#mhwilds spoilers
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lander64 · 6 months ago
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LALA MY BELOVED AHHHHH
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zhephs-dlc · 8 months ago
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This thing is SO cool, can't wait to fight volt-magala-kaboom-seregios!
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frogbitart · 6 months ago
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Love is stored in the baby seikrets 🥹🥹
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uber-dawn · 8 months ago
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CHAT WE'RE SO BACK
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blakistan · 6 months ago
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Still cant believe we're getting a monster with a railgun for a face
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polarsus · 6 months ago
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i have not actually watched the gamescom trailer so i will do that and livepost my reaction
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pukei-pukei · 8 months ago
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Devastated by the news Baby Pukei is in fact Pukein't.
My son is no more
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mandl27 · 28 days ago
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GRAVIOS ALERT
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the-fandom-crossroads · 3 months ago
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twitch_live
Weapon Class 101 | Monster Hunter Wilds Open Beta! (PS5)
Come learn about the new additions to the weapons in the Monster Hunter Wilds open beta, as Light tries to teach Terry the basics.
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damnwyverngems · 5 months ago
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taro-of-kamura · 3 months ago
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Some cool thing I witnessed in the beta.
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These herd animals during a storm, the male stands in the center of his herd and uses his shell to attract lightning to him so that his herd can be safe.
I just really loved that detail
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You actually get on top of the monster to carve
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Seikret parent in the village with eggs
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more of a funny glitch but...Alma can breath under water I guess lmao
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lander64 · 6 months ago
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Lala Barina! I’ve been enjoying doing more complete pieces lately, even if they’re quite taxing lol. Lala is such a wonderful monster from the design alone and I hope her fight is as good as it!
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tigwex · 3 months ago
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missing -1 VRAM
bonus: my hunting square
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flamehande · 3 months ago
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Really enjoyed the Monster Hunter Wilds beta gameplay.
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bunny-hare · 3 months ago
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Chat, send help- I can't stop cracking up at these-
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HALP- I CAN'T HEAR THEIR VOICES OVER MY LAUGHING-
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apathmakerstale · 3 months ago
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Monster Hunter Wilds Beta!
Having played the beta a little bit, and only with two weapons, Switch Axe and Bow, as to not fully spoil myself, and so far I think it's good.
They've focused heavily on QoL changes. Bow's phials being a built in gauge now, claw hook being able to just snatch pods from small monsters and instantly killing the. Plus how mobile everything is.
I don't know how I feel about the pop-up camp system. I really did like finding and setting up camps in their unique, hand-made areas. It does feel like for some of them they just plopped down a marker randomly. Which I guess is what they were going for as there are still hidden-away areas like the camp underground by the river and one up high in a cave.
I am ambivalent towards it so far. I really did like that in World it seemed like you were actually camping and traveling to a location. It feels like here with how you can go directly out from base camp into the world, it feels strange.
Floaty is how I would describe the entire game so far, like your not tethered to just one spot anymore.
Oh and the whole giving them actual names and their being no Monster Hunter Language is still not passing my vibes check. It was small, but it made Monster Hunter feel unique.
Plus so far, I'm not feeling the story. Monster Hunter isn't exactly known for it's story, but I am one of the few who enjoyed World's "taming the wilderness" and the mystery of the Elder Crossing story.
Personal gripe too, but the plains aren't doing it for me too, it's super well made but the entire place does feel desaturated. Wildspire Waste's was a desert, but even it felt alive in terms of colour.
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