, you grabbed the book you had abandoned weeks ago and shoved your nose into the pages as if to distract yourself from your own brain and its wicked ministrations.  
you weren't sure of how much time had passed, yet it felt like the man's stay was suspiciously short as he and your father made their way inside. you gave him a curt nod, and your father gave you a small lecture about manners, insisting that the two of you become accustomed to one another. and there you were, legs drawn up to your chest as if to protect yourself from the sinful looking man before you. 
“my name is coriolanus snow,” he said. coriolanus. it was unlike any name you’d heard before. you returned the gesture softly, hoping that he would disappear behind your father into the house and you could breathe again, but he stayed and stared at you with that look, “your father tells me we’re the same age. he’s a nice man.”
you bit your lip at that. the same age? there was something about coriolanus that seemed older. it also begged the question: what was someone his age doing as a peacekeeper? you opened your mouth to pry at him, but he cut you off, stepping closer. 
“tell me, dear, what sins weigh in your heart?” 
you drew yourself back further into the safety of your chair, face laced with disgust as you tried as hard as possible to distance yourself from the imposing man now caging you into your confinement. his breath was heavy on your nose, and your heart pounded harshly- from what, you weren’t sure. fear? a sense of danger? temptation? his lips were so close to yours now, you could smell the faint scent of cologne that mingled with the saltiness of his sweat, and you tried your best to keep your breathing as even as possible, feigning indifference to his proximity to you poorly. 
“i dont know what you mean, mr. snow.”
he smiled at that, laughing lowly. he didn’t expect you to know what he meant, of course, but he had an inkling that if he played his cards just right, he’d have you right where he wanted. he leaned closer now, lips dodging yours, lightly brushing your nose as his head turned to whisper in your ear. 
“do you think of me at night? our little chase?”
“wh-what?”
“you’re smart, miss. think about it.”
he disappeared into the house, bidding goodbye to your mother and father and whisking himself away. your mouth remained parted, eyes wide with confusion as you tried to process what his words could have meant. 
surely, he couldn’t mean.. 
no. absolutely not, you decided. coriolanus may have unsettled you ungreatly, but he was a peacekeeper- and your father had always told you that they served to protect you, that they would never harm you purposely. you stood shakily and made your way quietly into the old house, reeking of old wood and boiled vegetables. you sat on the couch near your brother, holding his head to your chest as you stroked his hair comfortingly, still trying to process. from the kitchen, your father called, “he’s a nice boy, no? perhaps he could be of some influence to you, sweetheart.” 
you agreed meekly, despite disagreeing with your father completely. you werent entirely sure what he saw in the man at all, yet you were adamant that he was, in fact, not a good influence, but a parasite. you wanted absolutely nothing to do with him. he made you feel unsafe- unsure of yourself, and for some reason, your faith. you decided he was no good; but yet you couldnt make any understanding of the bittersweet ache between your thighs. 
when coriolanus walked home that evening, he couldn’t fight his smile. he saw you, in all his glory, struggling pathetically under his gaze, squirming and fidgeting uncontrollably as he trapped you within the cage of his arms. 
the sacrificial lamb has been caught, he thought. 
what a stupid, stupid lamb. 
౨ׅৎ
you rushed into church near 5 am the next day, sleep deprived from the constant running of your mind and the damned words of coriolanus snow. 
“our father, who art in heaven, hallowed be thy name. thy kingdom come, thy will be done, on earth as it is in heaven,” you repeated to yourself, kneeled below the large wooden crucifixion of jesus, hands clasped tightly together, your head resting painfully against the white of your knuckles. 
what you were praying for, you didn’t know. you couldn't go to the confessional- heavens forbid, no. confessing secrets of your dreams of coriolanus’s hands, the outline of his jaw, the way he whispered his sinister words so sweetly into your ear- to your father? you would rather be hanged for the whole district to see. there was nothing sinful about your dreams, exactly, but it felt sinful, dirty, downright hellish. you thought of his lips, the soft and pink flesh of them, the stormy blue of his eyes- and, oh god, you couldn't stop replaying his words in your head. 
‘do you think of me at night?’ he had asked you so earnestly. as if he needed you to tell him yes, you did think of him, every night. it wasn't a lie, of course, only the way you had begun thinking about him had changed. but that wasn't your doing at all, was it? no, he was to blame, for speaking to you like that, for dangling his dog tag so close that it brushed your cross indecently, for showing up to your house and stripping himself half naked, sweating impurely over the soil you and your mother sowed and reaped with love, with innocence, purity. it was entirely his fault, from the way he seemed to be forcing himself into your life. the church door creaked open, and you continued to pray, “give us this day, our daily bread, and forgive us our trespasses, as we forgive those who trespass against us. and lead us not into temptation, but deliver us from evil.”
your heart raced as footsteps neared closer, as if you knew exactly who they belonged to. 
“what troubles you, little lamb?” his voice took you with fear, the way it rumbled in his chest and reverberated on the walls confining the two of you, alone. you raised your head, refusing to look back at him, “i do believe that's none of your concern, mr. snow.”
you heard him chuckle lowly, repeating the words mr. snow to himself under his breath. it made you shiver, and you recited the bible verses your father drilled into your head from as young as you could remember: vindicate me, o god, and plead my cause against an ungodly nation; rescue me from deceitful and wicked men.
you could feel him now, knee pressed lightly against your back. you stood up and turned to face him, eyes wild and daring as they searched the azure maze of his own. his hand reached to stroke your hair, and you flinched. 
“why is it that you fear me so much, do you think?”
“i’m not afraid of you.”
he tsked, “‘fear’ is different than ‘being afraid’, darling. to be afraid is a fleeting moment. your brain's immediate response towards danger,” he moved to touch your hair again, now more forcefully, tucking the loose strands along your hairline behind your ear. 
keep back your servant also from willful sins.
he continued, “i asked, why do you fear me?”
you tried to search deeper into his eyes, trying to grasp any understanding at what he was trying to communicate to you. your mind ran amok, and it was no help that coriolanus's hand now snuck its way into your fingers, fidgeting with the soft digits mindlessly. 
“i don't.. i don't know-” he cut you off by stepping closer before you finished. you had wanted to tell him that you didn't know why he thought you feared him, that you didnt understand the question, and that you needed to get home soon, so to please excuse you. 
“i think you fear what i impose between you and your precious god.”
you let out an involuntary laugh, giggling childlishly at the accusation. you stopped, when his eyes darkened. 
“i’m sorry, mr. snow, but i really don’t know what you mean!” you were struggling to contain your girlish giggles. what he imposes between me and god? it was such a bizarre statement, so plainly laid out for you, that you couldn’t even comprehend it entirely. your laughing ceased, for good now, when his hand circled tightly around your wrist. 
let them not have dominion over me.
then i will be upright.
“i’m not stupid, love. i saw you, yesterday, practically drooling over me. i wonder what your father would have to say if he saw the sinful way you ogled at me,” he paused, and you swallowed painfully, “and dont tell me you’ve forgotten all about our little chase, hm? wasnt it exhilarating?” now, panic engulfed you. you tried to back away from him as the pieces etched themselves together in your brain, but his hold on your wrist was only getting tighter. 
“that was you?” your voice was impossibly small, weak from the alarm that blared in your head. your eyes darted back and forth desperately, searching for an out, hoping and praying that someone might burst in and see the scene before you, tear hades away from his persephone and save her from her impending doom. 
i will be blameless and innocent of great transgression.
he dipped his head to your neck, lips deliciously grazing over the supple skin of your collar bone, pressing kisses so light you could barely feel them as you tried to wriggle from his grasp. 
“of course it was me, darling,” the way you felt him smile against your skin was chilling, and you fought back tears as he moved impossibly closer to you, “isn’t that adrenaline rush just addicting? tell me, dove, what do you think about me when you lie in bed and replay our precious little moments together in that pretty head of yours?” 
your breathing quickened, and you winced as coriolanus gripped tighter at your wrist, his other hand painfully gripping the small of your waist, massaging the gentle muscle of it. you could feel his entire body pressed against yours, and a tear threatened to slip when you felt the hard pressing of his lower region on your stomach. you shook your head, refusing to give in to his line of questioning, but his grip on your waist tightened and you cried out in pain, “your hands!” you whined, relief slowly making its way to the sore area of your waist as he loosened his grip. he made to grasp your chin under his index, forcing you to keep eye contact with him and urged you silently to keep going. 
“your..” you let out a shaky sigh, “your h-ands, your voice, the words you speak to me. i don't understand why.” 
he cooed at you now, as if proud of you for speaking up. your eyes darted to his lips, and you saw something flash in his eyes, “anything else?”
let the words of my mouth and the meditation of my heart be acceptable in your sight,
lord, my rock, and my redeemer. 
you tried to look down at your feet as if to run away from the question, but his hold on your chin was unrelenting. shamefully, you whispered, “your lips.” 
he let out a small ahhh, as if the admission shocked him. he knew, of course. of course he knew. you poor thing. sweet, little lamb, so innocent and pure. untouched by lust, blind to its deceptive allure. he knew from the moment he’d gone after you in those woods and failed to catch you, that he would do everything in his power to make sure you would never escape his grasp again. he knew when his frail attempts at getting closer to you failed, he had to resort to a harsher solution. he needed to infiltrate every space you breathed in, and break his was into your mind until he had you right where he needed you to be: malleable, so he could corrupt you just as easy. 
he knew your father protected you, the extent to which he went to protect you, as well. banning sex education in your school, ensuring your mind stays as pure as possible to the exploits of fickle men and their wants. you knew the basics, thanks to your mother and her worrisome self, but her teachings were meddled down into some confusing allegory that left your mind as clueless as before, so that you stayed intact, perfect and pristine in the lords eye as well as the rest of the district, in your white frilly dresses, light makeup, and perfectly crafted manners. 
he knew how easy it would be to get in your head. the human body is funny, like that, wherein it begs for things it doesn’t know of. he knew when he flexed his hands you caught sight of it, when he swallowed you intently watched the way his adams apple bobbed, he knew when he showed up to your home and stripped himself almost bare it would plague your mind with an unknowing want and desire, and soon enough, you’d have no choice but to give in to it, abandon your god and his lessons for coriolanus alone. 
he ran his tongue across his bottom lip, swiping his thumb across yours as if to mirror himself, and then ducked his head closer, “go on.”
you squeezed your eyes shut. everything felt so, so wrong, and you didn't know why, but you couldn't stop. when he continued to toy with your lip, slightly plunging the tip of his finger past them and into your mouth, you let out an involuntary, small moan, and your legs shook and quivered as the strange ache from yesterday returned. 
“wh-what?”
“kiss me.”
your eyes widened, and you shook your head. coriolanus thought it was adorable, how you struggled to piece together what was about to happen, how your brain tried desperately to fill in the blanks with information it didnt know. you heard coriolanus sigh disapprovingly at your protests and he shoved his thumb further into your mouth, causing you to choke. he removed it, then wiped the saliva that remained over your bottom lip before inserting the digit in his mouth, tasting you. 
“its okay, little one. you can kiss me. he wont mind,” you didnt realize your fingers lingered over the necklace nestled on your chest, and your gaze followed his finger as he gestured upwards. he wont mind. you racked your brain over the things coriolanus said to you from he entered the church.
“i think you fear what i impose between you and your precious god.”
now, you truly hoped someone would burst in, and you could scream and wail as you explained the horrors coriolanus was about to commit to you (even if those horrors were unclear). he was so close, and something still pressed hardly against your stomach, and suddenly you couldn't breathe, “he would mind. i promise to pray for you coriolanus, i don't know what troubles you, but the lord-” 
he cut you off by shoving his lips onto yours harshly, groaning at the contact. his hands made their way to rest on your clothed breasts, and you wriggled and struggled to try get away from him, but your efforts were fruitless. you were cornered, now. a lamb with nowhere to run or hide, forced to face its fate. he ravaged your lips, hands restless as they caressed all over your protesting body. the ache between your legs grew, and a small part of you realized that the last thing you wanted right now was for someone to walk in, and see the preacher's daughter being completely defaced by a peacekeeper. 
“your god cant give me what i need, angel. cant you see? you did this to me,” his hand grabbed yours as he pulled away to speak, trailing it down the hard muscle of his abdomen and palming the hardness that threatened to burst through the seam of his pants. your eyes were wide and doe-like, and coriolanus never needed to fuck you more. his lips met yours again, and his other hand fumbled to remove his pants, hissing when the air hit his straining cock, all while you tried your best to distance yourself from him as much as possible. your face was hot, and your hands remained in the air, unsure of where to rest them, as you slowly allowed coriolanus to slip his tongue into your mouth. 
“good girl,” he practically growled, and you let out a pathetic squeak when you felt your core tighten, pleasure washing over you at the small praise. coriolanus was turned on beyond conception, moaning disgracefully as he stroked himself through the fabric of his underwear. if you could see the spectacle the two of you were making, in the middle of church- no less, the thought alone had coriolanus close to the edge. you gasped when you saw him palm himself, and without thinking, your hand brushing his ever so slightly, lingering a second too long before his eyes snapped up at yours, pleading you to go ahead and touch him. 
when you finally pressed your hand to his clothed region, you swore the way coriolanus threw his head back with a small mewl and moan would land you an eternity in hell alone. 
“thats it, baby, jus’ like that.. keep going..” you gasped when his hand sneaked its way under your dress- your sunday best- your hand faltering a bit when his long middle finger lightly grazed your clothed cunt. the foreign feeling it elicited from you had you desperately searching coriolanus’s eyes for an answer, unable to speak as his fingers that toyed with the most intimate parts of you had you moaning softly and lowly, uncontrollably. you continued to palm him, and his hand slipped into the lacy cotton of your panties, cursing hotly under his breath when he feels you. 
“so wet for me. you dirty fucking girl, look at you: making a mess in church.” you didnt know what he meant, but shame burned through your skin. confusion grappled at you and you began to sob, not ignoring the way your tears seemed to make coriolanus throb beneath you, “please stop, coriolanus, this is immoral.”
“baby, if it feels good, then it cant be bad,” he stroked the tear stains on your cheek softly, cupping your face with false earnest as he pulled your head to lay on his chest, “does it feel good?”
coriolanus reveled in the way you looked up at him, like a devoted follower in the arms of their saviour. when you nodded slowly, he gently spun you around and shoved your face into the cool wood of the crucifixion behind you, his hand painfully pushing against your cheek enough so that you couldn't look anywhere but above you, into the sad eyes of jesus. 
your panties were ripped off with a shriek that was muffled by coriolanus’s hand around your mouth, and you sobbed as pain mixed with pleasure as he gave a few slaps to your dripping cunt, mumbling about how pretty it is. in a desperate attempt to wiggle out of your new position, you accidentally arched your back further, giving him more access. 
“let me show you how i can love you,” he whispered into your ear, before returning his fingers to the slick mess that coated your cunt, your body jolting when they occasionally brushed over your clit, the unfamiliar sensation already too overwhelming for you to handle. with a few more agonising strokes of his fingers, he prodded at your hole, teasing your entrance in a way that had your eyes roll to the back of your head. when he finally slipped them in, your hand pounded desperately against the cross you were pressed up on, pleads to stop falling pathetically into the hand of coriolanus and onto deaf ears. he was merciless with it, greedily pounding his fingers into you in a way that had your knees gravitating towards each other and animalistic grunts of pleasure vibrating through his hand. 
something in you burned, your body was pleading for more as an unfamiliar coil formed in the pit of your stomach. your hand continued to bang against the cross, tears falling as you forcibly peered into the eyes of your saviour while you got your cunt ravaged in the middle of his shrine. 
“oh god, oh god” you mumbled through his hand. you were unsure if it was shame, or the delicious way coryo pumped his fingers into you, but you grew lightheaded and dumb, eyes hazy as you grew closer to your release. 
“thats it, take it. you’re filthy, taking my fingers so well in the middle of church.” now, both hands scraped desperately against the cross, leaving marks in the wake of your fingernails digging into the hardwood. coriolanus tugged your head further up, forcing you to stare at him with tears streaming down your face and desperate pleas for him to stop going unheard. he smiled coyly when he felt your pussy clench around his fingers, and he withdrew them just before you reached your release, a loud, agonising whine of relief and desperation leaving your smushed lips. he was quick to replace his fingers with his cock, the slow intrusion of it making you let out a low, droned out groan as he stretched your virgin cunt past its limit.
he removed his hand from your mouth, and a string of prayers tumbled out of it, “o my god, i am heartily sorry for having offended thee,” and “and i detest all my sins because of thy just punishments, but most of all because they offend thee, my god, who art all good and deserving of all my love.” it earned you a slap to your ass, and you cried out loudly as coriolanus shoved your dress off of you, watching as it fell uselessly around your legs into a pool of white. he flipped you around, admiring your soft breasts and the way they spilled over in the hold of his fingers, and he traced the soft, plumpness of your belly as he chuckled lowly at your continuous prayer. with his cock still nestled into you, he leaned forward to whisper in your ear. 
“god loves you, but not as much as i do,” and then he thrust his cock into you with such force that you nearly tumbled to the floor. his hand rest on your lower back, forcing you to arch closer to him, your hips meeting his unwillingly at his fast pace. coriolanus’s cock grazed the inside of your gummy walls perfectly, and you found yourself slipping from reality as he continued to pound his dick into you, moaning when you contracted around him without rhythm, your inexperienced self almost overloaded with pleasure, unable to control your body. 
“you’re being such a good girl, taking my cock like this,” he weaved a hand through your hair, “‘n you’re gonna let me cum inside you, yeah? gonna make a woman out of you.” you couldnt focus on the words he was throwing at you, lost in pleasure as the tip of coryo’s dick hit that one spot over and over again. the way he spoke to you had you at a crossroads, and it didnt help that he was fucking you into oblivion, and now you understood what he had meant when he said he imposed between you and god, because you were becoming addicted to the push and pull of his cock inside of you. 
“thats right, take it. you look so pretty all dumb and fucked out on my cock,” you reached to grab his arm to steady yourself, your orgasm creeping in closely, “you gonna cum for me?” 
you didn't know what it meant, but you nodded anyways, completely lost in bliss, “coryo..” you moaned out, his brows raising slightly at the new nickname, a smirk settling on his face. moans and mewls lewdly left your mouth as he quickened his pace, his unused hand massaging at your tits, twisting and pinching softly at your nipples as you thrashed with pleasure under him. 
“gonna make you worship this fucking cock, baby” he was close himself now, his head falling and his voice itching up an octave, lewd moans clashing with yours as the rhythm and pace he set began to falter, and he fucked you as hard as he could as he chased your high and his own, “gonna make you devoted to me. you’re never gonna wanna be away from me again,” his face twisted with pleasure, and you circled your arms around his neck as you tried to ground yourself, the coil in your stomach slowly beginning to unravel and threatening to snap. a shadow passed, and your eyes widened with terror as you slapped coryo’s arm haphazardly, begs falling from your mouth to stop. he turned his head lazily to look at what you were whining about, but his thrusts didn't stop. 
“let them see what a dirty fucking girl you are.” 
your walls tightened and your eyes rolled so far back into your head you were scared they wouldn't come back up as your orgasm reached you. you covered your mouth, shrieking desperately as the shockwaves of pleasure rolled over you, the newfound feeling unrelenting as it took over every part of your body. coriolanus repeated words of encouragement and praise as he fucked you through your high, before bottoming out and releasing his load in you, christening your walls. you whined at the feeling, so full and drunk off of it that your concerns of the passerby faded. the both of you stood there, panting heavily, both groaning when coryo slid out of you. he slapped his tip on your puffy clit one, two, three times, before a loud knock rapped on the church door. 
you could feel coriolanus’s spill leaking out of you as you crouched on your knees, hidden, and you cried silently, the reality of what had just happened to you settling in. coriolanus snow had corrupted you, in the worst possible way, and now you could only feel yourself crave more of him. as he spoke to the intruder, egging them to run along, a thumb caressed your head gently, as if to tell you he had everything under control. the small southern drawl he’d begun to pick up was more prominent. when the intruder finally left, you were forced to your feet, and coriolanus grabbed your ruined panties, resting on his knees below you to shove them into your used cunt, before making his way back to his feet, towering over you. he spoke to you like he would if he were on duty:
“you go on home now, miss. and tell your father i say hello.” 
and you did. 
౨ׅৎ
@dumbsoftheart, 2023
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my-castles-crumbling · 6 months ago
Text
Of Romance and Play Practice
@wolfstarbingo2024 - square: nerdy Remus - rating: G - no warnings - word count: 974 - based on @probs-reading's HC - AO3 link
To this day, Remus still couldn't figure out how they all were friends. They took up vastly different social circles. Like a smaller version of the Breakfast Club, he, Sirius, James, and Peter were as opposite as could be. James was the school basketball star, cheerleaders constantly hanging off his elbows (much to his boyfriend, Regulus's, disgust). Peter ran the yearbook, and was never seen without a notebook and a camera. Remus, of course, was the textbook definition of a nerd: he was the president of Chess Club, and took more AP classes than all of his friend combined. And Sirius....Sirius was perfect.
Sirius was the star of the theater program, having finally figured out how to put his dramatics to good use. He lived for the stage, and the audience ate him up no matter what his role. Of course, Remus ate him up, too. Or at least, he wanted to.
They'd all been friends since elementary school. Perhaps that was why they were able to stay close, no matter their differences. But Remus's crush on Sirius had developed quite recently, and for some reason, he couldn't shake it.
Perhaps it was the way Sirius oozed confidence. His smile was absolutely contagious and it made Remus literally weak at the knees, often times he had to sit down after Sirius grinned at him. Maybe it was the way he felt safe with Sirius. Though they loved to tease each other, Sirius never judged him when it mattered, and they'd been friends for so long, they knew each other as well as they knew themselves.
Of course, it helped that Sirius was fit as fuck.
But that wasn't it. It was...Remus couldn't help but feel warm when he looked at him. It was a bit disgusting, really.
But one night, when Sirius asked him to help run lines for the new play he was a part of, Remus agreed, because he wanted to help. He figured eventually, this crush would go away, so he should just continue spending time with Sirius like normal, acting like nothing was different. But when he read the name of the play, he froze.
"Erm...Romeo and Juliet?" he asked Sirius, who was sat on his bed, shucking his leather jacket and making himself comfortable.
"Mmm," he hummed noncommittally. "Good thing McKinnon's as flaming as I am, or I'd be dreading the kiss," he grinned, waggling his eyebrows.
And of course. Of course, Sirius needed him to practice running lines for the most romantic play in the fucking universe. What else?
"Alright," he murmured, sitting nervously on the edge of his own bed, as far from Sirius as possible. "Erm, what scene?"
"Let's start..." Sirius flipped through the script, stopping at a page and pointing. "There. I'm having trouble with the emotion, to be honest. If you could just read for McKinnon, that'd be amazing."
But Remus's stomach flipped as he looked over the script, recognizing the scene. The fucking balcony scene?
"Erm, alright," he nodded, trying to pull himself together. "How camest thou hither- er - tell me, and wherefore? Erm, the orchard walls are high and hard to climb, and the place death, considering who thou art, of any of my, erm, kinsmen find thee here," he recited disjointedly.
Sirius chuckled and responded fluidly, "With love's light wings did I o'erperch these walls. For stony limits cannot hold love out." His eyes were wide, genuine, and Remus became entranced as he listened. "And what love can do, that dares love attempt. Therefore thy kinsmen are no stop to me."
It took Remus a second to realize he was done. That it was his turn to respond. Because hearing Sirius speak of love like this, it was doing things to him. "Oh!" he nearly yelled as Sirius gave him an expectant look, jumping a bit. "Erm. If- if they to see thee, they will murder thee. Fuck, this is intense, huh?" he commented, scanning over the script.
Sirius laughed and ignored his comment, going on, "Alack, there lies more peril in thine eye than twenty of their swords. Look though but sweet, and I am proof against their enmity." He said those words with a small smile, eyes on Remus's.
"I...I would not for the world they saw thee here," Remus nearly-whispered, looking at the paper and back at Sirius, who was still watching him with a strange look in his eyes.
"I have night's clock to hide me from their eyes," he whispered, moving closer to Remus- and when had he gotten so close, they were side-by-side, now!- grabbing his hand lightly. "And, but thou love me, let them find me here. My life were better ended by their hate than death prorogued, wanting of thy love."
Remus swallowed, drowning in the look Sirius was giving him, squeezing his hand and allowing the heat and tension to wrap around their bodies. He wasn't imagining it, was he? Was Sirius feeling it, too? The way the very air was pulsating, urging him to move forward, to bring their lips together?
He hoped so.
"Sirius," he murmured, his head hazy, hardly bothering to look at the book, too distracted by the moment.
But Sirius seemed to be contemplating something. "Move not while my prayer's effect I take," he murmured, causing Remus to wrinkle his nose in confusion, before Sirius leaned forward, hand grazing over Remus's jaw and pulling their lips together.
And it was like fireworks. Hearing Sirius talk about love with the words of a poet had just made Remus's crush bloom into something more, and he couldn't resist grabbing for him, wrapping his arms around the other boy, pulling him closer until they were completely entangled in each other, their lips and teeth fighting for control of the best kiss Remus had ever had in his life.
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canisalbus · 11 months ago
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Just wanted to tell you that your recent art of Machete looking after Vasco while he's sick reminded me of Nights at the Villa by Gogol. Only a small fragment of it survived, probably because it's straight up author's diary about falling in love for the first time with a man who is already dying. It's such a beautiful little piece and your art really reminded me of it's vibes. Anyway, I'm mentally ill about russian literature and I love your dogs <3
The longing and lamenting quite something, poor guy.
It's not very long so I'm just going to put the whole thing under the cut ->
They were sweet and tormenting, those sleepless nights. He sat, ill, in the armchair. I was with him. Sleep dared not touch my eyes. Silently and involuntarily, it seems, it respected the sanctity of my vigil. Its was so sweet to sit near him, to look at him. For two nights already we have been saying "thou" to each other. How much closer he has become to me since then! He sat there just as before, meek, quiet, and resigned. Good God! With what joy, with what happiness I would have taken his illness upon myself! And if my death could restore him to health, with what readiness I would have rushed toward it!
-
I did not stay with him last night. I had finally decided to stay home and sleep. Oh, how base, how vile that night and my despicable sleep were! I slept poorly, even though I had been without sleep for almost a week. I was tormented by the thought of him. I kept imagining him, imploring and reproachful. I saw him with the eyes of my soul. I hastened to come early to him and felt like a criminal as I went. From his bed he saw me. He smiled with his usual angel's smile. He offered his hand. He pressed mine lovingly.
"Traitor." he said, "You betrayed me." "My angel," I said, "Forgive me. I myself suffered with your suffering. I was in torment all night. My rest brought me no repose. Forgive me!" My meek one! He pressed my hand. How fully rewarded I was for the suffering that the stupidly spent night had brought me!
"My head is weary," he said. I began to fan him with a laurel branch. "Ah, how fresh and good," he said. His words were then… what were they? What would I have not given, what earthly goods, those despicable, those vile, those disgusting goods… no, they are not worth mentioning. You into whose hands will fall -if they will fall- those incoherent, fleebe lines, pallid expressions of my emotions, you will understand me. Otherwise they will not fall into your hands. You will understand how repulsive the entire heap of treasures and honors is that attracts those wooden dolls which are called people. Oh, with what joy, with what anger I could have trampled underfoot and squashed everything that is bestowed by the mighty scepter of the Tsar of the North, if I only knew that this would buy a smile that indicated the slightest relief in his face.
"Why did you prepare such a bad month of May for me?" He said to me, awakening in his armchair and hearing the wind beyond the window-panes that wafted the aroma of the blossoming wild jasmine and white acacia, which mingled with the whirling rose petals.
-
At ten o'clock I went down to see him. I had left him there hours before to get some rest, to prepare [something] to him, to afford him some variety, so my arrival would give him more pleasure. I went down to him at ten o'clock. He had been alone for more than one hour. His visitors had long since left. The dejection of boredom showed on his face. He saw me. Waved his hand slightly.
"My savior." He said to me. They still sound in my ears, those words. "My angel! Did you miss me?" "Oh, how I missed you." He replied. I kissed him on the shoulder. He offered his cheek. We kissed; he was still pressing my hand.
He did not like going to bed and hardly ever did. He preferred his armchair and the sitting position. That night the doctor ordered him to rest. He stood up reluctantly and, leaning on my shoulder, moved to his bed. My darling! He weary glance, his brightly colored jacket, his slow steps- I can see it all, it is all before my eyes. He whispered in my ear, leaning on my shoulder and glancing at the bed: "Now I'm a ruined man."
"We will remain in bed for only half an hour," I said to him, "and then we'll go back to your armchair".
I watched you, my precious, tender flower! All the time when you were sleeping or merely dozing in you bed or armchair, I followed your movements and your moments, bound to you by some incomprehensible force.
How strangely new my life was then and, at the same time, I discerned in it a repetition of something distant, something that once actually was. But it seems hard to give an idea of it: there returned to me a fresh, fleeting fragment of my youth, that time when a youthful soul seeks fraternal friendship with those of one's age, a decidedly juvenile friendship, full of sweet, almost infantile trifles and mutual show of tokens of tender attachment; the time when it is sweet to gaze into each other's eyes, when your entire being is ready to offer sacrifices, which are usually not even necessary. And all those feelings, sweet, youthful, fresh - alas! Inhabitants of a vanishing world - all these feelings returned to me. Good Lord! What for? I watched you, my precious, tender flower. Did this fresh breath of youth waft upon me only so that I might suddenly and irrevocably sink into even greater and more deadening coldness of feelings, so that I might become all at once older by a decade, so that I might see my vanishing life with even greater despair and hopelessness? Thus does a dying fire send its flames up into the air, so that it might illuminate with its flickering the somber walls and then disappear forever.
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itstheendofthegoddamnworld · 3 months ago
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Swallowed Whole by The Flame (Messmer the Impaler x Tarnished! Reader) 5
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MASTERLIST
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Summary: You go on a hunt to find Redmane Freyja.
A/N: Oh boy, another fight scene that I cannot write. This chapter mentions scenes of violence: blood, gore, swearing - all the fun things.
A03 link
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Chapter 5: Challenge
"If thee dare betray me, I shall maketh sure thou art never blessed by mine own mother's grace again."
It haunts you his exact words, whispered as if death was watching your every move.
It's a challenge, though one where he can judge you for how foolish you are. If he really wanted you to do all this for his loyalty, you would've rather faced the golden hippopotamus again.
You tell yourself you'll prove him wrong, and wipe that smug attitude away when you return. That is if you do it in time. There is a sense of doom to your mission, one you think could go wrong. Redmane Freyja - someone you didn't get the chance to speak to - is a warrior through and through. Capable of standing for herself, and impressive in her prowess. 
Having followed the Moorth Highway south, avoiding furnace golems and trolls that sit by ransacked carriages. By the time you see the ruins on the second night, darkness has fallen, and rain slashes in front of you. You decide it's best to take a rest.
You sit by the closest site of grace, and rain shields your vision, giving less visibility, but it is only the grace you look upon, watching intensely.
Torrent nudges you out of your thoughts momentarily, bringing a gentle hand out to feed him berries you gathered, whilst you rip at the bark-like cured meat. "What have I gotten myself into, Torrent?" You whisper to him tentatively, as your stead munches happily on the treats you provide. A flash of lightning casts the tree behind you to look like a mighty beast, yet you do not jump. Instead, you sigh, your body aches and your mind wishes for rest. "Doom follows me, and I can only welcome it."
Sleep does not come easy, not that it has for many nights.
When morning comes, you dismount from Torrent, and the stead disappears out of sight, back into the whistle for when you need him next. The ruins are a large formidable mess, crumbling from age with the heat of the stone burnt from eternal flames. You're aware of its underground structures, but it is not that you're interested in.
For in the centre, stands the person you've been looking for.
"Tarnished, I am pleased to see you made it out alive from the Shadow Keep." Freyja greets you smoothly, turning to face you, "Is the deed done? Is the tyrant dead?"
"No Lady Freyja, he is not." 
The woman only gives a hum to your answer, "That is a shame. I will have no doubt when I tell Lady Leda, she will not be too pleased either. 
"She will not hear of this news, Freyja," There was a sense of acceptance to your words. You pull forth your nagakiba, bending your knees as you hold a defensive stance, "For I have come for your life instead."
She is silent for what feels like forever until you hear the absurd thing. Laughter. She is laughing at you. "Did your new lord ask of you to do this? Ah, you foolish girl, what have you done?"
You don't answer her, but you feel something boil inside you. Fight me. Fight me now. "Do you believe Lady Leda will not hear of this? The news of my death will trigger my allies to come find you. Do you not hear yourself, who will stand with you? Miquella will not take lightly hearing of your deception."
It is only with a heavy sigh that eases you. She unsheathes her great sword, flashing like a giant sun. "Very well, Tarnished. May your foolishness be your undoing."
"May it be then." You say, and before you in a flash, she charges.
Metal hisses against metal as the great sword hits the side of your armour on your chest, caught mostly by your nagakiba, thankful that it does not slice through. It does, however, leave a long scratch down the steel.
You grunt. Freyja is a mighty warrior you admit, but she sweeps with her great sword with the intent of hacking your head off rather than trying to whittle you down. A foolish mistake, you note, rolling out of the way as her great sword swings down, hitting the very spot you just stood on.
You land a quick slash towards her, having almost no effect as she dodges easily, grabbing you tightly by the forearm and headbutting you with a crack that you think has split your skull. She tosses you backwards, her laughter raucous and vexing.
You continue to circle her, darting back and forth, slicing, which makes her have to try looking out for you. She makes for a big target, swinging her great sword around as she huffs and grunts like a beast not wanting to surrender. A true warrior of Radahn, you wonder why she chose to leave him. For what feels like ages, you both jab at one another, taking turns with neither gaining a hit or dodging the last second. Only one of your slashes with your nagakiba gets her on the back of her leg and you smile in victory underneath your helm, only to dodge out the way clumsily from another one of her heavy-hitting attacks.
"You're slow, Tarnished." Freyja mocks. "Is this the warrior Messmer fought? I feel sorry for him."
You hiss, slashing at her most vulnerable areas, legs, arms, twice at the shoulders in an attempt to get her to become sluggish. Freyja would not slow though, grunting from time to time, but overall seemingly not injured.
You wonder if Messmer did all of this as a cruel joke- to have you face the largest and most formidable of Miquella's followers. It would be easy to laugh too, for you were indeed the fool who accepted. 
You continued, earning a slash to your shoulder at one point that has you promptly rummaging for a healing flask, dodging another attack as you down it. Your shoulder feels stiff, but it has healed the wound quickly enough for you to keep going for her. Circling, slashing, rolling. On and on, this dance goes on until you do begin to notice she is becoming slower.
You stagger her with a parry, going up behind her in a flash to stab her through the rib, getting through the gap in her armour as you kick her forward. Blood ruptures out as she gives a loud grunt, cursing you loudly as she lands on her feet before you can attack her again.
"I will not die today, Tarnished." You can hear her gritting her teeth, leaping like a cat into the air, her sword and herself swinging in time before she lands on the ground right in front of you. Debris and dirt hit you, rocks scrapping your exposed areas not covered by armour and you're flung backwards, landing not so gracefully on your back from the force of her landing. She strides towards you, thinking victory is ahead.
You roll to stand, thinking swiftly as you pull forth a perfume bottle, throwing it her way. It casts pockets of fire in her way, and she stumbles through it, patting herself as you can hear the sound of her blood bubbling and boiling from her cuts.
The next foolish thing you could do whilst she was occupied with the perfumed flames was charge towards her, running through the flames you cast as you scream, leaping onto her, kicking her in the gut that she is winded enough to have her great sword knocked from her hand. Now with her unarmed, you raise your nagakiba over your head, thinking it would be enough to strike the exposed part of her neck to give her a quick death, only to find she is slamming her fist into your gut too, not once, twice, knocking your sword from hand as she lands a punch to the side of your face, knocking you off her and onto the ground.
You scrabble, as she gets up, wheezing and whimpering as you pull forth another weapon. Small and delicate, the knife from your pocket would need to do a lot of damage, only she laughs at the measly size of it, charging you once more.
You dodge another punch to the side of your head, fear coursing through you, feeling more afraid than ever before. To be classed a traitor to all was not what you wanted, but you could feel yourself needing another flask immediately.
Freyja caught sight of it as you tried to reach for it, grabbing your wrist and twisting, releasing the bottles as they flew overhead you both, crashing with a shatter against some debris, clearly broken.
You can taste blood in your throat, coughing some up the more you move. Everything burns, pain that moves from one part of your body to the next part, screaming for rest, mercy. Freyja cries, raising her hands over her head as if ready to slam her fists down upon you when you see an opening. The exposed part of her armpit is uncovered, the blood seeping is her own. You miss the fists to your head, gripping the knife and using your other hand to drive it upwards, screaming with the force.
Freyja only hisses when you're face to face with her now. Her golden-masked face is all you can see, but you wish to believe her face has written on it either fear or approval. You don't think it's been driven hard enough into her chest, driving it deeper which earns a louder cry from her, followed by shallow, deep breathing.
"You fought well, Tarnished." She wheezes, "I pray Kindly Miquella will think the same."
With a final curse, she bends, falling to her back, her breathing ceasing with the blade poking out between her skin and armour. 
It was only when you felt the sense of victory wash over that you felt something was off. Pain kicks in, replacing the adrenaline with a stinging sensation that begins to burn between your ribs. Horror rushed over you, catching you off guard. A cold sweat washes over. Crying out, you jump back away from Freyja's crumpled body, running shaky hands over your body to find what was sticking out of you. Oh Gods. You dread, crying out as a blade you hadn't noticed she had pulled forth, with a handle as thick as your forearm was now protruding in your side.
You had felt many deaths before and suffered great injuries, but none had been so foul as the feeling of torture before death came. You needed to find a site of grace before you lost everything. Gritting your teeth, your hands gripped the handle to the blade, reeling back from the pain of it so far lodged into you. One, two, three! You didn't want to give yourself any time to react as you pulled it out from you, screaming from both the alleviation and fear bubbling in your mind. 
Immediately, your legs gave way and you fell backwards, limbs numb as you still held the bloody knife in your grip. You groaned in disgust, throwing it away as you remembered through it all that you couldn't just leave without the proof Messmer asked for.
"He better be fucking grateful." You spat, clutching your bleeding side as you tried your best to even kneel. With only the knife on you to use, it would be better for hacking than the thinner blade of your nagakiba. You knew what you had to do. Staring down at Freyja's corpse, you kicked off her helm, revealing a mass of unruly hair. 
"Forgive me." You whispered, revealing her neck as you pressed the knife into her flesh, the sounds of hacking and sawing could be heard through the ruins.
Once off, you threw the head into a bag, tying it to your belt as you whistled for Torrent. It was hard not to stop yourself from gagging, the thick smell of blood wafted in the air, creating an even fouler stench in the ruins. You had been through worse, you reminded yourself, dying is now as familiar to you as waking up in the morning, but even on the verge of death, it was the worst feeling to experience. It was not the same as just suffering a quick and easy one, waking up by grace fully healed. 
Once here, Torrent stands solemnly beside you, warily swaying as his beady eyes access you. It takes some effort to mount him, for the beast is patient, and you can only silently thank him for not bucking you off for how many times you try getting your leg over. Finally atop, your skin feels both hot and cold, your armour was sticking to your skin as if it was boiling you alive from the inside. The soft fur of Torrent was all you had to concentrate on, despite the feeling that your brain wanted to switch off. You fight it for as long as you can, hoping Torrent can guide you the way you came. 
You didn't know how long you had been travelling back when the pain was ebbing away at your consciousness, your body was weakened and struggling to stay atop Torrent. Your skin had paled, hands were jittery as you lost the strength in your fingers to hold the reins. Your vision was spiralling, swaying like the waves of the shoreline, not certain what was up and what was down, but the feeling of your body swaying, and finally, falling and falling in slow motion.
You thudded to the ground, Torrent halting as he inspected you with a muzzle to your face, coaxing you to stay awake. 
"Torrent." Breathing noisily, you would apologise to him when you found yourself at a site of grace. You dreaded knowing you would fail at Messmer's quest in his mind, but before you could think further of it, darkness swarmed your vision, and you thanked whoever was watching over you finally gave you comfort.
From the darkness, came distant, cold dreams, filling your mind with doubt:
..."They are incredible, are they not?" There is a sense of dread and awe as you stare up at the sky, bright and bold with the sounds of dragons. The creatures, large in age, sweep and dive down, creating rushes of wind to almost knock back the men who stand on the ground. Some are still wary, when the dragons came once, it had been to destroy towns and wage wars. Now, having them as allies was an unseen miracle. "It is your friendship with them that is outstanding." You marvel, turning to the man beside you, as regal and charming as those with royal blood. He carries himself with a way of understanding all, a calming presence that all could admire. He smiles at you, resting a hand on your shoulder. "I am certain they would love to meet thee. I have told them much and more." "Me? I am just a mere knight, here to serve, my Lord." "Yes, but my most trusted ally and loyal friend." The man chuckles, leading you down as if now is the right time to introduce you to the winged creatures.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
... "Mother is to remarry again." The regal man says, this time you don't know how much time has passed. There is a slight tinge of disappointment in his words. He has his back towards you, the parchment thrown across his apartments. "I received her message when I broke my fast." "You know to whom?" You ask. "The Carian Queen's former husband, Radagon." "And of your father? What becomes of him?" "He is to begin his long march with many of his armies, my mother has decreed." He turns to you, sorrow that was not just in his voice but in his eyes. "She asks that thee join." You don't wish to, you want to plead and beg, but this sadness is not just felt in him but yourself, something you cannot understand nor explain. You think this man is unknown to you, so why do you feel such disgrace? All you can do is nod, acceptance heavy in your chest. "Very well, my Lord."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
... A half bottle of wine is now neglected, and large calloused hands dance along your hips and thighs, lips pressed to the pulse point of your neck. "Let me speak to my mother," the man uttered, pulling you closer on his lap, "she will let thee stay." "I can't," you say, his hands felt so realistic in the fogginess of your mind, fingers stroking his jawline, "it is my duty not just to serve you, but your family as well." "I know, my sweet knight." He murmurs in understanding, a sense of despair consumes him, and when he tries to pick you up to continue things in the bedroom, you stop him. "Not yet, my Lord. I only wish to be in your arms tonight. One final night before I must leave." He smiles, kissing you with the need to remember the outline of your lips. "Anything for thee."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
... A battlefield of blood and bone, ash and carnage. Men in golden armour surround you, in the dying, groaning for mercy and death, their voices dying down in numbers. You clutch your bleeding chest, holding a grand ornate sword in hand, and sweet tears drip from your eyes. You cough, spluttering crimson blood that dribbles down your chin. You stare up at the endless sky, with a man's name being muttered from your lips as you die. 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Your lungs burn when you wake from a death-like sleep, coughing up the air and drinking it in as if you can still somehow feel the cold blade deep in your chest. You go to touch it, only to remember that it was all a dream.
"Easy, milady," a voice pulls you back to reality, and when you look at your surroundings, you're not staring into the golden strips of grace, but the roaring flames of a fire. Opposite you, sits a nomadic merchant, plucking at the strings of his instrument, "your wounds are still open."
Messmer. Is your first thought, and you dread to wonder if he thinks you've betrayed him. You're careless in the way you try to stand, running a hand over where the blade stuck through you, only to find heavy bindings that have been kept to stop the bleeding. You hiss softly, guilt pouring through at the attempt this merchant has made to keep you alive.
"It shall be enough to get you to find a proper healer if you're quick." He says in a soft tone, watching you through clouded eyes, his face half covered. 
"Torrent... where is Torrent?" You're blinking back from the intensity of the fire in front of you, blinking back tears you're certain to have come from the cinders, not your life-like dreams. 
"Ah, your stead," the merchant points, and through the bushes, you spot Torrent, munching on berries with no care in the world. "We found you in the nick of time, milady. If we had been any later, well... you would've been a goner."
You try to laugh at that, but you're unsure if he knows you're Tarnished. "Thank you," you stand shakily to your feet, throwing a coin his way that he accepts with some surprise, "I must be going now."
"I must warn you, Messmer's soldiers lurk on the roads. Best to keep to the woods." The merchant speaks with uncertainty as you coax Torrent to come to you. He does, stroking his snout before climbing atop. You feel just about better now that you've had time to rest, but you need to head back to Aldwin so he can stitch you back up. You've been gone so long without a site of grace that you fear you will begin to wither.
"It is alright," you speak earnestly. "He is looking for me."
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A/N: I am aware that it's recommended not to pull sharp objects out of you unless you wish to bleed to death, but I guess Tarnished thinks it's the smartest plan. I do wonder who this mysterious man is-- oh well, I guess we'll never know *wink wink*
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storm-angel989 · 7 months ago
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I just read your latest one shot and I got this crazy brainrot. What if Lucifer's eldest fell? An angel who never knew of hell or evil, who fell because of her undying curiosity of it?
Oh gosh this took a hot minute- so sorry I'm behind on requests! This follows the first request of similar nature and will probably end up being a multi-part series if it gets good feedback and folks enjoy it! It was fun to write- I love switching POV's!
She didn’t understand why her father wouldn’t let her learn about hell. 
“But Dad, isn’t it better for me to understand, to avoid?” She pleaded the first time she was caught in his library. Digging through books she had no business being in, Adam lifted her up and cast her across the room carelessly. 
“Honor thy father and mother,” her father responded casually. “So stay the fuck away from those books because I said so. Got it?”
He walked away without another care in the world. Honestly, he probably didn’t. At the ripe age of seventeen, reader had learned If it wasn’t related to his girlfriend or his dick, her father simply wasn’t interested. 
Not that the idea was a new realization for her. Her father treated her with immense disdain. Her entire childhood had been a mix of severe punishment, harsh words, and next to no praise. She remembered standing, waiting outside the school door, reading alone for hours until he eventually showed up to take her home. 
But his mistreatment didn’t stop her burning thirst for knowledge. Given the copious amounts of alone time, she snuck into his library and read all there was to know about the angels- about their history. About the creation of humanity. She had gotten her hands on the final book the night Adam caught her. With this one final act of disobedience, and the stark ignorance of the newly formed angelic council, her father himself ripped her halo off and cast her into the pits of hell. 
Now as she stood alone in the dusty streets, the stench of poverty and failure wrapped her in a chokehold. Aimlessly, she wandered, desperately trying to find her way back to heaven. Back to her home. 
“Child? Art thou alone?” She heard a voice behind her. 
Her eyes fell to the tallest creature she had ever seen. He spoke in an accent, oldest than even the eldest angels. His robe was cooked in black, and save for the patched of green that outlined his face and his body, he could have been a shadowy. She looked down at the tattered remnants of her white gown. She supposed she was, but had enough sense to deny it vehemently.  After all, hell was evil and no one down here meant anything good. 
“I don’t believe thou,” the strange man answered. “Come, child. Allow me to return you to your home. Where you belong.” 
His hand wrapped in shadows around her upper arm and before she could protest, she felt herself yanked forward, wind rushed around her. She closed her eyes, terror sinking into her heart. This was death, she was sure of it. 
This was the hell her father spoke of.
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the-white-void · 4 months ago
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THOSE LOST IN TIME SEARCHING FOR WHAT CANNOT BE FOUND
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˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Caged little bird - You, who once held so much power, abandoned it all for freedom from the one who loved you most, yet, they still crawl from the death of your mind to drag you back.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Escape of the Burdened Oni - one unworthy of such treatment, you grant them the presence of your benevolence (date).
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Mine Mother - One favoured by the world's sentience
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Divine Mischief - Oh, mischievous god toys around with their little followers.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Little Bird, why do you Sing such a sad Tune - those of the dive favour their pet, until it runs away and meets its one look-alike from another world.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Bloody Mary - Blood of gold stained the soil of the world that was supposed to revere your name, yet, you treated like a vile villain that plagued this world. And when the world knew the truth, only carnage filled your eyes.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ "O Divine Creator, we humbly bow to you whilst you're on your throne-" I'M ON MY TOILETTE!!! - As you innocently play Genshin on your phone, the seven Archons that are known in the game claim you as their creator. All while you were releasing the remains of the sustenance you had from the past two days.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ You are my only Haven -  A little girl watches over a human that she has waited so long to meet “Will you please wake up? I’m really lonely” she whispers hoping to see your eyes and hear your voice.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Teyvat's Diary - Teyvat, a small oblivious creature, only sees the world formed on her by humans through eyes that do not belong to her. All her thoughts were written in her diary.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Teyvat's opinion about the children - what the sentience of teyvat thinks about the children.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Unbounded by the trivial - You are an imposter but you don’t really care about anything anymore so you just let it be, it’s not like if you try hard enough you could change it.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ "Who are you? Wait, there's TWO?!" - simple texts between what was supposed to be nothing but an AI, yet, how did casual texting two Tsaritsa's end up with both coming to your world.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Moving On - You're moving away. We want you back.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ My Momma - little scenarios with a child’s mother figure
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Otherworldly Things *Part 2- The archons come to your world but cannot return to theirs, so they start getting to know yours.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ La Seine (Monster in Paris AU) - Running away from the captors along with a friend, you find yourselves in a bar where you end up dancing together to hide from the guards.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Let the Play Begin - The Imposter is caught. How shall the play end?
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Life, Death, Rebirth - “Thee hadst been thrown into teyvat wh’re i did rule. Thou art mine own heir, mine own physical f'rm, yet those daws besmirch t by leaving thee with scars and wounds. And i shall nay longeth'r standeth aside while those imbeciles taketh our headeth”
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ "The Story" 1 2 3 4 - This story is a Samsara, one you cannot control. *WARNING* this work may contain topics or language that may make some audiences uncomfortable.
˚₊‧꒰ა ☆ ໒꒱ ‧₊˚ Scriptor De Re - The Traveler is known for their grand accomplishment throughout Teyvat, but who pulls the strings behind the scenes.
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⋆౨ৎ˚⟡˖₊˚⊹ Interactive Player AU - A story you build. You decide each choice [name] makes. And each choice could change how the story progresses and ends.
✧˖°. How it works - You send an ask of who your character is and where they start. The story begins until you need to make the choice again, there, the fic will stop until you decide what happens next. Long story short, a role-playing game.
Works
Dès le Début: Noraa 1 by: @udretlnea
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lostgracestories · 3 months ago
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Double whammy -- like I said, the brainrot for the omen twins is strong so expect to see them a lot from me...! 😅
Anyhoo, for headcanons: How do Morgott or Mohg comfort their S/O?
Lowkey, you're a real one <3 (I'm keeping you, have some cookies)
Honestly, I LOVE comfort headcanons so BUCKLE UP BUTTERCUP these are gonna be fluffy and cute <333 Also, they're kinda short cause I just got off work so I'm like, using half of my brain, lmao.
wc: 565 tw: tears/crying, implied violence, threats
Comfort
Mohg
If Mohg ever sees you crying, he'd lowkey probably have to force himself not to cry too. He hasn't been close to anyone since he was in the Shunning Grounds with his brother and thus, he hasn't had to provide comfort for tears in quite a while. Although he's unsure, he wraps his arms around you in a careful hug and allows you to cry it out. When you've calmed down enough, he'll ask if you are okay and what has happened, hiding the fact that there is a film of tears in his eye, threatening to spill.
Mohg is very protective of you, if there is a specific person who is the reason you need comfort, he will not hesitate to take care of them accordingly. "...and he called me fat!" Mohg with his trident behind his back: "Is that so..."
Mohg also for sure will pull you into his lap and draw shapes onto your back and neck with his nails while you cry into his shoulder or chest. And even though he won't kiss you (through fear of hurting you) he will allow you to hug him for as long as you wish.
Okay listen, Mohg may not be the greatest with words, but he loves to bring you blood roses. So when you're sad, they increase tenfold. He'll be carrying a bouquet that's 3 times your size and ask you if it's enough. He's so silly and sweet.
Oh, and he definitely found out that he can rub your noses together to make up for not kissing you or press his forehead to yours so he definitely does this to bring you back down from spiraling.
Morgott
So I mention this a lot, but Morgott although well-spoken, does not communicate his feelings very well with words. So when you're upset over something he will carry you to bed and wrap you in his cloak, even bringing you tea and sitting next to you while you ramble to him about what has made you so upset. And trust me, he listens and hears everything you say.
Every once in a while, Morgott is the reason for your sad state and he is so oblivious to it until you turn away from him when he comes to bed "My Queen? Prithee, if I have upset thee, tell me so I may fix it-" "...You told me to leave you alone earlier, so I am leaving you alone" He definitely feels guilty and brings you a love poem in the morning with a single erdleaf flower, leaving you with a kiss on the forehead before he goes to tend to his kingly duties.
Morgott, like his brother, is also very protective of you. At some point you had to stop giving him the names of those who so much as stressed you out because he'd practically threaten to maul them for even looking at you funny. And it was always in such a "proper" way "If thou art bemused by my queen's distress, then thou must wishest for death to befall thee" And it's always in letter form. Oddly, the thought of him caring so much does bring some comfort though.
Lastly, Morgott would kiss away your tears should he have you alone. He would whisper praises to you between each kiss until your tears stopped flowing and either turned into a smile, or you fell asleep against him.
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qm-vox · 2 days ago
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Man Who Talk To God Have Difficult Life - Playing Clerics In D&D
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(St. Nokta Kinslayer, whom you'll meet further down in the article. Art by the esteemed @druid-for-hire who quite frankly cannot be thanked enough!)
Guess who's back motherfuckers. When they ask how I died, tell them, still angry. After the paladin article I asked around about classes to cover "next" and got a lot of requests; rogue, warlock, sorcerer, so of course I have elected to be a good friend by losing my will to live for months on end and then doing none of those. Let's talk Clerics, shall we? I'll not lie to you, this is going to be an angrier article than the paladin one, in no small part because it's inevitably going to go into contentious ideas like alignment, fantasy religion, and others that the player base has been knife fighting about since mammoths still walked the Earth. There are going to be moments when I look y'all in the eyes and say with my metaphorical human mouth that the problem is you Doing It Wrong, and I can only ask that you hear me out. Not to assign you homework about my fuckin' cleric article or anything, but the one I previously did about The Many may be helpful here as well. There's going to be a bit of a focus on D&D 5e here, and I'll be frank about that: most people are playing 5e these days, and as I'll be arguing further down, Pathfinder's take on Clerics and more broadly on faith are a worthless poison that actively worsens the world.
This article's title is drawn from Small Gods by the esteemed Sir Professor Terry Pratchett. As always, credit goes to Afroakuma for teaching me a great deal of the examples I'm going to give, though citing specific sources are going to be difficult as many of the books in question have been out of print for decades and I am neither an academic nor a machine.
Now for the obligatory Content Warnings. We're looking at discussion of fantasy religion & comparisons to real-world religion, violence, discussions of atrocities such as torture, desecration of the dead, and destruction of culture, as well as traumatic deaths/backstories for the sample clerics at the end. As mentioned above, there is also going to be some alignment discourse. You have been warned; do as thou wilt.
Without further ado, let us begin with...
O Mighty Smiter - Clerics Through D&D's History
We begin the obligatory text wall.
Clerics have been here since the beginning. They were around back when "Elf" was a class, and while their history is complex it has, eternally, been colored by the bit where Cleric has an inherent identity problem. In many ways it is, as a class, too broad, so wide-open that getting something coherent out of it is an exercise in frustration or even futility. It'll be easier to talk about what Clerics aren't than what they are, and oh boy, will I. A brief note here: while Druid is going to come up in the context of 1e and 2e, and again a bit later when I start talking about priests (yeah, that's a separate conversation, we're gonna get there), this article is not otherwise dedicated to Druid. I'm gonna need a significant amount of whiskey for both me and my priestess before we god damn go there.
AD&D 1e and 2e: Deus Vult - Do the world a favor if you ever pass near Gary Gygax's grave: piss on it. Ol' Gary G rooted Cleric in his classic blend of obsession with medieval ideas and piss-poor research, invoking many myths about priests of the Crusades and applying them as a one-size-fits-all vision of war-clergy of Every God. He would personally run into problems with this in his own writing before he got out of the game, and rather quickly at that, as he tried to write faiths whose imagery and ideals did not fit the Crusader Priest ideal, but since he was, and I cannot stress this enough, a hack with all the morals and emotional intelligence of mustard gas, he never quite solved those problems for himself. I'll hop off my screed now, I just want this said up front, especially since it's the fundamental evil that chases Cleric to this day.
The O.G. Cleric was described as a melee combatant that took a close second-place to Fighter in that arena, with proficiency in heavy armor and a variety of useful weapons, though they were forbidden from using "edged weapons that spill blood" (there's those Crusader myths). Random fun fact, the very first incarnation of Cleric only had spells up to 7th level, but the level tables for their class went up to level 29 or so, and man, ain't that just wild. As your Cleric gained levels they also became more highly placed in the church of their god, eventually hitting High Priest and just kinda sitting there as they leveled up. Interesting note here: Clerics couldn't be Neutral (that is, not Lawful, Chaotic, Good, or Evil) back in the day, and instead anyone wanting to run a Neutral Cleric had to take a subclass you might have heard of by the name of Druid, which in turn eventually had to face other Druids in SINGLE COMBAT in order to level up past a certain point. Why? I don't know. Summon Gygax's ghost and ask him between rounds of spiritual torture. This original version of Cleric had Turn Undead, a feature that's been attached to almost all Clerics by some name or another in all of their incarnations, and boy, Turn Undead used to be fucking wild. Roll a dice, consult a table based on your result and your level, and end up Turning or Destroying a number of very specific kinds of undead. AD&D 2e would put "undead gods" on this list starting at 13th level or so, and let me tell you: this came up in published material more often than you might think. Last but not least, like most characters back in 1e and 2e, Clerics eventually got to run a building full of people. At first the Cleric attracted about 20-200 "fanatics" who would work for free and help them build a shrine (no word on how TF you feed and water these fanatics) but eventually was given the right to build a proper castle-temple and produce 1 silver per month per resident via "trade, taxes, tariffs". Ladies and gentlemen, D&D.
Aside from the aforementioned alterations to Turn Undead, AD&D 2e introduced a concept known as Spheres to Cleric casting. Now, stop me if you've heard this before: each god gave access to 1 or more Spheres, which were specific lists of spells that their Clerics had access to (fun fact, Paladin casting was "as Cleric of 9 levels lower", but only with access to specific Spheres). So if you worshiped, say, Lathander, you had access to Healing, Sun, Divination, and IIRC a couple of others, and that's it, that's the whole ticket. Now, you may remember Kits from the Paladin article, and Clerics did have some of that action, but more than that they had "specialty priests", a sort of even-more-hardcore version of this whole proto-Domain deal; a Specialty Priest had different class features in comparison to normal Cleric, and access to different or more Spheres, both of which were determined by their god. Each Specialty Priest was, in its way, its own separate subclass of Cleric and if you published a god back in the day you had to get one of these installed. Were they all good? No. Fuck no. God no. Are you kidding me? But they were often very distinctive.
This doesn't get talked about a lot, at least not until we hit Pathfinder, but Clerics have had codes of conduct like Paladins for as long as they've existed, sort of atomized across their various gods. The rules around these have always been vague, and rarely culturally enforced in the player communities, but they did and do exist. A cleric of Kelemvor raising a zombie has done a bit of a blasphemy; raising a ghoul or vampire probably entails divine retribution, a reduction in character level, or even the loss of their powers. Oh, and other gods are probably trying to court you since clearly you're looking for new management and a trained cleric is a resourced that's hard to pass up.
No version of Cleric has ever particularly had a strong identity, but this original version may have been the closest to having one...because it's bad. To the credit of 1e and 2e, the eventual installation of Nonweapon Proficiencies, later to become the Skills system, did let them be competent as actual like, priests? Cleric got access to the stuff needed to actually minister as a spiritual leader with some extra socked away to practice sacred arts related to their god (ex. bookbinding for a cleric of Denier) and maybe even some god damn hobbies too. But outside of the ever-more-niche & esoteric arena of specialty priests, themselves presented as particular fanatics, agents, or chosen ones, every cleric was a Crusader, and every god's clergy were war-priests. And that's weird, right? And so now we must move on to the demon that never dies.
D&D 3.5: The Word Of My God Is 'Begone' - Quick question, have you ever wanted to roleplay someone perceptive but otherwise deeply stupid and utterly incompetent to move unsupervised through human society, who is, nonetheless, OMNIPOTENT? Welcome to the 3.5 Cleric, one of THE casters of all time in the absolute Caster Supremacy Edition. I hope you came ready to hear casual mentions of mechanics that would make a Victorian occultist cry. If you go looking at the class page for Cleric you might notice there's both jack and shit there, and for my readers who got into D&D at 5e the following might be a bit of a shock: Cleric was one of the strongest classes in 3.5.
In terms of the actual mechanics related to Cleric in 3.5, Turn or Rebuke Undead and spontaneous casting were some of the big ones. Well, "big" ones; Turn Undead qua Turn Undead was actually kind of shit and would often just not actually like...turn...the undead, but the charges of Turn Undead a Cleric kept around could be used for many other options that permitted alternate spending, notably here to include Divine Metamagic. These alternate spends were better than using Turn Undead for its actual intended purpose more or less always, and Divine Metamagic (DMM) in particular was an unholy monstrosity that underlied a lot of Cleric's power later in 3.5's run, letting them customize their prepared spells on the fly without having to use up higher-level spell slots. Now, I really cannot stress this enough: Cleric was one of the most powerful classes in core alone, without adding any supplements. DMM and similar options made Cleric even stronger but they were very much gilding the lily, to be frank. "Hey Vox why are you saying this," you would not believe the number of ignorant pricks who made a literal moral crusade out of going to "core only" in 3.5 claiming it made for a better balanced game. The good version of 3.5 has never existed, destroy anyone who claims otherwise.
Where was I - spontaneous casting, yes. Now, Clerics were still prepared casters, they had X spell slots every day at very specific levels and had to pick specific spells to fill them. That is, if you want to cast create water more than once in a given day, you need to memorize create water more than once that day. However, Clerics could convert a spell of any level to either cure wounds or inflict wounds of the same level, depending on the alignment of the Cleric (Good Clerics Turn Undead and cure wounds, Evil Clerics Rebuke Undead and inflict wounds, and Neutral Clerics not otherwise restricted by their god get to pick one for their entire career). This gave 3.5 Cleric a lot of flexibility, very valuable flexibility in a game environment where casting a heal mid-combat was basically always the wrong move, but out-of-combat healing was still an invaluable resource. RIP to Evil Clerics though, inflict sucked ass.
Lastly, we have domains. Now, if you check through the domain list on the SRD you may notice that they are rather less defining than the 5e Domains, granting a single power apiece and a list of spells you get access to. Most gods in 3.5 granted access to 3+ Domains, and their Clerics got to pick 2; together, these are the "kind" of Cleric you are, the aspects of your god that you kinda embody which then shape your power. Clerics got special extra spell slots solely for Domain spells in addition to their usual progression, and could memorize these Domain spells in normal slots as well. 3.5's list of Domains was deep and wide to the point of self-parody, and the power that gave a player to customize their Cleric's aesthetic and mechanics could be immense. Sure, many Domains were much weaker than others (Magic Domain is bonkers and that asshole is in core) but ultimately every Domain is stapled to Cleric, and since Clerics don't learn spells, only memorize them, there's a floor as to how weak you can possibly be.
So, what are your restrictions on Cleric? Not many. Non-War Domain Clerics had a sort of mid list of weapon options, sure, but if you're not casting you're playing wrong already so who gives a shit. Heavy armor and full access to shields meant a lot of build flexibility as far as that goes, so no problems here. The biggest thing is that a Cleric needed to be, and remain, within one alignment "step" of their god, plus or minus any other specific restrictions. That is, a Cleric of Liira, who is Chaotic Good, must be Neutral Good, Chaotic Good, or Chaotic Neutral; becoming Lawful Good, True Neutral, Chaotic Evil, etc would result in losing all Cleric powers and being unable to take Cleric levels until they fixed their shit or found a new god. Strictly speaking, these Clerics could/would still Fall a la paladins if they sufficiently blasphemed against or angered their god, but in practice this sort of thing was just...not common.
This is the section where I would talk about other divine classes in 3.X but honestly they were all so god damn weird and specific that no comparison really could be made. Shugenja, for instance, just isn't cognate to Cleric. The closest thing is the Healer class, no points for guessing what their deal is, but the thing with Healer is they have more in common with paladin, so like. Cleric or bust baby, welcome to fucktown.
Which brings us back to what Cleric was like narratively, the answer to which is: confused. The thing is...Clerics have always, likely will always, want high Wisdom, which makes them perceptive, good at detecting lies, weirdly talented at handling animals, competent to navigate the wilderness, and also I just described a Disney Princess. The trouble is, nearly everything else is strictly secondary. Every caster wants and needs Constitution in 3.X so they can make those Concentration checks and also, you know, not die, so okay, you're perceptive and you can hold your liquor, but after that nothing else matters. On the one hand, this makes for a great deal of versatility in terms of your ability scores, but on the other hand Cleric had 2+Int skill points per level on the most dog shit skill list in the game so being a very smart Cleric rarely bought you anything. Higher Charisma could be cool, but hey, see that skill list? It's still shit, and if you aren't also buying Intelligence you quite literally can't afford to keep up the social skill tax. A true war-priest wants Dexterity so they can act before their enemies and command the battlefield but that's more or less all you buy out of Dexterity on Cleric so congratulations, you're an almighty quickdraw and also illiterate. "What about Strength," what about it.
I really cannot overstate the paralyzing nature of that skill list, because priests - which 3.5 wanted Clerics to be, which it thinks they are - need more of them than most people think. A proper spiritual leader needs to buy up Insight, Knowledge (Religion), Knowledge (Local), Knowledge (Nobility), and Persuasion at a minimum, and they sure do also want Intimidate and Perception. You get two of those. Two. Just two. If you buy up Intelligence after you eat your vegetables like a good player, you maybe get to buy four of those. And that's it, that's all you fucking get. Clerics are not competent to be priests, which is going to be true of them going forward from this edition on. Now, I'm painting with a relatively broad brush here, and there's definitely religions on Earth these days which did, or still do, separate out roles that might reasonably be called a priest & Cleric vs. those roles that are community leaders and interpreters of doctrine and law, but there's a shocking amount of "here's my vision of what priests are and do" that Cleric wants to be, and isn't, because of this whole fucking deal.
But while 3.5 was extremely blind to the bit where Clerics just were not what it thinks priests are any more, it was very much not blind to the terror and power of their spellcasting. A high-level cleric, in the narrative of any given setting, is a terrifying force - an army unto themselves, a one-woman political bloc whose existence is an implicit threat of violence on a civilizational scale. I didn't spill all that ink about the power and mechanics of Cleric up there for nothing; 3.5 was very interested in how those mechanics could manifest within the narrative, how they are inextricably bound to said narrative. Hell, in Expedition to Undermountain alone the backstory of the dungeon includes one non-relevant sect of Clerics who was, in-universe, trying to game the spell slot system, alongside another unrelated sect that the PCs trip over by accident and fight inside their half-constructed fortress of partially undead bone which they control via Rebuke Undead.
Lemme say that again just for emphasis: there's an adventure where an accidental encounter is a long siege through a half-animated evil fortress that can be controlled through pure divinity, which was invented because its builders, in-universe, were trying to optimize their power and create an advantage they could control but their enemies couldn't. And this is just my favorite example, it's hardly the only one. Even the fucking novels got in on this sort of thing. We all joke about how wizards have no rights, because they don't, but watch a Cleric hit level 7 or so and you'll realize quickly that they are becoming something to which mortal laws are more like polite suggestions. Nor is this necessarily solely the sign of greater favor and thus potentially restriction from their god; indeed, a Cleric has to bring things to the table themself, narratively speaking! Divine spellcasting is a real skillset that you get better at with practice and experience, and part of the reason higher level Clerics get so much attention from other gods - aside from the obvious "this person can solo an army and still go home in a mood to have sex with their wife" angle - is that a skilled Cleric is a rare resource worth stealing.
Overall, 3.5's vision of Cleric is perhaps the one that suffers most from Cleric's identity-draining lack of specificity. Its Clerics were powerful, but they were also largely all the same; they could change their spells every day, but that only really meant that your list of spells doesn't really matter beyond personal preference. Domains offered some customization, but they didn't go far enough, and indeed if they were to go far enough the all-consuming might of Cleric would only be even more flagrant. So let's return to the most honest edition of D&D, shall we?
D&D 4e: Healer Calls The Shots - There are a lot of reasons that D&D 4e was born dead, and a big one is that classes with healing abilities were labeled 'leaders'. This seems absurd these days, especially if you're into esports at all; the support player being the team leader has become accepted strategy in a variety of games, in no small part because one simply cannot win without them, and yet at the time the D&D fanbase - still in an awkward transitional period of nerd masculinity that I don't have the time or the PhD to write about - rebelled against this concept with fountaining violence. The "girlfriend classes", leaders? Absurd. Preposterous. Clearly Sir Dipshit the Fighter with no mental stats or applicable skills is the leader.
I'm not fucking bitter, you are.
So what was Cleric's deal, exactly? Cleric qua Cleric was a Leader, as mentioned before, that could primarily be built either as a scrappy melee type or a more hard-support implement caster. "What's an implement caster?" glad you asked; back in 4e you had to hold a casting implement to cast your spells, something like a rod, staff, wand, holy symbol, your mother's haunted skull, whatever, and these had specific mechanical effects that altered your abilities. Some classes, like Cleric, could also or instead use a weapon as their implement, but in practical terms the strict wealth-by-level guidelines meant you got one or the other and would build your stats accordingly. Keep this in your back pocket for later, it's going to come up again. Also for your back pocket for later: these implements were, well, implemented as part of 4e's item progression, and the expectation was that you would spend your available resources (in this case, gold/phantom gold, collectively Wealth By Level) on better implements that would make your abilities work more work-y. Limited wealth meant that while in theory you could have both a magic weapon and a magical implement, in practical terms you get one or the other 'cause there's other shit you gotta buy.
What Clerics did with these implements was sell healing and healing accessories. While 4e introduced the concept of Radiant damage (used there as especially good against fiends, undead, and other forces of evil) and Clerics did indeed have access to some of that as well as buff abilities, their main thing was being the ranged healer par excellence, able to heal or cause healing far in excess of their peers in the role such as Warlord. Here, then, we return to the throughline of the divine healer which stretches all the way back to fucking BECMI, and which modern audiences may recognize more readily as the JRPG archetype of the White Mage - itself rooted in BECMI again! This hobby is an ouroboros, I say, with love.
Joining Cleric here are a selection of other classes with divine powers who take on a similar conceptual space. I talked a bit about Invoker during the Paladin article so I'm not gonna go over them again (this shit is long enough as it is), so we're gonna talk about Warpriest and Runepriest.
Introduced in the Essentials line, Warpriest was - like most Essentials classes - a simplified take on Cleric meant to be more accessible to new players. It shifted just about everything towards Wisdom in terms of writing one's character. Warpriests were these tanky all-around characters who gave up some of Cleric's team support for better attacks, and notably did not select powers on level-up, but rather got a progression based on their Domain. Readers familiar with D&D 5e might see some similarities here.
Runepriest, on the other hand, was a weird freak of a Defender whose thing was projecting offensive or defensive Auras that they could amplify with their support abilities and swap out every time they attacked. Their primary stat was Strength, drawing on a similar idea to the later revised 5e Barbarian or, perhaps more familiar to y'all, Beast incantations in Elden Ring. Very much not simplified, Runepriest offered some initial build diversity but didn't get a lot of support as the gameline continued, ironically ending up as very limited despite seeming intentions of breadth.
Narratively, these classes were somewhere in the range of 'village preacher with a hidden badass streak' to 'war missionary' to 'literal thug for the literal god of literal fascism'. 4e here stands out for being the first edition to acknowledge that a Cleric is not really a priest as such, and is much more like...a chosen one, a conception that very much fit well into 4e's idea that adventurers are inherently freaks who do things no sane person would ever consider. If you're thinking, "gee that sounds odd, why wouldn't there be like Clerics just existing inside cities", I point you at works like Dungeon Meshi who advance this same idea. Fundamentally, the skills one uses to break into ancient tombs full of undead are not skills you develop while working as a spiritual leader or a bureaucrat or even as a military officer. Adventuring is not a career you get into because your life is going well.
Of course, as mentioned, D&D 4e was born dead, so now we need to talk about the demon that ate its corpse and was, for a time, the unquestioned king of the TTRPG space by dint of its treachery and malice.
Pathfinder: Deus Vult Part II: World Holy War - Keep Pathfinder in your back pocket next to casting implements, they're gonna star in the religion section later as I express a fundamental anger that borders on inhuman rage. You have no earthly idea just how much I'm cutting out of this section alone considering that like many, I was there for Pathfinder during the beta and thus got in on the ground floor of a great deal of incompetence, malice, cruelty, outright betrayal, unexamined double-think, and egotistical bullshit.
That said, let's actually talk about Cleric.
In terms of Cleric qua Cleric, you may be noticing that the table there looks a lot like 3.5's Cleric, and indeed in many ways they're pretty similar. The biggest immediate difference is the addition of Channel Energy, which lets a Cleric become a healing bomb (or harm undead bomb, or vice versa) a certain number of times per day linked to their Charisma modifier. This is in addition to spontaneous casting, so it's a strict addition; further, it being a 30-foot burst means a channeled heal might actually be worth your Standard Action at some point in your career. It won't be, but it might. Additionally, Pathfinder Clerics are proficient in the Favored Weapon of their god by default (more on this later), which - by contrast - was often much harder to access in 3.5.
Like D&D 3.5, Pathfinder has a dizzying array of Domains to go with a default setting packed full of gods (more on this in the religion section later), ranging from things as broad as 'all magic ever' to things as embarrassingly specific as 'ambushes as laid by kobolds specifically'. Seriously, look at this list, it's absurd. And while by sheer numbers and specificity it's roughly equivalent with 3.5, I'm not about to claim 3.5 has the high road here, Clerics in Pathfinder get more abilities from their Domains and thus your choice of Domain and/or Subdomain is far more important to your Cleric than it ever was in PF's parent game.
Indeed, option paralysis is going to be the name of the game here. Clerics in Pathfinder, in addition to Domain and Subdomain and their choice of god, also get to pick out variants on the Channeling ability that I talked about and, like all Pathfinder classes, have access to a dizzying array of Archetypes. These Archetypes in turn range in scope and concept from variations on how one has trained as a Cleric (such as Crusader, keep that name in mind for later) to like, race essentialism as class features such as Fiendish Vessel. Sit on that statement for a bit. Really internalize it.
Now, while the rules for Pathfinder give provisions for older versions of Clerics such as Clerics of ideals, Planar Clerics, etc, in practice Pathfinder is very much married to its one-and-only setting, Golarion, and to its particular vision of Clerics as the dedicated priests of a single god. This is a difficult vision to accomplish, as they still aren't competent to be priests, but it's also one that adds another layer of information a player has to juggle, as Golarion makes a much bigger and yet somehow much smaller deal about Clerics falling and losing their powers; each of its gods has a published code of conduct, Obediences you can perform for mechanical benefits, and sometimes even exclusive spells. I said I was gonna cut my beefs with Paizo out of this section but I really cannot resist just one: this is from the creators who made their first bones by arguing that mechanical bloat was the cardinal sin of 3.5 and advertised a return to the purity of Core. It would be funny if it weren't so fucking infuriating. If you can't hack it as a Cleric of your god, you lose your powers until you either start hacking it, or find a new god that agrees better with your current behavior, and those gods are very much in the market to hire.
In addition to Clerics as the hypothetical main priests (both as PCs and NPCs), Pathfinder introduces Inquisitors, Oracles, and Warpriests and we're gonna have to talk about all of them so I hope you weren't doing anything else with your day. Let's start with Inquisitors. Meant to be to Cleric what Ranger is to druid, Inquisitor is a wildly revealing take on how Paizo thinks about religion and ethics. To wit:
"Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion."
James Jacobs would like to tell you, with a straight face, that this is a normal and expected way to engage with religion, to think about religion, and that Inquisitors as presented here can be of any alignment and serve any god, all of whom will keep them around on purpose. In a related story, James Jacobs is a sniveling wretch. In another related story, the aesthetics and proficiencies of Inquisitor are very much like, the Hugh Jackman Van Helsing. I do not say this as an insult to either Inquisitor or to Mister Van Helsing, his aesthetics slap, but do keep that in mind for what I'm gonna say later.
Mechanically, Inquisitor drops a lot of control and damage, gleefully sacrificing most of the support a Cleric offers in favor of singling out particular targets and persecuting them to death. They also get a surprising amount of out-of-combat utility, adding their Wisdom modifier to Knowledge checks to identify "monsters" ("hey what's a monster" good FUCKING question), gaining bonuses to tracking like a Ranger, and adding a FAT bonus to Sense Motive (this becomes Insight in 5e) & Intimidate checks. Their combat style is a mix of hard control spells and self-buffs to damage so they can sandpaper their enemies to death; very functional, but also very much a particular vision of a holy warrior. And lest we leave this unsaid, Inquisitor spells were very much concerned with rooting out "heresy", heterodoxy, and punishing "sinners" within their own faiths, which is a wild-ass statement when you remember, again, that they can follow any god. You wanna tell me the god of revolutions runs secret police whose job it is to murder heretics? You wanna tell me that, James Jacobs? That's what you're telling me? Fucksake. Adding to this is that while Inquisitors can take Domains, they more commonly take bespoke Inquisitions that, well, make them better at being the secret police. You know how the god of the harvest runs the Grain Gestapo and they're the good guys somehow? Like that.
This, however, is where I drop the other shoe. Look at Inquisitor's skill list. Look at their skills per level. Are you seeing what I'm seeing? They're competent to serve as spiritual leaders, indeed, infinitely more competent to do so than either Cleric or Warpriest are or ever will be. The rest of their abilities make that idea just a little bit absurd, but if you don't mind every local village priest being an apprentice serial killer on their off hours Inquisitor is the only divine class that can do the job. The only one. There are no others. The next-closest candidates are fucking Bard and Rogue.
Which brings us to Warpriest, I think. I will not mince words here: Warpriest fucking sucks. Pitched as one of the many so-called "hybrid classes", Warpriest's parent classes are Fighter and Cleric, and it really got the worst end of both. Cleric is cracked enough that even with 6th level casting Warpriest evens out to doing fine, but my fucking god. Warpriests get some minor buffs to their weapons and armor, allowing them to customize those items and granting a phantom buff to the budget they can assign to them, as well as access to Blessings, their particular spin on Domains. These are good ways to extend their spellcasting but are, essentially, equivalent to a secondary pool of spells and buffs; likewise, their Fervor ability is a pool of healing/harming in theory, but in practice you burn Fervor to self-buff as a Swift action (Bonus Action for you 5e folks) or you're doing it wrong. The problem here is that Warpriest is just...worse Cleric. The phantom buffs to their weapons and armor, as well as their pool of bonus Combat feats, do not make up for the bit where they swing less accurately, less often, than an equal level Fighter, Paladin, Ranger, etc. You're casting or you're failing, and if you're already a hard caster, you're a Cleric - and Clerics, y'know, are already war-priests.
Oracle is the weird one out of this list. A spontaneous and Charisma-based divine caster, Oracle stands out for having a more limited list of spells that they get to use more often, and for having flexibility with their use of Metamagic feats the way a Sorcerer does. "What if I don't want to use Metamagic feats," I'm afraid you'll need to go fuck yourself, this is what you're doing. Oracle was an instant smash-hit with the player base of Pathfinder for its strong aesthetics and customization; where most Clerics are essentially the same with minor differences, every Oracle is, in some way, different. In particular, each Oracle has a Curse which makes them like, literally & textually disabled in some way but also grants them power, ranging from "you're just deaf, that's it that's the curse" to "you've been infested by an alien hive-mind from literal space, good luck fucker", and also pursues a Mystery that gives them themed abilities and further customizes their spell list. Unfortunately this is still a Paizo class; in terms of the actual mechanics, most Curses are essentially meaningless, with a rare few either being so bad that they're unpickable or so good that you kinda have to justify why you didn't take them (Deafened is the latter, incidentally) and most just being nothingburgers that matter not at all.
Now, notable here before I talk about Mysteries is that Oracle, like Cleric, is living that 3/4th base attack bonus life and can natively wear up to medium armor. Unlike Cleric they are not natively proficient with their god's Favored Weapon but otherwise they're fronting as a gish (spellblade for you youngbloods, a character that mixes magic and melee). The thing is, while that 3/4 attack bonus is great for spells that make attack rolls - here Oracle is handily beating contenders like Wizard or Sorcerer in terms of accuracy - they are, you know, ninth-level casters. The correct move for your turn is "I cast a spell". There are not exceptions to this. In an extremely related story, most Mysteries are full of not-spell things to do with the actions you would normally use to cast spells, and while some of them - such as the endless parade of ways to boost your Armor Class - replace certain spells, essentially saving you a slot, many of them are just kinda...weak blasts or control abilities that don't meaningfully compete with, again, "I cast a spell". And like, the flip side of your choice of Mystery often not mattering is that you're free to pick something that seems thematic to you, but riddle me this: if you never use the abilities you pick up, does it matter that you have them?
There's some obvious winners in Mysteries, as there always is. Lore and Time are cracked as hell, and you can get away with something like Metal that has mostly passive abilities, but here we need to talk a bit about the theme and flavor of Oracle. Paizo sold the class on the idea of mysterious connections to the divine, a sort of divine mirror to their Witch class whose associations with the otherworldly are potentially unknown to them and move them without their consent. They then immediately abandoned this faster than my father abandoned me; every published Oracle is the Oracle of one god in particular, Mysteries are associated with gods the way Domains are, and this means that in all ways Oracle is a Cleric who can get laid. I am, perhaps, disproportionately angry about this, both on a professional level (lying to your readers is a bit of a dick move) and on a personal one (I wanted the Oracle they sold and did not receive it). And that's...a bit of a let-down, right? Paladins are already god-locked in Pathfinder too, so at this point Oracle, while having strong imagery, is not meaningfully different from its peers in a way that you can really latch onto. I dunno. It's a waste, y'know?
Overall, Paizo's vision of its divine classes is not able to be separated from its vision of religion as a zero-sum holy war in which everyone is desperate for converts, no one trusts anyone else, and rooting out one's own flock for heretics and heterodoxy is considered normal and morally acceptable behavior. Paizo deadass thinks the Spanish Inquisition are the good guys, if not literally, then in spirit, and that is, not to put too fine a point on it, disgusting. Mechanical innovations are present here, but to be frank the signal-to-noise ratio is awful, and it's very much not worth the effort to pillage their work for the few good ideas that have managed to survive.
Which brings us, at long last, to:
D&D 5e: The Power of God And Anime On My Side - I apologize for nothing and I will do this again.
So, right here up front, before I talk about anything else, anything else at all, Fifth Edition Clerics are, for the first time, both not priests and not trying to be priests. To quote Pages 56-57 of the 2014 Player's Handbook: "Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods' will through prayer and sacrifice, not by magic and strength of arms. In some cities, preisthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities' worshippers, which can mean fighting rampaging orcs, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric's aid, or a high priest might be in a position to demand it."
Merciful fucking Illmater, we made it y'all. Not that the player base, by and large, has noticed; many people continue to play clerics as priests, to think of all clerics as priests and spiritual leaders, and to expect them to be such. And they are not priests. As I've argued already they've never been priests, but 5e does have a firm vision of Clerics - they're shonen protagonists. The chosen many, as it were, and that vision is clearer and more thematic than Cleric has been since mammoths still walked the Earth. Y'all are doing this wrong. Please stop.
Anyway, mechanics! The more things change, the more they stay the same; Cleric still has a dog shit skill list, they're still a mid-armored all-rounder with anti-undead features, they're still pretty good at resisting mind control. The Optimal Cleric(tm) is rocking high Wis and Dex so they can act first and get off their powerful control spells, which in turn implies light armor in an unusual first for D&D, but I'll be real with you: Cleric has one of the best spell lists in the game, as long as your Wisdom is high you can do whatever you want and never be punished for it. Notable here in comparison to previous editions are the flexibility of the Cleric's spell slots in 5e - you can cast any spell you have prepared out of your slots rather than locking 1 spell to 1 slot - and Ritual Casting, a feature most people associate with Wizards but which is very, very much available to Cleric and gives them similar out-of-combat utility. Turn Undead and Destroy Undead return, both more functional than they've been in decades, and are now linked to rests of any kind and also used to charge Domain features. "What about Divine Intervention -" what the fuck about it.
Which brings us to Domains. And the thing about Domains is there's still a lot of them in the context of 5e; the Player's Handbook alone published seven of them, and just about every player-oriented book after that had 1-2 more, sometimes as many as three. Cleric is feasting, and while most of the food is decidedly mid it still doesn't matter because it is, again, stapled to Cleric. Like I could wax poetic, at some considerable length, about why Domains like War, Trickery, or Grave are bad options, but y'know, the thing is, they're still fucking Clerics, they'd be doing fine with no Domain at all. I'm not gonna go into a massive breakdown of the pros and cons of any given Domain, but in general you'll have the most harmonious time with Domains that don't expect you to be spending your actions doing things that aren't casting spells. War, for instance, is gonna be a let-down because it really wants you to be making weapon attacks and you do not have the tools to make that remotely worth it; conversely, Grave also sucks, but it mostly fills in actions that your spells can't or won't, so you'll have a much smoother time playing Grave. For those wondering, the hands-down winners of the Domain list are Knowledge, Life, Light, and Tempest, though an extremely dishonorable shout-out goes to Order as a control & utility pick that is completely unaware of its own existence as a cosmic fucking horror story. See the sample Clerics below for that shit.
Now, remember when I told you to keep implements in your back pocket? 5e also has them, but they're introduced a bit...unevenly. Magical items do exist that do what magic implements used to do, namely, boost your spell DCs and spell attack modifiers - the caster equivalent of a magical weapon - but not many were ever published, and the ones that were are mainly for arcane casters. Fans of Critical Role may be recognizing items like the Spire of Conflux or the Hand Cone of Clarity as taking this role (and indeed quite a bit of Mercer's world and mechanics draws influence from D&D 4e), while players of Baldur's Gate 3 are pointing at the screen and naming some of their favorite caster-focused shields, gloves, and helmets right now. Any of these are a pretty neat way to engage on this idea as long as you keep things under control (you don't wanna exceed a total of like, +3/+3 here), but you as the DM, or you and your DM if you're a player, can and will be making this shit up yourself for your Cleric.
So, what's 5e's vision of Clerics, narratively? Well...see, the thing is, the text I quoted above is mainly it. D&D 5e is remarkably lore-light on the player-facing end, instead investing a lot of its lore writing in wild reworks of various cultures such as drow or gnolls, which I will not comment on because I do need to end this article at some point and I'm still in the fucking context section. There's a soft sympathy towards the position that 5e's Clerics, as they level, are holier Clerics, rather than more skilled Clerics (again, see above), but even that is a very tepidly held position, one which in novel writing and related media is far from consistent or primary. That said, I couldn't walk out of this section with a straight face if I didn't talk about the WILD fucking Domain assignments 5e makes for its gods, which in some cases is an artifact of many more specific Domains no longer existing, but in other cases appears to be the product of some of the most ignorant Protestant bullshit you can possibly imagine when thinking of the gods in question. Again, see the existence and flavor of the Order Domain as an example here, but like, in what fucking universe is Helm associated with the Light Domain? Since when was Wee Jas a Grave Domain kinda goddess? Not to hype this up twice in two paragraphs, but you will notice when we get there that I have chosen to ignore this whole affair for many of the upcoming sample Clerics and when I do there'll be some discussion about it. I do these things to myself and I really wish I didn't but this is who I am as a person now.
Going to the Land Of Context is like going to the Underworld, it takes you three days no matter how fast you travel. But at long last we have arrived, and we can conduct the actual fucking article. May Oghma pity me, for I myself will not.
Gotta Go, The People In The Important Pajamas Are Mad - Clerics At Your Table
Before I say anything else, that headline is not my original line but I cannot for the LIFE of me remember what early aughts webcomic it's from. I am likely misquoting it but if anyone on this hellsite recognizes it and can point me back to it for a proper credit I will be quite grateful & also get the citation in.
The following section is meant to help you in fleshing out a Cleric concept to play or even to use as an NPC. While some of this advice is edition-agnostic and indeed when we get to the religion section we're gonna return to some Takes Through The Editions and I will be very sad and also angry, a great deal of it will be slanted towards 5e because, let's face it, that's what people are playing. Make of this what you will. Also covered here will be same-paging (again), Clerics & alignment, and common pitfalls of playing Clerics (and suggestions of how to avoid them). So, without further ado:
Same Paging - In Which I Blow The Meta Joke About This Being In Any Class Article I Do Early Like A Damn Fool
Same-paging is the practice of talking to your group in a way that helps set mutual expectations, and it’s something every RPG group should strive to do regardless of the system they’re playing in. You’ve probably done this to an extent before, as part of being pitched a game (”We’re going to do a dungeon crawl through the deadly halls of Undermountain”), during character creation, and the like. If this opener to the section sounds familiar, it's because I copy-pasted it from my last class article and there's nothing you can do to stop me. In the specific case of Cleric, the elephant in the room you need to explicitly talk about and not just assume shit about is the sort of relationship you're looking to develop between your character and their god(s) and, y'know, any themes or ideas about spirituality that you explicitly would like to see included or, conversely, very much need to not see included. We're gonna get into it more in the religion section later but man it truly does fucking blow chunks if you're looking to have, say, a serious exploration of your character's faith and its relationship to society, but the rest of your group is on some Reddit Atheist shit, right? Hell, it's not even pleasant if you unexpectedly end up doing the inverse. In addition to this, if you're looking to explore ethical or doctrinal dilemmas (i.e. if you're really into the idea of playing a Cleric of Eldath as a dedicated pacifist, or dig into the conflicts that might arise between the Orders of Denier who preserve knowledge vs. some kinda magical infohazard), this is the time to say it and chew it over with your group. And again, as long as everyone's having fun and not hurting someone else any way you play it is fine - a kick-in-the-door style campaign is a perfectly fun campaign to have. The point is to set expectations up front, not to like, ensure that the group is playing in the one ordained way to play. Which is bold words considering how many times in this article up to this point I've deadass accused people of playing wrong, but I do mean it. I contain multitudes.
One Day, A Tortoise Will Learn To Fly - Making Your Cleric
The Pratchett quotes will continue until morale improves.
Once you and your group have communicated your expectations to each other, it’s finally time to start sketching out your concept! There are many ways to do this, though the two primary schools are mechanics-first and narrative-first. That is to say, opening up with something like "Using the Knowledge Domain to pick up proficiencies on the fly sounds fun to me," works out great, as does opening up with something like, "My Cleric learned her ex-wife was literally a goddess about three weeks ago and is having a wild one about it." However, this article is about to be long enough already without me trying to write a mechanical guide to 5e Cleric, let alone any other Cleric, so we're gonna focus on the narrative approach. If you need a mechanical guide, I promise you that the player base of whatever edition you're into has made several and that the author of each one has some kind of passionate beef with the authors of all of the others. Consider the following questions for your Cleric:
Why Did You Become A Cleric? To be a Cleric is to be of the chosen many; inherently, you're gonna be a bit weird. That weirdness may be because of the conflict between your perceived social station vs. who you are as a person (to wit, people might expect a Cleric of Oghma in the Forgotten Realms to be a stuffy scholar and be surprised when he shows up to strongman competitions or turns out to be one of the Sword Coast's most prolific authors of erotica), but in all honesty odds are much higher that you're a freak. Incredible divine power doesn't erase the bit where adventuring is not a career one takes up because one's life is going well. That said, just because you're a chosen one doesn't mean you didn't also get to choose. Did your Cleric pursue Clerichood for some reason, and if so, why seek that power? If they didn't seek it out on purpose, how do they feel about this change in their relationship to divinity and the burgeoning power within them? This is where you can get both characterization and plot hooks; a Cleric forged when she swore herself to the Red Knight in a desperate attempt to defend her farm from bandits is a very different beast from one who sought power and station from Bahamut so they could enact reforms in their society. Look for connections to the game world and reasons to care about it.
How Did You Learn? There's some obvious things to answer here - your Cleric learned how to wear up to Medium armor, the proper use of shields, and basic combat techniques - but the more interesting question to dig into is your spells. D&D has actually had many different schools of thought here, some of them co-existing or competing with each other. D&D 5e, as mentioned above, breaks on the idea that a higher-level Cleric is a holier Cleric, and that their casting is an almost intuitive process of seeking intercession or requesting miracles in advance in case they need them. Many people play their Clerics this way, but here I will once again climb atop my mountain of old-ass lore and offer an alternative: divine spellcasting as a skill you actually have to learn and practice. In this school of thought, a higher level Cleric is a more practiced and powerful Cleric, and is intrinsically attractive to "rival" deities not simply because they are a great champion of their own but because they are a potent resource. For those in the audience wondering how this makes any fucking sense, I will point out, gently, that this idea is actually still prevalent in Japanese media and its White Mage archetypes, as well as in popular videogames like Elden Ring. These Clerics learn spells from somewhere, and the "somewhere" has a broad variety of answers; they unlock the secrets of their rites through cryptotheology, they experience divine revelation, their god teaches them personally, they're mentored by more experienced Clerics. Indeed, Ms. Jester Lavorre of Critical Role fame engages on her divine casting in this mode, often expressing that the Traveler has been telling her about new spells or teaching them to her personally, and while this is set up as something suspicious about the Traveler in her story it's actually a quite storied idea of Being A Cleric with deep roots in many D&D settings. Regardless of your choice here, though, consider this next question:
How Do You Relate To Your Power? This is another arena with a lot of unquestioned ideas that do not necessarily like, relate to how Clerics have been historically or even what they could be if we took only 5e as gospel. In most cases, people take a very Protestant slant to their Cleric; their spells and powers are divine gifts which can and should be revoked at the whim of their god, who is in turn a being of higher morality who intrinsically knows better. And like, I'ma get into this in the religion section here in a bit, but this is a wild idea when you actually look at the gods in question, let alone when you remember that to be a Cleric is to build a relationship with one's deity. Pious service as thought of by Christians is a way to relate to your deity, sure, and there's even some hanging around that are into it (Torm, f'rinstance), but like, Waukeen would find such a relationship distasteful, would say to such a cleric, "Girl, you're selling yourself short." So put some real thought into this, and you may come to surprising answers for your Cleric. Do they see their divine power as bringing forth the holiness intrinsic to the world? As an outflowing of their own passions and obsessions? Could your Cleric read as a grim cynic to others because they view their spells as not fundamentally different from arcane magic, and caution sternly that power is power regardless of source? Are they gifts from the world of wonder and horror, which anyone could use if they knew the right way of seeing? Your Cleric's abilities are not like a second layer on top of their personality, they're part and parcel of who they are as a person; give it consideration.
What Are Your Values? Hear me out; this seems like an obvious question, something every character should ask, but here I'm going to introduce an argument that I'll elaborate on later - gods in D&D are, essentially, worldviews. And while the worldview embodied by your Cleric's god(s) is obviously the one most important to them - they did become a wholeass Cleric about it - D&D has some specific-ass gods. A Cleric of like, Azuth (god of spells, patron of wizards) is not getting a party line about a whole lot of basic ethics and kinda has to figure that shit out for himself. So ask yourself not just who your Cleric believes in, but what, and how this might relate to their faith or grow from who they are as a person. A Cleric who is the fourth child of a noble house (kicked out to a life of adventure because they ain't inheriting shit) may well have opinions about noblesse oblige, politics, and power that have absolutely nothing to do with their chosen god; likewise, D&D has a rich tradition of Clerics of fairly evil gods such as Auril, Loviatar, or Umberlee who are out here selling the wonders those dark powers have on offer because they genuinely believe in helping people or, you know, have Standards, the thing professionals are supposed to have. A frontier Cleric may well have opinions, for better or worse (traditionally worse, D&D has a long history of being friendly to empire) about the colonial project they're a part of, or a Cleric up from the Underdark might be spending her free time in academic knife fights defending the beauty and splendor of her home's ecology. Your Cleric is a real person in a real reality, not an extension of her god; that's the kind of thing that gives a person some fucking opinions, no?
What's Your Relationship To Your God(s) Like? And in a related story, this point! Unless something really odd is going on, your Cleric is not a divine being free from mortal needs or the burdens of history; it therefore follows that she is not about to be a perfect incarnation of her god(s) ideals. That's, y'know, the neat bonus you get for having an afterlife. Let's leave alone for a moment that there is a pretty strong possibility that your Cleric is so uneducated and/or fucking stupid that they don't know the textual dogma of their own faith (though please, do not forget this, it's one of the funniest things about Cleric); the ideals of that faith, and of their god in particular, are something they are probably growing into. This really should not be a controversial take, not after Critical Role blew the fuck up with the likes of Caduceus Clay and his spiritual journey in the name of the Wildmother, but you might be surprised. It is, genuinely, okay if your Cleric is kinda bad at following their god(s) in some ways! Maybe even many ways! A dwarf Cleric who's out adventuring instead of at home using their magic to help their clan is already failing at least one major ideal of the dwarven pantheon, for instance. Clerics and even priests of Sune Firehair (goddess of art and beauty, a chaotic and capricious foe of evil whose mantle is the splendor of the living world) have a partly-deserved reputation as shallow hedonists who reify existing beauty standards; the entire faith of Lathander has a serial inquisition problem that they haven't stopped having an ongoing civil war about since the fucking Dawn Cataclysm. So how does your Cleric see the divine ideals to which they are meant to aspire? Is their deity their teacher and guide? A stern master to be obeyed? A distant and dazzling figure almost disconnected from matters of dogma in the Cleric's mind? Their literal actual lover? There can be many answers here, and while I don't want to downplay the delicious angst of a well-done "I'm a bad worshipper of my god and I'm guilty about it" arc...well, the signal-to-noise ratio there is real bad, let's say. More on this in a later section.
Hobbies? Pick some. I really should not have to be saying this and honestly it's a dependent consideration with the whole 'what are your values' thing but if I see one more Cleric whose entire life and job is religious service with no interests outside of it I'm going to drop the moon on Europe and whatever happens will happen. Fucksake, this isn't even a 'many D&D players are culturally Christian' thing, this is just lazy writing and historical illiteracy. Did you think all those monasteries and temples in like, Redwall and such making beer or growing crops was just the authors having a fuckin' laugh? Come on.
Playing With The Big Boys Now - Cleric Aesthetics
You may be remembering this section as where the Paladin article talked a bit about refluffing. This is...sort of like that. As one of D&D's full casters, Cleric is deep in its particular idiosyncrasies, and using the Cleric kit to make a non-Cleric thing, while possible, is still going to have a...a particular shape, let's call it. If, for instance, your setting doesn't have any separation of arcane and divine magic & "clerics" are just a different school of magical study, you're probably fine. If you're trying to do a fully technological setting where "spells" are high-tech gadgets, you're gonna run into a bigger set of problems much faster. All of that said, though, there's still quite a bit to talk about in terms of bringing out unique flavor for your Cleric, some of which are habits that the 5e player base has already rushed ahead to hold up as good practice and others which are rarely thought explicitly about. I do hope you came ready to learn about obscure TTRPG audience drama that has never wholly died out. Let's start with the easy one first, shall we?
Spell Aesthetics - I'll not lie to you, I should probably be angrier about this topic but the convoluted history of the player base's relationship to "what do your spells look like?" is too fascinating for me to really build up the fury it deserves. There has been, indeed, in some senses still is a shockingly vitriolic argument within D&D circles about whether or not all spells of the same name look the same, and while I am vastly simplifying the two perspectives generally break down into "they need to look the same so that they are identifiable for balance reasons" vs. "having your own personal brand is sick as hell". The latter has traditionally won by default in terms of the overall body of D&D's work, especially in the spaces defined by the novel-writing, though the influence of CRPGs like Neverwinter Nights who break on the side of spells looking the same for everyone (for obvious reasons) shouldn't be downplayed. D&D 3.5 had a Feat for this that makes your spells a little harder for people to recognize via the Spellcraft skill but mostly just gives you absolute reign to customize the look of your casting; Pathfinder, by contrast, doesn't want you customizing jack shit (and indeed late in its run also edited Silent Spell and Still Spell so that your casting of spells is still detectable to the naked eye, cowards that they are). That said, and to the surprise of absolutely fucking nobody, I break very strongly on the side of "having your own personal brand is sick as hell", as do many of the major works of modern 5e, here to very much include Critical Role but also many other actual plays such as Dice Shame or Planet Arcana.
So, what goes into deciding what your spells are like? First things first, the mechanics; an aesthetic that doesn't do what the spell does, or have the components the spell uses, is right out. It's one thing if your group handwaves certain ideas for ease of play or because they don't interest y'all (see here the common practice of replacing expensive material components with just subtracting the gold from your sheet when you cast), but like, your guiding bolt fires Something that requires an attack roll, it deals Radiant damage, and it causes some kind of light that clings to an opponent. Verbal components, mechanically, must be spoken in a clear voice. Somatic components...exist. To be perfectly honest no one has had a clear idea of what Somatic components are ever aside from a vague idea that they require your hands (this is mechanically explicit in 4e & 5e) and even then there's exceptions, dishonorable shout-out to the scene in War of the Spider Queen where a wizard casts with his fucking feet. Notable here is that casters in 3.5 through 5e can replace non-expensive material components with a focus/implement/character feat, such as a staff, orb, wand, crystal, or in the case of Clerics, their holy symbol; these implements are touched, invoked, involved in the somatic components, or otherwise pretty obvious. The next bit of this is gonna be all about selecting your own aesthetics but I do want to reiterate first something I have said before and will continue saying over and over and over and over and over and over and over again: in any conflict between the narrative and the mechanics, the mechanics win by default. This is because they are the tools with which you actually engage with the game world. When your Cleric of Umberlee casts flame strike, there is some manner of dealing Fire damage involved. Maybe it's boiling sea water, maybe you hit a motherfucker with an underwater volcano, maybe you just go "the classic burning column of fire is fine", but you can't bitch slap people with that spell and then say it's actually the cold ocean depths. Alright? Alright.
So when you're looking at "what do my spells look like" there's three places I like to interrogate. The first and most obvious is, what's the deal with my god? This can be a pretty broad thing to look at; gods are worldviews, and those can be interpreted very differently. Not to return to a super famous example here or anything, but when your friend and mine Caduceus Clay (Critical Role) has spiritual guardians that look like swarms of beetles and manifests his damage spells as aspects of decay, another Cleric of the Wildmother may well lean into vines and trees, or their guiding bolt might appear as hurling a whole-ass rhino at your face that then explodes into light. Here, then, we roll into the second question: what domain is your Cleric? This is the aspect of your god or your faith that you're the closest to, which is dearest to your heart, and will therefore manifest in the act of spellcasting - which in turn is derived from your relationship with the divine. A War Domain Cleric of say, Eilistraee, may well emphasize the martial prowess of that goddess in their spells, manifesting spiritual armor, blades of moonlight, mighty shields, numinous warriors, while a Twilight Domain Cleric of the same goddess is gonna be all in on the moon and stars, the sky at night, crescents, and the like.
Lastly there's the physical action of spellcasting to consider, and here I would like to hasten to point something out. While it is common practice to simply use one's holy symbol as a divine focus, it is not required. Many faiths on Earth have holy symbols or something cognate to them, but there are also many that do not, and for those looking to explore a faith in a D&D god which doesn't practice that sorta thing Clerics are, like all casters, perfectly empowered to use a Component Pouch and cast spells in a more formal, ritualistic fashion than the typical image of calling out to one's god and seemingly producing a miracle without actually casting a spell (but more on this in a bit). Is your Cleric a student of divine magic, going through carefully-practiced forms? Are they intuiting their way through spellcasting, a razor's width away from being something like a Sorcerer? An almost saintly figure, whose spells appear for all the world as miracles (and if they are how do you square that with the dumb plans the average adventuring party engages with)? Do they speak their spells in a booming voice, announcing the presence of the divine? Are the rites they chant almost business-like, a concession to the needs of the casting but perhaps not seen as properly holy or reverent? What language are you casting in? Give it some thought.
Turn Undead & Other Features - Surprise bitches, there's old-ass lore about this too. While all Clerics can Turn Undead no matter how little sense it makes (look my in my lich eyes: what the fuck does Azuth care about undead?) and this is for Doylist reasons of legacy design, how they've gone about doing so and why have multiple interpretations. Way back in AD&D 2e this was something you were encouraged to think about and design for your cleric (see: The Complete Cleric's Handbook & The Complete Paladin's Handbook), both in terms of the physical action and what the power looks like. The classic wave-of-radiating-force look, displayed in Baldur's Gate 3 and used extensively in Critical Role, is indeed an old one with a lot of pedigree, associated with Clerics of sun deities such as Pelor or Lathander, but also with militant deities like the Red Knight, Bahamut, or even Wee Jas (it might seem weird that the goddess of necromancy is out here sponsoring Turn Undead but for the Ruby Lady specifically it's less 'begone, unnatural horrors' and more 'behold, my eviction notice'). Going with this has traditionally been some kind of plainly-spoken invocation or prayer; 'disperse and dispel', 'back to dust', 'return to sleep', that sorta thing.
However, this is far from the only possible look or interpretation. Indeed, popular these days is simply lifting one's holy symbol and calling upon one's god, which I have some objections to - it's not appropriate for every god, and it's also just kinda unoriginal - but is perfectly serviceable. Turn Undead as a sort of spell, with obscure incantations or formal rites for gods like Azuth (here making one's Turn Undead similar to dispel magic rather than any intrinsic divine abhorrence) could fit your Cleric, as could Turn Undead as a power move where you assert your god's greater authority over the undying (excellent for many non-nature Evil-aligned gods, and hilarious for gods like Loviatar). Likewise, Turning or destroying the undead can and should be flavored by your god and Domain; a Cleric of Chauntea that Turns Undead may well terrify them with the reminder of the grave, the bounty of the earth that will grow from their stolen bones, while a Cleric of Mystra simply unbinds the magic that holds them together (and, again, the eternally hilarious Clerics of Loviatar manifest the power of their goddess to beat the shit out of the undead). One move might even be to say your Cleric of a god who doesn't give a shit about the undead is actually drawing on another god from their pantheon who does; the aforementioned Cleric of Azuth is actually invoking his vassal, Velsharoon, who has authority over necromancy.
When it comes to one's Domain powers, you kinda live and die by your brand here. Every Tempest Cleric in 5e is gonna have the exact same fucking power list, so if you're not making your Tempest Cleric of Umberlee different from a Tempest Cleric of Gruumsh what the fuck are you even doing. While the way your god interprets these themes is obviously important - your character chose to follow them for a reason, after all - perhaps more important is the way your Cleric relates to them. A Chaotic Neutral Cleric of Umberlee who has a love of the terrible beauty of the sea conjures storms of sublime awe, like something out of a Gothic novel, while a more traditional Chaotic Evil one may well lean on storms as instruments of vengeance and punishment, sharing in her goddess's petty malice. When your War Domain Cleric takes that attack as a bonus action, is he seizing a moment, or drawing on berserk rage? What kind of Light or Life do you have? The opportunities are here y'all, seize 'em.
Radiant and Necrotic Damage - These are relatively young as far as D&D goes, and while they have bones in with earlier kinds of damage they're actually a bit thematically confused. Just to give you an idea here, Radiant damage is dealt by guiding bolt, the Light Domain power, ACTUAL FUCKING LASER RIFLES, and also flame strike. It has replaced instances of "this damage derives from pure divine power and cannot be resisted", Positive Energy damage, and also just fire damage for some fuckass reason. So when your Cleric is dealing Radiant damage, something all Clerics do, what is it? Nearly any of the above is a potential option, though I'll admit that I'm a sucker for the Positive Energy damage where you give living beings super-cancer that devours them in moments and/or unbind and dispel undead. Complicating this is that in the 5e paradigm, Radiant and Necrotic damage are both associated heavily with divine classes, and have nearly equal claim to holy power.
Which brings us to Necrotic damage, which is dealt by inflict wounds, as well as spells like blight, and also associated with Evil Clerics via spiritual guardians and similar spells. This one is derived from Negative Energy damage historically - that is, pure entropic power, not just death but "stop", "cease", "still", "silence" - but this is not always the case, and it very definitely has been used in 5e to represent things like blood drain, soul drain, pure unholy power, and also flaying someone alive. Similar considerations to Radiant damage apply, but they apply especially when you're out here casting Necrotic blasts when you, say, worship a nature or life god. What exactly are you doing? Why is it you're doing it that way? How is this, too, a miracle?
I May Have Started Worshiping Umberlee Because The Priestesses Are Hot - Clerics & Alignment
So here's the thing. As I mentioned above in the 69 page long context section, Clerics have had Falling mechanics for awhile, even if they have been consistently downplayed or ignored in comparison to Paladin. There's also been a very long time in which Clerics were required to be close to their god(s) in alignment, and there's something to be said there; how can one build up a deep and intimate relationship with a divinity that you have nothing in common with? But there are many groups that don't want to fuck with alignment (I'm gonna do that alignment article one of these days and on that day I will die), settings where alignment and worship are less connected (see: Eberron), and of course in 5e these ideas are no longer formally connected in that fashion, with alignment requirements being removed. Hell, books like Xanathar's Guide to Everything and Tasha's Cauldron of Everything introduce some wild-ass ideas on the random fucking tables like "your Cleric has an ongoing relationship with an imp she doesn't fuckin' like". That seems pretty functional, so, why am I talking about it? Glad you asked: I'm an ancient-ass lich and a bit of an alignment apologist, and also this is my article and I'll infodump about alignment bullshit if I want to.
Now to make a proper run at this I'd really need to actually do that alignment article, so I'm gonna ask you instead to journey with me to an imaginary land where everyone is engaging on alignment in good faith and understands two foundational principles that the modern zeitgeist has kinda left behind; the first being that alignments are broad categories that describe beliefs which have things in common, and the second being that any given one of the nine alignments has room for many, many variations on those beliefs. Not to put like too fine a point on it but just as one f'rinstance there are no less than three different Outer Planes you can point to and say "this is Lawful Good" and each and every one of those three separate dimensions of Lawful Goodness contains its own internal array of differing beliefs and expressions of what it means to be Lawful Good. And in that sense, your Cleric's god is going to be a worldview that is included in their alignment, but is not necessarily, often, or even ever a generative force for that alignment. Evenhanded Tyr is not a fount of Lawful Goodness from which mortal beings drink to become more holy; he has a worldview, beliefs, and dogmas which one can describe as being Lawful Good, and he/his church seeks to teach them. Likewise Umberlee, the famous Bitch Queen, is not Chaotic Evil in the sense of 'overthrow all governments' but in the sense that the sea recognizes no master, is sovereign in itself, and will not be denied; that she is friendlier to Chaotic worshipers comes down to a sort of mutual comfort and expectation. A Chaotic person might not like that her goddess is a divinely infamous bitch, but she like, gets it, y'know?
So when it comes to your Cleric and alignment, there's an easy ask: what is it about their faith that attracted them to it, and in what ways are they aligned with that faith & in what ways are they lacking, opposed, or still have things to learn? The gods of D&D are stranger and wilder things than people give them credit for, to be sure, but the thing is that being a perfect embodiment of your god(s)'s worldview is one of those neat bonuses you get for being a dead person, not something people generally pull off while yet living. And, not to leave this bit on the table, not all or even most of those conflicts are necessarily what one might call a dealbreaker. It can be something as simple and doesn't-need-to-be-solved as like, a follower of Azuth spending time running for political office (a Lawful/Lawful disconnect; Azuth doesn't really give much of a shit about mortal law), something profoundly wrong but understandable (a follower of Oghma who passionately hates certain kinds of literature or poetry; Oghma is the god of all language and written art), or even really major which can form the core of an arc where either the character or god has to give (Shadowheart in Baldur's Gate 3 goes through this, but for the one person on Earth who hasn't played yet a different example might be a worshiper of Bahamut who ended up joining the colonial invasion of Chult, directly angering his god because he has failed to understand some fundamental fucking lessons here).
All of this is a lot of words to re-argue a previous point; your Cleric is not a sovereign being, capable of acting without reference to the real reality or by pure ideal alone. They have baggage, they have community, they have or had a family, they have beliefs shaped by being a real thing in a real reality. Look at the ways these aligned beliefs both touch and conflict with their church, their god, or both, and you will find a bounty of characterization and plot hooks. Keep in mind as well that the gods of D&D are fallible beings; they are students of their own ideals as much as they are teachers of such, and there are, indeed, perfectly usable hooks to be found there as well. Your Cleric is not a saint or a savior, usually; they are a student and teacher of divinity who seeks to understand it, and going on that journey together with one's god is something that has been lost in the current paradigm of the D&D audience being friendly to fucking Reddit atheism.
Call It A Girlfriend Class One More Time Motherfucker - Common Cleric Pitfalls
I'm not bitter, you're bitter.
D&D is a snake devouring itself, and like many such ongoing communities and fandoms it therefore has a lot of cultural baggage which is, how do you say, completely disconnected from objective fucking reality. This section covers some common pitfalls people walk into when making and playing Clerics. If some of these end up sounding like personal callouts...dunno what to tell you. Examine your shit.
Healbot.exe - Yeah we're starting off with the big one. Look me in my eyes. Look me directly in my fucking lich eyes. Clerics are not healers. No one in D&D is a primary healer. There have been exactly two effective primary healers in all of D&D history; the first is the Vitalist, a Psionic class published by Dreamscarred Press as part of a third-party supplement for Pathfinder 1e, and the second is Life Domain Cleric in 5e. That's it. End of list in all of history. "But what about -" no. I promise you, whatever you're thinking of is not a primary healer in the fashion you think it is. This is an ancient misconception, rooting all the way back to when only divine-type classes could heal (Cleric, Druid, Paladin, Ranger), but even back in that day healing was valued more highly than its actual effectiveness; the archetype of a videogame healer, someone like Mercy in Overwatch who can turn the tide by keeping vital people alive long enough to make big plays, that has never been part of D&D - at least not before players have access to the spell heal, which radically flips the math by itself. Much like the question of alignment, I do not have the page space or the fucking game theory degree to give this topic the attention it truly deserves, but the very short version is that PC hit points are very low, damage is quite high, and healing doesn't solve either of those problems. When you burn your action, Bahamut fucking forbid your one spell per round, on a heal what you have done is a few things: failed to advance the combat towards a conclusion, failed to meaningfully mitigate damage, burned a spell slot that could have done one of those first two, and quite possibly put yourself out of tactical position. There are cases where a heal is the right call - the spell heal as mentioned already, or in 5e getting someone to stop making Death Saves - but in general if your options are healing or doing literally anything else, pick literally anything else. Am I coming at this very strongly? Yes, but the thing is that the perception of Clerics as being "healbots", expected to memorize primarily healing spells and cast the same, has been an equally ancient and infamous perceived drawback to playing Clerics; indeed, there was a time when tables would offer incentives to someone for playing the Cleric because "someone has to be the healer" and nobody wanted to be. Does that sound like a fun experience to you? Is that the future you want to keep having? No? Good, STOP FUCKING HEALING.
Now, I said I don't have the game theory degree to unpack this, and I don't, but that was aggro as hell so I do owe a bit of an explanation. Healing being bad in D&D comes down to a few incentives, some of which I just mentioned above, but there's another big one - the only hit point that matters is your last one. Your PC, and indeed NPCs/monsters, are just as effective at 1 hit point as they are at 100 as they are at one thousand as they are at one million. Meanwhile, especially in 5e towards which this article has a significant bias, average NPC/monster damage is more than double that of an on-level heal until, again, heal; therefore, a cure wounds or healing word for someone who isn't unconscious has, at best, bought them half a turn of being alive, and given that the real swing is much larger than actual average damage the odds that you get that half a turn - pathetic in and of itself - are not in your favor. Your party does not need to be healthy, only alive; this, then, is why you only start healing once they stop being alive. Area-of-effect heals like mass cure wounds change this math a bit especially in response to area-of-effect damage which is typically lower than single-target damage, but here I will finally hold to my repeated statements that I lack the education to unpack this; if a mathematician wants to compare a devil's fireball to mass cure wounds in the notes here, please, be my guest, genuinely.
Zealotry - Welcome to the Cleric version of "stop making your paladin a cop", which readers may remember from the Paladin article. Here I need to cut a fine line; the average D&D player likely has a pretty strong idea of a particular kind of person when I say "zealot", and that kind of person is the scum of the Earth. And, indeed, while masterful roleplaying and acting might make running a fanatical missionary interesting for your play group, this is a common failure mode and I do not fucking encourage it unless you're really sure that you are, in fact, the god-king of Big Dick Mountain. However, this mode of like, the Baptist preacher is a very narrow and specific kind of zealotry and passionate belief, and I am here to make the argument that a good Cleric is, indeed, a zealot on some level, at least in part because odds are good that you, person reading this article, are yourself a zealot on some topic or other! The esteemed Kendrick Lamar, for instance, is a zealot of hip-hop. I am a zealot of old D&D lore. Ed Greenwood, praise fucking be, is a zealot of anthropological worldbuilding. To be a Cleric, one of the chosen many, is to have a deep and passionate connection to the ideals of your god; it is to care about those ideals, and to learn them further, to be a student and teacher of them, to be a disciple and practitioner of them, and that indeed is a kind of zealotry that has nothing to do with trying to convert people or oppress them (usually). Kill the part of you/your Cleric that cringes; if you're running a Cleric of like, Sune Firehair, right, pour in your passionate opinions about art and beauty and love. Go on rants about proper trade and taxes when you're running a Cleric of Waukeen. Get fuckin' homoerotic about the ocean with your Cleric of Umberlee. When your Cleric is moved to share their wisdom with others, look for ways in which these lessons are relevant to their lives, and commit to the fuckin' bit. These are the things which are, definitionally, most important to your Cleric, closest to their heart. By all means, act like it, yeah?
Slapfights And Other Bad Ideas - Way back in 1e, D&D described Cleric as a secondary weapon-user, competent to fight in melee but lesser than Warrior-group classes. This is a lie. This has always been a lie. 5e furthers this lie with the Divine Strike class feature, but the thing is that while you are not technically doing nothing by making a weapon attack you really are not doing much and should be looking into doing literally anything else; if you're not casting, you're doing it wrong. There are going to be levels in which Divine Strike edges out a Cantrip, but ultimately you are not a weapon user and should not be acting like one. Going further here, the sanctioned action for Cleric is to bump your Wisdom as fast and hard as you can, because it controls all the Cleric things you do. Here I again return to my statement that in any fight between mechanics and narrative, the mechanics win by default because they are how you engage with the game world. Once you eat your vegetables, then you can go off doing wild shit like taking strange Feats. If you need to see this in action, look no further than the oft-cited Ms. Jester Lavorre of Critical Role fame (Campaign 2, The Mighty Nein).
St. Dipshit the Illiterate - Man I hope you're ready for a third version of this joke when the inevitable Druid article happens. Like with the Paladin article, this isn't so much a pitfall as it is a for-your-consideration; Intelligence has long been a real easy dump for Clerics, and that's gonna shape how they move through the world. While D&D 5.5 (the 2024 releases) went some distance here by giving Clerics the ability to add Wisdom to their information-style checks, for every other Cleric you have someone who is very attuned and attentive to the living world (high Perception, Insight, and Survival), but very bad at formal learning, academic study, and the like. Does your Cleric compensate for this by seeking aid when they need that kind of intellectual rigor? Taking more time (that is, making more rolls) so they can correct for their own shortcomings? Do they embrace the intuitive knowledge they can gain via their Wisdom-based skills rather than attempting to record or examine? Of course, I should not leave this on the table either; as of 5e, Charisma is also an extremely easy an attractive dump stat, and since CLERICS ARE NOT PRIESTS exploring a low-Charisma Cleric who can only really show her troth through works rather than words could be quite interesting, should you be inclined.
The People In The Important Pajamas - "Cleric" NPCs
Again, if anyone can track that webcomic down my life is yours.
You may remember this section from the paladin article and be wondering what the scare quotes are about. Following through with my argument that Clerics aren't priests, some of the potential NPC roles I'm about to outline aren't Clerics, strictly speaking, but would have been Clerics back in 2e (when they could be priests) or 3.PF (when everyone was in fucking denial). Our first entry is going to cover a concept that you could pillage for worldbuilding purposes, and then the rest are potential Cleric roles. Ready set GO!
Adepts (Revenge Of The Old Lore) - Introduced by this name back in D&D 3.0 and rarely used by Dungeon Masters or, if we're being honest, the game writers, Adepts were an NPC-only class back when PCs and NPCs were built using similar rules. Sorta like a Cleric, and sorta like a Druid, and sorta like a Wizard, but absolutely dog shit at all three of them, an Adept is the spellcaster who is worse than other spellcasters at everything; that is, they're meant to suck shit, but can be competent to, say, buy a remove curse from, to manufacture magical potions, to help enchant divine-type magical items, and the like. Notably, being an Adept means you're not part of the chosen many - this was the class associated with people who put in the work to learn divine magic the hard way, or who for one reason or another could not commune with their god in a manner that might be more associated with a Cleric. As little use as it saw, this is a concept that could use some bringing forward - many, many D&D settings, here to include Greyhawk, the Forgotten Realms, and Eberron, blithely assume that these services are on offer, and indeed that in a big enough city you might even be able to buy raise dead or stronger magic. You know who sells that but isn't qualified to be the kind of freak an adventurer is? Adepts!
Retiree - Of course, sometimes Clerics do survive being adventurers, often "intact" for a given value of that (having regeneration in-house saves you a fortune on prosthetic limbs). This kind of Cleric-as-NPC are going to be famous figures, perhaps thrust into positions of spiritual or communal responsibility they might not be equal to; after all, Clerics aren't priests. Make an NPC a lot like a Cleric, turn them middle-aged or old, call it a day. Someone like this may have taught a PC Cleric, especially if they caught said PC early on and intervened to try and ensure this youngblood doesn't die screaming between learning the difference between "my god is with me" and "I'm invulnerable."
Rival - As a PC Cleric gets more powerful and starts, you know, slaying fucking dragons and shit, the strength of their legend may well give their word weight on dogma, doctrine, and ethics. Someone more happy with the status quo of their faith, or someone with a differing vision, these can be great Cleric NPCs, rife with potential for social conflict and always able to be tapped for an epic caster-on-caster showdown. Your goal here is to make someone who could be a player character, they just aren't; bring in passionate ideals, think through their reasons for supporting the vision of faith they do, and, oh yeah, don't forget the weird pile of magic items endemic to all adventurers.
Cackling Villain - Did you know Clerics have been either the best or second-best necromancers in D&D for nearly every edition? They're third-place in 5e, behind Necromancer Wizards and Oathbreaker Paladins, a first-time event for them, but quite literally every Cleric of 5th level or higher can wake up in the morning, decide to raise an army of the dead, and then do that. They can just do that! Even outside of strict necromancy Clerics have that combination of zeal, competence, perceptiveness, and, let us not forget, terrifying magic that can make them excellent setpiece villains or even non-villainous antagonists. Your party thinks a wizard is behind this bullshit? They're gonna wish it was a wizard.
Religion In D&D Part 1 - Context Part II: Revenge Of The Context
Do I need to break this up into two headlines? Strictly, no. However, this thing is already a fucking doorstopper, I might as well give a place where people can pause.
So remember, eighty years ago, way back at the top of the article, when I said this was going to be an angrier article than the last one? Despite writing that warning myself I have, during the course of this, been shocked at how salty and aggressive I've gotten about things thus far, and this is coming from someone who knows he has anger issues in the first place. I genuinely did not realize the depths of passionate opinions I have on offer about Cleric. However, that warning was for these next two sections, as I'm very, acutely aware of my beef here, my deep well of bitterness, and my years of confused rage that have become a kind of formless hate for the way the discussion on fantasy religion across the genre, but especially in D&D, has been discussed. Y'all got a lifelong atheist out here about to tell you that you're being harsh and reductive about religion as like, a concept, and to make matters worse the behavior of the D&D audience in general has been such that I am now in a position where I need to do apologetics for known genocide enthusiast Gary fucking Gygax. Do you have the slightest idea how little that pleases me?
So let's start this off right. A lot of folks operate on incomplete, incorrect, or just plain nonexistent ideas of what faith has, historically, looked like in various D&D settings, so I'ma play the hits here and then we're gonna get into the next section where I make some suggestions. Alright? Alright.
Greyhawk: Weirdly Coherent - Commonly and incorrectly hailed as the first D&D setting (rest in peace Blackmoor & Dave Arneson), Greyhawk (known in-universe as Oerth) was written primarily by Gary Gygax, though shaped heavily by his home games and the players thereof. Now, I'm not gonna veer into a hit piece on Gygax (and even if I wanted to better ones already exist), but notable in the context of his writing on fantasy religion is that Gary Gygax was a fanboy for the Crusades, but also a massive (and half-educated, poorly researched) fanboy for ancient Celtic legend. Some of the oddities for this strange mix have already been mentioned, such as how the original Cleric is based on Crusader priests and the modern Cleric is still feeling that influence, but this - alongside growing up very culturally Christian in, you know, the United States of America - was also very much influential on how Gygax would come to write his fantasy faiths and also run up on his own limits with the same.
Faith in Greyhawk is polytheism as brought to you by someone who almost sort of understands the idea of polytheism. Genuinely, Gygax made a good run at this and kinda tripped over his own shoelaces at the end...well, his own shoelaces and his unrelenting race essentialism, thanks for the racial pantheons buddy. Greyhawk is home to many faiths, which worship and/or fear and/or oppose multiple gods (for example, Erythnul is associated with the so-called New Faith of the Flaeness but is more of a demonic figure of evil than a god you are, socially, expected to 'worship'). For your average person, the buck stops here. While an individual god may have greater prominence in a given region for political, social, or mythological reasons (for example, the relative prominence of Boccob the Uncaring in the Free City of Greyhawk in no small part due to the influence of the legendary Cleric known as Riggby) and therefore have a grand temple or dedicated cults in their name, this isn't the norm everywhere. When the Church of St. Cuthbert of the Cudgel installs a building in your frontier village they're here on a mission, it's weird, and you should be worried. On a normal day, your average lay member performs acts of worship as part of their day-to-day life, calling upon the god(s) who are relevant to their endeavors to give thanks, to ask for blessings, to honor them, or to plead mercy. Clerics, in turn, while socially conflated with the more specific cults are often pantheistic Clerics, drawing upon many gods as representatives of the overall faith. Dogmas are typically a little light on details when it comes to the afterlife, in part because the idea of an unearthly reward for one's faith is often seen as a little distasteful, and in part because going to the afterlife of a particular god is actually pretty rare on Greyhawk. Your average person is drawn to the Outer Plane that most aligns with their worldview, and goes on their spiritual journey in the hereafter without reference to a particular god.
Which is where we get to the weird shoelace tripping, because you only get an afterlife related to your faith if you've developed an intimate and intense relationship with one god in particular. When this relationship has become a defining, perhaps the defining part of your life (whether or not you're a divine caster), then you go to that god's afterlife when you die. The typical case here is someone with a deep passion for work that falls under the purview of a god, such as a master thief ending up with Olidammara, or a mountain man passing into the dominion of Elhonna. Clerics, though rarer, are prime candidates for this sort of afterlife, but also like...the fuck were you on, Gygax? Admittedly not all faiths in the real world particularly concern themselves with the hereafter or claim to have answers about what it might be like or what it entails, and in that sense Gygax's Planar afterlives as soft mysteries and a sort of default state aren't entirely out there - it's the strange dash of monotheism at the end that gets me. And, not to leave this unsaid, Gygax is not a particularly good fantasy anthropologist, so sometimes he just. Wrote shit. That he perhaps should not have written if he wanted to retain the chunk of his dignity that he lost by publishing it. I'd say to do a shot every time he writes something weird about women as gods or women in faith but you'd get through one book and be dead already.
Forgotten Realms: The Original Sin - Ed Greenwood you are this hobby's cool grandpa and also mine and I'm so sorry that I need to put you on fucking blast here. I can only hope that you've heard all this already; it's been being bitched about for twenty years, after all.
Statistically the first D&D setting that you personally have encountered, the Forgotten Realms (the continent of Faerun on the planet Toril, in-universe) was originally written by Ed Greenwood and has been contributed to by a list of other authors entirely too long for me to cite without dying of starvation at this keyboard. Most commonly known for its gonzo locations, intricate worldbuilding, and being absolutely riddled with famous high-level NPCs engaged in high-level bullshit with one another and the world at large (a status encouraged by the staggering array of novels and videogames set in it), the Forgotten Realms is also infamous in the audience for requiring that people worship a god that is their closest and most favored god and to be true to that god or face punishment in the afterlife. Those who are False to their faith face an eternity of civil service in the City of the Dead, while the Faithless end up mortared into the Wall of the Faithless to suffer until eventually becoming one with the Fugue Plane. It's very easy to point the finger at Ed Greenwood's Catholic faith when it comes to these worldbuilding elements, and while I'm certain that has something to do with the state of affairs I need you to take a walk with me.
The Forgotten Realms is a land of miracles and wonders. It is lousy with gods; indeed, if you ever go look up a full list (do NOT fucking use the FR Wiki) you may well spit your drink at the screen. Faerun is home to gods native to the world, interlopers from other Primes, gods from human cultures that ended up here when their faithful were kidnapped across the Planes (here to include gods from Ireland, Egypt, and Finland, raise your hand if this sentence is how you learned that there are gods native to Finland), alien horrors from beyond the stars, Planar luminaries, ascended mortals, and more. These gods gather into pantheons, though to be frank that relationship is often quite uh, feudal, or familial. Trying to claim the gods of someone else's pantheon don't exist or are lesser than your own god on Faerun is a real fast ticket to getting your ass beat by said gods while your own gently asks what you've learned from this experience. Among other things, though, this means that "converting" within your own faith basically isn't conversion; if you grew up in a family of Chauntea worshipers and you get real into Mielikki this event, socially, is fucking nothing, it's a non-event. It might be a different story if you turned around and started worshiping Mystra, but even then that question is very much mediated by one's culture and geography; converting even far outside one's current or native faith is a non-event in, say, Waterdeep, but it might be a little more surprising in Neverwinter.
Here's the thing: the Forgotten Realms does not experience a separation of "religious life" from "normal life". This is gonna be a hard idea for my American readers in particular to grasp, but while Jane Average Realmswoman has a single patron deity and she is trying to emulate that god's example as much as possible, it is perfectly normal for her to pray to other gods, ask for their favor, and interact with their worshipers, and this is in no small part because they are inescapably bound with Jane's everyday life. The local cults of Azuth and/or Mystra bankroll the parchment makers who print the novels Jane reads (because parchment is required for scrolls, and both churches are also in heavy on magical industries), the fishermen who catch the food she buys offer fearful worship to Umberlee who is both their provider and their destroyer, the faithful of Sylvanus, Chauntea, or Eldath maintain the city parks and fight tooth and nail to keep them wild. When she feels lost in her life and needs guidance, the temples of Selune are open at all hours of the day and night and are the closest thing the Realm has seen to A. therapists and B. benevolent therapists. The weird BDSM club she goes to every now and again opens every party with a hymn to Loviatar. The Temple of Illmater doesn't run a fucking bake sale once a month vaguely for poor people in general, they go forth amongst the downtrodden and help them every god damn day, offering food and potable water, healing, healing again, healing a third time it's a bit of a theme, a listening ear, and campaigning for their interests in the political arena. Jane herself is a worshiper of, oh, let's say Deneir, she runs a bookstore and dedicates herself to the Goddess of Libraries; she goes to the temple of Deneir for copies of their holy texts to give away to those who ask, to verify rare tomes or donate them for the public good, and for those rites which are held in the temple, but when she went and got married a few years back she and her wife were joined in the temple of Sune Firehair, goddess of love. These gods and the organizations they run have been part of Jane's community since that community was founded, and each advances something in the living world that they see as holy and worth having; they are entwined, active, earnest. You've gotta be chill about people worshiping another god or being part of another faith entirely or your social life is going to just fucking explode.
This, then, is the full and glorious flower of Ed Greenwood's zealous dedication to anthropological worldbuilding, and unfortunately it has been sorta softly hidden and scraped under by years of corporate writing. Back in AD&D 2e, the books Faiths & Avatars and Powers & Pantheons went in deep on this subject, digging on all levels into how these religions practice and their role in everyday life, but from 3.0 onward this theme has seen less importance alongside a plethora of other writers who did not understand the vision, not that I'm looking at any RA SALVATORE YOU FUCKING HACK in particular. The end result is that the average player for 20+ years has been introduced to the part of faith in the Forgotten Realms that is deeply weird monolatry, and has reacted to that vision, but been denied the full view of a strange but very functional polytheism whose bones are still in the setting. That vision of strange monolatry is also one that other settings have been copying for a dog's age, here to include our next subject, Pathfinder. Strap in, I am going to say a lot of things and none of them are kind.
Golarion: World Holy War - Originally written by James Jacobs and contributed to by a plethora of freelancers and internal staff members at Paizo, Golarion is a shallow theme park of a setting characterized by incuriosity, disinterest in the human condition, incompetent homages to other, better settings, and thoughtless, distinctly American sympathy for empire. Like with many things James Jacobs claims to love but refuses to understand, Golarion's model of divinity is very much based on what people think the Forgotten Realms model is, and even in the context of that already-corrupt shadow, Golarion's is much worse. Much of the worldbuilding around divinity and cosmology is utilitarian; for instance, Mr. Jacobs is on record stating that gods on Golarion empower Clerics and other champions because direct miraculous intervention would set off a chain of mutually assured destruction that would leave no mortal life behind. Other bits are clearly more personal; as a key for-instance here, gods on Golarion are generative forces for alignment. That is, a god defines what it is to be, say, Lawful Good or Chaotic Neutral, and to defy a god is to have your alignment changed (see: Wrath of the Righteous). It is for this reason that the churches of Golarion concern themselves to an extreme extent with orthodoxy ("right thought", contrast orthopraxy, "right action"). Sharp-eyed readers may be recalling that I talked about paladins in Golarion being expected to root out heresy; this situation is also why every god on Golarion supposedly maintains Inquisitors, as seen prior in this article. Further, these literal thought police deploy spells like castigate which punish and humiliate victims, primarily those of one's own faith, into confessing their "sins", which, while we're right here, how did the literal god damn Catholic remember that not every faith has sins or engages with the idea of sin and James Jacobs fucking couldn't pull that shit off?
Churches on Golarion do not have broad faiths that include multiple gods. Any given god may have divine friends, allies, or slaves, but ultimately the churches they run all have missionary work & attempted conversion in common. There was a good chunk of time in which Sarenrae, goddess of redemption, was running a fucking slave empire into swordpoint conversions, and only as of Pathfinder 2e has that been being fixed at all, in no small part because, again, James Jacobs does not understand the things he claims to love and dug his heels in when readers told him to his fucking face that this was a bad look. Likewise, these churches are separated from "normal" life quite a bit, being a place where one walks to in order to get one's worship on before returning to the rest of one's life, a particularly Protestant model of worship reproduced so thoughtlessly that I'm shocked Mr. Jacobs didn't achieve a state of no-mind and escape Samsara. Sometimes they sponsor religious organizations such as knightly orders or wizard colleges but these are exceptions, not the rule, and even then "oh hey the Hellknights are coming to town" isn't exactly a day to day kind of fuckin' event, is it? Mechanics like Obediences attempt to walk this back, but the thing about requiring you to spend resources to get mechanical benefits from worshiping your god is that you've turned around and made this a strange thing. Praying and honoring, say, Shelyn every day is no longer something you just do, it's something weird freaks do and they get divine power from doing it. There is no escaping the blade of the ludonarrative; mechanics win all conflicts because they influence the actual game world.
Now, while I sincerely hope my complete contempt for James Jacobs has come across here, I do have an obligation to be evenhanded. Pathfinder 2e has walked some of this back, but the root problems remain. The second edition of Golarion has, for example, removed Alignment entirely, which certainly solves one problem, but it also replaced castigate with crisis of faith, a Cleric spell designed to kill other Clerics by making them doubt their gods. Likewise, Pathfinder 2e has been mum on certain cosmological revelations from late in Pathfinder 1e, one of which being the idea that only one god will survive the end of the universe and they get to be the supreme god of the next one, which is given as the motivation for them being so far up on the nuts of getting converts. This idea is, to me, completely repulsive, but it's also just such a revealing take on what Paizo thinks gods are and what they think of faith. And unfortunately, the broad zeitgeist of the current D&D audience is very sympathetic to that idea, which brings us to:
Religion In D&D Part 2 - I Cannot Believe I Of All Fucking People Have To Tell You To Stop Being Such A Cynic
Man the little icon on the scroll bar is gettin' real fuckin' small at this point. This will be the last major set of arguments for the article; following this section will be one sample Cleric for every Domain published in 5.0 (5.5, released in 2024, is a bit young for me to bother just yet), so just stay with me here y'all. It's been a long, angry, bitter journey, and yet there is this final hill to die on.
So, what's this broad zeitgeist I was just talking about? To be frank, it's a combination of thoughtless American Protestantism and some r/atheism bullshit. As the audience for D&D has gotten more left-leaning and queer, in no small part due to the wild successes of shows like Critical Role and Dimension 20 (and WotC's weak, half-done, and yet unambiguously open support for including queer players, players of color, and others traditionally gated out of D&D), there has been a...conflation, shall we call it, of the fictional religions in various D&D settings with, not to put too fine a point on it, real-world Evangelicals and others who perpetuate harm in the name of faith. And, y'know, I get it. I'm a whole-ass bi dude from the edge of the Bible Belt, I used to get fuckin' jumped every other day or so, I lived in Kansas for six mother fucking years, I get it. But uh, remember when I said I'm a bit of a zealot for the old lore? Remember my consistent theme in articles of not liking it when things with great potential are left on the table because there is an Approved Way to view them? Yeah. So. Let's talk. We're gonna lay out some arguments and some suggestions.
Everything Old Is New Again - "But Vox," the strawman who teleported into this sentence is saying, "you yourself have said that the stuff you're into is old! Surely there needs to be an accounting for the changes in play culture, let alone real-world culture?" And like yeah, sure, but here's the thing: edgy-ass immature atheism (I say, as an edgy atheist) is also old as hell in D&D. Like, old-old. Late-game AD&D 1e old. Older-than-me old. Now, D&D's first serious and nuanced internal conversation about the nature of divinity and its role in mortal lives was part of Planescape, whose bones remain in all modern settings to this day (even Exandria, primarily written by Matthew "I Am In Every Videogame, Yes, Even That One" Mercer), but like a lot of settings it was very...inconsistently brought forward during 3.X, leading to the loss of a lot of its strangeness, its philosophy, and even its earnest willingness to simply be cringe but free. Though this was by no means confined to Planescape, as many writers of D&D novels were extremely willing to question the utility, motives, or even divinity of the gods - here to include Paul Kidd (author of the novelizations for White Plume Mountain, Descent Into The Depths Of The Earth, and Queen of the Demonweb Pits), who I usually claim as my gold standard for D&D novelizations but whose attitude here is, quite frankly, embarrassing in its confident thoughtlessness and cynicism. The ideas that gods are super-predators, that they are a class of abusers, that they are false idols, that they cannot claim divinity because they are limited/can be killed, these ideas are, statistically, likely to be older than you are. Better writers than you have been fumbling this since before you learned how to read.
Jesus Christ Is An Outlier And Should Not Be Counted - So here's the thing. The idea that a god needs to be a transcendent being, with attributes that render them sovereign from the living world, removed from time and supreme in all senses? That's just Christianity. If you go talk to like, a rabbi, an imam, if you can have a frank conversation with a Hellenic pagan or a Zoroastrian or a follower of Voudoun, they'll offer quite different perspectives, often a number of different ones from within their own faiths. There are more conceptions of what it is to be divine, to be a god and to worship gods, than there are cultures that have believed in gods, and to be frank the best advice I have for you here is to go outside and touch grass. Then, take some of the grass with you and have some fascinating & frank conversations with anyone who is not Christian. Even Gary Gygax, fanboy of the literal fucking Crusades, tried to handle his shit here and got more than nowhere in terms of success. When you insist that the gods of D&D need to be like the god of Christianity, you are both limiting yourself creatively and engaging on a great deal of art in bad faith, bringing with you your own baggage which you are failing to question. These conversations are gonna be difficult! You're going to feel ignorant; you may try the patience of the people you're seeking to learn from. But to learn is an unalloyed good, and here I am speaking of far more than the hypothetical benefit it's going to bring to your Cleric in your happy elfgame time.
The Lord Is God Of Both Good And Evil - Surprise bitches it's a second alignment section. First tings first, I want to repeat again that gods in D&D are not generative forces of virtue; rather, they are worldviews. This changes if you're playing Pathfinder, but if you are playing Pathfinder, stop immediately. And this argument can seem like I'm splitting hairs, but it changes the game quite a bit; a lot of players and readers wonder why, say, Liira isn't out here trying to solve all of the world's problems, but that is not Liira's fucking job, y'know? Her job is to be the goddess of joy, the pure light and laughter of seeing the world of wonder, to be god of delights and surprises, and it's not exactly fair to ask her to be something else. If your character is a Liiran and you have some concerns about, I dunno, the homelessness problem in Waterdeep, that's on you to work towards.
Broadly, though, there is a problem in the fanbase that was laid out excellently in The Ones Who Walk Away From Omelas, written by the esteemed Ursula K. Le Guin; people find it very easy to assume that if something is described as good, as benevolent, as truly kind and compassionate and full of wonder, there has to be some kind of catch. There is a hidden evil, there is a dark cost, there is an ulterior motive. And like, look, the gods of D&D are fallible beings, they make mistakes, but the thing is that when D&D tells you a god is Good, it like...means it. Does the writing always bear this up? No. The writing is often friendly to things that are in fact bad. But even figures like Bahamut or Tyr, infamous for their associations with fantasy cops, they're trying to be the gods of like, Sam Vimes, not the gods of police brutality. Likewise gods are not the primary drivers of the battle between good and evil - they are prosecuting their worldviews, and those worldviews relate to a Prime Material Plane that is of both wonder and horror, that is full of the creations of many gods and even many mortals. It is the law of the living world that wasps lay their eggs in living things, but so too is it the law that the land is bountiful, that a shocking number of alien beings would love you to pet them, that the sunrise after a storm is uncommonly beautiful and glorious.
As far as evil gods go, let me link my article there again so I can expand on it. Broadly, evil gods in D&D can be thought of as part of two camps; Greenwoodian evil, and Dickensonian evil (shout-out to my close friend and priestess - don't question it - the Celt for this framework). Greenwoodian evils are parts of nature, unrelentingly bound to the living world, who are gods over things that are terrible but necessary. Talona (goddess of plagues), Umberlee (goddess of the sea), Auril (goddess of winter), Loviatar (goddess of suffering), these are Greenwoodian evils, and if you're noticing that most of these are women, well, Ed Greenwood seems constitutionally incapable of writing a woman who is not, at worst, both glorious and terrible, and this is a compliment. Now, Greenwood has gods that don't fit this conception - look no further than Bane, god of tyranny - but the great joke at the expense of these gods is that they are not, contrary to their own belief, sovereign from the living world, they are not above it, removed from it. They are, instead, bent, defeated, broken, and beaten down until they service the natural order, and each time they attempt to shatter the cage the world of wonder has woven around them they lose some part of themselves in the process.
Now, Dickensonian evil is named for the works of Seth Dickenson, which concerns itself with the Sword Logic, the logic of empire. The argument it makes is that reliance on others makes you vulnerable, and only through becoming a sovereign being can you be safe and complete; the ideal being, in the conception of Dickensonian evil, interacts with others not at all, or, if it must, interacts with them only to consume them for resources. Bane is a Dickensonian evil, as are Bhaal, Myrkul, Gruumsh, Hextor, and the like, and the thing about the Sword Logic is that it is persuasive, powerful, and wrong. However, while it is ultimately self-defeating, the harm done to real people in the meantime is an incalculable tragedy, and thus it needs to be opposed at all times. As edgy bastards say constantly: you can't let God do all the work. This style of evil appeals to people who are, themselves, cruel, ruthless, and inclined towards consumption, but it also appeals to people who are hurt, who have been betrayed, whom the world has let down, and in that sense there is quite a lot to explore here. The ordinary person does not give in to the logic of empire without cause.
For gods of both good and of evil, the question at the root of it all is this: why do people willingly worship them? What worldview is on offer, and why are you sympathetic to that worldview? What would it mean to change, adopt, or oppose that worldview? If you take nothing else from this section, take that and ponder it.
Death Is For The Dead - Going with the above, holy fucking hell y'all the cosmology is not as important as you think it is. There is a vast emphasis placed by the player base upon the afterlife, one which sometimes bleed into the writing (in Starfinder, published by Paizo, "choosing your own afterlife" is seen as the ultimate expression of religious freedom) but you know what most people know about the afterlife? Nothing useful! Jane Average Realmswoman knows that she will in some way be with her goddess when she's dead and that it'll probably be pretty cool and that's about it, and as far as these things go Jane is correct. People tend to react with shock and horror when they learn for the first time that the usual spiritual journey someone goes on in the afterlife will end with them becoming one with the Plane and/or god they're associated with, and to an extent I have some sympathy for this. Lifelong atheist, remember, the idea of "losing myself" to become part of something greater sounds terrifying...but is that what's fucking happening? If one is to experience an afterlife, that is, a form of life, one must be able to change. There is no escape from eventually changing so much that you would be unrecognizable as the living person you once were, and for those who want to try we have undeath on offer (except we don't, undead also experience those sorts of changes and as a result there is truly no escape from being a real thing in the real reality). And in this cynicism for the afterlife people miss the forest for the trees. When you end up, say, in the divine realm of Oghma and are filing books in his infinite library, Oghma isn't using your soul for slave labor here. You're a newly dead person who needs time to acclimate to not having the needs of the living, and moreover you're a newly dead person whose greatest, most ardent passion was language, poetry, prose, nonfiction, the glory of writing in all its flower, and now you have unlimited access to such, an endless opportunity to truly understand and grow closer to this thing that was so important to you. I'm not saying not to involve cosmological themes or to not take adventures to divine realms, don't mistake me, but...maybe try to open your mind to the idea that this thing which is supposed to be good and natural is, in fact, good and natural.
Gods & You - This is more or less re-stating some arguments from above, but put some thought into the churches and faiths your character has a relationship with. Are they part of a broader faith? Is such a faith big where they live, and what does that mean for them? What sorts of interactions and opinions, right or wrong, do they have with the local religions and why? It doesn't have to be anything huge, but the faithful are, again, inescapable. People's lives in these settings are religious, and that faith infuses their day-to-day; so too does it infuse your character's. And while I'm right here, having beef with those faiths and/or the gods behind them? Legit. Not just legit, but on the table to be consummated; there is a long and strong tradition in D&D of killing gods with your own two hands, and while gods can be hard to keep dead (look at Bane), killing them always means something. Maybe you can take their place and try your hand at being a better god than they were. Maybe you're just trying to stop their evil schemes. Maybe they slept with your mom and you take some exception to this. Whatever it is, these sorts of conflicts both have bones in with real-world religion and a storied history in D&D itself, and they shouldn't be considered outside the scope of your ambition if you really wanna go for it.
Y'all, it's been a journey. If you've made it this far thank you for reading, and as always I remain open to feedback and criticism. Please don't let the incredible length of this piece or my unrelenting, undying fucking rage intimidate you; I wouldn't be making articles like this if I wasn't trying to have a legitimate dialogue with my audience, y'know? Now, I have one last bit for you. In an effort to be helpful, to fucking flex with my writing, and as a little treat, the following section will present some example Clerics. All but one (Matthias Winters) are from the Forgotten Realms. If you make the egregious mistake of looking up the Forgotten Realms wiki, it will tell you that Matthias's god is an aspect of Velsharoon; this is incorrect, and the first person to try to tell me otherwise will be turned into a bowl of spaghetti and served up at a high school dance. This is the one thing I will be entertaining no arguments about. That said, please feel free to take these characters as inspiration, mine them for ideas, or even just to play them yourself if you're inclined to indulge my staggering arrogance in such a fashion.
One last note; you will notice that I have often disregarded the Domains associated with various gods in the books. This is in no small part because WotC did those assignments with incredible, mind-blowing fucking incompetence, and also because a great deal of their former Domains or Spheres no longer have adequate representation. I have chosen to ignore them on purpose and with malice aforethought.
Now, without further ado, may I present:
The Chosen Many - Sample Clerics
Our sample Clerics will be formatted as follows:
[NAME]
Species Domain Cleric [Background]
General pitch of their concept & plot hooks
Personality Traits: [HERE] / Ideals: [HERE] / Bonds: [HERE] / Flaws: [HERE]
Matthias Winters
Human Death Cleric [Guild Artisan]
Mattie was only an apprentice when the monsters came to his village, ravening things set loose by an unwise summoner. People he knew died, until the Shrouded Lady came and destroyed the beasts with a dark and divine grace he had never before encountered. This Lady did not ask for money, and she did not ask for favors, but of the proud and simple people of the village she did ask two things: to let others know that they had a friend in the lich-god Mellifleur, Friend of Heroes, and for Matthias's services as her apprentice. Both were granted, with many tearful goodbyes and promises to write, which have been, it must be said, kept. It's a strange life, working as a Cleric to the Lord of the Last Shroud. Matthias isn't terribly educated, no, but he's no fool: he knows his god is evil, far more vile and underhanded than Matthias himself would ever want to be. And yet, "Friend of Heroes" seems to be no empty title. Matthias is sent on odd errands all across the land, all of them ominous and to some nebulous good. Go here, says the Shrouded Lady, and warn the town that a drow raid is coming; go there, and deliver these potions to the Moonstone Four, who will have need of them. Matthias has guarded caravans, healed the sick, slain the wicked, and placed far more magical items into chests within crumbling ruins than he ever thought plausible. During less pressing times, his work as a smith still sees use, crafting items of unusual make and odd, threatening beauty for more powerful spellcasters to enchant. One day, the Shrouded Lady has promised, his training will be advanced enough to create his own.
Mellifleur is evil. Matthias knows this. But does it matter so much, if Matthias is still helping? Does the promise of lichdom for himself really matter, if he can do more right by the world with all that time? He thinks about this, between hammer strokes, and he has no answer yet.
Personality Traits: "I tend to work when I need to think." & "I ask people what they think of death." & "I eat big and hearty; quality is a distant consideration." / Ideals: "If you've helped others, the method shouldn't matter [Neutral]." & "Professionals have standards [Lawful]." / Bonds: "I might uh, be in love with the Shrouded Lady." & "I seek a lost artifact of Mellifleur that can divine the plots of other evil gods." / Flaws: "When I don't know what to do, I take the first order I'm given that sounds right." & "There is no kill like overkill."
Elrissa Morrowmoon
Drow War Cleric [Soldier]
Born on the surface as the first generation of her family to be so born, Elrissa was raised in a community devoted to Eilistraee, actively involved in shepherding escapees from Lolth's dominions. She grew up idolizing the warrior-priests of her goddess, their grace and confidence, their surety, but never felt that for herself; big for a drow, hell, big even in comparison to a human, she despaired at ever achieving her dreams of becoming one of Eilistraee's paladins, even as she trained every day with gritted teeth and tearful eyes. When her community was found and raided in an attempt to capture the escapees as sacrifices to Lolth, Elrissa lost her father, and the very next night she stormed into the sacred grove and screamed her demand for vengeance up to her goddess.
She was answered.
In a sick way, Elrissa feels sometimes it might have been better if she wasn't. Now she's a holy warrior, now she knows she has the favor of her goddess and none can deny it, but she's still the plodding, clonking, clanging thing she was before, hunting the faithful of Lolth in her plate armor like an army of pots and pans. She lacks subtlety; she lacks grace. But while Elrissa is still in some ways the little girl who was never good enough in her own eyes, watch her change when the innocent are threatened, or when the priests of the Spider Queen are within striking distance. She does not leave survivors. She will not heed surrenders. She is coming, in a tide of moonlight and hateful sorrow, until no brick stands atop another.
Personality Traits: "I am very earnest and forthright." & "I get easily distracted by nature." & "I maintain my own equipment; no one else gets to." / Ideals: "People get better when they're offered love and support [Good]." & "For drow to have a future, Lolth must die [Neutral]." / Bonds: "I will find the ones who killed my father and repay them in kind." & "Sacred groves, even those of other gods, are worthy of my protection." / Flaws: "My hatred of Lolth can blind me to practical realities." & "Alcohol isn't a problem, it's a solution."
Gemma Rivergard
Half-Elf Forge Cleric [Noble]
Gemma acquired her vocation the way she gets most things: she bought it. As the fourth child of the noble Rivergards, who make their money in trade, her life was always a bit of a loose end. On a dare, she walked into a temple of Waukeen, laid out a spread of gems and gold and art pieces from the family vault, and announced her intention to purchase the exalted station of Cleric. She was as surprised as everyone else when the Goddess of Coins agreed.
Gemma is still a bit of a loose end. Waukeen blessed her with the power to make the goods her family merely trades, and much more besides, but lacking a specific holy mission she's taken to traveling, and it's broadened her horizons. One walk down a poorly maintained road might lead to a quest to cull the monsters threatening it, or politics with a greedy lord who has forgotten the value of commerce. She's set predatory contracts to rights, fought to the death against slaver rings, and purchased a truly concerning amount of amateur art from various goblins. And yet while she's happy with her growth as a person, Gemma still feels like she's lacking a purpose. Surely she can't purchase that.
…Surely not?
Personality Traits: "Is this some kind of peasant joke I'm too rich to understand?" & "You not understanding if I'm joking kinda is the joke." & "That really updated my journal." / Ideals: "To broaden one's horizons is to improve oneself [Good]." & "Every man has his price. That's not always a bad thing [Neutral]." / Bonds: "I haven't left my family! I'm still looking out for them." & "I still keep up with the goblin artists I've bought paintings from. I'm kinda their patron." / Flaws: "You bet I can't? Hold my beer." & "I forget sometimes that my experiences aren't universal."
Neela Wagonborn
Halfling Trickery Cleric [Haunted One]
So, here's the thing. This isn't Neela. Neela is not here at the moment, and you can't leave a message. Neela, you see, was captured by a Thayan looking to build a better Mirror of Opposition, and the wizard's experiment spit out Aleen, the Lawful Evil reflection of the original Neela, who had spent her life to date as a Cleric of Liira, Goddess of Joy. The mirror's enchantment, normally used to compel the summoned copy to kill the original, did not do this to Aleen, who was swiftly captured herself, brutally experimented upon, and then turned loose with the promise that her "creator" would be watching.
She's been hiding for all her life is worth, posing as Neela and playing a nerve-shredding game of balancing distance from Neela's loved ones with staying close enough to not arouse suspicion. Who knows if she'd survive getting killed in this Faerun, which is so unlike the one she knows? Praise be to the gods both above and below, though, Aleen here has an excuse: she's been receiving revelations from Liira, which are guiding her on a quest whose objective is unclear to her, but which has enabled her to become more powerful as a Cleric. If she's tricked the Lady of Illusions…well, that speaks well of her odds, right?
Liira has not been tricked. This journey of self-discovery into the world of beauty and wonder is about to be the funniest prank the Lady of Mists has pulled in fucking centuries.
Personality Traits: "The road calls! Immediately!" & "I remember those who wrong me." & "I have a weakness for musicians." / Ideals: "A deal is a deal [Lawful]." & "Everyone else is looking out for themselves first. Why should I be better? [Evil]." / Bonds: "That Thayan needs to die. Screaming." & "No one can find out who I am. No one." / Flaws: "I'm a good liar, but not as good as I think I am." & "My cruel streak can snatch defeat from the jaws of victory."
Fila Firetouched
High Elf Tempest Cleric [Entertainer]
Descended from a long line of Waterdhavian elves, Fila broke with family tradition by converting to the worship of Sune Firehair, goddess of beauty and patron of the arts. During their more youthful years they lived down to the stereotypes of the many lay members, producing a frankly embarrassing catalogue of love poetry, ex-lovers, and amateur paintings, but after the loss of their sibling to a sea storm their art took a rather more gloomy and Gothic direction. Storms and landscapes featured heavily, and with their newfound focus Fila was praised as an artist to watch, with a keen eye for the sublime. Their parents and community did their best to support Fila, but they were determined to process their grief in their own way, seeking to capture the "true heart of the storm", which they feared, hated, and also loved.
It was atop a hill in the Dessarin Valley, during a savage spring storm, that Fila was struck by lightning while trying to paint. They died in an instant of eternal agony, but it was not to be their end. Rather than claim Fila's soul, Sune Firehair offered them the chance to return, to continue their art and seek out others whose beauty was hidden by the cruelties of the world. Fila accepted, and returned to a body branded by the storm and crackling with divine power.
The plate armor is still taking some getting used to, as are the odd glances and awkward greetings from the church, but the storm, oh, the storm…
It feels like an old friend now, beautiful and terrible. It's all too happy to help with Fila's work.
Personality Traits: "Hold a moment, I need to sketch this for later." & "There is a party person in me that comes out sometimes." & "The amateur poetry will continue until morale improves." / Ideals: "The world is good, the world is beautiful, the world is worth fighting for [Good]." & "If you don't challenge norms and expectations, people will never examine them [Chaotic]." / Bonds: "I don't always get on with my family, but I'd still do anything for them." & "I haven't forgotten any of my ex-lovers; they can ask a lot more of me than I care to admit." / Flaws: "My resurrection was a miracle, but sometimes when people say my scars are a curse it still feels like they're right." & "I may be a little too excited about my newfound powers of violence."
Nattie Kells
Human Order Cleric [Hermit]
Nattie's family likes to say she was born morose; a depressed and somber child, she never quite got on with the people of her river town, and made few friends, not even during her wild years of late adolescence when she carved her way through every interested lass available only to seemingly lose her passion. Oh, yes, people tried to help, but the things they found meaning in just didn't quite resonate with Nattie, and she dabbled with this church and that career and suchlike before, inevitably, dropping them in favor of her only seemingly eternal passion: reading. Eventually she scraped some money together to go traveling, looking for anything that could speak to her, and she found a long-abandoned shrine to Jergal, the Last Scribe, assistant to Kelemvor and Lord of the End of Everything. It wasn't meaning, not exactly, but the idea that all would be ash one day, that meaning was not required, it had a comfort to it.
She was 23 when Jergal came to her in her dreams and requested her services, which would necessitate a return to lands where other people dwelled. Nattie awoke to find a pile of equipment near her, along with a holy symbol, and she set off, learning the ways of divine magic in her dreams as she made the long and pointless trek back to "civilization". Now, as the Quill of the Last Scribe, Nattie enacts what she thinks of as fate. A charm spell here, a nudge there, and things happen; a man meets his future husband by taking a road he would have walked past, a goblin scout is devoured by an owlbear he would have avoided, a horse spooks and kills its rider. Nattie has hurt people. She has saved people. She tells herself it doesn't matter, but beneath the layers of lassitude and nameless sorrow there is an uncertainty. What is she becoming?
This, too, is Jergal's design. Nattie is determined to live in misery, but the Last Scribe can wait for her to realize better. He can always wait.
Personality Traits: "Ugh. People." & "Primary sources motherfuckers! Write some! Keep them safe!" & "Nobody talk about the kind of person I am around furry animals. I mean it." / Ideals: "It means something, that you were here, and that you were alive [Good]." & "People return to dust eventually. It doesn't matter if they return to dust faster [Evil]." / Bonds: "My lonely home in the shrine is sacred to me." & "The bookstore I used to go to as a child was nearly going out of business, but as long as I keep spending adventuring money there it will never die." / Flaws: "I don't really have any bad feelings about people dying. People die all the time. They're very good at it." & "I wish I felt more blessed by the attention of my god, but he's such an aggravating little bitch. Why's he gotta be so annoying?"
Dagill Tapper
Shield Dwarf Knowledge Cleric [Background]
The son of miners, Dagill quickly proved to have a keen interest in learning, if little talent for academia. For much of his youth he found employment running books for the clan's mines, until - on the advice of the local priests of Moradin - he was sent to Neverwinter to be educated in magic, as the gift was in him and his home had little resources to explore it. Wizardry did not work out for Dagill, despite his passion for the Art, but that passion saw him into the worship of Azuth, God of Spells, and eventually he was chosen as a Cleric.
Dagill's interests lie in the recording and advancement of magical knowledge, and his new faith keeps him busy. Between expeditions to recover lost knowledge and study traditions of spellcraft, he assists in scribing scrolls and seeks out potential mages in under-served populations. Though his clan doesn't approve of his conversion, he's still a dwarf's dwarf, with a deep love for the gods of his people, who returns home often and pays his dues in gold, labor, and knowledge for the good of his people. They'll come around eventually. They must.
Undiscussed with most is Dagill's dearest ambition: to find one of the lost scrolls penned by the very gods, and cast it with his own hands. What else could bring him closer to his new god?
Personality Traits: "Have you heard the good word about how great wizards are today?" & "Despite it all, I'm still a dwarf's dwarf in a lot of ways." & "I make a big deal out of Azuth. All the time! People should appreciate him more!" / Ideals: "The advancement of the Art is meant to help people [Good]." & "We have obligations to truth, and to history [Lawful]." / Bonds: "I still send money to my clan, and I should visit again soon. I might have an arranged marriage coming up." & "The wizard who tried to teach me is a good woman; I need to repay her kindness." / Flaws: "I have a bit of an inferiority complex about wizards." & "I am easily distracted by puzzles and riddles."
St. Nokta Kinslayer
Goblin Life Cleric [Outlander]
Honesty can change a life, you know. Nokta's warband came up against a pack of tall-folk adventurers, as goblin warbands sometimes do. She was a soldier, then, seemingly destined to be smeared beneath a mercenary boot, but when she was captured the adventurers said: talk, and we will let you live. She talked, of course she talked, Maglubiyet teaches survival at all costs, but her fellows found out, and intended to kill her along with the adventurers during an ambush.
The tall-folk fought like demons to save Nokta, because they had said she would live, and they meant it. Despite their best efforts she died, to an arrow in the throat, only to wake with the battle still raging, brought back to life by diamond and spell and the tall-folk shaman in his metal armor. Three times did Nokta die, and three times was she brought back, only to watch the tall-folk shaman take a blade to the heart. Gripped by something she couldn't name, Nokta raced over, and took his diamonds, and tried to speak his spell, fervently calling out for his strange tall-folk god to spare him.
Nokta was answered in the name of Illmater, the Lord on the Rack, god of mercy and of self-sacrifice, and has served him since. For dying and returning, her new church calls her Saint, but her people call her Kinslayer, and the Traitor Shaman, and more besides. There will be no peace, and though Nokta knows her suffering reduces that of the world, this cannot continue. If the Fire-Eyed God wants her head, there can only be one recourse: break his priests until the cost of war sickens Maglubiyet , and he accepts peace. Saint Nokta is unafraid, and she is unmerciful.
Personality Traits: "What, tall-folk - uh, I mean, yes, my child?" & "I don't hate vegetables, I love meat." & "The Tall God says His blessings are for all. For some reason." / Ideals: "Peace for peace, wrath for wrath [Neutral]." & "I don't understand the compassion I was shown, but I do treasure it [Good]." / Bonds: "The adventurers who fought for me have my service for the asking." & "I'll drop everything to fight the servants of the Fire-Eyed God." / Flaws: "I don't know what this 'love' is, and 'trust' is also still pretty difficult for me." & "My fears drive me to violence far more often than the Tall God likes."
Jelka Threebones
Orc Grave Cleric [Acolyte]
Jelka came to live amongst the Sky Pony tribe of the Uthgardt as a young adult, one of several political hostages exchanged between her own tribe and the Sky Pony as part of a peace agreement; with both in the shadow of the Kingdom of Many-Arrows, wise leaders on both sides sought to cool traditional conflicts between them in favor of looking to the greater threat to their mutual north, and Jelka was selected for her cool head, proud bearing, and great foresight for such a young orc. The story might have ended there, if the Cult of the Dragon hadn't moved into the area looking to pillage the spirit mounds and burial grounds of both tribes' warriors to secure a supply of corpses for their necromancies. Outraged at this desecration and disrespect, Jelka called upon Gruumsh and Tempus in the name of both her peoples for the power to revenge herself upon the defilers, and her prayers were answered.
Today, Jelka continues her campaign of revenge in the name of Gruumsh, hunting down those who raise the dead, defile graves, and bend the minds of warriors. Her list of enemies is long and only growing longer, and she is keenly aware that she is not yet mighty enough to face down the likes of dracoliches or, say, the entire sovereign nation of Thay. But she will be. She must be. Wrongs have been done, and she wades into battle chanting the litany of them in an endless roll of accusation and reprisal, screaming hateful hymns alongside her chosen allies. Her new mission has made for strange bedfellows, but for all her outward fury Jelka remains the curious and level-headed young orc she was when she was selected all those years ago. Perhaps there are other enemies she might make peace with, to gain the satisfaction of her almighty vengeance.
Personality Traits: "Raise a cup with me! We should celebrate!" & "I'm very curious about new cultures, sometimes to the point of being annoying." & "I love a good story." / Ideals: "The world will hit you hard. If you don't take revenge, all you'll get is hit again [Evil]." & "If you don't have the guts, you don't deserve the glory [Chaotic]." / Bonds: "My word of alliance, once given, is absolute." & "I have siblings in my first tribe who should be adults soon. If they need my help, they have it." / Flaws: "I never forget a sleight." & "I pick fights I can't win sometimes."
Kellard Frosthalt
Rock Gnome Nature Cleric [Folk Hero]
Kell should have been a druid. He knows it, his clan knows it, druids know it, there's even odds that mushrooms in Menzobarrenzen know it, but he's always had a deep phobia of shape-shifting, so for a long while he was content to study nature…academically. Sure, his papers were trite, but the man published and that's not nothing. When he was hired to catalog finds for an expedition into Netherese ruins, the team found an ancient shrine to the goddess now known as Chauntea, and beset by undead guardians. Unwilling to let the sacred place be defiled, Kell took up arms for the first time, and found himself blessed with power.
Now Kell spends his time in lost places, seeking revelation and tending to the needs of rural communities. His new position is intimidating. More than many other followers of the Lady of Waving Grain, he understands that his goddess is an ancient and persistent foe of evil. Only…can something better truly be grown from her foes? Is Kell ready?
Personality Traits: "I love nature! Let me tell you about this parasitic wasp!" & "I know it doesn't fit my station, but I just, I need to be dressed sharp, okay?" & "I tell jokes with a completely straight face." / Ideals: "There are no pointless things; all things of the world have a treasured place in it [Good]." & "Generosity is the highest virtue [Good]." / Bonds: "Fuck Netheril, fuck the Netherese, burn their ruins and salt the ashes." & "After that first fight in the ruins, a peasant family took me in. I owe them my life." / Flaws: "I have a deep and abiding phobia of having my body changed against my will." & "I never, ever, ever, shut the fuck up."
Dolly Bookchild
Half-Drow Peace Cleric [Investigator]
Most half elves lose their human parent first, but as the child of two adventurers Dolly wasn't exactly surprised when her drow mother bit the big one doing battle with a demon accidentally released from an ancient binding. Seeking to understand her loss, Dolly started spending time in the sacred libraries of Deneir, and eventually converted after falling in love with learning. Academia isn't exactly her strong suit, but Dolly has a lot of practical knowledge that isn't often written down in an accessible fashion. Her new church was proud to fund the publishing of Dolly's Practical Survival Guide.
Still, a new love of learning isn't closure, and Dolly yearned to be an adventurer like her parents. After her second book went off to the printers, she stayed up in vigil to ask Deneir for a cleric's power, vowing to use it to find and advance knowledge, and to protect the ignorant. Her wish was granted, and now she bears the peace of the library wherever she goes. Every day is a lovely day for learning.
Hopefully one of these lovely days Dolly will figure out that the demon isn't done with just her mother.
Personality Traits: "It's a beautiful day to learn something new, isn't it?" & "Ah, the great outdoors!" & "I skip when I'm happy. No really. No, really." / Ideals: "Knowledge belongs to everyone [Lawful]." & "Extend grace to the ignorant; they truly do not know better [Good]." / Bonds: "Dad's getting on in years. I need to make sure he isn't worrying about me when he passes." & "I still return to my temple pretty often; it feels more like home than home does." / Flaws: "Sometimes I forget that my fun adventures can have deadly consequences." & "I'm from the big city where my heritage isn't a big deal, so it's surprising every fucking time that it's a big deal elsewhere."
Jonas Cobbler
Aasimar Light Cleric [Urchin]
So here's the thing. Jonas had a bit of an odd childhood. Raised by a then-single mother who is a devout follower of Lathander, Jonas was maybe six, seven years old when he mentioned in his prayers that he's a boy and asked for some help being a boy because he knew Mommy worked very hard and didn't have a lot of money. His first direct experience with divinity was his god's gentle voice in his mind saying: yes, my child, your new dawn is upon you. He had some explaining to do the next morning, and his mother was happy for him and seemingly cross with Lathander, for some reason?
It wasn't until Jonas was about seventeen that he got answers to that particular mystery; he came home to find his mother, her partner, and a golden-haired stranger waiting up for him. His mother introduced the stranger as Jonas's father...
...Lathander.
Maybe running away from home in a bit of a panic was the wrong move, but uh. Jonas has at least one parent looking out for him now, right? It'll be fine. It'll be fine. It's all gonna be fine.
Personality Traits: "I am extremely food-motivated." & "Let me teach you my secret handshake!" & "Uh, I've got, a spell for this, uh - fuck - uh, in the name of the new dawn uh -" / Ideals: "You don't need a reason to help people [Good]." & "The best time to be a better person was yesterday. The second-best time is now [Good]." / Bonds: "My old friends mostly went off to real careers, but we still stay in touch." & "There's a hidden place in the old neighborhood that I take care of." / Flaws: "I cannot walk into church any more without thinking, holy shit this guy slept with my mom." & "I am embarassingly weak to a pretty face."
Freddie Wright
Human Twilight Cleric [Criminal]
Hailing from a family of Selunite wererats in Yartar, Freddie used to have a fairly exciting life spying on Zhentarim operations, right up until she blundered into a cell of Sharrans in the sewers. They pushed her into a portal to see what would happen, but not before somehow stripping her of her lycantheropy to ensure she would suffer and die. Freddie arrived in Undermountain with nothing but her faith, and in her time of need the Moonmaiden answered. Against all odds, Freddie survived, scrounging up equipment, learning the traps, and eventually staggering out of the Well into the Yawning Portal Inn. She still has nightmares, but Freddie is grateful every day that she's alive to have them.
Now the former wererat stalks the Sharrans up and down the Sword Coast, seeking the return of what was taken. She hates her heavy armor and despises being caged in one body, but despite her snappish ways she takes her duty as a guide very seriously. That's part of the problem, actually. The dead of the Underhalls haunt Freddie and beg her intercession so that they might move on, and with every ghost laid to rest her prey gets further away. But what's a girl to do, ignore them? No. Freddie has faith. This righteous path must, will, make her whole again.
Personality Traits: "Time is money, hurry it up." & "Sometimes I overcomplicate things because I'm biased against direct solutions." & "Hey that reminds me of something that happened in my family -" / Ideals: "If you give people what they need to grow, they become their best selves [Good]." & "No one else can walk your path for you [Chaotic]." / Bonds: "Yartar is still my favorite city, and I stop by to do good by it when I can." & "The dead of the Underhalls that follow me have none other to speak for them." / Flaws: "Do you have any idea how much this stupid monkey body pisses me off?" & "I've got a vengeful streak that is not uh, approved Selunite behavior."
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the-somwthing · 6 months ago
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Who wants to see how normal I am, AKA,
EVERY SCOTT AND JOEL MOMENT I CAN REMEMBER OFF THE TOP OF MY HEAD IN SEASONS 1-4 (still gotta rewatch SL to get a refresher):
- Joel laments about not having dark oak and having to pay Scar for “future dark oak if they find it” even tho he’s SURE they DO have it, then Scott says that there’s dark oak by his house that Joel can have, and along with Jimmy and Martyn they organize a magic show to take down Scar and Grian’s monopoly.
- Joel burns down Scott’s wall 😁🔥 just to make something else burn like he did
- Scott makes fun of how poorly done the burning of the wall was multiple times before finding out who did it
- Joel also lies about doing it
- Joel also tries to murder Scott with a failed anvil trap at his door 💀
- Scott makes fun of how poorly made this trap was as well. Joel also burns the wall again as he runs away
- btw this isn’t in a super chronological order I sometimes remember things later. Like how technically it was Jimmy who started the “Joeleo oh Joeleo, wherefore art thou Joeleo” thing but Scott DID join in on it so
- also COW HEIST 🥳😅 gone wrong. Joel and Martyn try to steal Flower Husbands’ cows. Make a (very bad) deal with Jimmy to get cows. Try to steal again when Scott’s telling Jimmy not to give away cows. Finally make an ACTUAL deal. Make fun of Joel and Martyn having a tough time getting the cows up the cliff.
- Ren: “we have banners all over the server, if you joined us we could easily pinch the middle” Scott: “so Joel? 🤩” Martyn: “BTW Joel’s already with us” Scott: “so we can’t pinch Joel, dang it 😔😒”
- Scott (and Jimmy) threatening to kill Joel’s dogs 💀😁
- Scott making fun of the red army for Joel betraying them
- Scott being willing to forgive Joel for the burning of the wall if he can do them a favor sometime (to which Joel immediately offers 13 cobblestone)
- Scott making a little secret storage area for potions for everyone in the desert faction MINUS Joel because he doesn’t trust him
- OH ALSO Scott mostly just being upset at Joel for LYING about burning his wall
- Scott burning down the wool castle and saying “maybe I do understand why Joel burned my wall. This is very freeing.”
- The fire spreading to Geraldine who was unfortunately left behind, Scott ALMOST saves her before deciding that Joel deserves it
- Scott stopping by Joel’s house and Joel shows up. They talk and decide that they’re allies and won’t come after each other
- Joel gives Scott a house tour
- He also shows Scott his dogs where Scott confesses to burning the castle and causing Geraldine’s death. Joel is sad but says it’s okay
- Also they mention that Jimmy died and Joel goes “I’m glad he died JUST KIDDING we love you Jimmy 🥺😔😭”. I don’t know what to say about this.
- Oh also at some point Joel says (about the roof above his bed being missing) that he likes to look at the stars as he sleeps. This one is a huge stretch and goes into fanon territory with Scott being connected with the stars but it’s a fun fact nonetheless.
- also love the energy of Joel excitedly showing off his dogs to Scott and Scott being like “that’s cool *chuckles nervously*”
- When they’re doing war strategies Scott would often pair himself with Joel. Just sayin.
- Scott, Scar, and Grian are on that stupid platform above Dogwarts. Joel is below them inside Dogwarts with all his dogs. Grian suggests dropping some TNT down onto him to essentially deal with the problem before it becomes their problem (they’re all terrified of Joel and kind of want him to die despite being on their side so that they don’t have to face him when they win the war). Scott gasps at this and seems to want to argue but the logic is sound and he also wants revenge on Joel, so he just covers his eyes but like this 🫣 and says “I can’t watch”. Ultimately they don’t do it.
- Scott and Joel both really want to kill BigB (the last green) and they go together and kill him 🥰
- Once again Scott pairs himself with Joel to attack Ren and Martyn. Bdubs and Impulse volunteer to tag along but end up retreating before being killed like the others.
- Scott is upset that Joel died but also refers to his death as a “slight ‘woo’!” because of the revenge and previously mentioned fear of having to fight him when they’re no longer on the same side
- Scott takes some of Joel’s stuff and declares that his death won’t be in vain
- It was in vain he died again 💔 THEY DIED IN BATTLE TOGETHER AT THE HANDS OF THE SAME KING THEY SPAT IN THE FACE OF 🥰
- Scott is nervous about being Joel’s neighbor in Last Life. And Scar’s for that matter
- After many failed boogey attempts, Joel comes crawling to Scott’s house for one last shot, pretending that Mumbo was the boogeyman and killed him for THAT reason.
- Joel compliments the house (poking fun at Pearl for making Scott do all the work after finding out she didn’t build any of it) and gets them to invite him inside
- He blocks the exit and starts attacking Pearl. He only switched to killing Scott because he was defending her like a boss. He kills Scott and gets cured, but Scott’s like “PEARL, KILL HIM!!” so yeah.
- They get the enchanting table off his dead body and make fun of him for having that on him while trying to kill people, and they keep it as a reward
- I don’t have the memory to be so descriptive. Joel targets Scott’s base many times, the TNT minecart door trap, the trap at the gate that actually worked, blowing up his roof with minecarts, attempting to grief his water elevator, surrounding the base in walls of lava…
- Scott tells Lizzie that her husband keeps trying to murder him. She says that he does that to her, too, and it’s “a sign that he loves you”. Scott says “oh” and IMMEDIATELY moves on
- Scott kills Joel at the end 😁 As a desperate attempt to get them to not kill him Joel yells “TEAM?” lmao
- start of Double Life they run the same direction at the beginning and kind of yell at each other before finally managing to go separate ways
- Scott of course makes fun of Joel’s death because of the way he and Etho were acting. Not to Joel’s face tho.
- Scott compliments the Relation Ship multiple times
- Scott visits the Relation at some point when Joel is there and just vents to him about Pearl. Joel sympathizes with him.
- Multiple times Scott says that he thinks the Boat Boys are good
- Joel kills Pearl but like Scott had nothing to do with that despite also dying
- Scott burns down the Relation cuz he felt like it 😁🔥
- Joel wants Scott dead soso bad
- Joel kills Scott with a rocket while Scott tries to hit him with a bucket of water. 🥰💀
- Then um there was something about a nether portal trap uh for some reason Joel’s not here anymore guess we move on to next season
- After the boogey reroll Scott hears Joel complain about not being boogeyman and says “good to know it’s not you!”
- They go into a ravine cave together. They both saw an emerald ore but Scott mines it
- Joel asks where the emerald is and Scott says he mined it and asks if Joel wanted it. He says yes and Scott gives him the emerald. He calls it an Emerald Of Trust.
- Joel thinks it’s really nice and gives Scott a piece of bamboo in return, which Scott is happy about.
- They are stuck bonding in the stupid cave together because neither of them have much food except Scott’s cooking kelp and sharing it with Joel, so they have to wait for the kelp to cook, split it between the two of them, eat it (NOT FILLING AT ALL), and heal, just a very long process.
- Eventually Joel feels ready to leave and get better food.
- Next time Scott sees Joel, he’s with Jimmy and apparently they are now bad boys
- He watches as Joel washes away carpet like a real bad boy
- As Scott leaves Joel begs him to tell everyone that he and Jimmy are bad boys (this is one that I remember from Joel’s POV, pretty much the only thing on the list that isn’t Scott’s POV lol well actually there was probably another)
- Scott decides to live in the ocean. Joel is upset because HE wanted to live in the ocean.
- Scott watches Joel kill TIES cow for the second time
- While having a hashtag flower husbands moment Scott helps trying to put out the fire on the mansion (too late tho nobody could stop THAT)
- oh I almost forgot. After making his island Scott puts a chest on it to “dump random junk he doesn’t need to keep on him” and AS HE SAYS THIS he hovers over the bamboo Joel gave him and doesn’t put it in the chest. I know it’s moreso because it’s a resource but like.
- Also we all know what ended up happening with that bamboo gift! It surrounds the Coral Isles!
- Anyways Scott needs some carpet for his farm so he goes to the bad boys to ask for carpet. Grian and Jimmy tell him to strike a deal with Joel since he’s the one who has all the carpet. Scott walks over to Joel and says “remember when we bonded in the cave?” and Joel hands him the carpet. Scott says “yay 🥳 good boys! 🥰” and the bad boys are horrified, tell him to never say that again they are BAD BOYS and make him leave.
- (also may be worth mentioning that from what I can tell, Joel didn’t have that carpet on him, and actually ran to grab it as soon as Scott asked)
- god that ^ was all session one. ANWYAYS Joel asks people for gold and in exchange they can have unlimited bread. Scott and Impulse give Joel gold.
- At some point Scott goes to collect some free unlimited bread. Grian and Jimmy stop him like “WHAT are you doing ✋🤨 only IMPULSE has unlimited bread” and Scott says “no I have it too go ask Joel” so they go to Joel and say “WHAT is this about SCOTT having unlimited bread…” and Joel just goes “yup Scott gets unlimited bread 👍” so Scott collects his bread while the other bad boys are just so disappointed in Joel
- Now is where I lost track of the timeline, but I remember once or twice Scott would just be talking usually to himself like “the bad boys are truly the good boys of the server 🥰😇”
- Despite this Scott eventually becomes scared of Joel because he did the math and realized that he’s got so many allies who won’t attack him, and the people who aren’t his allies would likely be too scared to attack Scott EXCEPT Joel.
- And Scott was spot on because he was just chilling when out of nowhere Joel just charges at him yelling “SCOTT YOU HAVE THE RIGHT TO REMAIN SILENT” and of course after a little more chasing “SCOTT YOU HAVE THE RIGHT TO REMAIN STUPID”
- Scott manages to get away and thinks that Joel’s lines were really funny and pathetic and is no longer afraid of him
- Bad Boys try to trap Mean Gills’ secret bed but they get foiled
- The usual Joel wants to kill Scott really bad
- Scott’s like “we have to eliminate Joel” and gets the Clockers to help because he killed them
- Joel is terrified the entire time lmao. I remember “then why is your voice higher pitched?” “BECAUSE IM SCARED” “that’s what I thought” as he lets Joel get away ahahdg
- OH I ALMOST FORGOT Scott letting Jimmy kill him for time and Joel trying to steal the kill cuz lol.
- Back to Scott terrifying Joel. That one time he tells Joel to leave Scar alone and Joel just goes “..ok”
- And then of course Scott kills Joel again 🥳😍 surely this won’t happen again 💀
- OTHER THING I FORGOT TO MENTION CUZ IM MOSTLY GOING OFF MY MEMORY OF THE MORE RECENTLY WATCHED SCOTT POV Joel always destroying Scott’s walls cuz tradition.
So yeah this was all just off the top of my head without looking at anything. I’d love to make a new version when I rewatch SL and/or Joel’s POVs. This proves that I’m normal right
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rainintheevening · 6 months ago
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"Peter William Pevensie!"
There was more fear in the cry than anger, but the boy was too young to tell the difference, and he flinched, but did not hide his face.
"Oh, Peter!" Softer she spoke, as she crouched down to lightly brush cool fingers over the bloody cheek, and the boy relaxed, grinned gamely.
"I'm alright, Mummy. Was just James, got me with his sword."
*
Peter, from the Greek Petros/Petra, meaning rock, stone. The name bestowed by Jesus, who is called Christ, on His disciple Simon (bar Jonah).
"And I say also unto thee, That thou art Peter, and upon this rock I will build my church; and the gates of hell shall not prevail against it."
One of the first disciples of Christ, denied his Lord three times, saw the Christ after His resurrection, received forgiveness, lead the early church from Jerusalem, died a martyr's death upon an upside-down cross.
*
"And that explains why your shirtsleeve is gone, hmm? And this tear in your knickerbockers, I suppose."
Her hand was gentle on his hair, and he sighed, proud of the way his arms hurt, his knee ached, the taste of blood that still lingered on his tongue. He was a knight, after all, like King Arthur. He had friends to protect, and battles to fight. Wounds were things to be proud of.
"Did you fight honourably?"
He looked up into his mother's face, and her eyes told him this was important, even as her lips smiled.
Peter knew what 'honourable' meant; Daddy had told him. It meant not hitting a girl, and not hitting a boy when he was down, or hurt, or smaller than Peter. It meant being fair, and not cheating. It meant being kind, even to people he didn't like.
He nodded. "I think so. Least, I tried." He had almost taken an extra swing at Billy, after the other boy had lost his sword, but James had stepped in front of him, and made sure Billy got his wooden weapon back, before the fight continued.
"Good." Mummy's whole face looked happy then, and she stood up straight, took his hand. "Come along then, and we'll clean you up."
*
William, from the Germanic, will-helm, or more often rendered resolute protector. The name of England's first Norman king, 'William the Conquerer', as well as that of Scotland's guardian, William Wallace.
Of Wallace: "He was appointed Guardian of the kingdom not so much by election as by divine intervention..." — Walter Bower
Also the name of that prolific playwrite and poet, William Shakespere, and of England's passionate abolitionist, William Wilberforce.
*
Peter followed obediently, only slowing as they passed the baby's bassinet on the way to the kitchen.
"He's asleep," his mother said quietly, "Don't wake him."
Peter was quiet, glancing back as he stood by the table, while Mummy fetched a rag, wet it at the sink.
"Will Eddie be able to play with me soon?" he asked at last. "I know he's still small, but he'll get strong soon, won't he?"
There was a little pause, before his mother came toward him with the cloth, and with a smile, picked him up and seated him on the edge of the kitchen table. He dangled his legs, delighted, but not distracted.
"Won't he, Mummy?"
"Oh, I expect so." The rag brushed his cheek, and he couldn't help squeaking, just a little. "He'll be out there in the street with you before I can turn around." She stopped wiping away the blood for a moment, and looked him in the eye, quite serious. "You'll still need to watch out for him, you know. Even when he's bigger. You're already so sweet with him, but try to keep being kind, always. Try to remember that, alright?"
Peter looked back at her, feeling like he was a knight being told something very important by the queen. "Yes, ma'am."
"Good child." She kissed his forehead, and went back to the work of cleaning his cuts.
Peter sat as still as he could, only swinging his legs gently, careful not to kick his mother, going stiff whenever a fresh burst of pain came.
She was cleaning his knee when Susan started in roaring from the nursery upstairs, and almost at the same moment, Ed gave a little cry.
"Oh, dear." His mother made a face, something he didn't usually see grown-ups do, and she lifted him down to the floor. "Peter, dear. Try to keep the baby quiet while I fetch Susie?"
"Yes, Mummy."
Peter didn't mind being told to look after Eddie, he liked his baby brother. Peter was tall enough to rest his arms on the edge of the bassinet, and he leaned in, murmuring gentle things like Daddy did.
"Hullo now, Eddie. It's alright, little fellow. I'm here. Big brother's here."
The thin mewing noise stopped, and dark eyes peered out of the pale face at him.
"Don't worry, Mummy will be back soon, she just has to get Susie."
Peter put out one hand, knuckles still scraped and red, dirt still under his fingernails, and stroked a gentle finger down the baby's cheek.
"That's right. Big brother's here. You're alright, Eddie."
He was surprised by the force with which the tiny fingers wrapped around his, but then he grinned, delighted.
"See, I knew you were getting stronger! It'll be just as Mummy said, you'll come playing with me in no time. And I'll let you have my best sword, I can make a new one. I'll teach you how to fight, don't worry."
The little blond boy was still talking when his mother came down the stairs, holding her now mollified second-born, and she stood for a moment, watching and smiling, a deep sudden gratefulness welling up in her heart. He would be well, Edmund would. How could he not with such a loving protector as Peter?
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sinner-sunflower · 9 months ago
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A HH Lucifer-centric AU 5/?
PART 1 , PART 2, PART 3, PART 4, PART 6, PART 7, PART 8, PART 9, PART 10, PART 11, PART 12, PART 13, PART 14, PART 15, PART 16, PART 17, PART 18, PART 19, PART 20, PART 21, PART 22
Shirtless Luci omo
Leviathan in my head is the green and gray guy from that one picture Luci has in his workshop. The one that looks kinda like an inverted him.
I wanna say that Zestial's dialogue was put thru chatgpt cos English is not even my first language, ain't no way in hell I'm doin that manually kalsjdlka
This took me too long to write. I miss writing Belphegor's dialogues.
Likes, Reblogs, And especially Comments are soooooo appreciated &lt;3 <3
--------------------------------------------
Lucifer's show and tell earned him looks varying from worry to disgust.
Lucifer: This is done by something ancient, as old as God himself. It was the reason for the First Heavenly War.
Asmodeus: Wait, Lucifer. Are you telling me this is Roo?!
Mammon: Bloody hell, didn't we seal that bitch for good?
Leviathan: Luci, are you sure?
Lucifer merely looks back to Belphegor.
Belphegor: Very. Although we casted a very powerful seal, her energy sometimes leaks out. Nothing major.
Beelzebub: What makes this different?
Belphegor: I.. do not have an answer to that as of now. We can attempt to cast a seal again but the power of the Sins will not be enough. We need every bit of high power Hell has.
Lucifer: I wouldn't have called you all here otherwise.
Zestial raises their hand to interject.
Zestial: Prithee, pardon, my liege. But who be this Roo thou dost mention?
Lucifer: The Root of All Evil. Don't know how it came to be in the first place. In the war, it got weakened enough for God to banish it to a dark pit that is now Hell. But after I gave humanity the fruit of knowledge... it regained power. The Sins and I barely managed to weaken it again to seal it below Sloth. We were incapacitated for a long time.
He catches his daughter's eyes.
Lucifer: It took each of us close to a century to recover.
Carmila: If I may, your majesty- us overlords cannot afford to lose our power- especially for as long as you said.
Zestial: Carmila speaketh true. Thou art the loftiest powers of hell, sin incarnate. And his majesty hath the blood of angels. If it hath drained thee so deeply, envision its effect upon a mere mortal soul.
A certain TV overlord let out indignant laugh.
Vox: Are you serious? You think we'll let ourselves lose power for this shit show?
Paimon: You would think before you badmouth your king, sinner!
Lucifer moves to sit on the table, propping up a leg to rest his elbow on. He didn't bother to button his shirt back on- these demons can use the reminder.
Lucifer: You can do whatever you want. I gave you free will, didn't I?But, do remember- death reaps from the bottom first. You are free to go as you please.
The Vees stand up first, muttering curses under their breaths.
Valentino: Ugh! I knew we shouldn't have come. A waste of fuckin-
The moth overlord was cut off by his own screams the moment he passed through the door.
At the same time, Angel Dust doubled over, hand clutching his throat as he coughed violently.
Husk and the others went closer in concern, willing Angel to breath slow while also asking him what's wrong.
Valentino stops screaming as he is held by Vox and Velvette. The Goetia's look on in curiosity while the other sinners all stood up in surprise.
Angel, still holding his throat, gasps.
Angel: No way.
Husk: Angel?? Are you okay?!
Angel let out a single chuckle that slowly turned into maniacal laughter.
Husk: Kid, you're scarin' me.
Angel: I'm free.
Husk: What?
Angel: I'm fuckin' free!
Angel continues to laugh some more while the sinner put two and two together.
Valentino: What the fuck did you do?!
The overlord shouted a the king.
Lucifer: Oh right! So that's what I forgot.
The Sins began to snicker behind their King as Valentino become even angrier. The rest of the overlords who were planning to leave as well are now rooted in place.
Velvette: You can't just do that! You said we could leave! The fuck happened to free will?!
Lucifer: And why not? You all can leave and not help. I won't stop you. But I am gonna be taking all the soul contracts you have. A small price to pay for staying in the safety of your own home while we risk our lives, no?
The lights of the hotel began to flicker as the aura around Lucifer and the Sins darken, 7 pairs of glowing menacing eyes and smiles show.
The entire room freezes, petrified at the horrifying image they are seeing in front of them.
Lucifer: Or did you forget?
The Devil grins.
Lucifer: You're in my house, bitch.
--------------------------------------------
Might not update over the weekend. Most likely Monday again!
What to look forward for in Part 5:
Satan: Even with all of us, you know it won't be enough. Unless.. Can you even find her?
Lucifer: I don't know.
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santoschristos · 2 months ago
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I beheld a great wonder in heaven, a woman clothed with the Sun, with the Moon at her feet. And on her head was a diadem of the twelve stars.
Hear me, O Lady Isis, hear and save.
O thou queen of love and mercy, thou crowned with the throne, thou hauled as with the Moon.
Thou whose countenance is mild and glowing, even as grass refreshed by rain.
Hear me, our Lady Isis, hear and save.
O thou who art in matter manifest.
Thou bride and queen as thou art mother and daughter of the Slain One.
O thou who art the Lady of the Earth.
Hear me, O Lady Isis, hear and save.
O thou Lady of the amber skin.
Lady of love and of victory, bright gate of glory through the darkening skies.
O crowned with the Light and life and love.
Hear me, our Lady, hear and save by thy sacred flower, the Lotus of eternal life and beauty; by thy love and mercy; by thy wrath and vengeance; by my desire toward thee, by all the magical names of old hear me, O Lady, hear and save.
Open thy bosom to thy child, stretch forth thy arms and strain me to thy breasts. Let my lips touch thy lips ineffable.
Hear me, O Lady Isis, hear and save.
Lift up thy voice to aid me in this critical hour.
Lift up thy voice most musical.
Cry aloud, O queen and mother, to save me from that I fear most.
I invoke thee to initiate my soul.
The whirling of my dance, may it be a spell and a link with thy great light, so that in the darkest hour, the Light may arise in me and bring me to thine own glory and incorruptibility.
Isis am I, and from my life are fed all showers and suns, all moons that wax and wane, all stars and streams, the living and the dead, the mystery of pleasure and of pain.
I am the Mother. I the speaking sea. I am the Earth in its fertility. Life, death, love, hatred, light, darkness, return to me, to me.
Isis am I, and to my beauty draw.
All glories of the Universe bow down, the blossom and the mountain and the dawn. Fruits blush and women are creations crowned. I am the priest, the sacrifice, the shrine. I am the love and life of the Divine.
Life, death, love, hatred, light, darkness, are surely mine, are mine. Isis am I, the love and light of Earth, the wealth of kisses, the delight of tears, the bowel and pleasure never come to birth, the endless infinite desire of years. I am the shrine at which thy long desire devoured thee with intolerable fire. I was sung music, passion, death upon thy lyre, thy lyre. I am the grail and I the glory now. I am the flame and fueler of thy breath. I am the star of God upon thy brow. I am thy queen enraptured and possessed.
High do these sweet rivers welcome to the sea, ocean of love that shall encompass thee.
Life, death, love, hatred, light, darkness, return to me, to me.
Hear, Lady Isis, and receive my prayer.
Thee, thee I worship and invoke.
Hail to thee, sole mother of my life.
I am Isis, mistress of the whole land. I was instructed by Hermes, and with Hermes I invented the writings of the nations in order that not all should write with the same letters. I gave mankind their laws, and ordained what no one can alter. I am the eldest daughter of Kronos. I am the wife and sister of the king Osiris. I am she who rises in the dog star. I am she who is called the goddess of women. I am she who separated the heaven from the earth. I have pointed out their paths to the star. I have invented seamanship. I have brought together men and women. I have ordained that the elders shall be beloved by the children.
With my brother Osiris I made an end of cannibalism. I have instructed mankind in the mysteries. I have taught reverence of the divine statues. I have established the Temple precincts. I have overthrown the dominion of the tyrants. I have caused men to love women. I have made justice more powerful than silver and gold. I have caused truth to be considered beautiful.
Come unto me and pledge unto me your loyalties as I pledge mine unto you.
Oh mother Isis, great art thou in thy splendor, mighty is thy name and thy love has no bounds.
Thou art Isis, who art all that ever was, and all that there is to be, for no mortal man hath ever unveiled thee. In all thy grace thou has brought forth the sun, the fruit that was born forth for the redemption of man.
Oh Isis, Isis, Isis, graciously hear our cry unto thee, we mourn for thy blessings on us this day, every day, to nourish, to aid and to fill the emptiness within, that only you our beloved mother can satiate. Unto thee do we pledge our solemn oath of dedication, and for the power and glory of him the Unknowable One to witness our devotion to thee. For as we now receive thee into our hearts, we ask that you never leave us, in times of trial and joy, and even unto death."
art: Goddess Isis - Mistress of Magick Jewel of the Nile
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linda-ravstar · 4 months ago
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A conversation between Ranni the Witch and Saint Trina. Pre DLC, canon-ish timeline. Only dialogue.
“Dost thou forgive me, then?”
“No.”
“Why is he not here to talk to me if he is so interested?”
“He knows not that I am here… Yet.”
"Oh?"
“Wilt thou do what I ask?”
“What is there for me? Why would I want to help him?”
“Thou owest him.”
“Do I…?”
“Thou dost. Hast thou forgotten?”
“Art thou collecting?”
“No, I am asking.”
“Then…?”
“I thought the Lunar Princess of Caria kept her word.”
“Hm. Thou art just like him. Mayhap less subtle.”
“… And it could help thee.”
“How so?”
“If thou dost what I asked… mayhap the one to whom thou givest my gift shall help thee. They shall be chosen. They shall be strong. They shan’t give up. They could be useful to thy efforts.”
“And why would Miq… Why wouldst thou, Saint of Dreams, want to help me, the one thou dost not forgive?”
“I desire not to help thee. I wish to aid him. I wish to stop him.”
“And only a chosen Tarnished wouldst do it? The one called to be Elden Lord?”
“The one with the strength to be Elden Lord.”
“A Tarnished lord is said to be fated to kill us all. Well, those of us who can be killed.”
“Perhaps. Perhaps that shall happen.”
“So thou wishest to die.”
“There are worse things.”
“… Thou dost look tired. Is… Is he alright?”
“He is… not.”
“Ha. Hath he finally realized that any change cannot happen in this world by only hurting himself? Sacrifices must be made. No path is clean. No hands shall be free of blood and tears."
“Like thine?”
“Yes, like mine. I do not deny it.”
“… If it were so simple as to hurt himself, or die, or suffer… This world would have already changed, princess. If the peace we seek could be bought with only our blood, thou wouldst have thy cup overflowing with it long ago. But as thou saidst, it’s not so simple.”
“Mine age shall be different. No more chains of gold around these lands. No more fingers crawling in the fates of us all. No more sons or daughters called to bear the sins of their mother.”
“… Princess.”
“Hmm?”
“If thou art victorious, someday… In thy new world… Wilt thou remember Malenia? … Godwyn?”
“Not everything can be undone. There are forces that are part of this world, only emboldened by death bound and the stagnation of life. I shall give them the freedom from the gold, the cold guidance of the dark moon. I shall keep mine own memories, mine sins and loves. But what it is cannot cease to be.”
“… I understand.”
“…”
“He would have supported thee, thou knowest?”
“Miquella?”
“He would have knelt before thee and wished to see thy age of stars embrace this world. We would have our corner of the world, our small kingdom of downtrodden and outcasts. He would have been happy to see thee reign and spend his life amidst inventions and wonders. Even if his curse would have remained. …But only if thou couldst have saved those he loved.”
“I shall mourn both of your deaths. I fear… I fear thou wilt lose more than thy lives in this misted path. Marika did.”
“Perhaps. Canst thou blame us?”
“I know not.”
“Please think of my ask.”
“I shall. Go in peace. Tell Miquella… if thou canst… that I always admired his heart. If anyone could have done it, ‘twas him. And if anyone can save him, I’m sure ‘tis thee. ...Give my love to noble Torrent as well. His path will surely be a long one before sweeter rasins can reach his nose."
“I shall share thy blessing with him. And... I shall take thy words within mine heart, Lady Ranni. I hope thou findest peace in thy dreams. I hope thou findest solace from thy sins.... Thou mayest wake up now.”
“Goodbye, Trina.”
“Goodbye… sister.”
... Or, "Why would Ranni have the Spirit Calling Bell".
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snootlestheangel · 3 months ago
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I love the reaper au so far!
You said it was fantasy so will there be any magic or supernatural elements? Like can only certain people become reapers, what are the requirements? Did Roba do something to Ghost that made him eligible or was it taking out his BOA?
Gaz is the best and I love how you write him, he’s ntegral to any good 141 fic.
Could Laswell be a retired reaper?
Is Ghost Call to cheesy a name suggestion?
I love your writing and am excited to see what you come up with wherever it is it’ll be sure to be good! And good luck with work it sounds like your going through the wringer.
I'm so glad you love this au so far!! I'm really enjoying it, and it seems quite a few are as well. I'm thinking about starting a tag list for when I manage to write stuff for it, if anyone wants added to that!
Anyways let's get into it!
Magic is definitely a thing, and certain people are inherently prone to magic abilities and stuff than others. Magic is something that has to be worked on, and those born with a gift are able to do base level spells without any education or training. For example, conjuring a flame on their fingertip cokes naturally to gifted individuals.
There will definitely be some magic used by Reapers to help them do their job. A lot of the really good ones are advanced spell casters. Requirements to be a Reaper are: mastery of all types of weapon, base level magic abilities, and large knowledge criteria of the current political climate. However, Reapers with higher magic abilities and fluency in several languages are more likely to be inducted faster.
There's a theory/rumor that most Reapers skipped the induction process by selling their souls to Death itself. It isn't confirmed by any means, but it seems to hold some ground when applied to the more notorious Reapers. It's believed that during Roba, Ghost's soul was offered to Death and that he accepted. However, it's more like Roba offered Ghost as a service to some more experienced Reapers, who quickly proved he was an inherently adept magic user.
Gaz is the best and he is integral! I really hope to be able to showcase his loyalty and intelligence in this, and I just love writing him!
Anon this was not something I considered at first but holy fuck it's such a good idea!! Laswell is indeed a retired Reaper. Price definitely questions how she's able to get her hands on some of the information she does simply because it's so difficult to obtain unless you're a Reaper.
So making her a retired Reaper spawned another horrible, beautiful idea.
Instead of like a contract, when Reapers are paid to do work for someone, it's called a bid. I talked a bit about this in the last post about the au, but basically if someone needs a Reaper, they publicly announce they are "auctioning off" whatever their target is. Reapers then bid on who gets the job, and sometimes these bidding processes can get ugly. Thus, Reapers call each "assignment" or "mission" a Bid.
Laswell's last Bid as a Reaper was to kill Nik.
But obviously that didn't work so well and they became friends, her career in the CIA advanced, and she left Reaping behind.
Nik himself has earned a name in the Reaper world. He's known as "The Most Un-Killable Man". He's had over a hundred bids to kill him, and clearly not a single one has been successful. Turns out, he's just a really powerful sorcerer who refuses to die. Ghost once took a Bid on him, and decided to play fate and kill him by damaging the plane Nik was gonna fly. Turns out, Nik has so many protection spells on all of his vehicles that they very well could still function without their engines. Ghost was honestly so impressed by this and so humored that he went back to the people who auctioned it and said "lmao good luck ever killing him"
As for the title "Ghost Calls", it is cheesy but it might work. The one I had in mind was "Oh Death, Who Art Thou?" But I'm not sure. Still undecided on a title
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