Trying not to think about Simon 'Always Doing Acts of Service and Caring for Others Silently' Ghost Riley forgetting to care for himself as much, and how it would probably touch a part of his heart he thought wasn't there anymore if someone did the same for him.
Something simple, like just a new jacket after his old one got wrecked from wear and tear, that's thick and durable but soft and comfortable, a nice weight on his shoulders but doesn't make him sweat, resting over his chair.
Or after a long day of work where he's dragging himself along, finding a meal already made for him sitting in the fridge, something actually cooked and seasoned the way he likes so he doesn't have to think about cooking or go to bed on an empty stomach.
Idk, this has been rattling around in my brain all day and I needed to get it out, sorry if this is weird! Also really like your art and writing, congrats on the 1k, you deserve it and so much more!
anon I’m smooching your big, beautiful brain (I wrote this in one sitting, hope it’s not terrible lol)
Simon Riley is a man of action - Ghost, the most literal manifestation of serving. Ghost follows and gives orders to assure his team, his friends, make it home safe at the end of a deployment. as a Lieutenant, Simon wouldn’t say it out loud, but he cares so deeply for his team. Task Force 141 is a second home to him, more so the people, and thus makes it his job to protect them
but Simon Riley is also a man of action off duty - a civilian who’s heart rests in your hands. loyal as a dog, Simon would do anything for you. a man of action, he’ll insist you relax, you shouldn’t lift a finger for something small. anything Simon can do in your stead he will. because, while his team is a second home, his true home is you
but Simon, stubborn and strong as he is, gets tired. front door clicking shut, mask already being tugged off, his muscles are tense and sore after a long day. dirty blond hair messy and eyes half lidded with exhaustion, he’s still only got one thing on his mind - to serve you and make you happy. he already planned on trudging into the kitchen to make dinner, something simple but filling. he pauses when he smells food already though
kicking his boots off, worn and dirty, he makes his way to the little kitchen around the corner. cracking a small, barely there smile at the sight in front of him. you, moving about the kitchen. the lights a little dim - he’d change the lightbulb later, and there you are, cooking a meal. one step ahead of him, and he soaks in the domestic scene. a part of him wants to step in, tell you you’ve done enough and he’ll finish everything off… but he doesn’t have the heart to disrupt this cozy, intimate moment
it’s only when you see him does he approach, hands a touch too rough and calloused - he’s sure you’ll make him moisturize later. “Smells nice, lovie.”, he murmurs, pressing a kiss to your hairline. eyes fluttering shut as he holds your hands, a small grin tugs at his lips, “S‘pose the food smells good too.”. he relishes in the laugh that leaves you, the way you squeeze his hands. he moves to press a kiss to your jaw, slightly crooked nose nudging against you as his hands wander to your hips - touch featherlight, as if handling you any rougher might shatter you
there’s a reluctance in his heart as he lets go of you, scoffing when you tell him to go sit down. “Bossy little thing.”, he mumbles, voice lighthearted as he leans back against a counter. he stays there for just a moment, one last glance at you happily cooking - cooking for him. it melts his heart knowing that you’re just a loyal as him, that you’d both run to the ends of the Earth for each other
he’s content to finally relax, leaving the kitchen to slump against a chair in the small dining room. head tilted back a little as he rolls his shoulders, his hands move to idly take his belt off - he’d change later, a hot shower after dinner always made him feel better. maybe he’d convince you to join him, better yet— maybe he’d convince himself to indulge in a hot bath instead. and when you join him at the table, sitting down next to him with a full plate for him, Simon feels butterflies in his stomach
he loves eating with you, sharing a meal and letting his guard down. gaze smitten as he listens to you recount your day, breathing steady as he hums. and when everything is done, stubborn man, he’ll take the dishes to the kitchen. as much as he’d like to wash them straight away, he settles for leaving them in the sink tonight. soon enough he’s sweeping you up in his arms - no matter how roughed up and sore he is, he always finds the strength to carry you. he’ll ignore any protest that, “Simon! I can walk—“, a gruff chuckle rumbling in his chest, “Know that, love, but I can carry you just fine.”
and from then on, Simon feels like he’s floating. in a dreamlike state, he sets you down on the cool bathroom floor, feet making contact with tile. gently thumbing at your hips, he presses a soft kiss to your lips, “Thank you.”. soft spoken words contrasting his gravely voice, another kiss pressed to your cheek - lips a little chapped, but he’s never heard you complain about them
and when you help each other slowly strip, the bathroom filling with mist like steam, he feels the tension in his muscles give. he puts up a little fight, grumbled words, when you insist on sudsing him up. he’s all bark though, when he feels you rub his aching shoulders he feels like he could never muster up any bite ever agiain. comfortable and turning to putty in your hands, he’ll happily let you mould him into a soft, gentle man
he’ll lazily return the favor, rough hands lathered in your body wash. content. feeling you under his palms, warm skin dotted with beads of water and bubbles, Simon’s content. a warmth in his chest that he’s still not used to. the simple intimacy of washing away the sweat and filth from the day, it makes Simon feel like a new man - and to wash you? he’s happy you feel safe enough, that you trust him, to handle you so carefully
and at the end of the night, cleaned from the dirt of his daily life, Simon settles in bed with you. all gentle touches and soft, murmured praise - you did so good for him today. he fights the back of his mind off, you’ve taught him better than to believe those gnawing words. Simon Riley deserves this. a phrase you carved into his heart, long since settled at the forefront of his mind. and as he holds you to his chest, warm hand on the small of your back, he sighs deeply…
a man of action deserves rest
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
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