#just need one more scene…me think
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jadewithaj · 3 months ago
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Can you believe that I write most of this on my phone???
I’m so frustrated now cuz I feel like the ending won’t compare to the rest of the story…and I need to fit a specific scene in it🤦‍♀️
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poorly-drawn-mdzs · 4 months ago
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PD-MDZS: The Hallmark Episode.
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quicksilversnails · 4 months ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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lightgamble · 9 days ago
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DAREDEVIL: BORN AGAIN | 1.09
You couldn't call me?
#Daredevil Born Again#Karedevil#Karen Page#Matt Murdock#ddba spoilers#Daredeviledit#Daredevil Spoilers#Not Revolution#GIF set#Mine#Shippers gonna ship#I find it really hard to express why I like this so much and yet STILL want Kastle#It's something about how Matt relaxes around her#He's so guarded 99% of the time. And he pushed her away HARD many MANY times over the years for whatever BS reason he could think of#and they've finally gotten to a place (and it's a year later than would have been better for everyone) where this is permanent.#This is safe. This is home. They're stuck with each other.#And I love the contrast between Matt anxiously trying to convince Kristen and his gf that there's a threat and he has to go DO STUFF and#how different the reaction is when he says the same things (albeit with more detail) to Frank and Karen. It's night and day.#He's only a real person with people who know his secret identity.#There's something delicious about a phone call being where Matt's stuck. As if he doesn't have a history of dodging her calls. And I get#that he would have welcomed calls now - or in the last year - but there are so many scenes were poor karen is just getting shutdown by Matt#and Foggy. Calls unanswered or ended quickly. Because they have other stuff going on and lying to her is hard so it's easier not to pick up#And then you have Frank who is like... a fugitive? A hermit basically. Someone off the grid. Living in a basement. Who has an active cell#plan and has made sure Karen has his number in case she needs it. And he clearly answers when she rings. And there's no one else ringing.#So it's basically a phone - maybe specifically so Karen can reach out.#AND I LOVE THE FRAMING OF THIS SHOT. I love how close Matt and Karen are sitting. I love that Frank is pretending to ignore them.#Coz there's no way he's okay with how close they are. But he's not going to make it weird because he's a good friend to Karen.#Maybe I should blame Karen for me shipping every ship that involves Karen.
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gyrmirr · 3 months ago
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can i tell you that i'm empty?
#severance#severance spoilers#mark s#helena eagan#markhelena#ahahhahahhghj this show. oh my god. oh my god!!!#mark and helly had already gotten me so bad but this last ep broke my brain. they are doing m/f previously thought impossible on this show#I DIDNT LIKE WHO I WAS ON THE OUTSIDE. I WAS ASHAMED!!!!!!!#was talking about this on my twitter but helena eagan has extremely strong failchild energy to me. this is just speculation#but i got the impression from s1 that her being severed was both a last chance to like. prove her worth to her family and get in line-#and comparable to women that were lobotomized by their rich families in the 20th century. girl you are too strong willed-#and difficult to control so we are going to do this.#as if all of that wasnt backfiring enough now our girl is blowing the whole family operation because she just HAAAD to jump the bones-#of the first person to give [LITERALLY NOT EVEN HER] positive attention.#incredible. i need helly back like i need oxygen but they could NEVER make me hate you helena eagan.#i hope she keeps being her insane self and also more and more comical things keep happening to her. they should drop a piano on her next#anyway these tags are long enough as it is but crazy how well the lyrics to the song i linked match her... just for the record....#im thinking abt that album all the time bc its one of my favorites but the orange/black scenes from this ep sent me into overdrive#they have different colors of blood. they have power like you never could :-))#art tag
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wishchip106 · 5 months ago
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Erik when Charles showed him the brightest corner of his memory system and telling him there’s good in him:
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russell-crowe · 11 months ago
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house and wilson seeing each other for the first time in months in s08e02
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xxplastic-cubexx · 6 months ago
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*puts my fingers together* Can see see fastbender Magneto's comic accurate costume in ur style?
https://www.therpf.com/forums/attachments/png.317447/
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you may have this outfit. ONCE ☝️
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bb-eb-db-bb-eb-b-ab-f-b-ab · 9 months ago
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THIS SCENE—
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hypewinter · 2 years ago
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Right so what if Danny became a psychologist instead of Jazz?
His friends and family died protecting him. So when he runs away and starts a new life, he adopts traits from all of them (both as a way of grieving and a way to honor them). For Tucker and Sam, Danny splits his free time between being a white hat hacker and a vocal environmental activist. For his parents, he adopts more of their eccentric personality. When he's not in a professional setting, he is loud and in your face about the latest thing he's been working on (he's also just about the most loyal person you can meet).
And for Jazz, his precious big sister, Danny decides to excel in the career path she never got the chance to enter. He resolves to fulfill her goal of helping out those society has deemed irredeemable. The ones nobody else can or wants to help. The first one he starts with, is the Joker.
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asteralley · 11 months ago
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thinking a bit too much about this
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wonderholegifs · 7 months ago
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Rhett & Link's Wonderhole
#okay so this is like my sum up of the whole season post#it's my tribute to wonderhole#this whole blog kinda is but ya know#I will probably make more gifs of the last ep but as this is the last ep of the season I thought I would do a gif round up#and making all these gifs kinda took it out of me#fun fact this is very close to the gif limit on here#it is a very long post but you know wonderhole deserves it#I have really enjoyed the season#from watching that first ep on my birthday til now#it has been a fun Saturday thing for me to watch in the morning and make gifs of for the rest of the day#I love that it all came back to the beginning with it all being what they filmed on the coconut while they were stranded on the island#I do love when stuff loops like that#Especially looping back to that beach scene which was the scene that made me make this blog#because it was so pretty I was like oh I need to make gifs and now here we are#my favourite ep is still the second one mainly because of the colours and future aesthetic it had#I think it was fun and it was fun to see them letting their creativity flow through the episodes#it kind of hits you with the comedy but it also makes you feel a lot of emotions which I have loved#so thanks wonderhole you have been a beautiful thing and I hope there will be more in the future ily#thanks to Rhett and Link for making this because I have loved it#it was a special thing#also shout out to everyone who has interacted with any of my posts on here I did not expect anyone to so thanks :))#these tags really just turned into me rambling so hi if you made it this far#rhett and link#rhett and link's wonderhole#rhett and link gifs#rhett mclaughlin#link neal#my gifs#wonderhole spoilers
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pynkhues · 4 months ago
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I will die on the hill actually that Grace was a good sister, and it's Louis, not her, who killed that relationship.
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fuumiku · 1 year ago
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Chilcille huh... ngl I was a little suspicious. like why would you do that, huh... hope youre not mischaracterizing anyone in your weird and wacky ship. a little weird. but then you said they both had flat asses and you know what? I salute you and your perfect characterization
The fact you seem to think you managed to not make this ask insulting is baffling. What the hell. Fuck off.
If you actually care to be open minded about the ship, I talk about marchil on my sideblog 24/7. Funnily enough I’m currently 4k words deep into an analysis of their character arc together in canon, but that’ll take some more days to get done. Some notable posts:
Of course without counting the analyses of Chilchuck on his own I’ve made, like my masterpost on his family situation. Or better yet you could also read my fics for them, see how weird and wacky they are here.
Wanna talk about mischaracterisation? They’re literally a comedic duo who interacts 24/7. Marchil is crazy bc ppl are like "did those shipper read with their eyes CLOSED?? They have no chemistry!" Meanwhile canon is like: "She’s obsessed with knowing everything she can about him and she reads him like a book." In her eyes he’s like that extra rare and hard and shiny unlockable dating sim character, that brooding mysterious character trope that’s thrilling to crack open and typically is at the center of the plot. The wife roleplay???? "Hey, did you know his type is blondes. Hey did you know he likes his women pretty and blonde. Hey did you know he likes her hair. Hey did you know that he teases her 24/7 and it’s one of the few things that consistently gets him grinning because he finds her reactions cute." Like a schoolyard bully pulling on the pigtails of the girl he likes.
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It’s not like they have any thematic narratives or relevance. It’s not like she’ll live to 1000 and has existential dread about it while he’s logically gonna be her next friend to die at 50 and wether it’s romantic or platonic it’ll terrify her to lose him. It’s not like it’s fear of death x fear of rejection so they’re both obsessed with the thought of loss looming, past and ongoing. It’s not like it’s half-elf x half-foot and there’s an inherent journey that was and still is to dispel prejudices and truly come to see each other. It’s not like he’s painfully real and raw and flawed but still a good man, that he’s not the figure of prince charming that she’s always dreamed of while still being virtuous and worth fighting for. Or you know, her hair being golden and it being the epitome of beauty to him, and his hair turning silver and it being Marcille’s worst nightmare.
Just a weird wacky ship who means nothing but shallow things to people who have weirdo reasons for liking it. Like can you not. If you’re not imaginative enough to think of reasons why this ship may have an appealing dynamic that’s not my issue. But yes, yes, they’re both flat asses to me, thanks.
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fromtheseventhhell · 1 year ago
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If we get a scene of Arya crowning Jon, it needs to parallel the scene of Jon gifting Needle to Arya for me. A personal scene between the two of them that's about their unconditional love for each other. It isn't about Jon becoming King but about Arya supporting him in the same way he supported her. "Girls get the arms but not the swords. Bastards get the swords but not the arms" come full circle with two outcasts supporting each other occupying spaces that society says they can't
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thatskindarough · 2 months ago
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My actual only request and probably unpopular opinion for season 3 is that they tone down the color grading. I think season 1 looked a lot better. Season 2 was way to saturated. Crowley’s skin looked orange.
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