Sharing DND thoughts
So I'm working on a quest idea to play with family(cause they're like the only people I can actually play with for a number of reasons), and I had a sneaky thought
Quest involves them exploring a dark forest, named The Dark Forest, in pursuit of this mysterious creature
Forests mean I can use hags
Hags are cunning and manipulative
Knowing that, and knowing my brother, I fully believe I can trick him into being a tad suspicious of his party members for like a session or two before I reveal the hag
Which I think would be fun
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I've been playing a lot of Hades lately, and I love the game as much as I did a few years ago when I last binged it, but I do have a small complaint. I wish less of the 'plot' was clearly meant to take place before you "beat" the game by getting past the last boss 10 times.
Like it's so obvious that around 30-40% of the plot is MEANT to take place before you even REACH said boss for the first time, and another 40-ish takes place between then and getting ten complete runs.
Only the remaining 25-ish percent is either nebulous or generic enough to take place at ANY time, or explicitly after "beating" the game.
Just as an example, judging by what she says in the conversation that unlocks Meg's hearts and allows you to continue befriending and/or romancing her, her unlock condition is literally just having Alecto and Tisiphone in the game. I'm not sure WHAT condition they have for first appearing (reaching the final boss once maybe?) but I've literally NEVER gotten to the point where Meg is locked before her sisters appear. Or even before "beating" the game.
I've also NEVER reunited any of the estranged pairs in this game prior to beating it, even though it seems like you CAN (and at least in the case of Orpheus & Eurydice, are probably expected to) do so before then. And I know that some of the "summons" are initially locked since the people you're calling for help CAN'T defy Hades, but again, the only one I've ever gotten in time use against him before that restriction is lifted is Skelly's, who WILL come anyway. I guess that's on me for trying to raise everyone roughly equally with nectar instead of favoring anyone. Skelly and Charon usually end up ahead just because they run out of dialogue and I want more from them.
It's a really dumb and perhaps conceited thing to say, but I've gotten TOO good at the "early" game of Hades. The Pact of Punishment can kick my ass, but without it, or with only 1 or 2 restrictions that I'm decent at? From a completely new file, I can consistently REACH the final boss in 15 runs, beat him at least once in 25, and beat him 10 times in 45. And it's a lose-lose situation because I KNOW I'm missing a lot of dialogue that will either be gone forever or eventually crop up way late and hilariously out of place (Zag, you're really bemoaning to Achilles about killing live vermin NOW, after you've done so at least 20 times before?), OR I have to deliberately lose, which... bothers me.
The bulk of the GAMEPLAY for this game is post-game, due to chipping away at the Pact and raising the heat with all your weapons. But the bulk of the STORY takes place before that, and if you go too fast you either miss out on a lot or get some really jarring dialogue at times. As much as I love this game, that discrepancy bothers me.
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quil. how much art did you have in your drafts.
there's actually still two left, but those are empires pieces and I'm not active in empiresblr so they can sit a little longer.
But! I like to leave long tags on everything I reblog (because I love reading tags, so I want to give that experience to the op) and I don't always have the time/energy to do that when I see cool art, so I just stockpile it in my drafts to be tagged and compliment and unleashed on the world when I do have the time/energy!
I don't reblog nearly as much art as I'd like to, so this is a newer method that I'm trying out :). We'll see if it's up to my standards!
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