#i think its a process of elimination thing
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1o1percentmilk ¡ 1 year ago
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remember when wordle came out and every programmer and their mother was making algorithms to automate guessing it. those were good times
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microwaving-tesilid-argente ¡ 9 months ago
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creating a spreadsheet of the trio's lines in the webnovel vs webcomic (as one does), and. i am on the FLOOR their characterisation differs so much from the webnovel and webcomic?!?!??? 😭😭 they took away all of hestio's flavour!!! and Ephael is a lot more stereotypical sunshine too i am losing my mind
Gone:
In the toy mansion, Ephael said that Tesilid was not just his friend, but his "best friend", so Ailette gave him more food. Hestio got very visibly sad and angry.
Whenever they're in battle, Hestio kind of talks to Ephael like he's a P*kemon ("Ephael, go and bite them!" / "Uh... okay.")
Ephael is pretty quiet and subdued throughout the toy mansion, while in the comic he's very artificially cheery.
ALMOST THE ENTIRETY OF HESTIO'S LINES WHEN THEY SNUCK TESILID FOOD IN PRISON IS GONE?!?!?!?? 😭😭😭😭😭😭 THE VIBES ARE SO DIFFERENT
Webnovel has BOTH Hestio and Ephael handing over food (in the webcomic only Ephael brought food. I dunno what Hestio was doing there.)
ONLY the webnovel has Hestio's extremely cute "What? Are you going to refuse the food because the rules are important? (annoyed but also genuinely scared)" / ".....I thought I'd have to shove the food down your mouth if you refused. Well, eat up."
The webcomic has Hestio suddenly ruin the entire mood by saying "🙄😒 did you know 🤓 the vatican is taking things out on you bc you refuse to kill heretics. also idc if the heretics are actually evil or not, what matters is that the vatican wants to know if youre on their side." like stfu please 😭 In the webnovel Hestio only brings this up because Ephael went "cheer up! if it werent for the city making a fuss, the vatican wouldn't have done this" and Hestio corrected him bc he wanted Tesilid not to misunderstand his situation with the Vatican.
What did they make comic!Hestio so callous for !!!!! 😭😭😭 Hestio is a SOFTIE with a mean streak and sharp tongue!!!
#a transmigrator's privilege#the perks of being an s class heroine#vatican trio#hestio ligenel#ephael chaletino#CRYING MY EYES OUT#THEIR NOVEL CHARACTERISATION IS SO CUTE THO?!?!??????#spoilers in next tags#on god if they take away hestio shutting up and ephael taking over the convo in the reunion scene i am going to CRY#that scene is so precious to me?!??#novel dynamic of hestio being the one taking the lead and ephael backing him up is so precious to me#anyway if anyone wants access to the spreadsheet lmk.... sobbing#anw i started this mini project bc ora you said that you couldnt tell who was talking in mirror dungeon (so valid)#and i was like oh the more casual one is eph-- ....is it actually? where did i get this impression#im done w the tutorial arc but its alr making me MISERABLE wym their characterisation changes so much 😭😭😭😭#anw in their childhood they both talk in v similar ways#as adults one of them is casual and the other uses more formal speech patterns#also if any one is cussing either ephael or tesilid out its almost definitely hestio. lol.#by the process of elimination (no one else in the party would be so rude to ephael)#and ephael is generally more chill about tesilid#u cant really tell while reading but ephael very rarely says bad things about tesilid#its usually hestio that's mean about it and hes so loud + ephael doesnt disagree with him so its v easy to attribute it to him too#i mean ephael prob also shares the same thoughts. but its usually hestio voicing it and w that much negativity#ephaels just like lol our boy tesilid is up to his usual hijinks again. haha#while hestio is like UGH this ASSHOLE can you fucking BELIEVE HIM. just LOOK at him what does he think he's doing#ephael (neutral): oh tesilid not again#hestio (screaming and full of hate): tesilid not again!!
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choices-and-voices ¡ 1 year ago
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Okay but guys
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GUYS
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#trystan is gender of choice so it can’t be them#it HAS to be lydea or astrid#and it honestly could be either of them because this book loves its side plots#but you have to admit that lydea makes the most sense#she *was* the crown princess when trystan was in exile & she and the queen doubtless had plans to maintain a politically-conservative rule#but that would be predicated on a) eliminating trystan#b) eliminating the act for heir equity (because otherwise vasili would take lydea’s place)#and c) making sure to eliminate juliana in the process (because she knew that lydea didn’t belong in the conventional line of succession)#killing juliana & framing trystan for it did all those things in one go#but then trystan came back & wanted to revive the act with nadja – so it was necessary to kill her#and then sebastyan kept pushing for the act – so he had to be killed as well#other supporting evidence for this is that lydea went mysteriously MIA at the time of sebastyan’s death#contradictory evidence is that it’d be odd for her to *kill* him to eliminate him rather than just letting him take the fall for the murders#the only explanation I can think of is that maybe sebastyan also had incriminating intel on lydea?#remember: he did have juliana’s locket in his possession#and he may have written something about lydea in the ledger we handed over to her#and we did hear him on the phone at the gala to somebody he’d made a ‘deal’ with#maybe he’d promised keep lydea’s illegitimacy secret in exchange for something? but then she realised that if he got accused he would tattle#it’s all only thoughts but it’s SO interesting to think about#I can’t wait to see what happens next#playchoices#choices: stories you play#crimes of passion#fandom essay#original post
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drchucktingle ¡ 9 months ago
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autistic expression in a neurotypical art gallery
this morning i thought i would talk about AUTHOR VOICE specifically when it comes to AUTISM. as autistic author i have learned to turn the dial up and down when writing characters. rose from CAMP DAMASCUS is basically exactly where i rest on spectrum and this shows in a few ways
in roses internal monolog you will see that she uses phrases like ‘my friend’ to talk about folks where neurotypical buckaroos might just use first name. or with her parents she will think of them in FIRST NAME instead of ‘mom’ or 'dad’. this is way many autistic buds THINK
to explain this trot I will say it is not a way of disrespect or anything like that, it is simply that these terms are TECHNICALLY all correct and interchangeable. socially, autistic buds often learn to mask by pinpointing WHEN to use these words that logically the same to us.
in CAMP DAMASCUS i left these things in to create character, but if you go back in my writing you will see it. in TINGLERS this is because they are honest in PUNK ROCK way. unfiltered expressions. in earlier novels its admittedly just because i did not realize it was unusual yet
point is, ROSES internal dialog in camp damascus is neurodivergent and i CHOSE not to change her thought process in this way, because we are BOTH autistic. this can be a risk because some neurotypical buckaroos will read it and just think ‘what a strange way. this is bad writing’
camp damascus reviews are actually very good it is a very well received book by any measure, but you will see some folks kind of making fun of these traits (i do not think they would do this if they knew it was authentic autistic way BUT we cannot educate EVERYONE on this trot)
POINT IS i am now faced with an artistic choice in later books. do i write with my AUTISTIC voice even though some neurotypical readers find it awkward? in technical sense some readers WILL think each book is better if i eliminate my autistic tendencies in later edits
my advice is this: character voice IS SO IMPORTANT, but a big part of writing is finding the place between YOUR voice and your CHARACTER voice where both are authentically existing in some way. like acting, you are always bringing something of yourself even when you 'disappear'
when writing BURY YOUR GAYS i did not plan to make misha on the spectrum, but misha is part of me and i am on the spectrum. what i have realized over time is that ALL OF MY CHARACTERS will have these traits in some way because i wrote them, and i will never disappear completely
so when edits came for BURY YOUR GAYS and misha, i took that dial and i turned it farther towards neurotypical than i did with rose, BUT I DID NOT TURN IT OFF COMPLETELY. in literal sense, i left some of those ‘my friends’, because i will always bring MY VOICE to my art as well
i am proud of being on the spectrum. while my voice may not hit every convention of ‘good writing’ it is authentically ‘MY writing’ and i think that is more important than any outside checklist for ‘correct literary expression’. and guess what THE RESULTS ARE IN, MY BOOKS DO WELL
so if you are an artist getting feedback or reviews, consider which parts you can LEARN FROM and grow and change, and which parts are just AUTHENTICALLY YOU. because while your honesty may defy conventions and seem unusual to some folks, IT IS OFTEN WHAT MAKES YOUR ART SING
feel free to turn that dial marked 'YOUR TRUE VOICE' up and down when it makes sense. i do this all the time. but i have long since decided i will never turn that dial OFF completely. your voice is your POWER buckaroo, dont be afraid to sing with it
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thefantastickatinator ¡ 23 days ago
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Dropout should hire more trans women.
That said, a couple things about the data set floating around showing disproportionality in casting:
1. 7 of the top 9 (those cast members who appear in over 100 episodes, everyone else has under 70 appearances) are members of the core dimension 20 cast, aka “the intrepid heroes”. This cast has been in 7 of the 22 seasons, with those seasons usually being 20-ish episodes long (the other seasons are between 4-10 episodes long typically). That’s approximately 140 episodes for each of the main intrepid heroes cast members just for these seasons (not including bonus content like live shows). Brian Murphy has appeared 154 times, which means almost all of his appearances were on D20 intrepid heroes campaigns.
2. The other 2 in the top 9 are Sam Reich and Mike Trapp, who are both hosts of long running shows (Game Changer and Um, Actually)
3. 198 of the 317 episodes that noncis “TME” people have appeared in can be attributed to ally Beardsley alone (there is some crossover where for example alex and ally have both appeared in the same episodes). Erika ishii has been in 67 of the 317 noncis “TME” episode appearances i don’t know how much crossover there is between them but i don’t think they’ve been on d20 together so i doubt it’s more than 20. It could be as many as 250 of the 317 episodes that have either erica or ally. Both Erika and ally are majorly skewing the results for the data
4. Over 3/4 of people have no listed gender identity in the spreadsheet - most of them have 1-2 appearances, but a few have 3-4 appearances. I’m pretty sure these people aren’t included in the data at all (some of them i’m p sure are not cis like jiavani and bob the drag queen)
5. The data collector has assigned “tme” and “tma” to various cast members.
TME: transmisogyny exempt
TMA: transmisogyny affected
Now, tranmisogyny can affect trans women, trans femmes, and nonbinary people, and occasionally masculine appearing cis women.
I personally do not believe that an outside person can assign you a label deciding whether or not you experience certain types of oppression- and yet that is what the data collector has done.
I think a more accurate label would be amab/afab, or more honestly- “people i think are amab or have said they are amab and then everyone else”
6. The data does not include many of their newer shows such as Very Important People, Gastronauts, Play it By Ear, and Monet’s Slumber Party, all of which feature trans people (MSP, Gastronauts, and VIP are all hosted by noncis people)
What I think the data more accurately shows:
- Dimension 20 has a “main cast” who have appeared in the majority of episodes
- Dropout has some “regulars” who appear on the majority of their content/shows (sam has referenced multiple times that brennan is one of the first people he calls whenever someone can’t show up for something since he’s nearly always down for anything) - none of these people are trans women
Final thoughts:
I think eliminating “hosts” and the “intrepid heroes” from THIS TYPE of data set would be more appropriate because they massively skew the data when crunching the numbers for dropout shows. Especially since I can tell from the excel sheet that there are shows missing. Examining d20 sidequests and the guests on the other shows will give a more accurate representation of casting. Hosts should be analyzed separately as that’s a different casting process.
Also imagine if we referred to men and women as “misogyny exempt” and “misogyny affected” when doing demographics. Or if someone did a data collection of the number of POC appearances in dropout episodes and sorted it by “racism affected” and “racism exempt” - so weiiiiird
TLDR: the data set has massive issues with its methodology and that should be considered. That doesn’t make what trans women are saying less valid.
In other words: spiders brennan is an outlier and should not have been counted
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bonefall ¡ 9 days ago
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I'm powering through most of ASC: Star to get it over with (and planning to summarize all my thoughts in one big post instead of a liveread), but this part of the Curlfeather/Frostpaw interaction sticks out like a thorn to the point where I need to comment on it alone.
For context, Frostpaw is on her deathbed and this is the moment where she's having a very important, culminating argument with her mother about her motivations.
The writers decided that their thesis is that StarClan itself is what really makes the Clan cats warriors-- not necessarily an unchanging Warrior Code. The law might change, but unwavering faith in their religion will keep their morality straight through such times. Through Frostpaw and Curlfeather, this is is the point in the story where the narrative has to prove this. Or at least make a compelling argument in its case.
Problem is...
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Frostpaw's sentiment here, that Curlfeather wouldn't have been able to get legitimacy as a leader, is just factually wrong.
StarClan has been shown to have absolutely no power to deny cats lives. They're also completely incapable of pointing out "illegitimate leaders" to the living cats.
Brokenstar and Tigerstar were already murderers who had eliminated political rivals when StarClan gave them "their blessing." They also completely refused to give Nightstar any lives, when they're shown to be capable of "life-splitting" in the case of Pinestar's successor, Sunstar. It goes back and forth between being "unable" and "unwilling" to influence the mortal plane, but the bottom line is consistently that they can't do shit.
This whoooooole book was also about how Splashstar, who also didn't accept the extra lives, was able to keep control over a frustratingly compliant RiverClan. You sit through entire chapters of RiverClan cats whining about Just Following Orders and the main characters being washed in pity at how hard of a situation they must be in. Curlfeather is demonstrated to be a hypocrite; but if RiverClan HAD followed the Warrior Code and killed Splashstar in "self-defense" like it stipulates, or moved to prevent the kits from suffering at his hands like it says, then she's correct.
The Warrior Code, as a system of laws, IS actually what makes them a proper society... at least, in this atomized fantasy where Clans aren't communities with a sense of interpersonal duty towards one another, but instead dedicated to process and pride.
Don't misunderstand me; Curlfeather herself as a character claims that what was bad about RiverClan, and needed to "change," was that they'd started caring about other Clans under Mistystar. This is nonsensical and clearly wrong; Mistystar was only slightly less isolationist than Onestar, and every time she'd helped another Clan was a good thing. It did not make them "weak," being a more "traditionalist" leader wouldn't make them "strong."
What I'm getting at is that her wider point, in the debate about Law vs Faith and which one truly makes a cat a Warrior, is supported by the entire arc. Faith in StarClan didn't stop any of this from happening, but a better sense of honor sure as hell would have.
I didn't think it was possible for them to make me more anti-StarClan after they enabled Ashfur's hostile takeover of ThunderClan in the last arc, but here we are.
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intynidad ¡ 2 years ago
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Would you mind writing about a yandere emperor who falls in love with a royal mage/sage who works for the empire?
I really enjoyed working on this request! I think it was a little longer than i was planning but i would love to continue exploring a more fantazy style world for my characters!!
Anyway here is what you asked!!
Yandere emperor x mage/sage reader
As you trailed behind your master, the esteemed sage of the kingdom, you couldn't help but feel dwarfed by the towering walls of the palace. Each step you took seemed small in comparison to the grandeur that surrounded you.
Your master had been summoned to attend a crucial meeting with the young emperor, who had recently ascended to the throne after the tragic loss of their mother, the late empress. The country was gripped by the ravages of a merciless plague, and the weight of responsibility rested heavily on the shoulders of the young ruler.
With each passing moment, the air seemed to grow heavier, carrying the weight of grief and uncertainty that plagued the nation. The palace, once a symbol of opulence and power, now held an air of somberness as it grappled with the aftermath of loss.
As you quickened your steps to keep up with your master's hurried pace, you couldn't help but wonder what role you would play in this meeting.
Your steps came to a halt as you stood before a towering door, its majestic presence adorned with glistening jewels and shimmering gold. The heavy doors slowly swung open, revealing a grand chamber bathed in soft light. As you stepped inside, your eyes fell upon a young man seated upon the magnificent throne, his regal demeanor exuding a mix of authority and youthfulness.
Your master, radiating confidence and wisdom, advanced with a steady stride towards the young emperor. Their years of knowledge and experience seemed to lend an air of respectability to the room, commanding attention and reverence. You, on the other hand, found yourself waddling nervously behind, feeling small and insignificant in the presence of such power.
The young emperor's gaze shifted from your master to you, curiosity flickering in his eyes. A momentary silence hung in the air, as if the weight of the world rested upon this encounter.
One thing you appreciated was the rule that the sages were the only people that didn't have to kneel when meeting a ruler, because you were sure that you would trip with your own feet if you tried to.
"Your majesty," your master began, their voice filled with a gentle yet commanding tone. "We have come in response to your personal summons, fully aware of the significance behind this audience."
The young emperor nodded solemnly, acknowledging the unspoken understanding between you all. The weight of the plague that ravaged the kingdom hung heavy in the air, an unspoken truth that reverberated within the depths of your being. Your mind brimmed with questions, thoughts swirling like a tempest, but caution held your tongue.
In that moment, as your master conversed with the emperor, your gaze met his fiery ruby eyes. It felt as if time stood still. The intensity in his gaze hinted at hidden depths, a soul burdened by the weight of responsibility and loss. There was something captivating about the way he held himself, an aura of strength and vulnerability intermingled.
“You may be wondering why i asked both of you to come here” the emperor said
“Me and my royal alchemist been working on an elixir to eliminate the plague once and for all, but we both lack the magic you sages poses to actually start producing it” the emperor looked at you “it should all work on theory, but without magic to start the process we are hand tied”
The emperor slowly started to descend the stairs, their eyes lock on you
“I know that i'm asking for a lot but please i implore that your apprentice stays in my kingdom as my royal mage and help me save my people”
Before you could speak your master put a hand on your back
“My apprentice will do their best”
With that your fate was seal, it was an honor to be able to work as a royal mage but being the royal mage of THE emperor was another level
Well this would be interesting…
————
Your magical abilities were no joke, the young emperor was more than impressed and with a few magic tricks and the alchemist abilities the plague was no longer around
But as the plague started to disappear something new was blossoming in the kingdom
The seed of love and the seeds of obsession…
The emperor started to notice small things about you, the way you said the magic word or how cute your focused face was when you studied your ancient book.
The emperor was walking towards your chambers with a fragrant rose in hand, his feelings were too much to bear and he needed to confess.
“Now that the plague is gone, what do you plan to do?” The emperor heard a voice coming from your chambers
“I don’t know…probably get back at my studies in the sage tower or something like that” the heart of the emperor sunk in realization.now that the plague was gone you had no other reason to stay in his kingdom.
“Maybe we could go together?, i mean only if you want too”
his despair quickly turned to anger as he recognized the voice of his alchemist responding in a flirtatious manner. The audacity of his own trusted alchemist making advances on you ignited a seething rage within the emperor. How dare they cross that line and attempt to pursue you?
He will not stand for it.
Quickly he went back to his own workshop, and there it was sitting on a small box…a virus
He never intendente to create it, it was an accident when he had tried to find a cure. Now it served a new propuse.
——
The relentless return of the plague had consumed your every waking moment, leaving you exhausted and desperate for a breakthrough.
A knock on your door shattered the silence, momentarily diverting your attention. Wearily, you called out, granting permission for the visitor to enter. The door creaked open, revealing a figure standing in the doorway.the emperor
“How are you doing my dear mage?”
“As good as one can do with this predicament your majesty”even though you two had grown close you still wouldn’t call him by his name
“I see” he looked at you with heart eyes, even though you looked exhausted “i brought you a cup of tea, i thought you needed a little rest”
“Thanks your majesty, but i shall not rest, not when the people of your kingdom are suffering”
Oh you will be an amazing ruler, so preoccupied for your future subjects. He can’t wait for when he finally has you.
“Since you send your royal alchemist away its been more difficult to advance”
A-yes that, to the rest of the kingdom the alchemist was send away to investigate new cures but he knew the true, he send them a way to keep them away from you
“Don’t worry my dear,as long as we had each other we will be okay”
How he wishes that you would look at him the same way he looked at you, but he needed to be cautious of his actions, after all he was powerless against you if you ever decided to reveal yourself against him. But it was okay, when he managed to have you whining under him he will be sure that you wouldn’t think about that kind of things
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artbyblastweave ¡ 1 year ago
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One interesting thing about Caesar which I basically never see anybody talk about, right, is that his father was killed by raiders. I understand why nobody talks about it, because he's the world's biggest asshole, and the game itself only addresses it in a blink-and-you'll-miss-it line. But it's notable to me because it's basically the textbook example of a Freudian excuse, and in a lesser game likely would have been played up as such. His father gets killed by raiders in the NCR heartland, and fifty years later he's built an empire standing opposite the NCR that's noted for having basically eliminated raiding as a concept within its borders (part-and-parcel with the rest of the oppression.)
This is never directly presented as a contributing factor to Why He's Like That. It isn't presented as the fulfilment of some oath he swore on his murdered father's grave. In fact, it's almost the inverse- you only find out about this when he briefly mentions it as part of the extremely curated, self-aggrandizing backstory that he's giving you as part of an extended sales pitch. It's a curt mention- something that happened, an explanatory factor in how he and his mother wound up in the care of the Followers. A figure he has to account for in telling you his life story, because as an outsider you aren't going to fall for the "Son of Mars" routine. But not something terribly important besides that. Not something with a place in the mythology. Definitely not a loss or absence that's meaningfully impacted him in any way going forward, because the Mighty Caeser is of course totally above such petty concerns.
That digression aside, the point is this- it's comically easy to imagine the version of this story that leveraged these exact backstory details, unchanged, to paint a picture of Caesar as a brooding antihero, making the both-sidesing rampant in the fandom textual. There's probably some Conan-style grim-and-gritty sword-and-sorcery rise-of-a-king epics out there you could seamlessly slot him in as the protagonist of (the man himself reads Grognak comics.) There are the bones of an unironic self-satisfied ultramasculine power fantasy rattling around in there, the shrewd modern man who uses strength, guile and modernity to dominate his lessers, a hard-man-making-hard-choices, the whole process a masturbatory tract in favor of whatever ideology the infallible Great Man Protagonist chooses to embody. This is a kind of story, in science fiction, more often than not a grotesque one. And it's clearly the kind of story Caeser thinks he's the protagonist of. But Hank Morgan this fucker is not. And I'm intensely grateful that the narrative refuses to let him get away with pretending that he is. At the end of the day his army is wearing football gear.
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asuyaka ¡ 11 months ago
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Hello Hello!!📞 Hope ur having a wonderful time zone, author I just wanna say that I have read 2-3 of ur writings and I alr love it! Keep it up! ur writing's amazing.💗 I was wondering if I could request a Geto from jjk fic about him with a Curse! M reader, not a curse user, a literal curse like Mahito. But unlike Mahito the reader doesn't understand human emotions and from observing Geto (after he betrayed jujutsu high and became a cult leader) think's that its normal to kill and hate non-sorcerer's. Reader just sticks around in the shadow's and watches Geto and observer's his behavior until Geto notices and question's reader but after learning that, oh shit this curse is actually pretty powerful he might actually be useful, and promises reader to teach him about human's in exchange of him staying by Geto's side and helping him in his goal. Geto (as time passes) fall's in love with reader while reader get's this feeling that he can't understand when he's with Geto. sorry if this is a lot to ask and if u don't understand what i meant, u can just ignore me and my rambling😅
★ - s'okay lovely, descriptive reqs are jus as interestin' as non descriptive ones! <3
☆ - Cult Leader! Suguru Geto x Curse! M Reader!
♡ - typical Geto stuff! racist ta non-sorcerers, n tha word 'monkey' s'used one too many times (toji only said it once, by that way.)!
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Geto remembers finding you— a curse who's stuck by his side ever since he deflected from the Jujutsu world— letched onto the side of a very popular road for couples to hang out and do whatever it was that couples do.
The very first time you two met, he remembers your soft voice, body radiating heaps of untapped cursed energy—untapped potential. Your curled up body, eyes void of emotion looking up at him with something that resembles confusion. "You can see me?"
Ever since then, you've been stuck to his side. While he doesn't think of you as useless, it has taken a bit too long for the potential— the strength he wants to see from you come out.
He's willing to wait, of course, he needs all the help he can get before initiating his plan against Jujutsu High, but there's only so much patience one man can have.
Especially, a man who's already running low on time.
You're accompanying Geto on a trip to a 'money-collecting monkey', as he likes to call them. They went back on their payments to the...cult (?) home (?) and he came to give them some 'personal counseling'—which was what he always said when blood was more than likely to be shed.
"Remember why we're here, [Name]," Geto says as he gets off his manta-ray curse, extending his hand to help you.
You stare at him, muttering a small thank you. "Help the monkey?"
Geto pushes his arms into his sleeves with a smile that makes your tummy churn in discomfort. "And?"
"Work on my cursed technique..." You mutter, kicking a pebble on the ground with an unseen pout working its way on your face. Ever since Geto quite literally found you on the side of a road, you've been his right-hand man ever since. Even if your understanding of cursed techniques and cursed energy is slim to none.
You've always understood in the back of your mind that he needs you for something. He had to—otherwise, he would've turned you into a ball and swallowed it on the spot. He always says how you aren't necessarily a bad curse, but he's never said you were good either.
You've never understood what he meant by that, but by the way Nanako grimaced whenever he said it, you assumed it wasn't a good thing. Without knowing, the pout grew into a frown and you found yourself huffing. Humans and their weird emotions always intrigued you ever since you were born, but you could never understand it.
Which is why you've been with Geto for so long. He's the first human who acknowledged your presence, the first human to act (kind, was it?) around you, so by process of elimination he was your first and only candidate to learn from.
When you two reached the house you overhear Geto whisper something about how the stench of monkeys would get everywhere.
'... Monkeys = bad people, they make Geto angry.' You think to yourself as you rummage through the pockets of the clothes Geto lent to you, bringing out a small spray bottle and handing it to the male beside you.
The action seems to take him by surprise. His smile falters and he stares at the item in your hand for a beat too long, grabbing it with a 'thank you' and spraying it on his clothes with a tight expression.
"Come here, you aren't getting monkey on my curses, or around the house." Geto waves you over, spraying a generous amount on your clothes and on your face. The spiciness takes you by surprise, spluttering as you try to get the taste off your mouth and the burn out of your eyes.
Surprisingly—shockingly even, you hear Geto laugh. It doesn't sound like the one he uses around the curse-collecting or money-collecting monkeys, it sounds like the one he uses around Nanako and Mimiko.
'Geto laughing = good. He's happy or excited.'
The laughing stops but he brings up a finger to wipe the tear that fell down your cheek during the sting. His hands are slightly calloused but soft to the touch. "Come on, let's get this over with. I'd rather stay away from monkeys on my weekends."
Nodding, you follow behind Geto as he walks up to the door, planting three brisk but firm knocks against the wood. You make sure to stay a step behind him, your body stiff and your eyes blank in case the monkey decides to try anything.
The door opens a slither a pair of green eyes widening the second they see Geto. "G-Geto-san! What do I owe the pleasure?"
"Good afternoon to you as well, Mr. Ashido. From my understanding, you're to fund my organization with three hundred thousand yen a month, am I correct?" Geto smiles, but it doesn't feel nice like when he smiles at you.
'Monkeys make Geto's smile weird. All monkeys are bad.'
The man nods shakily, his grip on the door faltering slightly. "Y-yes, but I cannot make up with the payments anymore because—"
"Correct me if I'm mistaken, Mr. Ashido, but you were the one who said three hundred thousand, am I correct?" Geto interrupts with a slight movement of his head, his signature bang moving with it.
"But Mr. Geto—"
Then, Geto's smile falls. His nose scrunches up in disgust and his eyes narrow. That means he's going to kill someone.
Before either of you knows what's happening, a surge of cursed energy flows into your hand, and the man's body squishes onto the ground until it pops as if the gravity on his body somehow quadrupled.
Geto's eyes widen, staring at the eyeball that rolled on the tip of his sandals. He turns to look at you, equal parts shocked and amused. "You did that, didn't you?"
"Monkeys are bad, and you looked like you were going to kill him anyway. I'm sorry for acting out of line G—"
"Don't you dare apologize for that." Geto interrupts with a sharp cut to his tone, making you stutter and trip over your words.
'Don't apologize, Geto gets angry. Angry = bad emotion.'
You nod hastily, but the nagging feeling to apologize stretches along your throat, itching to come out. Geto huffs, walking down the stairs and dragging you by the collar. "Seriously, the one time I take my eyes off you, you go change the actual laws of space on a guy?"
"Sor—" You stop yourself midway, remembering how apologies made Geto feel. You opt to stay silent and let him drag you wherever it is he wants to.
As you and Geto ride back home on the manta-ray curse, you see the smile on his face from earlier still hasn't left.
'Killing monkeys makes Geto give Nanako and Mimiko smile. Feels better than what he uses with sponsors.'
"Did I do good, Geto?" You ask absentmindedly, shifting closer to him until your chest is pressed against his back.
Something that resembles a laugh comes out of him, but it seems airy. Still genuine, but not as hard as when he sprayed you in your face. "Yes, [Name]. You did well."
A slight flush and embarrassment creeps up on you, causing you to plant your face on his shoulder. It didn't feel bad, just new. The same thing you feel whenever Geto falls asleep on your shoulder, or when he and you stay on his flying curse for hours at a time, doing nothing but basking in each other's presence.
It feels great, and you're glad to be feeling it with the only human you would put your life on the line for.
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clownboymcchucklefuck ¡ 6 months ago
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KLEIN V.01 Theory - Where the Power button is.
This is just a quick little thing I threw together to get back into writing my theories and analysies so its a bit short.
I had written this before in an ask to the blog when my tumblr crashed so hhhhhhhh I wish it stayed because I don't like this as much as the OG.
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I'm going based off the process of elimination here for the answer to this and it's all because of one post that really got me thinking.
It was asked if the power button was on Klein's center chest and the answer was no because it could accidentally be pressed during tight hugs.
That tells me that wherever it is, can't be somewhere that could accidentally press it in mundane activities.
Process of elimination/Where it couldn't be:
It can't be above heart because once again, it could be pressed during a tight hug of some sort. This could basically count for his whole front torso so we can mark that off.
It can't be on his back due to there's also different ways it could be accidentally pressed there. Laying down, getting back hugs from MC, leaning agaisnt a wall etc could all cause an accidental shut down.
Behind the neck or around neck area has already been crossed off as well, I sent an ask slapping the bar code on the back of his neck and Klein himself says that it wasn't there along with us seeing his neck and there was clearly no indication around there.
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He even goes as far as to mentioning that they could look around for whatever button they wanted but the shutdown button was off limits.
The lower legs below the knees...yeah I can't see how that would work in anyways. Also it would be stupid if he got shut down because he got hit in the ankle with a scooter.
Just kinda outer body if you get me.
Places it COULD be:
I've thought about this for quite a while and even studied some of his art, but on terms of not being able to activate on access I say probably inner thigh perhaps but then that doesn't make much sense but at the same time it does. Ahshdhdbdb
Going around that same groin area I also thought of that area where its under your belly but also not actual crotch, that way in would be in an easily accessed spot but I couldn't easily be activated. And no I'm not going NSFW situations because the creator said the game is not 18+.
Now, back to where I said design wise I was thinking maybe somewhere on the arms, with his jacket having a slight glow to it and the fact it is a somewhat heavy one could stop accidental presses and whatnot.
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[Glowing on the right (left?) Arm sleeve does look a bit suspicious to me but that could just be a second bar code.]
Well, that's all I have for now but than you for reading this descent into insanity because this is one of the few visual novels that have genuinely left me scared shitless, its an amazing VN.
Klein belongs to: @kleinv01
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nevesmose ¡ 5 months ago
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So I don't want to leap right into saying "please create fascist symbolism for me" but sure, feel free to give it a try if you'd like to!
There are definitely a lot of elements you could play around with. Like the Aberdeen city council logo recently had a "futuristic" redesign that feels quite dystopian to me whenever I see it...
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Why are the leopards so skinny and oppressive looking now? Why is it purple? Where has the crown gone? To be honest you could redesign the city flag with the purple colour and simplified coat of arms elements and it'd end up looking the part...
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Purple on grey/black with the simple blocky towers and the much more aggressive, jagged looking flory-counterflory pattern would give it a suitably unpleasant vibe imo
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In this house we support Aberdeenshire Shortlisted Design B
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Also I figured it out, when you see it moving Design E doesn't just look generically fascist but in particular it looks like something a monarchist Helghast faction would use in a Killzone game.
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#fun with flags#am i beating the fascism allegations mutuals?#everything about fascist ideology is ugly and brutal and oppressive including its symbolism. it rejects nature and beauty#just as it rejects thought and freedom#everything is crushed down to the simplest most thoughtless forms of symbolic representation because complexity is its enemy#complexity leads to the consideration of alternatives and nuances which the ideology cannot allow#because the trade it offers to its followers is that if they're in the designated superior group they don't have to think any more#because the real world is chaotic and scary and it's so so much easier to not have to deal with it any more#by abdicating the responsibility to the superhuman Leader figure who will do it for them instead#and the constant insidious cognitive dissonance between the world as it is and the world as it Ought To Be leads easily to hatred#first and most deeply I would argue hatred of the self but inevitably because that's mentally damaging to experience#it's very easy for it to be directed instead onto external concepts and groups#for instance “the democratic process is holding us back so if we get rid of it things will be so much better”#or whatever designated outgroup or external threat is held up as the problem#i'm rambling#i guess my point is like this: a lot of socialist and social democratic movements use a rose as a symbol#it has many different meanings both politically and just generally. everyone has their own particular individual memories and associations#with what roses are and what roses can symbolise#there could never be a fascist rose. by that I mean that of course you could design a suitably simple aggressive angular rose logo#but it wouldn't be a Rose any more. its capacity to carry any deeper meaning or have any links to ideas like progress or growth or nature#would just be gone. and in its place you'd have a simple thought-eliminating shape designed to mean only one reprehensible thing#i've yapped a lot in these tags. feel free to ignore it
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max1461 ¡ 3 months ago
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I didn't know rationalism of the online rationalists was not the same as the one that has the Wikipedia article. When I first saw the term on Tumblr I went to that article and skimmed it and decided I don't really get what those bloggers' perspectives are. After your post I now have even less knowledge than I did before.
The following is an oversimplification, so for those who have quibbles with the history here, well, forgive me.
Online rationalism was founded by two guys named Eliezer Yudkowsky and Robin Hanson on the blog LessWrong. Of these two figures Yudkowsky has been much more influential. The ideology that Yudkowsky promoted is roughly as follows:
humans are, relatively soon, likely to develop a superintelligent AI which has the capacity to self-improve by rewriting its own code. This will cause the AI's intelligence to rapidly explode beyond anything we can imagine, a process which rationalists onomatopoetically call "FOOM".
This superintelligent AI, if it could be harnessed and controlled, could cure death, and possibly revive all already-dead humans in a simulated world, leading to a technological utopia in which humans have merged with machines; this is called "the singularity" (the idea of the singularity predates the rationalists, and is a broader transhumanist trope).
However, it is almost certain that a superintelligent AI could not be harnessed and controlled; in fact, if such an AI was created, there is a very high probability that it would end the world (in rationalist jargon this is called an "x-risk"), perhaps usurping all of the accessible matter and energy on earth, then in the solar system, then in the galaxy and beyond in pursuit of its inscrutable goals. Thus, humans have a responsibility to make sure we never create such a superintelligent AI (in a recent op-ed in Time, Yudkowsky went so far as to say that the US should use drone strikes to destroy any datacenter found to be training a large AI model).
The reason that people do not recognize the truths above is because people are too irrational to see them. Therefore, people need to be taught to be more rational, by Yudkowsky via the blog LessWrong. The tenets of being more rational are laid out largely in a series of blog posts known as "The Sequences", later published as a book. The main take-aways are: (1) use Bayes' Theorem all the time to estimate the probability of things, and (2) to eliminate one's various cognitive biases, as outlined in The Sequences.
LessWrong attracted a lot of people who did not agree with Yudkowsky about AI, but who liked the Bayes' Theorem stuff and the commentary on cognitive biases. There is a joke that "anyone who has ever disagreed with Yudkowsky is a rationalist". The people who settled on LessWrong were largely drawn from the milieu of Bay Area tech workers, economics blog enthusiasts, and sci-fi fans. They would come to be known as LessWrongers, rationalists, or aspiring rationals. From this group, two major subgroups worth mentioning were spawned:
First is the Effective Altruists. Effective Altruism, to my knowledge, isn't a strictly LessWronger phenomenon, and has also been influenced majorly by philosophers like Peter Singer. However, they have been so intertwined with LessWrongers throughout their history that I think they are worth mentioning as essentially an offshoot of rationalism.
Effective Altruists believe that, in order to do the most good in the world, one should use one's money in a way that does the maximum amount of good per dollar. Rather than e.g. donating to charities willy-nilly based on what feels important, one should use quantitative methods to estimate how much impact each dollar is making, and donate in a way which maximizes that. The Effective Altruists are split along one main ideological line: neartermism vs. longtermism. The neartermists are basically focused on what we would traditionally think of as charitable activities: fighting disease, giving people clean water, that kind of stuff. I think neartermist Effective Altruism is pretty sensible, and I think they've done a lot of good work evaluating charities and so on. GiveWill is an essentially neartermist Effective Altruist organization, and I think their activities are very worth supporting.
The longtermists, on the other hand, are focused on "the long-term interests of humanity". They are, well, in my opinion, basically a bunch of people trying to turn their sci-fi fantasies into a reality. They are often very worried about AI x-risk, like Yudkowsky, and they're often pro-singularity, and sometimes pro-eugenics, and a bunch of other stuff. Remember Sam Bankman-Fried, the guy who committed the largest act of financial fraud in human history? Well, he was an Effective Altruist with some longertermist sympathies. Some of the money that he stole he actually gave to worthwhile charities, but some of it he used on stupid longtermist sci-fi fantasy shit. His girlfriend Caroline Ellison, who helped him do a bunch of that fraud, was a member of rationalist tumblr. Some of my mutuals were mutuals with her.
The other major group spawned out of LessWrong were the Neoreactionaries, or NRx. These guys, too, weren't a purely LessWronger phenomenon; they were also majorly influenced by people such as the philosopher Nick Land (former student of Baudrillard, who took a far-right turn in the 2000s and started advocating for "hyper-racism") and blogger Curtis Yarvin a.k.a. "Mencius Moldbug". These guys are a rag-tag group of authoritarians, eugenicists, and racists, who are interested in rationality insofar as they view it as a path that leads to their desired sci-fi-inflected far-right future.
Oh, right, last but not least I should define the term "rat-adj". It means "rationalist-adjacent". Uh. So, I was never a LessWronger, and as I think my description makes clear, I find like 90% of this rationalist stuff either goofy or actively harmful. But I have, somehow, ended up basically acquainted with a bunch of people formerly or presently part of the LessWrong milieu, and in light of this I am what one calls "rationalist-adjacent". I talk to various rationalist bloggers somewhat often. And most of them are much more normal than all this would suggest, part of the rationalist discursive sphere but not really believers in the imminent AI apocalypse. Uh. So, there you go.
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forallnumbersosc ¡ 6 months ago
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Gaty!! didja get any intresting information from the "exitors" ??
- 🍁Maple Anon
[OOG IM SO SORRY THIS TOOK SO LONG I HAD TO PROCESS TPOT 11 WHEN IT CAME OUT IM STILL ON AN AUTISM HIGH FROM IT]
ALRIGHT!! I've gotten what I can from the EXITors and compiled all of my notes, it's time for me to show my findings on!!
The EXIT!
So what IS the EXIT?
The best thing I can gather having not been there myself, is that it's an extra-dimensional space that exists within Four. Whenever something is eaten (or... in Four's words "zooped") by Four, they shrink down to accompany the initial "space" of Four's mouth, AKA the only place in his body that is closest to following the laws of Physics... Once you enter that door, things get WAY stranger....
I should also preface that we don't know for sure if every algebralien has such a space, as we have only observed these in Four, who seems to have far more power, or at least.... he decides to use far more power than other algebraliens... It's entirely possible that Four is the only one who has the ability to house a space like this!
LAYER ZERO: The Entrance
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Diagram legend:
Four's mouth, one of the entrances to the EXIT. Appears much, MUCH higher up once anything enters Layer 0. This diagram does not show the true depth of how far the floor is from Four's mouth.
Four's OTHER mouth. His main tool of contestant transportation when contestants get eliminated... It's not very visible at all, you'd have to pull back Four's mane to even see it, and even then it's also invisible from the other side!
Skin?? Layer?? Honestly I don't know what makes up algebralien skin aside from the fact that in Four's case it acts as the catalyst for the initial "shrinkage" of anything that enters the space... It also seems to give Four a weakness to fire!
The EXIT door... The entrance to the rabbit-hole...
Strange trees. I don't fully know why these growths populate this area and beyond, as they don't seem to have any sensing function such as taste buds or stomach cilia, but I believe they were the first creations Four practiced on when constructing his inner world... he does think about himself quite often.
LAYER ONE: The Classrooms
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Starting with a simple algebra classroom, Layer One is a seemingly endless collection of rooms down a long, winding network of hallways that range from other typical classrooms, to portals to areas outside of the EXIT, and even strange, nonsensical collections of things that are.. well... according to Pencil, "don't deserve a description"...
This layer was the only one accessible to the EXITors for months on end before Liy decided to take a peek behind the curtain... Since I believe the EXIT's vast characteristics were created from personal aspects of Four, it makes me think of just how much Four keeps hidden away about himself... Why does he like school so much??
LAYER TWO: The Fourest
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Feeling claustrophobic? Take a trip to the scenic and expansive Fourest! I consider this a bit of a "hub" of the EXIT, as it seems like the most widespread place to put different entrances to other, deeper areas, as well as, of course, the pathway out...
Compared to the classroom, this area is the most "organic" in terms of literally being comprised of Four... The classrooms themselves contain a percent of material created from his own body, but it seems a lot has been taken from outside and placed within... This area, however, is pretty much all him. its thanks to this area that I was able to take some small samples stuck to the EXITors clothing.. and i am SO excited to study it! Ahh!!
LAYER THREE: Below...?
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[can you tell this is when mod's hand started to get tired/lh]
The descriptions I got from Match, Liy, and Stapy were pretty... odd... to say the least for this wacky pocket dimension, and its certainly where my knowledge of the EXIT seems to come to a close, as the closest the EXITors got to any deeper level was this strange little castle full of even stranger secrets.... You must admit, Four might be cruel but he has an eye for architecture!
Out of the other layers, this one seems to be a combination of both Four material and outside material, making me wonder if this is where Four keeps his best kept secrets or... maybe even his insecurities?
ADDITIONAL NOTES:
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Oh yeah... I heard about this... thing that some of the EXITors encountered... From what I know it seems to be simply another part of Four rather than a thinking creature of its own, but it's certainly hard to say!
I'd like to give a thank-you to Pencil, Match, Stapy, Liy, David, and 8-Ball for your contributions to my research!!
...and an apology to Bracelety, Dora, and Firey Jr for er... bringing up such a frustrating and-- well... traumatic event for this information--
...While I must admit I don't enjoy the fact that the EXIT left these fellow contestants a pretty awful impression of algebraliens, I really am glad we have them back!!
PHEW!!! Now that I have most of my information on the EXIT finally on here, time to get back to some of the other questions I got!!
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jettermelon ¡ 5 months ago
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I think this is a week or two late, but there was some fantastic discussion happening on TTRPG Tumblr earlier this month about incentive systems in rpgs - @thydungeongal, @imsobadatnicknames2, and @cavegirlpoems all have good posts that you should read. I’m here though to talk about incentive systems in games more generally. I’m seeing a lot of confusion in the notes of those posts about why they’re used in the first place (and also because I’m trying to articulate my own thoughts about them! I’m still a baby designer trying to figure out how all this works).
So real quick, let’s all get on the same page. Games are a voluntary limitation of agency, right? While playing the game, participants agree that certain arbitrary actions are off limits, while other actions are desirable. Which actions are off limits and which are desirable then create a certain experience. Go Fish and Texas Hold ‘em play fundamentally differently, and create a different emotional experience in their players, despite literally using the same components. The only difference is which actions are off limits, and which are desirable. We then play those games because the emotional space that play creates is... well fun. The whole point of rules in games is to put players in a specific emotional space. 
This same idea can then be applied to more complex or thematic games. For example classic board game Clue loosely simulates the experience of being an old school mystery novel detective. It drip feeds you clues, and because the first player to correctly guess whodunit wins, players are encouraged to make their guess before they’ve mathematically “proven” the solution. Winning at Clue, then, requires some deductive reasoning skills, and when everything’s working it makes you feel like the hero in an Agatha Christie novel. That feeling is the goal of Clue’s design.
Okay, sweet, so we all agree that systems when voluntarily engaged with can create certain emotional states in the player - and those systems can be deliberately designed to invoke specific fantasies (this is what folks mean when they say “game design is real” btw!). Now I want to take a look at incentive systems specifically. So far the games I’ve used as examples all have the same, very simple incentive system: do a specific Thing and you win. Even with such a simple system, you can get a lot of mileage. Again, to win at Clue you have to name the murderer before anyone else. That “before anyone else” bit is key here. It encourages the player to be risky - to try and deduce what the other players know. That way they can make a call before anyone else has the chance to gather enough clues to solve the puzzle through process of elimination. That single incentive system contains most of the game’s fantasy. Change how you win a bit, and the game no longer fulfills its fantasy. If multiple players could win, you would no longer have incentive to make a call before you had literally all the information and therefore no deduction would be necessary. 
Now obviously “winning” doesn’t have to be the only incentive, especially as your game gets more complex. Let's take a step out of the tabletop realm for a sec (there are other board games I could use here, but all that’s coming to mind are fucking Nerd Games™ and I want to keep my examples accessible) and take a look at the most recent Legend of Zelda games. Breath of the Wild and Tears of the Kingdom have incentive systems a lot closer to your typical TTRPG than something like Clue does. Sure, there’s the main quest to win the game (kill Matthew Mercer), but that’s really difficult to do at the start. And also like... not really the fun part of those games. The fun part is exploring Hyrule. And whether you realized it or not, the Zelda designers bribed you into engaging with the fun part of their game. 
Imagine for a second if Breath of the Wild was missing its Shrines, Korok Seeds and sidequests. Literally the exact same game, same level geometry, same backstory, same enemy placement, just no rewards out in the wild. It would kind of suck yeah? You’d get tired of exploring right away, and just play it like an action game. Even if you added back in the parts of the game most of us consider fun (Shrines, Korok puzzles, actual content to find out in the wild) but withheld the rewards which make Link stronger (loot, Spirit Orbs, Korok seeds, etc), only completionists would bother doing any of that. The rewards are what lured us into the fun part of the game - without the rewards the game would have been less fun. Not only that, but it would have lost its core fantasy. It would have stopped being a game about exploring the wild, and turned into a game about killing an evil pig. All you had to change was the incentive system.
I think you're seeing how this applies to TTRPGs now. The things which make a player character stronger (that is to say, gives them more agency over the gameworld) are the things your players will gun for. A smart designer is going to make sure their incentive system rewards play which guides players to the game’s core fantasy. If your game is about being a badass monster hunter, XP for killing monsters is a fine reward structure. If the game is about making your and your friend’s OCs kiss, then you need a reward structure that incentivizes OC smooching. 
Now some of you are protesting “but my friend’s OC and my OC smooch in D&D sometimes! What gives Lucy?” What you’re doing there is called playing pretend (a fantastic pastime, this is not meant as a knock on playing pretend. I do it all the time actually), but you shouldn’t give D&D or its designers credit for that. YOU AND YOUR FRIEND are responsible for that cool story - not WotC. Take credit for the cool shit you and your friends make, don’t give it to some corporation. 
Idfk how to end this uhhhh.... Game design is really cool, and it can incentivize real neat stories when properly utilized. If you’re ignoring your game’s designed reward structure, then the cool stories that come out of it are a result of you and your friends being good at telling stories (seriously go give your GM a big ol’ hug if you haven’t already), not the game. If you are the GM and regularly ignore your game’s incentive systems, there are probably other games which better reward the style of play you want. Love yourself more than you love D&D and life is good. Or whatever
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howtofightwrite ¡ 1 year ago
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So in my fantasy setting, magic not only doesn't work on iron, but applying it immediately nullifies any spell upon contact. This means that iron, in a setting with a lot of beings made of magic, is the one universal weakness that can easily kill them. Naturally, considering the fact that we're talking about a world overrun with them that are not afraid to eat people, this means societies tend to form around veins of iron ore (that's the right word, vein, right?) and are naturally going to be much more inclined to crafting iron weapons to deal with the magical beings wanting to eat people.
However, it was in thinking through that only pure iron weapons are what give iron its power that I run into issues. Considering that means steel is effectively blocked off when it comes to weapon making and magical enchantments don't work on iron here (though they do work on other kinds of metal), how exactly might that impact the tech tree on weapons in my setting? As well as anything else I might not have thought of when writing this? Thank you!
I poked at a similar thought process awhile back, and there's some problems I never fully worked around.
The problem with, “iron, but not steel,” is that, when you really get down to it, steel is just purer iron.
Let me put this another way, you're wandering around in a fantasy world that is geologically similar to our own, with similar metallurgy to 12thcentury Europe. An iron weapon you find will be mostly iron with some trace amounts of other metals such as nickle, copper, and whatever else didn't get filtered out.
In contrast, if you get your hands on a steel weapon, that's going to be almost exclusively iron, with a little carbon, maybe some phosphorus or sulfur. (There's a fairly long list of elements you can find in trace quantities, but this is also true of normal iron weapons.) The important thing to understand is, iron weapons are made from iron, steel weapons are made from better iron.
Even as far back as the first millennium, some smiths were intentionally purifying their iron to produce higher quality weapons (including the first super alloys, such as Damascus steel.) But, it was still iron.
Really, the one kind of iron you're likely to find in that world that isn'talmost exclusively iron would be meteoric iron. This is, as the name implies, iron that came from a meteor strike. In these cases, you're actually looking at a significant amount of nickle (usually 5-10%), along with a bit of cobalt and traces of a mix of other elements.This stuff was used in weapon making, but was extraordinarily rare. As a weapon, meteoric iron isn't incredibly useful, it's still inferior to steel weapons, but it will resist corrosion, and can make for a very showy weapon. This, in turn, can result in a weapon that appears to be somewhat magical, and may be while, “starmetal,” “starsteel,” or meteoric iron is a semi-popular material for magical weapons.
So, if the issue is iron itself, then there's no chemical reason steel shouldn't also function. Of course, that does nothing to eliminate potential mystical or supernatural explanations, but if this is a magical vulnerability, you're not going to find an answer in chemistry.
This leads to two possibilities. I'm going to use orichalcum as an arbitrary example, if you're unfamiliar, this was a metal Plato claimed was mined on the isle of Atlantis, and was the foundation for their economy, but you'll frequently find this brought up in fantasy without any connection to that original context.
So, either your world is one where human on human violence is conducted with something other than (and superior to) iron and steel, for example: Orichalcum, and that creates a situation where using steel weapons could actually put fighters at a disadvantage against properly equipped troops.
Alternatively, it's possible that, while iron and steel are marginally effective against monsters, there are other, much rarer, possibly irreplaceable, materials that are far more effective. In this example, it's possible that there are no sources of raw orichalcum remaining in the world, and the artifacts that have been mined and forged are all that is left. To make matters worse, it's possible that no living smiths have the knowledge to forge (or reforge) these weapons, meaning that any damage to these items is irreparable.
For an amusing twist on this, if titanium was the metal needed to harm monsters, that would create serious issues. The problem is, you cannot mine titanium. It's impossible (at least on Earth.) This is because titanium does not naturally occur as a metal, and only as an oxide (a white powder), and it wasn't until 1910 that the first metallic titanium was produced in a lab. It would be over 20 years before  a process was discovered to produce it on an industrial grade. If your setting is built off of a distant apocalypse, it's possible there would be weapons produced from this material, but there would be absolutely no way to get more, while still having a veneer of chemical plausibility. (Alternately, it's possible some alchemist in the past developed a method to produce titanium in your setting... and they may or may not still be around, with the weapons being extremely difficult to produce, or signs of a lost technology.)
Actually, a fun side note, chemistry comes from the same root as alchemy, and it's a case where a pseudo-mystical field transitioned into a hard science over time.
Now, don't consider this part an indictment, but, a couple years back, I remember watching someone's, how-to: world-building on YouTube, and they blasted the concept of the, “trade city,” as semi-nonsensical. The issue is that basically any city will get its start based on trade, and really, cities live and die based on their economies. So, when you say, “this city started as a trade city,” yeah, that's how you get a city. It's the rare cities that are founded for some other reasons (like a massive fortress that gradually accumulated a civilian population of people fleeing from beyond its walls, and adventurers or crusaders using it as a last stop before moving on into the wastes, with the city, and its trade economy growing due to factors unrelated to its usefulness as a trade port.)
Now, if you're wondering how this is relevant to your question, this is about the distribution of iron. There's some discrepancies between the largest iron deposits in the real world and the distribution of people, but access to iron was a critical consideration in the development of Western Europe. Or, put another way, if you have iron mines in the hills, but farmland and a river in the lowlands, you'll probably build your city in the lowlands, on the banks of the river, and then export whatever iron and food you don't need in exchange for other goods that you do find useful. It doesn't, really, matter much if there are ravenous hellbeasts wandering the foothills, if you can dispatch them with iron weapons. All that really means is you'll have slightly less iron to export. This creates a situation where settlements may range pretty far the iron mines, if there are other economic resources worth extracting. Trade would more heavily favor access to iron than in real world history, but it's not a completely alien scenario. In some ways, this isn't that different from a continent in a permanent state of total war, the only difference is that the monsters don't need their own iron supply lines. Settlements would need to be guarded, mines, farms, and other resources would also need protection. Trade lines would need guards. The overall level of fortification may be higher than in real history (though, this isn't a certainty), but a lot of the same considerations wouldn't be affected.
Now, on a grand scale, persistent hunting by supernatural monsters would amount to a greater economic drain than witnessed in real world history. This would slow some technological, and economic growth. I'd say that cities would, likely, be more fortified, but when looking at medieval cities, I'm not sure that would be the case. I'm also not certain this would meaningfully shift the balance of power (assuming an alternate history), simply because those monsters would hit everyone roughly equally. (Though, if the monsters do play favorites, that could heavily skew the balance of power.) While access to iron would be critical, access to other trade goods such as salt, clay, grains, and other things would still be useful. The best iron mine in the world won't keep your troops fed on its own.
I doubt you'd see a situation where iron became the dominant currency metal, and too valuable to waste on coinage. You would probably still see gold and silver as the dominant metal coinage, and that would also result in some geographical skewing, as there would be some settlements built around mining gold or silver, and then selling those materials to others in exchange for iron. It's also worth remembering that for a large part of the middle ages, most coin based transactions took place at the upper echelons of society. The barter economy would still be going strong in most fantasy settings. When talking about roleplaying game settings, that does get a bit warped, as players tend to swing around extraordinary amounts of wealth.
The biggest changes I'd expect would be slightly more terra nullius. If the plains between two mountains have no mineral wealth, and the mines on either side are already well supplied, there wouldn't be much reason to settle there. You might also see a move away from river travel. Historically, this was an extremely efficient way to move large amounts of resources, but if there are monsters in the water that pose a real threat to brown water shipping, that could cause some significant changes. Settlements might be more isolated from one another initially, until technological development got to the point where overland shipping (by cart) became more viable. It might also reduce the scope of trade overall, meaning situations like the gold mining settlement above, wouldn't be able to import enough food and iron to be viable. This might also inflate the value of other, secondary, goods. For example, access to limestone deposits large enough to effectively quarry, might become a defining factor on where fortified settlements can be built. If there isn't enough limestone on site, there simply might not be a way to effectively transport more. Even if it was only 20 miles from the settlement.
At the end, how much would it change the world? I don't know. There's a lot of factors which could heavily skew how the world shakes out. It could be almost non-existent, or it could be an entirely alien world. It depends on how much pressure your monsters apply to the world.
-Starke
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venomsrealgf ¡ 1 month ago
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Hazard X Reader - Can't live without ya
Hi hi hi hihi This was the request from anon for Hazard X Reader where reader got hurt and hazard goes into rage yada yada. (sorry) I had a bit trouble thinking of a good enough thing where this could happen so i just decided to rewrite based on the Hazard Hero Trailer, hope ya dont mind anon! <3 Its a short one!!! (again sorry) :,D TW: A bit detailed gorey shit - It was supposed to be a quick mission, an easy one. Drive up, sneak in, steal the weapon and get out. Instead an alarm rang out, soldiers flooding the oasis. It was hard to see through the flashing red lights, and the smoke started to fill the room from all the gunshots. All four of them took cover between the tables or the pillars in the room, their guns drawn out and taking shots whenever possible, but they were heavily outnumbered. (Name) and BoomSlang were behind a pillar, a little bit less covered, but not in any life threatening danger. “I told you we needed extra guns, UGH!” BoomSlang cursed, taking a shot before retreating to cover again. “You really should listen to her more!” (Name) yelled out, using her (gun type) to take a shot, successfully eliminating one of the guards. Hazard waited for the canister to fill with the purple ooze from the weapon oasis had kept hidden, once the process was done he took it and immediately jumped behind the counter for cover, right next to suzy. “We can’t keep this up!” BoomSlang said again, not able to take any shots with the amount of fire they were met with. Hazard took a moment to think, his gaze landing on the container filled with the purple ooze, his eyes sharpened. Anyone who knew him would immediately know what he was thinking. An explosion shattered the glass next to Suzy who then noticed his gaze. “You can’t! s’too unstable! We don’t know what it might do to you!” Suzy tried to tell him. (Name) picked up on the distressing voice of her friend, she stared at their interaction, her eyes widening. Oh no no no, she couldn’t let him do that! What if he completely lost his mind, started attacking them all, or what if the ooze just destroyed him from the inside out. The negatives weighted out the positives by a landslide. She did not want to lose the one who cared for most, her other half. “Hazard no! You can’t! Please, for once listen to your friends!” She yelled, afraid. “What do I always say, Suzy n (Name)?” Hazard asked with a slight smirk, not hearing (Name). “If you’re in it with me…” Suzy began, becoming more convinced by the moment. “You’re in it for life.” Hazard ended the sentence.
“No no no! Suzy do not inject his back with that ooze!” (Name) yelled, sprinting out of her cover to try and stop her, completely forgetting the ongoing fire around them. “(Name) NO!” BoomSlang yelled, panicked, trying to grasp onto the running girl, but it was too late. Hazard and Suzy both stopped what they were doing, their heads snapped towards BoomSlang's yell. Hazards eyes widening as he saw (Name) running towards them, her hand extended towards him. Time seemed to move in slow motion as the bullets barely missed her every step she took, her only concern was to get to her partner. She knew what she did was foolish, she might get hit, she might die. But she doesn’t care about any of that, she just wants to feel Hazard’s arms around her for the last time if she truly is going to do this, just in case the worst happens. Hazard extended his arm towards her, trying to snatch her to safety, away from the danger that could end her life in an instant. With just one well shot bullet…. He yelled out, Suzy did too. His heart was racing, he had never felt such fear before, not even when he almost died himself. I guess at that time he didn’t have anything important to fight for, he had no one to care for. But now… now all he wanted was to keep her safe, but how could he when she was the one putting her life on the line. Then it happened. Her pupils shrinking as a bullet swooped right through her extended hand’s shoulder. Her blood spilling into the air as she fell onto the floor, gasping for air. Her body in shock, full of adrenaline still not really registering the pain. She fell onto the floor right in front of Suzy and Hazard, BoomSlang watched in horror as she fell down, not knowing where the bullet really hit. Time stopped. He felt nothing, he could hear nothing. The only thing he saw on repeat was her getting shot, her body falling onto the floor with a loud thud, her blood staining the clean tiles under her. He could feel his body acting on its own as he turned to look at Suzy with this scary… scary look. A look he had never had before, it scared both Suzy and BoomSlang. “Do it Suzy. Now.” He said with no emotion in his voice. She reluctantly did as told, fearing he would do it himself and mess something up if she didn’t. She placed the canister on his back and the liquid oozed into his cybernetics, his head snapped upwards, his expression becoming feral almost. He let out a loud yell, spikes growing out from his back, his weapon systems maximized. He jumped from out of cover, killing every single soldier in his sight with no mercy. Impaling them with his knife, shooting their brains out. No one would leave alive…. “I’LL TEAR YA ALL DOWN!” He screamed out in anger, the place turned into a fucking massacre. The last soldier who still stood could only feel his knees give out from under him, his body shivering in fear as Hazard walked towards him. Hazard held the man from the collar of his uniform and brought him real close to his face.
“If she dies, just you know… This whole place is burnin’ down. Be glad you ain’t gon’ be here to see it.” Hazard spat at him before slashing the man in half, watching the now lifeless mutilated body smacking against the floor.
He turned around to see BoomSlang and Suzy attending to a wounded (Name). He rushed to their side, they got spooked for a moment before relaxing as they figured his rampage was over now.
“Is she alright???! Talk to me.” He demanded, taking hold of (Name)’s hand-
“She is stable, but we gotta get her back home. Her wound needs tending to. Good thing the bullet only hit her shoulder…” BoomSlang said, with a relieved smile on her face, she knew (Name) was a tough trooper to kill.
-
Back home after her wound got treated, the bullet removed and completely bandaged up she was put into her bed to rest. Didn’t take long for her to wake up with an annoying headache and this ache in her shoulder. She groaned trying to sit up but a hand stopped her. She looked up to see Hazard staring down at her with a gentle smile.
“Uhh.. What happened…” (Name) sighed, Hazard helping her sit up gently.
“You got shot tryin’ to stop Suzy from injecting me with tha’ ooze.”  Hazard explained, pointing at her shoulder.
“Oh… fuck me mate… Sorry for making you worried hun…” She sighed, running a hand through her hair. “Ya, you should be sorry. I thought I’d lost ya for good, can’t live without ye bonny.” He said, holding her close to him, his face in her neck. “Oh you big baby… I’m  a tough nut to crack…” She giggled, rubbing his back in a soothing manner. “So how did the rest of the mission go, everyone got out unharmed.. except me?” (Name) asked, eager to hear if Suzy and Boom we’re okay. “Yeah, can’t say the same about those soldiers thou. Did a number on em.” Hazard laughed, extending his arm as the purple blade appeared. “Holy shit, when did you get that?!” She asked, surprised and intrigued. “That ooze really did wonders for me, good thing we got it.” He answered proudly. “That’s good thats good…” Before realization kicked in. “SHE INJECTED YOU WITH THE OOZE??!!!!!” - I fear this one sucked ass ngl i could do sm better.
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