The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
But let's take a closer look, shall we?
See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
828 notes
·
View notes
don't know where else to put it
I was going to do a big wrap-up of Everything I Learned From The Must Farm Site Report PDFs but then life got super busy. So I only have the things I turned over and over in my mind, just now, and I want to go back and reread but now's not the time, I'll have to do another pass through at a later date.
But the one tiny vivid little factoid I've got in my mind that I just have to write down-- that necklace, with the big amber bead? Some of the glass beads were shattered from the heat but the amber bead was only charred a little on one side. So obviously some of the necklace was closer to the fire than the rest. I had initially connected that it was found near where there was probably a door, and I vaguely imagined someone dropping it as they fled. But now I'm convinced that's not it at all.
It was hanging up. It was hanging on a peg or a hook or a twig or something, right near the door, maybe even on display, and the big heavy amber bead was hanging at the bottom, and the glass beads were hanging at the top, and the fire at that point spread down from the roof and it burned through the string, and the glass beads shattered and the necklace fell down and when the floor collapsed it wound up in the mud.
The other thing I keep thinking is that the fire has to have started while no one was home. And modern people don't think about this, but in a premodern society where you've got a group of people living in a house, where you don't have appliances you can turn on and off, where starting a fire takes serious effort and getting it to a state where you can cook on it takes hours, where the food served at daily meals has to be the full-time job of several people because it's so labor-intensive--
there's never going to be a time where everyone is out of the village. There's going to be a sickly or elderly person who can't really get out of bed or move far, or a new mother who's just given birth and can't travel, and there'll be someone home to tend to whoever that is, and while they're home they're tending the fire and getting dinner started. There's just always someone there. I could see maybe one house being unoccupied for a brief time, but a village, that probably had at least ten houses if not more, and each house had ten people in it? Someone would be home. And those who weren't home wouldn't be far. We know the wheat etc. that the village was eating was grown on dry land, and the flax they were processing into fiber, but it could not have been far away. And the Fenlands are flat. You'd see smoke. Before the first house was even engulfed someone would have noticed the smoke and they'd be hurrying home.
But nobody tried to fight the fire. Nobody spread it, but nobody fought it either. Nobody pulled any timbers out to save them. Nobody threw water on anything.
Nobody was there. The houses were empty. Nobody fled the fire, because they weren't there to see it start, or they would have been able to stop it.
They hadn't been evacuated in any organized way, or surely the bead necklace would have been taken. Even if they were in a hurry, at least the pot full of cooked food would have been taken, or emptied into something more portable to bring along! There was so much prepared food lying around. And the thread bobbins-- bobbins and bobbins of painstakingly-spliced flax they'd grown and rippled and scutched, some of it then painstakingly plied, hours and hours of several people's labor, and it was on little bobbins, you could sweep that into a basket along with your bulkier household goods and barely take up any space at all and save hundreds, maybe thousands of hours of labor later when you needed to weave some new fabric. Thread like that was precious, and it's portable, and I can't believe they'd choose to leave so much of it behind if they had any chance to choose what they brought with them.
As I'd said, it's beyond possibility that everyone had gone out to do some job-- there would be people left behind in the houses for that. Maybe everyone had gone out for some religious observation, maybe. Maybe something was important enough to even haul out the oldsters and the infants, and to put off dinner until late. Maybe. it's possible. But someone (probably in Structure 1) just didn't bank the fire correctly, and it got away and got into the roof beams. A properly-banked fire wouldn't do that, and surely these people, managing cooking fires for their entire lives, would know how to do it. But even then I can't imagine them going that far, and again, they'd see the smoke and hurry home. Even if it was a religious rite they'd still hurry home from it, there's no way they wouldn't have come back.
So it seems to me that they had to have been forced out. No notice, no chance to pack, everything left where it was, last night's supper still in the pot, tonight's bread still rising on the trays, the lambs in their pens and the dog tied up in House 5.
I can't imagine what forced them out. It wouldn't be weather. It could be enemies. There were no weapons found in the houses, but that might mean they'd taken them with them-- except the spears, perhaps they were only hunting spears but you'd think still if everyone ran out to fight they would take them too, the spears and the axes; if it was a situation where they had to last-ditch defend themselves the non-warriors would certainly arm themselves with the wood axes and the hunting spears. But they didn't.
So my conclusion is that they all were forced to leave in a hurry, without banking the fires, without putting anything away, and they were prevented from returning. The cause could be human enemies-- perhaps the warriors of the settlement had gone out to fight and been defeated, and the victors came here and the survivors knew they could not fight and so came out unresisting to meet their fates.
The cause could be something religious or spiritual-- something they believed in made them leave and prevented them from returning. It would have to be incredibly compelling, however, because leaving without their food or their cooking pots or their domestic goods (the little bobbins of thread!!!!! you could easily carry those!!) would make it very hard for them to make their way in the world.
The cause could be-- I really don't know what else. Disease would maybe make them abandon a settlement, maybe leave no trace if they buried their dead on land, but they would pack first. Most things, they would pack first, they wouldn't leave cooked food sitting out, they'd bring the lambs and dog with them. Any orderly evacuation, they'd have brought the lambs and dog with them. They have to have left in a hurry without a chance to prepare. And there was no attempt at salvage afterward, they didn't come back to look for anything they'd left. The ruins of the burned buildings would have stood visible for decades, the ends of roof timbers above the water, much of structure 4 (possibly the gate house entrance) above the water, the palisade probably unburnt for much of its length. It would have been easy to find. There are only a couple of disarranged timbers in Structure 3 to suggest anyone ever poked through the wreckage at all, and that's not much to go on. Certainly nobody dug around in the mud, which would have been quite shallow at some times of year.
And while it's possible the evidence of what happened existed once, somewhere in the long-vanished sections of the village-- perhaps the fire started at that end, perhaps they tried to fight it there, perhaps they tried salvage over there and discovered the fire had burned too hot to make it worthwhile, perhaps the bodies of the villagers were all dumped into the channel over there after whatever battle there was-- perhaps there was all kinds of stuff. But I just think whatever it was left no trace. So many of the possibilities would now be invisible, three thousand years later.
All we have is the facts: They left in a hurry, leaving their lambs in their pens, their food on the table, the dog tied up in the house, the cooking fires not banked.
And whatever made them leave, they never came back.
177 notes
·
View notes