#like i wasn't planning to
Explore tagged Tumblr posts
inkskinned · 1 month ago
Text
it's extremely critical that you see the photo of the perp walk for luigi mangione as being propaganda. i've seen so many people wave it off and instead fawn over his looks. and trust me, i know it ended up being kind of pathetic and weird - but please don't brush it off as a "modelling opportunity" for him. it's a fucking terrifying message the police are sending.
i want to make a few comparisons here, in case you're not from the US or familiar with why the perp walk thing is something to pay attention to. just to set the groundwork for why this is a purposeful, unusual, and cruel act by the nyc police - for why this is not a common occurrence and for why that matters.
the prosecution alleges the show of force is due to the charge of "terrorism." for comparison, in june 2015, tsarnaev was found guilty for the boston marathon bombing, which killed 3 people and injured hundreds. his actions are considered to be an act of domestic terrorism. i have spent the last hour looking through google for pictures of similar to mangione's perp walk - and so far, i have found zero. i also just do not personally remember a moment like that, despite living in boston at the time.
they allege that luigi is a stone-cold killer who carried out a longterm plan, making him particularly dangerous. again for comparison: in nyc, recently cory martin was found guilty of the killing of brandy odom. the murder was planned and premeditated to steal insurance money. and yet no staged perp walk. why didn't her life matter enough for a "show of force"?
but mangione gets paraded by a veritable army of police officers as if he is a rabid animal. for a single citizen who allegedly killed one other single citizen, the "largest perp walk ever" occurs.
so what is the "strong message" that the mayor and the police were trying to send here? the mayor speaks as if mangione is already convicted of terrorism. there is a very thin number of people who feel threatened by the CEO's death. none of us felt like mangione needs to be under massive armed guard.
the message is that you shouldn't resist. they are trying to "make an example" of him - that if you behave badly and kill a single rich person, you'll be treated as if you killed hundreds of people. you will be treated worse than a man who was found guilty of terrorism. you will be considered guilty without trial. the message is that the rich are a protected class, and you cannot touch them without massive punishment. they are trying to prevent a revolution by showing dominance and force against you.
the message is that the police are a puppet of the wealthy and that the law is not equally applied across class disparity. it is "some are more equal than others." it is "one life is more precious than another."
the show of force wasn't for luigi. it was for us. it was a warning. they are trying to remind us who is really in control.
40K notes · View notes
quinnnfabrgay-writes · 19 hours ago
Text
please tell me i'm not alone in being a Big Dumb Idiot™️ thinking i can go off my meds cold turkey right before my period...
0 notes
allysketches · 11 months ago
Text
Tumblr media
this drawing started off as tv crowley and aziraphale dressed like their book cover counterparts, but then I got carried away and it turned out... not being exactly that anymore 🤷🏻‍♀️
so... late 80s/early 90s au? (aka. literally the book lol)
9K notes · View notes
lukitua · 10 days ago
Text
Tumblr media
Rhaegar with baby Daenerys and Viserys
2K notes · View notes
mroddmod · 4 months ago
Text
Tumblr media
WENDAAAAAYYYYYYYYYYYY!!!!!
4K notes · View notes
rani-ki · 5 months ago
Text
Tumblr media
Do what you want, 'cause a pirate is free 🏴‍☠️
3K notes · View notes
rocketbirdie · 2 months ago
Text
Tumblr media Tumblr media
face value
1K notes · View notes
grey-viridian · 3 months ago
Text
Rottmnt Possessed AU
So… It all started with this art of Ghost Leo that I drew quite some time ago.
And then I had an idea.
Do you remember how Gram-Gram died, did the Hamato glowy thing, turned into light and possessed April at the end of season 2?
Well-
What if?
Tumblr media
I present to you The Disaster Twins who refused to be separated by such dumdum thing as death.
Tumblr media Tumblr media Tumblr media Tumblr media
2K notes · View notes
technically-human · 4 months ago
Text
Tumblr media Tumblr media Tumblr media
Welcome to the reverse verse! This is part 1 of 2 of a commission for @i-am-as-normal-as-you-are and I can't wait to tell you all about it, because I'm incapable of being normal and chill about these concepts, so I ran with it.
Charles Rowland was born in 1900, his mum was from India and moved to the UK after marrying Charles' dad, a soldier who was not... very loving. Charles' heritage gave him some problems, but none as bad as that one time in 1916 when he was sacrificed to a demon and spent the next 7 decades in Hell. He doesn't like to talk about it, except when it can get him what he wants. He was always an angry boy, or so he thought, but after his time spent in Hell, it became so much worse. He's explosive and unpredictable, and so he mostly avoids conflict. He doesn't need to fight anyone, as his charming personality and sweet smile (plus a few smart calculations) always seem to be enough to convince people to give him what he asks for. And when the fight is inevitable... well, he has Edwin for that!
Edwin Payne grew up very sheltered, in a deeply religious home, and he is proud of that. Don't try to argue with him, because he surely has a Bible verse that will help him win (and if not, he is not above using his croquet mallet now that he has someone to keep safe). Unfortunately for him, he realized at a quite young age that he felt attraction towards other boys. Even worse, somehow other people could tell as well, including those peers that ended up killing him for it (the rumour spread throughout school was that he had died due to AIDS, and most people just accepted it). He never acted on those unnatural urges of his, but when he met this ghost who had just escaped Hell... he decided not to risk eternal damnation, and to stay here with Charles, instead. Edwin has no interest in the supernatural or in magic, and sort of looks down on them, but luckily his friend's got that covered.
1K notes · View notes
keferon · 5 months ago
Text
“Mistakes on mistakes until” ch 69 spoilers below!
Tumblr media Tumblr media Tumblr media
Ahahahahahahah here I go again
Mistakes on mistakes until until I can draw Jazz with my eyes closed
I woke up, checked my phone, woke up for real and decided that whatever plans I had for this day yeah no they can wait a little bit kfkgnfk
Also. Consider listening this while reading. Or don't who am I to tell you what to do~
1K notes · View notes
cutetanuki-chan · 1 year ago
Text
just was practicing with faces
Tumblr media
and Nona
Tumblr media
8K notes · View notes
quicksilversnails · 2 months ago
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
457 notes · View notes
brainmuncher · 7 months ago
Text
The emergency
A good number of members within the Justice League have children. Not all of those kids are biological or adopted but they are their kids nonetheless. Some of those kids are even old enough to be adult heroes of their own, but even then they are still their kids. And the other kids tend to take up heroism at a very young age to most people's chagrin. Although as shown by the original child hero, now going by Nightwing, it’s not as easy as telling the kids to stop.
It was learned through intense hardship that smothering the child heroes was just asking for trouble. Despite how much the older heroes wanted to stay close to their kids, it was seen as overbearing and a show of mistrust. They would act out with even less backup in retaliation, which would only bring even more stress.
So to satisfy the need for protection without stepping on any toes, two new emergency meeting signals were introduced.
One was for the kids to send off. Each one was gifted a small device that could be hidden in their person. The device had both a mic and a tracking chip that could be activated when they were in extreme danger. As soon as the device was active a signal would be sent to the league for an emergency distress signal with the details of who sent it. Due to an outcry from the kids, the device could not be activated by the guardian of the child. The mic and locator could only be activated from the device itself. It wasn’t nearly as protective as some of the more worried leaguers would like, but it was at least something. 
The second signal was one that the leaguer with a kid in danger could activate. This signal could be activated with a single code into the communicators that every member owned. If the member who sent out the signal didn’t specify what kid was in danger, every member would receive a generalized notification of the emergency alert for one of the kids. This wasn’t ideal, but it was learned early on that the guardian of the child was often too distressed to make the code more complicated. It was best to leave it simple and answer questions at the emergency meeting.
Which was great in all, until someone who doesn’t have a child involved with heroics in their care sends off a general emergency.
In places all over the globe, an emergency meeting signal message was sent by Hal Jordan, one of the lanterns. He didn’t include what child was in danger in the signal, meaning that it could be any of the underaged heroes. And considering he didn’t have a child in his care, that made multiple members panic.
When was the last time they checked in with the kids in their care? Who was the one he was sending the code for? What happened to the child he had noticed was in danger? Why is he the one that noticed? Where were their kids? Who was in danger?
Because of the nebulous nature of the call, it didn’t take long for multiple heroes to find the nearest transport to the watchtower and tumble in. What they didn’t expect was the absolute haggard appearance of their friend. He was standing in the meeting room looking like the world had been destroyed before his very eyes. The way he sat without even cracking a sarcastic remark made multiple members pause.
“Hal?” Wonder Woman called, her face pinched in concern. “What has happened?”
The aforementioned member looked over who had already arrived before settling on her face. It was at that moment she knew that he was only looking so collected through willpower alone. This wasn’t just any child of the league, this was personal.
“My nephew Danny has been captured,” He began, sending a wave of different emotions circling the room. “I’ve been trying to find where they took him for a week now and I can’t get any leads. I need your help.”
The unsaid questions and emotions were nearly palpable. Multiple members turned to one another or stared with a million questions. Nobody had known that Hal even had a nephew named Danny. Sure he mentioned someone named Jason at times, but he never indicated anything else. The fact that he hadn’t mentioned him or the fact that he’d been apparently searching for a week was strange.
“And why are you only telling us now? Why did you wait so long?” Superman asked, speaking up the question that was on multiple minds.
A fire of anger curled in Hal's eyes. It was fierce and protective. It was a mixture of appalment for being questioned on his decision and fury for the reasons why he had to do it in the first place. He stepped forward towards the center table, slamming his palms down and leaning into it.
“Because any person that goes against the group will be declared an enemy of the United States. I’ve already had my account and housing connected to Green Lantern seized,” He explained with a deceptively calm tone. “I also needed to make sure that they didn’t have any connections with the Justice League. They have their agents everywhere.”
Unsurprisingly, Batman appeared from the gathered heroes from seemingly nowhere. Despite the feud between the two of them, the Bat was completely zeroed in on the situation. While he had a decent amount of distrust in the lantern, mainly because of the parallax incident, he could tell that the man was genuine. And the Bat always did have a blind spot for children.
“Explain,” Was all Batman said, staring Hal down.
The lantern in question looked at him with a grim face. This was it. Now or never.
“They’re called the Ghost Investigation Ward, or GIW for short. They hunt down and either exterminate or experiment on anyone they deem ectocontaminated or a ghost,” Hal started to explain, his hand curling on the table in frustration. “My brother Jack faked his death and ran off to be with another woman. Those fucks deemed my nephew as ectocontaminated and tried to take him from his home. He ran from his family so that they couldn’t be arrested for knowingly harboring an ecto entity. Told me that he remembered my face from a photo his dad tried to hide in the attic and sought me out.”
If the fire in his eyes were any stronger, they would probably become physical and burn down the room. It was undeniable that Hal Jordan was understandably completely pissed off. This situation was terrible from down to the very root.
“I tried to hide him but they somehow found him anyway. Now my civilian name is being heavily monitored and Green Lantern is being hunted down,” He finished his explanation. “If you join me in this, be prepared to lose everything.”
This was so much worse than anyone could’ve predicted.
1K notes · View notes
buttercupshands · 5 months ago
Text
Tumblr media
So.
Act 5, huh?
Tumblr media
Oh, and that.
"You can start breakdown now."
Finished the game couple of days ago and had some thoughts I needed to process a little. Like. Yes.
So anyway I actually didn't plan this and just wanted to redraw some sprites to just make sure I understand how to draw Siffrin correctly (still working on that!)
Tumblr media
What did I learn from this? How fun it it to draw on a canvas that literally doesn't let you draw with colors without some layer cheating when necessary. Never tried it.
Tumblr media
The beans. Sleeping beans.
Basically what happens when you want to sleep AND draw. Draw characters sleeping on your behalf.
Doesn't help, but at least it's cute.
Tumblr media
I have no idea what was going on in my mind as I drew this. Feels like a fever dream of 'I want to sleep' at 4 am and 'Hm...' of thinking random things
Also that phone craft sign. Still too funny to imagine. I had to.
626 notes · View notes
the-nothing-maker · 6 months ago
Text
Tumblr media
Holy blemishes
(Mel is my main D&D guy from @luposlipaphobya's campaign, Val Cardinal !)
1K notes · View notes
barghest-land · 1 year ago
Text
Tumblr media
poor boy now counts wolves instead of sheep (sketch is under the cut!)
i think the first sketch of this deserves to be here as well it's so cute to me :D
Tumblr media
3K notes · View notes