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The Basics of Font Engineering
Learn the basics of font engineering, from creating glyphs to designing typefaces for various media. Fonts are an integral part of our everyday lives, from the street signs we read while driving to the websites we browse on our phones. However, have you ever wondered how these fonts are created, and what goes into designing a typeface? The answer lies in the art of font engineering. Font…
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#Design#Designer#digital agency#font design#font engineering#font file#font optimization#font refinement#font testing#glyph creation#Graphic design#laiq ahmed qureshi#LaiqQureshi#laiqverse#typeface design#typography
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all hallows evenings at the owl house - daylight version ✨
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decided to finally post this huge toh piece I did back in November 2021! Still so proud of all the details was able to work in and all of the fun I had working on it in between research papers I was writing at the time!
#kier creations#kier backlog posting#toh#the owl house#toh fanart#edalyn clawthorne#luz noceda#amity blight#king clawthorne#had to edit the post bc i uploaded the wrong version oops#this is over a year old and yet i still thoroughly love it#love seeing the difference between my first luz drawing and this one <3#also mullet amity supremacy i still believe in it#maybe ill post the light glyph version later or edit it under a cut but for now (hands this to tumblr)#toh posting
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Maybe it's because I haven't had a full mage playthrough yet but I never really cared for schools of magic before, I mainly gave my mage companions whatever spell seemed the most useful. Reading your posts and seeing how passionate you are about the magic system made me want to get into it more, so thank you!
:D!!!
#every day i wake up so enthusiastic abt SPELLS#i rlly want to get into a creation mage you guys i want to get into GLYPHS whats going on there
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adopted a super cool dragon from missingPHD on fa! drawing them was a blast i’m excited to use them more
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Spirit Talk: Human’s Missing Link
Our “Missing Link” to the Realm of Spirit Greetings Beloved Kin, Creation is Human’s “missing link” to the realm of Spirit. When we are creating … Spirit Talk: Human’s Missing Link
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#attraction#cause#Cherokee#creation#divine#eagle#glyphs#indigenous spirituality#manifest#Mayan art#thought
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To start suddenly infodumping about Stardream (my personal fantasy universe that I use for my none-horny stories), or to reclude into my blankets and hide?
#creative writing#i'm shy#i'm insane#The Creation Myth Is Accidentally Meta Love Letter To All Who Learn About The World!#Hiding little bits in the tags#The magic system is story based#Glyphs are just internal story refernces#Fireball is just a well known magic poem!
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CALLING ALL DOLLS, DRONES, ROBOTS AND CODING ENTHUSIASTS
Are you a robot that loves to serve? Are you a doll maid who seeks guidance in your duties? Are you some form of drone or being with no free will, open to having your actions dictated by the will of your owner? Does the idea of your empty mind being programmed like a machine appeal to you?
Are you enticed by the notion of writing code for your robotic servants? Are you a witch looking to create more intricate control glyphs? Are you an owner seeking to create automated instructions for your drones? Do you love the idea of filling an empty mind with rules and instructions to reflect your will?
INTRODUCING DRONE RESTRAINT NOTATION!
WHAT IS IT?
Drone Restraint Notation, or DRN, is a pseudo programming language created by my good friend Errant Spark, a drone with a very creative <empty space>. I helped with some of the final tweaks for the 1.0 version, but this is almost entirely Its creation.
It is a programming language that is designed in such a way that anyone without a background in programming can execute the commands like a machine, doll, drone, or programmable entity of your choice. It is also simple enough that most people without a background in programming can pick it up fairly easily, and intuitively!
Once you understand the language, you can read and execute all kinds of dynamic instructions and instruction types, in a way that makes it easy to parse in a plain-text format.
HOW DOES IT WORK?
The main documentation document will provide far more detail to this question than I ever could, but effectively it goes like this:
There are a list of eight KEYWORDS, in block capitals, that show you the type of instruction you’re executing. Then, after the KEYWORD, the instruction’s details are shown. Commands are read and executed from top to bottom by the drone, and programs can be ‘inserted’ into the drone’s memory at will (Assuming prior consent, of course)!
These KEYWORDS all have different kinds of functionality. The most basic one just has you carrying out a task. One checks if a condition is true, one provides an ongoing task you have to prioritize and maintain, one lets you create loops, etc.
The language has been designed in such a way as to minimize the amount of actual memorisation a drone has to do, and only has to read what’s right in front of them, and memorize tasks they have to accomplish/maintain. Obviously, mileage may vary depending on the memory space of the doll.
WHY SHOULD I USE IT?
For fun, I suppose! If you are someone who loves the idea of being programmed like a machine, executing only the instructions given, then this provides that! If you are a programmer who wants to program your very own doll bot, then this is a great place to get started too!
You can keep things nice and simple with a headspace that accepts basic command inputs, or you can see how deep the rabbit hole goes and import whole libraries into your headspace to carry out a full day’s maid duties, or sexual duties, or more!
Have fun executing commands, writing new code, testing it on your dolls. Have some playful fun watching as your early code files cause unintended behaviors, ironing out kinks and bugs like a real programmer until you’ve got your bots performing all sorts of dynamic tasks- or insert purposeful bugs to make your robots twitch and halt~
As with all things, never execute an instruction that you cannot/would not consent to. This is meant to be fun, and is NOT meant to be a way to circumvent normal consensual kink play. Programmers who attempt to use DRN as a way to bully people into doing what they want (Unless you’re into that sort of thing, in which case go nuts) do NOT have my endorsement, or the endorsement of Errant Spark.
NOW GO OUT THERE, AND ENJOY YOUR PROGRAMMING <3
>> Posted by XCN-PSD/I-04135
#dollcore#empty spaces#dronification#doll posting#rubber drone#robotkin#robot kin#ai kin#aikin#mind control#mind conditioning#brainwashing#robotfucking#robotfucker#robot fucker
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Do you like making magic for your settings, but need ideas for what symbols you should use? Want to make sigils, but the methods available just don't hit right with you? Do you want to roleplay as a mage solving people's problems with spells and gylphs?
Well, this solo RPG may be your ticket to success in at least some of those things!
GLYPH, as stated by its itch.io page, is "...a single player adventure in runic magic, an exercise in creativity, and a supplement to add language and artistry into a variety of tabletop roleplaying games." It was made by the Oddments game company.
I've been watching the progress and creation of the RPG since its first posting and honestly, I love it! The ideas are simple, but creatively inspiring and fun to work with! The structure is minimal, but it is just enough to start your own ideas and make your work personal to you.
I'm not very good at explaining how good it is, but here's a page preview of what I have done so far!
It's only $5 and it's pretty obscure, but I highly recommend it! (This isn't sponsored or anything, I'm completely unconnected to Oddments or any of their workers.)
Here's the link:
@theresattrpgforthat
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I don’t think I’m ever gonna get over the sheer amount of religious symbolism present in toh finale
The colonial puritan, this white man, trying in vain to become God in the only way he knows how, through fire and brimstone and absolute control, only for Actual God (one of MANY, mind you) to be this casual, kind, bi-gender being who presents to Luz, a mortal, through a combination of the things that have loved and protected her son (Hooty, Eda’s bad girl coven shirt, the glyphs that Luz uses) and who wants magic to be accessible to all so they can enjoy and experience life, who tells jokes, and wants the first and last thing said to his son directly from her to be a bread pun about how much he loves him
How the symbol of a Winged Being Shrouded in Light who helps guide and save is this wild witch who’s imbued in this pagan magic, who’s fully embraced and accepted her disabilities and the very things Belos deemed wrong through the eyes of his ideology
How The Archive is this halo atop the head of the god figure, how it begins to fall and crumple the moment Belos takes over to reach his idea of godhood
The Titan’s body, controlled by Belos, reaching towards the heavens in the same image of Adam in The Creation, trying to touch God, the idea of touching what gave life to everything as symbolized by his connection with Adam, everything being obliterated where it stands while this is happening, and then how only in being bereft of Belos’s soul did life finally return to what is posed as Adam, without the need of the God imagined by Belos
Etc. etc. etc.
There is just,, so much
I am in shambles
#toh#the owl house#toh spoilers#watching and dreaming#the owl house spoilers#I just got done rewatching it while fully awake for the first time and I am RAMBLING#i have so much more to say#I just know I’ll NEVER recover
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Uh so Gravity Falls x The Owl House is canon?! This is the best moment of my life guys
I'd like to think Luz decides to investigate anomalies on Earth when she can since Eda had told her weird stuff on Earth was just magic leaking from the Boiling Isles. She decides on Gravity Falls because it seems that's where the biggest traces of weirdness are. Mabel and Dipper decide to go back to Gravity Falls or attend college near there after high school because it's their home and they've already been away for long enough (and lets be real, everyone besides the stans are probably still there because it's a small town and families hardly ever leave those). Dipper studies paranormal sciences or an applied research major or both and helps continue studying Gravity Falls after he graduates since Ford is off on adventures with Stan. Mabel is studying Fashion Design or Graphic Design with a minor in Photography (the sweaters and scrapbooking stuck) and is now determined to make something (I'm thinking like a fashion line, plushies, or even a cartoon/comic series since she's very creative) inspired by the weirdness of Gravity Falls.
Luz and the twins end up meeting by chance when they're researching some of the more elusive creatures and they just kind of pause when seeing each other.
Luz: *is sweating nervously because she thinks the twins are freaked out*
Dipper and Mabel: *are sweating nervously because the last time someone found out about the weirdness the FBI got involved*
I think after a very long and awkward conversation they'd actually be really excited to know there are other humans who are open to the weirdness! Luz spent her life not thinking she'd be able to fit in around other humans and the twins have probably felt a little outcasted since they'd been through something no one outside a select few in Gravity Falls can relate to.
Hijinks ensue. Luz and Mabel feed off of each other's bubbliness and high energy personalities. Luz and Dipper are now combining their research with Luz's knowledge of the Boiling Isles and Dipper's knowledge of the mysteries of Gravity Falls. Luz ends up taking them to the Boiling Isles to introduce them to everyone and suddenly the twins feel like they're at home. Everything is going great until they recognize Eda as a woman from one of Grunkle Stan's old pictures and now they're on a mission to locate their grunkles from whatever adventure they're on to bring them to the Boiling Isles. Stan and Eda reunion (very awkward at first because they're cautious of lingering feelings from the other but they're both well established in life now and so the awkwardness fades, chaos buddies are back) as well as both sets of twins getting to explore the Boiling Isles.
Luz now has a human based support system that isn't her mother which helps her feel ok in her humanity. The twins are able to talk about their experiences with someone who understands and even thrives in the weirdness.
Dipper and Luz experiment and find new combinations of King's titan glyphs while Mabel and Luz work on a campaign to introduce the two worlds to each other while preventing the creation of more witch hunters or the FBI from being scared because yeesh they don't wanna repeat their trauma.
Dynamics between the gangs! I think Hunter and Soos would be an awesome pair of bros and I could totally see Amity and Wendy being the cool and composed duo of their respective groups. Luz, Willow, Amity, Mabel and Wendy having a girls night because lord knows they need it. The boys (Hunter, Gus, Dipper and Soos) simultaneously have a boys night but it’s Dipper introducing them to BABBA and Hunter having them carve wood while Soos and Gus try to spook them. Somehow the two groups end up combining and now it’s just a big sleepover with everyone getting into shenanigans.
King and Mabel would be besties and I can totally see her making little sweaters for him so they can match. Luz catches on and now we have three matching besties. Eda and Stan fuel each other’s gambling habits while Ford and Raine stand on the sidelines getting ready to bail them out. Dipper and Willow would totally get along and I can see them researching the more unique plants of the Boiling Isles together. Gus and Dipper discuss the differences in the worlds of witches and humans. Hunter would introduce the palismans to Mabel and she’d start sprucing up their homes and making them little sweaters. Waddles meant everything to her and if she could help them find homes then she would.
The Collector visits and all of a sudden the GF group gets PTSD from Bill because ‘oh looks its another all powerful interdimensional being.’ When questioned about it the Collector gets concerned and decides to look into it.
The Collector: *concerned because he knows how he was when he didn’t understand human mortality and thinks this ‘Bill’ just needs to be informed* “YEESH nevermind this guys a mess, you don’t have to worry, he’s being forced into interdimensional therapy. I wouldn’t put it past him to try his old tricks though so don’t make any deals or trust anything triangular’
The GF crew: “HE’S ALIVE????”
The GF group is lowkey paranoid after that because they risked so much to make sure Bill couldn’t hurt them again and the TOH group has to comfort them because they understand. The Collector is assuring them that he’s watching out for them so they don’t have to be too paranoid. The groups go back to doing what they're doing.
I lowkey wanna see Mabel learning magic while Dipper is lowkey just fine studying and researching since actually doing the magic stuff lost its appeal when Bill possessed him. I haven’t even thought of what Mabel’s palisman would end up being
…. WHO AM I KIDDING, IT'S PROBABLY A MINI WADDLES
OR A LLAMA
Or maybe like a squirrel or beaver, Stan’s would definitely be a crow but he and Ford probably are a little put off of doing magic themselves because of similar reasons to Dipper. Actually, maybe Stan would be a little more open since Eda is there and he knows that while she’s mischievous and a troublemaker, she’s nothing like Bill. If Ford and Dipper did wanna learn magic I think Ford gives off hawk palisman vibes while Dipper’s is definitely an owl. I just realized that all the Pines besides Mabel have bird palismans in this. That’s actually pretty good angst potential.
I COULD WRITE SO MUCH MORE AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH I WANT TO WRITE A FIC
I AM GONNA WRITE A FIC
#toh#the owl house#gravity falls#mabel pines#gravity falls mabel#dipper pines#gravity falls dipper#luz noceda#toh luz#toh x gravity falls#the owl house x gravity falls#stanford pines#stanley pines#eda clawthorne#gravity falls soos#gravity falls wendy#toh hunter#toh willow#toh gus#toh amity#amity blight
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Is there a list of all the jobs the cats can have?
I gotta make a whole thingie on this but here's a short list of the new job expansions, as a quick summary before I get around to it;
All heads of the patrol expansions report to the deputy. Patrol expansions also have apprentice chores that need to be carried out-- like dishwashing for Kitchen Patrol.
Official Jobs: Tasks that a cat can volunteer for or be assigned to for the day.
Kitchen Patrol Tasked with preparing meals. This includes processing prey from carcass to meat, making all the cats feel as full as possible on the food they have on-paw, and general preservation. NEW Position: Head of Kitchen. Oversees these operations, ensures fair ration distribution, decides the communal meal for the day, works directly with the other two heads to provide building materials (leather, bones) and discuss hunting quarries.
Hunting Patrol Very similar to canon; tasked with catching prey or patrolling the border. NEW Position: Head of Hunting. Tasked with managing prey populations and overseeing the types of animals that are being brought home. Has the freedom to levy "limits" on species and organize big game hunts. Is also expected to keep tabs on the territories and populations of other predators, especially vixens and how many cubs they're having in a season.
Construction Patrol An expansion of canon's unofficial builder roles. Tasked not only with building itself, but weatherproofing based on the season, comfort of the dens, and collecting materials. NEW Position: Head of Construction. Oversees projects and manages safety. Works intimately with the Head of Kitchen especially, responsible for taking the skinned pelts and processing them into proper leather, and cleaning spare long bones (especially of rabbits) for use as beams and supports. In ThunderClan, they are also responsible for maintaining the spears.
Educator A cat in charge of giving all kittens all their basic skills and a simple introduction to history, before their mentor and the elders eventually take over. Teaches kits how to understand glyphs, the names of certain animals, the leaders of their Clan, etc.
Unofficial Jobs: Tasks that a cat chooses to do, sometimes also asking permission to do it professionally or permanently.
Chaperone The "perma-queen" position. Helps out in the nursery and attends the needs of the queens. Doesn't typically do a lot with the kittens themselves, between their Mi, the Educator, any Bas or family they have, and the elders. Raising kittens is communal, so the Chaperone focuses more on the parents themselves. (Chaperones are generally rare, as they are redundant if you write the clan as a proper social unit, imo...)
Trader A cat who brings things to the border or to gatherings in order to swap them for other goods. Becoming more popular as peace between the Clans grows. Not a "position" but more of a hobby, or a talent. The Clans are currently running on bartering, between borders.
Crafting Weaving, tanning, toymaking, instrument creation, etc. Not so much a singular position rather than a blanket of various hobbies Clan cats can do in their off-time, now. While Construction Patrol often has to do these as chores, they can be done just for fun or personal gain.
In addition, the Leaders, Deputies, and Clerics have significant expansions as well.
Leaders are now given 9 lives to USE, and are expected to function as "the ideal warrior." They are at the head of dangerous missions, patrols, and are brave responders to natural disasters. They are blessed by StarClan itself, carrying a piece of a star to display their holy rank.
The Deputy is now expected to be the one who handles the "busywork" in the Clan so the leader is free to lead by example. The final decision always goes to the leader, but the deputy has MASSIVE influence over the day-to-day functions of the Clan now.
And the Cleric is the healer and spiritual authority of the entire Clan, only outdone by the Leader itself. Only a Cleric is allowed to interpret signs and omens, with Clan Culture now having the concepts of blasphemy, dark magic, and demonic influence.
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Broken Vows - 8
“‘M gonna go look at habs for ya when ya have a rest,” Jazz told Prowl. He avoided the glyph nap which seemed a little mocking to him. As his frame continued to integrate the delicate repairs and with a fragile self-respair systems, Prowl ran out of energy quickly and recharged off and on throughout the mega-cycle.
“Perhaps you might like to take Smokescreen with you?” Prowl offered. “He would benefit from fresh air.��
“Are ya sure?” Jazz asked.
“I trust you,” Prowl said.
“What about you and Blue?” Smokescreen asked.
“We need more rest than you, Bravespark,” Prowl told him. “I know it is not terribly fun for you when we recharge. There is a fine playground in the park your progenitor and I used to walk in.”
“I’d love to,” Jazz said. “What do ya say, Smokey?”
“Okay!”
“I’ll give ya a list o’ favourites,” Jazz offered Prowl. Prowl just shook his helm.
“I trust you and Smokescreen to select it,” he said. “You know how little I concerned myself with my habsuite.”
“A’ight,” Jazz said. “We’ll do our best.”
Smokescreen was nervous, Jazz knew. His genitor was nervous too. Jazz held Smokescreen’s servo in a firm grip as they walked down the hall and made their way to the tram that would drop them off at the metro. It was faster to drive, of course but Jazz was too nervous to drive Smokescreen and the mechling was far too young to drive on his own. Smokescreen would not have wheels of his own until he was a youngling. Sooner or later, Jazz would give him a ride somewhere but Smokescreen had already gotten lost once on his watch and he was not going to risk getting in a crash with him on their first trip off base. The media were all gone, having been chased off by the Primal Vanguard after Prime had given his speech. That did not mean there might not be opportunists who would sneak a quick shot but Jazz had a plan for that.
“I want ya to wear this,” Jazz told Smokescreen as he magnetized a small device to the collar of his armour.
“What’s it for?” Smokescreen asked.
“If anyone tries to take a picture o’ ya, this’ll scramble it,” Jazz told him. “I know yer ori don’t want yer face all o’er the news.”
“It was the same in Praxus,” Smokescreen said. “He didn’t want me in portraits. He didn’t want Blue either but he wasn’t allowed to say no.”
“‘M sorry yer Ori had to make that choice,” Jazz told him. “I’m sorry I bout’m in that spot.”
“Origin loves you,” Smokescreen said. “And it makes him sad. It always made him sad.”
“He’s got good reason, Sweetspark,” Jazz told him. “I broke his spark. I did it on purpose.”
“You were sick,” Smokescreen defended him and Jazz ruffled his helm. After everything Jazz had said and done, Prowl had excused him to their creation. It was a kindness Jazz did not think he deserved.
“Don’t make the damage any easier to live with, Bitlet,” he said.
“Hmm,” Smokescreen took a seat in the window and Jazz sat next to him. “You feel bad about it.”
“Sure do,” Jazz told him. “I didn’t know I’d kindled ya wit Prowl until I saw yer designation next to his on the casualties list. Even when I was better, I was too scared to face your Ori, even the memories o‘m so I didn’t read his letters, ‘n I lied to myself ‘bout how bad I’d behaved. I didn’t want to remember how bad I’d been. When I saw yer designation I had to face what a monster I’d been. I didn’t think I deserved to mourn ya, either o’ ya. But I needed to. I still carry the ultrasound photos he sent me.”
“Really?” Smokescreen asked. Jazz showed him the ultrasound. “I was just a blob.”
“We all start out that way.”
Jazz knew Smokescreen hoped his procreators would get back together and raise him and his brother together. It was something Jazz was a bit too scared to hope for himself. He loved Prowl dearly. With all the clarity in the world now, Jazz did not shy from this truth. The reality was, however he had hurt Prowl terribly and he had driven him away, laying the groundwork for the direction the Praxian’s life had taken. Every awful thing that had happened after could be placed at Jazz’s peds. At some point, if Prowl ever wanted to hear it, Jazz would like to apologize probably, to make sure he knew that Jazz took responsibility, that he had no excuses for everything he had said and done. He could not ask for a chance to be better for Prowl, for Smokescreen and for Bluestreak. Jazz would have to be better and to let the chips fall however they might.
“I know Origin’s originator and grandcreators were afts,” Smokescreen said. “What about yours? Origin never told me about them.”
“That’s ‘cause I never told’m,” Jazz explained. “My genitors were split-spark twins. They died in a riot in Polyhex ‘n losin’em broke my Ori ’n made ‘m go mad... sorta like I did, I guess. Me ‘n my brother, my twin split up... blamin’ different mecha for what happened. I know they’re alive but that’s all I know.”
“You got better,” Smokescreen said. “I bet he will too.”
Counterpunch had sent Jazz another of his rants that light-cycle. As always, it made no sense. There was no threat to Jazz in particular or the Autobots in general. It was just random glyphs, not even in sentences but almost just splattered across the page. Because Counterpunch did not know he had creations, because Punch had always considered his family to be his and not his alter’s, that he even had the code to the commlink Jazz had only ever shared with his family was still a bit unnerving. Talk of a mechanical spark and grinding gears, even when Jazz read it together with the other notes he had received lately, he found no meaning in it. He wondered if Ricochet got notes like these. His twin would never tell him. Ricochet had blamed Sentinel Prime for the deaths of their progenitors and the madness of their originator, in hindsight Jazz understood why. Ricochet did not forgive Jazz lending is allegiance to that prime as Jazz had blamed terrorists who had worn the Decepticon brand. Whether Ricochet called himself a Decepticon or freelanced, as had been the family business, Jazz did not know. He had not spoken to his twin in millenia and had not laid optics on him for even longer.
“This is our stop,” Jazz took Smokescreen servo and led him down the escalator and out onto the street.
It was just around the corner from Mirror’s, nearer than even Prowl’s old hab and been and a short walk to the park. There were other habsuite on his list to look at but if this one was even close to as good as the ad had suggested, he thought it would be perfect. Smokescreen, of course, would be the one to cast the deciding vote. The property manager shook Smokescreen’s servo after he shook Jazz’s and that was a point in his favour. There were lots of families in the building, or so said the manager and that was a point for the building. No one had lived in the habsuite for a while so it was a completely blank slate. Imagining how it might be set up was not a problem to Jazz. He laughed as Smokescreen ran about, checking every room. The mechling definitely needed sometime in the park to release some energy.
“This room for Origin, because it has a pretty view,” Smokescreen pulled Jazz along for a tour. “This room’s for Blue because its right next door. This rooms for me and this rooms for my grandori and uncle when they come to visit.”
“He’s so sweet,” the property manager said. “And so well behaved.”
“His Ori gets all the credit,” Jazz replied.
“Origin’s going to love it,” Smokescreen declared as they left, key card stored in Jazz’s subspace. As Jazz was an officer in the Autobot Corp, the property manager was quick to sign the habsuite over to Jazz, even having never met the principle tenant. Security was good, it would be better when Jazz added encryptions to the lock. Smokescreen had picked a good room for Prowl, it had a few of the park. He would love it.
“He’ll love that ya picked it for’m,” Jazz said. “How ‘bout we go to the park now ‘n ya can run ‘round like a wild mechanimal?”
“Okay!”
“And who is this?” Jazz jumped. The voice was husky. He knew without looking that it belonged to a wispy femme about his originator’s age.
“Dipole!” Jazz exclaimed. He had met her when she had returned from burying her progenitor. The funds that had seen her get there had been stolen and Prowl had hunted the thief down and returned them too her.
“I’m Smokescreen, Ms Dipole!”
“You look just like your Origin, doin’t you?” Dipole said. “Mirror mentioned you stopped by, to pick up a peace offering. Than she saw the news and she’s been as close to a wreck as I’ve ever seen her.”
“Mirror makes the yummy rust sticks, right?” Smokescreen asked.
“That’s right,” the femme replied.
“Prowl’s got some more healin’ to do but he’ll visit soon,” Jazz promised.
“Mirror always thought of Prowl as something of an adoptive grandcreation,” Dipole said. “What with him being all but orphaned.”
“Can we say hi?” Smokescreen asked.
“Uh...” Jazz thought on it. “I don’t want to take the wind outta yer Ori’s sails, Bravespark.”
“Eh?”
“I thought yer Ori outta be the one to introduce ya to Mirror,” Jazz said.
“He won’t mind,” Smokescreen said. “Especially if we bring more rust sticks. And... if Ms Mirror is worried about Origin, she’ll feel better and Origin’ll feel better knowing she’s not worrying anymore.”
“He is very clever,” Dipole said.
“All credit goes to his Ori,” Jazz replied. “Okay, we’ll say hi to Mirror.”
“They were really buried for vorns?” Dipole asked, softly as they headed to the bakery.
“Yeah,” Jazz replied.
“Mirror wouldn’t look at the casualty list,” Dipole explained. “After he said goodbye, she always figured he’d come back. She said he belonged here and not in Praxus but... well he never came back and then Praxus was gone. She didn’t want to know because if she didn’t know than she could imagine he was well, wherever he was.”
“I promise he’s okay now,” Jazz said. “He thought Smokey outta get out ‘n get some exercise while ‘m ‘n the bitty rest more.”
“It’ll be good to see him,” Dipole said. “He was always one of Mirror’s favourites.”
#anon-e-miss writes#valveplug#maccadams#mechpreg#tf prowl#tf jazz#tf smokescreen#tf bluestreak#tf dipole#broken vows#long fic#mental illness
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The Dragonscale Amulet: Theory
And finally... literally the reason I made this entire blog. Basically, back in March we had this:
Anyway, I dropped literally everything to catalog the entire breadth of writing, runes, glyphs, etc. in the series so far, all in order to figure out what the hell this means. One theory that has evolved in the meantime is that the symbol on the amulet represents an acorn or seed, but I would like to propose another.
First, let's look at the amulet and symbol, themselves.
The amulet is composed of a dragon scale (allegedly, at least... we haven't seen dragon scales separated from dragons anywhere else) that is red, highly reflective (whether naturally or polished after the fact), and about palm-sized. By that scale, it probably comes from a dragon about Pyrrah's size or a little larger, unless it was carved down to a smaller size when crafted into an amulet. The scale is anchored in a gold setting, with a shape and decorations that have a fair amount of similarity to the Staff of Ziard. (Maybe we should have anticipated an Aaravos/Startouch association.)
As for the symbol, accounting for perspective (to the best of my abilities), we have this:
The symbol is etched directly into the scale's surface. Its lines are less smooth than the ones decorating the setting, which could indicate that it was added at another time (earlier/later) with a less precise tool, or just that gouging designs into dragon scales is hard.
In terms of similarity to other symbols we've seen so far, it could come from a similar system as the symbols in Infantis Sanguine. It also has similarities to a primal rune, though the sharp, wide corners are unusual. Either way, I think this is a pictographic symbol representing an item or concept as a whole, not an alphabetic character—this isn't Laurelion personally going around with a blinged-out "L" necklace.
So what could it be? Well, I propose that it's a heart. Like so:
My initial impression had the horizontal top "crossbar" as the pulmonary arteries, and the vertical center line as the aorta/vena cava, but you could also look at the crossing vertical and diagonal lines as dividing the space into the four chambers of the heart. However, I think there's another direction to go with that diagonal, so let's put a pin in that for a moment.
Why a heart? Because there has a sizeable amount of fairly convincing speculation post-s4 that the dark space in Aaravos's chest is either figuratively or literally representing his heart having been removed. @raayllum's are a lot more coherent, but I've also done my share.
I'm sure someone had this thought before I did, if only because I was super late to the fandom. But I had it!
... okay right, back to the amulet.
Aaravos's heart is also a key part of the "Laurelion and Aaravos are the same person" theory, in part because Laurelion's heart is the center of everything we currently know about them.
Laurelion's heart was pierced by either the as-yet-unnamed Novablade itself or a piece of draconic ivory (i.e. a dragon's tooth) that was later forged into the Novablade, after which "immortal Laurelion was no more."
Aside from creating an additional connection between Laurelion and dragons, making the dragon scale of the amulet even more interesting, let's go back to the symbol in light of the whole "pierced" thing.
Now, TDP has a fair amount of Christian symbolism and imagery to it, some purely because of how deeply Christianity is embedded in western culture but some also definitely intentional. Aaravos was initially framed as a Prometheus figure, but it became progressively more clear that he's a Lucifer one—a tempter, a rebel angel, out to destroy creation. They absolutely know what they're doing with things like the *checks watch* 2019 Aaravos birthday post:
So don't think it's completely insane to take that, Laurelion's death[citation needed], and the amulet symbol, and think of this:
Depictions of the Sacred Heart don't seem to usually show the spear, just the wound, but I wasn't raised Catholic so work with me here. (If you want to get even more Catholic, there's also the Immaculate Heart of Mary, which is almost always depicted with a sword piercing it diagonally all the way through because she's... sad? Look, I don't know.) The idea is that it represents the boundless and fervent love of God expressed through the suffering of Jesus, which... whatever.
I do think it's interesting, however, that we are primed to question Laurelion's "death" and concepts of mortality/immortality, death of identity, etc. in the context of Startouch elves because while there's definitely a possibility that an immortal being stripped of their immortality is a punishment, there's also... a lot of cultural precedent for that as a willing gift of love to a mortal/mortals, whether you're looking at Jesus, Castor and Pollux, or Arwen and Aragorn. So we'll see how that plays out.
Anyway, that's my weird fringe theory: the amulet symbol represents Laurelion's pierced heart.
Probably time to worry about Claudia. (As if we weren't, already.)
Bonus:
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Any thoughts on what Oscar’s semblance will end up being? Since Oscar’s magic has come from Ozma and is more in line with “destruction” as a contrast to Ruby’s eyes which are tied to “creation”, I’ve often thought that it would make sense for Oscar’s semblance, as a means of self-affirmation to be something that also represents creation/preservation, which would make him more like Ruby and also find his own sense of who he is as a person. After all, if Oscar/Ozma are supposed to achieve a balance by the end then he should possess elements of both, no?
That said, the most common headcanon/theory I see for Oscar’s semblance has been for him to create barriers for defense… but not only can he already do that with Ozpin’s magic, I feel as though Jaune is actually the character who is more set up to have a defensive evolution for his semblance. There was the flash of light in V1 and his “it’s like a forcefield!” line, Vine’s comment about extending his aura, the shield grenades he used in V8, and just his general tendency to leap in front of people using his shield or body to protect people.
So, to me, this would be a bit of an odd choice for Oscar’s semblance and just make the existing overlap between Jaune and Oscar’s progression as characters more confused. Do you think I have the right idea with the theming of Oscar’s semblance? Or do you think it’ll come from a different place altogether?
Hi!
It is very difficult to say, cause there could really be many things that fit Oscar.
I agree about both Ruby and Oscar ending up having elements of both creation and destruction, as they are two philosophical children.
When it comes to Oscar's semblance, I think it will be worth the wait, since:
It will appear toward the end and there won't be time to slowly develop it, like Blake, Weiss or Ruby's
Ruby kind of told us so tbh, as she said when Oscar gets a semblance "everyone will be jealous" ;)
I think most semblances tie with the characters' allusions too:
Ruby is super fast cause she is Little Red Riding Hood, so she rides
Weiss's glyphs allude to the Snow Queen fairy tail, but progressively become more Snowhite-like (her summons are characters in Snow-White)
Blake's shadow is symbolic of the beast, as in jungian terms the shadow is also called inner beast
Yang's power has her become too hot, with her hair catching fire, like Goldilock
Jaune gives his aura (his spirit) to others to heal them (he makes miracles), which ties with his Jeanne d'Arc allusion (I agree with the fact he will become a barrier warrior to an extent btw)
And so on...
So, tbh the majority of ideas for Oscar's semblance seem to tie into this theme:
Some theory think his power will tie with time, as time is a recurring motif for him and Ozpin
Other theories (I think this one is @misstrashchan ) instead think he will get the ability to make an astral projection of himself, in a tie in to the Little Prince (the little prince dies, so he leaves his body behind). This could also be used to separate his own soul from Ozpin's
These are my two preferred theories, but again it is impossible to say for sure. I don't think there is much foreshadowing as to what Oscar's semblance will be, differently from Jaune's.
Thank you for the ask!
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Monster Spotlight: Merlucent
CR 3
Chaotic Neutral Medium Aberration
Adventure Path: Hell's Vengeance: Wrath of Thrune, pg. 90-91
These beautiful drifters spend the majority of their lives living simply, capturing shellfish, small fish, and sea birds to consume, their hunter-gather lifestyle interrupted only by bursts of artistic inspiration as they carve strange glyphs into living coral, causing it to grow into bizarre but beautiful shapes. Enclaves of Merlucent can turn normal reefs into alien art galleries over the generations, though they only rarely allow anyone but their own inside. If they did, people might see the farms! But we'll get to that in just a moment.
Most of the time, a colony of Merlucent near a settlement is both a boon and a bane. The jellyfish-people are almost invisible in water, their bodies becoming hazy and indistinct while submerged and granting them concealment, which is excellent when they're trying to sneak up on meals or avoid unwanted attention, but terrible for fishermen who may not see what they're dropping a net on until it's brought up and starts stinging people. Merlucent also eagerly consume what human fishermen need to survive, and vice-versa, reducing the overall amount of food available for everyone involved... but at the same time their presence wards away threats that are even worse and more gluttonous.
Their primary power lays in their stinging tentacles, which act as a painful deterrence. Though they are capable of wielding weapons (not that many are effective underwater) and wands (which they enjoy as keepsakes instead of tools; more on that below!), a basic Merlucent is dangerous enough with its ability to lash out three of its tentacles to a distance of 15 feet. Their considerable reach gives them an edge over most sea-dwelling races, especially the warmongering sahuagin and expansionist sea elves, both of which can be pests to shore-dwelling civilizations and neither of which are immune to the painful, debilitating sting the Merlucent can deliver.
In addition to dealing 1d4+1 damage each, the three stings of these jellyfolk infuse the victim with a paralytic poison that deals 1d3 Dex damage a round for up to 4 rounds. The saving throw is only 14, but remember there's three attacks, and poison in Pathfinder stacks in a unique way: Every dose of identical poison beyond the first raises the save DC by +2 and the duration by 1/2 the base, so another +2 rounds per sting in the Merlucent's case. Each tentacle strike also automatically pulls the victim 5ft closer to the jellyfish and into range of whatever weapon it's wielding; while this has its uses in undersea combat, it's even more dangerous if they're attacking something above the water and dragging it downwards towards them, or pulling a vulnerable party member or NPC out of position in cases when the party comes into conflict with them.
And they will. Merlucent see men and elves as strange and fascinating creatures, in much the way mankind might see an ape or a shrimp as fascinating and strange. Though they are intelligent and can speak via telepathy, their own thought patterns are so alien that there may as well be a second language barrier in front of everything! This means they see little problem with stealing from humanity... even going so far as stealing humans for two equally disturbing purposes. The first is aesthetics: Merlucent see the world in a unique way, their constant Detect Magic and own unusual senses letting them see the weft and weave of magic as a beautiful, entrancing lightshow. They especially love magic items of any sort, going as far as to incorporate magic items they find or steal into their coral creations to both coax them into new forms and enjoy watching the magic course through them and into the coral.
So you can imagine how overjoyed they are when they find a living creature capable of USING magic! They're entranced by it, often gathering in large groups to watch casters cast. While normally content to just watch, a caster who doesn't tread lightly around such gatherings may end up captured and added to their living art galleries. Even worse, when they want to get in on the action, their dangerous Arcane Echo ability allows them to replicate casting simply by reshaping nearby magic up to three times a day, copying the effects of any spell cast within 20ft of them at any time during the day. Merlucent cannot copy spells with a level higher than twice their Hit Dice, typically meaning the average one is limited to 2nd level spells, but this does mean the Sorcerer slinging around Burning Hands is even more dangerous to their party than usual, since Merlucent can simply copy what they see.
The second reason Merlucent wish to capture people, though, happens once every 3 to 5 years: reproduction. It's unfortunately not as fun as it looks or sounds, because Merlucent reproduce in a way that evokes the Mind Flayers/Illithids of D&D lore, implanting a polyp into the victim's ear that slowly makes its way into--and swiftly replaces--the victim's brain. Such unfortunates take 1d4 Int damage each day until they either resist the polyp disease (a DC 12 Fortitude save), have it cured by magic, or fall to 0 Int and be wholly transformed into a brand new Merlucent. Though such transformed creatures are NOT the former victim and possess none of their skills or memories, there IS a small chance that they'll assimilate some of their victims' spellcasting abilities if they had any. Such apexes of jellykind are far more dangerous than their lesser kin, both for the power they wield and the ambition with which they wield it.
While normal Merlucent simply catch what they need, be it food or people to incubate their young, it is jellyfolk born with magical talent who possess the knowledge and foresight needed to construct entire underwater farms/prisons where they simply keep captured victims alive and fed until breeding season arrives. You know, every few years.
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Hi!!
I saw your reblogged ask about WtE redesigning the Get, and I'm curious what you can share?
I'm working on my own rewrite project (it's mostly a redesign of the W5 system, designed to work with either my patchwork mess of lore or with WtE lore) and I've been having some trouble with the Get, so I'd love to hear your thoughts!
I'm sharing this as someone who has always held a deep affection for Fenrir.
When redesigning the tribe I wanted to do it from a few angles at once.
What motivates a warrior? What is, what is it that makes a society one that is oriented so closely around battle prowess?
What history can do to shape a society into a society of warriors
How does the warriors outlook shape society at large?
What parts of Fenrir history can have direct parallels with minimal effort?
What key parts of the Fenrir are absolutes that cannot be removed without making the tribe unrecognizable to fans?
So, I did exactly that.
The first thing I did was I talked to scandinavian, sami, and slav people actively living in europe and got some pretty deep lessons on outlooks and culture, as well as numerous history lessons from a first-person perspective on things. I then befriended a polish-speaking pagan that was happy to teach me about cultures on sacrifice as both a literal practice and one that affects outlook. In that light, I rewrote the tribe to be one that went from 'seeking a good death' to a tribe that 'seeks causes worth dying for.'
Actually, why don't I just share with you the Get! (glyph used with permission by Feral Noesis)
Get of Fenris (see below the cut)
Dziewanik. Fenrir. Gummoš. Feriksen Suku. Vilkati. Vukarci. Legends, clothing, and common parlance from Sápmi to Carpathia speak of lupine spirits, warriors and deities all linked to the wilderness, hunting, society, and even to some of the oldest creation myths, and in each of these societies, a tribe of fearless Garou emerged. Even among a race of warriors, the Fenrir stand out as the one tribe well and truly composed of warriors from the top down. They throw themselves heart-first into a worthy cause, wearing scars with pride, howling the defeat of their enemies, and maintaining a reputation built on Glory wrought through great sacrifice and determination. Theirs is a culture of warriors whose history is etched in rocks and ancient temples deep in the wilderness.
Their origins can be traced to before the crusades, following the emigration of Germanic and proto-baltic-slav tribes fleeing the Huns both west and northwards. Regularly raided from the Carpathians, it would be Fenris’ wolves who came to find human tribes espousing their very ideals, worshipping the plants and rocks around them. Taking up the hammers and axes these people used in everyday life and now had to use to defend themselves, these became the symbols for the tribe itself—the weapons of the common man fighting alongside kin against insurmountable enemies and overcoming side-by-side.
This culture of adoption, cause, and sacrifice remains unchanged to this day. Lineage alone doesn’t make a Get of Fenris. If a cub cannot stand up to the tribe’s brutal and often bloody trials, they stand no chance against the kind of enemy the Get pursue. Fenrir maneuvers and tactics were first developed deep inside the mountains, combating the Jotunn. Long ago, these twisted and vile giants battered Fenrir around like playthings.
Since the beginning, those espousing the ideals of Fenris seek worthy causes they can throw themselves into body and soul. Their fearlessness lies in their determination weighing their strikes. To a Fenrir, nothing in life worth having comes without significant personal work to obtain, from the manner in which they maintain their spirit affinities to their very homes they always build by hand.
Heroism is not without its drawbacks. The life of a Fenrir is often short and violent. This has led to a belief that the tribe is comprised of mindless warriors with insatiable bloodlust. Those who run with the Fenrir find them to be direct, plain-worded, and espousing deep convictions for the causes they’ve dedicated their lives to.
Leadership in the tribe follows the philosophy of Fenris, that seniority has no meaning. Those most capable of leading in their position do so. Their zedakh’fa, or jarls, earn their right to rule with iron and fang; the leaders of their packs are those most capable of instilling valor in their wolves, and the leader of the household is the kin most knowledgable and skilled in navigating the specific needs and boundaries to be navigated at home.
The combat prowess inherent in every Get of Fenris Cliath is one that is hard-earned and, if they learn to appropriately harness their rage, often ascend to become unparalleled champions in their septs once they ascend the ranks to Adren and beyond — assuming they live that long.
Appearance
Extant Fenrir lineages reveal themselves to be massive gray wolves with broad shoulders and hard-set jaws. This trend, however, peters out significantly, given the diversity of their tribe members. The visual marking of their tribe members are what truly helps them stand out.
The tribe observes a skin marking tradition originating from packs among 9th century Lechites, where Fenrir, lacking battle scars for their prowess, took to their Galliards, adorning them with glyphery. These Get chronicled their deeds for all to see, with both ashes rubbed into fresh wounds to make them clearly visible. In modern times, this has grown to represent multiple kinds of tattoos across numerous cultures, with the glyphs appearing in the negative spaces between the tattoos.
To quote the late Mother Larissa: “Covered in Blood is the natural state of a Fenrir.” In ceremony, a Fenrir is nearly always marked with blood in some way, from adornments of glyphs touting their latest deeds to bearing the bloodspatter of their fallen allies (and their enemies) so as to gift the sept’s lupus with their scent.
Tribe Patron
Fenris is himself one of the original 13 Garou of the First Pack before; the one who held strength and honor most dearly in his heart. He and his wolves waged war against the ancient Jotunn, deep in the mountainous Fjords of Norway. It was here he learned how to think before acting and listen before thinking. Beyond a Warrior, Fenris was a believer in sacrifice, whose tactics espouse his own personal participation in battles. His chiminages to Gaia were of great personal loss, but also strengthened his packs.
All Fenrir espouse these values, that nothing in this world that is worth having is merely given, but gained through personal sacrifice, be it time, task, or blood, expecting no quarter, and giving none.
Character Creation
A well-made Fenrir is a fighter first and a lover second. Physical prowess matters more to this tribe perhaps than any other. Dexterity, Brawl, and Melee are great investments, with Strength and Stamina coming in a close second. A stoic tribe places very little stock in Expression; a Fenrir simply speaks their mind. Where you can however, give them a little empathy. This helps them read through those hard exteriors.
When it comes to Gifts, Fenrir are known for their unshakable will. Willpower, that is, Resolve and Composure, are key to using most of their Gifts. For other Gifts, plan to invest equally in Intimidation and Primal-Urge.
Outlook
The philosophical foundation of a Fenrir is one grounded firmly in materialism. That is, a Get will seldom concern themselves with the affairs of their afterlife and will often consider the things they will leave behind when they go. A Fenrir hero is one whose communities venerate them, whose stories are told, and whose values are upheld as philosophies by the families affected positively by a Fenrir.
The journey to finding motivation to equiring considerable effort on behalf of these warriors to make such a legacy. But, once established, there is no hesitation, no fear, when they take up arms to protect those they love most. This is where the stalwart, unshakeable resolve the Get of Fenris are known for comes to the surface, leading to the bloody tales of glory and unfettered violence that hallmark their mythology.
Spirit Affinities
Bear, Champion, Fenris, Wolf
#world of darkness#werewolf: the apocalypse#werewolf the apocalypse#werewolves#wta#werewolf the essentials#werewolf#w5#get of fenris#fenrir#feral noesis#the cyber record#ask a storyteller#mundus#mundus artis
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