#herd pantheon
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theherds · 2 years ago
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Herd Pantheon
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Territory: Herd Pantheon does not have a confirmed known territory.
Castle: Parthamane Castle
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Founder: Pantheon
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Other Titles:
Jester: Heart
Page: Soul
Chatelaine: Saturna
Knight: Amor
Maiden: Guinevere
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Quote: “Strength, achievement, endurance”
Info: The horses of this herd of horses believe that they need the strength of body, mind, heart, and character in order to do glorious deeds like the hero’s of legends. Those that have great strength to do these great deeds are invited to join the nobility of herd Pantheon.
Herd Pantheon is unfortunately one of the herds with the least information. This is a shame as it seems like a very cool and interesting herd as it focuses on the virtues of strength seen in the myths of heroes from pieces of literature such as Greek and Nordic myths. Despite the lack of info this is one of my favorite herds and I would love to see more.
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queensharotto · 1 year ago
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Bella Sara “This user is a member of Herd ___” userboxes (Part 2)
Free to use!!
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bellasaraeternal · 1 year ago
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More Bella Sara Userboxes
Free to use!!
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serpentface · 14 days ago
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Amarzi Kos nomad showing off his eagle.
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'Kos' as an ethnonym groups a set of closely linguistically/culturally related peoples who make up most of the population of Kosov, one of three omas (a large territorial division with its own regional government) of the contemporary Burri Republic. 'Amarzi Kos' refers to a group of nomadic pastoralists who occupy southeastern edge of the Grajyi plateau steppe that effectively forms Bur's western border.
Kosov is the largest of the Burri omas, encompassing the easternmost edge of the Daginarya mountain range and a small portion of the high altitude Grajyi plateau. Kosov is landlocked and sparsely populated across much of its territory. The majority of its people and cities are clustered along the Hsuke river valley system, its tributaries, and the lush, rainy southern foothills (all of which are highly favorable for agriculture). At higher elevations, most people practice seasonal transhumance to and from mountain pastures, alongside terrace farming of hardier high altitude crops.
The Grajyi plateau is a different story. Its entire span falls into subtropical latitudes, but it is substantially cooler year-round than the lowlands, and experiences much less rainfall. The vast majority of the plateau is wholly unfavorable to agriculture (being mostly grassland with areas of cold desert), and subsistence depends almost entirely upon the herding and grazing of livestock for dairy, blood, wool, and dry dung fuel. Amarzi Kos pastoralists mostly rear horses and khait, and do not typically slaughter their livestock unless as an act of desperation. Almost all meat in their diet comes from hunted game, and most hunting is accomplished with falconry.
Falconry is of significant cultural import across much of the broader Burri sphere, largely as a leisure activity for nobility and the otherwise wealthy. To Amarzi Kos nomads, it is instead a matter of core subsistence, providing meat during harsh winters and furs for warm clothing and trade. The two raptor species most commonly used on the high steppe are the golden eagle (shown here) and the black falcon (similar to a gyrfalcon in size). The golden eagle is often used for its great size and strength to catch fairly large game such as jackals, the niive cat (a dogsized predator), migratory geese, and even (small) gazelles. The black falcon is used predominantly to hunt mid-sized birds, especially grouse and pheasants.
Men do the majority of the hunting during the winter while most women and young children attend to the livestock, cooking, and weaving. Women participating in falconry is culturally acceptable, though they will usually be given falcons as handling golden eagles is considered to be men's work. A boy's first successful eagle-hunt (which they will begin participating in as a teenager, using one of their father's birds) is a hallmark of coming of age and indicates that they are ready to trap their own bird.
The god Gen Yanna, a very minor deity of falconry in the broader Burri pantheon, has an expanded role in the religious practice of Amarzi Kos nomads (and some other groups on the plateau). Here he is re-contextualized as not just a falconry god, but the patron deity of Grajyi steppe and father of its people. Ethnic Amarzi Kos claim to directly descend from him, via a lowlands Kos woman he abducted as a bride long ago. He is the one who taught his descendants how to capture and train wild birds for falconry (and gets credits for teaching some other facets of high-steppe culture as well, such as an alcoholic fermented horsemilk drink, and the flying of dragon kites to ward off evil). He himself owns ten legendary birds, including a fearsome dragon he bound with a divine bridle and uses for hunting and as a flying mount (dragons in the Burri sphere are gigantic birds with 2-4 reptillian legs, feathered wings, and the head of a cockerel).
Across most of the greater Burri sphere, shrines to the gods have fixed locations within homes and town/city temples. This isn't practical for nomadic pastoralists, who instead build shrines along migratory/trade routes and visit as they pass by in their yearly journeys. These shrines are cairns (structured as a low outer stone fence surrounding an inner rock pile) upon which offerings to the shrine's assigned deity can be placed. The biggest shrines (built up from centuries of travelers adding stones) become de-facto focal points of religious practice and are referred to as sky temples.
The great sky temple to Gen Yanna is visited by most families on a yearly basis as they pass nearby, in order to pay respects to their divine ancestor and request his boon during the lean winter months. In addition to sprinkled offerings of milk, yogurt, and alcohol, a falconer will leave some of their bird's feathers at the shrine. This temple is surrounded by tall wooden stakes to which visitors tie their offerings, and the god's presence is felt in the sound of hundreds of feathers fluttering in the breeze.
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quinnred · 1 year ago
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Tilshek: God of the Ugly Rage, WindRammer, He-Who-Drums-The-Summit.
Tilshek is the embodiment of warm storms, tantrum, frenzy, spasm, drunken fury, and unjust punishment. He is represented by the Urchin and Cactus in the South and by the Porcupine and Thistle in the North. Berserking warriors may don quills to evoke Tilshek in their rages, while others may wear a flower of a thistle or cactus to evoke his merciful servant, Mahtaa.
Tilshek was born from the abuse of two Feather Gods within the halls of The Sun. He emerged stillborn, fused with the bestial Jak that all Feathers Gods are pregnant with, and was denied feathers by his reckless parents. The babe was tossed from the sky and quickly forgotten upon the land. No god dare claim parentage as even they know shame.
Abandoned and with no guidance, the naked and pained god became a wild storm of knuckle and claw, scarring the land and terrorising all that lived on it. Only one, a young Manava named Mahtaa, would recognize this mindless wreaking as the divine bawl of a newborn god and calm it with soft word and tenderness and succour. The beaked giant would ever seethe, but placation allowed Mahtaa to guide Tilshek to the home of the Shell Gods, The Mesa.
The Shell Gods were impressed with the mad orphan’s strength and the wisdom of his guardian, asking what drove the new god to such a rage. He cawed to them that he was born of poor love and left naked and wronged, wishing that he could return to his home if only to pluck and maul his kin until The Sun hung red. The chief of the Shell Gods, mighty Zridtara, was greatly amused and sympathetic to Tilshek’s rage against their rival pantheon, welcoming him into his Mesa home as an honorary Shell God. Being too rowdy to live within it’s halls, Tilshek was appeased by sitting atop The Mesa, tended to by often smashed Godler servants and the soothing Mahtaa as he stared at the ever enraging Sun.
While the Godlers would serve their master divine boozes and sacrifices (and suffer pummeling due to minor grievances), Mahtaa’s role was to herd the ram skulled god away from fool furies. He became most needed whenever Tilshek was sent on an “errand” by his new kin, a distraction so the Shell and Feather god pantheons could visit and negotiate without conflict. As Tilshek would rampage across the mortal lands, Mahtaa would outwit his master and aim his rages away from innocent mortals, earning him the title “Storm-Guide”.
One day the tantrummer had been told of a piece of the moon that held Jak yolk, as it was the egg that The Mountain and The Sky conceived the Jaks from, and that it may yield him god feather. Mahtaa did not take this seriously, seeing it as yet another teasing of his master, yet Tilshek was ecstatic that his solar massacre dreams may yet be fulfilled. As they travelled Mahtaa would ponder that, if the moon yolk was real, should his idiot charge receive such a boon, even if it was his birthright as Feather God and as a Half-Jak? Surely he would not only kill his sun kin but also be slain himself in such a mad fervour?
And so Mahtaa would deny Tilshek his prize upon it’s discovery, allowing it to be taken and hidden by Godlers of the Feather Gods. In confusion, the normally unhesitating Tilshek paused for once in his life before striking down an offender. In those moments Mahtaa stood strong and loving, even as his god sprouted a pair of arms to strangle him with. But rather than suffocate, his head bloomed into a kind flower, his godhood blossoming into a champion of mercy due to his many good deeds. From then on Tilshek would ever carry the flower faced god as punishment for his betrayal, and in part as a comfort, like a child may clutch their blanket.
This arrangement would only end upon the coming of the Deiomachy, when peace between gods eroded and fate grew hungry for war. Tilshek silently granted his one and only mercy, releasing his beloved and loyal prisoner so as to spare him from the doom-drum of divine combat.
The Mesa would be capped by a false peak as Tilshek flung himself with a rising storm towards his twin-by-fate: Shrileket the Sun-Dropper. Their clash would announce war between the Feather and Shell, booming as only gods could for days until they fell upon each other’s impalements.
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probablybadrpgideas · 11 months ago
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Lycanthropes in ascending order of unmanagability and CR:
Weredog (as werewolf but herds sheep instead of mauling them)
Werespider (huge and horrific but basically an ettercap at the end of the day)
Weregaroo (jacked. pugilistic. better pack your silvered brass knuckles or you don't stand a chance.)
Wereapotamous (run.)
Werewhale (you don't need adventurers, you need a convention of ordained clergy to discuss why a caring pantheon would allow this thing's existence)
Werebeholder.
­Here me out:
Werewerewolf
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coinandcandle · 10 months ago
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Hermes Deity Deep Dive
This was a requested deep dive on Hermes, you can request a deep dive on my ko-fi for $5!
Hermes is one of the 12 Olympian Gods and is known as the herald or the messenger of the gods. Often depicted wearing winged shoes and holding a staff or wand, he was known to be the patron of heralds and messengers.
As with many deities, Hermes is the god of many things, such as poets, athletics, luck, travel, trade, omens, animal husbandry, and thieves. This multi-faceted god was often conflated with the Roman Mercury, though there are some key differences.
With that, let’s get to know Hermes!
Parents and Siblings
Zeus (father)
Maia (mother)
Lovers or Partners
Theses are the more common lovers found referenced with Hermes.
Aphrodite
Brimo
Daeira
Peitho
Persephone
Penelopeia
Children
These are all of the cited children I found, there may be some discrepancies depending on which myth you read and who tells the story.
Evander
Pan*
*The primordial god Pan has many origins, being the son of Hermes and Penelopeia is just one of these origins. The next three are thought to be aspects of Pan that may also be personified separately. Pan may be a tripartite deity, this will have to wait until Pan gets his own Deep dive.
Agreus
Nomios
Phorbas
Hermaphroditus
Abderus
Autolycus
Eudoros
Angelia
Myrtilus
Palaestra
Aethalides
Arabius
Astacus
Bounos
Cephalus
Cydon
Pharis
Polybus
Prylis
Saon
Epithets
The Greek gods have massive lists of names, here are some I’ve found on multiple lists.
Atlantiades
Argeïphontes
Cyllenian
Kriophoros
Notes
One of the more popular myths of Hermes is the myth of him stealing Apollo’s cattle as a baby. Hermes was freshly born, escaped his crib and stole his half-brother’s herd of cattle. In order to avoid getting caught, Hermes plays some devious and clever tricks, though the tricks he plays depends on the myth-teller. At some point on his journey with the cattle he finds a tortoise whose shell he turns into the very first lyre. Inevitably he gets caught by Apollo but the sun god is so charmed by the lyre that he allows Hermes to keep the cattle or at least forgives him.
Not only this myth, but others depict him as a trickster who enjoys a good prank.
Hermes was known to be the patron god of Arcadia as he was born in Mount Cyllene in Arcadia according to Homer.
Philostratus places Hermes’ birthplace in Olympus, however.
Hermes is also a psychopomp, a traveler between the realms of the living and dead who aides souls headed to the underworld.
It’s possible that Hermes’ name derives from the Greek herma which meant “heap of stones” or “cairn”. These heaps of stones, or cairns, were roadside markers for travelers and may have also acted as small shrines for the deity.
Hermes was notably charming even as a baby, considered a darling of the gods (ref) where many of the deities in the pantheon would teach or entertain young Hermes.
Hermes was said to have invented wrestling and racing.
One of his more prominent cults was in Attica during the Classical period. By this time he was considered to be the god of travelers and sailors.
Thoth was another deity conflated with Hermes.
Hermes in many myths and traditions is seen to be a liminal deity. Not only is he able to travel between the underworld and overworld with ease, but he is often depicted as both young and old, as a mediator between god and man, and as a dream bringer.
It’s possible that this ties into his involvement as an initiator for young adulthood.
The Hermea were festivals held in honor of Hermes.
Hermes’ staff or wand, the caduceus (staff with two snakes wound around it), is often mistaken for the Rod of Asclepius (staff with one snake wound around it).
Modern Deity Work
Explanations are placed next to each item on the list.
Correspondences
Rocks/Stone/Crystals
Copper - I couldn’t find a source for this but I’ve seen it on multiple posts now and my friends who follow Hermes cite this as well so it is worth a mention!
Gold
Silver
Rocks - Just rocks, specifically stacked rocks from the roadside. Cairns were
Herbs/Plants
Crocus flower - based on the myth where he accidentally kills Krokos and turns him or his blood into a flower.
Strawberry Trees (botanical name Arbutus unedo) - he had been nursed under one according to some myths.
Animals
Hare - he placed the hare amongst the stars as the constellation Lepus.
Tortoise - created the lyre out of a tortoise shell.
Cattle - stole Apollo’s cattle as a baby and is known to be a god of cattle rearing.
Hawk - he transformed two men, Hierax and Daidalon, into hawks.
Symbols
Caduceus - the name of the staff or wand he is depicted as carrying.
Shepherd’s Pipes - he created the shepherd’s pipes.
Winged shoes - the type of shoe varies by myth or artistic depiction but the “winged” part remains the same.
Winged hat - he is often depicted wearing a winged hat.
Traveler’s hat - he is often depicted wearing a traveler’s hat.
Offerings
Shepherd’s Pie - This is purely based on the fact that it’s similar to shepherd’s pipes and I find it amusing, I’m sure a god who enjoys jokes would enjoy this too but that’s my bias.
Koumara - I found this post by @grecowitch explaining that while strawberries are often cited as offerings for Hermes, this misconception comes from the misleading name of the “strawberry tree” which actually produces fruit called koumara! That said, I imagine Hermes wouldn’t be upset at receiving delicious strawberries.
Animal skins - Hermes
Coins - he is known to be a patron of not only merchants but thieves!
Other standard offerings to Grecian deities are olive oil, honey, cheeses, various fruits, milk, and candles.
Acts of Devotion
Write poetry - he is a god of poetry.
Travel - he is the patron god of travelers.
Learn how to play the lyre - he created the lyre.
Play sports - he is known as a god of athletics and during his festival days people would play sports.
Play pranks - I won’t advocate for harsh pranks, personally, but he is known as a trickster so do with that what you will.
Pray to him - pretty standard devotional act.
Go to the gym or otherwise exercise - he has been cited as the patron deity of gyms.
Build a cairn - DO NOT STACK ROCKS IN NATURE as it disrupts the natural environment! However, feel free to build one on your porch or in your house with rocks you may already have.
Celebrate Hermea - I was unable to find a set date-range for these festivals. Some suggested around the beginning of August, possibly due to his conflation with the Irish god Lugh’s holiday Lughnasadh; others suggested May 15 due to the Roman god Mercury’s holiday Mercuralia. That said, he was known to be worshipped during other holidays in Greek tradition alongside other deities.
References and Further Reading
Encyclopedia Mythica
The THEOI Project
Wikipedia
Britannica
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dunmanticarchivistsmain · 4 months ago
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Alright I’ve had a good night to sleep on Wild Life and I’m ready to cook up my headcanons on Life lore.
Despite the name that was a relatively tame first episode; everyone’s spread out in a usual fashion, claiming high ground, resources and allies.
The opening teams this time are such a treat; you’ve got Jimmy, Scar and Lizzie. Treebark. Obsession Duo. GrumboMan. BET. BigB off by himself (whyyy)
Aaaaand there’s the Gs (now upgraded to 4G with impulse being Grownman or Guy). What kind of destiny is so intractable, so unyielding, that after 4 seasons of death, betrayal and pain these 3 cannot deviate from their orbits around each other?
It's almost strange to see, especially after the healing that was Secret Life. Why the regression, why the diving back into what seems like an unhealthy relationship?
It's only after watching Scar, that I realised. Pearl semi-won Secret Life. She may not have carried one of her chosen Mounders to victory, but her personal arc of healing was completed by relinquishing the bloodlust and desire to win, her half hearted ally Scar earned his victory, she made new friends and had a mostly good time being in the thick of things. I'd like to think Scar came out of his victory the most sane of all the winners, so far he seems a little on edge, but he seems much sharper in his survival skills (aside from the falling please never change Scar <3) planning defenses and gathering allies etc. Interestingly he put Pearl on 100/100 relationship immediately, despite having never interacted (?) with her at all this first episode except sharing the first deaths.
Anyway back to Pearl, what's her headspace going into a new life series, having mostly achieved her goal of getting a friend across the finish line?
Primarily I see her as cautious, with her familiarity of the twists and turns of the seasons changing, she wants to know what ground she's treading first. Circumstance or destiny has brought old faces to her side, ghosts made manifest. So she tests. She tests if they remember, as she does. No better than known quantities, as a control for what may have changed. Clearly they do. They remember it all. The gaslighting, the gatekeeping. Just not the girlbossing. I think Pearl has made her peace with that. That part of her is a rotting corpse chained to her soul. That part of her died when he killed them.
And then there's Impulse. The one who seems on the cusp of remembering, of being drawn into the nexus of unbreakable fate. He has always been a contender, an aspirant to the pantheon. He positions himself as the useful one, at the very least a player in the games. So far he's contributed a lot of time to the team, digging obsidian, herding cows, figuring out the wildcard. But is he really stuck in? Between the moon and stars which side will he lean if perchance....one were to bolt?
Because this is not a stable configuration; for the first time in 5 seasons, Pearl has not outright said: I want my team my partner my universe assigned person and I to win. In fact when Cleo brought up loyalty, of all the people she who could best have a claim to it, Pearl outright shoots down the idea that day one alliances last despite having never being the one to break them up and having always wanted them to hold. I think victory means little to Pearl now, she has won, she has lost, her team has won, her team has lost. So what drives Pearl, in a world of chaos and uncertainty? I don't really know but if I had to guess?
Defiance.
She has never been a conformist, and she only cleaved to people's flawed expectations as a subversion. Pearl has been on a malicious compliance arc lately on hermitcraft and I am having some tasty hopes that will continue (copium intensifies). Grouping up with an old team? That sounds like great groundwork for expectation subversion if you think she's going to be like previous season, loyal and almost self-sacrificial. Why would she, to a group that treats her like trash?
Very much enjoyed the opening episodes this week, they are such fertile soil for headcanons and interpretations. Looking forward to the weekly twists and turns with all the cast and crew.
I leave you with one of my favorite quotes from a book "The galaxy will know, before long, one way or the other, that defiance yet exists in this crooked house of lies" ~The Path of Heaven, Chris Wraight
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morsrattus · 10 days ago
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The Big Pent Collection Post: Secret History of the Horse Sun
It has been pointed out to me that I haven't actually ever written a post explaining what the hell Secret History of the Horse Sun is. So, uh, doing that now!
The Fuck's A Glorantha
Glorantha is a TTRPG setting attached to one of several rulesets for the games Runequest, HeroQuest, QuestWorlds or other names which I've probably forgotten. It is a vaguely Bronze Age-ish world focused around religious fantasy and spiritual power rather than traditional medieval stuff, as it was designed by anthropologist and practicing shaman Greg Stafford. I think it's pretty cool! But it is largely focused on an area named Dragon Pass, where a bunch of guys called the Orlanthi live. They're a mix of Vedic, Celtic and Norse ideas thrown into a stewpot, and they're cool and all...but there's other regions, and not all of them are particularly well written.
Like Pent
Pent is a very large steppes plain - somewhat larger than the entire nation of France, maybe five or six times bigger than Dragon Pass - which goes criminally underused by Glorantha. It exists solely as a place for horse nomads to rampage out of and threaten the people the game actually cares about, and as an origin point for historic figure Sheng Seleris, mighty warlord who conquered the Celestial Empire of Kralorela (read: Not China, generally poorly written) and almost destroyed the Lunar Empire (the primary villain nation of mainline Glorantha these days) before the Lunars defeated him and imprisoned him alive in the depths of Tax Hell.
Pent is a grassland steppe vaguely based on Mongolia and Sheng Seleris is vaguely based on Temujin, the Chinggis Khan. This is an area of IRL history and culture that deeply fascinates me and which I love reading and talking about. So I looked at Pent and its generally boring or outright bad writing and decided it needed to be done better.
As such, I started Secret History of the Horse Sun, a total rewrite of Pent as a location and culture. It is heavily based on Mongolian, Tibetan and Central Asian Turkic cultures, backed by my academic research on these areas but very much fictionalized and changed to fit the world of Glorantha and its preexisting mythos. This work is not an accurate representation of real world Mongolia, Tibet, Kazakhstan, Kyrgyzstan, ancient Scythia or anywhere else on Earth, though it is my goal to be as respectful of these real world places and peoples as I can be in my portrayal of a fictional culture similar to them.
This post is intended to collect my work on the project into a way that is easy to understand, read, and link to. Below, posts will be divided up into categories based on what they're about. If anything confuses you, please feel free to comment or send an ask or whatever - I love talking about my work and am happy to explain stuff.
The actual work is set shortly before the rise of Sheng Seleris, as I think this is the most interesting time for Pent; it has retconned a number of details to make things more interesting for me, though, like the Winds being gods despite it being pre-Sheng. I will eventually be writing a guide to adventuring before and during Sheng's rise.
Eventually.
The Pentan Gods
The first part of the project was a writeup of the Pentan pantheon, a group collectively known to the Pentans as the First Herd. These are writeups in the HeroQuest 2e/QuestWorlds system, and are mechanically usable in that system, but because the mechanics are highly narrative and descriptive, each writeup is also a description of the god and their cult within Pentan society; in Glorantha, religious cults form much of the bedrock of all societies.
Yu-Kargzant, the Sun Khan, God Above Gods
Basko, the God of the Bad Death, Lord of the Dark Shamans
Dostal, the God of Bow Hunting
DuTukhos and Arcos, the Gods of the Arcos River
East Sting Wind, the God of Bandits and Crime
Erissa, the Goddess of Healing
Eyritha, the Herd Mother, Goddess of Herd Animals That Aren't Horses or Sheep
Galana, the Chooser of Khans, Goddess of Horses
Golden Bow, the God of the Good Death, Lord of the Bright Shamans
Gor Gorma, the Goddess of Terror, the Malign Earth, and Vengeance
Hurfor, the God of Secrets and Law
Hyalor and Gamari, Man and Horse, the Good Ancestors
Issaries, the God of Trade and Mules
Kargzant, the Light Khan
Lozarl, the God of Impure Fires, Mining, Labor and Asses
Manurl, the God of Cats and Trapping
North War Wind, the God of Death
Oria, the Goddess of Earth
Pole Star, the God of Strategy and Warfare
Samnal, the Bad Ancestor, God of What Not To Do
South Rage Wind, the Storm Bull and Chaos Killer
Sirdaryo, Goddess of Wrestling and the River Sirdaryo
Tarhel and Heltar, the Gods of Sheep, Clouds and Weaving
Tepekos, the God of Smiths
Tholm, the God of Falconry
West King Wind, the Storm Khan
Whirlwind Fool, Raven, and other Tricksters
Elyu-Ene, the Emissary of the Winter Gods
Pentan Cultural Overview
This collection of posts was written to try and provide a broader understanding of Pentan culture as it exists without wholly being about the religion. While religion permeates every aspect of Pentan life (and Gloranthan existence in general), there is life outside of the gods, after all.
Horses
Age
The Ancestral Peoples of Pent
Food and Daily Life
Fashion
Law
Love and Hatred
Slavery (CW, uh, Slavery)
Sports
Warfare
Non-Pentan Peoples
The Khuruldan
Life from the Pure Horse Perspective
Life from the Kargzanti Perspective
Life from the Four Winds Perspective
Hsunchen and Qa Ying
After I finished the above, I decided I needed to properly detail the non-Pentan cultures in and immediately around Pent. The first grouping I began to work on were the Hsunchen of the Shan Shan mountain range east of the Pentan plains. The Hsunchen are a type of person in Glorantha - "beast people," human beings who are able to transform into animals due to their worship of ancestral beast gods and spirits. Within the Pentan area they are not considered to be human, either by themselves or their neighbors, and could broadly be compared to werewolves, werebears, etc. They are largely non-agricultural, often viewing intensive agriculture as a violent assault on the living earth, and have societies roughly based on the animals they consider to be their kin. The Qa Ying are winged people also called the Wind Children, and are potentially descended from literal winds or are possibly eagle Hsunchen, or a mix of both in the past who became one thing.
The Qa Ying
King Violent Wind, God of Rulership and Storms
Merciful Rain Consort, God of Clouds and Water
Inner Wind Sage, Spirit King of the Wind Spirits
Blazing Wings Hunter, God of Hunting and Ancestral Raptor God
The Lo Fak Yak Folk
Lo Fa, Ancestral Yak Goddess of the Lo Fak
Undrung, God of Draconic Mysticism and Seeker of Mystic Truths
Yi Da, Spirit Yak and God of Shamans
The Lo Fak also worship their own version of Storm Bull but I didn't do a full writeup because he's very similar.
The Chen Ga Snow Leopard Folk
Chen Gar, Ancestral Snow Leopard God of the Chen Ga
Freezing Wind, God of Winter
Snow Woman, Goddess of Mountain Peaks
The Hsa Tiger Folk
Hsa Black Stripe, Ancestral Tiger God of the Hsa
Yumaryu, the God of Light and the Sun Spear Man
Gods of the Cat Brothers, Shared by the Hsa and Chen Ga
Bieti, the Mountain Witch and Patron of Shamans
Sakkar Swordtooth, God of Fear and Hunger
The Ri Si Woodpecker Folk
Ri-si, Ancestral Woodpecker Goddess of the Ri Si
Cucul, Cuckoo God of Shamans
The Orathorn
The Orathorn are the only real sorcerous group in Pent - a small order of necromancers led by the immortal sage Orathorn, granted an imitation of immortality by his magic. They seek the conquest of Death, hoping to grant immortality to all humanity, that they might be free to pursue their true power and goals rather than be bound to what the Orathorn see as slavery-in-afterlife to gods in exchange for power within a paltry mortal lifespan. Most Pentans consider them horrible monsters for, among other things, their casual use of undead, their casual blasphemy, and their terrifying power...insofar as most Pentans ever deal with them, anyway. They are still sometimes hired as mercenaries by those Pentans who are less concerned by prohibitions on the use of sorcery, and they believe their selflessness will be vindicated...eventually.
Orathorn Overview
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looking-at-the-deiwos · 4 months ago
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Páusōn
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Or as I write it, Páuson. Also known as Páhuson (with a hard h like the h in loch) or Péh₂usōn. His name means "Protector".
Páuson is the god of shepherds, nature, doorways, roads, paths, traveling, animals, forests and hunting; He also acts as a psychopomp.
He is the god of the liminal, the in-between. He guards travelers, merchants, and other go-betweens. He guards herds, sources of wealth, as well. He may thus be prayed to both as an opener of the ways and as a giver of prosperity.
He is characterized as a liminal deity himself, being in a way an in-between between man and animal in the depictions of his descendants. The figure of the horned god corresponds well to how he would be depicted.
Finally, he seems to have had a connection to fertility and sexuality, especially granting sexual prowess
He also had the names K̑ṝnónos and Pṇtóspotis according to this source
Offerings
taken from here
Coins or pieces of valuable metals
Depictions or imagery related to goats
Goat's milk
silver and gold beads
Sheperd's crook
Depictions or imagery related to crossroads
goat horns, fur or leather (ethically sourced)
symbols of abundance
lantern (related to his dominion over travel and his role as psychopomp)
Devotional acts
Travel to new places
Go on hiking in nature
Take care of the forest
Pick up trash you see on the road
Take care of your financial security
Learn about nature preservation programs in your area
Associations
Goats
Forests
Shepherds
Roads
Travels
the Wild in nature
Money
Commerce
Yew
Wednesday
April
Descendants in later pantheons
Pan (Greek)
Hermes (Greek)
Faunus (Roman)
Mercury (Greek)
Pushan (Vedic)
Cernunnos (Celtic)
Finally, here's his wikipedia article
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whencyclopedia · 8 months ago
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Krishna
Krishna (Krsna or Hari Krishna) is a major god of the Hindu pantheon and considered the eighth incarnation of Vishnu. He is perhaps the most popular of all the heroes of Hindu mythology. Krishna's adventures appear in the Mahabharata, Bhagavad Gita, Harivamsa, and the sacred texts known as the Puranas where he is described as the Supreme Being and creator of the universe.
The most ancient tales of Krishna in sacred texts involve his adventures with the Pandava princes whilst later, stories accumulated over the centuries which describe his eventful youth, when Krishna used his proficient weapons skills to good effect to defeat a host of fearsome enemies, demons and monsters.
Family & Adventurous Youth
According to tradition Krishna belonged to the Yadava - a pastoral race - and the god's birth is picturesquely described in the Mahabharata. One day Vishnu, the great Hindu god pulled two hairs from his own head, one white and one black. The black hair was planted into the womb of Devaki, a princess of the city of Mathura, and so Krishna was born into the Pandava family, his earthly father being Vasudeva. Unfortunately for Krishna his mother's brother, Kamsa, had been warned that Devaki's eighth child would kill him, and so Kamsa determined to murder the eighth child, a crime he had already carried out seven times before Krishna was born. Fortunately, Vasudeva took the precaution of hiding Krishna in the remote village of Vrindavana where the boy was brought up as a simple cowherd (in this guise he can be referred to as Govinda). There he spent an idyllic childhood and stirred the hearts of many gopis or herd-women with his dark good looks, playful charm, and mastery of music and dance.
Thus the story of Krishna contains a double concealment - Krishna is both a god disguised as a mortal and a prince disguised as a commoner. Accordingly, the myths contain many metaphors of disguise, such as a spark within a pile of ashes or a mighty sword in its scabbard, and these hint at Krishna's dual purpose as the punisher of human deeds but also as a bringer of enlightenment.
Krishna's foster parents at Vrindavana were Nanda and Yashoda, his sister is Subhadra, and his brother Balarama. Krishna's favourite consort was the cowherd woman Radha (or perhaps even his wife if they married in secret, as some sources claim). Tradition has it that the god actually acquired 16,108 wives and fathered 180,000 sons. Queen Rukmini, an earthly form of the goddess Lakshmi, is considered Krishna's second most favoured wife after Radha. With Rukmini, Krishna had a son, Pradyumna, and a daughter, Carumati.
Krishna was involved in many escapades in his adventurous youth. Notable amongst these are his various killings and thrashings of prominent enemies such as the ogress Putana, the giant bull danava, the giant snake Kaliya, and the king of the Hayas (horses). Also swiftly dealt with was the scheming tyrant Kamsa – after whose beheading Krishna established himself as king of Mathura. Krishna slew many demons and demon kings: Muru and his 7,000 sons, Pralamba – who Krishna beat up using only his fists, Naraka – son of the Earth and who had accumulated a harem of 16,000 captured women, and the sea-demon Pancajana who looked like a conch shell and who lost his magic shell to Krishna which the hero carried thereafter and used as a trumpet. Krishna also found time to lift the mountain Govardhana to foil a terrible deluge sent by Indra, to conquer Saubha, the floating city of the Titans (daityas), got the better of the sea-god Varuna, and even managed to steal the divine discus possessed by the fire-god Agni. Against mere mortals Krishna also wreaked havoc amongst the Gandharas, Bhojas, and Kalingas, amongst others.
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talonabraxas · 7 months ago
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Io Pan! Io Pan! Pan, Great God of Nature Talon Abraxas
In Greek mythology, the great god Pan ruled over the domain of the wild. His name originates from the old Arcadian word for rustic, but in later ancient Greek society, his name came to be associated with the Athenian word “παν” meaning “all.” He was born with hooves, shaggy legs, a furry tail, and horns – in a manner of ways, he was part goat.
Pan was raised by nymphs, spirits of nature, whose life force are attached to things such as trees, rivers, and plants. Pan was welcomed into the divine pantheon by all the gods. Just as the gods were delighted to welcome Pan, so were they delighted by nature itself — the gods often had sacred living spaces found in rural places all around Greece. Mount Olympus itself, the collective home of the gods, is the highest mountain in Greece, a place where nature thrives.
Arcadia, “the land of many springs” was the most rural place in ancient Greece; it was the god Pan’s home – and the most popular place for worship of the god. Here Pan took part in leading the nymphs in dances, or was found chasing them, and reveling in the beauty of the wild. He is often depicted wandering through valleys, mountains, and glades. In Greek mythology, his essence as the God of the wild, imbued his surroundings with life and vitality. Nature was at its most bountiful when Pan was present.
The great god Pan also enjoyed music and so was often found playing melodious tunes on his reed pipes. Nonnus captures the rural life of Pan: “Melodious Pan sat beside herds of goats or sheepcoates playing his tune on the assembled reeds…” (Dionysiaca 45. 174 ff)
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queensharotto · 2 years ago
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Bella Sara Spring Carnival Phone Wallpapers (Part 3)
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All are free 2 use
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bellasaraeternal · 1 year ago
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“Hope is the magic that turns wishes into goals.”
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serpentface · 9 months ago
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Two questions regarding the Wardi religion:
In addition to the bull and the lioness, what are the seven faces of god/sacrificial animals?
Given that white animals seem to be sacred, does that influence how albino humans/other sophents are treated by society?
The seven faces of God are as follows:
-the lunar, horned, or 'wild ox' face of God, which presides over the moons, and the fertility of the land, animals, and people. In pre-imperial times, this was functionally the most central face of God (replaced by the lion face/odomache). The most ideal sacrifice is a wild ox (especially white or albino) that has never been bred. -the ‘ox’ face of God, presides over agriculture and labor, as well as the domestic sphere. The most ideal sacrifice is a healthy plow oxen or khait who has never been yoked or bred (if the sacrifice is towards Ox-Face as the domestic sphere, this should be a heifer). -the lion face of God, presides over sovereignty, statehood, military might, and is most associated with the health and continuing existence of the imperial entity. The most ideal sacrifice is a maned lioness (functionally white, though this is a trait of the captive population). -the ocean or skimmer face of God, presides over the seas, winds, as well as fortune and mercantilism. The ideal sacrifice is the skimmer gull or an albatross, especially one taken from one of the sacred rocks in the 'mouth' of the Viper sea. -the serpent face of God, presides over the cosmos and divine Mysteries, associated with funerary rites and death. Also has a wildly disparate association with royalty (which is derived from entirely separate traditions and has not yet fully been reconciled into the faith). The ideal sacrifice is a two headed or melanistic snake, especially a venomous one (both would be MOST ideal, but this is rare beyond any practicality) -The solar face of God, presides over the sun, stars, and fire, also heavily associated with khait and mounted warriors. (this is a VERY direct import from the chief solar god in the Burri pantheon (who rides and/or is a khait with the sun between its horns), hence the seemingly random khait association). The ideal sacrifice is a healthy riding khait (especially with a white spotted coat), or alternatively a golden eagle. -The river face of God, presides over fresh water, seasonal flooding, and the rains. The ideal sacrifice is the migratory reed duck (which arrives at the onset of the wet season) or a freshwater hesperornis (ideally taken from one of the sacred waters). An-Nechoi are also occasionally given.
Though the core religion is monotheistic, each face of God is functionally a syncretic fusion of older ethnic Wardi beliefs, the Burri pantheon, and other regionally native traditions, which have not all been fully reconciled (the process of fusion is more or less still ongoing). Each face in of itself has dozens or more epithets with distinct features. For example, the river face has a specific epithet for each major riverway, each venerated as a distinct aspect of the Godhead. Functionally, common practice of the Wardi faith is pretty indistinguishable from polytheism, and most of the religious authority does not care as long as required orthopraxy is maintained (the central dogma of the religion does not care How you believe, but that the correct practices are enacted).
Also for reference, these are the specific animals taken on the pilgrimage in the story (transporting seven rare animals cross country can be fraught, so each had at least a few backups):
A pure white aurochs calf, found naturally born in a wild herd.
A massive, unbred and unyoked bull draft khait (dies en route, replaced by a less physically impressive backup with the same qualities)
A lioness with a full mane, from the white captive stock
A skimmer gull taken from a nest on the sacred rock in the waters of Od-Koto.
A baby two headed cobra (which dies en-route and is replaced with its backup, a melanistic viper)
A beautiful speckled riding khait mare whose horns form a near perfect circle (which is stolen en-route and replaced with its sister)
A rare wild hesperornis (haven't come up with an in-universe name yet) taken from the reeds of the Brilla river delta.
Anyway the sacrifices listed above are considered the absolute IDEALS when working with a specific face, but a great variety of animals will be sacrificed to various ends. There’s some very specific cultural/religious components to which animals are most valued, but in practice the value of a sacrifice is pretty close to 1:1 with the animal’s monetary value, at an intersection of utility and rarity.
So a young, healthy bull plow oxen who has never been bred or yoked is a more valued sacrifice than an old, experienced plow ox who has already sired offspring. You are giving up an extremely valuable animal and all its unused potential in a very practical sense, which makes the sacrifice more potent and valued. The 'virginal' status of the animal is key when the rite is SPECIFICALLY related to fertility, in the sense that the animal itself is sacrificing its unused fertility, allowing for the sacrifice-rebirth cycle to perpetuate. (Animals which Have been bred may be preferred in certain cases and rituals).
An animal with a rare coloration is usually going to be more valuable than one with more common genetics. This is the core root of why albino animals are of high value. It's less that white animals themselves are valued, just that rare genetics such as albinism = valuable sacrifice.
There are some specific exceptions where the color itself is significant (rather than just an extension of its rarity). God is specifically supposed to have taken the form of a white aurochs (itself emerged from the foam of the sea) during creation, so white oxen and wild oxen SPECIFICALLY have especially high value. Melanism or black scales are valued to the serpent face of God, which is associated with the cosmos and void behind the stars. (this stems from much, MUCH older beliefs in a cosmic serpent god in the region).
Animal sacrifice is a very significant part of the religious framework and involved in most rituals and prayers intended to affect significant change and transformation. (This is due in part to a deeply ingrained belief in the world being perpetually sustained in a cycle of sacrifice and rebirth, and in God Itself being the physical mechanism of rebirth and requiring sacrifice to be sustained). While blood itself is seen as potent, the nature of sacrifice isn't just 'spill blood and make thing happen', it's got a self contained value system and is very calculated and intentional in nature. You aren’t going to just grab a random rat and bleed it and pray, there needs to be a perceived ‘loss’. Sacrifice via killing is also not the only form, the most common day to day sacrifice is in (very minor) bloodletting and offerings of food and drink- the key is allowing a personal loss to sustain a greater cycle.
That being said, there is a HUGE trade system built up around the breeding and selling of animals solely for sacrifice. The industry revolves mostly around birds (doves are the cheapest, but also poultry, waterfowl, some birds of prey, a few select songbirds and ornamental birds), goats, sheep, and horses (the small, premodern kind). Cattle and camelids are a higher tier, and khait are among the highest of common sacrifices due to their great value.
Other animals that have no direct utility but are sacred are also bred or captured for sacrifice (hesperornis, lacetor, gulls and albatrosses, several kinds of snake, a bunch of wild ungulates, nechoi, etc). Some '''‘exotic’''' animals are imported specifically for this purpose, mostly as a means of displaying the wealth and reach of the state, with their sacrificial value rooted in the difficulty of acquisition. Animals taken from sacred sites are also prime candidates (ie cattle bred and grazed on the foothills of the Sons of Creation are VERY valuable).
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So all that being said the importance of albino animals has come off a little overstated on my part, and doesn't have any particular impact on how albinism in people is regarded. It’s valued mainly for its rarity in the context of animal sacrifice, which would not have direct translations to how it’s perceived in people.
Albinism in people doesn’t have a super well defined significance in broader Imperial Wardi culture, but perspectives mostly skew negative and towards seeing it as a sign of ill fortune (physical differences in people tend to be seen as a result of being cursed in the womb). Imperial Wardin is culturally diverse (united mostly by a identity based in shared religion), so exact nuances would vary and this statement should not be taken as a universal.
Imperial Wardi population is mostly human (with its citizen population being MAYBE 5% elowey, 2% qilik, and a decimal point of caelin). Overall sentiment towards other sophonts by the human majority is not outright hostile, but is human-centric and tinged with xenophobia (as most qilik and elowey in the region are immigrants, with the only elowey ethnic group historically inhabiting the region (the Jazait) being regarded as 'heathens'). Albino elowey or qilik might be similarly seen as products of a curse, or may be given a 'wow how beautiful' treatment (in a heavily patronizing capacity) and seen as a curiosity, or otherwise just subject to varying perspectives on albinism in the region.
The one other thing I have established in this vein is that the semi-mythological hero Janise (sworn brother of other semi-mythological founder hero Erub) is said to have been albino. While he is positively regarded, he is supposed to have died young of a snakebite (assumed to be the product of a curse from his enemies) and this would not improve perceptions of albinism being related to ill fortune.
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jasper-the-menace · 1 year ago
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A quick summary of the MTG cookbook that dropped yesterday:
Ravnica: Krenko got hired by Jace to gather one recipe from each of the ten guilds.
Dominaria: Asmoranomardicadaistinaculdacar travels Dominaria looking for cool mortal fare for her new cookbook.
Eldraine: Storytelling with the Kenriths, Garruk, and Oko involved.
Innistrad: Tibalt being a little slut who is getting in the middle of everything.
Kaldheim: Tyvar preparing a feast for the valkyries to impress them. Also Toski helps.
Kamigawa: Recipes left by Tamiyo to her family, complete with stories that go with them.
Theros: Xenagos starts daydreaming about a new planeswalker pantheon.
Zendikar: Bruse Tarl driving his herds all over Zendikar and picking up meals from everywhere.
Kaladesh: Chandra reminiscing on her life on Kaladesh, featuring Saheeli and Huatli.
Ixalan: The culinary adventures of Vraska and Jace while they were looking for the Immortal Sun.
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