#green violence
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westerosiladies · 4 months ago
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daisyjay887 · 5 months ago
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I have become more and more convinced that Phil’s taste buds are just incredibly fucked because all soup and cheese ( I don’t like a lot of those but there are so many variations???) are a no go but black liquorice is fine??? The most vile, evil of all candies is all good??
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Incorrect quotes
Dead Boy Detectives & The Magnus Archives
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yennao · 8 months ago
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I figured I'd pass over this guilty pleasure art of mine for a kindred spirit in the tags.
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prokopetz · 10 months ago
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Code Green
A game for 3–7 players, about being where you're not supposed to be.
Last night, you were suspended in a tube of brightly coloured goo in an underground research facility, operated by an organisation whose three-letter initialism's meaning is strictly need-to-know. This morning, someone noticed your tube was empty. Nobody has determined how that happened yet, and you're not inclined to stick around until they figure it out!
Or, in other words, it's been nearly a whole week since I got that massive revision to Space Gerbils out the door, and apparently my brain has decided that's enough of a break. This thing was written start to finish in under 12 hours, so let the circumstances of its authorship guide your expectations. Special thanks go once again to Caro Asercion, whose micro-RPG Dwindle introduced me to the design space I'm fucking around with here. Go buy their stuff.
Anyway:
What You'll Need
Code Green is a tabletop RPG for one game moderator (GM) and up to six players. Each player will need a copy of the Profile Grid, below, as well as three tokens of some sort: dice, coins, beads, etc. You'll also need at least five six-sided dice (for the whole group, not per player, though it's fine if each player has their own set). If you're using dice for tokens, it's recommended that the dice you plan to roll be visually distinguishable in case they land on someone's Profile Grid.
Rolling Dice
There are two ways you'll be asked to roll dice in this game: rolling d66, and rolling a dice pool.
To roll d66, roll a six-side die twice, reading the first roll as the "tens" place and the second roll as the "ones" place, yielding a number in the range from 11 to 66. For example, if you rolled a 3 and then a 5, your result is 35. You may also be asked to flip a d66 roll; to do this, take your result and swap the digits without re-rolling. In the preceding example, if you flipped your roll of 35, your new result would be 53.
To roll a dice pool, pick up the indicated number of six-side dice, roll them, and take the highest individual result. Duplicates have no special significance. For example, if you rolled a pool of three dice and got a 2, a 4, and a 4, your result would be 4. If you would ever roll a pool of zero or fewer dice, roll two dice and take the lowest instead.
Character Creation
Each player should create their own character. There are three things about your character which are always true:
You are newly born into the world. You may know things about the world (e.g., from your programming, having read them on a computer terminal, etc.), but you haven't experienced them.
You are implausibly good at remaining inconspicuous; unless you're deliberately drawing attention or doing something which requires a dice roll, humans will almost always fail to spot you.
You are not human. You can decide what that means.
To find out what else is true about your character, roll or choose three times from the Form table, and three times from the Function table, placing your results into the correspondingly labelled slots on the Profile Grid, below, in any order you please. Your three results from each table should be different; if you elected to roll and get the same entry multiple times, flip your result, and re-roll if it's still a duplicate.
Think about what your three Form traits and three Function traits imply about your character's physical makeup, but don't set anything in stone just yet – you'll see why not in a moment.
Finally, roll a six-sided die five times, and record the results in the order in which they're received. The resulting five-digit number is the only name your character has when play begins.
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Table 1: Form (d66)
11–12. Blood 13–14. Bones 15–16. Brain 21–22. Claws 23��24. Ears 25–26. Eyes 31–32. Guts 33–34. Hands 35–36. Heart 41–42. Hair 43–44. Legs 45–46. Lungs 51–52. Nose 53–54. Skin 55–56. Tail 61–62. Teeth 63–64. Tongue 65–66. Wings
Table 2: Function (d66)
11–12. Accelerated 13–14. Autonomous 15–16. Auxiliary 21–22. Cryogenic 23–24. Cryptic 25–26. Elastic 31–32. Electric 33–34. Entropic 35–36. Invasive 41–42. Invulnerable 43–44. Kinetic 45–46. Magnetic 51–52. Phasing 53–54. Polymorphic 55–56. Projectile 61–62. Pyrogenic 63–64. Telescopic 65–66. Toxic
Playing the Game
Play proceeds in a series of scenes. In each scene, the GM will set the stage: a challenge to overcome, a peril to escape, a mystery to investigate, etc. Given the nature of your characters, most things will be mysteries to you!
Initial Token Placement
Once the stage has been set, place each of your three tokens on a different square on your Profile Grid. If you have no preference, you can roll d66 for each token and place it in the square whose marked numeric range contains the number you rolled, flipping or re-rolling your result if you get a square which already contains a token. The placement of these tokens represents your initial state when the scene opens. Depending on the nature of your character, this may be reflected by a shifting of internal focus, or by a physical transformation.
Participation
To participate in the scene, simply tell the GM what your character does; the GM will describe how the world responds, and ask what you do next. Whenever you wish – or are forced – to do something more than lurk and observe, you are obliged to make a test.
Making Tests
To make a test, first choose a pair of traits – one Form trait, and one Function trait – with which to face the challenge. For example, if your Form traits are Legs, Tail and Teeth, and your Function traits are Cryptic, Invulnerable and Phasing, you might test your Invulnerable Legs against the trouble at hand.
Next, count the number of tokens present in the rows extending from each of the chosen traits. The illustration below shows which squares would be consulted in the preceding example:
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Next, roll a dice pool containing a number of dice equal to the number of tokens present on squares extending from the chosen traits. Do not count a token twice if it's on the square where the two traits intersect (e.g., the green square in the illustration above). In the event that no tokens fall on squares extending from appropriate traits, remember that you are allowed to roll a pool of zero dice by rolling two dice and taking the lowest rather than the highest.
Finally, compare your result to the following table:
1–3. Less than human. Whatever you'd intended to try still happens, but it cannot overcome human opposition (or adversity which would challenge a typical human), and any lasting effects are transitory and easily explained away. 4–5. Mostly human. Your effort can contend with human opposition (or circumstances which would challenge a competent human), and its lasting effects make it obvious that someone (or something) has been interfering with matters. 6. More than human. Your effort easily brushes aside any human opposition, and its lasting effects are impossible to rationalise as anything other than the intervention of inhuman forces.
Without Applicable Traits
In the event that you're forced to make a test and no possible pairing of your traits is applicable, you don't get to roll anything, not even with a pool of zero dice; simply resolve the outcome as though you'd rolled a result of 1–3. Other characters may attempt to preserve you from this fate by assisting you, in which case you roll one die per assisting friend; see below for more details.
Assistance
If you wish to assist another character in making a test, consult your own Profile Grid, considering only those squares which contain tokens. Only the specific pairs of traits represented by the squares on which your tokens fall are eligible for assistance; for example, if one of your tokens falls on the intersection of Cryptic and Teeth, you may assist with Cryptic Teeth, but not any other pair of traits involving Cryptic or Teeth unless those squares also have tokens on them.
If you're able to identify an eligible pair of traits that seems applicable to the test at hand, explain how you're using it to help, and hand the player making the test one extra die. Any number of characters may assist on a given test.
Providing assistance neither requires nor permits your character to adapt (see below) – it needs to be your own test for that!
Adapting
After resolving a test, your character adapts, shifting focus or form to reflect what they've learned. Take one token of your choice from your character sheet, and move it to a different square which doesn't already contain one. You can move any token you wish, but it must end up on a different square than the one it started on unless no valid destinations are available. Adapting is not optional, and must be carried out after every test.
Suffering Strain
If whatever you're making a test against is particularly strenuous or dangerous, you might suffer strain as a consequence. Strain will often be incurred on a result of 1–3, and rarely on a result of 4–5; only the most foolhardy efforts will incur strain even on a result of 6!
To incur strain, roll d66, and place a small X on the square on your Profile Grid whose indicated numeric range contains the number you rolled. If there's a token on that square, immediately move it to an empty square of your choice, unless fewer than three unmarked squares now remain; in that case, simply remove the token entirely.
For the remainder of the scene, tokens may not be moved to any marked square. In addition, if you suffer further strain, and the square indicated by your d66 roll is already marked, your character is incapacitated, and may not participate in tests at all until they recover.
All strain is cleared – and any discarded tokens restored – at the end of each scene. Incapacitated characters also recover at this time.
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amaltheas-garden · 4 months ago
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I'm sorry this show will never make me care about Mysaria of all people. Mysaria? Who's greatest (book) contributions were procuring young maids for Daemon to deflower, organizing the murder of a six-year-old, having said six-year-old's sister, mother, and grandmother brutalized, (allegedly) suggesting Alicent and Helaena be sent to the brothels and be forced to have bastards, (allegedly) playing a role in Helaena's death, and convincing Rhaenyra to put a hit out on a sixteen-year-old black girl. That Mysaria?
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but of course, hotd would have us think her ultimate goal is protecting vulnerable women and teaming up with Rhae to fight the patriarchy when her book counterpart gained all her power and influence by exploiting the weakest and most vulnerable women and young girls in King's Landing. something something women will take advantage of other women to carve out a scrap of power and safety in a patriarchal world but she's not on team green so of course she can't be bad.
Anyways... every time a king's landing character speaks of Mysaria positively know that there's a reason they called her "Lady Misery" in the books 🙃
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beauty-funny-trippy · 3 months ago
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The difference between Democrats and Republicans:
Gus Walz, at age 17, saw his Dad, Tim Walz, up on stage, ready to accept his party's nomination for vice president. Gus was so overwhelmed with emotions that he gave his father a standing ovation as he wept. Gus made no attempt to hide or hinder his great joy, pride and love he has for his father.
Democrats celebrated Gus' reaction as a wonderful expression of the close-knit family values in the Walz household. Republicans, however, chose to publicly mock and ridicule the teenager, who is a special needs kid.
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Kyle Rittenhouse, at age 17, heard about a Black Lives Matter protest regarding a police shooting in Wisconsin and drove all the way from his home in Illinois with a military-style semi-automatic rifle (the kind often used in mass shootings) to confront the protesters.
As he was threatening people with his assault rifle, brave BLM protesters tried to disarm the gunman. Kyle Rittenhouse killed two unarmed men that night, and by claiming self-defense —he got away with it.
Now, Rittenhouse is a celebrated speaker at Republican events, describing him as a "hero to millions." They give him standing ovations while chanting his name.
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To review: Republicans tried to humiliate a teenager with disabilities because he openly expressed the love he has for his family. But, they praise another teenager for shooting to death two unarmed people who would be alive today if Kyle had just left his f*cking assault rifle at home.
The deranged, upside-down "values" of Trump's Republican Party are not just weird, not just perverse —they're dangerous.
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samijey · 4 months ago
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#thoughts and prayers for Kit's poor hand
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losthavenmine · 7 months ago
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"All I needed was for his mind to break..."
Upgrade (2018) dir. Leigh Whannell
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progressivemillennial · 1 year ago
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crimson-nail · 6 months ago
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same guy
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dick-chugger · 9 months ago
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Wadsworth throwing Mr. Green around. If you even care.
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yutarts · 5 months ago
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heyyy sorry for never finishing treebark week this year my apology is um. really shitty treebark from my sketchbook
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kcggggg · 10 months ago
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"Me & You", pages 51-54 (updated every monday)
I promise you don't actually need to read the first 50 pages to read these new ones, but you do have the option to click this link and read the first 50 pages. Again, you don't have to if you'd like to enjoy these four just posted. But you get to enjoy more, and that's a bonus for you soul.
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throwawayasoiafaccount · 5 months ago
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i still cannot believe that people consider having lovers outside of a political marriage as cheating
a lot can be discussed about how raging misogyny and the patriarchy in westeros has led to unequal standards for women to uphold and suffer from
as highborn women are not allowed the same sexual freedom that highborn men get to experience, and even if these women do have relationships outside of their marriages, they are usually scorned and shunned by society for daring to practice sexual autonomy
it’s unfair, i am very aware of this fact
(that’s why i’ll never understand team green stans)
but george has never ever condemned his characters for finding and experiencing love outside of doing their duty.
never.
we’re not unfeeling machines that lack emotions. we’re humans who are, more often than not, led by our hearts. and grrm does a phenomenal job when creating characters, as they truly feel human.
so yeah, it’s a bit disappointing that people dumb down what is clearly a very complex situation to “cheating” (btw george himself calls rhaegar and elias relationship complex and he’s never implied that they loved each other in a romantic sense).
to reiterate, i am well aware that highborn women and men are held to different standards, however, if you have a problem with characters working through, around, and sometimes failing to overcome the social structures that cause their suffering, then you must have a major issue with george’s exploration of the human heart in conflict with itself.
george’s characters aren’t robots and that’s what makes them interesting. they do things for very human reasons. they’re biased. they’re traumatized. they’re conflicted. but they’re still reaching for a better tomorrow and they’re still trying to find happiness.
so i’ll never consider rhaegar and lyannas relationship as cheating, or something unsightly that should be scorned. for they simply dared to find and grasp love in a society that would rather shackle them to unhappy marriages, which is very commendable.
oh… and do you know what george does criticize?
political marriages lol
he makes it clear that selling women off as broodmares and forcing men into marriages they don’t want is a recipe for disaster.
of course the eventual fallouts of these relationships is super interesting to read about, but you should never ever support the systems in place and the societies that benefit from pushing people/characters into these incredibly unhealthy relationships
so while i find it interesting to read about characters navigating these relationships, i’ll always be the first person to condemn these societies for forcing this fate onto them. i’ll also always be the first person to root for characters who do their best to find happiness outside of their political/arranged marriage
sorry that i don’t condemn a character for finding love outside of a loveless marriage
instead of getting angry at rhaegar and lyanna and being very nonsensical in the main tags about it, how about you turn that anger onto the patriarchy, which is rooted in every single institution and family in westeros, the patriarchy that refuses to allow women to have the same amount of sexual autonomy as men?
(this is why i despise team green :))
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aprilblossomgirl · 15 days ago
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WINNY THANAWIN as JOM
HIGHSCHOOL FRENEMY | EP.05
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