#i spend my free time thinking of reasons to talk to them
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A great point that is touched upon here is that ultimately this is a company and we are consumers. Like this post says, if we continue to pour our time and money into this game when they continue to push these predatory practices, they will only become worse.
I've said on the subreddit many times that what they're doing with Sylus affects every player, since we're all playing the same game. How does it make sense to paywall one and not the others? It doesn't. They absolutely will start doing that with the other characters and that process has already begun.
This isn't their only game, so this isn't their only revenue stream. They are also creating a AAA game for console, Ballad of Antara.
All this to say that they can afford to treat their consumers better. Why don't companies ever understand that the more they understand the target demographic and better they treat the consumer, the more money we will spend? People want high quality in exchange for brand loyalty.
Always remember how much power we hold... There is a reason that women are a target demographic for marketing strategies and not just for fashion and makeup. We aren't a monolith.
In simple terms, it’s because marketers think women are making most buying decisions. Research cited by Forbes suggests that women drive 70-80% of consumer purchasing decisions (source: Forbes), and more detailed research by Girl Power Marketing shows that this influence isn’t limited to the clichéd trifecta of household goods, cosmetics and clothes that modern media has taught us to associate with female shopping behaviour. (Source: Girlpower Marketing).
In total, experts think that women control over $31.8 trillion of worldwide spending (Source: Catalyst). And when you look at statistics like that, it's easy to see how a lot of marketers fall into the trap of assuming that they'll meet success if they start targeting women.
While there is some truth to the idea that women are household managers and the key decision makers in many business organisations, there's also an equally strong body of research to show that they are much more discerning than their male counterparts when it comes to engaging with digital marketing material.
https://www.redevolution.com/blog/why-do-marketers-target-females
The last part is a warning... We won't just continue to spend our money willy nilly. We will take our money elsewhere. There is talk of competition in the future...
I've seen a lot of the suggestions people have given in their surveys and honestly we're telling them how to make this game more engaging for us. If only they would listen. But as my mother says, "those who can't hear must feel". And since money talks, I guess hurting their revenue is the only way they'll understand.
Ultimately we all want this game to succeed, but not at our expense and using predatory practices.
And always remember, we give Papergames and Infold free marketing with all the things we write, draw, our video edits, YouTubers and social media accounts etc... Not to mention all the cool and extravagant things the CN whales do that promotes the game. Of course, no one asks anyone to do any of this, but it adds to the success of the game by bringing in more players.
No matter what I choose to do in the end — to pull or not to pull 😔 — I will, in solidarity with the CN kittens and the ongoing boycott, refrain from pulling within the first 3 days. I'll only log in on the first day and choose Sylus as my precise wish. That's it. And I will absolutely not spend real money. I have 0 plans to ever do so until Paperfold course corrects.
If you too wish to help with the boycott, then I urge you to do the same. You can still get the card you desire ofc but please wait until after 3 days or at least 24 hours have passed in that case.
For more info on the boycott, please check my pinned post or my hashtag justice for sylus. You can also take a look at this Reddit thread .
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Jk didn’t kiss Tae at the airport and Tae didn’t kiss Jk’s nape on stage. These are conclusions you come to when you don’t bother to have a good understanding of the members and their habits. Jk either tripped (most likely option) or he his whispered or sniffed Tae’s hair. He was even wearing a mask. How do you kiss someone with a mask on? Even if he was excited because it was Tae’s birthday, he couldn’t wait until they were in private? Tae didn’t kiss Jk’s nape. He sniffed it which is something he actually does quit abit. There is no way in hell you believe that Taekook are a closeted couple and you spend all that time talking about SK and how it deals with queer people yet you believe that Jk would kiss Tae at an airport full of people and cameras. Yes queer people who are closeted are human which means they can slip up sometimes but slipping up doesn’t include kissing someone at a crowded place like an airport with multiple media houses present. Taekookers would make excuses about Tae and Jk not spending certain days or moments together and blame it on them being closeted yet the same people would claim that jk kissed Tae at an airport. How does that even make sense to you? There is literally no reason to do that except they decided to come out. You see sense in it because it is Taekook but if this was another suspected couple we were discussing you would have been swearing about how queer people can’t even admit to talking to each other or seeing each other on certain days because they are closeted in a homophobic country. This shows that you don’t even believe your own arguments but only make them to debunk other ships.
I know that you might start talking about queer people being human or having moments where they don’t give af and I agree but those moments will never include openly kissing at a very public place with the media present unless they are ready to come out. Arguing this fact means you don’t even know the first thing about the closeted people or so rules you talk about 24/7. Apply the logic you use in debunking other ships to your own ship. These rules don’t only apply to others.
Hi anon!
I’m actually very consistent and my views on Tae and Jk and their closeting. I don’t see it as something that’s stagnant for one. I think throughout the years the way they have dealt with their closet has changed from pretty serious to more free (though still with boundaries for sure). I’d say that’s a normal way of development when you allow for the idea that they don’t actually want to be closeted in their hearts. They have learned not only how they themselves come across as a couple, but also the ways fandom will react to them. They know where and when there’s space there and at times I think they take some of that space at times.. because feelings speak louder rational thoughts at times. And yes that is them being human. They weren’t openly kissing. Jk gave Tae a kiss at the back if his head. At most (outside of tkkrs) the response would have been that they are cute and he loves his brother so much. As lovely and cute as I might feel the moment is.. there is absolutely room for people to say it’s not romantic.
‘Apply the logic you use debunking other ships…’ let’s be real, there’s only one ship I debunk. And there’s a fast difference between Jk giving Tae a kiss like that (a small fleeting moment) and giving two members the spotlight by sending them to do a travelshow together, and two members enlisting together. Jkk isn’t real on many levels, it’s just not in their interactions for me.. I wouldn’t even need to use the closeting argument to point that out.
The whole thing is though, that it’s not about what it’s supposed to look like, but it’s about what we see. Their situation is unique, so it’s not actually weir or impossible to see things that we would normally not expect from others in the same kind of situation.
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taking my heart out and stomping into the ground dont you dare get another friend crush. dont fucking do it.
#ITS SO FRUSTRATING !!!!!#i think someone is cool and then they pay an attention to me and i am lost#i am drawing them pics and making them little gifts and thinking about all the fun things we can do together#i spend my free time thinking of reasons to talk to them#u might be like hmm this sounds like a romantic crush#but i can assure it is not#it CAN turn into one over many years#i kno bc one did and i suffer even more for it#its Very Obvious bc when its a non-platonic crush i will get suuuuuper possesive and jealous#but UGH friend crushes suck especially bc i dont have the bandwidth to rly pursue them AND#i always feel like i come at it too intensely so in order to escape rejection i run#its fine i am fine i can be Normal about things#its okay i will hide from this one like ive done all the others#its this person named Toad and they are so cool they do like climate activisim and they support local punk bands#its also reminding me of Dev. i am so sorry dev.#he was this super cool ass dude that i worked with for 4 years and he was So Neat and interesting to talk to#he knew soooooo much about cooking and he was really well read#and his humor was great. super dry and sarcastic i was always laughing lol#i wanted to be friends with him SO BAADDD#and he has no social media or even like. texting#so before i left i demanded his email address#and I emailed him One time and he replied and i ghosted him#bc here is another issue: i cant fucking communicate#how keep friends if u dont talk to them????#anyways the brain worms are eating good tonight
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More sad Vashas because I’m incapable of drawing happy ones apparently I’m very sorry it will happen again
#roxirinart#roxirinhsr#hsr#honkai star rail#aventurine#hsr aventurine#hsr fanart#Aventurine fanart#kakavasha#hsr kakavasha#they’re not supposed to be interacting I just… drew them both separately and then moved them closer lol#I think about teenage Vasha a lot tbh#like when did he first get enslaved?#the time period between the massacre and his enslavement cutscene is completely foggy#it’s really annoying#all we have to go on is that the slaver guy got Vasha from the ‘guys in black’#which is how his sister refers to the IPC#So then the IPC must have picked him up at some point and sold him to the slaver?#my best guess is that they knew he was the last survivor and wanted to hush the whole thing up for PR reasons so they just sold him off#I think in general people agree that he was about 8 or so at the time of the massacre#maybe 9#and from a specific in game item it looks like he was gambling at age 19#so he was either free from slavery (in his ‘committing fraud era) or working for the IPC at that point#BUT#slaver guy talks like he only recently bought Vasha#which leaves me wondering how long the IPC had him and if it wasn’t for long how long did he spend wandering Sigonia as a lone child#before the IPC found him#food for thought!! 🤔
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oh btw update on klapolly tsums project, I did actually start gathering materials for it (there's spring sales at craft stores rn >:] ) however I am now struggling to find skin (fleece) for them 😔
#i got some fleece#almost all the felt i need (forgot to grab red and purple though. for some reason skdhdkdjdj)#i actually got old shirts from a thrift store for more fabrics to use#(felt bad abt buying them just to cut them into tiny reactangles but ppl have done worse gentrification shit ig)#theres a couple other stuff i gotta get but its not immediate#esp since i need to first make a sewing pattern for everything#i did track down an online sewing pattern im taking notes from for developing my own#im thinking i want to actually. release the klapolly tsum sewing pattern when im done 👉👈#for free of course i dont want to make ppl spend even more money when getting the fabric is already costly akdjfkfkfkkf#though idk ive never done anything like that before#I'll try the best i can to make these patterns though#OH YEAH THE SKIN FLEECE I WAS GONNA TALK ABT THAT. SORRY GOT SIDETRACKED#u see this is where its hard bc i need felt and fleece that matches in color but im having . a hard time doing that <:] ...#which i knew was going to be a problem at the start#AND IM SCARED !!!! i was almsot considering having to polly lighter toned just to get some colors close enough#but i want to stand firm on polly not being super pale I REFUSE TO MAKE HIM SO WHITE !!!#at least klav would have his darker skin tone either way ig.... preferably i want them both to not be pale tho#rando thoughtz
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The reason people don’t want to work is that it’s just normal for them to be in bad work environments.
My issue with working at Walmart wasn’t the work itself I was doing. It was the circumstances around it. The concrete floor, lack of places to sit, having to put up with asshole customers, not getting time off for injuries, and bad pay.
If I had been given shock pads to stand on or a few chairs to rest on sometimes, if they paid me a livable amount of money and I was allowed to yell back at asshole customers, if they had given me any amount of training, I would happily work part time folding clothes all day and telling people where the swimsuit section is.
I’m a creative type. I’m a writer. I’m pretty smart, even. But if I could make a living folding shirts and listening to podcasts in one ear and helping people find the scented candles for 30 hours a week? I would. Leaves some mental space free for me to brainstorm. Lets me catch up on my reading with audiobooks.
But instead I was treated so badly by upper management and customers that I’m like legitimately a little frightened whenever I step into a Walmart now. And I only worked there for three months a few years ago.
I’m a good lower level worker. When I’m treated well. I like finishing tasks. I like being helpful. I like having some time to talk to coworkers and some time alone with my thoughts. I’m a frickin team player. And that’s how I was at my first job. I was treated well by my supervisor. I was trained. They were patient with me. I was so good at being low on the totem pole at that job because I was valued and felt like I was being listened to. I was able to sit still when there was nothing left to do which made it feel less bad when we were on a time crunch. I didn’t mind working hard at that job because it was fun even though I was doing all the low level stuff that the supervisors didn’t want do.
But at Walmart I was like that for all of two days. Then I figured out that nobody appreciated my work and if I worked in my normal people pleasing manner I’d kill myself because their standards were high and the rewards for meeting them were low.
So I slowed down. I started avoiding customers. I started taking a lot longer to get to my breaks and to come back from them. I became worse at my job because no matter how good I was at it there would be no reward, no appreciation, and I’d just be pushed further beyond my limits.
My only level of happiness from that job came from the people who were working with me. The old ladies and my department manager who made sure I wasn’t overextending myself. The one other young man working in the clothing department who always got sent with me to unload the heavy stuff and commiserated with me about the shoulder injuries, the hurting feet we were too young to have.
But none of that was enough to make me stay. We were constantly understaffed. I was constantly abused by customers and not able to do a thing about it. I was not paid much at all. So as soon as I had enough saved up for what I was trying to do and my last semester of college was about to start I handed in my two weeks.
I would have found a way to stay if I liked that job. If I liked that job I would’ve pushed myself to my mental limits to finish college and keep that job at the same time. Heck that job could’ve been a rest from college. A place to get away from it. But I hate that job so I got out as soon as I could.
I want to work. I want enough money to live sort of comfortably. I want to have some tasks to do to give my creativity a rest. I want to be a part of something. But the way that modern corporate run work environments are set up does not give me any of the things I actually want out of a job. And I think that’s the same for millions of people right now. A lot of people would happily spend their lives as a waitress or an Uber driver or a warehouse worker or a farmhand or any other “low skill” job you can possibly think of. But with the way the world works right now those jobs are absolutely miserable. It doesn’t have to be that way. I know because I’ve had a fulfilling part time minimum wage job that I looked forward to going to every week. A job where I was listened to and allowed to sit when I needed to. I miss that job. Especially now since I’ve realized that’s not the standard. It should be. People should look forward to going to work or at the very least not get mild ptsd whenever they set foot into a Walmart.
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christ-max -mv1
summary: you invite your boyfriend max to spend christmas with you for the first time, however, your family doesn't quite believe you're dating a formula 1 world champion. wc: 5.8k
folkie radio: HAPPY CHRISTMAS TO ALL OF YOUUUU! i hope you're having the best day ever with your loves ones. this fic ended up being longer than i intended but i hope you like it!
MASTERLIST | MY PATREON
You're nestled into Max's side on his couch, wrapped in the soft throw blanket he keeps specifically for these quiet moments together. The afternoon light filters through the floor-to-ceiling windows of his Monaco apartment, casting a glow across the room. Your feet are tucked under you, and you can smell the lingering scent of the coffee you both made earlier.
The Netflix show you'd put on - some random documentary about deep-sea creatures - has become mere background noise. Max's fingers are threading through your hair in that gentle way that always makes you melt, occasionally stopping to massage your scalp. .
"I can't believe the season's actually over," you murmur, tracing lazy patterns on his arm. "Feels weird not having to plan around race weekends anymore."
Max chuckles, the sound rumbling through his chest where your head rests. "Yeah, but now we have to plan around all the end-of-year events instead. Did you see how many galas and ceremonies are coming up?"
"At least those don't involve you flying halfway across the world," you tease, tilting your head to look up at him. His hair is slightly messy, free from its usual styling, and you resist the urge to reach up and run your fingers through it.
"True," he agrees, then glances at his phone on the coffee table. "Speaking of events, I can't believe it's already December. Christmas is going to be here before we know it. Guess time flies when you're busy winning championships."
Your heart skips a beat. This is the opening you've been waiting for. You've been thinking about this for weeks, planning how to bring it up. "Actually… I wanted to ask you something about Christmas," you start, sitting up slightly to face him better.
Max's blue eyes meet yours, curious. "What's on your mind?"
"Well…" you bite your lip, suddenly feeling nervous despite knowing there's no reason to be. "I was wondering if you'd want to spend Christmas with me and my family this year? I know we've kept things private, but I really want them to meet you, and-"
"Wait, really?" Max interrupts, his whole face lighting up with that boyish excitement that made you fall for him in the first place. "You want me to meet your family?"
You can't help but smile at his enthusiasm. "Of course I do. We've been together almost a year now, and they keep asking why I'm always smiling at my phone." You playfully poke his side. "Which is your fault, by the way."
He catches your hand, intertwining your fingers. "My fault? I'm just being my naturally charming self," he grins, then his expression turns slightly more serious. "But are you sure? I mean, won't they be surprised when you show up with, well…"
"With a four-time World Champion?" you finish for him, laughing. "Actually, my dad might pass out. He's been watching F1 since before I was born. He has no idea I've been dating his favorite driver."
Max's eyebrows shoot up. "I'm his favorite driver?"
"Don't let it go to your head," you warn playfully. "But yeah, he's got your merchandise and everything. It's actually kind of embarrassing how much he talks about you during race weekends."
Max throws his head back laughing, and you can't help but join in. "Oh God, this is going to be interesting," he says, wiping at his eyes. "What about the rest of your family?"
"Well, Mom will probably try to feed you until you burst - she's like that with everyone. And my little sister Ruby, she's seven and she's going to have so many questions. She's in that phase where she wants to know everything about everything."
"I can handle questions," Max says confidently, then hesitates. "What kind of questions are we talking about?"
You pretend to think about it. "Oh, you know, probably things like 'How fast have you ever driven?' 'Have you ever crashed?' 'Do you want to marry my sister?'"
Max nearly chokes on air at the last one, his cheeks turning slightly pink. "You're joking, right?"
"About Ruby? Nope, she has absolutely no filter," you laugh, then soften your voice. "But seriously, they're going to love you. Just be yourself - the you I know, not the racing driver everyone else sees."
He pulls you closer, pressing a kiss to your temple. "I'd love to spend Christmas with your family. I can't wait to meet them." He pauses, a mischievous glint in his eye. "Should I wear my race suit when I meet your dad?"
You swat his arm, laughing. "Don't you dare! He'll actually faint." You settle back against his chest, feeling warm and content. "Thank you for saying yes. It means a lot to me."
"Thank you for asking me," he murmurs into your hair. "I love you."
"I love you too," you respond, smiling as his arms tighten around you. The documentary continues playing, forgotten again as you both start planning for Christmas, trading ideas and jokes about how to break the news to your family.
You're sitting cross-legged on Max's bed while he's in the shower, your phone propped up against a pillow as you FaceTime your family. Your mom's face fills most of the screen, with your dad peering over her shoulder and little Ruby bouncing around trying to get a better view.
"Honey, we can barely see you. The lighting is terrible," your mom critiques, and you adjust your position slightly.
"Better?"
"Much better! Now, what's this important thing you wanted to tell us about Christmas?" Your mom asks, while Ruby shouts "Is it presents?" in the background.
You take a deep breath, trying to contain your smile. "Well, I wanted to let you know that I'm bringing someone with me this year… my boyfriend."
There's an immediate explosion of excitement. Ruby starts jumping up and down, your mom gasps dramatically, and your dad's eyebrows shoot up with interest.
"Finally!" your mom exclaims. "We've been wondering when you'd introduce him. You've been so secretive about this boyfriend of yours."
"What's his name?" Ruby pipes up, her face suddenly taking up half the screen as she pushes closer to the camera. "Is he nice? Does he like Disney movies?"
You laugh, tucking a strand of hair behind your ear. "Yes, Rubes, he's very nice. And his name is…" you pause, knowing what's coming. "Max. Max Verstappen."
There's a moment of silence before your dad bursts out laughing. "Good one, sweetheart. Now, what's his real name?"
"I'm serious, Dad. I'm dating Max Verstappen."
Your mom is trying to hold back her laughter now too. "Honey, isn't that the racing driver you and your father are always watching? The one your dad has all those caps and shirts of?"
"Yes, and I'm actually dating him," you insist, feeling your cheeks heat up.
Ruby's face scrunches up in confusion. "The fast car man? From TV?"
"The very same one, Rubes."
Your dad wipes tears from his eyes. "Come on now, what's next? Are you going to tell us you're best friends with Lewis Hamilton too?"
"Dad!" you groan, running a hand over your face. "I'm being serious! We've been dating for almost a year. I'm literally at his place right now!"
"In Monaco?" your dad asks skeptically. "Prove it."
You swing your phone around to show the familiar view of Monaco through the windows, but your dad just shakes his head. "Could be any apartment in Monaco."
"You're impossible!" you huff. "Fine, don't believe me. You'll see at Christmas."
Ruby presses her face closer to the screen again. "Will he bring his race car?"
"No, Rubes, he can't bring the race car," you say, softening your tone for your little sister. "But I promise you'll love him."
After a few more minutes of your family teasing you about your "imaginary Formula 1 driver boyfriend," you end the call with a mix of frustration and amusement. Just as you flop back onto the bed, you hear the bathroom door open and Max walks out, his hair still damp from the shower.
"How'd it go?" he asks, noticing your expression.
You let out a laugh. "They think I'm making you up. They literally don't believe I'm dating you."
Max raises his eyebrows, looking amused as he sits next to you on the bed. "Really?"
"Really. Dad laughed so hard he nearly cried. And Ruby, my little sister, just wants to know if you're bringing your race car for Christmas."
"Sorry to disappoint Ruby," he grins, then looks thoughtful. "You know, maybe we should've waited to tell them in person. The looks on their faces would've been priceless."
"Oh, don't worry," you sit up, wrapping your arms around his neck. "They'll still be priceless. Dad's going to lose it when he realizes all those times he was rambling about you during races, he was actually talking about his daughter's boyfriend."
Max laughs, pulling you closer. "What else should I know before meeting them?"
"Well, Ruby's seven and obsessed with Frozen. She'll definitely make you watch it and probably sing along too."
"I can handle that," he says confidently.
"And recite all the lines?"
"…Maybe not that."
"And act out the scenes with her?"
Max's eyes widen slightly. "What have I gotten myself into?"
You kiss his cheek. "Too late to back out now, Verstappen. You're stuck with us."
"Wouldn't have it any other way," he murmurs, pulling you in for a proper kiss. "Even if it means playing Olaf the snowman."
"Oh no, you'll definitely be playing Elsa. Ruby's very particular about casting."
The look of horror on his face makes you burst out laughing, and soon he's joining in too. As your laughter dies down, you can't help but think about how perfect this feels - being here with him, planning to spend Christmas with your family, even if they don't believe you yet. You can't wait to see their faces when you show up at their door with Max Verstappen himself.
"Hey," Max says softly, breaking into your thoughts. "What are you smiling about?"
"Just thinking about how Christmas is going to be interesting this year."
"Interesting is one way to put it," he grins. "Should I wear my race suit when we arrive?"
"Don't you dare! Dad will actually faint."
"That's kind of the point," he winks, and you grab a pillow to hit him with, both of you dissolving into laughter again.
![Tumblr media](https://64.media.tumblr.com/3a88a073dd58c23719504b0f71740f15/ca94a097fb245d7e-9f/s540x810/1925deb92ce2723f2ee814ce23706b1173ec607b.jpg)
"Let me guess, another text from 'Max Verstappen'?" your dad teases from his spot at the kitchen counter, making air quotes with his fingers. He's wearing one of his many Red Bull Racing shirts, completely oblivious to the irony.
"Actually, yes," you reply, rolling your eyes. "He'll be here soon."
Your mom chuckles while peeling potatoes. "Honey, you can just tell us who your boyfriend really is. We won't judge, even if he's not a Formula 1 champion."
"Mom, I've told you a million times-"
"LOOK!" Ruby crashes into the kitchen, pointing at the TV in the living room where they're showing highlights from the last race. "It's YN's boyfriend!" She dissolves into giggles, clearly in on what she thinks is a funny joke.
"Very funny, Rubes," you mutter, but check your phone again when it buzzes.
Max: "Just turned onto your street. Nice neighborhood 😉"
Your heart starts beating faster. "He's here," you announce, heading toward the front door.
"Oh, we're still doing this?" your dad calls after you, amused. "Should I get my Max Verstappen cap for him to sign?"
"Actually, Dad, yes, you should," you shout back, slipping on your boots.
"Sweetie," your mom starts in that gentle voice she uses when she thinks you're being ridiculous, "you don't have to-"
The sound of a car pulling up interrupts her. You open the front door and step out onto the porch, watching as Max's car comes to a stop in your driveway. Your family has crowded behind you in the doorway, probably expecting to catch you in your "lie."
Max steps out of the car, looking unfairly handsome in his dark winter coat and scarf. His face lights up when he sees you, and you don't hesitate to run down the steps toward him.
"Hi," he grins, catching you in a tight hug and lifting you slightly off your feet. "Missed you."
You hear a loud gasp behind you, followed by what sounds like your dad choking on air.
"Missed you too," you murmur against his chest before turning to face your family, keeping one arm wrapped around his waist.
The scene on your front porch is priceless. Your dad's mouth is hanging open, his face pale except for two bright red spots on his cheeks. Your mom has both hands pressed to her face in shock. Ruby is the only one moving, bouncing up and down with excitement.
"IT REALLY IS THE FAST CAR MAN!" she shrieks, breaking the silence as she barrels down the steps toward you both.
Max laughs, crouching down to her level. "Hi Ruby. Nice to finally meet you. Your sister has told me a lot about you."
"You're real!" she exclaims, poking his arm as if to make sure.
"Very real," he confirms, looking thoroughly amused.
"I… you… but…" your dad stammers, still frozen in the doorway.
"Hi, Mr. and Mrs. LN," Max says, standing back up and guiding you and Ruby toward the porch. "Thank you for having me for Christmas."
Your mom seems to snap out of her shock first. "Oh my goodness, please come in! It's freezing out here. I… oh dear… the potatoes… I should… more food… I need to…"
"Mom, breathe," you laugh, as Max follows you inside.
Your dad hasn't moved an inch, still staring at Max like he's seeing a ghost. "You're… you're actually… the Brazil overtake…"
"Dad, no F1 talk yet!" you warn. "Let him at least get his coat off first."
"Right! Yes! Coat!" your dad says frantically. "I'll take your coat! And then maybe… could you… would you mind signing my…"
"Collection?" you finish for him, smirking. "The one you thought I was making up?"
Max raises his eyebrows at you, remembering your conversation about your dad's merchandise collection.
Ruby tugs on Max's hand. "Do you want to see my Frozen dolls? And can we watch the movie? Sissy said you've never seen it!"
"Ruby, let him settle in first," your mom calls from the kitchen, where she appears to be panic-cooking. "Oh God, is the food good enough? Do Formula 1 drivers have special diets? Should I-"
"Mom, the food will be perfect," you assure her, then turn to Max. "See? I told you they'd be cool about it."
Max tries to suppress his laugh as your dad continues to stare at him in awe, your mom stress-cooks enough food to feed an army, and Ruby continues pulling on his hand.
"Very cool," he agrees, pressing a kiss to your temple. "Though I think your dad might need to sit down."
"I'm fine!" your dad squeaks, then immediately sits down heavily on the nearest chair. "Just… just give me a minute to process that my daughter is actually dating Max Verstappen and I've been accidentally talking about my future son-in-law during every race and-"
"DAD!" you exclaim, feeling your face heat up while Max chuckles beside you.
"What? I'm just saying… all those times I said 'that Verstappen boy would make someone a good husband someday' and it turns out-"
"Okay!" you interrupt loudly. "Who wants coffee? Max, come help me with coffee!"
As you drag a laughing Max toward the kitchen, you hear Ruby start explaining the entire plot of Frozen to him, your mom muttering about needing to buy more food, and your dad still talking to himself about racing statistics.
"Still think this was a good idea?" you whisper to Max.
He pulls you closer, grinning. "The best. Though you might want to tell your dad to breathe before he passes out."
"Can we build a snowman after coffee?" Ruby calls out.
"Only if Max gets to be Elsa!" you shout back, earning you a playful glare from your boyfriend.
Looking around at your slightly chaotic but loving family, and seeing how naturally Max fits into it all, you can't help but smile. This is definitely going to be a Christmas to remember.
The initial chaos has settled into a cozy scene in your living room. You're curled up on the couch next to Max, who has Ruby practically attached to his side. She hasn't stopped talking since everyone sat down, and Max, to his credit, is giving her his complete attention.
"And then Elsa makes this huge ice castle," Ruby explains, using elaborate hand gestures. "Can you drive as fast as Elsa runs up the mountain?"
"Probably faster," Max answers with a grin, making Ruby's eyes widen.
"Even in the snow?"
"Even in the snow."
Your dad, who's finally regained his ability to form complete sentences, sits in his armchair trying very hard not to bombard Max with racing questions. He keeps opening his mouth, then closing it again when you give him a warning look.
"It's okay, Dad," you laugh. "You can ask him one race question. Just one."
Your dad looks like he might cry from happiness. "The overtake in Brazil-"
"Which one?" Max asks with a playful smirk, and your dad launches into an enthusiastic discussion about racing lines and grip levels.
Your mom returns from the kitchen with a tray of hot chocolate and cookies, having finally accepted that she doesn't need to cook enough food for an entire F1 paddock. "Here we go. I hope it's okay, Max. YN mentioned you like hot chocolate."
"It's perfect, thank you," Max says warmly, accepting a mug.
Ruby immediately reaches for a cookie, then pauses. "Do race car drivers eat cookies?"
"Only the fast ones," Max whispers conspiratorially, making her giggle.
"Ruby, give Max some space to breathe," your mom says gently, noticing how your sister is practically in his lap.
"It's fine," Max assures her. "I have nephews. I'm used to it."
Ruby beams at this information. "Really? Do they like Frozen too?"
"I don't know, but I'm sure they'd love to hear your explanation of it," he says, and Ruby launches into another detailed plot summary.
You catch your mom watching the interaction with soft eyes, all her earlier panic forgotten. She meets your gaze and mouths 'He's wonderful' when Ruby isn't looking.
Your dad has moved on from Brazil to discussing tire strategies, but stops himself mid-sentence. "Sorry, I'm probably boring you. You live this stuff."
"Not at all," Max says sincerely. "It's nice talking about it with someone who understands racing. YN usually just tells me to stop being a nerd when I talk about tire compounds."
"Because you spent two hours explaining the difference between C3 and C4 compounds!" you defend yourself.
"It's fascinating stuff," your dad says eagerly, and Max nods in agreement.
"Oh no, there's two of them now," you mutter to your mom, who laughs.
Ruby tugs on Max's sleeve. "Can we watch Frozen now? Please? You promised!"
"Ruby, let Max rest a bit," your mom starts, but Max shakes his head.
"A promise is a promise," he says solemnly to Ruby. "Should we watch it now?"
Ruby squeals with delight, jumping up to get the remote. Your dad looks slightly disappointed that his racing talk is being cut short, but you can see him hiding a smile at Ruby's excitement.
"Fair warning," you whisper to Max as Ruby sets up the movie, "she knows every word. And she will sing along."
"As long as she doesn't expect me to sing," he whispers back.
"MAX!" Ruby calls, patting the spot next to her on the floor where she's arranged pillows. "You have to sit here! It's the best spot!"
Max obliges, settling down next to her while you stay on the couch, exchanging amused looks with your parents as Ruby starts the movie, already mouthing along to the opening music.
Your mom leans over to you. "I'm sorry we didn't believe you," she whispers. "He's lovely. And so good with Ruby."
"I told you," you whisper back, watching as Ruby explains to Max why Elsa has ice powers.
Your dad joins in the whispered conversation. "Think he'd sign my mug collection later?"
"Dad!"
"What? I'm just saying, Christmas cards would be sorted for the next few years…"
You're about to respond when Ruby shushes you all loudly. "This is the best part!"
Max catches your eye and winks, clearly enjoying himself despite being roped into a Disney movie viewing with a very enthusiastic seven-year-old commentator. Your heart swells watching him with your family, how naturally he fits in, how gentle he is with Ruby.
"Do you want to build a snowman?" Ruby starts singing along with the movie.
"Later, Rubes," you promise. "Let's watch the movie first."
She nods seriously, then turns to Max. "Pay attention to this part. It's very important."
"I won't miss a second," he promises, and Ruby beams at him before turning back to the screen.
Your mom reaches over and squeezes your hand, giving you a knowing look. Even your dad has stopped thinking about racing long enough to appreciate the moment – his youngest daughter sharing her favorite movie with your boyfriend, who happens to be the F1 driver he's been fan-boying over for years.
It's perfect, you think, watching your family and Max together. Different from how you imagined telling them, but perfect nonetheless.
"Shh!" Ruby whispers loudly. "Elsa is about to sing Let It Go!"
Max shoots you a slightly panicked look as Ruby starts to stand up, clearly ready to perform the whole number. You just grin and shrug. After all, you did warn him about the singing.
Later that evening, you finally manage to steal a moment alone with Max. Ruby had fallen asleep during the third replay of Frozen, and your parents took her up to bed before retreating to the kitchen to finish some Christmas preparations.
You find Max on the back porch, leaning against the railing and looking up at the stars. The winter air is crisp, and you can see his breath forming little clouds in the darkness. Quietly, you step out and wrap your arms around him from behind, pressing your cheek against his back.
"Hey," he says softly, turning in your arms to face you. His hands find their way to your waist, pulling you closer. "Needed a little break from being Elsa?"
You laugh quietly, reaching up to brush a strand of hair from his forehead. "You were amazing with Ruby today. I think you're officially her new favorite person."
"She's a sweet kid," he smiles, then adds with a playful glint in his eyes, "Though I didn't expect to watch Frozen two times in one day."
"Just wait until tomorrow. She'll probably want to act it out."
He groans dramatically, but you can see the fondness in his expression. "The things I do for you."
"Mmm, and I appreciate every one of them," you murmur, standing on your tiptoes to kiss him softly.
Max responds immediately, one hand moving to cup your face while the other pulls you even closer. The kiss is gentle and unhurried, full of unspoken emotions. When you finally pull back, he rests his forehead against yours.
"Thank you," you whisper.
"For what?"
"For being so perfect with my family. For watching Frozen multiple times. For not running away when my dad started his racing commentary."
He chuckles, the sound rumbling in his chest. "I like your family. Your dad's racing knowledge is impressive, your mom's trying very hard not to mother me to death, and Ruby…" he pauses, smiling. "Ruby reminds me of Victoria at that age."
You snuggle closer, seeking his warmth in the cold air. "I was so nervous about telling them, and then even more nervous when they didn't believe me. But this… this is better than I imagined."
"Even with your dad asking me to sign his entire Red Bull merchandise collection?"
"Hey, at least he waited until after dinner," you laugh. "Though I'm pretty sure he's in there right now planning which items to bring out first."
Max wraps his arms more securely around you, pressing a kiss to your temple. "I love you," he says quietly, and your heart skips a beat like it does every time he says those words.
"I love you too," you reply, tilting your face up for another kiss.
This one is deeper, more passionate, until you hear the back door creak and quickly step apart.
"Oh!" your mom exclaims, looking flustered. "Sorry, I just… wanted to ask about breakfast preferences… but it can wait… carry on!"
She disappears back inside, and you both burst into quiet laughter.
"We should probably go back in," you sigh, though you make no move to leave his embrace.
"Probably," he agrees, but instead of letting go, he pulls you back for one more kiss. "Five more minutes?"
You smile against his lips. "Five more minutes."
In the quiet of Christmas eve, wrapped in each other's arms, you can't help but think how perfectly he fits into your life, into your family, into your heart. Tomorrow there'll be more Frozen, more racing talk, more of Ruby's endless questions, but right now, it's just the two of you, and it's everything.
The winter sun is just beginning to peek through the curtains of your childhood bedroom, casting a soft golden glow across the room. You're wrapped in warmth, nestled against Max's chest with his arm draped around your waist. His steady breathing tells you he's awake before he even moves.
"Good morning," he murmurs against your neck, his voice still rough with sleep. His lips brush against your skin, sending shivers down your spine.
"Morning," you whisper back, feeling his hand slowly slide beneath your sleep shirt, his fingers tracing patterns on your skin.
"Sleep well?" he asks innocently, but his actions are anything but innocent as he presses closer, leaving a trail of kisses from your shoulder to your ear.
"Max," you breathe, caught between wanting to lean into his touch and knowing you should stop. "We can't… my parents…"
"Then we'll have to be very, very quiet," he whispers, nipping at your earlobe. His hand travels higher under your shirt, making your breath hitch.
You turn in his arms, ready to either give in or properly protest - though the way he's looking at you, eyes dark with desire and that signature smirk playing on his lips, makes you lean heavily toward the former.
"You're trouble," you murmur, reaching up to run your fingers through his disheveled hair.
He leans down to capture your lips in a heated kiss. "You love it."
Just as his hand starts to wander again, a voice pierces through the quiet morning:
"IT'S CHRISTMAAAAS!" Ruby's excited scream echoes through the entire house, followed by the thundering of small feet running down the hallway. "WAKE UP! WAKE UP! SANTA CAME!"
Max drops his forehead to your shoulder with a frustrated groan. "Your sister has impeccable timing."
"Welcome to Christmas with Ruby," you laugh, pressing a consoling kiss to his cheek. "I tried to warn you."
"YN! MAX!" Ruby's fists pound on your door. "GET UP! There are presents EVERYWHERE! And it SNOWED!"
"Five more minutes, Rubes!" you call back.
"NO MINUTES! NOW!" she insists, continuing to knock. "Mom said breakfast is ready and Dad made hot chocolate and I SAW A HUGE PRESENT WITH MY NAME ON IT!"
Max chuckles against your shoulder. "I suppose we should…"
"PLEASE!" Ruby calls again. "I promise I'll let you drink your coffee first!"
"That's quite the offer from her," you tell Max. "She usually doesn't allow any delays on Christmas morning."
"We're coming, Ruby!" Max calls out, sitting up and running a hand through his hair. "Give us two minutes to get dressed."
"TWO MINUTES! I'm counting!"
You can hear her dramatically counting down in the hallway, making Max laugh. "She's serious about this, isn't she?"
"Oh, you have no idea."
The living room is a festival of color and chaos when you finally make it downstairs. Ruby's bouncing by the tree in her Christmas pajamas, while your parents are settled on the couch with steaming mugs of coffee.
"Finally!" Ruby exclaims. "I counted way past two minutes!"
"Sorry, princess," Max says, accepting a coffee mug from your mom. "But I'm here now."
"Max, sweetheart, you really didn't have to get us anything," your mom says, noticing the pile of presents he'd arranged under the tree last night.
"Of course I did," he replies warmly. "It's Christmas."
Ruby's practically vibrating with excitement as your dad starts distributing gifts. "Can I open mine from Max first? Please?"
At your nod, she tears into the elaborate wrapping paper, gasping when she reveals a beautiful wooden chest with golden details. "It's like a treasure chest!"
"Open it," Max encourages, smiling.
Ruby lifts the lid carefully, her eyes widening. Inside is a complete collection of princess dresses, each one a perfect replica from different Disney movies, along with matching accessories and a tiara for each one.
"The chest is magical," Max explains, kneeling beside her. "Every time you open it, there might be a new surprise inside. And look at this…" He reaches in and pulls out a small envelope.
Ruby opens it to find a letter with the Disney castle letterhead. "Dear Princess Ruby," she reads aloud, her voice getting more excited with each word. "You are cordially invited to spend a royal weekend at Disney World, where you will have a private breakfast with all the Disney princesses…"
She doesn't even finish reading before launching herself at Max, nearly knocking him over. "Thank you thank you thank you! Can I try on the Elsa dress right now?"
"After presents," your mom laughs. "Let's see what else Santa brought."
Your dad opens his gift next, finding an envelope that makes him pause. "Son," he says, voice thick with emotion as he reads the contents. "This is…"
"VIP passes to the British Grand Prix," Max confirms. "Including garage access, grid walk, everything."
Your dad has to sit down, clutching the passes like they might disappear. "This is… I can't…"
"And this," Max hands him another package, "is just a little something extra."
Inside is a vintage racing jacket from your dad's favorite driver from the 80s, signed and authenticated. Your dad actually tears up.
Your mom opens her gift next, despite protesting again that Max shouldn't have gotten them anything. She unwraps a beautiful pair of earrings.
"Oh, Max," she whispers, "This is beautiful."
Ruby, who has been surprisingly patient, tugs at Max's sleeve. "Can we do my princess breakfast now?"
"After we finish presents," you laugh. "And maybe we should have real breakfast first?"
"But I'm a princess now," she declares. "Princesses have special breakfast times."
Your mom shakes her head fondly. "How about pancakes fit for a princess?"
"With chocolate chips?" Ruby negotiates.
"With chocolate chips," your mom confirms. "Max, honey, how do you like your pancakes?"
"However they're made is perfect," he assures her, but your mom is already heading to the kitchen, muttering about making sure she has enough chocolate chips.
Your dad finally finds his voice again. "Max, this is too much…"
"It's not," Max says firmly. "You're… you're family now. Or at least, I hope…"
He glances at you meaningfully, making your heart skip a beat.
Later, after pancakes and multiple princess dress changes from Ruby, you manage to steal some time alone with Max in your favorite spot on the back porch. The morning sun has warmed the air slightly, but there's still a crisp winter chill that gives you an excuse to stay close to him.
"Your turn," Max says softly, pulling out a small wrapped box from his pocket.
Your hands tremble slightly as you unwrap it, revealing a velvet jewelry box. Inside is a delicate silver necklace with two intertwined pendants - a heart and a tiny racing helmet.
"Max," you breathe, touching the pendants gently. "It's beautiful."
"Look at the back," he says quietly, his voice carrying a note of nervousness you rarely hear.
You turn the heart over to find an engraving: "You're my biggest victory. -MV"
"I love you," you whisper, pulling him down for a kiss. His arms wrap around you, holding you close as if you're the most precious thing in his world.
When you finally part, you hand him your gift - a wrapped box that makes him raise his eyebrows at the weight.
Inside, he finds a handmade scrapbook filled with your personal moments - sneaky paddock kisses, quiet mornings at home, victory celebrations, and candid moments no one else has seen. The final page holds a photo from yesterday - Max on the floor with Ruby, both laughing during their third viewing of Frozen.
"This is…" he starts, voice thick with emotion.
"Wait," you say softly, reaching into your pocket. You pull out a key on a simple keychain. "I thought… maybe… if you wanted…"
"Move in with you?" he finishes, breaking into that brilliant smile that never fails to make your heart race. "Yes. Absolutely yes."
He pulls you into another kiss, deeper this time, one hand cradling the back of your head while the other holds the key carefully.
"MAX!" Ruby's voice carries from inside. "I need help with my Cinderella shoes! And then we have to build a snowman! A FROZEN snowman!"
You both laugh against each other's lips.
"Duty calls, Elsa," you tease.
"Only if you'll be my Olaf," he grins, pressing one more quick kiss to your lips.
"Always," you promise, letting him lead you back inside where Ruby waits, already changed into her third princess dress of the morning.
Your dad catches your eye as you pass, "If you don't marry this boy," he whispers, "I will."
"Dad!"
"I'm just saying," he shrugs, then heads outside to join the snowman-building committee.
Your mom appears at your other side, wrapping an arm around you. "He's right, you know. He's perfect for you."
You lean your head on her shoulder, watching Max let Ruby direct him on where to place the snowman's arms. "I know," you smile. "I know."
"Best Christmas ever?" she asks softly.
Looking at your family, and Max in the middle of it all, belonging there like he's always been part of it - you smile.
"Best Christmas ever," you agree.
#max verstappen x reader#max verstappen fanfiction#formula 1#max verstappen#max verstappen smau#max verstappen fic#f1 x reader#f1 fanfiction#formula 1 fanfiction#formula 1 x reader#max verstappen fluff#mv1 x reader#mv1 fanfiction#max verstappen imagine#max verstappen smut#f1 grid x reader#harrysfolklore#max verstappen fake instagram#max vertsappen fic#f1 smau
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Is this my best comic ever?? Nope. Do I think I characterized either of these two particularly well in this comic?? Not really. Did I spend an unreasonable amount of time on it to the point that it would be a waste to not post it?? Yes, yes I did.
I really committed to this one, spent a lot of time on those backgrounds and treated myself to ample suffering with the perspective, which is not my strong suit but I am happy with how it ultimately looks. Yay perspective and background practice!!
(Tbh I shouldn't talk like I think this one sucks, I think I've just been staring at it for so long that my brain has decided it's not good and it's actually way better than I think it is, and honestly I am quite happy with it. The artistic process really is something, isn't it?)
The inspiration was basically me reminding... myself... to take breaks sometimes... by drawing for several hour stints during my only little bits of free time. Which totally tracks. Probably. But I've been rolling around in my brain this idea that Lambert is a very uptight people pleaser and anxious workaholic, but Narinder, at least since adjusting himself to the circumstances (which probably took at least a century, maybe two) has discovered the joys of self care, and has made an active effort to chill tf out. This has not made him any less terrifying to the cultists (save for Lambert's closest disciples), nor has it made him friendlier to really anyone but Lambert (and maybe his siblings), but he sure has found some serious peace of mind. That said, I can't place what his motivations are here. Perhaps he is secretly concerned about Lambert's sanity, because he doesn't want them to turn into what he was, or maybe he's just trying to steal away some quality time with his one and only friend, but regardless of the reason, I spent too much time on this for nobody to see it, dang it.
That said. Enjoy this silly little comic that I spent way too much time on, and I hope this silly comic brings you some joy today.
#cult of the lamb#cult of the lamb fanart#cotl#cotl fanart#cotl lamb#cotl narinder#cotl narilamb#narilamb#(like honestly narilamb is a qpr to me specifically and i intend this as such but this can easily be read as romantic as well tbh)#also we get some bonus jalala and rinor in this one!! and some bonus... implied leshycat. technically#not gonna tag those individually cuz there's just like. not enough of it for me to feel like those tags have any meaning#but they're here as a bonus. also jalala and rinor are fun to draw maybe i should make a mini comic just about them sometime#rambles aside pls enjoy this ridiculous comic that i spent an unreasonable amount of time on it was a joy to work on#and even tho its not my best comic ever i do love how it turned out it was such a good time#the yet untitled qpr narilamb au
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I've never had a cat before and I'm hoping to get one soon. Do you have any advice?
Treat a new cat as you would a new roommate. Give them space and time to settle, establish a pattern and a rhythm, and in time they may choose to become friends and spend time with you. Dont force a friendship.
Use simple words and repetition to establish communication. Words like breakfast, treat, snack, lunch, supper, dinner, food, and eat all basically mean, "I am feeding you; expect to be fed", but it's a lot for a little guy to remember. I just say "Dinner" when I mean "cat food is coming", and so my boy knows exactly what I mean when I say it. As a plus, using only one word for snack time means he has no idea what the other words mean, so I can talk about food in front of him without ruling him up.
Pay attention to body language. Cats all have different personalities, and you'll learn their likes, dislikes, and messages over time this way. Son boy here loves anything with plumbing but dislikes getting wet- his favourite blanket to chew and snuggle goes on his favourite chair, and he gives me a specific gesture when he wants me to kneel down so he can jump onto my shoulder.
Read into problematic behaviour. Cats pee in weird places when they're hurting, in distress, or have insufficient of unclean litter box space. Biting, attacking feet , and knocking things off tables often means they're understimulated and need you to play with them, or at least need some kind of enrichment or puzzle to tackle. Tail flicking can be frustration or irritation. Purring is usually good, but may also be self-soothing behaviour to alleviate pain, encourage healing, and relieve anxiety, like over-grooming.
Like children, "bad" behaviour isn't malicious- it usually means there's something you aren't seeing.
Learn how your cat expresses love. Loads of people think cats are uncaring, cruel, and indifferent, but the truth is, they're just not dogs. Spending time near you, showing an interest in tools you're using or projects you're working on, sitting the way you sit, laying on their back, rubbing on your legs, wiping their face on your shoes when you get home- these are signs that your cat is enamored with you. You're their family, they feel safe and protected around you, they're curious about things you enjoy and want everyone to know you're family.
Set reasonable expectations. Again, cats are not dogs.We bred dogs to desire our approval- cats walked into our lives themselves. They have no human-programmed need to fulfill a duty or perform a task to your standards.
Training cats to do tricks isn't as hard as people say, but the willingness or interest in doing the trick is more heavily reliant on personality and mood. Some cats will refuse all but the most basic requests- I'm lucky in that Ollie understands and is willing to do several, provided I don't abuse his trust and he's not crowded or overwhelmed or just bored of doing it over and over in a short period.
Ollie, for example, knows Up to stand on his back legs and hold my hand, Down to get to a surface I indicate, Out to emerge from a closed space, Come to find me where I am, Help? when I'm offering to let him use me as an elevator, Dinner when I understand he's hungry and am getting food, and when I put on his collar he knows to climb into his carrier 'cause we're going somewhere. And he'll do any of these about 90% of the time, either ignoring me or phoning it in when there's something interesting somewhere else, or if he's feeling anxious.
Lead by example. If you dread taking them to the vet, they'll see the anxiety in your body language and behaviour and likely learn to hate it, too. Again using my guy an example, I starred taking him on walks long before his first vet appointment, just to get used to his carrier and leash. Then his first checkup was relaxed and informal, with plenty of treats, and I let him explore the examination room with permission from the tech. Now he loves going, so I'm not stressed about taking him, so I don't stress him out in turn, and the vest doesn't have to deal with a stressed out cat slowing things down and fighting with them.
Make sure your sources are good ones, and also good ones for you. I will recommend Jackson Galaxy's YouTube channel for cat advice because a lot of what he does matches up with what I've learned and know to be true. I don't personally recommend Ceasar Milan because I personally find his methods distressing to recreate regardless of efficacy, so even if that advice was useful, *I'd* be miserable, and it'd just be trading one issue for another.
Have a person who can help. You never know when you might end up out of town overnight unexpectedly, or when your place may need serviced or fumigated, or if you may be called out of town. Before getting a cat, research reliable pet sitters, house sitters, pet daycares, whatever, just in case.
Consider pet insurance. No long spiel here, just think about it. Especially if you don't know your cats ancestry or potenyial health risks. An on top of that, fucking vaccinate them.
Dont let them free roam. At all.
I grew up on a farm with free-roaming barn cats. Do you know how many times child-me cried over having to bury them? Illness, disease, pregnancy, vehicles, other territorial cats, ticks, fleas, litter, poisoned prey, malicious humans, local wildlife, predatory birds, scrap metal, extreme heat, freezing temperatures, tainted water sources, poisonous or venomous critters, getting stuck in small or high places, tapeworms, loose nails, old equipment, falling branches...
I've seen some truly body-horror slasher-movie shit- just truly nauseating visual fuckery- and I'm telling you not to let your cat free-roam.
Leash training isn't hard. Supervised walks aren't hard. Even keeping your cat physically fit and entertained indoors isn't an impossible feat. Don't let your fucking cat fucking free-roam. Fuck
Also read up on foods and plants cats can't do, like every houseplant in existence is toxic it's insane
Anyhow yeah that's like. A couple things I guess
Here, have an Ollie Pic
![Tumblr media](https://64.media.tumblr.com/b253b38c6730e35f47c72f973610cdb2/fde840051975eba8-84/s540x810/e719fb1fb31ae4f5bbfa8f39402d2cbd5381742e.jpg)
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😀
#ignore#i am currently purposely isolating myself from everyone ik (minus my work friends bc i’m forced to see them 😁)#but it kinda hurts bc i love my friends but like it 100% is the insecurity and self doubt in my head that makes me think i’m not good enough#to be friends with them so to make myself feel better i haven’t talked or hung out with them in 2 months#and i wouldn’t say i’ve been feeling less anxious or self doubt but i have been like fine ??#i just go to school#work#and spend the rest of my free time alone and it’s been fine so maybe i am doing the right thing by letting go of friends#who for some reason even though they’re amazing ppl give me so much anxiety and self hatred to be around#ik it’s me and i need to fix my insecurities and problems#i lost my thought but ya life has been ok since isolating myself but i still feel terrible/anxious when one of them texts me asking to hang#out or just talk and i have to pretend like i didn’t see the message 😁
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It starts with Shang Qinghua, as many unpleasant things do.
“Come on, Cucumber-bro,” He whines, lying on Shen Qingqiu’s floor and eating Shen Qingqiu’s snacks. “Do you have to go? You promised you’d read my draft, remember?”
“I do.” Shen Qingqiu says. “And I will. Later. I promised I’d help Binghe with his hair before he has to leave for his trip today.”
“You gotta get all the way back to the demon realm just to do his hair before he leaves again?”
“Yes.”
“Aw, bro. I’m sorry.”
Shen Qingqiu snaps his fan shut. He doesn’t like his tone.
“Why?”
“What?” Shang Qinghua blinks up at him from his position on the floor.
“Why are you sorry?” Shen Qingqiu repeats, slowly.
“Well, because you have to interrupt your evening to placate my clingy son?”
Shen Qingqiu isn’t sure what exactly about Airplane’s wording bothers him so much, but he doesn’t let it stop his ire.
“You think I prefer your company to my husband’s?” He hisses. Shang Qinghua sits up abruptly.
“Oh, shit, bro.” He mumbles, sounding apologetic. “I didn’t mean it like that. I know you love him and all.”
Does he? Not that Shen Qingqiu cares, of course, but- does he?
“Do you?”
“Yeah, it was hard to miss with all the rage comments and well, uh. Suicides?” Shang Qinghua laughs awkwardly and Shen Qingqiu opens his fan once again. “It’s just that I get that it must be hard for you to put up with his quirks sometimes?”
What quirks! Shen Qingqiu grips his fan tighter. Sure, Binghe can get a bit sticky and is prone to crying, but what’s so quirky about it? And who’s talking! As if Mobei-jun is a completely normal choice of a partner. Shen Qingqiu scoffs and moves to stand up.
“I have no idea what you’re talking about.” He snaps. “Binghe’s perfectly normal. I enjoy spending time with him.”
“Of course you do.” Shang Qinghua nods hurriedly, also scrambling up to his feet. “Don’t be mad, Cucumber-bro. I didn’t mean to offend you!”
Shen Qingqiu know that. He didn’t mean to offend him, no. He meant to commiserate. Because, apparently, he thinks Shen Qingqiu must be tired of Luo Binghe.
“I’m leaving.” He says and promptly turns around and walks out of his own house. Binghe wouldn’t like it that he left his martial uncle in bamboo house unsupervised, but it’s either that or beating Shang Qinghua and Shen Qingqiu hasn’t yet formulated a reason inside his buzzing and spluttering mind for why he needs to do that.
Shen Qingqiu is still trying to understand what exactly about the conversation with Shang Qinghua addles him so much as he walks towards the designated meeting spot. Luo Binghe should be there soon to pick him up and take them both to the underground palace. When they last talked – just that night, in a shared dream – Luo Binghe asked if he could visit Shen Qingqiu in their bamboo house as he has some free time before he has to continue on his business, but Shen Qingqiu wanted to be alone with his husband for the short time that they would have, and he’s rarely left alone while on Qing Jing Peak.
“Shizun!” He hears, as almost reaches the stairs. He slows down, allowing Ning YingYing to catch up to him, but doesn’t stop completely. Binghe might already be waiting.
“What is it, YinYing?” He asks, smiling indulgently at his disciple.
“Why is Shizun leaving?” Ning YingYing pouts. “Didn’t he say that he’ll stay for a few days more?”
“Your Shizun will be back shortly.” Shen Qingqiu rolls his eyes, but his smile is still present. See, Airplane-bro? All his disciples are sticky! Luo Binghe is not worse than anyone else. Well, if only just a little. “This Shizun just has a meeting with your shidi.”
“Ah, A-Luo is back? When will this one get to see him?”
“Luo Binghe is very busy, so he won’t be coming to Qing Jing Peak just yet.” Shen Qingqiu says, stopping at the top of the stairs and looking downward. Binghe isn’t there yet.
“So he’s stealing Shizun all to himself?” Ning YingYing pouts again, but this time her eyes are sparkling with amusement. “Isn’t A-Luo the sweetest?”
And then it dawns on Shen Qingqiu. He quickly sends Ning YingYing back and starts his trip down the stairs, lost in thought. He’s taking Shizun all to himself. You have to interrupt your evening to placate my clingy son. They say it as if it wasn’t Shen Qingqiu who insisted on meeting somewhere else, so they could be alone. As if he didn’t insist on being interrupted whenever Luo Binghe had a minute to spare during his trip.
Because even if they know that Shen Qingqiu cares for Luo Binghe, they are certain that Luo Binghe cares for him more. More to the point of being annoying, even?
Shen Qingqiu sees red. He’s furious with Airplane, of course, because he started it, but most of all he’s furious at himself. Sure, he isn’t as shameless as his husband to declare his love left and right, but did he really let his cold and aloof facade lead people to believe that he is not madly in love with his husband?
Did he lead Luo Binghe to believe that, too?
Shen Qingqiu doesn’t notice the stairs end and almost stumbles, when his foot meets the ground sooner than he anticipated. A strong arm catches him around the waist.
“Shizun.” His husband breathes out and draws him closer, hugging him as if they’ve been apart for months instead of days. Shen Qingqiu is frozen in his arms.
That’s it, isn’t it? Luo Binghe never hesitates to show his feelings. But Shen Qingqiu’s thin face is not an indicator that he loves his husband less! It’s just that-
“Shizun?” Luo Binghe leans away, arms still circling his waist. His brow is furrowed, just a bit. Starry eyes are already watering from Shen Qingqiu's lack of response. How on earth could someone not love this man with their whole heart?
“Binghe.” Shen Qingqiu says, unable to hold the question back a moment longer. “Do you think you love me more than I love you?”
Luo Binghe’s arms drop. He takes a stumbling step back. His perfect, beautiful face freezes completely, not showing a single emotion. A second later tears start rolling down his cheeks.
“Binghe?” Shen Qingqiu takes his husband’s hand and squeezes lightly. “Are you okay?”
“Shizun said-” Binghe chokes, still looking at him without as much as blinking. “He said he loves…?”
Then, the dam breaks and Luo Binghe starts sobbing in earnest. Shit. Has he ever said the L word before? Shen Qingqiu swears on his own grave – on all of his graves – to never let the shame overtake him again.
“So, you do?” He asks, heartbroken and ashamed. He truly is an abominable husband.
“I do!” Binghe cries. “Of course I do. How can there be a love greater than my love for Shizin?”
How? Shen Qingqiu would love for Luo Binghe to see his old room right now. That’d show him how.
“What about my love, huh?” He snaps, fighting an urge to stomp his foot. “Why can’t it be greater?”
Binghe must realize his mistake. He hastily wipes his face and shakes his head.
“Of course this one knows Shizun cares for him! Shizun’s shown this one so much kindness, has been so generous, and-”
“No!” Shen Qingqiu feels his cheeks grow hot. “I don’t just care for you. I love you. I love my husband.”
Luo Binghe stares at him and doesn’t say anything for a very long time.
“Shizun?” He says, finally. “Did you happen to come across any interesting plants recently?”
Oh for fuck’s sake!
“I’m not under any influence!” Shen Qingqiu huffs.
“Do you mind if I…?”
“Go for it.”
A second later Shen Qingqiu feels the blood parasites start fretting. It’s not the most pleasant feeling, but if it’ll make his husband stop humiliating him, he’ll take it happily.
“Shizun is healthy.” Luo Binghe says dumbly. “But then why would he say that?”
“Because it’s the truth!” Shen Qingqiu cries. “Why is it so hard to believe? Why do everybody, including my own husband, keep suggesting that I don’t feel as strongly about Binghe as Binghe does about me?”
“Did Liu Qingge say something?” Luo Binghe asks, eyes narrowing.
“No!” Shen Qingqiu rolls his eyes. “But I’m sure he would, if he had a chance. Because apparently, I don’t look in love!”
Luo Binghe’s face is quite red, Shen Qingqiu notices.
“But they’ll see.” He continues. “Ang you! You’ll see too, Binghe.”
“I’ll see?”
“Yes.” Shen Qingqiu nods decidedly. He knows how to fanboy, okay? Binghe’s cooking and fretting and gift lavishing won’t stand a chance against Shen Qingqiu’s skill. “Take me home this instant. I have posters to paint.”
“Posters?”
“Now, Binghe!”
Luo Binghe squeaks and reaches for Xin Mo. Shen Qingqiu jumps through the portal before it even fully opens.
#oofff I needed to let it out#they don’t match each other’s freaks#sqq is freakier#he’s obsessed okay?#svsss#svsss fic#svsss au#svsss fanfiction#luo binghe#shen qingqiu#bingqiu
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#feels#lgbtq#mj best of
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Connecting with Gods and Deities
![Tumblr media](https://64.media.tumblr.com/79994f6d4c124298ee2d91f1bef51d4b/b71f5bf9c539e8a0-f7/s540x810/1671879c3559fc9263f8d6e1ceabd3e1f96696c9.jpg)
Hello, My name is Alva Tauri! I am an herbalist, spirit worker, tarot and oracle reader, and lunar and herbal witch dedicated to closing the education gap when it comes to herbalism and witch practices!
Today, I wanted to talk about ways in which I connect with the Gods and deities I worship in my life, to aid new witches in this task in their day to day practice. I believe that we oftentimes overcomplicated this part of our practice and that can make this task seem overwhelming and daunting when, in reality, connection can be simple.
I want to gear this post towards my new witches who do not fully grasp the concept yet or don't yet have an altar, as well as my fellow neurodivergent, mentally ill, and/or chronically ill witches who may find this task daunting for other reasons (I.E. low physical, low mental energy, physical pain, etc.) A portion of this post will be dedicated to low energy ways to connect with your Gods and/or deities to make your practice a bit easier.
Let's get started!
Day to Day Connections
it can be difficult to remember to do rituals or sit at our altar intentionally in our busy lives. here are some tasks you can do within minutes every single day to connect with your Gods and/or deities - great for days that are hectic or with minimal free time:
light a candle and simply say thank you
offer the meal or snack that you made to them
offer your drink to them
bit them goodmorning and goodnight
thank them for the things you enjoy throughout your day
dedicate a cleaning task to them (I.E. vacuuming, doing laundry, etc.)
cleanse your space spiritually and dedicate that task to them (I.E. sage burning, incense, etc.)
Altar-less Connections
we were all new or closeted witches at one point in our lives. none of us started with an altar and a fancy set up with all the tools we needed. here are some ways that you can connect with your Gods and/or deities without an altar:
read about your Gods and/or deities myths and legends
spend some time meditating and simply thinking about them
wear their colors as symbols
make a digital offering to them online
write poetry for them
pray to them
make a playlist for them and listen to it
talk to them about your day (this can be in your head if you are closeted. you do not have to pray out loud for them to hear you. they are always with you and supporting you)
Low Energy Connections
for my fellow neurodivergent, chronically ill, and/or mentally ill witches, here is a section full of little ways you can connect with your Gods and/or deities on rough days that leave you with low mental or physical energy:
pray from the comfort of your bed (they will know you mean this with good intentions. they will not be offended. trust me.)
talk to them about your day
dedicate your self-care routine (no matter how short or long it is) to your Gods and/or deities
offer them your food or drink - this can be as simple as offering them a glass of water if that is all you have the energy to get in that moment
light a candle or incense in their honor (I recommend incense if you are feeling truly exhausted, as you can leaving it burning without any major repercussions, unlike a candle)
dedicate a moment of rest to them (I.E. sleeping, taking a nap, even just taking a moment to sit in silence and rest your body and mind)
make a playlist for them and listen
make a post or pinterest board in their honor
Advanced, More Time Consuming Methods of Connection
on days that you have the time and the energy and are feeling a calling to make a bigger grand gesture, here are some tasks I like to do at my altar. NOTE: you do not have to do these everyday or even every week. if you feel a calling to do this, then do. if you do not, then these are not required. remember, at the end of the day you know your relations with your Gods and/or deities better than anyone else. trust your gut and your intuition:
COMING SOON!
That's all for connections with your Gods and/or Deities! I hope that you found this helpful in your spiritual journey and I hope that you are able to apply this information to your practice.
if you have any questions regarding anything discussed here or anything you feel that I have missed, please send an ask to my ask box! I appreciate all comments and questions!
For more information on my practice, witchcraft, herbalism, spirit work, and divination please check out the guide on my page (linked here)! Everything I have ever posted can be found there!
I wish you all a blessed day filled with peace, endless wealth, and eternal health! Until the next time we meet!
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A dream land - DP X DC Prompt
Okay, so I was thinking about that episode "Perchance to dream" where Bruce is trapped in a dream world and this, even thought really different, came to my mind.
Danny is king or prince of the infinite realms. He's been working on personalizing/decorating his castle in the infinite realms. When he feels someone walking just outside the castles walls. The thing is, that someone isn't a denizen, they aren't in a corporeal body, but he can feel that they are very much alive and feel distinctly human. He approaches the person to ask why and how they are in the infinite realms, but they fade away before he gets the opportunity.
Clockwork, who was with him at the moment, tells him that the visitor from the living, was just the soul projection of someone that was sleeping, and then refuses to elaborate further. Since it's something that was to do with sleeping, Danny decides to go and ask Nocturn, it seemed like a reasonable assumption that he was the one at fault for the soul projection.
Contrary to what he thought, Nocturn informed Danny that Sleeping soul projection was a natural phenomenon that he didn't control. The land of dreams, ("My domain" - Nocturn reminds him), was in the infinite realm after all, and those who have been close to death sometimes slipped they're whole soul instead of just their mind, and ended up all over the infinite realms.
It isn't too different from a lucid dream for them, the body gets all the benefit of the sleep, the mind feels rested if they had a good time in the realms. Except, if they hurt their soul too bad during their little trip, it would have real consequences. Loosing memories, abilities regression, migraine, pain that reflects the soul damage, all either temporary until the soul healed, or permanent and deteriorating, and in some occasions finishing in the persons death. In the latter, the soul is usually too damaged and cease it's existence, or have enough ectoplasm and emotion to form into ghosts with crack cores whose existence is instantly in danger.
Danny clearly didn't like the image that was painted to him, so he asked Nocturn if there was really nothing that he could do. It took a lot of talking and convincing, but eventually Nocturn admitted he could be able to direct the soul projecting to appear on a certain place, but he refused to babysit anyone. Which was enough for Danny, all he needed to do was make another expansion in his castle.
He decided to make a garden to receive their soul projecting guests. The garden was enormous, with all kinds of spaced within it. Playgrounds, picnic spaces, soft benches, tables with ghost and space teamed board games, fountains, and of course, the beautiful flowers that surrounded and decorated the place. Once he got ghosts with gardening, protection and caring obsessions on the place to look out for the souls, he was ready to receive them. It took him by surprise the amount of people that came, the garden was never crowded, but was never empty either, and souls of all ages and places were visiting at all times.
He kept expanding the garden as he heard of new things their guests wished for. He enjoyed spending time in the middle of the garden where souls passed by but rarely appeared, it was calm, but not completly quite with the background noice of the soul enjoying their dreams, and he could do the more mundane king/prince work. Until, he starts getting a regular visitor on his little space of the garden.
Choose the DC character you prefer, my idea is for people who hasn't died in the past but has been in the doors of death (so died and came back would be disqualified but you do as you prefer), but I'm going with Tim.
The soul of a boy around his age appears just in front of him, as usual when he greets new arriving soul, he welcomes him with a gentle smile and tells him he is free to explore the garden. A ghost taker is assign to him. The soul, as usual, seems confused and like he wished to asks questions, but seems content to ask them to his tour guide, and Danny continues with his own duties.
But then, the same soul continues to appear in the same place every two or three days, they exchange greetings and every time talk for a bit longer before the boy leaves to explore once more. It's rear to have multiple visits from one soul, even more so for said soul to appear in the same place every time. By the four time, Danny decides to take a break on his royal duties and accompany his new friend.
~ They get close, and have cute scenes, Tim asks a lot of questions and Danny answers and not-answers a lot of questions ~
One day, Tim shows up as usual, but he is in full Red Robin costume, and well, Danny wasn't expecting an identity reveal.
-.-.-.-.-.-.-.-.-
On the Bats side:
There's an attack of some villain that's able to put Red Robin (or character of your choice) on a sleeping beauty type of sleep while carrying a serious injury, were he stays sleep until teammates or backup gets him out of it. The event affects his soul, making him disconnect partially from the land of dreams and making his soul sleep project almost every time he sleeps.
Tim starts sleeping more often. It's worrying at first, Bruce being paranoid does every test in the book, despite Tim saying he's just finding sleep easier now. But, he was just affected by sleeping magic and suddenly his sleeping easier? Seems like a side effect, and that makes it worrying.
Tim's health in general improve, just like he's concentration and productivity. Who would have thought that working rested actually was more productive than working on less than three hours of sleep and missing obvious details and clues due to how tired you are.
With everything not only being okay, but better than before, paranoia about Tim's new sleeping schedule soon dies, and instead is replaced with teasing about how he used to refuse to rest kicking and screaming, and now he may sleep more than any of them.
On Tim's side, he's loving being able to soul project so often. He knew from the start he was in a different dimension, and he just wanted to know the hows, whys, and everything else. So far, he seems to do it at least once every three days, and he's even gone two times in a row a couple of times.
The garden had a lot of things to do, but Tim doesn't care about that, he's more interested in all the information he's getting. The first 3 times he was given different ghost nanny's, who were more focus on entertaining him and didn't really answer direct question. But then king/prince Phantom decided to accompany him personally, and everything went smoother. He was going back to get to know more about this new world, and maybe to know more about the cute prince/king too. He might also have gotten some better looking pajamas.
Now, he has a mission that takes more than a couple days with some people in his team that hasn't yet sen his face. He didn't realize how difficult it would be to do all nighters after getting used to a sleep schedule. He would usually try to go as long as possible without sleeping, but he decides that he should take advantage of the safety of where they're staying and sleep a bit too. He ended up soul projecting in full Red Robin costume. He tried to play it cool, maybe Phantom wouldn't know it was him.
"Red Robin, even if you didn't appear on the same spot as always, I can feel your soul. I know who you are."
#dc x dp#dp x dc#dcxdp#batfam#dpxdc#all i know about both dc and dp is from the fandom#dead tired#tim x danny#Fluff#They're in love#Tim is figuring the logistics of dating an interdimensional king/prince#Danny was considering when was a good time to tell Tim that they lived in the same dimension#Now that he knows his a vigilante#it might be easier to reveal.#Clockwork may be related as do why Tim appears in the same place everytime#Meddling ancients trying and succeeding to get their king/price a boyfriend#Why didn't Tim tell anyone about the dream land?#He's hyper independent and likes to work on his own cases alone#Besides#so far there doesn't seem to be anything dangerous about this#Just a cute boy Tim isn't ready to present to his family#if that is even possible.
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SAY IT BACK ↪ letting them leave without an ily
finishing up some smaller things from my wip folder before i buckle down and work on the big stuff again. here's this doofy little fluff piece.
characters included: chris redfield, leon kennedy, jill valentine, ada wong
content: fluff. just fluff. established relationship. mildly ooc behavior for the sake of fluff (also known as being in a relationship and acting stupid)
You found it on TikTok - or maybe it was Instagram, or Facebook - doesn't matter. One of the media conglomerates had given you a horrible idea about how to tease your loving, devoted partner.
It's simple - when they said 'I love you' before they left for work, you just wouldn't say it back. What could go wrong?
Chris Redfield ↪
Did not notice. Secure. In his lane. Unbothered. Probably not moisturized. (Get him a nice oil, fragrance free. He'll like it more if you massage it into his muscles for him, spend a little extra time smoothing along the curve of his spine, up and over the tightness of his shoulders.)
If you're at the point with Chris where he's saying “I love you” in place of a goodbye, he doesn't need to hear you say it back. He's confident in your relationship. Hearing it is just a nice bonus.
You're going to get your own feelings hurt here. Sent yourself into a spiral. Like, damn, does he not listen? Does he not care? What the fuck is his deal?
Chris is legitimately confused when you bring it up to him later. Doesn't get the point of the whole thing. “Why wouldn't you just say you love me?” Head cocked to the side, so puppy-like you can practically see the velvety ears flopping over.
Really doesn't do the whole social media thing. Even when you show him videos as an example, he's just shrugging. "I'm pretty sure those are skits, honey. No one really reacts like that."
If only he knew. Hey - at least now you know that Chris is perfectly content in your relationship and won't let anything silly like this bother him. It's just a sign to ramp up the pranks - more practical jokes, less subtle, harmless emotional manipulation.
That's what you thought, at least, but when Chris flips the light off that night and sidles up behind you in bed, strong arms slipping around your middle and tugging you back to him, his voice rumbles in your ear - "You gonna tell me you love me, or is this gonna be a problem?"
And Chris is really good at extracting confessions. How badly do you actually want to get some sleep tonight?
Jill Valentine ↪
Doesn't seem to have noticed that you ignored her. Walked right out the door without missing a step, didn't even glance back. Her car pulls out of the garage, her sunglasses on - she seems entirely unbothered.
Oh, she’s bothered.
Jill Valentine is Not Petty™️. And she does not pout when her partner doesn't say ‘I love you’ back. She's in a pissy mood at work for a completely unrelated reason. She's not returning your texts because she's busy at work, not because she's trying (and failing) to give you a taste of your own medicine.
She definitely doesn't carry that storm cloud all the way home with her, doesn't rain on your parade when you cheerfully announce that dinner's ready and on the table.
You're trying everything you can think of to cheer her up. Asking about work got you a noncommittal shrug. You'd offered to draw a bath for her - or (preferably) for the both of you, but she'd dismissed the idea, talking about how it would take up too much time.
She didn't have the heart to shrug you off when you started massaging her shoulders. Despite your silence in the morning, you were clearly intent on taking care of her. Maybe nothing was wrong. Maybe you just hadn't heard her.
Her palm presses against your cheek, turns you to face her. She searches your eyes for a moment, her gaze unreadable. "Thanks for dinner. I love you."
Nothing. Fucking nothing. "You're welcome."
Jill knows that look on your face, that shit-eating grin that you're trying to cover up by glancing down, by pretending to be flustered. Her hands grip your hips. She manhandles you into her lap, chair scraping against the floor to make room for the both of you.
"Okay - spill. What's up with you?"
Once you explain, she's not mad about the whole thing, not really. But you can't help but notice that she's been withholding kisses lately, and-- wait.
Fuck. Now she's turned the tables on you.
Leon Kennedy ↪
Keeps finding new and inventive ways to double back inside the house. He's not going to outright ask you what's up - that would make him look desperate, which he’s totally not. He’s definitely not concerned at all that you didn’t complete your morning ritual and send him out the door with an ‘I love you’. He’s a big boy - this isn’t high school, this is his very mature, very adult relationship.
Excuse number one: “Sorry, forgot my keys,” as he makes a show of dropping his keys out of his pocket, onto the living room floor. His eyes are on you when he reaches to grab them. Leon tosses them in his hand, making as much noise as he possibly can. “All right, love you.”
You hold strong. Still no ‘love you’ back. He’s gone for all of 60 seconds when he comes back with excuse number two: “Ah, damn, forgot my badge. I’d lose my head if it wasn’t attached.”
His badge is attached to his belt. You can literally see it. When you point that out to him, he makes a show of being relieved, goes so far as to press a kiss to your temple, and says, “God, what would I do without you? Love ya. Have a good day.”
But you hold strong. Until excuse number three:
“Babe, have you seen my gun?”
You laugh, which only makes him laugh - and then he hits you with ‘no, seriously’ while he leans against the doorway, hip cocked. He’s got you figured out by now, knows that if he can make you laugh then you’re not doing this because you’re mad at him or anything. He can't even be mad when you explain it to him. He can only warn you:
"I'm gonna get you for this. Now, c'mon - say it."
Ada Wong ↪
I don't know why you would do this to her to be honest. She just said ‘I love you’. You should be marking your calendar and turning this into a holiday.
She doesn't say it often, at least not while you're conscious. Whether she presses her sentiments into your hair while you sleep against her, drooling against her collar bone, is up for debate. You have no hard evidence and she'll deny the allegations.
It simultaneously is and is not a big deal. She didn't say it because she craved the validation of having you repeat it to her. She said it because she meant it. There's so few concrete truths about herself that she can share with you, but that was one of them. Does it sting a little not to have it returned? Maybe.
She turns the moment over and over in her head, letting it haunt her. You had given her time, she thinks, why can't she give you yours? But your silence is a specter that tinges every moment. It creeps at the edges of every thought, it–
“Hey, you forgot your coffee.”
She turns to see you in the door of your apartment, hanging from the frame with one hand, her cup extended to her in the other. She clicks back to you in her stilettos, and your press a kiss to her cheek when she claims her drink. The guilt of it all ate at you before you could let her leave your sight. “Love you. Be safe.”
She'd spiraled before she even got down to the parking lot. Total loser in love.
#leon kennedy x reader#chris redfield x reader#jill valentine x reader#ada wong x reader#resident evil x reader#resident evil fluff#resident evil headcanons#leon s kennedy x reader#leon kennedy x you#chris redfield x you#jill valentine x you#leon kennedy#jill valentine#chris redfield#ada wong#leon kennedy fluff
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card trick | s.r.
in which you broach a subject with Spencer that you're sure will be a dealbreaker - you don't want kids
margovember
who? spencer reid x fem!reader category: flangst content warnings: child-free by choice, magic tricks, selfishness (like. reader thinks she's selfish), chemist!reader word count: 1.08k a/n: this was lowkey hard to write because i do in fact want kids myself and i'm such a dad!spencer truther. but there was some fun within the challenge!!! ily <3
“Do you want to talk about it?” Spencer asked, watching as you braced yourself against the wall and kicked off your shoes, nudging them in the hallway until they were in place.
You hummed in response, “About what?” You inquired casually, proceeding to hand your coat on the rack and pull the sleeves of your sweater down. Avoiding his gaze, you bulldozed through to the kitchen, searching through the cabinets for an appropriate mug to make tea in.
He followed you to the kitchen, grabbing a mug and holding it out for you to take. You didn’t live here, but you knew your way around so well that someone might’ve gotten that idea. “Whatever it is that made you get so quiet tonight,” Spencer prodded, leaning over the kitchen counter and propping himself up.
Filtering through his tea collection, you faltered for a moment before continuing, picking a chamomile tea bag and flicking on the electric kettle. The two of you had just gotten back from dinner at Rossi’s, your second one since you and Spencer had started dating, where you watched Spencer spend hours doing magic tricks with Henry and Jack. You shook your head, watching the water in the kettle as it began to boil.
“Are you feeling alright?” Spencer asked, wondering if you had a physical ailment that was causing you to shut down. He had picked you up straight from work, maybe you were just exhausted.
This time you nodded, opening the wrapper for the tea bag and tossing the foil in the bin, “Yeah, long day,” you admitted, “Did you want tea?”
Spencer was quiet for a moment, watching as you instinctively grabbed another mug and prepared a cup of tea for him as well. It was starting to get chilly outside, so a warm tea was likely to have healing properties, “Have I done something?”
Now, you ignored his question, grabbing the mugs and bringing them over to the coffee table. You sat on the couch, nestling yourself into the corner and pulling a knit blanket over your lap. In your periphery, you watched him sit on the opposite side of the couch, and it was beyond your control when you finally spoke up, “Do you want kids?”
“I’ve never really given it much thought,” he responded, and you nearly flinched at his answer, convinced he was lying to save your feelings.
You shifted on the couch, staring down into the murkiness of your tea, “What does that mean?”
He pressed his lips in a thin white line for a moment as if he were considering his options, “I’ve never really been in a relationship where that was a discussion to have, so I’ve never done an in-depth evaluation of whether or not I want kids of my own.” He set his mug down on the coffee table and turned to you, “But I take it you have.”
Slowly, you nodded, skimming the handle of your mug with the pad of your thumb, “I don’t want kids,” you whispered, closing your eyes as soon as the words were out there.
Spencer was quiet, and you were afraid that the finality in your voice would be the reason you lost him forever. No more BAU family dinners at Rossi’s. No more phone calls seeking help on a case. No more whispering nonsensical science puns to each other in the middle of the night when you should be asleep. You were surprised when he answered, “That’s okay with me.”
You lifted your head, craning your neck to the side so you could determine whether or not he was messing with you. Instead, earnest brown eyes stared back at you, “It is?”
He shrugged lightly, “Admittedly, I’m not too fond of the idea of choosing between a family and the BAU. I’ve seen enough wedges driven and bridges burned to know that that’s not something I want to experience first-hand.”
“It’s just never felt like the right thing for me,” you elaborated on your own feelings, still not convinced of his. “Sometimes I… I think I’m too selfish to be a mother,” you confessed, setting your mug down and pulling your knees to your chest. “I see people around me and the things they sacrifice for their children, and I don’t think that could ever be something I do, Spence. It’s not in the cards for me.”
Cocking his head at you, Spencer studied you for a moment, “If you don’t want to be a mother, then you don’t have to.”
Your eyes burned fiercely at his words, so shocked by his response to what had sent previous boyfriends running for the hills. “I think maybe you should take some time to think about this because you said you never have before,” you advised him cautiously, setting your chin on your knee.
He shook his head dismissively, “I don’t need to think about it. If it’s a choice between you and some hypothetical children, then it’s really no choice at all.”
Closing your eyes, you let tears fall freely down your cheeks, “I just don’t want you to wake up someday and resent me for not giving you children. I don’t want you to roll over in bed and think about how I’ve somehow failed you.”
It was that statement that prompted Spencer to reach out to you, he tenderly looped an arm around your shoulders and pressed a kiss to your temple. “I could never resent you for making a decision about yourself like that, do you understand?”
“You’re just so good with them,” you bemoaned, recalling the flashing images of Spencer doing card tricks for the kids and refusing to reveal his secrets to them.
Spencer smiled softly at you, “It’s easy when you don’t actually have to do the raising of the children. I’m more than comfortable with my title of godfather and uncle.”
“But what if you need more?” You asked desperately, still horrified by your hypothetical day where Spencer wakes up with hate in his heart.
His other arm looped around you, pulling you closer to him, “Trust me when I say this: you are more than enough for me.” He squeezed you gently, “I can be good with kids and be perfectly content with never having any of my own. Those two things can coexist.”
Nodding absentmindedly, you leaned your head onto his shoulder, “Thank you,” you breathed, silent tears still streaming down your cheeks only to be swept away by your boyfriend’s deft fingers.
#criminal minds#spencer reid#spencer reid x reader#criminal minds fanfic#spencer reid fanfic#spencer reid angst#spencer reid fluff#criminal minds fluff#criminal minds fanfiction#spencer reid x you#spencer reid fanfiction#criminal minds angst#spencer reid fic#criminal minds fic#spencer reid x fem!reader#written by margot#chemist!reader#margovember
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