#javelin prayer
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bylagunabay · 2 years ago
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Power of Prayer
THE JAVELIN PRAYER OF MRS. TANKERSLY
Javelin prayers are short, simple, heart-felt prayers sent up to God at any time during the day. Brother Lawrence of the Resurrection describes them as “merely a thought of Him from time to time, a little act of adoration, sometimes to ask for His grace, sometimes to offer Him your sufferings, at other times to thank Him for the graces … The least little remembrance will always be the most pleasing to Him.”
In the following true story, the quick aspiration to God of an old lady to protect a soldier from certain death saved not only the young soldier but his entire company as well …
”LORD, WHATEVER DANGER SPENCER IS IN, JUST COVER HIM WITH A CLOUD!”
(3-minute read)
In 1945 Spencer January’s division had just been ordered to take the town of Ossenburg, Germany, where a war factory supplied Hitler’s troops. His group had been fighting for hours to get through the thick forest when suddenly they came to an open space with a large stone house.
1 Sure Death
They did not know that the large stone house in the opening was concealing the bodies of soldiers who had tried earlier to cross the clearing, but soon three nests of German machine guns suddenly began blasting away, but it was impossible to take them out since they were too far out of range.
It was sure death to cross the opening, but it was the 35th Infantry’s only avenue since every other passage into town was secured by the Germans. The team was in a quandary. They knew there was no way to survive if they tried to push on through the clearing.
2 Time Running Out
Time was running out, and at any moment his group would be running right though a barrage of open fire. Before he even knew what he was doing, he found himself on his knees, praying passionately, “God, you’ve got to help me! Please, do something!”
Spencer barely had time to finish his desperate prayer when the group was ordered to advance. Memories of home and family, even of Mrs. Tankersly, crashed down on him as he gripped his rifle and made his way across the clearing to the other edge of the forest covering.
3 White Cloud
Suddenly a huge white cloud materialized in what had been, only moments before, a totally clear sky. The cloud dropped down and shrouded the clearing, almost like an eclipse. There was no way for the Germans to see where to fire.
Instantly Spencer and his fellow soldiers took off like runners in a race. Almost beyond belief, Spencer found himself across the clearing and into the thicket. Many more of his group were making it across. The ones in the very back were having to pull some of the wounded to safety, but even those were making it.
No one had to tell him that what he had just experienced was God. As quickly as the miracle cloud had appeared, it vanished miraculously just as the last soldier made it across the cloud.
4 Divine Visitation
All the way to Ossenburg, Spencer kept thinking about that cloud. He was used to the smoke screens that were used to hide the troops, but this was entirely different. This was not a man-made covering. He and the other men knew it was a supernatural intervention. And to continue His miracle, God helped them overtake the war factory in Ossenburg.
A short time later, Spencer received a letter from his mother that had finally caught up with him. In it she told him that Mrs. Tankersly, the very woman who had also been on his mind the day when they were under attack in that open field, had called to tell her about a spiritual visitation from God. It had come in the night when God told her, “Spencer January is in trouble! Get up right now and pray for him!”
5 One Short Prayer
Mrs. Tankersly said that she had prayed until time to go to work, and the last thing she remembered praying was: “Lord, whatever danger Spencer is in, just cover him with a cloud!” She told Spencer’s mother that she had finished praying at 6 a.m.
6 Perfect Timing
By the time he finished reading, Spencer was shaking so hard that he could barely see to read the letter. He realized there was a seven-hour difference in time, so Mrs. Tankersly had been praying just as his group came upon the German ambush. Her prayer for God to send a cloud covering would have been prayed at one o’clock in the afternoon in Germany —just when they were ready to dash across the danger zone.
7 Supernatural Protection
God’s supernatural protection made such an impression on Spencer that he dedicated the early morning hours every day for the next sixty years to pray for friends and relatives. After the miracle intervention in Germany, no one could have taken away his faith in the difference that prayer can make. He was convinced beyond a shadow of a doubt that the prayer of that one faithful woman back in 1945 had not only saved his life, but also the lives of the other soldiers with him as they ran unseen through the cloud covering.
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bijoumikhawal · 2 years ago
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More Bajoran Headcanons
Archery and charioteering are traditional Bajoran sports associated with women
The preferred animal for chariot racing is the fabor, an animal with green horns. The lopp requires a specialized harness due to their neck spines, and verdanises are generally considered to have too delicate a constitution to pull most chariots (though they are ridden in races by single riders). Fabor also tend to be more fierce than both, making handling them during a race a greater act of skill.
Pre-Interplanetary travel Bajoran architecture had round foundations that gradually faded out of use for many, except in particularly windy locales where they ate still standard
Fasting is believed by some to have a magical/spiritual power, in that fasting against or in favor of an individual can curse or bless/sanctify them, respectively. Folkloric tales abound of a person refusing to eat in grief, and causing whoever aggreived them to fall ill, face misfortunes, or die.
The purpose of the death chant, and reason for it's lack resulting in a ghost, is that not performing grief would be considered a curse stating in its silence that the person did not live well, and is not worthy to enter the Temple.
Bajoran meditation, while not done solely for this purpose, is also said to potentially have magical/spiritual power. In stories it is portrayed that sufficient concentration generates heat, with heroes meditating in snow or icy waters and making them melt, warm, or even boil.
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Hi Friends. Quick update on my life. I'm very excited about having new music to share, but I just wanted to let you know that one of the reasons why I haven't been able to participate in the press and promotion leading up to the release of Javelin is bc I am in the hospital. Last month I woke up one morning and couldn't walk. My hands, arms and legs were numb and tingling and I had no strength, no feeling, no mobility. My brother drove me to the ER and after a series of tests—MRIs, EMGs, cat scans, X-rays, spinal taps (!), echo-cardiograms, etc.—the neurologists diagnosed me with an auto immune disorder called Guillain-Barre Syndrome. Luckily there's treatment for this — they administer immuno-hemoglobin infusions for five days and pray that the disease doesn't spread to the lungs, heart and brain. Very scary, but it worked. I spent about two weeks in Med/Surg, stuck in a bed, while my doctors did all the things to keep me alive and stabilize my condition. I owe them my life.
On September 8, I was transferred to acute rehab, where I am now undergoing intensive physical therapy/occupational therapy, strength building etc. to get my body back in shape and to learn to walk again. It's a slow process, but they say I will "recover," it just takes a lot of time, patience, and hard work. Most people who have GBS learn to walk again on their own within a year, so I am hopeful. I'm only in my second week of rehab but it is going really well and I am working really hard to get back on my feet. I'm committed to getting better, I'm in good spirits, and I'm surrounded by a really great team. I want to be well!
I'll keep you posted as I progress. Thank you for your thoughts and prayers. And a huge shout out to all the incredible caretakers of the world working night and day to help us heal. They are living saints.
Be well, be joyful, stay sane, stay safe. I love you.
yours truly from a wheelchair XOXOXO Sufjan Stevens
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vodika-vibes · 4 days ago
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Me again 😈 this is the last one (for now)
How about Howzer x reader with "sh, sh, I'm going to patch you up."?? I love Howzer so much and virtually no one writes for him </3
Playing Doctor
Summary: In an ideal world, being trapped in a cramped place with Howzer would be a dream come true. After all, you’ve been crushing on him for ages now. You just wish the situation was a little less sucky.
Pairing: Captain Howzer x GN!Reader
Word Count: 1200
Warnings: Reader is injured, pining, Howzer is jealous but pretends that he isn't
A/N: Sorry that this took so long! I couldn't get Howzer to agree with me. Until I put on a Disney playlist on Spotify and the words just started flowing. (Also, I have been in a not-great mental place since the 6th, but I think I'm better-ish now). I hope you like it!
Click HERE to be added to my Taglist
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You’ve known Howzer for years now. 
You first met him at the beginning of the Clone Wars, all of those years ago. And, looking back now, you can admit that your first impression of him wasn’t the greatest. 
He was arrogant. Cocky, even. And in his opinion, you were a meddling busybody who needed to spend a day or two sitting in a jail cell.
You weren’t, and aren’t, a soldier. You were the former base commander’s receptionist, and when he left for greener pastures, you were left behind with a handful of soldiers and support staff who weren’t important enough to anyone to manage to pull a reassignment.
In truth, you kept the base running through duct tape and a prayer. And then Howzer came along and took it from you. 
It wasn’t until he realized that none of the NatBorn soldiers, or support staff, would listen to him, that they all deferred to you, that Howzer realized that he stepped on a few toes. 
And he didn’t apologize until your Squad of Misfits pulled him and his men out of an ambush that should have killed them, but only left him badly injured and with a scar on his face.
The rest, as they say, is history.
By the time the Jedi Purge happened, you and Howzer were friends. Friends enough that, when he called you to ask for help, you dropped everything and hurried to his side. 
That had been a year ago, and while you won’t ever say that you regret it, you do wish that you had been more clever about your career prospects.
Or, at least, more clever.
Surely, if you had gone to medical school like your mother wanted you wouldn’t be in this situation.
Right?
You release a pained whimper as Howzer presses his hands, firmly, over the wound in your side. You try to pull away from his painful touch, but the way he has you positioned against the wall of the cave you’re taking shelter in means that you can’t move.
“Howzer—”
“I know it hurts, ad’ika.” His voice is low, and you don’t think you’ve ever seen such a grim look on his face before. Well, not directed towards you, at least, “but I need to stop the bleeding.”
Hesitantly, because he’s been funny about you touching him lately, you wrap your hands around his wrists, “‘m sorry. I messed up.”
“It’s not your fault. Who knew that the Stormtroopers had people who could use fucking javelins. Where are we, the Middle Ages?” He sounds stressed and angry.
“Many Indigenous people use weapons like that,” You reply, “Like the Ewoks and the Tusken Raiders of Tatooine.”
Howzer releases a huffed laugh, “Why do you know that?”
“I saw a documentary about it before,” You admit.
“Yeah? When was this?” He applies more pressure and you whimper as the sudden pain knocks the air out of your lungs, and you see a muscle work in his jaw.
“When I was a kid,” You manage to say, “There used to be a show. Tula the Tooka. Tula would teach kids about different races and show how we’re all the same.”
“Fighting bigotry one little kid at a time?”
“Something like that.” You wince, “She also covered some basic language skills, like how to say hello, or I’m lost, in whatever language.”
“Sounds educational,” Howzer shifts his hand and glances at your side, and then he takes your hand and presses it over the wound, “Apply pressure while I pull out my kit.”
“You could always just leave me here,” You offer.
“Don’t be fucking stupid, I’m not leaving you behind.” Howzer replies as he starts digging through the bag he’s been carrying, “You can’t actually think that I would do that.”
“I don’t.” You admit, “Make your life easier if you were less loyal, though.” You pause, “Idiot.” The word is affectionate, and the corner of Howzer’s lips curl up into a small smile.
“Wonder what having an easy life would be like,” He jokes, before he turns back to you, “Alright, move your hand.” You do as he asks, though you don’t realize why he’s saying that until the sharp scent of alcohol reaches your nose.
You yelp and jerk back when an alcohol-soaked cloth presses against your side. Though, you don’t get far.
“Shh, shh,” he effortlessly tugs you closer, so he can keep the cloth pressed against your side, “I’m going to patch you up.”
“You couldn’t have given me some warning?” You choke out.
“Sorry, ad’ika. But you’re kind of a baby when it comes to pain.”
You stare up at him through tear-filled eyes, “And you thought this would help? You’re a jerk. Rex would never—” You yelp again when his touch gets rough enough that it hurts.
The painful pressure vanishes almost immediately, “Sorry, I’m sorry! I forget that you’re so much more fragile than me.” Howzer blurts as he uses the sleeve of his jacket to wipe a tear from your cheek, “Please don’t cry.”
“I-it’s okay, you didn’t mean it.”
Howzer sighs, “It’s not okay, but thank you.” He pulls some bandages from his bag, “I bet Rex would never forget that.” There’s something odd in his voice, and you realize, with a start, that he’s jealous. 
“Howzer?”
“Hm?”
“Are you jealous of Rex?”
He fumbles with the wrapper of the bandage, and his dark eyes flicker up to meet your gaze, before dropping back to your side, “Course not.”
You stare at the top of his head for a moment, and then you sigh and reach up to run your fingers through his hair, “You know you’re my favorite, right?”
“Are you allowed to have favorites?” Howzer asks as he applies the bandage and tapes it to your skin.
“I think you’ll find that I don’t care about what’s allowed,” You counter, “You’re my favorite, and I’m glad that I ended up stranded here with you over anyone else.”
He finally meets your gaze, “You hate being stranded anywhere.” Howzer corrects with a wry smile.
“See, no one else knows me like you do.”
“Well, I have known you for years now,”
Your hand falls from his hair to rest against his cheek, just over his scar. There are so many things you want to tell him. So many thoughts you want to share. 
Things that he deserves to know.
But the words seem to stick in your throat.
After all, there’s no way he feels the same way for you as you do for him.
So, instead, you offer a tiny smile, “I’m guessing you have a plan.”
Howzer turns his head and presses a light kiss to the palm of your hand, “Always do.” He pulls away from you, “Are you okay waiting here for me?”
“Just don’t forget about me.”
“Never.” He stands and peels off his jacket, “Here, use this as a pillow and get some rest. I’ll be back when I’m done.”
You take his jacket and fold it so you can lay down, “Be careful,” Howzer tosses you a wink, and then he’s gone. 
And, now alone, you release a quiet sigh. “I love you, Howzer.”
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primestartes · 4 months ago
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Kranrar Warpkin, Champion of Tzeentch
I looove Oldhammer champions and this one, I always wanted to draw. My fingers leveled up enough to attempt him. I dont know his actual name but this is my snatch of him. Bonus Blarb:
Kranrar Warpkin called out to his warriors under the Wyrdfire Iconoclasts, how he bounded on his avian legs without fear of death nor belief of defeat. The Mark of Tzeentch burning upon his almost wood-like raiment. The face that was once a mere helmet squawked violence, to commit the souls that dare to challenge him to the Master of Fates. His serrate-edged sword came to hack across greenskinned muscles and sinews, slicing as hot as fire. Their screams an unknown incantation to the spell of war. The Chaos Champion extended his double-jointed arm out, the most distinctive of the Mad God’s gifts – the oversized hand of a Tzeentch – wrapped its sucker-ended fingers around a Black Orc’s skull, its fell power warping its helmet like yeast before squeezing with a gory pop. “In the name of Tzeentch, twist their bones! In the name of the Constant Change, flay their flesh! In the desire of plots untold, eat their brains and take their will!” Kranrar Warpkin cried out, the Chaos Champion bounded and carved skull to chest. Nape to ass. Side to side. His madness as true as his skill as a warrior blessed by the Ruinous Powers. He made a mere gesture and a ruby-mote of warpfire lashed from one of his many bewitched rings, claiming a gang of Orcs into a melting pool flailing and changing, only for four mewling Chaos Spawns baring bare resemblance of their former lives with flailing axe-hands, claws, and bubbling maws full of teeth. His marauders with their flesh seared with the magical wards of protection, armed with shields and axes charging to meet against the green horde with javelins lined of fetishes and heathenish prayers hurled with impossible aim. Their greater companions, the Warpkin Warriors themselves, marched forward with a presence that demanded reverence and fear. The goblins crushed under boot, given the attention of mere contempt by these men swollen with Tzeentch’s gifts as their swords gleaming with their magics and shields deflecting arrows to carve into the orcish lines with their master. The chained Chaos Spawn that served Kranrar threw themselves deep into the WAAGH in their unbridled madness for some kind of ease to their screaming minds, and hopefully the solace of death finally claiming them. By the fortune and wisdom to make a pact with a Lord of Change, the ‘gift’ of a Blue Horror retinue was a fine addition into the battle. Their glittering rain of warpfire had turned one of the Greenskins’ beasts into a bubbling twisting monolith of decolored flesh and metal, led by their incandescent horror who cackled and gaggled with a language far beyond mortal understanding or acceptance. With long multi-jointed fingers and a wave of its staff, a storm of falling iron blemished the wasteland’s ugly nothingness to a glittering carpet of pain that earned more of the daemons’ glee!
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aceofcupsbiggestfan · 4 months ago
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Panathenaia
~ 23-30 Hekatombaion~
Meaning 'All-Athenian', Panathenaia celebrated Athena as the patroness of Athens. It was the premier festival of the year, sparking large celebration. Two versions of this festival took place, Panathenaia ta mirka (Lesser Panathenaia) and Panathenaia ta megala (Greater Panathenaia). Greater Panathenaia took place every four years compared to its annual counterpart. The only difference in festivals was that of scale and performance, with Greater Panathenaia marking the greater festival.
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Part of the name sake of the month, Panathenaia based with a hecatomb throughout. Processions took place outside of Acropolis, a means to show the new peplos for Athena's statue. This weaving of the new fabric was held at Plynteria. The traditional blue and yellow would be taken to Athena in a ship. Everybody took part.
Kanephoroi (young women with baskets on their heads containing grain), Diphrophoroi (young girls carrying chairs), Thallophoroi (Old men bearing branches and young men in purple robe, and non-citizens proceeded to Athena's temple. Non-citizens often held cakes and honeycomb while freed slaves and non-Greeks carried oak branches. Daughters of Metics carried water jugs. Representatives of City-States throughout Attica brought armor and cows as offerings. The victors of the games were included in the procession.
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The procession walked throughout many Attican cities most notably, Eleusinium, Acropolis and Propylaea where they ended. Sacrifices were completed with prayers. Sacrifices included several epithets of Athena including Athena Hygiaea, Athena Polias and Athena Nike. Each epithet was given something different.
Part of the festival highlighted the Panathenaian Games, similar to its Olympiad counterpart. The games held torch races to determine sacrificial fire, all-night service and meat meals for anyone, all at the city's pocket.
While the early games were for Athenians only, in 566 BCE the games were open to all Greeks. This was part of Panathenaia ta megala. In the annual festival Athenian-Only games persisted, the Greater festival offered the opportunity for others to join.
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Later, musical competitions and recitations of Homer were added. The Iliad and Odyssey were popular choices as well as short-length poetry. Foot-racing, pentathlon, wrestling, gymnastics, boxing and pankration were observed in three male "age" categories: older men, younger men and boys. Chariot races were also added along with javelin-throwing from horseback and races for foals and full-grown horses.
Winners of the games were prized olive oil from Athena's sacred olive tree along with money depending of rank of winning.
Traditional Offerings:
Beef
Olives and Olive oil
Water or khernips
Oak branches/leaves
Hymns to Athena
Traditional Acts:
Games, such as running, horse racing and torch racing
Hymns and Offerings to Athena
Reciting or reading poetry, such as Homer
Wearing purple, yellow or blue
feasting with community
Khaire Athena! Happy Panathenaia! 🦉🏅🍃
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omegaremix · 3 months ago
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Summer 2015 mixtape:
Prayers Gothic Summer
Work Drugs “Dirty Dreams”
Delta 5 “Mind Your Own Business”
Fantome “Scream” (Hanin Elias & Noia RMX)
Gingerlys Jumprope EP
M.I.A. “Swords”
Pastel Ghost “Slow Gaze”
Neon Indian “Slumlord”
Conor Oberst & The Mystic Valley Band “Breezy”
AFX “Serge Fenix Rendered 2”
Vexx “Black / White”
Chemical Brothers, The “Sometimes I Feel So Deserted”
Adi Ulmanski “A.D.I.”
Death Grips “PSS PSS”
Day Wave “Drag”
Sun Kil Moon Ghosts Of The Great Highway
Alice Glass “Stillbirth”
Pachinko “Adonis Of Denver”
Dry Heaves “What’s Happening”
Stephen Encinas “Disco Illusion”
Mssingno s/t EP
Azar Swan “For Last And Forever” (Cut Hands RMX)
Javelin “Lindsey Brohan”
MNDR & Sweet Valley Dance 4 A Dollar
Chvrches “Never Ending Circles”
Bethlehem Steel “Guts”
Sons Of Magdalene “Can’t Won’t Don’t Want To”
Tropic Of Cancer “I Woke Up And The Storm Was Over”
Theoretical Girls “U.S. Millie”
Happy Meals “Electronic Disco”
Outfit, The “Rise & Shine”
Azar Swan “We Hunger” (Vatican Shadow RMX)
Crimekillz “2mdtbadb”
Algiers “Irony. Utility. Pretext.”
Thrust “Do You Understand?” (Scam RMX)
Joan Shelley “Over And Even”
Dry Heaves “Shoot Yourself”
Grump “Facades”
Kegcharge “Dying For Who?”
Pachinko “Get Along Gang”
Vasska “Policia Policia”
Rixe “Infatigables”
Geologist “Stretching Songs For Spring”
Omar Souleyman “Bahdeni Nami” (Legowelt RMX)
Prince Ikey-C “Who Kicks The Gutter?”
Hemingway “Our Country For Right Or Wrong”
Coughs “Animal Hospital”
Night Ritual “Fornicate With The Dragon”
Dawn Of Humans “Pinned Out Pts. 1 & 2”
Made In Mexico “untitled”
No Fucker “Peace…They Hate That Very Word”
Deathcharge “Hangman”
Prayers SD Killwave
Institute “Living Death”
Tropic Of Cancer “Be Brave”
Bruit Fantome “Kosmos”
Nomenklatur “Fascinated By The Chaos”
Peaches “Bodyline”
Bug, The “Poison Dart”
Bishops Green “We Got Nothing”
Contrast Attitude “Turn Around Again”
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thepastisalreadywritten · 1 year ago
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SAINT OF THE DAY (September 28)
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On September 28, the Catholic Church honors Saint Wenceslaus, a Central European ruler who died at the hands of his brother while seeking to strengthen the Catholic faith in his native Bohemia.
During his 2009 visit to the Czech Republic, Pope Benedict XVI called the country's patron saint “a martyr for Christ who had the courage to prefer the kingdom of heaven to the enticement of worldly power.”
St. Wenceslaus was born around the year 903. His father, Duke Wratislaw, was a Catholic, but his mother, Princess Dragomir, practiced the native pagan religion.
She would later arrange the murders of both Wenceslaus and his grandmother Ludmilla, who is also a canonized saint.
During his youth, Wenceslaus received a strong religious education from Ludmilla, in addition to the good example of his father.
He maintained a virtuous manner of living while attending college near Prague, making significant progress both academically and spiritually.
But with the death of his father Wratislaw, the devout young nobleman faced a spiritual and political crisis.
His mother Dragomir, who had never accepted the Catholic faith, turned against it entirely.
She seized her husband's death as a chance to destroy the religion his parents had received from Saints Cyril and Methodius, through methods that included purging Catholics from public office, closing churches, and preventing all teaching of the faith.
Dragomir's Catholic mother-in-law Ludmilla urged Wenceslaus to seize power from his mother and defend their faith.
His attempt to do so resulted in the division of the country into two halves: one ruled by Wenceslaus, advised by Ludmilla; the other ruled by Wenceslaus' younger brother Boleslaus, who had absorbed his mother's hatred of the Church.
Wenceslaus, who would have preferred to become a monk and not a duke, fortified himself in this struggle through fervent prayer, extreme asceticism, charitable service, and a vow of chastity.
Meanwhile, his mother carried out a plot to kill Ludmilla, having her strangled in her private chapel.
St. Ludmilla's liturgical feast day is September 16.
The Bohemian duke also faced the threat of invasion from abroad, when Prince Radislaus of Gurima demanded that Bohemia submit to his rule.
When Wenceslaus sought to avoid a war by challenging him in single combat, two angels are said to have appeared, deflecting the javelin thrown at Wenceslaus, and immediately inspiring Radislaus to drop to his knees in surrender.
During his period of rule, Wenceslaus received the relics of several saints from the Holy Roman Emperor Otto I, who also conferred on him the title of “King Wenceslaus.”
However, some noblemen of his own country resented the saintly king's strict morals and allied themselves with Dragomir and Boleslaus.
Wenceslaus' brother sought to appear as a peacemaker, inviting the king to his realm for a celebration.
When Wenceslaus was praying in a chapel during the visit, Boleslaus' henchmen attacked and wounded him.
Boleslaus himself delivered the final blow, killing his brother by running him through with a lance.
St. Wenceslaus died on 28 September 935.
Emperor Otto responded to St. Wenceslaus' death by invading Bohemia and making war against Boleslaus for several years.
He succeeded in conquering the region and forced Boleslaus to reverse the anti-Catholic measures he and his mother had taken.
There is no evidence that Dragomir, who died soon after the murder of St. Wenceslaus, ever repented of killing her family members.
Boleslaus, however, came to regret his sin when he learned of the miracles that were taking place at his brother's tomb.
He moved St. Wenceslaus' body to a cathedral for veneration by the faithful.
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cagemasterfantasy · 10 months ago
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Paladin
Hp: 1d10 per Paladin level Hp at 1st level: 10 + your Constitution modifier Hp at Higher Levels: 1d10 + your Constituition modifier per Paladin level after 1st
Proficiencies
Armor: All Armor, Shields
Weapons: Simple weapons, Martial weapons
Tools: None
Saving Throws: Wisdom and Charisma
Skills: Choose 2 from Athletics (Strength) Insight (Wisdom) Intimidation (Charisma) Medicine (Wisdom) Persuasion (Charisma) and Religion (Intelligence).
Equipment: You start with the following equipment in addition to the equipment granted by your background.
1 (A) A martial weapon and a shield (B) 2 martial weapons.
2 (A) 5 javelins or (B) any simple melee weapon.
3 (A) A priest's pack or (B) an explorer's pack
Chain mail and a holy symbol
Divine Sense: The presence of strong evil registers on your senses like a noxious odor and powerful good rings like heavenly music in your ears. As an action you can open your awareness to detect such forces. Until the end of your next turn you know the location of any celestial fiend or undead within 60 feet you that is not behind total cover. You know the type (Celestial Fiend or Undead) of any being whose Prescence you sense but not its identity (the vampire Count Strahd von Zarovich for instance). Within the same radius you also detect the presence of any place or object that has been consecrated or desecrated as with the spell Hallow. You can use this feature a number of times equal to 1+ your Charisma modifier. When you finish a long rest you regain all expended uses.
Lay on Hands: Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool you can restore a total number of hp equal to your Paladin level x 5. As an action you can touch a creature and draw power from the pool to restore a number of hp to that creature up to the maximum amount remaining in your pool. Alternatively you can expend 5 hp from your pool of healing to cure the target of 1 disease or neutralize 1 poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands expending hp separately for each one. This feature has no effect on undead and constructs.
Fighting Style: At 2nd level you adopt a style of fighting as your specialty. Choose 1 of the following options. You can't take a Fighting Style option more than once even if you later get to choose again.
Defense While you are wearing armor you gain a +1 bonus to AC
Dueling When you are wielding a melee weapon in 1 hand and no other weapons you gain a +2 bonus to damage rolls with that weapon.
Great weapon fighting When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with 2 hands you can reroll the die and must use the new roll. The weapon must have the 2 handed or versatile property for you to gain this benefit.
Protection When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Spellcasting: By 2nd level you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.
Charisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions.
Spell save DC = 8+ your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier.
Spellcasting Focus: You can use a holy symbol as a spellcasting focus for your paladin spells.
Divine Smite: Starting at 2nd level when you hit a creature with a melee weapon attack you can expend 1 spell slot to deal radiant damage to the target in addition to the weapon's damage. The extra damage is 2d8 for a 1st level spell slot plus 1d8 for each spell level higher than 1st to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend to a maximum of 6d8.
Divine Health: By 3rd level the divine magic flowing through you makes you immune to disease.
Sacred Oath: When you reach 3rd level you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage committed to the path but not yet sworn to it. Now you choose Oath of Devotion, Oath of the Ancients, or Oath of Vengeance all detailed in later posts.
Oath spells: Each oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell you always have it prepared. If you gain an oath spell that doesn't appear on the Paladin spell list the spell is nonetheless a paladin for you.
Channel Divinity: Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it. When you use your Channel Divinity you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class the DC equals your Paladin spell save DC.
Ability Score Improvement: When you reach 4th level and again at 8th 12th 16th and 19th level you can increase 1 ability score of your choice by 2 or you can increase 2 ability score by 1. As normal you can't increase an ability score above 20 using this feature.
Extra Attack: Beginning at 5th level you can attack twice instead of once whenever you take the Attack action on your turn.
Aura of Protection: Starting at 6th level whenever you or a friendly creature within 10 feet of you must make a saving throw the creature gains a bonus for the saving throw equal to your Charisma modifier (With a minimum bonus of +1). You must be conscious to grant this bonus. At 18th level the range of this aura increases to 30 feet.
Aura of Courage: Starting at 10th level you and friendly creatures within 10 feet of you can't be frightened while you are conscious. At 18th level the range of this aura increases to 30 feet.
Improved Divine Smite: By 11th level you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon the creature takes an extra 1d8 radiant damge.
Cleansing Touch: Beginning at 14th level you can use your action to end 1 spell on yourself or on 1 willing creature that you touch. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.
Source: Players Handbook
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enarmor · 1 year ago
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@unsungblade & @twistedisciple sent:
15. A heartbreaking memory
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//via memories; still accepting
They were told to capture an imposter and a pair of rogue knights.
A pity, then, that many were dealt a swift and decisive end.
But not one.
"Ngh... You!"
He cocks his head to locate the source of the sound. It's somewhere deep in the fog, likely left behind on the road of slain foes he and the Shield had carved for their lord. Looking back isn't something he ever thought he'd have to do, not while such an important mission is at hand--not while one even greater lies ahead. It's true that at its core, a knight's job is dirty. They bleed, and are bled. They kill, and are killed. But to soil his hands for the sake of protecting hers, he'd gladly build a bridge of bodies.
It's just that he'd never expect one of the bricks to shout for him.
"Are you speaking to me?" he answers, casting his voice out into the open air as he retraces his steps seeking conversation, "To Sain, the most dashing and daring of Caelin's knights?"
"Hah! That'd be you alright... The general's son."
Sain freezes. Of all the things to be called--vermin, scum, dead meat--he hadn't expected to hear the word son. It's one rarely spoken by his own father. To hear it on the lips of another dying knight, he had to have struck someone big. An up-and-comer in the brigade, perhaps? Someone who likely envied his position, and the all but guaranteed inheritance of Commander. His horse is pulled into a slow trot, gently making its way toward the voice until finally the fog parts enough for it to become a person. And there he sees him, halfway dead on the side of the road, his sword lodged in his leg and mount already passed on. There is no future for him, Sain notes. No hope. Only bitterness and hatred, that he might be left here to rot for a few more hours.
He considers offering him a mercy kill. It would be the honorable thing to do.
"Of course you'd turn traitor..." he coughs, clicking his tongue to flick some of his blood at the Lance's boot, "You always had everything handed to you...! Of course... You'd take the easy way out!"
Sain's smile does not falter. He always imagined that some of the others thought of him this way. They are colleagues--bound to sow seeds of competition and water them with hatred. But in place of an immediate response, the battered knight hears his feet hit the ground. He's slipped off his horse and twirled his javelin around his back--inching closer so the man can appreciate his conversational gestures.
"You don't have many breaths left in you," he mocks, raising a finger matter-of-factly, "if I were in your position, I'd save them. Best to say a few prayers or wish for the safety of your loved ones."
"Fine... Then I'll make this quick..." A smirk pulls at the corner of his jaw. He knows exactly what he's doing, has set the trap for the flirt and is waiting with bared fangs. If he is a candle about to snuff, then he'll go out with one last flare. He'll set ablaze the forest of green so that the smoke that rises isn't his own agony, but Sain's. He'll earn an end to his struggling--dealing a swift kick to the Lance's ego all the same.
"You're no knight."
"Shut up."
Sain steps closer. His finger instantly retracts itself so that his hand can ball into a fist. As his gaze shakes and the muscles in his back shutter, it tightens--knuckles going bare. A slash across his chest or slice down his back would not cut as deep; to be called a failure of a knight is to have his entire identity stripped from him. It is to be flogged by a whip and chain, to be hung from the back of a wagon and dragged into town. It removes the very core of his being, and every effort made to be deemed worthy in the eyes of his general. Of his father. To one day be dubbed a true knight and join his ranks--to finally become an equal to Eagler and earn the right to hear him call him son--Sain holds firm in his ideals. He would serve his lord, even if it meant being reduced to the state of his opponent.
But his lord is also his lady.
There is a darkness in Sain's heart, pulling his strings with hands wreathed in doubt. Is it really just drive, just acceptance, moving him forward? Or are his flames stoked by love, reins yoked by affection? Is he yearning not just to claim the tenderness of his father's grip, but to replace it with the fair hand of his liege?
Something sinister swirls behind his eyes. His jaw tenses, and though his cheeks do not move, his smile widens until it becomes a grimace.
The defeated knight laughs, uncaring that he's at his wit's end if it means having a chance to tear Sain down.
"You're just a nepotism baby-"
"I said shut up!!"
He drives his javelin through the other's throat. Whatever fire remains is doused in his own blood, and silence ensues. Silence that, in many ways, is worse than that dastard's baseline insults. If anything, it proves him right. That the only way for Sain to keep him quiet is to resort to the instincts of an animal.
His slumps against his weapon, knees weak not from battle, but the shards of his own fragile ego. He had been broken by a dead man, and suffers even in his absence. As he stares down at a face drained of vitality, a lock of hair comes loose from his headband. It brushes against his forehead, and only then does he realize it is soaked with sweat. A perfect mirror, then, to his thighs, which have been drenched by the spilled ichor of his fellow knight.
But he doesn't have the right to call himself that, does he? The knight is dead, and Sain is walking into an open grave.
Soon enough, he fears, his whole life will have been for nothing. The dream of a wide-eyed boy is crashing into a sea of despair.
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honourablejester · 10 months ago
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Character Concept: Zealot Barbarian Worshipper of Khitim
As I was saying in my earlier post, I’ve been doodling character concepts for worshippers of my homebrew deities, and for Khitim, the neutral evil goddess of survival, I wanted a zealot barbarian. Because survival is Khitim’s first and only law, and ‘I want to live’ is the prayer she answers.
And I was on 5e tools (shh) browsing backgrounds, and there’s a new one from The Book of Many Things called ‘Ruined’, which is where you lost everything, and survived, and it’s shaped you. You get stealth and survival proficiencies, and you get your choice of the Alert, Skilled or Tough feats, depending on how you reacted to your loss. My tabaxi will be taking ‘alert’. She’s never going to be caught off guard again. She’s going to live, and fuck everyone who says different.
So. Kit Rawbone, a lean, scarred tabaxi barbarian, who lost her family to greed and desperation in extremis, and was meant to die herself, and just isn’t going to. Ever. Fuck you. The people who left her and her family to die were living by Khitim’s edicts when they did so, but so does she. She lives by them too, and honestly, she thinks Khitim likes her better. The Lady of the Tooth gave her claws and rage and a burning need to stay alive, and she’s willing to bet she’s better at it than most of you.
Character Sheet: Kit Rawbone
Name: Kit Rawbone
Race: Tabaxi
Age: 28
Background: Ruined (Book of Many Things)
Class/Level: Barbarian 3 (Zealot)
Statistics: Strength 16, Dexterity 16, Constitution 16, Intelligence 10, Wisdom 14, Charisma 13 (Rolled 16, 16, 15, 14, 13, 8)
Speed: 30ft walk/climb, AC: 16, Initiative Bonus: +8 (Alert)
Proficiencies & Languages:
Saving Throws: Strength, Constitution
Skills: Animal Handling, Athletics, Insight, Intimidation, Perception, Stealth, Survival
Armour/Weapons/Tools: light, medium, shields, simple, martial, playing cards
Languages: Common, Giant, Elven
Traits, Feats and Background/Class Features: 
Race: Speed 30ft/Climb 30ft, Cat’s Claws (1d6+Str unarmed strike), Cat’s Talent (Perc & Ste prof), Darkvision (60ft), Feline Agility (can double speed one turn, can’t use again until move 0ft on turn)
Background: Still Standing (choice of Alert, Skilled or Tough feats)
Barbarian: Rage (bonus action, 2/day, 1min, adv on Str checks/saves, +2 to Str melee attacks, resistance to physical damage), Unarmoured Defense (10+Dex+Con, can use shield), Danger Sense (adv on Dex saves if not blinded/deafened/incapacitated), Reckless Attack (on first attack/turn, can get adv on Str melee rolls, but others get adv vs me for round), Divine Fury (while raging, first hit per turn gets extra 1d6+half Barb level radiant damage), Warrior of the Gods (getting returned to life costs no material components), Primal Knowledge (extra Barbarian skill proficiency, Animal Handling)
Feats: Alert (Ruined Background)(+5 to initiative, can’t be surprised while conscious, others don’t get advantage on me by being unseen)
Equipment: travellers clothes, hunting trap, cracked hourglass, playing cards, pouch w/13 gp, greataxe (1d12, 2-handed), 2 handaxes (1d6, thrown 20ft), 4 javelins (1d6, thrown 30ft), explorers pack (backpack, bedroll, mess kit, waterskin, tinderbox, 10 torches, 10 rations, 50ft rope)
Description: A lean, scarred, grey-furred tabaxi with a typically mild, non-committal expression.
Personality: Angry, cynical, determined, maybe the tiniest bit paranoid.
History: My family were part of a travelling caravan of entertainers, a very popular and generally well-received one. Oh, there were always the odd folk who just couldn’t stand strangers hanging around, and who grumbled about riff-raff and thieves, but the class of our show and our friendliness and willingness to pitch in where needed usually outweighed that. Until.
When I was sixteen, we were wintering at a village in the mountains, and the passes had been snowed closed by winter storms. This wasn’t unusual, and wouldn’t normally have been a problem. Everyone who lives in or regularly travels the mountains was used to this. But this year, there was a problem. I still don’t remember who found it or how, but something had blighted a huge portion of the village’s stores. Rotted and spoiled them in the cellars and granaries. Abruptly, in the middle of winter, with no way back down the mountains, we all found ourselves abruptly facing the prospect of a winter without food. And, in such circumstances, relations tend to abruptly become very strained.
We were accused of blighting the stores, of course. My uncle, our spokesman, argued fairly bluntly that that would be an extremely stupid thing to do when we were also in the village and also needed to eat. Some of the ire died down, but others still nursed the thought that we’d done it, that we hadn’t expected the snowstorm, that we’d meant to be away and down by the time the crime was discovered, leaving the village to die behind us. I still don’t know why they thought we’d do that, but the rumblings and mutterings continued. But then. More basic than that. Whether we’d done wrong or not. As the snows kept piling, and the few remaining supplies kept dwindling, the coldest, most basic reasoning of all took sway.
We were strangers. We had no claim to their food. Why should they feed us, when they didn’t have enough to feed themselves?
I can’t remember how long it took to get to that point. Over a week, I think. I have memories of several endless cold nights huddled in our wagons behind the inn. Days of suspicion and sneers. But I can’t remember exactly how long it took. It took, though. It got there in the end.
We were travellers, and thieves, and sorcerers who’d blighted their food. There was no evil in driving us out. There was no food. Yes, it was death to send anyone out into the blizzard, but it was death to stay and starve, too. Everyone for themselves, no? So. We were offered a choice. Leave, now, on foot, with whatever we could carry on our backs. Or they would burn us alive in our wagons in the night. On foot, you understand. Leave the wagons. Our gear. Our homes. All that we owned and loved in the world. Leave it all. A tithe, for the food we had spoiled. Run, with nothing, into the depths of winter. Or they would kill us where we stood.
Sometimes I think we should have taken the latter option. It would have been faster, at least. And we might have taken some of them with us.
We lost each other, in the snow. Or I lost them, at least. My family. I got separated. I don’t know how long I wandered. But I know two things.
I know my younger sister died. I found her body, while I was half-blind and crawling, frozen in the snow. I never found anyone else, alive or dead, but I found her. I know she died.
And I know they burned our wagons anyway. Because I circled, somehow, back around to the village. Lost in the snow. I circled around. And I saw the light. The fire. They looted our wagons, and then they burned them. All that I loved. My home for sixteen years. They burned them.
Rage burned in me then, in that moment. A rage so incandescent, I felt altered. Hollow. Near-divine. Hunger gnawed in my gut. My claws blackened in the cold. I wanted to eat them. Those villagers. Those vicious, horrible, hollow monsters. But I wanted something else more. I wanted to live. To spite them. They’d sent us out to die, and so I wanted to live. I wanted to live forever.
There’s a goddess. You don’t hear her talked about too much. Just on the edges. The hard lands. All those places where death lurks just a little beyond the boundaries, and ruin is only ever one disaster, one unlucky moment away. Her name is Khitim, the Lady of the Tooth. And she says to people, survive. Kill, plunder, eat. Whatever you have to do, you survive. You live.
They were listening to her, those villagers, when they drove us away to die. They lived by her words that day. But so did I. So did I. And so do I still.
I made it down off that mountain. I snuck into that village, and I stole all that I could carry, all of their precious dwindling supply that I could reach and take, and I made it down off that fucking mountain. Maybe some of them died because of what I did, what I stole. I don’t give a flying fuck. My sister died for them. Maybe my whole family. I don’t give a good godsdamn how many of them died. I do know the village never recovered. It’s barely there anymore, a hamlet, nowhere near enough to earn a travelling show’s stop over. But that doesn’t matter. None of it matters now. What matters is, they didn’t kill me. What matters is, I didn’t die.
And I’ve no intention of ever starting now.
Ideal: Live. Just to spite them all. Live.
Bond: It’s been twelve years, but I do still hope someone else from my family survived that horrible mountain. I try to look for them, when I can.
Flaw: Everyone looks after themselves first and foremost. They might say they don’t, they might even believe they don’t, but when it comes down to who lives and who dies, don’t ever expect anyone to make a different choice. Help while you can, sure. But when it comes down to it, help yourself first.
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naliaz · 2 years ago
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Templar Builds for Base Game Beginners
Healer
Skills
Bar 1
Class: Restoring Light: Healing Ritual morph: Ritual of Rebirth (heals you and the one with the lowest health)
Class: Restoring Light: Rushed Ceremony morph: Breath of Life (Area of Effect heal, heals everyone within 15 feet)
Class: Restoring Light: Cleansing morph: Ritual of Retribution (Cleanses any poisons, after burn, or other status effects)
Weapon: Restoration Staff: Blessing of Protection: Combat Prayer (heals and buffs up all the allies standing in front of you)
Weapon: Restoration Staff: Regeneration morph: Radiating Regeneration (heals you and 3 up to 3 allies)
Ultimate: Class: Restoring Light: Rite of Passage morph: Remembrance (gives Minor Protection reducing the damage taken)
Bar 2
Class: Dawn's Wrath: Backlash morph: Purifying Light (damages and cleanses)
Class: Dawn's Wrath: Eclipse morph: Living Dark (gives you and another a shield that absorbs and reflects damage)
Class: Dawn's Wrath: Solar Flare morph: Solar Barrage (Area of Effect damage, damages every opponent near self)
Weapon: Destruction Staff: Wall of Elements morph: Elemental Blockade (Ice staff - allies get shields, opponents are stopped still if the are already under the Chilled Status Effect. Lightning staff - opponents under the Concussed Status Effect are knocked off balance.)
Weapon: Destruction Staff: Force Shock morph: Crushing Shock (damage and interrupts casters putting them off balance so they can't cast for another 3 seconds) (Alternative: Impulse morph: Pulsar that damages all opponents around self and puts them under Minor Mangle reducing their health by 10% for 10 seconds. Ice staff provides self Minor Protection boosting one's maximum health by 5%. Lightning staff hurts them more the opponents it hits.)
Ultimate: World: Soul Magic: Soul Strike morph: Soul Shatter (deals damage to 1 opponent, and then, once they are finished off, damages any opponents next to them. one becomes immune to being disabled, so oneself can't be stunned or knocked off balance while oneself is dealing this damage. Any opponent that was invisible or stealth is revealed and can't hide again for 3 seconds.) (Alternative: Destruction Staff: Elemental Storm morph: Elemental Rage - target an area with a storm damaging any opponents caught in it, Ice staff stops them.)
Tank
Skills
Bar 1
Class: Dawn's Wrath: Purifying Light morph: Power of the Light (breach)
Class: Dawn's Wrath: Eclipse morph: Living Dark (gives oneself and another a shield that absorbs and reflects damage)
Class: Restoring Light: Rune Focus morph: Restoring Focus (Area of Effect, creates a place to stand in that heals, restores stamina, and gives Major Resolve increasing physical and spell resistance)
Weapon: One Hand and Shield: Puncture: Pierce Armor (Taunts)
Weapon: One Hand and Shield: Low Slash: Deep Slash (Slows opponents and reduces their damage output)(Or Power Bash morph: Reverberating Bash, damages and stuns, Bash damage)
Ultimate: Class: Dawn's Wrath: Nova morph: Solar Disturbance (deals damage and reduces the nearby opponents' damage by 10% for 10 seconds even when they leave the nearby area)
Bar 2
Class: Restoring Light: Rushed Ceremony morph: Honor the Dead (heal)
Class: Aedric Spear: Sun Shield: Blazing Shield (shield that absorbs damage, increases by 4% for every opponent)
Class: Aedric Spear: Piercing Javelin morph: Binding Javelin (Stuns)
Weapon: Destruction Staff (Ice): Wall of Elements morph: Elemental Blockade (Ice staff - allies get shields, opponents are stopped still if the are already under the Chilled Status Effect)
Weapon: Destruction Staff (Ice): Force Shock morph: Crushing Shock (damage and interrupts casters putting them off balance so they can't cast for another 3 seconds) (Alternative: Impulse morph: Pulsar that damages all opponents around oneself and puts them under Minor Mangle reducing their health by 10% for 10 seconds. Ice staff provides oneself Minor Protection boosting one's maximum health by 5%)
Ultimate: Weapon: Destruction Staff (Ice): Elemental Storm morph: Elemental Rage - target an area with a storm damaging any opponents caught in it, Ice staff stops them still.)
Damage Dealer
Skills
Bar 1
Class: Puncturing Strikes morph: Puncturing Sweep (damage opponents, heal oneself)
Class: Dawn's Wrath: Eclipse morph: Living Dark (deflect damage shield)
Class: Dawn's Wrath: Solar Flare: Solar Barrage (Area of Effect, damage centered on oneself)
Weapon: Dual Wield: Whirlwind morph: Steel Tornado (Area of Effect, damage opponents around oneself)
Weapon: Dual Wield: Flurry morph: Bloodthirst (damges an opponent and heals oneself)
Ultimate: Aedric Spear: Crescent Sweep (Area of Effect, damage all opponents nearby)
Bar 2
Class: Dawn's Wrath: Backlash morph: Purifying Light (Damage opponents and heal oneself and nearby allies)
Class: Aedric Spear: Sun Shield morph: Radiant Ward (absorb damage and damage opponents)
Class: Aedric Spear: Spear Shards morph: Blazing Spear (Area of Effect, Target, Ground, deals damage to opponents in a targeted area, can restore magicka or stamina depending on which attribute is higher)
Weapon: Bow: Volley morph: Arrow Barrage (damages opponents in a targeted area)(or Arrow Spray morph: Bombard, damages and stops opponents still)
Weapon: Snipe morph, Focused Aim (damages an opponents and gives them Major Defile reducing their healing taken and health recovery by 8%)(or Poison Arrow morph: Venom Arrow, damages opponents instantly and then over time and gives one Major Brutality adding more Weapon and Spell Damage)
Ultimate: Class: Dawn's Wrath: Nova morph: Solar Disturbance (deals damage and reduces the nearby opponents' damage by 10% for 10 seconds even when they leave the nearby area)
Armor
Healer - light armor
Stendarr's Embrace from Eastmarch (cleanse when healing)
Prayer Shawl from Deeshan (when one deals bonus healing, one gives an ally a shield that absorbs damage)
Tank - heavy armor
Order of Diagna from Alik'r (stacks maximum health bonuses and bonus healing taken)
Vampire Cloak from Rivenspire (stacks maximum health bonuses and weapon and spell damage, and Minor Protection reducing damage taken by 5% all the time)
Damage Dealer
Senche's Bite from Reaper's March (recover stamina faster, higher chance at critical damage, maximum stamina bonus, when one manages to dodge an attack oneself is rewarded with 15% more critical damage and healing for 10 seconds)
Spriggan's Thorns from Bankorai (stacks maximum stamina, adds weapon and spell damage, adds more damage that penetrates through an opponents armor)
Passives
Race
Healer (optional): World: Soul Magic (Soul Trap morph: Consuming soul deals damages to opponents and heals oneself, restores magicka, restores stamina, and fills a soul gem. Soul gems recharge weapons and revive oneself or allies.)(One gains this skill during the tutorial or at the start of the Main Story Quest, found by the wayshrine in Stonefalls, Vulkel Guard, or Daggerfall. The quest giver is the Hooded Figure. Finishing the Main Story Quest unlocks the Ultimate: Soul Strike: Soul Shatter)
Armor:
Healer: Light Armor
Tank: Heavy Armor
Damage Dealer: Medium Armor
Class:
Healer: Restoring Light and Dawn's Wrath
Tank: Restoring Light, Dawn's Wrath, and Aedric Spear
Damage Dealer: Dawn's Wrath, and Aedric Spear
Weapon 1:
Healer: Restoration Staff
Tank: One Hand and Shield (Sword, Axe, Mace, or Dagger)
Damage Dealer: Dual Wield (2 Swords, Axes, Maces, or Daggers, or a pairing of any one of those with another)
Weapon 2:
Healer: Destruction Staff (Ice or Lightning)
Tank: Destruction Staff (Ice)
Damage Dealer: Bow
Attributes
(there is a given base for every attribute, then bonus points):
Healer: Magicka: 42, Health: 22, Stamina: 0
Tank: Magicka: 16, Health: 16, Stamina: 32
Damage Dealer: Magicka: 16, Health: 32, Stamina: 16
Mundus
Healer: Ritual - increases healing done (or Mage - adds to maximum magicka)
Tank: Steed - increases speed and health recovery (or Tower - adds to maximum stamina)
Damage Dealer: Thief - increases critical damage (or Lord - adds to maximum health)
Potions, Provisions, and Poisons
Just go ahead and get a tri-potion, a health potion that also boosts magicka and stamina. There are a variety of potions, but the tri-potion is a staple and great for levelling new characters. Potions are levelled. One will probably out-level more expensive potions like Spell Critical or Weapon Power before one can use them.
Same for food. Before Level 25, any food is fine. It's a small buff that lasts for 2 hours, so one can buff up one's strongest attribute or one can choose to level out one's weakest attribute. One can learn every craft (or profession) in the game at the same time on the same character, though each craft has a skill line that will need skill points. One can learn to craft Provisions (food and drink), or ask one's guild mates, or buy from a guild store, or buy food from a Chef or drink from a Brewer. Fighter's and Mages Guild reward boxes also contain levelled food and drink.
These tri-provision recipes drop in one's reward box from Provisioning crafting writs. You can also buy them from Guild Stores.
Tri-provisions:
Sweet Skeever Gumbo (level 25 and up)
Summerset Rainbow Pie / Nibenese Fricasseed Fawn / Dawnstar Dusk Chowder (level 35 and up) (different recipes drop in different alliances)
Capon Tomato Beet Casserole / Jugged Rabbit in Preserves / Longfin Pasty with Melon Sauce / Withered Tree Inn Venison  Pot Roast (Max, Level 50 Champion Points 150)
As for poisons, damage health is fine. It's a small debuff on one's opponent. All poisons help in their own way.
Notes
You can gain any weapon or armor line by equipping the weapon or 2 or more pieces of that weight of armor (Light, Medium, or Heavy). That's it. No training required. The skill line will appear in you Skills (Hotkey: K)
Belts and Boots can be found in Delves (small, solo dungeons)
Helmets, Jackets, Pants, and Weapons can be found on World Bosses. (Like Dungeon Boss that wandered out of the dungeon and made a home for themself)
Gloves, Shoulders, and Weapons can be found in Public Dungeons. (big, solo dungeons, can bring friends). Mages Guild has daily quests where they send players to specific dungeons on specific days, so if you pick up that quest you might find people to join.
Jewelry (necklaces and rings) can be found in Dark Anchors (Dolmens in Base Game, Dragons in Elsewyr, Harrowstorms in Skyrim, Geyers in Summerset, Volcanic Vents in High Isle. Blackwood has a wandering Public Dungeon.) The Fighter's Guild has daily quests that will send people out to specific Dolmens on specific days, so you can often find groups already fighting at Dolmens. And you can join in at any time it's active.
Roles in Dungeons: Healers heal allies and damage opponents. Tanks taunt the Boss and deal damage. Damage Dealers deal as much damage as possible, either through critical strikes or over time with poisons and status effects, or a mix of both. 4 player dungeons usually have a Healer, Tank, and 2 Damage Dealers.
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fortuna-majoris · 3 months ago
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This feeling is actually echoed by India also. The country filled with cricketers also gave birth to Mary Kom (Boxing), PV Sindhu (Badminton), Manu Bhaker (shooting) The Phogat sisters (Wrestling), Neeraj Chopra (Javelin), Men's and Women's hockey teams across the ages. Even getting a Bronze medal is a huge deal for us because from a young age we are taught, "Padhoge, likhoge tho banoge Nawab. Kheloge, Kudoge tho bange kharab" (If you study, you will live like a king but if you play, you will go bad). But these amazing people have showed us that Khelne aur Kudne se bhi ham Nawab ban sakte hain (We can become kings by playing also). While I was thrilled to see fellow Asian countries like Turkey and South Korea get positive rep for their shooters, the Indian shooter, Manu Bhaker, won 2 bronze (10m singles and 25m mixed) and came fourth in 25m singles, be ignored. This actually were our first medals in shooting after 12 years and our first in mixed pairs. The only ones who reported it were the desiblr and Indian reporting sites.
All parents and schools care about are how well you can mug up stuff. Talent is stifled because of the pressure of grades (there is a guy in my class who is a national champion in Table Tennis and has participated in many inter-state Football championships while representing his state and attended many National Football camps but he is not allowed to play during games period because he gets 25/40 as an average in our tests)
There is so much investment in Cricket and Football but there is hardly anything in niche sports like Shooting, Archery, etc. The players have to work 2 jobs and then come to practice. There are unfair calls (Hockey Quaterfinals) and when we try to protest against said unfair calls, a key player gets banned. There is also a case of racism where a Woman is disqualified from the finals for being 100 fucking GRAMS overweight for 50kg wrestling category where usually if a person is 50-100g overweight they are allowed to compete
But still we are on those podiums with necklaces of success around our neck. Still there is a kid who dreams to stand there one day. Still there is hope for just one more medal, still there is hope for one more record. Still there are prayers of thousands. Still we are there and we will always be there.
"First world" countries will never understand how much an Olympic/world championship medal means to Brazilians (and other "developing nations").
There are barely any scholarships for athletes, there are barely any endorsements or sponsorships. There's no infrastructure, no incentive...
Brazilians are on podiums because we persevere despite an entire system trying to stifle us.
Brazilians are on podiums despite, despite, despite...
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wolint · 3 months ago
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GOD FIGHTS FOR US!
GOD FIGHTS FOR US
Deuteronomy 1:29-30
 
In a world of technological advancement where we have global news at our fingertips, there are still many things that frighten us daily. We fear natural disasters, terrorist attacks, accidents, wars, fatal crimes, economic crashes, and political unrest. We know that God is in control, but watching the news can bring us to a state of anxiety and fear if we are not hidden in Christ.
When the Israelites heard about the people in Canaan, they were fearful too. They felt the same fear we do today—an irrational fear. After all, isn’t all fear irrational when God is on our side? The punishment for their irrational fear was a lifetime of wandering the desert. God was ready to give them the promised land; their fear gave them the desert.
The Lord shall fight for you—it’s the Word of God, the Logos of God, that fights for us. The Lord will initiate the battle plan, lead it, fight it, and bring it to a victorious conclusion on our behalf.
Exodus 14:14 states that the Lord shall fight for us, and in our text, He says He goes before us. This means that whatever battles await us may never afflict us because the Lord will deal with them before they reach us. It’s the Lord’s love and grace that cause God alone to bring us out and defeat our foes. But we must trust God, stand still, and see Him deliver us.
Then you shall hold your peace—our unbelieving fears and clamours should be comforted to know that the captain of the host of heaven is ahead of us in every battle.
The Lord is our strong offense and defence. He is the shield and buckler referred to in Psalm 35:2, and the spear and javelin in verse 3 represent God’s extreme weaponry. The javelin could be hurled at enemies from a distance, while the spear served better in close combat, which is how the Lord intends to fulfil Psalm 35:1. Psalm 35:1 is a powerful reminder of the belief that God is a defender and protector of those who trust in Him. It encourages believers to seek God’s help in times of conflict and to have faith that He will fight on their behalf.
We see God go before and fight for man in Joshua 10:14, and there was no day like that. There was no period in which the sun was kept so long above the horizon as on that occasion. The children of Israel defeated five kings in battle because the Lord fought for them. The same promise He gave you and me: He will not just go before us but will actively fight for us and defeat our foes.
In Psalm 23, the Lord as a shepherd who provides, guides, and protects. It includes the famous line, “Even though I walk through the valley of the shadow of death, I will fear no evil, for you are with me; your rod and your staff, they comfort me.”
When we watch the next news story about a tragedy or disaster, we can remember that God promises His presence no matter what we encounter. Trusting God means taking on fears head-on and moving to a place of peace.
God promises that:
You can overcome your fears, for He is with you.
He will always be your protector and fortress.
We should always be thankful to Father God for always being there for us as a comforter and protector in times of trouble. When you pray against evil rising against you, the enemy attacking you, or hateful people seeking to harm you, try to remember that the Lord is already ahead of you and allow God to fight on your behalf as His faithful one.
PRAYER: Lord God, thank you for promising to fight with anyone and anything that comes against me, help me to trust you completely in Jesus’ name, amen.
Shalom,
WOMEN OF LIGHT INT’L PRAYER MIN
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artcalledcinema · 5 months ago
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The Q and the D
The quick and the dead gave first to western bobbleheads that lasso was not timed in the pull the lock in a never before seen way can’t let her carry more along
The top middle and young gave more they were all men controlled in the tops? Rambunctious let still in conquering…..
Query and the new found Dead
Takes me to seas to port on many different docks portions for these dishes in that kindling that was burned from a fire now meat is roasting from that heir now just voiced on a speaker box or vox perhaps it was phox nil fox
As like what’s up? ?Lady
I hope in this 2024
Quintessential and there by Demand
A reprised exorcist as actor
Same as in unforgiven the firm a lawyer
Are you the someone that like awe
I never thought about like that
Or are
You the someone that just gets mad
Because that never entered your brain
Questions and De-answers
Questions and De-answers
Questions and De-answers
Now something plays
Now something plays
Who was Blister66?
Who was Blister66
Old from Colorado Spring or Denver
Who mistakes and sows
Say y’all
How many tickets purchased and disappointed
Come on now
The quilled and distilled
My universal
Hmmmmmmmm yoooooo
Hum now nowadays
Here sits a jam
From both my hemispheres
Here’s a jam
In my frontal lobe
Sitting way back in Obla owe might gotta
Understand mingling
Here on Earth
Stand up side prayers on carpets like an old A W from the grand master scape running with you everywhere everyone everyday carrying on this existence of all our beings sound the hymns from hummingbirds and/or Cardinal long cries from blu jays & seagulls squeal the pumping hearts from javelins small wild javelina just kill a big score boar
Questions and De-answers
Questions and De-answers
Questions and De-answers
Quintillion & De-Everything
(It may continue, at my will, whenever I like, I can add sum more to this probable piece sitting here) [anytime] {well that’s all wrong}
They don’t work like that
Adding your same joke
I was talking about order or parenthesis
They were too
Mad they are, only one can be Cobert like ear hearing the calls cheers from allowed all 5 days a week along don’t get made Sunday or Friday you not worthy tha life of once per week and some lounge add just a regular person oh ohh that would something fabulous light shining to my piece I don’t even have, have even a daily piece (peace)
The Q {[( & )]} The D
Sexy painting pictures in your!
Outfit
You are my sexy stone from Olivia!!!!!
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omegaremix · 3 months ago
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Omega Radio for August 15, 2015; #90.
Abra “Roses”
Azar Swan “Dance Before The War”
Ladyhawk “Magic” (Classixx RMX)
Gateway Drugs ft. Fuck You “Summer Time”
Neon Indian “Slumlord”
Metric “Cascade”
Happy Meals “Electronic Disco”
Prayers “Shaking Hands With Razor Blades”
Mssingno “Skeezers”
Pe Garcia “Subete A La Noche”
LCD Soundsystem “One Touch”
Javelin “Lindsey Brohan”
Desire “Tears From Heaven” (INS)
Gateway Drugs “The Chase”
MNDR & Sweet Valley “Dance 4 A Dollar”
Chvrches “Never Ending Circles”
Animal Chuki “Luto”
Tribilin Sound “Underground Cumbia”
Rolovo “Outropical (Version B)”
Omar Souleyman “Bahdeni Nami” (Legowelt RMX) 
Cut Hands “None Of Your Bones Are Broken”
Azar Swan “For Last And Forever” (Cut Hands RMX)
Fantome “Scream” (Hanin Elias & Noir RMX)
M.I.A. “Swords”
Bug, The ft. Warrior Queen “Poison Dart”
Adi Ulmansky “A.D.I.”
Crimekills “2mdtbadb”
Chippy Nonstop “So I Know It’s Real”
Young Smoke “Space Zone”
Mssingno “Quick Shake Off”
LSDXOXO “Cold Winter”
Young Fathers “Mmmh Mmmh”
Night Ritual “Fornicate With The Dragon”
Prayers “Ready To Bleed”
Fantastisizer “Before Dawn”
Pastel Ghost “Slow Gaze”
Sons Of Magdalene “Can’t Won’t Don’t Want To”
Bruit Fantome “Kosmos”
Nomenklatur “Fascinated By The Chaos”
Lust For Youth “Armida”
Work Drugs “Dirty Dreams”
Nebraska “Stand Your Ground”
Deltatron “Ego Trip”
Gammer “Nostalgia” (Rustie RMX)
Arca “Bullet Chained”
AFX “Serge Fenix Rendered 2″
Squarepusher “D Frozent AAC”
Health “New Coke”
Alice Glass “Stillbirth”
Future Sound Of London “We Have Explosive”
Rustie “Big Catzz”
Death Grips “PSS PSS”
Peaches ft. Nick Zinner “Bodyguard”
Ho99o9 “Savage Heads”
Atari Teenage Riot “J1M1″
Alec Empire “Control Drug”
Chemical Brothers, The “Sometimes I Feel So Deserted”
Prodigy, The “Wall Of Death”
Deluxe electronics.
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