#just hc and be free
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galedekarios · 1 year ago
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g*le: im not sure i consider myself father material
g*le: quite good at setting relationship boundaries and speaking up abt them
g*le: never mentions wanting kids / actually has / adopts a kid unlike a plethora of other companions
g*le: shoos t*ra away at the mention of grandchildren
fandom: we just don’t have enough information on how g*le really feels about the topic of fatherhood
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ministarfruit · 1 year ago
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stardew valley marriage candidates
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800db-cloud · 2 months ago
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spare some spy hcs? 👀
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OKAY. ok. so i have been putting off answering this ask because i’m admittedly very shy and very afraid of sharing my headcanons. and also because i have A LOT OF THEM.. but here we are!
here are my headcanon spies :) René works for RED and Jacques works for BLU!
where to start, where to start… i have a LOT of headcanons for them, i’ll be talking for FOREVER here. i’ll just start with story because why not! xP
René’s parents were also agents/spies, so he was always destined to be one as well. And he lives up to his parents’ legacies! He’s most notorious for destroying gangs and mobs and the like from the outside in. He was brought to America years ago to take out a dangerous mob boss, but unfortunately found himself infatuated (and involved) with the boss’ daughter. Luckily for him, the boss’ daughter wanted the guy dead, too.
René’s story is honestly a lot more fleshed out than Jacques’, but here goes anyway:
Jacques’ father was a very rich and powerful man in politics. Jacques himself was the result of an affair, and to keep it hush-hush, his father decided to raise him. Raise is a strong word, though— but he did help his father gain intelligence and blackmail on opposing political parties. Jacques proved to be a promising spy since childhood.
If anyone has any suggestions/ideas for Jacques’ story, let me know haha x) he didn’t have the greatest upbringing per se…
last thing on this section i wanna talk about is the Scouts. René is related to both of the Scouts; he’s RED Scout (Jeremy)’s biological father, and he’s BLU Scout (James)’ adoptive/step-father. Jacques has no relation to either scout, but acts as a guardian figure to BLU Scout.
anyway, this is the part where i continue talking about other miscellaneous headcanons! and these come with doodles :)
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You couldn’t catch René DEAD without his mask, or his suit! He’d neeever take them off around other people (‘other people’ is mainly just Scout. For obvious reasons.) Meanwhile, Jacques is pretty lenient in letting his teammates see his face! Everyone on BLU’s seen his face at least once.
A big part of why René refuses to strip down is also due to the fact he has a LOT of tattoos. No doodle for this one because I’ve yet to decide on what tattoos to put on him (ideas are very welcome!!), but yeah! Most of the tattoos were ‘forced’ onto him/he had to get for jobs and ‘fitting in’ with bad crowds, but a good few of them were of his own accord, too.
Jacques doesn’t have tattoos, but he has a myriad of another thing: scars! Lots and lots of scars on this guy. Faded and old, sure, but they’re there. Most prominent ones are the one around his neck (from when the RED Medic beheaded him) and the ones on his forearms (those are from the LAST time he was imprisoned— looong story…)
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René doesn’t cook very often for his team, but when he does, everyone’s always BLOWN AWAY by this guy’s cooking! René’s really bad at taking compliments, though— (“Cooking food that’s remotely edible isn’t a compliment, it’s basic survival.”) —but rest assured he’ll be thinking about it for the next month. Jacques, however… Do NOT let this guy into the kitchen. Ever. The BLU base has a special fire extinguisher “In Case Spy Decides To Turn On The Stove”
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oooh, this one is an hc and a HALF to me. René much prefers working alone. It’s just in his nature, being isolated and whatnot. He likes to deal with things by himself– maybe he doesn’t want to burden others? On the contrary, Jacques NEVER works alone. It’s a trait he’s had even before being hired to BLU. You never know when things could go wrong, so it’s best to have someone else to fall back to… or someone else you can blame!
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these hcs both have something to do with how René and Jacques show their trust in other people :) it’s a bit convoluted but it gets there:
René is, amusingly, very bad at remembering names. Almost laughably bad. There have been many-a-story of his days before RED where he’d get a target’s name wrong, even after he’d repeated it in his head dozens of times over. Names are difficult for him, so if he remembers yours, it means you mean a lot to him! He prefers using his teammates’ names rather than their titles. René is unaware of how charming this specifc trait is to his coworkers (they saw how much work and effort it took for him to memorize their names, they’re just happy with how far he’s come!)
Jacques has a… to put simply, very complicated relationship with food. But the one thing he’ll never turn down is sweets. His favorites especially being chocolate bonbons. Jacques has a hard time eating in front of others, let alone sharing his food! But if he genuinely likes and trusts you enough, he’d have half the mind to share with you. Admittedly, he hasn’t brought himself to share with most of the members of his team yet, except for a select few. Mostly BLU Medic and BLU Sniper.
and of course, eventually, EVENTUALLY, these two also become friends! it took a little bit but believe me, they both respect each other’s skill in their job :)
AHHg i could go sooo much longer about them— from things like their physical traits (how much teeth they have? it’s a pressing question) or different periods of their life (why did rené have to leave his family? why was jacques imprisoned for the last time?) BUT this post is so… so, so long. My fingers hurt from typing
If you’ve managed to read through this Beast, THANK YOU RAAHH!!! thanks so much for asking this, too. i hope to spare more hcs someday. hehe ^_^
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norazingrid · 8 months ago
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shade-e-e-es · 1 year ago
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It’s funny to me, ok?
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tacc0yak1 · 1 year ago
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YK that scene in Tangled wherein the kids were braiding Rapunzel's hair? yeah now imagine that but baby Malleus n General Vanrouge LMMMAAOOOOOO
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poor guy, he's growing soft
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pandapool · 28 days ago
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one time during F-Word Dinner, Logan is in the kitchen taking care of the dishes --like a cute little housewife, urgh, I really lucked out in the spouse department didn't i?-- and Laura sidles up to him with another stack of empty plates, catching Logan frozen in his movement to look into the living room where Wade is full on belly laughing about some stupid joke or other Peter made eventually Logan shakes himself out of it and looks over when Laura just stays silent to catch her looking fondly at Logan and he immediately goes Grumpy™️ and is like, what? and Laura just shakes her head, opens the dishwasher and starts loading it and only when they're done she turns to Logan with that same fond expression and says very softly, you really love him, do you. it's not a question, so Logan doesn't answer. but they both know it's true.
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sunny-ha · 10 months ago
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Them cuddling and hugging 💘
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imnotditzy · 3 months ago
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I know I’ve been just posting about Fawcett recently but wait.
Fawcett with Bridge Trolls.
Hear me out.
Every once in a while a random troll will take up shop on a bridge in Fawcett, demanding people to answer their riddles. Failure results in death. (Unless, they can work something out.)
They stay there until someone can answer their riddles, which disrupts the flow of traffic so severely that all broadcasts warn about them the same way they go about bad weather or a traffic jam.
I imagine Captain going up to the bridge troll of the month, trying (and failing) to answer the riddles then getting flattened to the ground so many times before relenting and asking Solomon. But he never learns his lesson.
And he never gets it right.
Once he tried 78 times and only relented because he had monitor duty. He left a crater in the bridge to the point the thing was split in two.
How I imagine it would go:
Troll: You must answer my riddles three, if you wish to get past me.
Cap: Three? Last troll only gave one!
Troll: The rise of riddles is your fixation, but I propose you look at inflation. Cap: Oh. That makes sense, but uh— I need you to leave.
Troll: From this bridge you ask me to cease, but I shall’t leave without my peace.
Cap: *sigh* Okay, hit me with it.
Troll: Answer the riddle you must do stat, or else you will end up flat. Riddle one I will declare, for time I wish to spare; With a mouth but unable to digest, with a bed but not of rest. 
Cap: uh…
Cap: A blanket?
Troll: Wrong!
captain is crushed by the trolls fists and is pummeled into the bridge.
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blughxreader · 3 months ago
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Just popping in to say I’m doing great! I moved. Started school. Made friends. Got into some new hobbies.
Thank you to everyone who has expressed worries/well wishes/general sweet things in my inbox. 💕💕💕💕
I’m not sure when I’ll come back, but know that I’m doing really good in the meanwhile! Love you all ~ toodles
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behindtheark · 3 months ago
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teenytraveler · 1 year ago
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Merry Christmas guys here are some Forger fam (feat the youngest Forger - Jamie) sketches from December!
Didn't have time nor energy to draw at all this past week bc of Christmas preparations - hopefully I'll manage to finish something before the end of the year :"D
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afyrian · 4 months ago
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beach day w/ karasuno's first years | headcanons
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m.list
kageyama tobio
- more competitive than you could ever see coming - 'let's see who can swim from that end to this end first' [kageyama] - a pro swimmer in another life - practically thrives in the water - enjoys snorkeling on a long day out - but he does hate the sun and burns like crazy - sunscreen king!! - feels super awkward about it and will ask you to help apply away from everyone - thoroughly enjoys a swim shirt on extra sunny days - but really just enjoys spending time with you - will not say it though
hinata shoyo
- big sandcastle enjoyer - brings a bunch of supplies - usually a beach ball and volleyball - or an underwater camera - loves looking for reefs and fish - checks out every seashell he can find - takes photos of everything to send to you if you’re not there - ‘this shell reminded me of you’ type of beat - is the ultimate planner of beach days - (by ultimate planner, it means he invites everyone and then hopes tsuki remembers) - was like this all through secondary school - but ends up asking everyone to go pretty much every day after brazil 
tsukishima kei
- chronic swimmer's ear - wears those prescription goggles that barely work - refuses to get into the water if it reaches above his knees - more of a scroll on his phone on a beach towel - will laugh every time you eat it while surfing - legitimately finds it to be the funniest thing ever - probably records it too - not because he thinks you look great surfing or anything… - but he does post your fail on like twt - tagging you and everything
yamaguchi tadashi
- loves to just chill - like a good book and iced coffee - does partake in group activities - usually volunteers to get ice cream for everyone - ends up getting most of them just slightly wrong - 'oh i thought you wanted lemon with raspberry.. not strawberry' [yamaguchi] - lowkey you think it’s on purpose - because it’s always people who pissed him off recently - never you though, he’ll never forget your order - even if you do forget to bring your umbrella for him… - (don’t worry he WILL steal one from a nearby resort) 
yachi hitoka
- becomes an amateur photographer - makes you do like fifty different poses - 'just move over like an inch..' [yamaguchi] - once she gets that out of her system, she's like a kid again - definitely a 'you want to play mermaids?' girl - in which you will whether you want to or not - absolutely loves it when the fish come up to her - huge fan of sharks actually - would die if she ever saw one BUT loves the idea of them - super fun to be around - towards the end of the day she just likes floating with you
gen. taglist (open): @eggyrocks @causenessus @applepi25 @softpia
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achillean-knight · 1 year ago
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Part 2
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fudgecake-charlie · 2 years ago
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in which i project onto hermits for fun and profit
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vasito-de-leche · 10 months ago
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;R1999 - Self-Aware AU
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Headcanons about an Alternate Universe in which everyone knows they're living inside a videogame. However, Vertin is the only one aware of the entity inhabiting her own mind, the real conductor - the "Player".
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this is one of my favorite AUs to slap on whatever media I'm into so here we are <3 not sure if anyone's done this already, but PLEASE PLEASE PRETTY PLEASE link me if you've seen any other ppl write for this AU! this one and any actor AUs are my absolute fave
this is just a word vomit introduction for fun, to get the basic ideas out of my head, so I can start writing for characters individually!
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Okay, okay! First of all, some context for the AU before I go deranged overexplaining my HCs!
Aside from the "Storm", there is something else that haunts the people of this world: the fact that their lives are nothing but a simulacrum, part of a game.
The requirements to obtain this "self-awareness" is unknown. Those within the Foundation believe it's related to their respective "roles", that only the main and relevant characters are given the chance to fully open their eyes to the truth. Those within Manus Vindictae claim that one must be strong enough to break through the fog of complacency and their assigned scripts, to have their full potential unleashed and obtain true liberation. Either way, similar to the "Storm", this is a well-kept secret for a very good reason - everyone wants to have the upperhand.
There is one outlier to this whole system. Vertin is not only aware of the truth of this world, but also of her duty as the eyes and hands of the "Player". She must experience it all for their sake. Or rather, whatever she experiences will be the story that the Player will see.
This applies to her suitcase, the place where the Player's influence increases tenfold, bending everything and everyone to their will through her own body and voice. The longer one stays within her suitcase - or within her general vicinity - the easier it is for them to become self-aware.
How does one become "self-aware" and what does it entail?
The requirements and the catalyst for a character to become self-aware are still a mystery. But that's mostly because I specifically wanted to keep them as vague as possible, to allow some flexibility for NPCs and other characters outside of Vertin's suitcase.
The whole process of gaining sentience or self-awareness is mostly described as waking up from a nightmare, or a very, very realistic dream. It's like a switch, something that happens in a second without any warnings whatsoever.
I like to think that most of the people who wake up are easy to spot, because it's a jarring experience and panicking is the most normal reaction - but that they're often taken care of by the Foundation or recruited by Manus Vindictae.
The levels of awareness also depend heavily on each individual - some only know that nothing is truly real, that everything they've done up until that point was just a carefully scripted lie, the most basic realization. Others can understand the rules that govern this game and use them to their advantage, either through observation and study or just inherently.
Overall, the experience of being sentient varies as well, with some describing a disconnect from their body, while others feel exactly the opposite. Again, keeping it pretty vague so that people can fill in with their own ideas!
I'll talk about Vertin's case in detail when we get to her specific bullet point, but the same way the Player is able to experience the "story" through her eyes, she's able to see the same things they do - this includes the UI, the menus and everything you can interact with in-game.
Vertin as a character and a vessel for the Player.
The most common thing I've seen in self-aware AUs in my years of fandom is to turn the player stand-in (the main character that serves for the player to experience the story through and/or project onto, depending on the genre of the game) into an obstacle, one that keeps the characters from truly interacting with the Player, capital P.
The second most common thing I've seen is to simply ignore the existence of this player stand-in and replace it with the Player themself, either through isekai methods or thanks to the customization the game allows, etc etc.
When it comes to Vertin in this AU, I know I want her to retain her role as the center of everything, instead of being sidelined by the Player. She's THE Timekeeper, after all.
There's still some details I'm trying to iron out, like whether she's always been self-aware or if she became self-aware at some point during her childhood at the St. Pavlov Foundation. But I like to think that her relationship to the Player is a parallel to her immunity to the "Storm" - neither of these two things are inherently good nor bad. Surviving the "Storm" is helpful, sure, but it's painful for her. Having an entity like the "Player" haunting her is scary, sure, but it can be an advantage. It's a matter of how she utilizes the assets she was given, since her adaptability and determination are big aspects of her character. Vertin makes up for her mediocre arcane skills with unconventional plans and strategies.
But this isn't to say that Vertin isn't affected by the presence of the Player. Ironically, she's the one person whose freedom is limited. During battles, her skills and Tuning are available to you, they can also prove to be vital to win a fight, but in the end you're still the one calling the shots and choosing when her friends get to attack. You're the one choosing the layout of the Wilderness. You're the one picking which one of her friends deserves to become stronger.
In the last bullet point I mentioned that some characters can understand the rules of the game - Vertin is the most extreme case, as she can see the same UI as you do. She learns the way you like to fight your battles, your own strategies, she can see this and more.
Overall it's a very complex dynamic. It's not as easy as saying that she likes or dislikes you, that she considers you a friend or foe. You're part of her, you influence each other in many aspects and are stuck together for reasons she can't even fathom. While you may be able to read her thoughts most of the time, she becomes invisible once you enter the suitcase - the main menu of the game. Sure, the character you selected to greet you every day is actually talking to her, not you, but she's out of your view and therefore, out of our range. That's when Vertin wonders the sort of person that you are, if you care about her friends as much as she does. Are you playing just to be entertained? Are you invested in these events? Will you be there for her until the end of her story?
Another detail I like to think about is that Vertin is the only one who knows your name. Because at the very beginning, you were asked to input a name and she was there.
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[screenshot was taken from this video, since it's the first one I could find that showed this specific part of the game lol]
Well, "your name" not quite right - she knows that whatever you wrote there is the name linked to your account, at least. And that's the name she knows you as.
Those who take residence in Vertin's suitcase or spend prolonged amounts of time with her, growing closer to her and all, end up becoming self-aware. This is a direct side-effect of your presence.
I like to think that characters who reach the 100% Bond can begin to sense the Player, to see the world in a similar way as Vertin does. Maybe even feel their presence EXACTLY like Vertin does whenever there's a battle. There is someone else on the other side of this screen, the fourth wall, who watches over them.
To some, it's hard to differentiate Vertin from the Player, as they just go hand in hand - but Sonetto, for example, has the easiest time telling the two apart.
On the subject of freedom and acting out of script.
The Foundation, Manus Vindictae, Laplace... It doesn't matter if they're self-aware and acting outside of what their script dictates, because they're missing one key ingredient: you. No one else but Vertin and her group knows about your existence, after all.
They don't know that the only story that matters is the one that Vertin is part of. The one that the Player gets to see and read and experience. And because the game gives you a very limited view into the lives of these characters, you don't know what neither Arcana nor Constantine do behind the scenes. You and Vertin don't see that, therefore, it never truly mattered.
Those most likely to start "acting out" are the troublemakers within Vertin's suitcase. Characters who are too curious for their own good, who are more susceptible to supernatural entities, who are just too impulsive - they would start to test the limits and see how far they can go, how much they can interact with the Player. Can the game be broken should they end up shattering the fourth wall? Is there a way for the Player to communicate with them? What will happen to Vertin?
I like to think that Vertin probably supports this, as she's rather curious herself, prone to questioning everything. She would also like to learn more about the Player, to truly tear into the game and see the full extent of your influence and her freedom.
Sometimes, Regulus and X will change their usual voicelines, just enough to be noticeable if one pays enough attention. Characters like Sotheby or Leilani might slip up and address the Player, rather than Vertin. Lilya, Pavia, Bkornblume have new animations and different expressions, ones you've never seen before - they stare ahead, as if searching for something, and then smirk or hum to themselves, deep in thought, like they realized something you're not privy of.
Sometimes, if you leave them as your selected assistant on the main menu, you can catch them muttering to themselves - idle quotes you never heard enough, about the outside world. Diggers does this the most, it's almost embarassing how easy it is to catch him talking nonsense, followed by Sonetto. If you leave Medicine Pocket alone for too long, you might come back to a screen covered in weird scratch marks.
On the subject of these characters being curious about the outside world and all, I think that a good chunk of them are generally content with the way things are?
We have to remember that in-universe, they're arcanists displaced from their respective eras. Their best chance at surviving is siding with Vertin, and if Vertin is content with the way things are, then there's no point in trying to disrupt what they have right now. They're curious enough to prod, but only as far as Vertin allows it.
And I think that's it for the word vomit!
There are some details I didn't know where to fit in, like the possibility of the fourth wall slowly dissipating the more time the Player invests in the game, leading to some characters being able to directly hear you if you talk while playing and whatnot. Or what would happen should someone outside of Vertin's suitcase figure out the existence of the Player, let alone interact with you in some way.
Or the concept of death being meaningless, unless it was pre-established by the game itself.
In Borderlands, there's this game mechanic where you can just be revived over and over and pay a percentage of your money as a fee, even though the canon that's established is that you play through the whole story without dying a SINGLE time - because the revival mechanics aren't canon. There's the divide between story and gameplay. That's pretty much the standard. But what about the deaths in battles in R1999? The amount of times I died to 1.3's UTTU's Flash Gathering is insane. How do self-aware characters feel about this, now that they know that they're bound to die over and over and be brought back because you have to do your Pneuma Analysis or reach the final stage of Limbo?
But that's pretty much it for now, I think I got most thoughts out of my system! Thank you for reading!
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