#material design 2
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Tercera entrega, de la serie de 3, donde presentamos el flujo de trabajo para el prototipado de interfaces de usuario con Material Design 3, empleando los recursos que la última versión de este framework nos ofrece para utilizar en Figma. Rápido, aprenderás a generar el UI kit, estilos de colores, estilos de textos, tamaños de frames, retículas y otros recursos en Figma. Indispensable si quieres trabajar profesionalmente en ambos entornos. A continuación, te comparto los enlaces la primera y segunda entrega de esta serie:
Primer contacto con Material Design 2, aspectos relevantes, componentes y más.
Primer contacto con Material Design 3, aspectos fundamentales, componentes, y más.
Tutorial completo, aquí: https://www.formaciongrafica.net/blog/tutoriales-online/uid/el-flujo-en-figma-con-material-design-3/
#material design#md#material design 2#md2#uid#ui#Formación Gráfica#tutoriales ui#tutorial de diseño#tutoriales de diseño#tutorial ui
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as someone who was in the mines of "drawing a characters robotic arm from increasingly difficult angles" before, i yearn for those times. so heres my take on blu engie's gunslinger, based on modern prosthetic forearms
its worth noting that, before he cloned himself to create red engie, he had the original gunslinger, ie he was only missing his hand. he decided to upgrade himself not only bc he had the means to, but bc he wanted to differentiate himself from his clone so that he would always be distinctly the original, even if he would be the only one to know that
inspired by vi's hextech gauntlets and ofc, johnny silverhand's arm. i miss drawing johnny every day of my life
#tf2#team fortress 2#tf2 engie#engie tf2#doodle#digital art#artists on tumblr#mine#my art#blu engie#yeahh..yeah i dont got much to say in the tags that i havent said already#im not v experienced in designing robot parts so this was a fun exercise#this means his arm works like a normal human arm and cant twist all theway around#the pistons r like bones and the wires are tough enough to be tendons#it still has to be revved up so to say but it also releases steam after being used#i wanted to focus on how blu team was intentionally designed by valve to be more cold and robotic#compared to the wood and other natural materials of red team#the original gunslinger feels scrappy. it feelslike something engie threw together out of spare metal#this is not to say it isnt an engineering wonder#in fact its kitbashed nature is PART of that genius#sorry. did i say i didnt have much to say in the tags#i lied :P
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listening to my textbook is going great why do you ask
#john marston#rdr2 meme#i made these instead of reading#rdr#rdr2#rdr1#red dead redemption#red dead redemption 2#middle aged barbies horse adventure#university#html and web design#why does this chapter in my official “i payed too much money for this ebook one year rental” textbook spell color and culor#if i had a nickel for every official school reading material had a typo id have 2 nickels.
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[ID digital drawing of redesigns of the VKs from Disney descendants, years Evie, Mal, Jay, and Carlos. Evie has the front of her hair braided back with a little crown, a white princess shirt, and a blue cape with gold and red details and a high collar. She has a blue skirt with a heart belt and red panels stitched on the sides and a ruffle white skirt under. She has black tights, white ruffle socks, and red Mary Jane heels, and red and blue fingerless gloves. Above her is the symbol of a heart shaped mirror with a crown on top of it.
Mal has big horns, pointed ears with many piercings, messy purple and green hair, and is holding a knife. She is wearing a fishnet shirt with a purple crop top and a ripped jacket. She has low rise very wide leg pants with green flames on the end, and big spiky boots. She has mismatched gloves and a couple belts. Her symbol is a broken heart with horns and wings and is on fire.
Jay has an orange beanie and a ripped vest with a belt across it. He has cargo pants and tall sneakers, a few belts and fingerless gloves. His symbol above him is an orange toothy cobra snake coiled up.
Carlos has stripy black and white hair and goggles and glasses. He wears a stripy shirt and has a fluffy collar coat that's patchwork of black and white polka dots, and patchwork shorts and mismatched loafers. His symbol is a black and white crossbones. End ID]
👑😈🐍☠️
This from like... May? I think? It got lost in the 1k of my drafts (a lot I know) But I was thinking about redesigning them yet again! so expect that at some point too lmao.
#b.text#Disney descendants#descendants#descendants redesign#i love them ur honer....#i REALLY like carlos and evies designs in this alot. not changing them much atm. but making eveies more snow white ish.#i love mals chunky horns alot and her new design has way more dragon and fire elements. im still struggling with jays.#i gont hink ive come up eith a design that isnt boring for him. i trid to go amore aladin direction in this but idk#i wanted their designs to come across as more like their parents and a mix of the heroes from their stories but. didnt really work like tha#eh theyre so much fun to redesign dnyways i have fun with it. trying to go more detailed this time#been looking at refs of ther outfits frm the movies andi think that 1 ad 2 have some of my fave fits for them.#gonna try and incorporate them in more next time#but fheir motorcycle fits are so ugly sorry they are i do not like those. an movie 3 none of the fits really stand out to me :/#loooove a mal with horns. hair horns or just real ones are so goodfor her. wannamake some more 'auradon' fits too for them#like when evie has acess to more materials and all and can really make them more polished stuff.#ok rambling over back to doodleing them
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So last night I was playing palworld and was wondering what a Lovander Noct would look like so I made 2???????? But obviously I got carried away so they're my ocs now.
Anyway I love noct designs in palworld because yeah they could've just recolored them all black and blue and been done with it but some of them have the coolest ass little tweaks of their design ever.
#art tag#palworld#lovander#sorry for fanart on main but you expected me to jsut not do anything for tall pink heart themed creature#specifically made for me????????#anywho the first one is hauper and sephiroth bang southern goth cowboy is nidus#i can tell their designs specifcally are gonna evolve out from lovanders as I keep them#fan ocs i make always do#its why i have like 2-3 fan ocs now that none of you would know were originally fan ocs#and im taking my first one to the grave with me i refuse to be associated with the source material anymore
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curious
is there symbolism in Danny's color palettes for his designs?
like, is it just because it looks good on him(like everything) or there's more?
YESSSSS there's always some kind of underlying reason for choosing the colors I do- as a recent example his masquerade outfit is colorpicked directly from the goat sprite in the Lost in Prakra tale, and his pre-plague everyday outfit is color picked directly from the Apprentice's magic shop
as for his normal design see: his sprite, I colorpicked a bit from Scout to represent the fact that he is in possession of The Fool's Body, but left the belt red and gold to allude to the fact that there's more than there appears to be
this one isn't design specific but Danny's skin tone and hair color were colorpicked directly from The Devil's sprite (his hair came from the dark part of the horns and the skin came from the gradient from the horns to the forehead)
#asks#cinsilly#apprentice danny#also i use gold in all his designs because 1) its his favorite and a staple of the style imo and 2) materialism#also youre so right he slays in everyrhing#also the white streaks in his hair are in reference to the bride of Frankenstein (someone who was revived using the body parts of other ppl)#see: Asras heart and Lucio's body
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#if you go to the BioWare Gear Store > Dragon Age collection and sort by new#you can see that 4 of the 10 most recent merch items to come out for DA were Grey Warden-related things#of the remaining 6 items#2 are 'general DA:D' merch and the other 4 are 'general DA' things or things based on previous DA games#the Wardens are popular and marketable ofc due to DA:O and the HoF#but idk i just think it's interesting..#the wardens are one of several factions/groups that have been marketed/spotlighted recently in DA:D-era material and promo material#like the Anderfels art#the Warden short stories#appearance in The Missing#concept art and segment in the most recent trailer#but several other factions have received that also like the Crows etc#but its Warden gear specifically which is currently coming out a lot lately yk? and quite a lot at that 👁#and with a new or different logo design as well...#prominence in the DA:D storyline..?#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#dragon age: the missing#dragon age: the missing spoilers
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i've got 3 shirt ideas for the djour, we'll see if any of 'em turn out good
#personal#djo#djour 2025#technically 2 1/2 ideas#im still not totally sure what im doin for the gloom shirt#but i got materials for it#i wanted to immortalize my fav song change#but i couldn't conceptualize a design that's possible at my skill level#fool shirt's almost done tho
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Segunda entrega, de una serie de 3, donde tomamos primer contacto con Material Design 3 para comprender algunas de sus leyes fundamentales, componentes y a partir de la documentación oficial de este Framework para el diseño de interfaces móviles de usuarios. A continuación, te comparto los enlaces la primera y tercera entrega de esta serie:
Primer contacto con Material Design 2, aspectos relevantes, componentes y más.
El prototipado UI con Material Design 3 en Figma con Material 3 Design Kit y Material Theme Builder.
Tutorial completo, con video de apoyo: https://www.formaciongrafica.net/blog/tutoriales-online/uid/md2-vs-md3-material-design-3/
#md2#md#material design#material design 2#uid#ui#interfaces de usuario#interfaces gráficas#Formación Gráfica#tutoriales de diseño#tutorial ui
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From the depths of the studio - where darkness prevails and the voices of the puddles grow louder - a message is echoed to the rest of the world. A promise filled with hatred and,at the same time,with conviction. Words coming from someone who was more than confident that their blasphemy would come true.
A message that is directed to one creature,and one creature only...
"I will become the very being You never could be"
----- "A Promise Sent from Below" - Return to the Studio AU.
Oh hey, I have an AU, I forgot about that (lie)
I've had a similar idea in my head for a month now. It wasn't possible to do it last month, but no problem. May would make more sense. I did something with this little guy for 414 last year, and I wanted to do something with him again. April 14th of this year would not be possible, but May 14th or 15th? Oh yes. These dates are better because it was between these two (actually it was the 14th I think, but I consider both dates) days that I created this guy above! Consider this drawing a celebration made for…well, me. Of course, he wasn't created with the design above in mind. His original, main design is quite different from this alternative (and less original) iteration. The drawing above shows his current situation in the "current" moments of the RTTS AU.
His creation, which dates back to 2020, was the result of some Bendy-related thoughts of mine intersecting on the day. These being about new things in canon lore that came out at the time (plus speculation about this new information), a theory that at the time I started to understand better (which maybe based on the drawing, you probably know which theory I'm talking about ) and a funny bug found in one of the games (do you remember Ghost Bendy by any chance?) And then,boom. I created Atlas. I remember at the time I was thinking of other names for him because Atlas was just a codename that I had in mind to refer to him while I thought of a definitive name for the guy. But the codename ended up sticking. Plus, Atlas is a cool name and I wanted to give an OC that name.
Even though some details changed over time, I think I eventually managed to solidify his place in the AU. Not that his story is 100% thought out and completed. Hell, my AUs that I have are still not 100% thought out either, so what to expect from their characters. But I think that, currently, I have at least decided on the general idea of his place and purpose in RTTS, and I am happy with what I have come up with.
I don't know when the next time will be that I will show him again. In general, showing things from my AUs is not and probably will never be my strong point lol. But I'd like to draw him again eventually. So uhhhhhhhhhhh, one day. When that "one day" will be, it's up to you to decide
Happy Birthday Atlas. You and your other 2 alternative versions are cool to think about. Here's to another 4 years of chaos for you. 🙌
I can't believe it's been 4 years now, damn.
#bendy and the ink machine#batim#bendy and the dark revival#batdr#return to the studio au#bendy au#bendy oc#crookedsmileart#I found new a way to indicate which specific drawing refers to an AU or not#also writing that...thing at the beginning (drabble????) took a bit out of me#writing things like short story descriptions is so difficult; imagine writing a real fic#How can you all do this; seriously.#fanfiction writers are the real badasses;fr fr#about the “other 2 alternative versions” of Atlas; there are 3 versions of him that I have#the first is the one above; from the Return to the Studio AU. His main incarnation; I would say#Then there's his version in the Toon City Adventures AU; which varies a little from the RTTS version.#There are things in this version of him that I still need to rewrite#and then there's his non-Bendy version;#where I remove all the Bendy connections; and he is practically an original character with no connections to existing material#and play with him in some original stories that I put together in the back of my mind#I admit that this version is what I end up going back to a little more in recent times#But in the end I like all 3 equally#since last year's 414 art; I changed a few little things in his design; but still keeping the general idea in place#I'll eventually have to create a reference sheet for him;i guess#rtts au
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I love how you completely changed everyone’s wardrobe for the Beach Episode, save for gorgug’s hoodie (do they take it in the water?) do you wanna talk about the outfit choices at all?
I mean there's not a lot to talk about there I think? I'm a big fashion-focused character design artist, I'll say that, but a lot of that I can't really translate into words sadly... there are just certain character-specific silhouettes that once u've picked out u can hang onto to give them new clothes and it'll usually be good that's kinda how I do it. I fully see gorgug going Anywhere in that hoodie tho I think by this point babygirl's like I have a theory it's indestructible and I intend to test it
#not art#that material holds onto sand like crazy but at least it's thick enough that the sand shouldnt be going thru#tbh I think the toughest thing I needed to figure out for the beach piece was how many accessories to include for the kids lol#cause riz was inventory stacking and fabian and fig have a bunch of piercings n such#and like it'd def be fun to draw all that on them but 1/wearing metal on top of hot sand is torture actually 2/What If You Lose The Things#<- suffers from the brain condition that randomly shreds ur short term memory#same reason I almost gave adaine her jacket in the piece but eventually I figured it'd muddle the silhouette too much#someone in the tags pointed out that fig who is fully immune to fire damage is holding the sunscreen bottle and all I can say is:#>:]#thats not for her to use on herself. she has Intentions#I. mm idk turns out if u ask me specific things abt any of the designs I'll have things to say abt it but its all like#really small granular logistics stuff lol. I havent been to the beach in literal years#actually now Im imagining like gorgug getting shot by a whole crossbow that went thru like his shoulders or something#and theres a hole in his shoulder but not on the hoodie. somehow#indestructible garment that doesnt actually protect you is very funny I think#the cybertruck of hoodies.....
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We're going through the absolute dumbest drama at work lately with a funding agency. It was looking like it was all going to turn out in our favor (through, like, the stupidest means possible). But today they just threw a curveball at us that is so insane. So insane for a funding agency to meddle in that. That even though we're probably going to win in the end, they might drag our reputation through the mud in the middle.
So. Ok. This guy pretty high up in the DoD got Congress to put a pretty big earmark for our tech in the 2024 budget. (And by big, I mean, if we asked an investor for help they'd laugh and give us twice as much just for us, rather than having to split this government money between us and our competitors; maybe they'd introduce us to their investor friends and it would be 10 times as much. But we're an employee-owned company, and most of us employees are afraid of investors, so that's not happening.)
The catch ended up being that a specific agency within the DoD got the rights to distribute most of it. And that agency decided to make a rule that they were mainly going to consider small-business/giant-corporation partnerships. Well. That's not great for us, a small business who was hoping to just, like, get some of this money. But luckily we already had existing partnerships with two giant corps. The agency split the money into three pots, and two of them were for projects we thought we could do. So we told our favorite company we'd apply for the easy one with them, and our not-favorite company we'd apply for the hard one with them. (Not-favorite because we think they're semi-secretly trying to steal our IP and then use their fleet of literally thousands of engineers, compared to our 35 total employees, to run us out of business.) Favorite company said, great, let's do it. Most-detested company said, wait, we could do both these projects, shouldn't we apply for both? We (and by we I mean my bosses) told company-we-don't-like that we'd apply for one section with them but we didn't think it was a good idea to apply for both because we might look greedy; but they could do whatever the hell they wanted with the other section, if they didn't mind looking greedy.
Both our applications got rejected three months ago. For the harder project, we suspect it went to a completely different technological approach, so, ok I guess. For the easier project, though.... Evil-corp's application won... in which they said they'd hire us to do it under their supervision.
Which means they'd have all the IP. But also, stupid stupid them, they'd have none of the physicists, just the engineers. What the fuck do they expect to be able to do, hiring physicists as simple artisans rather than collaborating with us as thinking physicists, and having no physicists of their own who understand how the tech actually works.
And, here's their hubris, here's the first step from over a year ago when we realized they were trying to steal our own project out from under us: even in the existing partnership, they originally purchased a quantum device and a control box from us. And then collaborated with us on a new device design, but said they'd make their own control boxes from here on out. But they seem not to understand what's actually in the control box, and how tailored it is to the quantum device.
So, ok, we thought: they'd hire us to make the quantum device that they design (oh, cue tangent about how the current iteration--from our existing partnership--that they've designed with their fleet of engineers is unmachineable, i.e. we can't get a vendor who is willing to make the chassis for us; their design skills are hopeless). We'd do our level best to build it very well for them. I'd use one of my spare control boxes (I build/supervise the control boxes) and test it out for them (I'm one of the two testers), and do whatever I needed to to get it working. We'd send them those results, and the device. Then they'd hook it up to the legacy control box they bought from us last year (that doesn't have my newest upgrades), and one of their untrained just-out-of-college techs would try it out, and wouldn't get anything out of it. But we'd have proof that it's just user error, and so they'd lose (can't finish the project) and we'd win (reputation intact, plus the bit of money they'd give us for building it--not much, but something anyway).
This is the scenario that my coworker (the other tester, and supervisor for building the devices) and I have daydreamed about to each other frequently over the past month, to console ourselves about having lost the contest to actually get the grant money.
Meanwhile, our CEO went to talk to the government agency like, we're the leaders in this field, why did you reject all our applications?? And he was like, we didn't reject all of them! We accepted the one with dumbass-corporate-thieves! Our CEO was like, that wasn't our application, we're just a subcontractor on it, it wouldn't involve any of our IP or physics knowledge. And the government official was like... Oh fuck. But I hate Nice-company, you know that right? You know I couldn't let that application through because I hate them? Why did you even write an application with them? (If you knew the name of nice-company, you'd immediately be like, "oh that makes sense." Even though the department collaborating with us on quantum devices has nothing to do with the department making, oh, let's say, airplane doors.) So the government official was like, well, the contract with the smug-idiots isn't finalized yet, I can try to steer it so that you're less subcontractors and more partners in this. And of course, our CEO couldn't say, well, we don't want to be partners with them, because they're thieves and also stupid and mean. But he also knew they wouldn't agree to it in any real way and it was moot. So he just said ok. It's at least comforting to know... I guess... that the government did intend to fund us, in particular, they just didn't read the applications very carefully.
Ok, so that's the first fork, that's been playing out over the last couple months since the applications were due.
But meanwhile, in addition to our partnerships with those two large corps, we also had project funding from a certain branch of the military, and from an unnamed government agency (even I'm not supposed to know who it is, I think). The latter project is sunsetting--it's six years old, a full year past the end of the contract. But the director of that project told us, we should go quietly asking around in Washington DC to see who's disgruntled that the one agency got to distribute all these funds, and see if anyone wants to compete with them by directly sponsoring us (without asshole-corp tagging along). The other project, the military-branch project, is right in the middle right now: we're approximately half done and have about a year left to finish. And it transpired that right after this agency, the one with all the money, announced who the money was going to at the end of September, they then announced who their liaisons would be in each military branch. And they picked some random dude that they're personally friends with in this particular branch, rather than anyone out of the relevant department for this type of tech. So now, the actual department is like "we can't trust whatever end product comes out of this other agency's project." So suddenly, someone who is already funding us--already feels personally invested in our success--has become exactly who the secret-person told us to look for: someone in the government who resents the contest judges and wants to hold a separate competition against them. So, two months ago, they were like "next year we'll end your project, because the future of the technology is this big grant from this other agency." And now suddenly they're looking for more money to throw at us, longer term and in larger amounts. (Not as much as if we'd won the grant competition, but still. Like I always say, we're academia-adjacent; even a million dollars is a lot to us.)
And the third fork: nice-corp is pissed that there's so much prejudice against them for the doors thing, so they want to renew their partnership with us, just to show up that government agency that held the contest.
So we lost the contest, but we might be getting two new projects out of it.
And then today's wrench, back to the first fork. The government agency just told the idiot-assholes that they were going to require the quantum tech be made of a different quantum material than originally planned. (I suspect because it's the material that JPL/NASA really likes.) There is absolutely no reason for this requirement, no reason for them micromanage something like material choice. What's really, deeply hilarious about this weird bit of meddling is that for us physicists, this barely matters; you can make some arguments one way or the other in terms of how well it works for the tech, but we can work with either material. My whole previous job was with the material we're currently using--between that job and this job, I've been using it for 8 years. But my whole PhD and postdoc was with the material that the government agency wants dumb-corp to switch over to. I know both these materials equally well, and so do all the other physicists here. Mainly the difference this makes is... You need to change all the components in the control box to match the material it's controlling! The one part of the project that now-seriously-screwed-corp contractually doesn't want our input on! And changing that many components all at once is never a risk-free undertaking, from a simple engineering perspective; except that we suspect they don't even know how to build a control box in the first place, so "risk" doesn't even cover it.
When my boss broke the news to me this afternoon, I was like, wait, are you telling me I have to build a control box just to test this thing, for free because me building a control box is outside the scope of the project? My boss was like, no. They'll build a control box and send it to us, so we can test the quantum device that we're going to build for them, out of the new material, based on their designs that we have very little input on, even though we're the physicists and they're not.
I was like ...but their control box isn't going to work. My boss was like, nope! I was like, so then the project isn't going to work. My boss, no :) it isn't :). I was like, ok, I know this won't be for another two years, but... how hard should I try to make it work? Because I can try really hard and probably do something. My boss was like no, don't do that. Absolutely do not try to fix their box. If it doesn't work, just tell them it doesn't work. Tell them what doesn't work about it, but not why, don't give them hints. Maybe you won't even know why! You don't know what they're putting in the box, how can you diagnose it for them!
So, yeah, this project isn't going to work, and we're going to look bad for it. But hopefully we'll be getting two additional projects out of it, thanks to spite! And if two of our three projects work then who cares, I guess.
#I do think it's funny and sad that we're so certain that their control box--#which they haven't even begun designing yet!--#is never going to work#but today they told us that our measurement of dynamics inside the material is wrong by 25%#and I was just doing that set of experiments over the last two weeks on a new device for a different project and getting#answers that matched across methods with error bars that varied from 0.05% to 2% depending on the measurement method#(with those lowest error bars coming from the method they claimed they used!)#so like I have very little confidence in them right now#a few weeks ago they showed us a test result and asked what could cause that result#and three of us spent an entire hour arguing with them that the only thing that could cause that was if they were shaking the device#while they insisted they were not shaking the device#finally my coworker (who is braver than me because I was thinking it the whole time) asked them to show their data#that demonstrates that they were not shaking the device#and it turns out they didn't think to check--but! frustratingly! even though they never checked they were sure they weren't shaking it!#(the reason I didn't say it is because I wouldn't have ASKED I would have just STATED that no measurement is valid#unless you're simultaneously measuring how much you're shaking the device--which is true we're always careful to measure that)
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i'm working on comic-related stuff rn, but do you guys wanna see the first Peppino I ever drew

slightly closer to canon, but with 200% less bear appeal. also featuring a much earlier Eyhm design. guess she's been here from the beginning.
#look at my beautiful little proto-design scrungles. funny thing is i started getting really back into markers/pen when pizza tower came out#and now i'm back to digital. honestly think it looks a lot better this way though.#my art#pizza tower#pizza tower peppino#pizza tower oc#i'm workin on a thing don't worry. found this again earlier and felt like sharing it though heh.#expect an update on the comics in like maybe 2 days though. haven't started the comics themselves but i have *additional material*#-to go alongside it. wheeeeeeeeeeeee#eyhm stuff
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just for fun, I've been snapping fancy shots of each of my beta test characters this time around. so without further ado, these fellas are:
Kara the Fierce (Norn Soulbeast) Valiant Luaith (Sylvari Daredevil) Goria Deathcaller (Charr Reaper)
#my posts#GW2#Guild Wars 2#beta testing new weapons AND playing dressup??? win/win#i'll probably post shots of them on the character select screen too once I've tested all the weapons and can put 'em all together#i actually really liked kara's design tbh. her theming was SO fun she's got so much bone incorporated into her outfit#so she really looks like she's just been kinda making her clothing and weapons out of whatever materials she found by scavenging. hardcore.#Luaith turned out cooler than i was expecting too. i unironically like the rascal mask even if it only has 1 dye channel#Goria is just kinda There but i like how her color scheme came out. charr fashion is so hard tho all the textures stretch... oof#tho i got to be wild and put the zhaitan fangs on her lmao
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"it's just a style"
hmmmm okay so then why do so many female characters get designed wearing lingerie, while their male counterparts get to wear real clothes that make sense for their role?
"you know there are women irl who dress and look just like that"
yes actually! that's so true, and that is 100% obviously fine and cool when those women DECIDE FOR THEMSELVES to dress that way! this character we are critiquing the design of is not a real living woman! she is fictional. someone ELSE designed her, decided this outfit for her, she is often literally a fetish being realized in a character, either for personal pleasure of the artist (best case scenario), or for sales bc the creators know cheap sexualization will appeal to the masses (gross case scenario).
"let us have our sexy characters!"
you fucking HAVE them! you have SO many of them! holy shit, there doesn't need to be a sexualized character in every single piece of media! there is so much watchable, playable, readable, and audible porn content, plus everything else that is not porn but contains hypersexualized characters and ecchi shit and fanservice, literally what are you fighting for?
listen. people. i LIKE sexy characters, i really do. i am simply tired of them being shoved down my throat with every new game, the same way the members of the other side of this conversation claim to be tired of the "woke" designs being shoved down their throats. but... do they not see how much they have? for every character--especially in the realm of fem characters--that they find "unattractive" there are two or more characters surpassing an impossible level of doll-like beauty, often in the exact same piece of media.
a reminder to literally everyone: shows, games, books, and ALL other media and EVERYTHING is for all adult people if they are interested to partake. the fanbases for all media are growing and diversifying, and this means that character designs will keep changing, so that every demographic of the fanbase has something for them, and a place to escape to in their media interests. aka, the luxury that most straight cis men have had for so long and LITERALLY ALWAYS WILL HAVE. there is so much media made specifically with straight cis men in mind. when it comes to games, especially straight cis white and east asian men.
i KNOW cis men are tired of being told that everything is already made for them and it's time to let the rest of us have some fun, and i *understand* but if you let it happen and reign in your boys who dish out so much backlash, everyone else will finally start to ease up on you! we all want to have fun ALONGSIDE YOU, not *instead* of you. we just want to have communal spaces where we can all enjoy media together, and for some reason, a lot of men do not take kindly to that.
you will always have your sexualized characters. let us have a place to escape from them, because yes, the rest of us also enjoy playing games, watching shows, etc.
#this is especially about videogames#there are even so many designs that i find beautiful that are still sexualized#but then the physics of the game breaks the last straw for me#i.e. 2B in Nier Automata wearing a dress made of visibly heavy material#but when she even so much as jogs it shows her whole ass#i really can appreciate a good design but so many female characters look like Pyra (Xenoblade 2)#rant#text#personal#games#videogames
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MIT engineers grow “high-rise” 3D chips
New Post has been published on https://thedigitalinsider.com/mit-engineers-grow-high-rise-3d-chips/
MIT engineers grow “high-rise” 3D chips


The electronics industry is approaching a limit to the number of transistors that can be packed onto the surface of a computer chip. So, chip manufacturers are looking to build up rather than out.
Instead of squeezing ever-smaller transistors onto a single surface, the industry is aiming to stack multiple surfaces of transistors and semiconducting elements — akin to turning a ranch house into a high-rise. Such multilayered chips could handle exponentially more data and carry out many more complex functions than today’s electronics.
A significant hurdle, however, is the platform on which chips are built. Today, bulky silicon wafers serve as the main scaffold on which high-quality, single-crystalline semiconducting elements are grown. Any stackable chip would have to include thick silicon “flooring” as part of each layer, slowing down any communication between functional semiconducting layers.
Now, MIT engineers have found a way around this hurdle, with a multilayered chip design that doesn’t require any silicon wafer substrates and works at temperatures low enough to preserve the underlying layer’s circuitry.
In a study appearing today in the journal Nature, the team reports using the new method to fabricate a multilayered chip with alternating layers of high-quality semiconducting material grown directly on top of each other.
The method enables engineers to build high-performance transistors and memory and logic elements on any random crystalline surface — not just on the bulky crystal scaffold of silicon wafers. Without these thick silicon substrates, multiple semiconducting layers can be in more direct contact, leading to better and faster communication and computation between layers, the researchers say.
The researchers envision that the method could be used to build AI hardware, in the form of stacked chips for laptops or wearable devices, that would be as fast and powerful as today’s supercomputers and could store huge amounts of data on par with physical data centers.
“This breakthrough opens up enormous potential for the semiconductor industry, allowing chips to be stacked without traditional limitations,” says study author Jeehwan Kim, associate professor of mechanical engineering at MIT. “This could lead to orders-of-magnitude improvements in computing power for applications in AI, logic, and memory.”
The study’s MIT co-authors include first author Ki Seok Kim, Seunghwan Seo, Doyoon Lee, Jung-El Ryu, Jekyung Kim, Jun Min Suh, June-chul Shin, Min-Kyu Song, Jin Feng, and Sangho Lee, along with collaborators from Samsung Advanced Institute of Technology, Sungkyunkwan University in South Korea, and the University of Texas at Dallas.
Seed pockets
In 2023, Kim’s group reported that they developed a method to grow high-quality semiconducting materials on amorphous surfaces, similar to the diverse topography of semiconducting circuitry on finished chips. The material that they grew was a type of 2D material known as transition-metal dichalcogenides, or TMDs, considered a promising successor to silicon for fabricating smaller, high-performance transistors. Such 2D materials can maintain their semiconducting properties even at scales as small as a single atom, whereas silicon’s performance sharply degrades.
In their previous work, the team grew TMDs on silicon wafers with amorphous coatings, as well as over existing TMDs. To encourage atoms to arrange themselves into high-quality single-crystalline form, rather than in random, polycrystalline disorder, Kim and his colleagues first covered a silicon wafer in a very thin film, or “mask” of silicon dioxide, which they patterned with tiny openings, or pockets. They then flowed a gas of atoms over the mask and found that atoms settled into the pockets as “seeds.” The pockets confined the seeds to grow in regular, single-crystalline patterns.
But at the time, the method only worked at around 900 degrees Celsius.
“You have to grow this single-crystalline material below 400 Celsius, otherwise the underlying circuitry is completely cooked and ruined,” Kim says. “So, our homework was, we had to do a similar technique at temperatures lower than 400 Celsius. If we could do that, the impact would be substantial.”
Building up
In their new work, Kim and his colleagues looked to fine-tune their method in order to grow single-crystalline 2D materials at temperatures low enough to preserve any underlying circuitry. They found a surprisingly simple solution in metallurgy — the science and craft of metal production. When metallurgists pour molten metal into a mold, the liquid slowly “nucleates,” or forms grains that grow and merge into a regularly patterned crystal that hardens into solid form. Metallurgists have found that this nucleation occurs most readily at the edges of a mold into which liquid metal is poured.
“It’s known that nucleating at the edges requires less energy — and heat,” Kim says. “So we borrowed this concept from metallurgy to utilize for future AI hardware.”
The team looked to grow single-crystalline TMDs on a silicon wafer that already has been fabricated with transistor circuitry. They first covered the circuitry with a mask of silicon dioxide, just as in their previous work. They then deposited “seeds” of TMD at the edges of each of the mask’s pockets and found that these edge seeds grew into single-crystalline material at temperatures as low as 380 degrees Celsius, compared to seeds that started growing in the center, away from the edges of each pocket, which required higher temperatures to form single-crystalline material.
Going a step further, the researchers used the new method to fabricate a multilayered chip with alternating layers of two different TMDs — molybdenum disulfide, a promising material candidate for fabricating n-type transistors; and tungsten diselenide, a material that has potential for being made into p-type transistors. Both p- and n-type transistors are the electronic building blocks for carrying out any logic operation. The team was able to grow both materials in single-crystalline form, directly on top of each other, without requiring any intermediate silicon wafers. Kim says the method will effectively double the density of a chip’s semiconducting elements, and particularly, metal-oxide semiconductor (CMOS), which is a basic building block of a modern logic circuitry.
“A product realized by our technique is not only a 3D logic chip but also 3D memory and their combinations,” Kim says. “With our growth-based monolithic 3D method, you could grow tens to hundreds of logic and memory layers, right on top of each other, and they would be able to communicate very well.”
“Conventional 3D chips have been fabricated with silicon wafers in-between, by drilling holes through the wafer — a process which limits the number of stacked layers, vertical alignment resolution, and yields,” first author Kiseok Kim adds. “Our growth-based method addresses all of those issues at once.”
To commercialize their stackable chip design further, Kim has recently spun off a company, FS2 (Future Semiconductor 2D materials).
“We so far show a concept at a small-scale device arrays,” he says. “The next step is scaling up to show professional AI chip operation.”
This research is supported, in part, by Samsung Advanced Institute of Technology and the U.S. Air Force Office of Scientific Research.
#2-D#2023#2D materials#3d#ai#AI chip#air#air force#applications#Arrays#Artificial Intelligence#atom#atoms#author#Building#chip#Chip Design#chips#coatings#communication#computation#computer#computer chips#computing#craft#crystal#crystalline#data#Data Centers#Design
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