#hope the tags work this time
Explore tagged Tumblr posts
lalalychee · 4 months ago
Text
Tumblr media
closer than you know
i've been working on this painting for over 3 months and i am exhausted 💀 so excited to be done with it. i'm really proud of it though!! it's definitely the most detailed painting i've done in quite some time.
(please be sure to zoom in to see all the little details i worked so hard on!)
9K notes · View notes
hinamie · 3 months ago
Text
Tumblr media
in spite of everything, I had fun <3
5K notes · View notes
forgettable-au · 2 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
FORGETTABLE-AU (Page 61-64)
* I-I don't think we were talking about the same thing...
[BEGINNING] [PREVIOUS] [CONTINUE]
1K notes · View notes
xxplastic-cubexx · 2 months ago
Text
Tumblr media
[right to left]
finally finished This Wip from Ever ago and so now i ask you ever look into another dudes eyes and suddenly want to do whatever he wants
1K notes · View notes
yes-asil · 4 months ago
Text
Going Home
youtube
Also I have a Youtube Channel now??? It's just to post Animations and Speedpaints on for now so yeah!!
1K notes · View notes
remxedmoon · 10 days ago
Text
Tumblr media
(You don’t know how much longer you can do this.)
hi the wip for this was absolutely not supposed to blow up. why does that have 1k notes. horrifying. anyways!!!! it’s update time baby!!!! 64 new assets this time around!
so that’s what the caption was supposed to be. this update was already pretty damn big and took a ton of time to make!!! and i was finally done!! but then my hand slipped and now we’re at 143 new assets. super sorry for the delay! That Was Not Supposed To Happen.
i’ll go more indepth below the cut, but this update encompasses all menu/profile art for both isat and sasasaap, battle portraits for sasasaap, every single pixel icon in isat (to my knowledge anyways), the dialogue skipping animations, and a few miscellaneous additions.
also i spent too much time on these to put them below the cut so Please God Look At My Icon Resprites I Spent 16 Hours On Them. enjoy!
Tumblr media Tumblr media
okay first things first. why the hell is this batch 143 assets. so. i HEAVILY underestimated how many times the menu drawings are used in the games. even removing all of the custom art, it’s still ≈30-40 variations! that’s a lot! and once i finally finished everything, i got Posting Anxiety and somehow convinced myself that attempting Animation And Pixel Art (two things i haven’t done in YEARS) would be easier than writing a normal post. so here we are.
the custom art here is pretty much par for the course at this point. extra menu art for bonnie, extra expressions for the party in act 5, we’ve done this enough times that it’s expected. i am aware that bonnie’s custom menu art gets completely covered by the ui. i kept it in because it’s really funny (and also i didn’t feel like extending the sprite (but then the sasasaap version forced me to extend the sprite anyways so Whartever)).
once again, provided a spritesheet for sasasaap’s battle portraits! i do intend to cover both games, it’s just a slightly lower priority atm. unlike isat though, i’ve got Less (read “No”) experience with sasasaap, so there might be more issues with those assets?? apologies if there are, i’ll try to fix any issues that come up!
the Miscellaneous Additions i mentioned above are the sprites used on the teleport map and the loading screen, which is just a tiny version of the skipping animation. they were pretty small, so i figured i might as well get them out of the way!
not actually much to say about the 75 icons surprisingly! i haven’t done pixel art in about 5 years?? and that’s a Travesty actually these were super fun to make. i did make mockups for the overworld sprites earlier, but they aren’t Officially part of the redraws (yet) so they’re getting posted seperately
and also!! some exciting news!! this project might actually become a Proper Published Mod pretty soon!! i’ve been in contact with someone who’s willing to help me get everything set up, and i’ll be getting a Usable Computer around the end of the year!!!! it’ll still be at least a month before it’s up (i’d like to get the enemy art finished beforehand wauaua) but!!! still exciting!
okay, i think that’s everything relevant to the update!! i Definitely can’t fit all of the relevant assets here lol. but i’ll try my best ! please enjoy !!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
982 notes · View notes
mossy-paws · 5 months ago
Text
these fuckass robots that I hate /aff (Ultrakill x PHIGHTING!)
Tumblr media
the girls are PHIGHTING! again
1K notes · View notes
clarionglass · 7 months ago
Text
here we go :) part one of three, updates to be released weekly!
---
sam says 4 (game master cinematic universe, part 3)
Ruby was at her mum's for a family dinner she couldn't miss on pain of death, apparently, and the Doctor was many things, but a family dinner kind of guy wasn't one of them—particularly when Carla had already slapped him once in the short time he'd known her. He thought he'd broken his streak of bad luck with mums, but… well, seemingly not. So he was companionless for a few hours, and while he could wait for her to get back, maybe catch up on his reading—what was the point of waiting when you had a time machine? 
He ran his hands over the TARDIS console, marvelling at her clean lines and metallic flourishes, the way that even now she felt brand new but familiar, and paused. He’d just pop off for a quick adventure, nothing too dangerous, but—where to go?
He could scan for a distress call nearby, and pitch in to help. He could drop in on Donna and Shaun and Rose, beautiful Rose, and see how they were all doing. Or he could just hit the randomiser button, and jump in feet first wherever he ended up.
He remembered a conversation from a long time ago, when he wore a different face, and his gorgeous TARDIS wore a face too, for the first and only time.
“You didn't always take me where I wanted to go.”
“No, but I always took you where you needed to go.”
He grinned. Who could resist an offer like that? He pressed the button and whooped as the time rotor spun into action, ready to see where the universe would take him.
---
Apparently, he was needed pretty close to where he already was. Earth, 2024. Huh. Same planet, same time—within a few months of where he’d left Ruby, even. The main thing that had changed was the location: he was now in the good old US of A. California, to be more specific, and Los Angeles to be more specific still. And to really narrow it down, the Doctor discovered as he poked his head out of the TARDIS doors, he was in… a broom closet. Not bad, as a parking spot—a bit squeezy, but out of the way. And as he poked his head out of that door, he could finally see he was in the backstage corridors of a studio of some kind. Film or TV, if he was to hazard a guess, it was a different vibe from Abbey Road.
With a shrug, he decided to go exploring.
It couldn’t have been more than a minute before a young woman wearing the full-black outfit, headset, and permanently stressed expression of a production assistant came running up to him.
“Are you the fill-in Sam organised?” she asked breathlessly, and honestly, seeing the look on her face, the Doctor didn’t have the heart(s) to tell her no. And really, what was the Doctor, if not a professional fill-in? This, this was why he had a randomiser button on the control panel, because whatever he was about to get himself into was going to be fun.
“Sure!”
“Oh, thank god,” sighed the production assistant, relief dawning across her face. “When Ally tested positive this morning, I thought we were sunk for the record, because we called around and we couldn’t get a hold of anyone. But then Sam said he could get someone in, and, you know, here you are, and just in time, so—ah, yeah, if you could follow me this way?”
Smiling all the way, the Doctor followed his guide through to hair and makeup, looking around as they went. The studio seemed to belong to a company called Dropout, according to the branding scattered around, and things seemed, at least on the surface, to be… well. Fine. He couldn't tell why he'd been brought here yet, which meant that when he found the reason, it was going to be particularly tangled. He couldn't wait! 
And then he looked back at his guide, still engulfed in a miasma of anxiety, and realised he'd been too busy looking for clues to notice the person right in front of him. 
“Hey, it's cool, you've found me,” he started with a gentle smile. “You can relax. Hi, I'm the Doctor. What's your name?”
“Oh!” she said, startled. “The Doctor, yeah, of course. Um, hi, I'm Kaylin. Look, sorry, it's just that I've been so busy this morning, I'm so distracted… Shit, and I would've completely forgotten to get your details too. There's paperwork to fill in, but you can do that later. Um, just for now, though, can I get your pronouns?”
The Doctor thought for a moment. “He/him, for now.”
Kaylin nodded, making a note on her phone. “Okay, cool! And do you have any socials?”
“Not me, babes,” he replied. “I'm hardly sitting down long enough to be able to update, you know?”
“On a day like this, I know exactly what you mean,” she said. “That's okay, Lou didn't have socials either for the longest time. Right, so if you go through there, the team will get you sorted, and once you're done, someone will take you up to the greenroom. All good?”
“All great,” the Doctor replied. Kaylin flashed him a quick, relieved smile, then hurried off.
Hair and makeup was a fairly quick process, the sound mixer fitted him with a microphone, and before too long, Kaylin was back to take him upstairs. 
“This is the greenroom,” she said, pushing the door open. “The rest of the cast for the episode are already here—they’re great guys, and they’ve both been on the show a lot, so they’ll be able to help if you’ve got questions. And if you need anything else, just come find me or any of the other PAs, okay?”
The Doctor nodded, beamed at Kaylin, and walked in.
---
The greenroom was small but comfortable, and its occupants, two men around the same age as the Doctor appeared, looked up as he entered.
“Oh, you’re new,” the taller of the pair said, clearly giving him the once-over.
The other sighed with a mixture of fondness and exasperation, just as clearly used to his friend’s antics.
“Hey, I’m Brennan,” he said, levering himself up to standing from his perch on a chair arm, and holding out a hand. “That’s Grant.”
The Doctor took it warmly. “The Doctor. Just passing through, and happy to help.”
Grant’s eyebrows quirked. “Doctor… something?” he prompted.
“Or is it just ‘the Doctor’?” Brennan asked.
“Just ‘the Doctor’,” the Time Lord confirmed cheerfully. “You’ll get used to it, everyone does.”
Grant didn’t look convinced, but—
“Copy that,” Brennan shrugged, and settled back on the arm of the chair, returning his gaze to the door.
Grant, in turn, looked at the Doctor and rolled his eyes in a clear expression of ‘no, I don’t know why he’s like this, either’.
“Okay,” the Doctor said after a moment of watching the watching. “I wasn’t going to ask, but now I think I have to. What’s up with the door?”
Brennan huffed a laugh. “Well, the last time there was one of those up—” he pointed to the Out of Order sign stuck to the bathroom door, “—we got locked in here for the game.”
“He’s paranoid,” Grant interjected.
“Well, yeah, maybe,” Brennan retorted. “Or just cautious. Because Sam’s been acting weird lately, and we’re coming up to the last few records of the season, so he’s probably planning something way out of the box for the finale. And the original cast was you, me and Beardsley, so…”
He shrugged one shoulder meaningfully, and Grant nodded, conceding both the point and the potential for chaos.
“So if Sam comes in to give us the briefing, rather than waiting til we’re on set,” Brennan continued, “or there’s anything else weird going on, I’m gonna know about it right from the beginning.”
He turned to the Doctor. “The only reason I'm not quizzing you is because I know for a fact Beardsley was genuinely scheduled for this, so you can't be a plant by the production team. No offence.”
“None taken,” the Doctor smiled. “That sort of thing happen often, does it?”
Grant and Brennan exchanged a look. 
“More than you'd think,” Grant answered with a grimace. 
“Alright,” the Doctor said slowly, then brightened. “So what is it we're actually doing?”
Grant gave him a disbelieving glance. “You don't know—?”
“Very last minute fill-in,” the Doctor said breezily. “But don't worry, I'm a quick study.”
“Well, you're not that much worse off than the rest of us,” Brennan said encouragingly. “You know about Game Changer, obviously, if you know Sam, and we only find out the rules of the game once we get on set. Hopefully,” he added, with a dark look back at the Out of Order sign. 
The Doctor nodded. No, he didn't know Sam, and he didn't know Game Changer, but he could work out the situation from context clues. This was a game show. And with the Toymaker banished, and Satellite Five not coming into existence for another 198000 years, give or take, he found himself smiling. Maybe third time would be the charm. 
“Mmm, hopefully they aren't going to throw you in the deep end,” Grant said. “Because Brennan might seem lovely now, but as soon as we get out there, he's a whore for points. He'll stab you in the back and won't even blink.”
Brennan barked with laughter. “Yeah, and you wouldn't?”
“Excuse you, I'm always a goddamn delight,” Grant replied, the very picture of injured dignity. 
“Oh, absolutely!” agreed a new voice. The Doctor turned to the now-open door to see a bearded man in a pinstriped suit smiling broadly. “That's why we keep inviting you back!”
Grant bowed sarcastically. “Why, thank you, Sam. Good to know I'm appreciated by someone here.”
“Always,” Sam replied, gently but firmly ending that particular path of the conversation. He scanned the room, and his eyes lit up when they landed on the Doctor. 
“Ah, you must be the Doctor!” he said with obvious delight, walking over with his hand outstretched. “I'm Sam—thanks for filling in for us, you've made sure we're going to have a good show. Seriously, it's a pleasure to have you here.”
“Aw, cheers!” the Doctor smiled, shaking the offered hand. “Glad I could help out, I'm really looking forward to this!”
“Well, great!” Sam exclaimed, then took a step back, regarding all three players in turn. “Now, folks, I'm just letting you know that we're just about ready to start the record, so if you can start heading down, that'd be great.”
Grant and Brennan nodded—Brennan, the Doctor noticed, with relief. 
“See you down there,” Sam said, smiling. “Have a great show, and—”
His eyes caught on the Doctor's for a second, twinkling. 
“Good luck.”
---
Backstage, the Doctor, Brennan and Grant were marshalled into podium order and given a final briefing from the crew. And then, with a thumbs-up from Kaylin, that was it.
Showtime.
“Get ready for a Game Changer!” came Sam's voice from onstage. “Tonight’s guests: he can shoot off a monologue with laser accuracy; it’s Brennan Lee Mulligan!”
Brennan, his back to the camera as the curtains opened, spun on his heel and, with a stone-cold expression, pointed finger guns straight down the barrel, before letting the facade crack open. “Hi!” he exclaimed, and walked over to the leftmost podium.
“It’s his first appearance, but he’s already on fire; it’s the Doctor!”
The Doctor leant against the archway to the stage and flashed a broad smile towards the camera, then in a few skipping steps, had bounded over to the next free podium. What the hell, why not make an entrance?
“And even in the toughest of mazes, you’ll always be able to find him; it’s Grant O’Brien!”
Grant dipped his lanky frame into an approximation of a curtsey, spreading his arms wide, then sauntered over to the closest podium with a grin.
“And your host, me!” Sam announced, a ring of manic white showing around his irises as he beamed down the barrel of the camera. “I’ve been here the whole time!”
“This,” he continued, pushing his microphone shut and stowing it in his jacket pocket, “is Game Changer, the only game show where the game changes every show. I am your host, Sam Reich!” 
As he said his name, he looked at his hands, front and back, as if he was pleasantly surprised to be himself, then gestured towards the three podiums.
“I am joined today by these three lovely contestants! Now, you understand how the game works.”
“Of course not,” Grant started. “You know we don't.”
“We can't, Sam, that's the whole point of the theatre you've set up here,” Brennan said over him. 
“Not yet,” was all the Doctor said, anticipation starting to drum a tattoo of excitement against the inside of his ribcage. 
“That’s right!” Sam said brightly, shooting finger guns at the camera. “Our players have no idea what game it is they’re about to play. The only way to learn is by playing. The only way to win is by learning, and the only way to begin is by beginning! So without further ado, let’s begin by giving each of our players fifty points.”
The Doctor, biding his time, watched the reactions of his fellow contestants. Grant looked at the front of his podium, checking the point total, and nodding approvingly when he saw that yes, it was sitting at a round fifty. Brennan, on the other hand, was starting to frown.
“Players, Sam says: touch your nose,” Sam began, and Brennan sighed the sigh of someone who wasn’t happy to be proved right.
“Oh, no,” he groaned. “Oh, you son of a bitch. Wasn’t one this season enough?”
He touched his nose anyway, as did the others, and Sam smiled encouragingly. “Sam says: touch your ear.”
When they all did, Sam nodded. “Touch your other ear.”
Everybody held still, fingers on the ears they had originally touched.
Sam beamed. “Easy, players, right?”
“You say that now,” Brennan said darkly. “Which makes it worse, because all you're doing is setting us up for failure.”
Sam gasped, pretending offence. “Would I do that?”
“Yes,” Brennan and Grant replied in unison, which drew a grin from the Doctor and set Sam off chuckling.
“And I'm not having it,” Brennan continued, leaning his elbows against his podium and pointing at Sam with the hand not touching his ear. “You better watch yourself, because I know how this game works, and you're not going to get one over on me.”
“Strong words, Brennan!” Sam said, clearly delighted by this response. “Okay, then, let's start making things a bit more interesting!”
The game continued as per Sam Says usual, some rounds done as a group and some individual. Points were won, sure, but lost slightly more frequently, and even the Doctor found he was having to concentrate to avoid getting caught in the host's traps. 
It was fun. Genuinely, it was like playing a game with friends, and the Doctor felt himself leaning into it. There wasn't any sign of danger—maybe there wasn't a mystery to solve at all, and the TARDIS just decided he needed a total break. 
Well, probably not. But the way things were going, he was able to let himself hope. 
“Alright, players,” Sam said a good few rounds in, just as pleasantly as he would start any other question, and the screen behind him dinged as a new prompt popped up. “Survive the death beam.”
For a second, everything was frozen perfectly still. 
And then came the crash, the explosive noise of heavy machinery moving relentlessly through a drywall set.
The Doctor was already moving. “Everyone down!”
“Duck!” Brennan yelled at the same time.
The two of them hit the ground within milliseconds of each other, but Grant was still paralysed in the face of the giant, science-fiction type laser cannon that had just ploughed through the wall. 
It whined ominously, screaming its way to fever pitch. And then a sharp pain in Grant’s ankle made him stagger, pitching forwards onto the carpet behind the podiums as the Doctor rolled away to avoid getting pinned.
“Sorry, babes,” the Doctor whispered. “But it was either kick you to get you down, or—”
A hideous metallic screech ripped through the air, and all three of them could feel the crackle of ozone as a beam of energy swept across what had, moments ago, been neck height.
“…Or that,” the Doctor finished with a grimace.
“Jesus fucking Christ,” Grant breathed, suddenly very conscious of every inch of his 6’9 frame. “Thanks.”
“Well done, players!” Sam exclaimed delightedly from above them. “But… sorry, I didn’t say ‘Sam says’, so that’s a point off for everyone.”
“What the fuck!” Brennan snapped.
“Are you actually insane?” Grant demanded at the same time, his voice overlapping with Brennan’s.
In response, Sam just wheezed with laughter. “You can come back to your podiums,” he said, cheerfully ignoring them.
Nobody moved.
“Very good!” he acknowledged, and even without seeing his face, the grin was obvious in his voice. “Okay, Sam says: come back to your podiums.”
Although the words were innocuous, and his tone was just as light and breezy as usual, there was nevertheless an edge hiding just underneath the surface. And while the death beam loomed large in the minds of all three players, it was impossible to consider disobedience as an option.
Slowly, they stood, returning to their places. Now they had the time to look at it properly, the death beam was even more sinister, and Brennan and Grant both kept flicking nervous glances its way, ready to move if it looked like it was charging up again.
The Doctor, however, was focused purely on the man standing in front of them. Unbothered, Sam met his gaze like a challenge, a mischievous smile playing about his lips.
“Oh, you’ll love this one,” he said, and the screen changed. “Sam says, starting with Grant: say my name.”
Grant frowned in confusion, but answered quickly nonetheless. “Sam Reich?”
The man himself shrugged tolerantly, moving on. “Brennan?”
Brennan just stared at him coolly. “Do you take me for a fool?”
“Well caught, Brennan!” Sam said happily. “Sam says: say my name.”
“Sam,” Brennan replied, suspicion clear in his voice. “Samuel Dalton Reich.”
He nodded, still with a hint of indifference. “And lastly, Doctor.” His smile broadened. “Sam says: say my name.”
It was easy. Too easy. And as the Doctor looked into the eyes of the man calling himself Sam Reich, he felt his hearts stutter in recognition, because something had changed. He wasn’t hiding himself anymore, and while the face was different yet again, the Doctor would know the shape of that soul anywhere. It was impossible. It was inevitable.
“You can’t be,” he breathed. 
Sam smirked, leaning in across his podium. “Oh, but Doctor… I’ve been here the whole time,” he stage-whispered with a wink.
“He said you lost,” the Doctor said, shaking his head, looking wrong-footed for the first time that Brennan and Grant could recall. “You lost, and he trapped you.”
The other two watched, uncomprehending, but Sam just smiled, drumming his fingers against the podium with an audible beat, fast but distinct. Four taps, four taps, four taps. “I’m waiting.”
The Doctor took a slow, deep breath. Set his jaw. 
“Master.”
---
missed an installment of the game master cinematic universe?
original idea by @ace-whovian-neuroscientist: x
art by @northernfireart concept: x scissor sisters sketch: x sam and his doppelganger: x
writing by me (!) part one (escape the greenroom): x part two (deja vu): x part three (sam says 4): you are here!
1K notes · View notes
quicksilversnails · 10 days ago
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
442 notes · View notes
feelo-fick · 7 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
chilaios telepathy compilation. btw.
also these ones arent telepathy i just think its fun that they defend eachother + are on the same page about alchohol :
Tumblr media Tumblr media Tumblr media Tumblr media
1K notes · View notes
yunogf · 5 months ago
Text
Tumblr media Tumblr media Tumblr media
the voice of the people
596 notes · View notes
bonicedemandarina · 6 months ago
Text
Tumblr media
Click for better quality
Shotout to Leona and Cheka for singlehandedly getting me out of the worst artblock I've had in months, love these guys
Tbh I just wanted to draw Cheka doing that one thing kids do when they treat you like a climbing tree, I have other drawing about that but it's a work in progress, it was supposed to be animation practice but Ibis got some crunchy quality on the canvas if you don't pay so. Yeah. Also Grim is here bc why not
816 notes · View notes
danieyells · 5 months ago
Text
Tokyo Debunker Stigmas, Artifacts, And Other Possibly Combat Relevant Information
Since we've met all of our current ghouls, I decided to share my non-comprehensive list of the stigmas and powers and weapons of the ghouls we've seen so far!! This isn't all of them because they haven't all been revealed or explained. But it should be everything we've seen so far! Let me know if/where I've missed things! I've also mentioned some other details for some of them, namely the less human ghouls.
Jin Kamurai
Stigma
Incantation - Bianerus
Effect - forces the target to obey his command.
Currently cannot be activated without the PC's enhancement. At present, only Tohma, the PC, and few if any others know this.
Incantation can be recited mentally
Continuous commands("kneel") only seem to last a few minutes at most
Artifact
Sword - teleportation
Can be used to cut a portal into the air for teleporting someone with him, but doesn't appear to need this for just teleporting Jin
Tohma Ishibashi
Stigma
Incantation - Argeas
Effect - "lets him send vibrations long distances"
Vibrations include the vibrations from his voice, allowing his voice to carry longer distances, making him heard further away
When enhanced he can break through anomalous soundproofing and better specify the direction his vibrations carry(as neither Kaito nor Luca heard his voice from outside the room)
Artifact
Halberd - ?
Other
Tohma naturally has "brute strength" which, combined with his stigma, allows him to essentially make earthquakes.
Tohma has the trust of Darkwick, allowing him to easily get access to powerful common artifacts such as the skeleton key
Lucas Errant
Stigma
Incantation - Iggnaim
Effect - creates a barrier.
When enhanced the barrier becomes visible. It's significantly larger and supported by a large anomaly that's invisible to everyone but the PC and perhaps Kaito, even unable to be seen on cameras or by Luca himself.
Artifact
Twin blades - ?
Appear identical aside from a difference in color.
Smashed through reenforced glass to choose him as their new master.
Apparently sound to Luca like a crying child. He believes the child must be begging for his help.
Other
Carries around a knife.
Kaito Fuji
Stigma
Incantation - ?
Effect - "can see auras sometimes?"
So far hasn't been seen/used, and Hyde didn't sound certain about what it does.
Kaito has notably enhanced vision, able to see things that are further away and surprisingly skilled at reading lips.
Kaito screams when Luca's stigma is enhanced, looking straight up at the anomaly it spawned despite no one else but the PC appearing to see it. While it's possible he only saw its aura, it's likely he saw the anomaly itself.
Artifact
Rogue bow - ?
Produces magic arrows that veer nonsensically off path when shot, except, seemingly, if there's a malicious or threatening target(?) at which point it will veer to save an endangered target(such as the ghost boy being taken by the arms) and/or go directly for the source of a threat or malice(such as the faceless anomaly about to attack the PC and Riku or the glowing grave of Natalie Hunt.) When the magic arrow hit the glowing grave it "blew the whole thing apart."
Other
Pretty acrobatic despite not training, flipping and cartwheeling across the graveyard to dodge the ghostly arms trying to grab him.
Alan Mido (Alan Todoroki)
Stigma
Incantation - Yagsal Olbalsa
Effect - ? "Seems to be an extremely dangerous ability" -B's Log
Seems to enhance his strength, as he punched Takeru's tulpa in half
Seems to make him uncontrollably violent, seeking to kill his enemies(looking for Takeru's tulpa's head and crushing his throat) and possibly reduces his awareness of his surroundings(light removed from the eyes of his sprite and panel art, grabbing and pulling the PC without realizing he was hurting her, continually attacking Takeru despite being aware he couldn't take him out with punching, only regaining his senses when Sho grabbed and spoke to him)?
Artifact
Lead pipe - ?
Leo Kurosagi
Stigma
Incantation - Haxs
Effect - super hearing.
Increases distance and precision of his hearing. Does not allow him to hear through anomalous soundproofing.
When enhanced increases distance further and allows him to hear through anomalous soundproofing.
Had the PC enhance it in order to find the escaping possessed guard during the prison riot. Uncertain if this allows him to hear ghosts or if he simply needed the increased precision due to the surrounding noise.
Makes Leo sensitive to sounds and noise even when it isn't active, resulting in noticing noises other people can't hear and frequent complaints when in noisy environments or around loud or high-pitched people.
Artifact
Bubble gum - can be manipulated into any shape when blown.
The longer it's chewed, the longer he can manipulate it
"So if I chewed this one a bunch and stuck it over your nose and mouth...
"...you'd suffocate. Bye bye Honor Roll."
suggests that it can't be removed until the time he's manipulated it runs out?
Cannot capture incorporeal targets.
Shohei Haizono
Stigma
Incantation - Spurno
Effect - "just jams stuff"?????
Primarily seems to push things or result in change of direction, possibly able to cause sensory scrambling resulting in uncoordinated movement or temporary stunning(as with Takeru's tulpa?)
Leo says it can be used on incorporeal targets, but Sho says it can't take something down unless it's "super weak"
Used in Episode 2 to prevent Takeru's tulpa from walking straight
When enhanced in Episode 2, pushed Takeru's tulpa back with greater force, but didn't push him away, or cause him to release the PC(stunned him?)
Used in Episode 12 to remove the ghost of the prison guard possessing Alan and push the ghost into a cell to lock it there until it moved on
Artifact
Motorcycle - ?
Her name is Bonnie. She eats food placed in her fuel tank instead of gasoline, including chewing it and even burping. She's picky about what she eats. Her favorite food is barbecue sandwiches, but she also eats jerky.
If she isn't fed three times a day "she gets sulky and refuses to start." Her engine won't start at all if she's hungry.
She's described as a "large motorbike" by the PC's narration, and Subaru apologizes for the amount of space he's taking up on the wharf in Hotarubi to feed her, corroborating this.
She seems to have some control of her own movement as Sho rewards her for staying upright when stopped and made to buck by Luca's barrier.
Sho drives her just about everywhere and drives her around at Leo's request as well. She has a travel permit that needs to be shown when leaving and reentering campus, however she's able to break through the checkpoint with enough speed.
She's kept on her artifact chain when not ridden.
She's able to comfortably be ridden by two people but three is very tight.
Haru Sagara
Stigma
Incantation - Bahnti
Effect - reduces gravity's effects on his own body.
Reduced effect of gravity allows him to move extremely fast.
Makes his body much more fragile when used. Possibly includes weakening his immune system?
Artifact
Deck brush - ?
He rides around on it while distracting Otohime, skidding across the floor on the brush until he tips over.
Towa Otonashi
Stigma
Incantation - ? (has an audio file, but the spelling hasn't been shown.)
Effect - Controls weather?
Towa exhibits control over weather as his primary ability, however because it's not shown to be in response to his incantation it's somewhat dubious as to whether or not it's actually his stigma.
Others' understanding of Towa's stigma is only that he controls lightning and that other weather patterns are random, not in response to Towa's feelings.
The weather reacts to Towa's emotions, causing the sky to darken in preparation of rain, lightning, or snowstorms when he's angry.
Towa is also able to predict weather that he doesn't control.
Towa can create lightning(which he uses to electrocute enemies), rain, wind(used to create a pillar of water for the PC to land on when falling off the boat and to direct the rain sideways to wash bubble soap off of Kaito), snow, and possibly earthquakes(the ground is noted to start shaking in response to his anger.)
His lightning may be able to be used under water without being conducted into non-targets, however it's also possible he used harsh winds instead of lightning when destroying Otohime and her minions.
Artifact
Bubble wand - blown bubbles cause explosions.
The explosions are powerful enough to destroy glass that withheld a full grown Kraken.
Towa warns not to touch the bubbles, as they will kill you.
Not all bubbles seem to cause explosions as he blows bubbles from atop the Capybus without there being any harm done.
Other
Towa's nature is implied to actually be quite malicious and uncaring, especially towards things that are weak and especially towards humans, however he claims he changed because of "love." Several home screen lines, his full awakening line, and his response to being touched by the turtle anomaly in the Dragon Palace support that he hasn't fully changed his mindset, only represses it.
Towa cannot speak during the daytime and is only able to talk when it's night. This includes being in Obscuary, where it's permanently night, however the cover of clouds doesn't allow him to speak during the day meaning it's not related specifically to the visibility of the sun.
Can speak to and understand anomalies, even those that lack speech capabilities(such as the tree on the hill.) Haru is aware of this ability.
Able to see and hear ghosts(Zenji) and possibly other things that only people who are "special" can see(the tree on the hill, which even Ed cannot see.)
When Towa was away from Jabberwock for a day the nature conditions deteriorated significantly, with water drying up and the sky dark despite it being sunny the previous day and the anomalies beginning to behave violently. According to Ed, if Towa is away from Jabberwock for too long the anomalies within will begin to die. Ed suggests that Haru is unaware of this fact.
Can jump so high he can essentially fly, although this may be related to control of wind(though there's no notation that the wind blows when he jumps.)
Anomalies fear him and obey him, particularly when he's angry, even to the point of kneeling out of fear when he's furious.
Says the PC smells nicer than before, perhaps able to smell their curse's advancement due to the flowers that would grow on her as a Kyklos.
Ren Shiranami
Stigma
Incantation - Raothtas
Effect - Cleans things?
B's Log: "According to him it seems to be a power with little use."
Has only been used to remove Calamari's ink from the floor when wiping it up failed.
Artifact
Swim ring - restrains target.
Cannot be removed by the wearer.
Has a rope attached that allows the wearer to be reeled in.
Taiga Hoshibami
Stigma
Incantation - Malab
Effect - ?
Artifact
Tommy gun - takes anything broken into small enough pieces and fired from it as ammo.
Damage type seems to vary based on what was placed into it. Shards of glass created a swirl of glass shards, whereas bronze from a statue shot heavier rounds.
Doesn't seem to require ammo to fire.
Doesn't seem to work on everything as Taiga says his bullets don't work on anything lately. Possibly limited to hostile entities? (He was able to shoot the Oblivion Dealer, but not able to shoot the Kyklos--which ran away--or the Barong--which was non-threatening.)
Other
Carries a knife and a pistol.
Appears to occasionally be aware of things that he has no way of knowing about, sometimes even seeming to know the future.
Eats anomalies, though not exclusively, and gets hungry whenever he goes on a mission. His hunger for them results in varied behavior from minor irritation to nearly losing control of himself to the hunger. He can eat any physical anomaly thus far, being shown or referenced to eat anomalous animals, plants, objects, and "enzymes", and he finds anomalous plants and enzymes converted into beverages suitable for human consumption to taste unpleasant. He eats normal food and drinks normal alcohol without a problem. It's difficult to tell how he feels about and after eating anomalies, as it varies, although he enthusiastically expresses his desire to eat the Kyklos. It's hard to tell how new this behavior is as Romeo seems disgusted but not surprised by it and Taiga attempts to warns Romeo when he wants to eat the Barong mask(not in speech bubbles but able to be discerned in his audio.)
His hunger may be able to be triggered or increased by smelling or seeing anomalous blood(such as the PC's.)
His memory is very poor, although he can remember things and people with prompting.
Romeo Scorpus Lucci
Stigma
Incantation - Tiris
Effect - "turns things into bombs".
Able to turn anything into a bomb, including non-explosive objects. Seems to require that he throws them?
The size of the blast depends on how attached to the target object its owner is. If Romeo truly values something he's blowing up, the explosion is quite destructive.
Hyde has him testing various types of prototype anomalous explosive materials for Darkwick on missions.
"To me, these prototypes are a path to catching anomalies in one piece." which implies most of Hyde's prototypes cause non-lethal explosions. One of his home screen lines mentions, for example, a tear bomb.
Artifact
Sniper rifle - ?
Maintains his bullets himself.
Doesn't always carry the same types of rounds. For example, he only had smoke bombs in the prologue.
Ritsu Shinjo
When used against the Arachne in Episode 9 it blasted a large hole into its head? However when he fired it to gain the attention of the audience and when he shot at the door in Episode 8 the impact didn't seem as great, suggesting the impact/size of his bullets varies as needed.
Other
Has the trust of Darkwick(or at least has Hyde's favor?) allowing him to carry around common artifacts as though he owns them(hammerspace briefcase which he added a custom case for; fox robe)
Stigma
Incantation - Acimo
Effect - hardens his body. Increases his weight.
Prevents damage from concussive attacks such as kicks and bullets. If you kick him while it's active it'll hurt.
Doesn't seem to experience pain in this state.
Can survive explosions and escape from collapsed buildings unharmed.
Artifact
Compendium of Laws - ?
Has the contents memorized?
Taiga taught him to use it as a blunt weapon, although he forgot he did this.
Appears to glow somewhat when held, although what this suggests is unknown.
Subaru Kagami
Stigma
Incantation - Talnandio
Effects - psychometry.
Experiences memory fragments through almost anything he touches.
Passive, activates on contact with people, animals, anomalies, and objects without incantation.
Using it exhausts him to the point of needing a significant amount of rest, possibly even passing out shortly after usage.
Wears gloves and avoids crowded places to try and avoid accidentally setting it off. Feels bad about being able to learn people's secrets.
Artifact
Parasol - ?
Sturdy enough to destroy a possessed doll.
Haku Kusanagi
Stigma
Incantation - ?
Effect - ?
Implied he prefers not using it?
Artifact
Flute - ?
Used flute to remove himself and the PC from Kisaragi Station, knocking them out with some sort of ethereal water and causing them to wake up back on the empty train car.
Other
Able to see and communicate with spirits.
Able to perform various rituals such as laying spirits to rest and making talismans that allow people close to a spirit to see and hear them.
"Cordoned off the area" of the train and station the PC was on, which should have prevented interference from civilians. May be part of his Artifact or Stigma, or part of his capabilities as a Shinto priest.
Performs the stigma test for Darkwick.
Zenji Kotodama (Taro Kirisaki)
According to Taiga he's able to remove curses if the anomaly that caused the curse is in front of him. It's uncertain if this is his stigma, part of his artifact, or another power.
Haku has the trust of Darkwick, allowing him to easily get access to powerful common artifacts such as the skeleton key
Stigma
Incantation - ?
Effect - ?
Artifact
Doll - ?
Heavily resembles his brother as a child, according to Zenji. When Zenji and the doll protected Jiro, Zenji said "You've always been there for him when he needed it most." suggesting that there may have been a third Kirisaki brother.
Won't let anyone but Zenji and Jiro touch it. Protects Zenji and Jiro.
Appearance slightly changes to that of an oni when angered.
Has a mind of its own, or is perhaps possessed. Wanders around campus without Zenji, much to his concern.
Other
Able to damage and destroy ghosts?
Joined Zenji in protecting Jiro from being eaten by the Arachne and seemed to be fine after the Arachne was destroyed while it and Zenji were inside it. Attacked the Arachne from within (with Zenji?) to distract it with pain so Jiro could attack it.
Darkwick is unaware Jiro is present as only Haku and Towa(and eventually Subaru and the PC) are aware Zenji's spirit lingers. If Darkwick were to become aware of Zenji's presence they would want him laid to rest.
As a ghost, Zenji cannot be touched, meaning he can't be damaged or killed. However he covers his ears when Haku performs a ritual to lay spirits to rest and covers his face in Subaru's warding card with incense, suggesting that he would be laid to rest under the right circumstances.
Zenji is not bound to Darkwick despite being a ghost who died on campus, and can come and go as he pleases.
Due to Obon, people in Japan are more sensitive to spirits and anomalies are more frequent, causing Zenji to sometimes be visible or audible during the summer.
Zenji brings his doll with him most everywhere, however people can only see the doll and not him. The same happens with his biwa. If he carries them, they appear to float.
Zenji can touch physical objects(his doll, his biwa, and his phone) and his footsteps are audible if he doesn't silence them. He can ride the Galaxy Express as well. Because one has to show their phone to the conductor cat to take the Galaxy Express, it's probable that the cats can see or hear him and simply don't report him.
Afraid of ghosts, possibly the dark, and maybe dead bodies.
Edward Hart
Stigma
Incantation - ?
Effect - ?
Artifact
Cane - ?
Other
Edward is, or was historically, the world's strongest vampire, implying a great deal of hidden power. As he is 400+ years old, he knows a great deal about anomalies that Darkwick doesn't listen to for some reason. However being old has also made his body and mind much weaker. . .allegedly.
Ed has immense power, which we've only heard of him using on the singular mission he participated in. Using it he obliterated an anomaly and a building in such a way that Darkwick struggled to cover up(unlike Tohma's destruction which was able to be explained as poor maintenance and age) suggesting he more or less vaporized it. It's unknown if this is a vampire power or his stigma.
Ed is able to produce a purple mist that seems to be able to enthrall humans(as Rui and Lyca didn't need to hold their breaths when he used it.) The PC mentions feeling "good", comfort, and euphoria, her mind slowing down, light on her feet, and she began to think thoughts that aligned with what Ed wanted of her made and her body feel weaker. When she managed to fight against it and speak for herself Ed stopped producing the mist and she was able to recover quickly. When Ed used it on the humans in the mansion they experienced similar symptoms(feeling good and beginning to think they didn't need to call the police for help) but fell into sleep quickly unlike the PC. It is unclesr whether or not this is his stigma or simply a vampire power.
Ed mentions on the home screen that there's a miasma in the garden of Obscuary that humans are susceptible to. He also mentions a miasma in the breeze during summer. It's uncertain if he's referencing the mist he produces, although it's unlikely in the second case as he mentions no desire to go outside.
If Rui touches him, the touched part will break off(at which point it can be reattached simply by pushing it back into place,) ache intensely for a time, or he will die temporarily.
As a vampire, Ed is immune to curses and is immortal. He claims that sunlight will eventually reduce him to ash and in the pre-prologue before jumping off of the balcony he implies that whatever is waiting for him at the bottom will be the death of him as well. One can become a vampire by drinking the blood of a vampire, and this will overwrite curses such as the Kyklos' curse. It's uncertain if this would overwrite Rui's reaper curse.
As a vampire, Ed is rapidly exhausted by sunlight. Sunlight won't kill him instantly, but it will cause him to collapse. He claims sunlight will turn him to ash eventually, and he cannot be outside in the sun without a parasol. If it's cloudy enough or he's in enough shade, Ed is able to be outside during the day. He's usually tired during the daytime, but still seems to sleep during the night.
Ed is physically and mentally weaker during summer months, but stronger during autumn and winter.
Ed primarily drinks tears, although he mentions that he does drink blood in his character story and on the home screen. He finds that human food doesn't taste like much of anything.
Ed is able to transform into a bat and fly around in that form. He doesn't seem to be able to speak in this form, only screeching and squeaking. Based on the campus chibis he may have bats as 'familiars' too.
Ed mentions that Lyca's soul is misshapen, however it's unclear if he can actually see his soul or if he was merely teasing him.
Ed cannot see the tree on the hill that Towa speaks to, but seems to be aware that something is there.
Rui Mizuki
Stigma
Incantation - ?
Effect - temporary relief of pain and discomfort
Incantation has only been said in his head.
It's unclear if blowing a kiss is required to activate it or if that's just for flair, but it did produce a gold smoke that applied to the hurt area.
Artifact
Scythe - allows Rui to conceal himself in darkness.
Rui admits to using his artifact to keep an eye on others on campus.
Other
Suffers from a 'Reaper Curse' which effectively makes him a reaper.
Cannot make skin contact with most living things without them instantly dying. This includes humans, animals, plants, and even mold! Sufficiently strong living things(such as Ed, a vampire) will not die instantly when touched, but most things are too weak to survive. On contact, the touched thing's life force is absorbed into Rui's body through his mouth as a sort of green smoke that emerges from them.
Absorbed life energy goes straight to his body, extending his life filling him with so much energy that it prevents him from sleeping. He keeps himself as busy as possible as a result of having so much energy to spare.
In the case of Ed the reaction we've seen in-game when he was touched was the touched limb popping off(resulting in a spray of blood.) On the home screen he mentions Ed simply dying temporarily on contact and Ed mentions places they accidentally touched aching nonstop. It's uncertain what other creatures are strong enough not to die right away and how they would be affected by contact.
Wears gloves, a turtleneck, and avoids crowded places to avoid committing manslaughter and killing anything he touches.
Lyca Colt
Stigma
Incantation - Ramsochisa
Effect - allows him to follow any scent he's smelled before.
Artifact
Claws - ?
Other
Half werewolf. Able to show or hide his wolf tail and ears at will, but they pop up when he's sufficiently aggravated.
Transforms with exposure to the full moon. "The speed of his transformation is affected by how much he's exposed to moonlight and his mental state." Sometimes feels his skin crawling when the full moon is near?
Covering his head when he's outside under the full moon prevents or regresses his transformation. Collapses after his transformation regresses from half wolf and doesn't transform while unconscious. Nothing happens to him if he's not exposed to the full moon on a full moon night. Obscuary is always a crescent moon, allowing him to be there safely during a full moon.
Werewolves have four stages: Human, partial wolf, half wolf, and full wolf. At 'half wolf' Lyca is an anthropomorphic wolf. However, he loses control of himself after he's been transformed for a while, and may attack indiscriminately.
He doesn't remember much when he transforms. He might remember less if he fully transforms?
Yuri Isami
Stigma
Incantation - Agnihaet
Effect - "hyperstimulates his braincells"
"allows him to logically process information and solve complex equations almost instantaneously."
when enhanced seemed to make the information processing instantaneous and extremely accurate?
Artifact
Syringe - Causes injuries received by the individual injected with its contents to damage the entity that inflicted them.
Jiro Kirisaki
Stigma
Incantation - ?
Effect - ?
Artifact
Chainsaw - ?
Blunt, making it a bad match for webs(which simply got stuck in it) and things that need sharpness for effective cutting, but able to 'cut' through more solid things that don't require sharpness or precision, presumably by just crushing them with the rapidly spinning dull blades.
Other
Jiro is noted to be especially strong.
Jiro was in a coma until an undisclosed time ago, when Yuri was able to awaken him from it. When he was comatose and for how long and why hasn't been relayed yet, however he was said to be particularly violent during The Clash, meaning he was likely awakened before or during it, or fell into a coma during/shortly after it.
As a side effect of his condition and mysterious illness, Jiro has a poor memory, immunodeficiency, and his wounds reopen very easily. He needs four treatments a day, and they take around an hour to complete. Yuri is the only one who can administer them, and Jiro isn't able to do so himself. Even with his treatments he's forgetful and prone to being sick and has a bit of a fragile constitution. Abrupt changes in temperature, for example, make him choke.
Jiro doesn't react much to his wounds and being in pain, but he will eventually collapse from overexertion or illness if he misses a treatment or has taken too much damage.
481 notes · View notes
cherrirui-official · 9 months ago
Text
"You know... You didn't have to take that with you."
"But I promised him I'd take him out to see the ocean one day."
Tumblr media
#for context uhmm how do i explain this#so around a few weeks after Jd arrives Bruce is like “Hey... where are the others?”#and Jd is like “ooooh 🤪🤪 he doesnt know...”#Since at this time JD believes that the entire tribe is dead. including his brothers and grandma#so Jd has to take Bruce to the now abandoned troll tree and give him the bad news#Bruce doesnt believe it at first. even if the tree is abandoned they cant be dead? right?? they cant be#so he rushes over to their grandma's pod. thinking that theyre just in hiding and waiting for them to return#and all Bruce is able to find in the empty pod is Branch's old stuffed toy Croco#which solidifies to Bruce that everyone is dead. their friends their family. everyone#Bruce is obviously devastated by the news. he doesnt show it a lot but he doesnt take it too well#he ends up bringing Croco with him back to Vacay Island and patches Croco up#since Croco is a bit worn out due to being left in the pod for years#and since then Bruce always keeps Croco hidden in his hair. both as a memoir of his baby brother#and also a reminder of how he failed as an older brother... ouch#ofc the others arent dead. its just that now both Jd AND Bruce believe that the rest of the trolls are dead#also King Trollex is there bc i wanted to put him there. I like Trollex :]#a knee ways more bb au art i promise the next bb au art will be lighthearted#tho now im gonna work on the next violet gijinka batch bc ive been starving my friendlocke audience for too long#sorry friendlocke fans ill feed u next dw#cherris canvas#trolls#trolls band together#trolls john dory#john dory trolls#trolls bruce#bruce trolls#king trollex#beach bros au#sorry for rambling in the tags i hope u dont mind ahaha
596 notes · View notes
beaulesbian · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
MILES MORALES & HOBIE BROWN in SPIDERMAN: ACROSS THE SPIDER-VERSE (2023)
"Listen to me, bruv. Whole point of being Spider-Man is your independence. Being your own boss. You don't need all this."
2K notes · View notes
herewegobebe · 6 months ago
Text
Tumblr media Tumblr media Tumblr media
KEY | 'Tongue Tied' MV
386 notes · View notes