AU where the justice league finds out that Captain Marvel is homeless. Not Billy, they still have no idea about the captain's secret identity, but the Captain.
Maybe they were discussing a case or something, and he says something that is just a little too knowledgeable. Something only someone who has been there would know. He tries to backtrack when he realizes that he said too much, tries to explain that getting a job and an apartment is hard when you do hero work which doesn't pay (and hopes they don't find out the real reason he can't get a job is because no one will hire a kid).
The league comes to the conclusion the reason he is so secretive about his identity is because he is ashamed he is homeless. Naturally, everyone immediately feels super bad about this and tries to help him much to his dismay.
Identity shenanigans ensue.
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thinking about mindreader!nanami getting flustered every time he comes to his favorite bakery because the cute baker, that he has a crush on and who always gets him his favorites, has every explicit thoughts when her mind wanders — and soon, she starts to have some not so innocent thoughts about him—
thoughts that keep him up at night — as he touches himself under the covers, and wonders when he will get the courage to ask you out.
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ive been meaning to make this post for a few weeks, and now that Lena's "I am not a wealthy woman, certainly not compared to your own family," to Gwen seems to have put a spotlight on it, here's my lil suggestion;
Elias Bouchard is a ministerial employee/politician, and the OIAR falls under his responsibilities.
Gwen's Bouchard surname already heavily suggests that she comes from a wealthy family, like Elias did in tma. Alice's "Let me guess, fancy gowns, champagne, bathing in the blood of the poor, that sort of thing," comment in ep3 makes that not just independently wealthy, but high class as well.
Then with Alice accusing Gwen of (benefitting from) nepotism in the first episode, it makes sense that someone in her family has a powerful position somewhere in the OIAR hierarchy.
All those are easy to notice, but one thing I haven't seen many posts about - in that same episode, Collin and Alice have this conversation:
ALICE: [...] Is it an app yet? Do we have a minimalist logo? I assume you’ve finished all the social features?
COLIN: Don't you start. I swear I'm going to shove a cable down that prick's throat, pull it out his ministerial anus and floss him to death.
and later, with Teddy-
TEDDY: Colin, mate, you know you’re never getting out of here.
COLIN: Christ, don’t say that.
TEDDY: Even if his nibs lets you off the hook, which he won’t, you couldn’t bring yourself to just leave.
Based on that, we can conclude that somewhere up the OIARs hierarchy, there's some managerial asshole who insists on keeping Colin around (for the app?).
So, combined with what we know from OG Elias in tma, and Gwens nepotism comments, until proven otherwise, that asshole is Elias to me <3
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you should talk about your thoughts on rw fanon (looking with huge eyes)
Oh god, there's a lot of major misconceptions have concreted into fanon, mostly around ancient society and ascension.
First things first! Ascension is not death! They are entirely separate things treated entirely separately by the text of the game. I can see where the interpretation is coming from, but it doesn't really align with how the text treats either subject. Five Pebbles may want to remove the self destruction taboo, but from his reaction to the rot it's clear that he doesn't want to die. Conflation of ascension and death only comes up as an offhand possibility that pebbs makes on iterator 4chan, when he's going into the possibilities of scenarios that even the other sliverists are doubtful of! (let me make clear that I am not a sliverist by any means)
Ascension is more of talked about as a form of transcendence, yeah? A Bell, Eighteen Amber Beads talks about their sitution as being "To have grasped at the boundless infinites of the cosmic void…", not as them seeking an end to life.
The beta dialogue goes into more detail, mentioning the "infinities of time and space" and the "boundless fractal planes of spirit and reality...", though this dialogue was cut and it's hard to tell how much it reflects the concept as in the released game.
As for the cultural misconceptions... there's A Lot to talk about, but the first that comes to mind is the common conflation of the five natural urges and the christian concept of sin.
It is true that the negation of urges is mentioned by moon as an alternative method of ascension, but much of what we know about the culture of the people who the fandom calls the ancients (which makes discussion of the depths a mess but that's something for another post entirely) points towards the urges not being seen as shameful.
Even the first urge does not seem to be particularly scorned! Being a warrior is presented as a cause for bragging in the Shaded Citadel pearl, being comparable with being an artist and a fashion legend. The second urge, also does not seem to be suppressed. Multiple sources attribute some level of honour to parenthood! The aforementioned pearl also mentions Seventeen Axes, Fifteen Spoked Wheel as being a "Mother, Father and Spouse" without any hint of shamefulness. Nineteen Spades, Endless Reflections expresses pride about having progeny, mentioning it alongside their owned land and esteem among their peers.
After some peer review, an esteemed friend has told me to add a section on purposed organisms as well! This is not so much my area, so I might be a bit off on some things.
As moon says, the majority of purposed organisms were tubes in boxes, and that the primal fauna of the world are almost entirely extinct. A lot of the fandom seems to ignore the first part, and i can't say I blame them, but the evolution of the creatures is so much weirder than people think.
Concept art for the creatures has this interesting quality to it, where the organic parts of the creatures have an almost... melty quality to them.
In the concept art, the flesh appears as if it's almost defying the machinery to form an animal shape. It's as if it's conquering its own artificiality the way the foliage grows over the (stone, brick and concrete, not mostly metal as some think!) ruins.
Of course, it's hard to really tell how much of this reflects the finalised concept, most of the integration is much smoother in the game, in line with a seamless kind of biomechanical design. There was always an intention of biomechanical strangeness, as shown in this screenshot of the devlog before the term "slugcat" even existed!
That said, the melty nature of the concept art shows a level of wild change inherent the biomechanical nature of the creatures, as if they truly are the result of these "tubes in boxes" almost revolting against their own boxes.
and considering centipedes... some tubes may not have had boxes in the first place!
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