#encounter balance
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oldschoolfrp · 2 months ago
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Balancing an encounter (AD&D Campaign Sourcebook and Catacomb Guide, TSR, 1990)
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tenleaguesbeneath · 6 months ago
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Mine is when Boromir, Merry, and Pippin got jumped by a number of orcs calibrated to make an interesting fight scene that could nonetheless be cleared handily by characters of their combat capabilities and the three of them used their action surges and bonus dice to win the encounter because they were coming in fresh for their first combat of the day, and then they all high-fived each other and got a bunch of XP.
I've talked a lot about the specific types expectations that post-TSR D&D encodes in its players and I do think it's funny how some of the stuff I talk about sometimes seems to feel, like, huge and revelatory to people.
"What do you mean not all RPGs assume the player characters to be an adventuring party that goes on adventures together? What are they even supposed to do if there's no adventure?" Assume that D&D is like an Avengers film, about a group of heroes assembling and going up against adversity to save the day. A lot of games are soap operas, where the players create the central characters, pro and ant agonist alike, and then they're thrown into a powderkeg together.
"If there is no challenge rating or similar mechanic, how is the GM supposed to know if a given combat encounter is something the player characters can overcome?" A lot of games don't have combat encoded into the game as an activity that characters are expected to partake in just to demonstrate their strength. In fact, if combat does happen in lots of games it's usually as a last resort and something that requires an active player choice for it to happen. You won't get ambushed by bandits who are willing to fight to the death for no discernible reason just so your characters can demonstrate their strength and get one of their daily intake of five combat encounters a day (or whatever number games assume these days idk).
"Wait, there are modes of play besides combat that can have deep and granular rules? How can such a thing even work?" It can and it rules.
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stil-lindigo · 1 year ago
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little dove.
a short comic about Ash and Snow's first meeting / how Snow got her nickname.
Snow's story
Ash’s story
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notes:
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all my other comics
store
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genericpuff · 11 months ago
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#and before anyone who hates my shit says “yeah because you ARE a loser way to have self awareness for once”#i promise you this would be me with or without the LO fandom LMAO#anxiety is a hell of a thing#and as much as i internally guilt myself into thinking it would be better if i just shut up and hid away forever#i also know that's the trauma speaking because the adults around me always told me to shut up#and even as an adult i still encounter people who talk over me and make me feel like i'm not allowed to be outspoken#but the pen is mightier than the sword and all those years i've spent being spoken over i've been honing my penmanship#i have fun talking about the things i talk about and i don't have any less right than anyone else to do it#i am cringe and i am free#self post#vent post#altho on another note i do wanna make time this week to go find new series to read#too many of my favorites have turned to shit and it's taken its toll#i KNOW there are better comics out there that are genuinely well made#i already have a few that i'm reading that i love but i need to balance out the good with the bad more lol#i just need to take the time to go find good stuff instead of pouring so much of my attention into the bullshit that doesn't deserve my tim#i think both things can be true#i can have a lot of fun dissecting and writing about series i don't like#while also nourishing myself with good works that restore my faith in this medium#“perfectly balanced as all things should be”
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waitineedaname · 7 months ago
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She would’ve expected the softness to have been beaten out of him by everything that had happened. She knew it would have been beaten out of her, if she were in his shoes. In some ways, he had hardened up. He was harsher, colder, more pragmatic. It fit him, made him seem more mature as a sect leader. And yet, by some strange miracle, she was allowed to see beyond the facade of Jiang Wanyin, sect leader. Hidden beneath those hard layers was a boy that still cared with such an intensity it would someday tear him apart.  For reasons she could not fathom, he shed that shell around her, and trusted her with the soft interior. She did not feel like she should be trusted with this vulnerable core of his person, but to explain why would be to change everything, so she took the vulnerability he handed her and did her best not to shake.
I've finally finished the Golden Core reveal part of my chengqing fake marriage au! this fic ended up way longer than I planned because I enjoyed writing Wen Qing's POV too much. oops.
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zincbot · 13 days ago
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whatever lou wilson puts into his dnd characters to make them live in my brain forever....
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horrorfilmlesbian · 4 months ago
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Decided I'd try my hand at DMing and instead of doing the Reasonable thing and using a module, I'm homebrewing a whole Thing and of course this involves creating an entire continent (well. More like developing a whole world bulding exercise I've had kicking)
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unopenablebox · 3 months ago
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there are all sort of self-deprecating people with high standards for their niche activities i encounter on tumblr but the ones who really warn me off learning about their hobby the most are serious Dog People involved in the Dog World (constantly in some kind of hideous agony about their dog's tail being slightly too high in a way no casual observer would find possible to perceive). this is surmounted only by Dog People who also have a hobby of Semi-Serious Photography that they seem to have started while trying to get good at photographing the dog. those people can be miserable about the quality of the photograph and the quality of the dog simultaneously while still never making a single complaint over years that im even remotely capable of comprehending
areas where it seems actively self-defeating for your ability to enjoy the activity if you learn too much information about it
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yumeurl · 6 months ago
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i think alot of the drarry fics i encounter would not feel so frustrating if they just dont forgive draco and move forward from that
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mathlann · 5 months ago
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5 years in the coding mines for every gamer that hopes/asks Owlcat to remaster their Pathfinder games in 2e. What is wrong with y'all?
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12pt-times-new-roman · 2 years ago
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c3e63
Within the chamber, there are remnants of rituals and spells that have been "abandoned."
"You are intruders within my domain." The air instantly gets colder. "Hevestro is not available... I am Evothorir, and you are in my home uninvited." The air grows colder and the lights dim slightly as shadows cascade from the ceiling. "Hevestro is mine. Omadua is mine. This valley belongs to me." A pale gray, pointed face emerges from the cascading shadow, the eyes a faint blue with a smile of crooked, cracked, elongated teeth. With an arcana check, Prism identifies that there is a fey energy to this thing.
Prism says they have nothing invested in Hevestro, that they can get the power they want then leave.
"You smell of... potential." Orym sees some little whips of red light in the shadow.
"Whatever happened, it freed me. I have no interest, for now, in leaving. I am home, and you are intruding... I know how you can help me. You can join Hevestro. You have potential — I want it."
Initiative!
This thing has legendary actions and resistances, and is able to cast at least 6th level spells. As a bonus action, it manifests one of the two glowing red orbs Orym saw, which turns everything in a radius grayscale.
As Orym strikes it, he sees that there's some kind of corporeal form inside the shadow, and assumes that it's Hevestro. When Prism hits it with force damage, the shadow dissipates for a moment and she sees a shriveled elven figure within that also takes the damage.
Ashton rage build update: When Ashton's gravity rage build is active and a creature within the gravity well tries to move away, that creature loses 10 feet of movement and has disadvantage on attack rolls against creatures that aren't Ashton.
With Seedling, Orym dissipates the shadow and uses the grappling vine, which wraps around the shoulder of the humanoid within. With a successful strength check, the body is pulled onto the ground next to Orym, and the shadow shrieks. Then Prism sends Dynios to cast dimension door on the body and teleports it next to Ashton. Now that's what I call teamwork!
Bor'dor does have sorcery points, and uses them to regain a spell slot.
Deni$e gives the elf a healing potion, and he wakes up. He's a middle-aged elf with matted black hair, tanned skin covered in tattoos, and lavender eyes. He's wearing metal bracelets, leather vestments over green robes.
With a quickened eldritch blast, Laudna gets the HDYWTDT! The shadow reduces into a tiny slug-like thing that pulls itself forward before Laudna squishes it. The red orbs fall to the ground and shatter.
(Have I mentioned? Socerer/warlock is one of my favorite multiclass combos because of the quickened spell eldritch blast.)
Bor'dor uses mass cure wounds and heals everyone up, including the elf. The spell looks like little puffs of blue cotton candy. (How/why does he have this spell?)
Hevestro sits up and says that he's responsible for protecting "her," gesturing to the obelisk. "Any solstice is a strange time, and in preparation, we were hoping to reinforce the protective wards here. I don't know how, but Evithirir, the Taker, seems to have escaped and come back." An ancient Gau Drashari named Omadua rooted here long ago, but Evithirir was drawn to the immense power of Omadua and they fought, which diminished him; he was sealed for centuries, broke free during the solstice, and slaughtered the rest of the people in the shrine. However, the battle left Omadua mortally wounded, and she spent her final years implanting her power and spirit as a fane of protection for the region, which has since become the Emerald Tree.
Even Evithirir didn't know why or how they were freed.
Hevestro doesn't know who Ludinus is, and doesn't know what happened to the bodies of his fellows.
"Gau Drashari... not Hishari. Definitely not Hishari." "What do you know of the Hishari?" "Not a terrible amount, just what the locals are aware of... there was a humble village of farmers and crafters called Tumilo — nice folk. But 50 years ago, a charismatic figure arose named Efterin. He was traveling from town to town displaying abilities and giving sermons about the need to reinstall the primordial powers within our world — a task that is foolish, as the gods scattered them long ago. Even so, he drew many to follow him, eventually settling in Tumilo and taking control of the town. Last I heard, the source of Efterin's power was likely his downfall, leading to the destruction of the village. The survivors scattered." The town was far west of where they are now, not terribly far from the base of the Udeespire Mountains.
Ahhh. Abadena was a survivor of the Hishari village, and has "seen the error of their ways," allegedly. Hevestro hopes that she isn't being "re-radicalized" by Ludinus, but she clearly has been, with her talk about a new rise of the Primordials. It explains so much that her beliefs were sourced from the Hishari cult and from her failure to learn from its destruction.
The Hishari were attempting to channel an extremely powerful source of elemental magic, an artifact or something that became a centerpiece to their cult. In not knowing what it was they toyed with, they couldn't control it, and it left a curse upon the land. Hevestro doesn't know for sure, but imagines that the power they were trying to access was sourced from the Primordial Titans themselves. But if this took place 50 years ago, then Ashton definitely experienced some kind of temporal displacement — so my money is on this artifact being a Luxon beacon.
"In the conflict between the gods and the primordials, it was proven that perhaps, such power should not be focused in only a handful of individuals. With their destruction and eventual dispersal in the presence of the gods, the lands were left to largely live for themselves, outside of the influence of the temples and the local governments. That's where eidolons thrive — that's where we thrive, and that's why this valley is sacred, why we keep such strong mind to keeping it as it always has been."
Hevestro is happy to teleport the Bells Hells (and the group seems ready to split up at the drop of a hat), but he needs to recover his spells first.
Prism asks what he knows of the githzerai — he's heard of them, but doesn't know much, only that they are from the Astral Sea (which he describes as an ocean connecting the disparate shores of the planes).
Off in a corner, Deni$e grabs Bor'dor, twists his arm behind his back, and says, "I feel like you're not telling us everything."
Yessssss Laudna brings up the mass healing word. That isn't on the divine soul sorcerer list, and it's too high level to get from a feat. It seems like that question gets Bor'dor to tell the truth.
He grew up in "Menagerie, not far from Demali." His mother, Demandra, was blessed by the Wildmother, and taught him her ways in secret. They moved to the city, and under the guise of being leatherworkers, stayed away from the eyes of the people of the city and the church. Once, when he went into town to get some tools, some rich kids started a fight with him and he hurt them with a spell, nearly killing one. It was an accident, but his mother knew they wouldn't let Bor'dor live, so she took responsibility. She believed in the gods, and accepted her fate because of that; but Bor'dor's brother and father fought against an entire army for her freedom. Demandra's faith, on seeing them fall, shattered, believing that the gods had let her down. So she handed Bor'dor her dagger and told him to run, as the last thing he saw was Demandra engulfing both herself and the guards in a vitriolic sphere. This was years ago. He fled to the Cyrios Mountains, used his magic to make money, stole and tricked, developed a reputation. Soon, he caught attention, and was asked to join a community, and was asked a question. "Do you believe in the gods, and what they do is good?" He said no.
"What community?"
He drops his guise. Eyes full of sadness. A pain that only Orym recognizes -- indescribable grief. He's 6'4, the gold of his skin is cracked and gray.
Bor'dor fires a vitriolic sphere at a little crystal he had left on the ground.
"I saw you, you killed my friends in Marquet, you were there!"
HE'S PART OF THE RUBY VANGUARD. y'all fucking called it.
"You cast inflict wounds on an angel!" "It felt good."
Two initiatives in one episode!
Ashton rage build update: While the gravity build is active, when Ashton hits with an attack, he can use "gravity well" to force the target to make a STR save. On a fail, the target falls prone.
"Just get it over with, just end it -- end it, Laudna." Bor'dor is a bloody mess, crying, and Laudna is in a "bad spot." She goes into her form of dread, branches erupt, her eyes go dark -- and a faint purplish hue emanates from her pupils, a hue that hasn't been seen in a long time. Shaking. "I'm really sorry, Bor'dor. I just can't stand having anyone else betray me." She takes him by the throat and uses hunger of the shadow.
It's an ability (Marisha has never said "cast" in regards to this, she's always said "use") with an attack roll that seems to deal necrotic damage proportional to Laudna's level (in d6s or d8s, I think).
Bor'dor feels his blood turn to ice as he fades to unconsciousness, and Laudna feels good. She almost revels in the delicious revenge, and just hears a heartbeat in the back of her head as she dissociates.
Prism takes more damage from the acid, and she gets angry. She had been given so much hope and fun from the idea that they were learning together, and it was all a lie. She clocks him across the jaw, intending to deal damage in the stupor, and Bor'dor takes 2 death saves from the fist of a wizard with -2 STR.
As Bor'dor's life essence feeds into Laudna's mouth, a mourning veil begins to form over her face. Orym stands, watching, saying and doing nothing. Ashton takes Prism by the shoulders and turns her away. Deni$e doesn't often feel bad, but she does, and unbinds him.
"Laudna. At the threshold of death, Bor'dor is in your grasp, broken and at your mercy. What do you do?" 15 feet away, she sees Orym in her periphery, and he gives a tiny nod. Laudna is barely present, the only thing that's going through her head is Bor'dor's words about the look of someone who knows true pain. It's as if her life is flashing before her eyes, but it's trauma -- "losing Imogen, the solstice, losing her friends, watching so many die, being hung on the tree, death upon death upon death, so helpless, so out of control. In this moment, she has control, and nothing is going to stand in her way." She uses wither and bloom to take whatever lifeforce remains in Bor'dor, and it's not Laudna standing there anymore -- it's everything she hoped she wouldn't be, hoped wouldn't resurface, but the world has broken her. She gives in to the darkness. She can't control it anymore. "A familiar purple flame runs down her arm, not seen since the journey to retrieve her soul. From the ground, the roots and fried brush that has been gathered begins to sprout vibrant green and flowers of white petals, blue roses, a beautiful circle of life surrounds the two of them as Bor'dor's skin pales and cracks. His body thins. In that moment, the apex of natural beauty rising with life, alongside the balance of death, you watch the troubled life of Bor'dor Dog'son reduce to ash and memory."
Ashton walks over, and Laudna instincually lashes out. "It's okay." "Ashton?" "It's okay. It's gonna be okay. Come on, let's go sit down." They gently lead her away.
Orym lingers by the body, reaches into his belt, and pulls out the locket he took from the dead guard by the Malleus Key. He took it as a reminder because he felt bad for them, and leaves it now with Bor'dor. "We're at war." He goes, sits in the dark, and stares at the remains of a Gau Drashari.
"Ashton -- what have I done?" "Nothing that I haven't. Nothing that... I think we're all gonna have some nightmares before this is over." "I'm weak." "No, you're just hurt. It's okay." Laudna just cries into Ashton's shoulder, and he holds her close with no hesitation.
On the body, Deni$e finds a crossbow, an envenomed dagger ("I didn't get to use it, I would have, I would've stabbed each and every one of you"), leatherworkers' tools, a ring and cloak of protection, an immovable rod, and a hat of disguise. Deni$e takes the dagger with every intent of burying it with him. There is nothing tied to the Ruby Vanguard, and everything that would've tied him to the cult was likely discarded intentionally -- implying that he knew who the Bells Hells were from the get-go.
Bor'dor's body turned to ash in the wither and bloom spell. Deni$e scoops up the ashes, digs a hole, puts them in, fills it up with dirt, and puts a rock on top.
This is the first betrayal of Prism's life. She feels bad for punching him, but she's also seeing Laudna and what she did. To Prism, when Laudna did that, it wasn't something to be ashamed of. She's angry at being hoodwinked, she wonders if the feeling of learning and growth alongside Bor'dor was fake, she feels the literal and figurative acid that Bor'dor through. She's standing in the corner with a broken fist, afraid to start a conversation, but Deni$e comes over and puts a hand on her shoulder.
Deni$e has all of Bor'dor's stuff and offers the first pick to Prism. She opts for last pick instead, and she goes to shout at his grave. "We were supposed to be friends! This was supposed to work out differently!"
Eventually, Hevestro returns, after his own walk of grief. He immediately notices the change. "It seems that these days bring quite a bit of loss in so short a time. I am sorry for what has brought you here, and what has happened since. But do not let this weigh you down -- not entirely. Carry these memories with you; they hurt, but they are a strength as well. At least, I have to believe that. You are capable, or you wouldn't have been able to save me from a fate that even my focus prevented me from seeing approach. And I have a sense... just in the trust the eidolons of this land have already placed in you, that you walk a fateful path. But you do not know me from your families, and I do not wish to pry. Let us all take a night of rest. In the morning, I will usher you to your destinations, out of gratitude for the kindness you've done me."
I don't know about you, but my favorite kind of DM monologue is when the DM is so clearly communicating their own feelings toward the party through an NPC.
Laudna is afraid -- terrified that killing Bor'dor has hurt more than just him. She fears that, as hard as the Bells Hells have tried to cut her off from Delilah, she has opened that door again. But Prism comforts her. "If you closed that door once, you can close it again... I just don't want you to feel bad because it made sense, what you were doing. At least emotionally, I understand it." "I feel like control is a fallacy. We've talked so much about it here lately. We've tried to control our concurrent destinies... I'm just confused." "Well, confusion is just knowing you don't have control... so maybe surrendering to the confusion will be some medicine for that." "You're very smart, Prism -- very capable." "Thank you. You're an incredible magic user, and I think that someday you'll be strong enough to beat this bitch (Delilah) back to where she came from."
"Anger and pity don't have to be mutually exclusive." Y'know, I am absolutely living for the way the entire cast has become so good at these one-liners.
Orym can hear most of these conversations echoing, and he's meditating on how complex and broken the centuries of history are between his being held here and all of them being there, and how complicated this conflict is, how so many people have different reasons for their choices. In the end, all he can think about is what was taken from him: the people that he holds most dear, in the name of philosophy or ideology or whatever you wanna call it. "In the last few days, I've lost my footing, and I'm struggling with it. Sitting here on the stone, I know that we're going to try to kill the people who took from me, who didn't care who died to get what they wanted. And I'll just fucking die trying if I have to."
A little ways off, there's a sketch of Bor'dor's family. Deni$e finds it, then she digs another hole next to the first one. In it, she puts the dagger and the photo, before burying it and putting another rock on top.
In the morning, Hevestro offers to take them where they need to go. Before they leave, Ashton asks to take a bit of the crystal, and Hevestro gives them -- and Prism -- permission. When they're alone, Prism tells Ashton and Dynios how she doesn't want to go back, and suggests that she and Dynios could just disappear without anyone ever knowing. "Sometimes, books don't get returned to the repository what a shame." Dynios approves, and Prism acknowledges that she's asking the wrong person -- Ashton -- on purpose. But Ashton notes that "the thing you felt last night, you will feel again, and it will not feel better. Most adventures will end that way, not the other way. You're pretty fucking good at this, and I think, maybe, if you try not as hard to be someone else... just be a criminal nerd. You are clearly good at being a criminal, and you're a nerd. You're asking me? I'd do it. I've done worse. And, yeah, I think you'd be pretty good at it." Dynios pipes up and asks where she wants to go, and Prism would go anywhere there are scripts that need decoding, knowledge that's being hoarded. "Actually, we just got back from Whitestone -- they have a massive library, and the lord of Whitestone is a dick, so if a couple books go missing..." talisien jaffe you fucking genius--
Also, there's certainly something to be said about the character development of Dynios specifically.
"You said don't run from yourself -- but right now, I think I'm running toward myself." Changing Exandria for the better, one hubristic wizard apprentice at a time.
Meanwhile, Deni$e is going to go back to Emon to find Dariax. Prism offers to scry on him. (I can't believe there was a whole-ass exchange about "messing up your slots" without a single fucking giggle--)
Orym takes out his sending stone to Dorian. "Dorian -- still alive, by the skin of our teeth. Want to talk more. You know where Dariax is?" Another d100, another failed sending.
Deni$e and Prism give their goodbyes, and both are thankful for the rest of them not lying to or betraying them.
They distribute Bor'dor's items. (Ashton wholeheartedly agrees with Deni$e leaving the dagger in the grave, which is, IIRC, a huge change from the start of C3.) Laudna takes his slingshot; Ashton takes the immovable rod; Orym takes the cloak of protection; and Prism takes the hat of disguise (which looks more like a bandana).
Hevestro goes up to a tree and teleports the group away. Deni$e goes to Westruun to find Dariax; then, Prism and the Bells Hells (after having Prism scry on the other half of Bells Hells' current location, narrowly missing the werewolf threesome) return to Jrusar. (Ashton remarks, "come on, family. Let's get the rest of the kids.")
In his final words, echoing across Issylra, Bor'dor "is at peace. I'm with my family again." He's put to his rest, here, in the mountain, away from the gods. Under the watch of the guardian spirits who first crafted this world."
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galacticsabc · 1 year ago
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gues who DMed for the first time this evening!
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sapphim · 7 months ago
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(Last Line of Defense) Oh, thinking more on it, probably after the convo with orsino before the battle, warp Hawke and party to the courtyard, add more waves of templars attacking (enough to be equivalent so), get rid of the demons completely and have friendly npc mages in the gallows instead. When you finish killing the templars, go back to the room with Orsino and trigger that convo (ideally with the no harvester mod). Then go back out to fight Meredith. I totally get if you find that pointless, and I appreciate you even answering. I just personally have issues with how the battle is planned out on the mages side.
Ok that does actually make quite a lot more sense than what I was picturing! It's no secret that the mage ending is underbaked compared to the templar ending and they ran out of time to finish it properly. Given the constraints in place it's really not a bad idea at all, and if a toolset existed it would be a totally feasible project for someone to tackle.
The problem is that without a toolset you have to be singularly motivated to find it worthwhile to go to the amount of effort that would be called for here. Weighing out your options becomes a question of how you get the most value out of the time spent, and the value judgment will be different for everyone.
Thanks for elaborating :)
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sharknark · 8 months ago
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:(
during the scene itself i was thinking 'yeesh lil bro's really letting kite wail on him" but 😭 he has no experience healthily handling guilt like that; self-punishment is the naked, vulnerable response of a child who has no control or understanding of the world around him. his "it doesn't matter anymore" mindset when confronting pitou is an escalation of that---his welfare stops being a priority as a way of punishment for failing
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jerreeeeeee · 9 months ago
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i feel like we don't talk about twosun enough. its inherently very interesting. this is the world that shaped our heroes. but the minutiae is easy to make up to suit your purposes and none of it ultimately matters to the narrative. trying to think of what we know about this world. there are 2 suns. a purple sky. it was a hard world (aren't all worlds?). there was a spaceship.
so what's the technological state of this world? hard to say. there's a spaceship, first of its kind, but how specific is that? is it the first flying ship at all, or only the first to leave the planar system? the light fell down a year before the starblaster took off, since the hunger came down right on that day. the ipre had the light for one year. how much did that contribute to their technological advancement? (i hate the idea of 'advancement' as if it's some inevitable linear progress but bear with me here, that's the easiest language to use). were they building ships beforehand? what else did they have?
here's how i tend to think of it: the ipre has the light. the ipre is already quite "advanced" for this world. here are things the ipre has, so by extension twosun has: bond engines, indoor plumbing, industrialized steel production. however i don't tend to think of twosun as a globalized world. so there are many places that do not have these things. and of course these are all things we think of as "advanced" but they also lack many things we think of as technological "advancement," like steam engines, or concrete. anyway.
i don't think its possible for the light of creation to have inspired all of this in only one year. this world was already well on its way. the ipre already existed, it already built spaceships. just not as ambitiously, and more rooted in magic than technology (the idea that magic is just science/technology you don't understand yet is very fun, but in this case i think magic is very much different, and has a longer history. although it can be used in tandem with tech, like in the bond engine).
and aside from technologically i tend to think of it as very politically fractured and chaotic. small regional governments with little reach, fraught and difficult trade, certainly no formal schooling systems (there are, like, wizard universities, all with different inscrutable systems, and then the ipre, and that's your choices for "education"). which is why there's more tech in some places than others.
the most interesting thing is, i think, the difference in lifespans among our crew. magnus, lucretia, and barry know only a more or less industrialized world (although i do tend to have barry grown up rural, that'd be one of those places all this tech hasn't quite reached yet), where there's an organization that sends spaceships with engines to different planes of this reality, and now with a little extra kick from the light, to different realities entirely. magnus has only ever showered with water from pipes indoors. he doesn't bat an eye at buildings made of all metal and glass. but lup and taako grew up in a medieval fantasy world. this shit's all, like, seventy years old max, and they've been around for nearly two centuries. they were bathing in big medieval washtubs as kids. their clothes were all handmade. merle too, although he grew up off the grid anyway. and probably davenport as well, but he would've been more immersed in tech, growing up in a gnomish warren. which is maybe why he was such a good pick for pilot of the starblaster.
but also: we see some of the same happen in faerun. even there it's not clear what the time period is. it's fantasy, all swords and sorcery. but there's trains and arcane engines and skyscrapers. again, not globalized, these things exist in isolated pockets. is it the light? did it still manage to have subtle influence all those years? is it just the luck of the millers finding a window into the plane of thought? is the real answer just that it's inconsistent in whatever way makes the most fun story? is it fun to play in the space of trying to make sense of it anyway?
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famewolf · 2 months ago
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feeling so full of contentment and love after our D&D vacation with friends!!! that was some of the most fun I've had in ages, and everyone is the kind of person that doesn't take any social energy to be around so we were all hanging out until 4-5am every day and then getting back up around 9am to start the day again.
I've not laughed so hard, so frequently in a long while either! there were so many times where we were doubled over laughing so hard that we were genuinely crying.
it was just so much fucking fun! we played almost 20 hours of D&D over those two days and I got a total of 7 hours of sleep lol
and it was nice to cook with everyone, and we made such good food!!!
I just am full of love for the friends Percy and I have made and I'm so glad that they are in our life <3
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