#how fighting games are made
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shawnthebro ¡ 5 months ago
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Tag Team mode feels so much better when you want extra opponents to beat down.
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nancywheeeler ¡ 2 years ago
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hopeless time loop. the way out isn’t to save everyone. the way out isn’t to save even one person. the way out isn’t to change anything. the way out is accepting how it happened the first time is how it always will be. that’s how you acted, that’s how they acted, that’s how you would have acted every time if you weren’t given the curse of hindsight. the way out is accepting you can’t fix the past; you can only forgive yourself for it.
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kizzer55555 ¡ 8 months ago
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DP x DC: The Most Dangerous Card Game
Ok so Danny has essentially claimed earth as his. And he is fully aware that there are constant threats to the planet. Now he can’t stop a threat that originates on earth (that’s something he’ll leave to the Justice league) but he can do something about outside threats. Doing some research on ancient spells, rituals, and artifacts, he cast a world wide barrier on the planet to protect it from hostile threats so they cannot enter. This will prevent another Pariah Dark incident. However, barriers like this come at a price. You see, there are two ways to make a barrier. Either make one powered up by your own energy and power (which would be constantly draining) or set up a barrier with rules. The way magic works is that nothing can be absolutely indestructible. It must have a weakness. The most powerful barriers weren’t the ones reinforced with layer after layer of protective charms and buffed up with power. Those could eventually be destroyed either by being overpowered, wearing them down, or by cutting off the original power source. No, the most powerful barriers were the ones with a deliberate weakness. A barrier indestructible except for one spot. A cage that can only be opened from the outside. Or that can only be passed with a key or by solving a riddle. So Danny chooses this type of barrier and does the necessary ritual and pours in enough power to make it. And he adds his condition for anyone to enter. 
Now the Justice league? Find out about the barrier when Trigon attempts to attack, they were preparing after he threatened what he would do once he got to earth. How he would destroy them. The Justice league tried to take the fight to him first but were utterly destroyed, so they retreated home to tend to their injuries, and fortify earth for one. Last. Stand. Only when Trigon makes his big entrance…he’s stopped.
The Justice league watch in awe as this thin see-through barrier with beautiful green swirls and speckled white lights like stars apears blocking Trigon and his army’s advance. The barrier looks so thin and fragile yet no matter how hard the warlord hits, none of his attacks can get through and neither can he damage said barrier. That’s when Constantine and Zatanna recognizes what this barrier is. Something only a powerful entity could create. For a moment, the league is filled with hope that Trigon can’t get through yet Constantine also explains that it’s not impenetrable. And clearly Trigon knows this too for he calls out a challenge. 
And that’s when, in a flash of light, a tiny glowing teenager appears. He looked absolutly minuscule compared to Trigon and yet practically glowed with power (this isn’t a King Danny AU though).
And that is when the conditions for passing the barrier are revealed. And the Justice realize that the only thing stopping Trigon and his army from decimating earth. The only way he can get through….is by beating this glowing teenager in a card game. 
Not just any card game though. The most convoluted game Sam, Danny, and Tucker invented themselves. It’s like the infinite realms version of magic the gathering, combined with Pokémon, and chess. And Danny is the master. So sit down Trigon and let’s play.
(The most intense card game of the Justice league’s life).
After Danny wins, this happens a few more times with outer word beings and possibly even demons attempting to invade earth, yet none have been able to beat the mysterious teenager in a card game. Constantine might even take a crack at it and try to figure out how to play. He’s really bad though. Every time this happens, the Justice league worry that this might be the time the teenager looses. Yet every time, he wins (even if only barely). 
Meanwhile, Danny, Sam, and Tucker have gotten addicted to the game and play it almost daily. Some teachers might seem them playing the game are are like ‘awww how cute’ not realizing this game is literally saving the world. Jazz is just happy they aren’t spending as much time on their screens playing Doomed.
#DPxDC#Kizzer55555 ideas#Danny makes a card game to save the world.#Technically he worded the ritual so that they had to ‘beat’ him as those are the most powerful barriers and most reliable.#keys can just get lost or stolen (like the one to Pariah’s Coffin)#A riddle would be useless once someone figured out the answer. Like how no one takes the sphynx seriously anymore.#(Sorry Tuck. But it’s true).#And there is NO WAY Danny is just leaving a hole open for anyone to pass through. No thank you!#So…beating him. But it’s not like Danny wanted to fight so…he edited the ritual a TINY bit. Card games are good. Much less painful too.#Danny Tucker and Sam made the most complicated card game they could imagine.#It’s based on their strategies for fighting ghosts. Capturing them in thermoses. And MUCH based on a on field battle strategy.#It often requires spontaneous thinking on the spot. So Danny? In his ELEMNT. It doubles as practice for his actual ghost battles too.#They had SO much fun making this.#Sam added an entire series of plant cards that act as traps and healing ointments and duds that just take up the field.#Tucker added legitimate hyroglyphics combined with Latin as well as English and ghost speak.#Yes. You actually have to speak that language to play. With proper pronunciation. (Amity Parker’s think the three are talking gibberish.)#I headcanon Sam and Tucker are fluent in Ghost.#Constantine WILL figure this game out SO HELP HIM!#Some of the cards also have combinations related to constellations either in name or placement on the board.#By the way the board is based on a Hexagonal summoning circle with Rhunes along the edges#And the placement of the cards on the board and on what rhune MATTERS.#Also the cards move disintegrate and have certain abilities. Think of Harry Potter Wizard Chess.#But they are normal when Danny plays at school. This is just for ✨effect✨ Against invaders.#Danny faces multiple opponents. He also halts alien invasions.#While Danny COULD stop crime on earth he’s not sure how to fight a normal human and hold back so he sticks to ghosts.#The Justice league are going crazy trying to figure out who this entity is and after deep research are convinced this is some sort of#Ancient being who has protected earth for millenia. They have paintings on ruins and everything.#Danny is not aware they think this.#Raven starts praying to Danny as if he is a god and wrangles the other Teen Titans into doing so as well. Danny is still unaware of this.#Danny is not a King or an ancient. Just a very VERY strong ghost.
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imageingrunge ¡ 4 months ago
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DA: Sims pt.2
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dykedvonte ¡ 1 month ago
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Swansea waited till the end to do something about Jimmy and I really think it says something about their shared nihilism.
Jimmy waits till the end to do something and take an ounce of responsibility and he still doesn’t do the the right thing. Swansea reflects and realizes he can’t fix his fuck up but he realizes it. I think it goes ignored that Swansea likely found out he assaulted Anya, when he spoke to her but he still waited. She still knew he wouldn’t protect her and he wasn’t a friend of Jimmy’s. Swansea’s a fatalist and likely assumed there was nothing to be done because they’d all inevitably die. Though he only realized when Anya and Daisuke died that they didn’t have to die in pain.
Jimmy and him shared the view that pain is how you know you’re still alive, but his shifted into understanding that pain should not be the natural state in which the end is the release.
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a2zillustration ¡ 6 months ago
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(It's ok Yurgir will respawn in Avernus)
| First | | Previous | | Next |
[[ All Croissant Adventures (chronological, desktop) ]]
[[ All Croissant Adventures (app) ]]
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norringtondeservestheworld ¡ 5 months ago
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Humans learning of the androids revolution: "must be military androids and androids created for fighting that started it damn that's why we are losing"
Humans discovering the androids revolution started because of a caretaker, a prostitute, a babysitter and a teacher:
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iridescent-serpent ¡ 14 days ago
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Been on a transformers kick lately and for some reason it’s been primarily focused on the bayverse version of them (aka the really bad live action movies). Anyways I decided to redraw some of the decepticons (the movie did them mad dirty) and it Immediately got out of hand and now I have an AU version that’s basically a mashup of G1 and bayverse. Enjoy my insanity.
(Also third image is just g1 I just decided to put it in here too) (also enjoy how you can see how quickly I went from “semi-accurate to source” to “my design now” via shockwave and soundwave)
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Also here’s some shitty phone doodle comics bc those are quick and free and fun to make
This one in particular is from the Netflix exclusive transformers game (think Marvel Contest of Champions type of game, aka 1v1 beat-em up). Specifically in the fact as Optimus Prime I ran Circles around an enemy Ratchet (didn’t get hit once) and killed him with a single gun shot before he could actually hit me
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Anyways, here’s some extra Yautja related stuff I have just free floating, specifically in that I made a lil dumb what-if AU of if we were still playing as a Yautja in the Marine campaign of Aliens v Predator (plus a funny happenstance)
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yakuzabrainrotlive ¡ 3 months ago
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Me: I don't wanna fight Mr. Shakedown!! He terrifies me and I suck so bad he'd just kill me in an instant😞 There's other ways to make mo-
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...
DON'T MIND IF I DO-
it's not cheating if it's in the game
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shawnthebro ¡ 1 year ago
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Let’s upgrade our Player Profiles to display accurate data such as “Favorite” Character and Stage!
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cogdominium ¡ 4 months ago
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saw a post in the corporate clash tag that caused me to black out and make this
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gutfaced ¡ 1 month ago
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so anyway when anyone holds the belief that the career kids were evil and were natural born killers you are equally dehumanizing them like the systems of training they were put in. you are adultifying children who were brainwashed and forced to learn the ways of slaughter for sake of glory. we could talk about their parallels to war also, but the main thing here are these are children taught that in order to appease their district they must kill ruthlessly and without second regard for anyone else in th equation. their win and their path of success only, even if in the end they're still cannon fodder like all other victors. like how many time does it have to be said that the careers are VICTIMS. not villains like they're portrayed as by the narrative.
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memen18-m5r3 ¡ 16 days ago
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in the meantime of working on designs and bigger animation project, i've been doodling an idle animation with my posad design. still rough around the edges, but i like the general gist of it
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mistfallengw2 ¡ 4 months ago
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GW2 OC Questions: Combat Edition ⚔️✨
General Combat
1. How good are they in combat? Can they handle themselves in most fights? Is there anything that hinders them or acts as an exploitable weakness?
2. Do they like to fight? Is it something they only do when necessary, or are they always looking for a fight? Is fighting an important part of their life or something they actively try to avoid?
3. Are they good at hand-to-hand combat or do they prefer to keep their distance? Can they handle both situations? If not, what happens if they're forced to fight from an inconvenient distance or too up close for comfort?
4. How do they fight? Do they tend to stick to a strategy or just improvise? Do they prefer to win fast and hard, or to let their enemy tire themselves out before striking them down? Do they favor brute force and resistance, speed and dexterity, or something else? Do they fight fairly or is winning the only important thing? Elaborate!
5. Are they good at fighting alongside allies or are they better fighting solo? Are they better at taking orders or leading? Is there anyone (friends, pets, summons, etc) they synergize particularly well with?
6. What combat situation are they better suited for? Can they handle a 1v1 fight or do they prefer to have someone always on their side? How do they deal with larger-scale combat and what's their role in it (frontlines/leading the charge, backline/support, as far from it as possible, etc)? What happens if they are ambushed or outnumbered? Is there any situation that stressed them particularly?
7. How much have they trained to get where they are? Were they a prodigy/naturally talented, or did they have to struggle a lot to reach their current skill level? Did anyone teach them or are they self-taught? Have they ever had a regular sparring partner? Do they still train regularly?
8. Do they have any visible scarring or lasting injuries from previous combat experiences? How did they get them? How do they feel about them?
9. Are they also a healer/medic? What can they do if someone is hurt and needs assistance? Can they heal themselves? Do they have a plan for when they're injured?
Weapons and Magic
10. What weapons do they generally use? Are they particularly proficient with anything specific or have a preference of any kind?
11. Are there weapons they can't use to save their life? Why?
12. They have no access to their usual weapons of choice. What other weapons do they pick? How do they fare?
13. Can they use magic? If yes, what kind? If not, is there a specific reason?
14. Is there any particular quirk to their magic? Is there something they can't do with their magic that others usually can? Is there something they can do particularly well?
15. How powerful is their magic compared to their peers? How do they feel about it? Is it their limit?
16. Is there any unique way in which they mix their magic and weapons? Can they do it at all?
17. Do they have any fears or traumas tied to their own weapons/magic? (ie: sharp weapons user afraid cutting themselves, elementalist afraid of fire/deep water, necromancer afraid of death, etc)
18. Can they handle themselves in a fight without using weapons? And without using magic? What would they do if they were in a fight and disarmed/unable to use magic?
19. Are their skills augmented by anything? (ie. enchanted armor, prosthetics/physical augmentations, blessings from powerful beings, rituals, experimentation, etc)
In-game Questions
20. What's their profession/class? Is it by the book or is there anything unique? If not one of the playable professions, what's the closest one/the one you use for them in-game?
21. What are their usual builds/roles? Is there any they can't do for lore reasons? (can be specific builds or just the general role)
22. What trait lines/specializations do they use? Is there any they can't use for lore reasons?
23. What utility skills do they tend to use? Is there any they can't use for lore reasons?
24. What weapon skins do they use? Is there a skin that has a lot of meaning to them? Do they stick to specific sets or not? Why?
25. Do they use a weapon or magic unique to them/that's not present in-game? If so, how does it work?
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ratatatastic ¡ 2 months ago
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preseason is for scrumming for your goalie's honour because someone tried to get to close to him while he was down
nashville predators @ florida panthers doubleheader game 1 | 9.22.24
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chilling while all hell breaks loose
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alongtidesoflight ¡ 22 days ago
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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