#megaman (classic) [reboot]
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saiyanprincefiregod · 3 months ago
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The Superheroes of the 21st Century with rivals
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MegaMan/Rock Light
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Sanitary/Roll Light
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ProtoMan/Blues Light
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HarpNote/Sonia Strumm
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AzureDragon/Geo Stellar
Rivals
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Bass/Forte Wily
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Piano/Viola Wily
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dougydoug8797 · 9 months ago
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Why Capcom should sell the MegaMan rights Nintendo
Why Capcom should sell the MegaMan rights to Nintendo
There are several reasons why Capcom should consider selling the MegaMan rights to Nintendo. The company has a proven track records in successfully rebooting and reimagining classic franchises, and they could bring fresh ideas and resources to revitalize the MegaMan series.

Nintendo's Dedication to Quality and Innovation: Nintendo is renowned for its commitment to quality and innovation in game development. They have successfully reimagined and reinvented their own franchises, such as The Legend of Zelda and Super Mario, multiple times over the years. Nintendo's expertise in creating engaging gameplay experiences and their understanding of what makes a franchise resonate with fans could result in a fresh and exciting take on MegaMan.

Financial and Marketing Support: Nintendo has the financial resources and marketing capabilities to give MegaMan a significant boost. Nintendo's strong distribution network and marketing campaigns could ensure a wide reach for MegaMan games, while Nintendo's global presence and dedicated fanbase would provide a solid foundation for the franchise's success. These companies could invest in high-quality development, marketing, and promotion to maximize MegaMan's potential.

If Nintendo were to reboot and reimagine MegaMan, they could take several approaches:

1. Modernized Gameplay Mechanics: They could introduce new gameplay mechanics that enhance the classic MegaMan formula. This could include new abilities, power-ups, or even a shift to a 3D platforming experience while still maintaining the core elements that fans love.

2. Stunning Visuals: Nintendo has a reputation for delivering visually impressive games. They could leverage their expertise to create stunning, high-definition visuals for MegaMan, breathing new life into the iconic characters and environments.

3. Expanded Universe and Storytelling: They could explore new storylines and expand the MegaMan universe. This could involve introducing new characters, deeper lore, and engaging narratives that provide a fresh take on the series while staying true to its roots.

4. Multiplayer and Online Features: Nintendo could incorporate multiplayer and online features to enhance the MegaMan experience. This could include cooperative gameplay, competitive modes, or even user-generated content, allowing players to create and share their own MegaMan levels.

In conclusion, selling the MegaMan rights to Nintendo could provide the franchise with the resources, creativity, and expertise needed to reboot and reimagine the series. Both companies have a proven track record in successfully revitalizing classic franchises, and they could bring fresh ideas and innovation to the beloved MegaMan franchise.
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slaket-and-sprash · 2 years ago
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Honestly it's so fucking disgusting that the MCU and it's imitators have trained audiences to expect sequels, spinoffs, reboots, and a big crossover cinematic universe.
Like goddamn not EVERY FUCKING THING NEEDS A CINEMATIC UNIVERSE.
Like yeah I know I say "SCU" (Shrek cinematic universe) but that's a joke. I don't think we need a movie focusing on every little aspect of the Shrek world.
Or like...ok but I might be a little biased bc I fucking hate the live action Disney remakes (not for any political reason like I'm not an anti-woke weirdo but bc they're all bad shitty takes on classic Disney films with bad CGI that looks lifeless) but like...mf we don't need them to crossover, that's a shit idea and making a live action kingdom hearts movie to cross them all over is a doubly shit idea, speaking from a kingdom hearts fan.
Also like making a smash bros movie with Pikachu, Sonic, and Mario is a terrible idea bc all 3 films have drastically different tones and artstyles, and also if you want them to shit out more video game movie adaptations just to get a smash bros movie, fuck you, yes I want movie adaptations of Pikmin, Kirby, Zelda, Star Fox and Metroid but I DONT want them all done by illumination in order to make a smash bros movie. Smash Bros dosent work with a story, and also illumination can't handle making a movie with a darker storyline, I would rather them done by different studios. Also the detective Pikachu and Sonic movie, as well as the potential Metal Gear, MegaMan, Pac-Man and Minecraft movies would have vastly different artstyles and tones.
Not everything needs to be a cinematic universe. Thats what ruined modern star wars and DC movies.
Like did y'all watch illumination's the Grinch and go "I boy I hope they have a Dr.seuss cinematic universe with the lorax and Horton hears a who!" Like wtf marvel fucking spoiled y'all.
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imsobadatnicknames2 · 1 year ago
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Top 5 best videogame soundtracks
(Hey babu <3 )
Kind of a hard choice but I'll do my best lmao
Brütal Legend
Brütal Legend is probably the most blatantly, indulgently, unapologetically pandering game I've played in my life, which I'm not saying as a bad thing bc it happens to be pandering to people with my tastes and, most importantly, happens to do an extremely good job at it. Like it would've been extremely easy for a game like this fall flat on its face and feel all "how do you do fellow metalheads" but luckily it was made by people who have a genuine love for the genre and know their shit, and the soudntrack reflects that. The licensed soundtrack is a great sampler platter of a bunch of different metal subgenres and has a pretty decent mix of mainstream and slightly more obscure bands.
But the original soundtrack composed for the game by Peter McConell is also amazing like holy shit. Like. Way better than you'd expect from the funny haha Jack Black metal game.
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Hotline Miami
Literally not much to say, it's the hotline Miami soundtrack. The music is a huge part of the experience and the track selection knocks it out of the park.
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APE OUT
I was conflicted on including this because it's less of a soundtrack and more of a game-long procedural jazz drum jam, but it's like. The music makes the whole experience. The way the drums sync up with and respond to the action onscreen is extremely viscerally satisfying and the choice to have the title cards syn up to the music and to have the entire soundtrack be just drums and then have the rest of the instruments come on during the credits are extremely inspired.
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Terraria
Idk what to say about this one it's just. An extremely solid soundtrack. Extremely varied, each track kicks ass and sets an extremely unique and distinctive atmosphere for each biome.
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Doom (both classic and reboot)
See above about how Brütal Legend is extremely, blatantly, unapologetically indulgent and I love it because it does a good job at it? Yeah.
Fave track from classic Doom:
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Fave track from Doom reboot:
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Honorable mentions:
Katana Zero: It was a close call between this one and Hotline Miami but ultimately I went for Hotline Miami
Undertale/Deltarune: Objectively it's probably one of the best videogame soundtracks in recent memory, I just haven't spent enough time with the games for it to have a big effect on me
Earthbound/Mother series in general: Same as above. If I had played more of the game I'm sure it'd be on this list no doubt.
The Elder Scrolls III - Morrowind: I legitimately think it's some of Jeremy Soule's best work, and Nerevar Rising is such an iconic melody that it went on to become the main theme of the entire series from that point on. However... It's just not enough music for a game as big as Morrowind, meaning you'll be hearing these tracks over and over and over again. By the time you're halfway through the game it will have lost a lot of magic through sheer repetition. Also the fact that the music system lacks any location detection and instead just plays the same exploration tracks regardless of if you're exploring a city, a peaceful field, or a creepy tomb means that often the soundtrack ends up taking away from the atmosphere of the game.
Any NES Megaman game: Legitimately some of the best music on the NES and one of the best examples of working within system limitations, but sadly I kinda don't like Megaman.
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tenebraevesper · 2 years ago
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Shattered Worlds & Sonic Unleashed (The End of Universe)
All I have to say, the Reboot was a wild ride. It had its highs and lows, I genuinely enjoyed it. Although, it is possible that my opinion of the Shattered Worlds Arc is better since I had access to all of the Issues instead of having to wait patiently for the next one to come out.
*shrugs*
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So, Shattered Worlds was an adaptation of Sonic Unleashed, aka the game where Sonic turns into a Werehog... and for those asking, I actually think that the Werehog gimmick is interesting.
Also, FLUFFY SONIC!  ☆*:.。.o(≧▽≦)o.。.:*☆
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Something I also loved about this adaptation is how involved Sonic’s friends were, like having the Freedom Fighters fight against Eggman, Knuckles and the Chaotix being the one to find Chip and Sonic learning how to control his Werehog form from a Sloth.
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I also loved the battle between Dark Gaia and Sonic and Chip. It was quite epic! 
(≧◡≦)
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As for Chip’s farewell speech, I have to admit, it’s kind of touching, especially when you realize that, aside from Genesis of a Hero, which were short stories adapting the Classic Sonic games, this was the only Reboot story arc in the same sense as Iron Dominion or The Master Plan Pre-Reboot.
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The Reboot was pretty much over with Shattered Worlds, and speaking of Shattered Worlds - Worlds Unite. Honestly, a crossover in the middle of the storyline felt quite jarring and it also felt rushed. I guess Archie wanted to make at least one MegaMan comic featuring the cast from MegaMan X and having Sigma as the main villain while they still could, but it could’ve been done better. One thing I did like about the comic is seeing Rock and Roll’s interactions with their “younger brother” X.
Oh, and speaking of alternate universes - I was actually happy to come across Sonic Boom.
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I am aware that the Sonic Boom video games were bad, but I absolutely loved the show and the comics. They were really fun to watch/read, and Sticks is absolutely amazing, especially in the crossover. The only thing that I was disappointed by is that the Sonic Boom cast (aside from Sticks) and Boom!Eggman didn’t get to interact with their counterparts.
While I liked Sonic Unleashed and Sonic Boom, my favorite part of the Reboot were the Sonic Universe comics. Honestly, it was genuinely hard to pick which story is my favorite, but if I had to choose, I’d pick the Team Dark and Knuckles stories, specifically Shadow Fall, Total Eclipse and Shattered, with a special shout-out to The Silver Age.
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I really wish they could’ve done more with Silver, I genuinely liked his little storyline.
Also, speaking of wasted potential, the Reboot gave me another character I felt had potential.
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Yeah, Eclipse the Darkling. While I understand that some people are sick and tired of the Black Arms, I think that the plot of Eclipse fighting Shadow, not only to get revenge on him, but also for his own survival, could’ve been expanded on.
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After all, this is an alien whose entire race had been destroyed, the only other surviving member being his “brother” Shadow, who is his enemy. He is left trying to fend off for himself while taking care of the Dark Arms (basically, genetically corrupted Wisps). It’s... kind of depressing to see him struggle, even if he is an alien who wants to enslave humanity to feed off them. I would’ve really loved to see more of him.
Another highlight of Team Dark and Knuckles teaming up for me was the interactions between Shadow and Knuckles... mainly them being too stubborn to care and just ending up fighting against each other, which resulted in a lot of fun moments, like them saving each other from drowning, taking a moment to recover, then resuming their fight.
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Not to mention, Rouge basically acting as if she’s a mother scolding her two bickering children (when she doesn’t turn into Bean and gets distracted by shiny jewels).
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I swear, those expressions are hilarious. They know that they messed up, but are too hard-headed to admit anything. Also, special mention to anything Omega says; he was absolutely hilarious. 
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The last story I have read was The Case of the Pirate Princess, where the Chaotix are hired by Echo the Dolphin to track down the missing Princess Undina, only to run into pirates. It’s a fun story, with the kicker being that they had hoped for a royal pay... only to get peanuts.
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Well, and that’s it. I had managed to read through the Sonic Archie Comics and give my opinion of them. It had its good moments, it had its bad moments... and it had some really awful moments and wasted potential.
Now that I’m done, I will finally move on to IDW and one thing I’m not looking forward to is how the Sega mandates have affected the comics (especially Shadow’s character).
The Return To Sonic The Hedgehog
My opinion of Sonic (Archie) up until the Reboot.
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transneonneko · 3 years ago
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Things from Archie Sonic that I would love to see return in the Mainline Games and/or IDW Sonic!!
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Recently, I decided to read some of the Archie Sonic Comic, from like issue 186ish up until the first MegaMan crossover and the reboot, mainly because there were some gaps in my knowledge of those stories. Mainly Issues 198 till 235, which I never got to read as a kid and, I have to say, there were a lot of really interesting concepts during Ian's run of comics before the reboot that I really loved. There was a lot of really interesting concepts I love after the reboot too. I wanna celebrate that. A lot of these concepts and story idea I feel really deserve another chance.
So I wanna make this list of stuff I wanna see return in either for stories in the Mainline Games or the IDW Sonic comics. Before we start, I do wanna add somethings. This post isn't meant to be shitting on IDW and being like "IDW would be better if they did this". I really love the IDW comics and universe. I also know that some of these concepts likely can't be done due SEGA Mandates and I'm not gonna include stuff like "Bring back the Freedom Fighters" because I feel asking to bring back characters isn't gonna be very productive, as much as I would like to see their return. Anyways, let's begin.
The Fate of the ARK
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One thing that really inspired this list was this scene right her. We'll talk more about Silver's Future later but for now, let's focus on the ARK. I'm gonna assume anyone reading this knows the story of the ARK from SA2 and Shadow. Sadly, the ARK hasn't really been revisited in the main canon since Shadow, despite how iconic of a set piece it is. In the Archie Comics, we get a look at Silver's future and one of things that may have been the cause of how bad things are is the ARK crashed. Sadly, Archie got rebooted before the writers could go more into it but, from SA2, we know that the ARK was set to crash into the planet if all 7 Chaos Emeralds are placed into it, wiping out all life on the planet. This could be an excellent premise of another Silver adventure, whether it be in the comics or games, where Sonic, Silver and some friends have to stop someone from making the ARK crash into the planet.
Expanding the Eggman Empire/Egg Bosses
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Something I've always found a bit lacking in the game canon is how the Eggman Empire itself has been presented. In the games, the Eggman Empire is usually just made up of Eggman, Metal Sonic, Orbot, Cubot, a bunch of robots and (recently) Infinite. It's not really an Empire if it's just one guy and a bunch of robots. The main goal is the conquer the world but we hardly see Eggman actually see what happens when Eggman conquers a place, like what happens to the people who used to live there, besides like Colours and Forces, where the Wisps and Mobians are usually just seen being imprisoned. The Egg Bosses are the perfect solution to this and adds so much to Sonic's World.
The Egg Bosses are Mobians who, either willingly or unwillingly, aligned themselves up with Eggman for whatever reason, becoming commanders of the Eggman Empire. This usually comes about when Eggman has taken over a part of the region and the people living in that region have no choice but to join the Eggman Empire, for their own safety. Not only does this make the Eggman Empire feel more than just one person but it also makes Eggman more a villain himself. It able to portray Eggman as someone to be feared and, I mean, this is a dictator and genocider who is pretty much declaring war against the world.
It also brings up some interesting thoughts about the world. Characters like Maw, Thunderbolt and even Nephthys to a degree joined up with Eggman because they felt it was the right thing to do for the sake of the world, or in Nephthys case, to stop things getting worst later on, meanwhile characters like Grand Battle Kukku are plotting to usurp Eggman, with Clove and Beauregard only working for Eggman to protect family or close ones.
As I said before, having these Egg Bosses also makes Eggman look more threaten, both because he's able to look like a "bigger bad" next to these villains he has command of and, because almost all the Egg Bosses hate Eggman's guts, they are cyberized, a terrifying process in which those who work for Eggman are focus to have parts of their body replaced with cybernetics, with either bombs which will blow if they decide to leave or a locking mechanism that will paralyze their entire body, ready to be locked up.
If either in the game or the IDW comic, I would like to see the Egg Boss concept return. It doesn't even need to be the same characters or use the name "Egg Boss." It would help expand the army of the Eggman Empire, as well as provide some fun bosses for the games I think.
Mobians and Humans living together
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This was always a weird hangup I felt the series had. In the case of games between Sonic Adventure & Unleashed, Sonic and friends were the only Mobians, humans made up the NPCs while Mobians were reserved for main characters. Then in Forces and IDW, Mobians made up the background characters, so then Eggman is the only human. I really prefer it when they have the two living together, it makes it seems more normal and, honestly, a better solution than the whole "Two Worlds" explanation.
Eggman Seemingly Defeated
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Can I just that I love Issues 198-200? In these 3 issues, Sonic and friends Eggman's main base, the Egg Dome. This including fighting on the outside of the base, involving fighting hoards of the Dark Egg Legion soldiers and Eggman in the Egg Phoenix. After dealing with the outside, Sonic and friends raid the Egg Dome itself, taking different directions, with the Dark Egg Legion seemingly retreating, until they reach the center of the base, where they are blocked off by a barricade, which only Sonic can pass through, giving a "Point of No Return" vibe, Dark Egg Legion soldiers lining up and saluting Sonic. Then Sonic reaches the center and finds Eggman in the Egg Tarantula, starting their final battle which Sonic wins. This defeat is enough for Eggman to lose his sanity, seemingly ending the war Sonic and the Freedom Fighters have been fighting their entire life.
Of course Eggman returns but, god, it's just such a memorable couple of issues. There's a real sense of finality to it. I would a sequence like this in the games, something that feels like truly ending the Eggman Empire and defeating them once and for all. Of course, it wouldn't be the end, Sonic games are always needing to be made which would lead to...
The New Rulers of the Eggman Empire
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In the comics after the defeat of Eggman, the Eggman Empire is taken over by some of it's Commanders, the Iron Queen and Iron King, who rules the Empire as their own until they are defeated and Eggman's return.
I love the idea that even if the Eggman, there will always be someone there to take his place. The games could do this by having Neo Metal or Infinite take his place. Hell, IDW did have Neo Metal take over but I think what made that less interesting was that Neo Metal wasn't doing it for himself, he was doing it for Eggman. I think this would work well if a concept like the Egg Boss was introduced in the games, maybe have one of the characters part of that group take over OR have a lot of the more ambitious Egg Bosses war against each other to take command, until eventually Eggman returns and puts them in line.
Silver's Future
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Silver is one of the most recurring characters, who always joins the gang when his future is in trouble. The problem is that we never see his future besides 06. We have no idea what Silver's future is currently until it's in danger and, even then, we never see it.
We see Silver's Future in both continuities of the Archie Comic, with two different takes. Pre-SGW has a destroyed city vibe, like 06 but less lava. Post-SGW brought a whole new take where people are ruled by a corrupt council where people are put into class groups, and security robots will arrest if you are not at your job at the right time. They even re-contextualize Silver's bracelets as cuffs that the robots can activate. With Silver being my favourite character as a kid, I remember being obsessed with this new world and story, wanting to know more.
I'm not saying they would need to copy this world exactly but it would be nice if they gave us a concrete and consistence look for Silver's Future.
The Heroic Metal Sonic
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Right before the SGW, we were introduce to Shard the Metal Sonic. His story is that he was the original Metal Sonic, the one that raced Sonic in Stardust Speedway. He appeared later in the comic, where Sonic made him realized there was more to life than just being Eggman's killing machine. He seemingly died, but was rebuilt to serve as a member the Secret Freedom Fighters.
This one would be tricky to be included. It worked in the Archie comic as they had been many Metal Sonics throughout the series, each one getting destroyed. Meanwhile, there's only officially been one Metal Sonic in the games made by Eggman (two if we count Classic and Modern). Admittedly, Gemerl fits Shard's personality and does need to be used more in the games but having it be Metal Sonic is just a cooler concept.
I think a solution to this is that we have Metal Sonic 1.0 made by Eggman and, in Rivals 2, we have Metal Sonic 3.0 by Eggman Nega from the future. But what about Metal Sonic 2.0? I think we could have a game where after Metal Sonic fails, Eggman builds a replacement, being 2.0, which would give reason to Metal Sonic wanting to revolt, which could lead to a redemption? While I am loving the IDW comics, I do really miss a lot of what both Archie continuities offered. I haven't mention the some other concepts and stories I liked that really focused on certain characters such as Naugus, Geoffrey St. John, Dimitri etc. Maybe I'll talk about that another day...
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beevean · 2 years ago
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It's funny, I used to think Flynn's run on MM was decent if not better than his Archie Sonic run (pre and post-reboot) because it was more 'faithful' to the games. Though I had my issues: Game adapts being condensed into 4-issue format for making graphic novels, the new characters not really offering anything interesting sans *maybe* Tempo and why was hinted at for her stoic personality, and the later run just going all out in referencing/teasing future games the comic hoped to adapt WHEN THEY WERE JUST GETTING INTO MM4 BY THE END. Needless to say I totally forgot what spinbuster posted/explained about that panel and it's continuity snarls because it was that bad. I feel as though the only semi-good thing the Archie MM provided us was the first crossover with Sonic. Despite holding some of Flynn's writing faults, tis a fun romp all things considered. Second one can go rot in obscurity as far as I'm concerned. :P MAJOR example of 'plusing' the first one by adding non-game characters/X and Boom/SEGA-Capcom IPs yet end up 'minusing' it because the bloated cast made it a chore to understand what the hell was going on anymore. Such a mess... -_-
Nowadays if I wanted to read an adapts of Classic MM, there's always my Hitoshi Ariga volumes.
I downloaded the entire run years ago, read it, and completely removed it from my memory. I remember liking it for being somewhat faithful to the first games, but then it spiraled into something I couldn't care about, full of uninteresting OCs and plots that dragged on...
Wait, we're still talking about Archie Megaman, right? Right.
Anyway, I also skipped some parts because at the time I hadn't played the X games, and I hated how much the X run interrupted the Classic run. I suppose that "pacing issues" could describe Archie MM in a nutshell :\
It's interesting how no one really talks about it anymore, isn't it? The Megaman fandom got its fill in the meantime, I suppose. A shame because it started off relatively well, aside from some fan theories pushed forward like Protoman being depicted as a jealous child like The Megas did.
Speaking of which :P
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Which is worse? Surge copying a famous line from a character she has no affilations with, or Dr. Light repeating the entirety of the chorus of a fanmade song?
can't wait for idw eggman singing crushing in your thirties
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hereforthecartoons · 3 years ago
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An Introduction
My name’s Saga, and I go by she/they pronouns. I’m mainly going to use this blog to post headcannons and such about my personal favorite cartoons. Feel free to rant to me about any of these! I really like finding people with similar interests. 
Cartoons
-Ben 10 (I’ve watched everything expect the reboot)
-Generator Rex
-Young Justice (Mainly seasons 1 and 2, I haven’t watched much of s3 yet)
-Teen Titans
-Octonauts
-Max Steel
-TMNT (ive watched most of the animated incarnations expect for the 2007 movie I’ve also read a little of the IDW comics though I haven’t kept up with it in recent times) 
-Detentionaire
-ALTA (i havent watch legend of korra yet)
- The Batman (2004) not many people talk about this one but i like it a lot
-Megaman (Ruby Spears Cartoon)
-Avengers: Earth’s Mightest Heroes
-Spectacular Spiderman
-Xmen evolution
-Spiderman TAS
-Justice League/Justice League Unlimited TAS
-Batman vs TMNT (yes it is good yes i will not shut up about it go watch it right now)
-Marvel’s What If
-Ninjago
-Thomas the Tank Engine (ive watched the classic and cgi;none of the reboot)
-Avengers Assemble
-Sonic Boom
-Transformers (Prime, Animated, Cyberverse, RID 2015, Rescue Bots, Rescue Bots Academy, G1)
-Danny Phantom
Anime
-Megaman Nt Warrior/Rockman.exe
-Bakugan Battle Brawlers
-Pokemon
-Yugioh (Season 0, DM, GX, 5Ds, Zexal, Vrains)
-Detective Conan (probs the least kid friendly on my least besides what if, but its still animated!)
-Sonic X
-Haikyuu (ive read the entire manga but none of the light novels)
-Inazuma 11 (og, go s1, orion)
I’ll add more to this list as I think of more/watch more. Feel free to message/ask me about these!
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segasonicaesthetics · 3 years ago
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Common Sonic arguments
Common Sonic arguements and discourse debunked.
These often come up in discourse around the series and don't seem to ever die so today I am going to nit pick a few of the common criticism that comes on regarding Sonic discourse because why not, nothing better to do with my time.
1: Sonic shouldn't have a story or if it does it should go back to fast hedgehog gets rings and fights funny science bad guy.
A: Why shouldn't Sonic have a story? I never see a good arguement for this case and most of the ones that do come up are not that good.
First off a series should evolve and grow, staying in the past forever or playing to nostalgia endlessly is harmful. A good example of this was the classic megaman series through it's first six games, which did the same megaman fights doctor wily plot to the point the series was losing players who where getting tired of the same thing.
The games where good but they offered nothing new, thats when Megaman X grew the beard and made a leap forward which helped put the megaman franchise on the map and allowed it to take many bold new directions.
2: Well see Sonics a cartoon hedgeh...
A: And? Are cartoons a lesser form of art or media? Some of the best stories in the 2010s came from cartoons of that era which evolved with the times and tackled some interesting themes. Just because something is for younger people doesn't mean it has to be a lesser form of storytelling.
This arguement is pointless and comes from a boomer mind set locked in the 20th century seeing cartoons and games as "Just a kids thing and kids media is meant to be silly."
3: Sonic has had a rough transition to 3D...
A: This has been done to death, please just stop already, god.
Remember the Adventure games where highly praised and got good reviews at the time, this crap is some real selective memory bollocks and it seems to stem from Sonic 06 poisoning the discourse for years.
4: But sonic 06...
A: It has been over 15 years, move on already and stop using this to advocate holding the series back.
5: Sega should focus on other games besides sonic, all they do is make sonic.
A: Where is the evidence for this one? Sega is not just sonic team, they own a lot of game dev devisions and teams who work on their own franchises and projects, a few of these include AM1, AM2, Ryu Ga Gotoku Studio(Which is part of Sega CS Research and Development No. 1) and a few more not including companies they own such as Atlus, Two point, hardlight and Creative Assembly. Trust me they put out a lot of games, some current ones being PSO2 reboot, miku hatsune series, yakuza etc so this arguement is total bunk.
6: But the quality of the Sonic series has been all over the place.
A: True and Sonic Team needs to do better.
7: Sonic has too many friends.
A: So? What’s wrong with having other characters, it makes the world and setting more diverse and rich. This arguement also fails because through the 2010s a majority of the games have been Sonic only with not many playable characters. If anything this arguement is coming from people who have not kept up with or still play the series and seems out of touch.
8: The stories are too edgy and dark.
A: Hello I am from 2005 and have lost my time machine, please help.
9: Lol they gave Shadow a gun, series has jumped the shark.
A: This is not 2005, we’re over this, I think Sonic team got the message 15 years ago, can we move onto some productive criticism now?
10: People make porn of sonic, fandom bad, sonic fans wanna **** big the cat lolololol XD XD XD
A: This is not an arguement about the series, this is a you problem, maybe stop googling sonic porn if it’s a big deal?
11: Sonic was never good.
A: Thats just your opinion man, don’t like it fair tons of games out there to play.
12: Sonic 2 was the best and only good Sonic game and Sega should just make that again.
A: This sort of ties back to number 1, a problem with that is doing nothing but appeasing aging 90s kids forever would bury the series harder than Sonic 06 almost did, things need to grow and do new stuff that is part of life and a good thing.
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chibifoxwrites · 4 years ago
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Since someone showed interest
During my rewrite for Cyber Heroine, it was originally going to be 100% based on the manga for Megaman NT Warrior with some occasional details from the anime and games thrown in. Some of the stuff stayed for the current, other stuff did not. Here were some ideas I had drafted:
The main cast were high school age, not elementary school.
Netto and her friends had drifted away come middle school but would get back together as friends during high school.
Netto was a loner and would spend her free time coding food, clothes, and toys for Net Navi’s, which is how she got income on the side. She is an unofficial intern at Sci-Labs since they double check her work.
The link was already in place thanks to X. Netto and Rockman have a betting pool as to when Yuuichiro was going to tell Netto that she used to have a twin.
70% of the twins using the mental link is just to share bud puns, jokes, and memes.
 Many of Netto’s classmates thought that her parents were divorced since Yuuichiro was never seen at home for more than a day or so.
It was known amongst Netto’s friends and peers that Rockman was modeled after Saito.
Netto and Rockman operated under the aliases of Aile and Vent, a famous hacker duo who operated like the Leverage team. Most of their crimes were giving back data stolen by major corporations to their rightful developers.
Multiple civilian Net Battlers actually fought against WWW if they were registered as B-rank or above, but only if they were near the attack site.
Many of the WWW attacks were actually targeting Netto, with those specifically being arranged by the Professor. Wily did not want anyone killed but hurt was fine.
To keep her cover, Netto had a wardrobe for her regular outfits and one for her Aile outfits.
Enzan and “Aile” had a Batman/Catwoman kind of relationship, where Enzan’s nickname was Mr. Official.
Rockman already had Style Change but had to undergo a trial for Saito Style.
Enzan was not their heir to a major corporation but the heir to a very old family involved in law enforcement, hence his involvement in police work at such a young age.
Enzan was jealous that another teenager, one that had better scores than him, was brought onto the force.
Netto and Enzan’s relationship was like that of Sakura and Syaoran.
When Rockman was first deleted, Blues would come over and watch Studio Ghibli and Disney films with Netto to just be there for her.
Mamoru was still the same age as when he first appeared in canon and raised by his aunt Tamako. He lived with her in the countryside when he wasn’t in the hospital. Netto would bring him books and games to keep him occupied. When Netto wasn’t around, he played with Serenade.
Serenade was VERY protective of Mamoru and would do anything to help Netto since she could make their NetOp laugh even when he was having a bad day.
Much of Rockman and Forte’s drama/rivalry was due to Netto. Forte wanted Netto to forsake humanity and be his friend/partner like when she was a kid, but Netto wanted to stay with Rockman and wouldn't turn against humanity.
Despite rejecting his offer, Forte would still come to Netto’s defense if she and Rockman were attacked.
Arcadia existed as a civilization of programs before it was attacked by a splinter cell in Sci-Labs led by Regal. Neo Arcadia was built by the remnants of the first attack.
The Four Guardians (Harpuia, Fefnir, Leviathan, Phantom) were condensed into small files and turned into the Element Programs, which Netto and Rockman stole back.
While operating as Aile in real life, Netto would use the Guardians.
Blues was made from data stolen from Arcadia and was created to be a prototype independent Net Navi that was the perfect soldier aka a Forte that only followed orders.
Laika and Netto were penpals as Laika stayed with the Hikari family when he was younger due to Sharro’s economy and his mother’s declining health. Yuuichiro and Laika’s mother were colleagues, so Laika stayed in Electopia until the economy got better and a permanent home could be found for him.
When the Cyber World and Real Worlds temporarily merged, Alia and Haruka had a girl’s day out.
Saito Style going out of control was due to repressed anger form both Netto and Rockman.
Netto has access to pop culture that didn't come about as planned because of the universe reboot so every once in a while, she makes a reference that nobody understands.
The cover for the illegal Net Battles was movie night, using movie from before the timeline reboot, hence Code 80s Dance Party.
When Double Soul activated, Netto got to keep chips of it like in the anime and people volunteered to try it with Rockman.
Dark Rockman was one of the multiple attempts of Yuuichiro trying to bring back Saito but deemed it a failure when it would not activate. He became a Darkloid due to the anger of being thrown away and abandoned.
Dark Rockman tried to force Netto to go Perfect Synchro with him. When she refused, he tried to kill Netto himself instead of having Shademan do it.
Netto was revealed as Aile during the Netopia Arc but was never formally arrested due to X being involved plus many people lobbying for her release.
Netto also had an identity crisis as to if she was really Hikari Netto or Aile Light due to past life memories.
The Netopia Arc had some real repercussions since the military technically abducted a citizen of another country under false pretenses, which is how X got properly introduced in person.
X, Zero, and Axl were merely mentioned until the Netopia Arc, where they actually showed up. Up until then, the only action they took was smiting opponents they knew ordinary Net Navis could not defeat.
Data Ghosts of the original Classic Robot Masters appeared to stop Nebula Grey.
There were only 3 Cyber Elves and they were larger than most Net Navis.
Cyber Elves had their own language and Netto would slip into it at times of high stress.
Forte was caught because he came to movie night and many were put under arrest for not reporting Forte’s whereabouts, including Blues, Searchman, and Tomohawkman.
X fist fought Duo to save the planet when it was found out that Slur rigged the entire trial.
Rockman got both of Gregar and Falzar’s data, not just Gregar.
Cache found a way to absorb the world like in the anime, not the Cybeasts like in the manga.
Trill was a prototype Net Navi for a Sci-Labs program that would allow Net Navis to have children of their own. He was created during the one year that Rockman was missing.
In the workshopped Ryuusei no Rockman spin-off of the series, Trill grew up to be the King of the Net Navis that fled Earth with the help of Duo when they became completely obsolete outside of basic functions and even helped Subaru return to Earth because it was what his older brother Rockman would want.
Subaru and Misora were main characters who came to the past to help stop Cache and were able to travel back in time thanks to Trill.
By the time Ryuusei no Rockman comes about, there is entire semester dedicated to the ‘Cyber Wars’ aka Netto and friends fighting crime. Subaru is an expert, has all the documentaries, and even fought Gonta for a replica of her headband.
Each college has at least one history degree path that covers history from before the universe reboot and is dedicated to finding the data and traces of it. Sharro has the leading university in the world concerning this subject and a statue of General Laika is in the lobby of the main building.
Cities, buildings, and other landmarks are named after Netto and her friends.
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saiyanprincefiregod · 9 months ago
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Why Capcom should sell the MegaMan rights to Sega and How Sega should reboot and reimagine MegaMan
There are several reasons why Capcom should consider selling the MegaMan rights to Sega: 1. Revitalizing the franchise: Sega has a strong track record of successfully revitalizing classic franchises, such as Sonic the Hedgehog. By acquiring the MegaMan rights, Sega can bring fresh ideas and innovative gameplay mechanics to breathe new life into the series. This would attract both old and new fans, ensuring the longevity and relevance of MegaMan in the gaming industry. 2. Expertise in platformers: Sega has extensive experience in developing platformer games, which is the genre MegaMan primarily belongs to. With iconic titles like Sonic the Hedgehog and Alex Kidd, Sega has proven its ability to create engaging and enjoyable platforming experiences. This expertise can be leveraged to create high-quality MegaMan games that stay true to the franchise's roots while introducing exciting new gameplay elements. 3. Collaborative opportunities: Sega's strong relationships with other developers and publishers could open up collaborative opportunities for MegaMan. Sega has a history of successful partnerships, such as the Sonic and Mario crossover games with Nintendo. By collaborating with other popular characters or franchises, MegaMan can reach a wider audience and generate even more interest and excitement among gamers. 4. Global reach and marketing prowess: Sega has a global presence and a well-established marketing infrastructure. By acquiring the MegaMan rights, Sega can leverage its marketing expertise to promote the franchise effectively worldwide. This would ensure maximum exposure and awareness for MegaMan, leading to increased sales and a larger fanbase. 5. A fresh perspective: Capcom has been the sole custodian of the MegaMan franchise for many years. By selling the rights to Sega, the franchise can benefit from a fresh perspective and new creative direction. Sega's different approach to game development can inject new ideas into MegaMan, resulting in unique and exciting experiences for players. Overall, selling the MegaMan rights to Sega would not only benefit Capcom financially but also ensure the franchise's continued success and relevance in the gaming industry. Sega's expertise in platformers, collaborative opportunities, global reach, marketing prowess, and fresh perspective make them an ideal candidate to take the MegaMan franchise to new heights. 
Sega has a rich history of creating iconic and beloved video game franchises, and if they were to reboot and reimagine MegaMan, they could bring a fresh perspective to the series. Here are a few ideas on how Sega could approach this task:
1. Visual Overhaul: One of the first things Sega could do is give MegaMan a visual makeover. They could adopt a more modern and detailed art style, while still paying homage to the classic design of the character. This would help to attract new players while also appealing to long-time fans. 2. Expanded Storytelling: Sega could take advantage of their expertise in storytelling and create a more intricate and engaging narrative for MegaMan. They could explore the origins of MegaMan and his creator, Dr. Light, in greater depth, adding layers of complexity to the characters and their relationships. Additionally, they could introduce new villains and allies, providing a fresh and exciting twist to the storyline. 3. Enhanced Gameplay Mechanics: Sega could introduce new gameplay mechanics that would add depth and variety to the MegaMan experience. They could incorporate elements from other successful Sega franchises, such as Sonic the Hedgehog's speed and platforming mechanics or the strategic combat of the Valkyria Chronicles series. This would not only make the gameplay more engaging but also differentiate the rebooted MegaMan from its predecessors. 4. Open-World Exploration: Sega could reimagine MegaMan as an open-world game, allowing players to freely explore a vast and interconnected world. This would provide a sense of adventure and discovery, as players could uncover hidden areas, complete side quests, and encounter unique challenges. The open-world format would also allow for a more immersive and dynamic gameplay experience. 5. Multiplayer and Online Features: Sega could introduce multiplayer and online features to the rebooted MegaMan. They could include co-op gameplay, where players can team up with friends to take on challenging missions or compete in online leaderboards to showcase their skills. This would add a social aspect to the game and extend its longevity. 6. Cross-Platform Compatibility: To maximize the reach and accessibility of the rebooted MegaMan, Sega could ensure cross-platform compatibility. This would allow players to enjoy the game on various platforms, such as consoles, PCs, and mobile devices, enabling a larger player base and fostering a vibrant community. Overall, Sega has the potential to breathe new life into the MegaMan franchise by rebooting and reimagining it with their unique approach. By combining stunning visuals, compelling storytelling, innovative gameplay mechanics, and multiplayer features, Sega could create a MegaMan experience that captivates both old and new fans alike. 
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salsacoyote · 5 years ago
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A Decade of Sonic
A recap of some of the memorable events of the Sonic franchise over the past ten years.
Sonic Free Riders was released -2010
Roger Craig Smith became Sonic’s English Voice Actor -2010
Sonic Colors was released -2010
Sonic and Sega All-Stars Racing was released -2010
A Sonic Classic Collection was released for Nintendo DS -2010
Sonic Generations was released -2011
Sonic the Hedgehog 4: Episode 1 was released -2012
Mario and Sonic at the London 2012 Olympic Games was released -2012
Bunnie Rabbot D’Coolette from the Archie Sonic comic made a cameo on Cartoon Network’s Mad short: The Iron Giant Lady -2012
Sonic Dash was released for Android and  IOS -2013
Sonic Lost World was released -2013
Sonic and Megaman had their first comic crossover: Worlds Collide, published by Archie comics-2013
The Archie Sonic comic was rebooted -2013
A story arc based on Sonic Unleashed was adapted for the Archie Sonic comic -2013
The meme “Alone on a Friday Night” first began to surface on the internet -2013
Sonic Jump Fever was released for Android and IOS  -2014
The Sonic movie was announced -2014 
The Sonic Boom Comic Book was released by Archie Comics -2014
Mario and Sonic at the Sochi 2014 Winter Games was released -2014
Sticks the Badger made her first appearance -2014
Sonic Boom: Rise of Lyric was released -2014
Sonic Boom Shattered Crystal was released -2014
The Sonic Boom cartoon premiered on Cartoon Network -2014
Sonic appeared as a guest star in Super Smash Bros for Nintendo 3DS and Wii U -2014
Sonic Runners was released for Android and IOS in -2015
Sonic and Megaman had their second comic crossover: World’s Unite, published by Archie Comics -2015
Sonic dash 2: Sonic Boom was released -2015
Sonic Boom: Fire and Ice was released -2016
Mario and Sonic at the Rio 2016 Olympic Games was released -2016
The limited run comic series Sonic Mega Drive was published through Archie Comics -2016
Sonic Runner Adventure was released for Android and IOS -2017
Sonic Mania was released -2017
Sonic Forces was released -2017
The last solicits for the Archie Sonic comic were released -2017
The Archie Sonic comics were cancelled after running for over twenty years -2017
IDW announced they would be picking up the Sonic comic immediately following its cancellation -2017
IDW started their new Sonic comic run -2017
Tangle the Lemur made her first appearance in  IDW Sonic  issue four -2018
Whisper the wolf made her first appearance in IDW Sonic issue eight -2018
Rough and Tumble made their first appearance in IDW Sonic issue two -2018
Dr. Starline made his first appearance in IDW Sonic issue eleven -2018
Sonic appeared in Super Smash Bros Ultimate -2018
Sonic Mania Adventures was released on YouTube -2018
Team Sonic Racing was released -2019
Sonic and Tails made a cameo appearance on an episode of Cartoon Network’s OKKO: Let’s be Heroes -2019
The original Sonic movie trailer was released -2019
The updated Sonic trailer was released following the backlash over Sonic’s design -2019
IDW published the miniseries Tangle and Whisper -2019
The Sonic short Chao in space was released -2019 
We saw the first images of baby Sonic from the Japanese Sonic movie trailer -2019
What a great ten years, and here’s to many many more!  
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lucas-rygal-universe · 5 years ago
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Jessica Jackrabbit
This is female version(adult) of Jazz Jackrabbit. She’s masculine female character just like Ghostbusters(2016),Lara Croft(Tom Raider series),Rey(Star Wars),Samus Aran(Metroid series),Shantae,Sash Lilac,Neera Li,Jill of the Jungle,Jessica Rabbit,Hello Nurse(Animaniacs),Amy the Squirrel(Eric W. Schwartz(Amiga Era),Lola Bunny(Warner Bros.’s Space Jam),Dot Warner(Animaniacs),Fifi La Fume(Warner Bros.’s/Amblin Entertainment’s)Tiny Toony Adventures,Babs Bunny(Tiny Toons Adventures),Marvel’s Black Widow,DC Catwoman,Xenna,princess Merida,princess Fiona(Shrek series),princess Jasmine,Marvel’s Jessica Jones,Marvel’s Black Cat,princess Leia Organa(Star Wars),captain Phasma(Star Wars),Padme Amidala,Elen Ripley(Alien classic series),female Prisoner 849(Unreal 1),Ramirez(Fortnite Battle Royale),Snow White(Disney’s adaption of Snow White and the Seven Dwarfs),Hermione Granger(Harry Potter series),younger Granny(world war 2 flashbacks in Looney Tunes Show),Cindirella from Disney,Anne Navarre(Deus Ex 1), Dr. Liara T'Soni(Mass Effect trilogy),Eleven(Stranger Things),Diana Scully(X-Files),Berri(Conker’s Bad Fur Day),T-X(Terminator 3), Michael Burnham(Star Trek Discovery),Mon Mothma(Star Wars),Lady Tethys(Dust An Elysian Tail),Rouge the Bat(Sonic the Hedgehog series),Meryl(Metal Gear Solid),Wonder Woman(Justice League),Krystal(Starfox modern series),Angela Cross(Ratchet and Clank 2),Callie Briggs(Swat Kats),April O’Neil(TMNT),Mona Lisa(TMNT),Barbara(Rayman Legends),Lily the Fairy(Rayman 2),Coco Bandicoot(Crash Bandicoot series),Topaz(Sonic X),Officer Jenny(Pokemon anime),Jessie(Team Rocket)(Pokemon anime),Misty(Pokemon anime from the 90′s),princess Peach Toadstool & princess Daisy,princess Zelda,Betilla the Fairy(Rayman 1 & Rayman Origins),Marvel’s She-Hulk,princess Sally Acorn(Sonic Satam),Zoe Cottontail(Jazz Jackrabbit),princess Tiara Cyberooski/Boobowski(Sonic Mars/Sonic X-treme),Blaze the Cat(princess)(Sonic Rush),Marine the Raccoon(Sonic Rush Adventure),Talwyn Apogee(Ratchet and Clank Future A Tools of Destruction),Nega Sonic Teeange Girl(Marvel’s Deadpool),DC Black Canary),Robin(Stranger Things),Cora Velarux(reboot of Ratchet and Clank 1),Lori Jackrabbit(Jazz Jackrabbit 2 The Secret Files),daughter of Commander Keen(Bethesda’s reboot of Commander Keen),Doom Annihilation main protagonist(second Doom live-action movie),Harrison Shelly(Slipgate Studios’s Bombshell),Minerva Mink(Animaniacs),Tily the Fairy(Rayman M),Lady Razorbeard(Rayman M), Madame Gasket(Robots),Gadget(Disney)the mouse,Bonnie the Mouse(Elysian Tail),Tara Kroft(Spyro classic series),Undyne(Undertale),Kumatora(MOTHER 3),Susie,prince Ralsei,Metatton(Undertale),(Deltarune Chapter 1),Zeena the Zeti(Sonic Lost Worlds),Iron Queen(Sonic Archie Comics),N.I.C.O.L.E(Sonic Satam),Tank Girl,Courtney Gears(Ratchet and Clank 3),Technomite Girl(Ratchet and Clank Size Matters),Penelope(Sly Cooper 3),Elora the Faun(Spyro classic series),Sheila the Kangaroo(Spyro 3),Bianca the Rabbit(Spyro 3),Carmelita Fox(Sly Cooper series),Supernova(Rick and Morty),Wilma,Betty(Flinstones),Furiosa(Mad Max Fury Road),Rachel(Blade Runner 1),Velma(Scooby-Doo),Splash Woman(Mega Man 9),Roll(Megaman series),Ursula(Little Mermaid),Tifa Lockheart(Final Fantasy VII),Wave the Swallow(Sonic Riders),Zayats(Nu Pogodi due to crossdressing just like Bugs Bunny and Daffy Duck),Johnny Test’s sisters,Marvel’s Captain Marvel,Marvel’s Invisible Woman,Elasti Girl(Incredibles),Edwina Roboshack(Ratchet and Clank 1),Helga(Ratchet and Clank 1),Aquagirl(Ratchet and Clank 3),Sasha Phyronix(Ratchet and Clank 3),Eve(V How Vendetta),Trinity(Matrix trilogy),Aida(Unreal 2)female V(Cyberpunk 2077),Ciri(Witcher 3),Daphne(Scooby Doo live-action movie),Jane(Jetstons),Jane Porter(Disney’s Tarzan cartoon adaption),captain Amelia(Treasure Planet),Yellow(Gunstar Super Heroes),Sailor Moon,Bayonetta,Ryuko Matoi(Kill La Kill),Queen Elsa(Frozen),Judy Hopps(Zootopia),Moana,Lilo(Lilo & Stich),Disney’s Minnie the Mouse,Evil Queen(Snow White),Fairy Godmother(Shrek 2),Fiona Fox(Archie Sonic Comic),Harley Quin(Batman DC comics/Batman the Animated series),Fidget(Dust An Elysian Tail),Poison Ivy (DC Universe-DCEU),Gamora & Nebula(MCU/Guardians of the Galaxy),Edna Mode(Incredibles),Caroline/glaDOS(Portal 1,2),Alyx Vance(Half-Life 2),Judith Mossman(Half-Life 2),Zaria(Overwatch),D.Va(Overwatch),Dustin’s girlfriend(Stranger Things). Honestly this fanart is just doodled sketch. It was inspired by deviantart user EdMopySun.
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derekscorner · 6 years ago
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Establish how we go from Classic to X
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I was gonna make a whole post or series about how I’d reboot Megaman X and honestly, eh. I’d be happy if they just remade Maverick Hunter X and followed through it it. The idea was to reboot X up to X6, telling a cohesive story.
So yeah, I’d rather they just did that. Reboot X, 1 to 6 or even 8, and give us a more cohesive story with a plotted ending. That said, for this X reboot I do think they should establish a flashback or lore point of how we go from Rock to X.
I also realize you can’t really end the Classic series, it sales too well and it’s simple set up lets it go for a long while. So my alternative proposal is to establish this X reboot as a “darker timeline”.
For example, perhaps this X timeline takes place after Megaman 1 (or any number), in an alternative ending. Having failed, Wily goes from petty plots to full on war, it reaches a point several governments unite to take him down.
Maybe this alternative Rock is able to beat Wily but the destruction is so bad that robotic law is rewritten. Maybe Rock is destroyed stopping him. In either case, establish why the classic cast is gone, why Light’s lab would be found by an archaeologist even though it was just a century long time skip, or why Zero was sealed away before he was finished.
Perhaps it’s the Light AI that even tells X all this, after realizing Wily still persists as the Maverick virus. I dunno, food for thought.
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airconditionedgirl · 6 years ago
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Top 15 Smash Bros Newcomers Wishlist!
Okay, I do have some stuff to stay about and around the actual list, but I know you guys don’t care about all that boring stuff, so LIST FIRST!!!
15) Tracer (Overwatch) – I don’t play Overwatch, and I honestly think it’s influence on the games industry has been a net negative, something something loot boxes. But the fact remains that Overwatch is really, friggin popular, and Tracer is really friggin popular in it. She seems like a good character, and would probably work well in Smash. Plus, it would be really cool to have an openly gay character in the game.
14) Sora (Kingdom Hearts) – Sora is great, and his fighting style would be unique among the sword fighters in Smash. And considering the legacy of Kingdom Hearts as a franchise, and the upcoming #3, it seems like the perfect time to add him.
13) The TMNT (TMNT) – Though not originating in video games, these four were practically made for them, with so many classic and awesome games being made in their image. Each turtle could be an alt costume character, they’d all have they’re own specials, their Final Smash would unite them, do I even need to say anything else?
12) Steve/Alex (Minecraft) – But ONLY if they walk in the same stiff, rigid way that they do in the game! That would be both fitting, and hilarious.
11) Ribbon Girl (Arms) – I honestly can’t think of a way for them to easily incorporate her moves without making her crazy OP, but it could happen! Anyway, she’s on the list pretty much because I think she would be super fun to use.
10) Dixie Kong (DKC) – I’m not personally a big fan of DKC, but I know a lot of people who are, and who are fans of her in particular. So yeah, doeet Nintendo!
9) The Boy & the Blob (A Boy and His Blob) – The NES game would qualify it for a deep cut Nintendo lore pick, the reboot on the Wii was really friggin good, and these guys would provide a unique spin on the Two In One Fighter. Also, if this did happen, it would be absolutely ESSENTIAL that the Down B be a hug, in homage to the hug button in the Wii game. If it was the Down B, it could increase attack power briefly! Or, failing that, it could be a taunt?
8) Captain N (Captain N: The Game Master) – Yet another deep cut Nintendo lore character! This guy almost seems like he was made for Smash. His neutral B would be the Zapper, his other moves could be based on NES sprites, it would be a really cool nostalgia trip, just, ugh, so awesome. They could even build him from the ground up to be one big homage to classic NES stuff, like how Pac-Man represents a lot of arcade era Namco Bandai games!
7) Rygar (Rygar) – My last deep cut Nintendo character, but this one is the most justified out of the three, I feel. Rygar was one of the earliest NES games, it was really cool, and his yo yo shield thing would make for a really unique weapon!
6) Team Rocket (Pokemon) – Not super into Pokemon, but this seems like an obvious choice. If it were up to me, I’d go with Jessie and James as the trainers, but their game counterparts would work fine. As to the actual Pokemon they’d be using, I honestly have no idea.
5) Shovel Knight (Shovel Knight) – Once again, hella obvious. He should just be in Smash. He’d be awesome, he’d have so many cool moves, it would be awesome for the fans of Shovel Knight, it just needs to happen. The only real question here is whether Shield Knight should be included here, and them be a Two In One Fighter. The only reason why I didn’t put her on the list alongside him is because I’m honestly not sure how that would work, mechanically.
4) Impa (Zelda) -I just really want her in Smash. I honestly don’t care if they use her Ocarina of TIme, Skyward Sword or Hyrule Warriors designs. I just really love Zelda, and she would just be really, really cool.
3) Midna + Wolf Link (Zelda) – SO FRIGGIN COOL!!!!
2) Amaterasu (Okami) – Okami was a really, really good game, and Ammy in Smash would be perfect. I close my eyes, and I can picture her moves, her zipping across the stage, her barking at the other characters. And a lot of her moves in Okami could be put directly into the game!
1) Proto Man (Megaman) – I love Megaman so much. It really was amazing for me to see him in Smash, and the way they made him so accurate to the games, even though it clashed with the usual design philosophy of other characters in the Smash? It seemed too good to be true. Now, if they could just do exactly that, but with Rock's rival? That would be PERFECT! Honestly, I would be fine with him having the exact same Robot Master powers as Megaman, but there’s one thing I would definitely have to insist one, if I had any say in the matter: Proto Man is often represented as being more powerful than Megaman, but more fragile. So maybe increase his damage output while also making him lighter to represent that? Idk, but either way, I just really want this character in Smash.
Okay, first thing’s first. Captain N and the Turtles aren’t video game characters by design, and Smash Brothers has always only had video game characters. And yes, that is true, but it doesn’t have to STAY true.
Even if they’re not originally video game characters, they are inextricably tied to video games, by the premise of the Captain N cartoon, and by the fact that the Turtles have had a LOT of good games. Turtles In Time for the arcades and the SNES is considered by many to be one of the best Beat Em Ups of all time. So by the standard of being connected to video games, and to Nintendo’s golden age, they both qualify.
Moreover, I do think that Smash branching out from video game characters as candidates is necessary for the franchise to continue, if it does so after Ultimate, just as they branched out from first party characters.
Also, you may have noticed that there are several characters that are not on this list, being King K Rool, Banjo-Kazooie, Crash Bandicoot and Waluigi. That’s because I personally really don’t care about these characters. And if they did get added, I probably wouldn’t play them, just like probably never going to touch Ridley.
On the flip side of that coin, there were several characters who I REEEEEEALY want to be in Smash Brothers, but I refrained from adding them because they would either be impossible, for not especially viable. And I didn’t want to make this list a waste of everyone’s time by making it 100% self serving. Two of these characters include Fi, from Zelda, and the Mighty Morphin Power Rangers. I want to close off this post by saying that, even though these characters being in Smash would make my day, I honestly wouldn’t mind if none of them made it. I everything I could have hoped and more has been delivered in Smash Ultimate. I am so excited to play it, and I have such respect for Sakurai and crew, because it is very clear to me that there is so much love going into this game. December can’t come fast enough! @supersmashbroscentral
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kaiserdingus · 6 years ago
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MegaMan PSP Games - Powered Up / Maverick Hunter X
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The Mega Man series has always been tough for newcomers to dive into. Its a series based on challenge, skill, and memorizing stages and patterns. The original series was restrained by the technical limitations of the time, so they look more cartoony and kid friendly. The Super Nintendo’s Mega Man X series was a sequel intended to carry the torch and bring the Blue Bomber into the 16-bit era with a new look, new moves, and a new, more mature storyline.
In 2005 Capcom announced a pair of simultaneous releases for Sony’s PlayStation Portable handheld console. Mega Man Powered Up and Mega Man Maverick Hunter X were remakes of the first games in the Mega Man and Mega Man X series that utilized the 3D capabilities of the PlayStation Portable to render new ways to experience these gems of gaming. Both were remade with the idea to be accessible to newcomers, and plans were in the works for sequels to both games based on Mega Man 2 and Mega Man X2.
Unfortunately, sluggish sales would lead to both sequels being canceled. Today we have the Mega Man and Mega Man X Legacy Collections to give us our fill, but these titles were more than just ports. There were new features, new bosses, they were practically their own games worthy of their own discussion. That’s why today we’re going to be taking a look at Mega Man Powered Up and Mega Man Maverick Hunter X.
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MegaMan Powered Up
It’s said that when designing Mega Man, Keiji Inafune wanted to use a “super deformed” style for the characters. Big heads on little bodies for a funny, cute look. The problem was that the technology of the time made it difficult to portray this style, so a compromise was made. The characters were still cute, but the proportions weren’t as exaggerated as originally intended. Inafune would get his chance to try his “chibi” designs when Capcom announced Mega Man Powered Up in 2005, a complete remake of the original Mega Man, updated for Sony’s new PSP handheld.
Gaming had changed a lot between the 1980’s and the mid-2000’s. Before, game design was influenced by arcade trends. Challenge and difficulty were added to games of the time to hide the fact that these games theoretically could be beaten within the span of a few hours. The original Mega Man games came from an era where rental services like Blockbuster made it easy for someone to spend $5 instead of $50 on a game for the week. If a game could be beat in an afternoon, then there was no reason for the gamer to buy the game. This was also helped by the lack of save features in these early games.
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In the mid-2000’s, however, these tricks were irrelevant. Game development had reached a point where games had enough content. There was no longer a need to pad a game with challenge to keep them from beating it in a single sitting. With this in mind, Capcom sought to re-work the original Mega Man series for the next generation of kids who hadn’t grown up with the originals. Now there are multiple difficulties to cater to different kinds of players.
The premise, characters, levels, music, almost everything in the game are based on the original Mega Man, but now everything is expanded upon. Characters pop-out in 3D, and the levels follow the same designs, but now the world feels more alive. The story is played out through character dialogue and little cutscenes. This game would go on to influence the story and characters in the Archie tie-in comics.
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Two new characters were created specifically for this game, each with their own unique level. Time Man and Oil Man bring the game’s original six Robot Masters up to eight, in line with the rest of the series. Oil Man’s design would cause controversy as it closely resembles the “Blackface” stereotype, with his black skin and big red lips.
For some background, Japanese artists are influenced by those who came before them, and a lot of the original manga artists learned from American cartoonists. Blackface portrayals were prominent in American cartoons and comics, which were imported to Japan after World War II. The average person in Japan doesn’t have any context for the history of Blackface in America, which doesn’t excuse the depictions. Because of this cultural misunderstanding, Oil Man’s skin was turned dark blue and his lips were colored yellow.
My favorite addition to this game is the ability to play as the boss characters you defeat. Each boss has their trusty weapon as their base weapon, and now the empty hole they left in their stage has been filled by a rogue Mega Man who’s looking for trouble. There are other playable characters, but I won’t spoil them for you.
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I’m disappointed that we never got to see any sequels to Powered Up. It seemed like the perfect formula for Mega Man. Remake 1 through 6 in this style, maybe 7 and 8, then they could’ve done 9 and 10 too. Every time I see a new trailer for 11 I just think of it as a sequel to Powered Up, but with a more streamlined design. Don’t get me started on Mighty No. 9, the unfortunate “spiritual successor” to the Mega Man series.
Mega Man Powered Up is one of the best PSP games, and possibly one of the best Mega Man games. It’s unfortunate that it came out too early in the PSP’s lifespan to really take off, maybe if Capcom had ported the game to the PS2 or Gamecube it would have fared better.
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MegaMan Maverick Hunter X
Maverick Hunter X, the companion title to Mega Man Powered Up, is a remake of the 1993 Super Nintendo classic Mega Man X. Unlike Powered Up, which completely redesigned the classic Mega Man, Maverick Hunter X stays relatively true to the original design and style of the Mega Man X franchise. It features anime cutscenes, similar to those used in Mega Man X3 and X4. One could argue that the animation and voice acting are noticeably better this time around.
While Powered Up was designed to be accessible for anyone, Maverick Hunter X is designed to be a more mature challenge. There’s no Easy Mode this time, only Normal and Hard. The first Mega Man X was never as challenging as later games in the series, but it wasn’t a walk in the park. Maverick Hunter X isn’t easier, but it does feel a little tighter to control.
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The MegaMan series has never been strong on plot, but the Mega Man X sub-series does have a surprisingly strong lore. This has only ever been casually hinted at, with little exposition besides a few animated cutscenes or slideshows. Maverick Hunter X delivers a decent story in the form of an animated opening cutscene, as well as character dialogue between stages. Each boss battle opens with a back-and-forth between X and the boss in question where they explain their perspective before jumping into the action.
Once you beat the game you unlock what’s probably the coolest bonus a video game can have: a 25 minute animated film. The Day of Σ is a self-contained animated special that ties in with the game. The special is a prequel that ends where the game begins, and it tells the story of Sigma and the other reploids going Maverick.
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This approach to video game storytelling works surprisingly well because it doesn’t interfere with the gameplay. Most story-driven games feel bloated with unending cutscenes, other games don’t feel fleshed out enough when they don’t include any cutscenes. Maverick Hunter X including an anime OVA is similar to 2003’s Dot Hack series from Bandai, which also came with a four part animated mini-series. 2010’s Dragon Ball Raging Blast, also from Namco Bandai, similarly featured a 20 minute special called The Plan to Eradicate The Super Saiyans.
Fans of the Mega Man X series have noted some inconsistencies with Maverick Hunter X and The Day of Sigma compared to the rest of the franchise. These story inconsistencies wouldn’t matter if Capcom had gone through with their plan to reboot the X series. Had they continued the groundwork started by Maverick Hunter X, future games would fill in the blanks, and re-tell the original stories in new and exciting ways.
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As far as fan speculation goes, we can draw all of Mega Man’s problems in the late 2000’s/early 2010’s right here. Mega Man Powered Up and Maverick Hunter X were great games, but for one reason or another neither title was very successful at the time of release. What’s worse is, Maverick Hunter X was available digitally on the PlayStation Network Store when the PlayStation Vita debuted, but Mega Man Powered Up couldn’t get the same treatment due to technical issues.
Both games are great and it's a shame that they’re lost to time, trapped forever on a long forgotten handheld. I have nothing against the Mega Man Legacy Collections, but I miss the days when developers attempted to remake their classic games for later generations. While there’s no arguing against the value of preserving original games and making them available to be played as originally intended, I think the world would benefit from more modernized remakes that take advantage of today’s technology to do things they could never originally do.
I hope one day Capcom releases both Mega Man PSP games. Possibly alongside other mid-2000’s curiosities like Mega Man X Command Mission and Mega Man Network Transmission. There are enough oddball Mega Man spin-offs to fill a few more Legacy Collections, I think.
Where to Buy
Mega Man Powered Up (PSP)
Mega Man Maverick Hunter X  (PSP)
Mega Man Double Pack (PSP)
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