#industry developments
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devsgames · 10 months ago
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Just this week in games:
- EA laid off 700 workers
- Sony laid of 900 workers
- Rockstar announces in-person work mandates for all employees (a 'soft layoff' that will force some staff to quit, which likely means that actual layoffs are forthcoming)
In 2023 6,000 games workers were laid off. Now in 2024 over 10,000 workers have been laid off, and there's still 10 months to go.
Not to be hyperbolic, but I think this is perhaps the worst year for video games ever if we're measuring by number of layoffs.
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jobsbuster · 8 months ago
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heartspark · 5 months ago
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Have you ever wanted to play a cute monster taming game with lots of love and heart put into every inch and corner of it by a Team of fantastically talented artists?
Me too!! Too bad it got cancelled literally a few weeks before it was going to be anounced!
Artist Nicholas Kole on twitter along with many other talented artists have been sharing their work of nearly 4 years on this game. I cant imagine the heartbreak of working so hard on this project only for it to get canceled right before Release and everyone on the Team to get laid off.
It was meant to be an open world, minecraft inspired builder, with all sorts of unique creatures with various skins, variations depending on biomes, and even petting animations. That you could tame! It also had a large amount of beautiful and unique character customization. Here's some of the art ( NOT MY ART ) for the project!
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Apparently alot of this game was near finished, coded, etc! ( ART ABOVE IS BY NICHOLAS KOLE , JOHANNES FIGLHUBER, INES MARSAL, AND MARIA LOBANOVA )
I dont know if the artists can look into crowdfunding ( the Studio still may own the IP ) , but myself and a few others have been trying to get the hashtag #bringbackprojectdragon get some traction on twitter! Maybe if the internet raises enough stink, the Studio might pay attention. Im not sure how likely that is but I desperately want thus game to exsist, it would be a dream game for me and many others im sure. So please consider joining in if you have a twitter.
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harshitasoni · 1 year ago
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Forecast for the US Sensors and Actuators Market up to 2028
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10001gecs · 24 days ago
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one 100 word email written with ai costs roughly one bottle of water to produce. the discussion of whether or not using ai for work is lazy becomes a non issue when you understand there is no ethical way to use it regardless of your intentions or your personal capabilities for the task at hand
with all due respect, this isnt true. *training* generative ai takes a ton of power, but actually using it takes about as much energy as a google search (with image generation being slightly more expensive). we can talk about resource costs when averaged over the amount of work that any model does, but its unhelpful to put a smokescreen over that fact. when you approach it like an issue of scale (i.e. "training ai is bad for the environment, we should think better about where we deploy it/boycott it/otherwise organize abt this) it has power as a movement. but otherwise it becomes a personal choice, moralizing "you personally are harming the environment by using chatgpt" which is not really effective messaging. and that in turn drives the sort of "you are stupid/evil for using ai" rhetoric that i hate. my point is not whether or not using ai is immoral (i mean, i dont think it is, but beyond that). its that the most common arguments against it from ostensible progressives end up just being reactionary
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i like this quote a little more- its perfectly fine to have reservations about the current state of gen ai, but its not just going to go away.
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girlwiththegreenhat · 5 months ago
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team fortress 2 finally getting rid of the bots after 5 years
work on the team fortress 2 comic continuing after 7+ years
half life 3 development looking more likely than ever with legitimate code, file, and voicework leaks referencing a new non-VR single-player game from valve featuring a HEV suit wearing protagonist and Xen creatures and concepts
shoutout to the valve fan that found the genie lamp. you a real one
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nyaa · 2 months ago
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北へ。/ Kita e. White Illumination (1999) Sega Dreamcast
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koboldfactory · 1 year ago
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It’s tragic to me that the video games industry could be unfathomably successful and provide so many jobs if CEOs took a pay cut and executives stopped pushing for multimillion dollar budgeted hyper realistic 400 gameplay-hour 10 year dev cycle games. No devs ever need to be fired for a higher ups mistakes. Devs need to start unionizing or do something else to execs that if I said would probably get me banned.
It’s very clear that the AAA industry is in a death spiral, and as much as I would love to say “this means devs can find success in the indie space!” That just isn’t gonna happen on a large scale because indie companies cannot afford to give jobs to the mass swathes of AAA devs being laid off. And those AAA devs in general do not make enough money to just go found their own studio and take a risk developing a game with no income for years.
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theabigailthorn · 8 months ago
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I just read a pilot for a TV show that two incredible people are trying to get made and HOO HOO! OH HOH! I can't tell you who either of them are or what the show is about but DAMN! I hope this gets made! I hope I get to be in it! HAHA, EXCITING! SICK, EVEN!
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xannador · 2 years ago
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[TURN SOUND ON]
In Chai’s own words; What a fight!
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I mean, if your game doesn’t let me fight a giant mecha werewolf with a guitar inside Scrooge McDuck’s vault, then honestly what’s even the point?
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devsgames · 10 months ago
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I'm sorry but for people who cheer on mass game industry layoffs because they think it's some kind of upheaval that is going to "topple the AAA industry" or "teach them a lesson": I hate to break it to you but AAA studios have a metric shitload of money and despite what their press releases say, they really aren't hurting as much as they'd have you think right now. Thousands of jobs lost is a temporary setback to them; if it was actually a last resort move they wouldn't have all simultaneously put themselves in a position where they had to do it in the first place. These studios have been around for decades and will continue to be around, and they will continue to operate just as they have for the last thirty years because they have huge vaults and no morals. They aren't learning a lesson from this because most of them saw it coming but would never admit that.
Know who is being permanently impacted by games layoffs?
It's the indie studio making sick ass games you'll never get to play because they laid everyone off when a publisher tried to save money by pulling all their funding. The hundreds of workers who woke up one morning and found out they suddenly have no job to put food on the table for their children. The international workers who were let go from the job that supplies their visa that helps them stay in the country. The thousands of students who now have to compete over a pool of a dozen job openings, who will work in studios where all the senior staff and leadership who would normally be there to help mentor them into their roles were fired. The disabled workers who now no longer have health or insurance coverage for their survival. The workers who didn't get laid off but survived to see all their friends and coworkers lose their livelihoods for completely arbitrary reasons and whose morale has all but been completely obliterated. The workers in the Global South working for outsourcing companies who were relying on cancelled projects from AAA studios to put food on their tables.
So whenever you're inclined to assume that the suffering of workers is somehow teaching rich people a lesson, remember that no, it doesn't actually and almost never will. All it does is teach thousands of talented workers in the video game industry that games were never - and will never - be worth it.
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foolishmortal · 2 years ago
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tfw you fix a weird engineering bug
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k0libra · 3 months ago
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"RK Industrial Heavylifter gen 3" is a Cyberlife-developed cobot that is set apart from other competitors by using famous RK-series preconstruction module in its work, minimizing any accidents during the collaborative process.
I wonder if small RK line feels any familial feelings towards it, or are they horrified by a creature so similar to them being encased in a moving tomb. And what even goes through the mind of the creature? How present or out of it is it?
What other atrocities are there to witness at Cyberlife's R&D.
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heartspark · 5 months ago
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Last thing about project dragon / everhaven. If you wanna see more art by these talented artists, please go to nicholaskoles twitter or instagram. He is uploading bit by bit every few hours daily. Theres tons he has not posted yet. This game had a whole 4 years of development behind it, and if you want to see even MORE work regarding it, look at the projectdragon hashtag! There are so many talented artists who got fired who were apart of this incredibly project! They are posting pets, background work, models, animations, etc.
I really urge you to try to use the hashtag #bringbackprojectdragon or @phoenixlabs on twitter if you have one. Its a very small chance this project could be revived, but if there is one nicholas kole said it would be due to groundswell and people talking about it!! I really urge you to consider even just posting the hashtag alone and nothing else to just Show that there is support for this game! 🫶🏽💖
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madame-helen · 4 months ago
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talism4niac · 5 months ago
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Actually you know what, here's a Megathread of the folks behind Project Dragon / Everhaven
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I figured the least I could do is highlight as many people as I can that had involvement with the project and has posted their work. If there's anyone that I missed please DM and I'll be sure to update this when I can! Go and show these folks some love! </3
Nicholas Kole : Portfolio | Twitter | Instagram
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Airborn Studios : Artstation | Twitter
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Ines Marsal : Twitter
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Camille Peyrebere : Twitter
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Leslie Van den Broeck : Artstation
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Chloé Labbé : Twitter
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Janneke Bruijnes : Twitter
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Malte Sturm : Twitter
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Andrea Orioli : Twitter
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Charlène Le Scanff : Twitter | Artstation
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Julien Allard : Twitter
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Lucas St. Martin : Twitter | Instagram | Artstation
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Andy Hansen : Twitter | Artstation
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Florian Coudray : Twitter | Artstation
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Malwina Czech (Mawluna) : Twitter
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Joey Vergara : Twitter -Game Designer
Mel Ramsden : Twitter -Game Designer
Shaan Joshi : Twitter -Game Developer
Bethany Higa : Twitter -Narrative Designer
Dave Huddleston : Linkedin -Lead Animator
Cris Velasco : Twitter -Composer
Hunter Howe : Twitter -Director
Michael vicente - Orb : Twitter -3D Artist
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