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This is one of the greatest things ever. Walk around every single version of the U.S.S. Enterprise in photorealistic 3D in your browser, from the Roddenberry Archive. On a phone you just see wraparound 3D pics. On a PC or laptop you get the full 3D interactive experience. They NEED to make this VR compatible, it'll be beyond words.
There are more Enterprises here than Tumblr will allow me photos of, and more will likely be added.
Here's the TOS Enterprise, which appears in several incarnations ("The Cage", "Where No Man Has Gone Before" and TOS proper as well as TAS with the second turbolift!), has the correct original graphics and is perfect.
This is the bridge from the unmade Star Trek: Phase II series (whose pilot episode "In Thy Image" was rewritten to become Star Trek: The Motion Picture), with it's legendary big comfy command sofa seat and tactical display bubble!
The Motion Picture, such an accurate recreation that there's even a very faint flicker on the rear-projection animated screens as seen in the movie.
Enterprise NX-01, looking exactly as it did in "Broken Bow"
Recognise this? It's the briefing room of Discovery season 2's version of the U.S.S. Enterprise NCC-1701. Although at the front of the saucer on the "real" ship, here it's off the second bridge door which may well be where the set was IRL.
I wasn't expecting modern Trek to be represented equally as the originals in this project, but it is. This is the Enterprise from Strange New Worlds, with Pike's Ready Room located just off the bridge.
Star Trek V: The Final Frontier. My favourite version of the classic bridge, as a kid I drew all these control panels and stuck them on my bedroom walls. And now I can look around and look at them all close-up! They've even replicated the noticable TVs stuffed into the panels for the more complex animated screens.
The Enterprise-C bridge from "Yesterday's Enterprise". This one has always fascinated me, being a low-budget TV set (formerly the Enterprise-D battle bridge, originally built from the rain-damaged TMP set's back wall and redressed endlessly though TNG) representing TNG's immediate predecessor. In the episode they mostly shoot the back wall and imply the consoles make a huge circle, but here you can see the set's real dimensions and the weirdness of the classic movie helm/nav console in front of the TNG con/ops panels. I love it.
You know how much I love the Kelvin movies, so seeing this was amazing. For some reason the consoles don't have their screens lit (hopefully this'll be fixed soon), but you can see the saucer under the window and it's shiny and amazing.
The last thing I expected was the U.S.S. Titan-A/Enterprise-G bridge, but it's here. And the lights are on.
Other bridges available to explore which I'm out of pictures to show: The Enterprise-D (of course), Enterprise XCV-330 (the ringship, based on concept art for the unmade non-Trek series "Starship"), the Planet of the Titans U.S.S. Enterprise (again, based on concept art for a cool multi-levelled set) and the "launch" U.S.S. Enterprise NCC-1701 (based on the very first piece of TOS bridge set concept art), the Enterprise-E, the Enterprise-F (seen on viewscreen for all of 2 minutes in Picard) and the U.S.S. Voyager NCC-74656!
Take a bow lads, you've done good. Now just add VR support!
That link again.
#star trek#star trek aos#star trek movies#tng#voyager#star trek picard#star trek phase 2#roddenberry archive#strange new worlds#set design#deep lore#star trek ships#star trek tech#star trek discovery#star trek enterprise#enterprise#uss enterprise#ncc 1701#starfleet museum
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"On the orbit of the world of Elysium hover 3 satellites from before the 8,000 years of written history, from before the Polükarpeum event. Iikon, Zenit, and Shakermaker were, I think, the names. And there’s a character called the Man Behind the Black Sun. I can’t say anything more about this stuff but what Robert had in mind is quite mind blowing and I genuinely believe we will get to do it one day, so no more spoilers!" – Argo Tuulik
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Can you give us lore on the different vampire types?
Sure! The main lore dump about them is explained in episode four (I think) of Matador Gothic, with a little more sprinkled throughout the series. Here's a little more information in detail!
Vox Odium: The dominant vampire species. Most vampires with high status are Vox Odium and the human idea of vampires comes from them. They have red eyes, moderately pointed ears, visible fangs, but otherwise have human anatomy and proportions. They have a supernatural ability to cause people to feel anger and hatred, and are more nourished by the blood of people experiencing anger. They can't force you to feel anger, but their psychic power makes them intuitively know exactly what to say to create rage, hatred, distrust, and violent thoughts.
Sombra Deseada (aka Darkly Desired): Physically the weakest vampire type, but still formidable. They rely on infiltration to feed. After undergoing the sanguine dream, they usually undergo physical transformations that highlight their secondary sex characteristics, lean and smooth them out, and make them generally more attractive to humans. They blend in with humans frighteningly well. With no fangs, claws, or pointed ears they look almost human, except for the red eyes they have (though their eyes only appear red when they're blood starved). They can endure far more sunlight than most vampires before it starts to kill them, and can even eat a small amount of human food before their bodies reject it. Lacking fangs, they prefer to use razor sharp, thin knives to cut their victims' veins. They also have psychic powers that allow them to intuitively know just what to say or how to behave to most effectively seduce a human.
Nosferatu (aka Fiera Oscura, Diablos de Garra): Fear vampires. Their anatomy changes depending on how blood thirsty they are, and in some cases at will. A fed and sated Nosferatu looks almost human, but as their hunger grows they become more monstrous an hideous. At the opposite end of their blood-thirst spectrum, they have extremely visible narrow, pointed ears, long sabre-like claws, and fangs so long and sharp that they protrude from their mouths even when they're closed. Their arms lengthen as their anatomy becomes more monstrous, allowing them to run on all fours at terrifying speed. They are typically very tall and physically strong, with their strength rivaled only by one of other vampire species.
Furia Roja (aka Red Furies, Red Nightmares): Pain vampires. No psychic powers but anatomically designed to cause pain. Their nails can transform into venemous serrated claws at will. Their claw venom isn't lethal, but causes mind-breaking pain. They have four fangs instead of two. One set is sharp and tapered to puncture effectively, the other set is serrated to cause maximum pain. Though once rare, they took the place of the Nosferatu in the vampiric ecosytem after the Mother of Sin was bound upon Scythus' death. Will appear in Vox Gothic.
Manananggal (aka Aswang Vampirico): Native to the Philipines and Indonesia, but occasionally seen in Europe and continental Asia. Technically not true vampires, as their transformation doesn't come from venom inscribed with a demon contract, but instead the result of a symbiosis with a creature from the otherworld that resembled a black-feathered chick. They are a vampire-like species of an entirely different class of monster. They have the ability to detach their upper body and sprout wings. Like true vampires they have psychic abilities, but instead of taking information from people's minds, they can distort their senses, creating illusions of time dragging on, making distant sounds seem closer than they are, and even warping vision. Their favored prey is pregnant humans, and the venom found in stingray barbs has a similar effect on them as silver does on true vampires. Will appear in Anselmo's flashback lore.
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My Time In ONI character writing
#my time in ONi#halo webcomic#spartan II program#jane doe#agent jane#office of naval intelligence#deep lore
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Please enjoy this incredible factoid in the Revenge of the Sith Visual Dictionary that Obi-wan is leaving his cloaks all around the galaxy.
#obi-wan leaving his clothes at his hook-ups confirmed#so uncivilized#obi wan kenobi#hoe-bi wan kenobi#Star Wars visual dictionary#ewan mcgregor#revenge of the Sith#rots#deep lore
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Dwemers in Arkthzand be like
#3d animation#dwemer#blackreach#Arkthzand#Reach#Dark Heart#dwarves#meme#elder scrols online#the elder scrolls#morrowind#deep lore
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sometimes you just gotta put your azem in the asphodelos gear
for science
#ffxiv#ffxiv azem#ffxiv ancient#azem#astrid#drawing#oc#fan oc#i'm gonna be honest#i sketched the whole thing from the front#then remembered the casting top has a draped back#redrew it all from the other side flkfjflskjdfs#so much better for it lol#if the pose is weird it's cause they were sitting on a chair in the original angle and i didn't wanna draw it from this side fffff#deep lore#the glove is abyssos i do what i want#they need the little claws okay
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Here. A deep Three Houses lore joke for ya'll about Rhea (or Seiros I suppose) and Wihelm.
#fire emblem three houses#fire emblem#rhea#seiros#fire emblem rhea#wihelm fire emblem#fe#lore joke#fe text post#text post#deep lore#rhea fire emblem#church of seiros#adrestia#adrestian empire#why does no one talk more about this era of Rhea silliness?
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Hey. Can you come here? I need to tell you something.
There is, if I manage to get to it, a comic where Ashley draws a wolf. I am going to do you dirty - I am not going to let you see Ashley's wolf drawing in that comic. That might bother you, or make you sad, I don't know. I can't predict how you'll feel. I can't realistically hope to mitigate the unknowable, but who wants to be realistic...? What I am going to show you is an approximation of what an Ashley wolf drawing could look like - I'm not saying it's concretely his; I like to keep some things nebulous, I like to keep things indistinct. Basically just look at this thing and keep it in the back of your mind, a tiny treasure to be tucked away and subsequently retrieved if we ever get to that comic. What I'm saying is... You saw it here first.
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I love how you connect various characters and power sets to the lanterns and emotional spectrum, whether it’s the various lantern corps. Or the red, green and others from the swamp thing and animal man comics, and recently that amazing green arrow art, what other characters do you think tap into that same power source in the headverse? I’ve always wondered if the emotional spectrum is some filtered version of the source, or that maybe it has ties with the lords of order and chaos … I just get so inspired by your creativity it really lights a fire in me 😁
Always glad to inspire
so actually the Emotional Spectrum being a filtered version of the Source is exactly what I was thinking, but as a consequence of the eternal tension between the (Light) Source and The Great Darkness. The Darkness predates The Source and instinctively seeks to consume it, the site of contact between the two creating material reality (The "Pankosmos" or "Pankosmik"). The Source manifested consciousness in the form of The Presence (often conflated with the Christian God, but ultimately distinct) and life itself in the form of The Entity, filtering out into the Spectrum Entities, its "children" (Umbrax, Lovebird, Proselyte, Adara, Ion, Parallax, Ophidian, Butcher, and Raedan/Hate Machine) while the Great Darkness began mimic this process, creating Nekron and Barbatos, corrupting Eclipso, and manifesting an "Anti-Presence" or Primordial God of Darkness.
The Lords of Order and Chaos initially emerged from opposite sides of this divide (The Source and Gemworld for Order, The Great Darkness and Darkworld for Chaos) but the division blurred over eternity as being living in material reality grew beyond the Manichaen Us-Them Dichotomy of Light and Dark. Just as the multiverse is a product of the interaction between opposing forces, so is everything within it. The Source being released from its Wall would be just as devastating as the Great Darkness overtaking material reality, if not moreso. This came to a head twice in Proto-History and Hyper-Ancient human history with Krona's vision of the Empty Hand on Maltus, and again with Garn Daanuth and Garn Ahri'ahn (descended from the Omega Humanoids that populated the Garden of Eternity before it was rendered barren and became the Rock of Eternity) struggling over Darkworld leading to the deluge that sunk Atlantis, Lemuria and Mu and trapped Skartaris in a pocket dimension. Many of the refugees of the Garn Civil War ended up on Xerox (The Sorceror's World or "Gemworld") though Xerox itself wouldn't created until far into the future, unstuck from Hypertime by its overwhelming mystical energy.
Predating the Maltusians reverse-engineering Lantern technology from Volthoom, the Spectrum itself was wilder and less controlled, appearing like mystical fire and becoming the basis of the Starhearts. Obvs this powers Alan and Jade (Green), The Sorovs and the Church of Blood (Red), Cobalt Blue (Blue), The Amazons' Purple Ray (Violet), Despero (Indigo), and various Wizards and Warlocks (Orange and Yellow). The Black Flame is particularly dangerous, resurrecting the dead but sublimating their will entirely to Nerkon.
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The problem with explaining why you turned off anon messages & locked your accounts everywhere you could is that everyone assumes something horrible happened to incite that. When in my case, I did it bc the showrunner of the Tim Allen sitcom Last Man Standing discovered me hatetweeting his show & made fun of me to all the other writers on the Tim Allen sitcom Last Man Standing
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Lots and lots of random spoilerific things about Star Trek comics
Gold Key's old run was written by people who had never actually seen the show. Later they involved fans like Doug Drexler to make things a bit more authentic
This however made them, IMHO, amazing
Blond scotty. Wearing green.
Voodoo planet, with papier mache versions of Earth landmarks which, when blasted with a death ray, cause the real ones to collapse
Spock learns voodoo to combat this threat
The Enterprise completely razes a planet of hostile plant spore things. Like full on extermination of all life
There's a locked room on deck 7 full of evil Vulcan spirits. A yeoman blunders in and all hell breaks loose
Kirk doesn't know what a god damn black hole is
Spock is kidnapped by aliens, has their entire knowledge downloaded into his brain which makes him into a bobblehead for awhile
The Enterprise is briefly taken from Kirk and given to Captain Zarlo, who is a total bellend
Spock forgets to have pointed ears sometimes
The old UK newspaper comic strips were even worse. The first few issues feature "Captain Kurt" and he wears a red shirt. Bailey is also a lead character, giving away which one episode they had knowledge of
Depictions of the Enterprise in their very first strip will shock and horrify you, but after that the art becomes amazing and maintains a very high standard
Marvel did a series following The Motion Picture, and it was a vast improvement, although they technically had rights to the movie and not the series, which led to a little weirdness. Tons of references still were snuck in, though
There's a series of Book and Records, which you can listen to on YouTube and are goofy fun. The Enterprise desperately needs a meal in the art, though.
They draw Romulans as green wizards
They didn't have the rights to Nichelle Nichols or George Takei's likenesses, so get ready for White Uhura and Black Sulu!
They didn't have the rights to The Animated Series either, so M'Ress is a human with weird face paint and Arex is substituted for just some guy
There's an unlicensed Chinese adaptation of The Motion Picture's novelisation (made with zero prior knowledge of Star Trek), which features an all-star cast like O.J. Simpson as Decker and James Brolin as Kirk. It's called The Star Trek, which is a better name than The Motion Picture, IMHO.
DC comics' first run is considered some of the best Trek ever. They're made with love and a deep knowledge of the source material
You know how Star Trek III takes place right after II? WRONG. It was several months later and the crew (with Saavik taking over from Spock) had tons of adventures in the interim. It just seemed like it was right after😂
Before Worf and long long before Ash Tyler, Kirk had a Klingon on his crew
He was a cowardly Klingon named Konom who fled the Empire
He fell in love with a human woman named Bryce
They adopted an albino Klingon/human child with dwarfism which they named Bernie
Kirk has an unhinged, insubordinate crewman on board named Bearclaw and they hate each other
Tension escalates and eventually there's a stabbing
Sulu/M'Ress happens and I don't think people knew what furrys were in the 80's
You know how Spock comes back at the end of III but isn't his old self until the end of Star Trek IV? WRONG AGAIN. He came back just fine, and lost his marbles following an incident months later that just happened to line everything up to make it all seem like it was right after.
After STIII, Kirk becomes captain of the U.S.S. Excelsior NX-2000 and Spock becomes captain of the U.S.S. Surak. We get a few issues exclusively focusing on Spock's ship and his band of merry weirdos.
The U.S.S. Surak keeps changing design, starting off as a sort of Oberth-class ship, then randomly becoming an Excelsior-class ship and finally ending as the warp sled shuttlecraft from The Motion Picture
The Surak's crew include a giant chicken man, a Vulcan hating racist lady and a balding man with a bicycle
They all die horribly and a massive reset button is pressed so everyone is exactly where they were at the end of Star Trek III
In order to make that work they had to bs that the Klingon Bird of Prey was hidden in Excelsior's shuttlebay all this time despite it being way, way too big for that
There's a full on mirror universe invasion
Kirk becomes a celebrity from saving the galaxy all the time
Mr. Arex comes back and becomes chief of security but doesn't really do much
HORTA CREWMEMBER. It's as amazing as it sounds
The first Next Generation comic miniseries was made with knowledge of the first 2 or 3 TNG episodes and nothing else
Everyone is hench as fuck. Picard has washboard abs and bulging muscles
Data is emotional and Troi feels the emotions she senses a la "Encounter at Farpoint"
Wesley is drawn as if he's 10
The B-shift con and ops team are a husband and wife who wear caped superhero versions of Starfleet uniforms with bare legs.
They argue. A lot.
The crew meet an alien Santa Claus and Q loses his powers years before "Deja Q"
The whole Q Continuum visits the Enterprise and they're all John De Lancie but in Starfleet uniforms of every colour under the sun.
After that initial miniseries, the Next Gen crew lose a lot of their muscle mass and start resembling their on screen counterparts a lot better
Picard had a brother who fell down a hole and died as a child. Q offers to rewrite history so he doesn't die. Claude Picard grew up to be Space Superhitler and turns Starfleet and the Federation fascist.
Before all this Q turned Jean-Luc into a goat for the lolz
Marvel's The Early Voyages was very literally Strange New Worlds before Strange New Worlds.
They have a pyrokinetic security officer named Nano and he's awesome
Marvel lost the Trek license quite suddenly, and so the series ends on a cliffhanger where Admiral April is up to something iffy.
Marvel did a Starfleet Academy series featuring Nog and its utterly fantastic
A female Andorian cadet tries to make Nog feel at ease by greeting him in the nude, but Nog fails to take it as an innocent gesture and she immediately sends him flying across the room
Romulan agents with split personalities in Starfleet Academy!
They visit Talos IV and get help from Captain Pike, who's still alive
IDW comics did a prequel to the 2009 reboot where Picard is an ambassador, Data is captain of the Enterprise-E and Nero has hair. It was co-written by the movie writers and was considered sort of vaguely semi canon ish for a time
They originally wanted the Romulan supernova to destroy a lot more, including Earth and have Nero kill the TNG crew. It was the Star Trek Online devs that got them to scale things back because they'd have no universe left to set their game in.
Nero's ship looks like it does because after Romulus was destroyed he took it to a secret Romulan base and had it equipped with reverse-engineered Borg technology
You thought DC struggled to keep ship designs correct? IDW's comics keep using traced fan art from Google Images, and fan art (sometimes with unique ship designs) has shown up on multiple occasions as the Kelvinverse U.S.S. Enterprise
In one IDW TOS comic, the bridge is totally covered with TNG LCARS graphics.
In another, an Orion ship is a gigantic Stargate sticking out of the middle part of Battlestar Galactica.
Wanna see Kelvinverse versions of TOS episodes? That was their first comics run, picking up after the 2009 reboot movie. They start off very faithful and as the series goes on things diverge more and more
To the extent some stories have very different backstories and outcomes
We visit 2 Kelvin mirror universes and a genderswapped universe too. No, Kirk doesn't do what you're thinking.
Q visits the Kelvin Universe and brings the crew forward in time to their version of Deep Space Nine
Nero's time in Klingon prison (from the Star Trek 2009 deleted scenes) and escape is fleshed out
Nero meets V'ger.
Nero mind melds with V'ger.
V'ger turns away due to the sheer force of Nero's hatred.
I wish I was making that up.
Klingons get their hands on Narada's technology and go to war
We get a Khan backstory where the Eugenics Wars are a full on nuclear conflict and "Khan" is the title that little Noon Sing adopts when he takes power
After being revived in the 23rd century, Admiral Marcus has Khan surgically altered to look like Benedict Cumberbatch as part of his John Harrison cover identity
They did a series of shorts called Waypoint, and in the first one Geordi is captain of a future Enterprise and his crew is made up of holographic versions of Data and it's a really sweet concept (this was several years before before ST: Picard brought Data back twice)
There's a prequel series centred around Number One where nobody manages to say her name before being interrupted. If you put the bits together it seems her name was Eureka Robbins. Of course, this is long before novels and SNW made her Una Chin-Riley.
#star trek#star trek comics#star trek the original series#star trek the next generation#star trek aos#star trek kelvin timeline#tng#star trek the animated series#dc comics#gold key comics#idw comics#marvel comics#deep dive
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Writing episode seven of Wolfsjäger (episode six is in production already). I think I'm gonna update the Reißzhan-Wut lore a little. Uhhh keep reading if you wanna hear my word vomit about refining my werewolf lore.
I didn't make the Reißzhan-Wut scary enough. In their original lore description, they mostly keep to themselves and have their own sort of culture. They're big and strong but can be reasoned with and keep to themselves. There's a certain nobility to them, unlike the other species of Werewolves.
The Mondheulers are horrifying. Distorted and unnatural in their appearance, wickedly clever, ferociously violent, and most frightening of all, the end result of a powerful psychological decay where victims of the curse not only lose their humanity, but like it. Blutschreibers are terrifyingly intelligent, cruel, and brutally strong while also being capable of blending in seamlessly with but human society and the wild. They are haunted by terrifying spirits and hold absolutely nothing but malice toward all of mankind.
The Reißzhan-Wut just aren't scary enough, and I want to fix that before I show one on screen. Mondheulers are the horror of mental decay, of the id overwhelming you and tearing down what you believe separates humans from animals. Blutschreibers are the horror of the fragility of human social order, and the unsettling discordance of seeing intellect beyond our own serve instincts that we believe to be beneath us as intelligent beings. I want to give the Reißzhan-Wut their own theme.
I want them to represent the fear of the forbidden, and the unknown. I want seeing a Reißzhan-Wut transformation to feel like you found something you weren't meant to see, and the fear of punishment for simply knowing what you know to loom over you. I want to give them this sort of mystical impression, as though there mere presence effects the world around them.
Everything around them feels like a warning. The forests feel darker when you come near them, even if it's broad daylight. The canopies shut out light and you start to forget the path you took to get this deep into the woods. Soon everything ahead of you feels like night. You might hear their singing in the distance, a combination of primal chanting and howls. All other natural sound of wildlife goes away when you're close enough to them to hear their chanting. No birds, no chattering woodland animals, just the wind and their beastly voices.
In their beast form, they look like imposing animals with eyes that see you the way a human sees you, with conscious intent. It feels almost like they're reading your mind. In human form they usually appear nude, except for the paint and jewelry they wear. Their names are strange, their langauge is alien and mysterious. They know everything about you, but you know nothing about them and they want to keep it that way. They'll kill you to keep it that way.
A Reißzhan-Wut pack is a rare thing to see because most people who manage to come that close to them die. They are torn apart and eaten alive from the legs up. The sound of human screams please them, the way the sound of a dying mouse excites a feral cat. Their necks are adorned with the teeth and bones of their prey, each ornament on them representing someone just like you who also saw something they weren't meant to see.
The Reißzhan-Wut will have a sort of mystique that the other werewolves don't. They're the only werewolves who's main prey isn't human. They don't seek us out, you have to find them or be unlucky enough to stumble into them. Everything about them should represent the simultaneous fear and allure of the unknown and forbidden.
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[Opening Scene: The MythBusters workshop. Adam Savage and Jamie Hyneman stand in front of a collection of ancient Egyptian artifacts]
Jamie: [skeptical] Adam it looks like you've been on tumblr again, do the fans have another myth for us to test?
Adam: [excitedly] Today, we’re diving into a modern myth that’s taken the internet by storm—the mystery of the White Pharaoh.
Jamie: [nodding] This enigmatic figure is said to be an ancient Egyptian pharaoh with distinctly European features. Some claim he’s from an American textbook, while others say he's a character from a slot machine.
Adam: And there’s a twist! Rumor has it, this character is based on a real person living in Utah, who’s supposedly forcing people to build pyramids. Crazy, right?
Jamie: [raising an eyebrow] We’re going to investigate the origins of this character, let's start by looking into the slot machine story.
[Adam and Jamie walk into a glitzy casino, filled with the sounds of slot machines and the buzz of excitement. They head towards the corner where a Pharaoh’s Fire machine stands prominently.]
Adam: [pointing to the screen] That’s the guy! The White Pharaoh. Notice the European features, quite different from traditional Egyptian depictions!
Jamie: [curious] We’ve arranged to meet with a game designer who worked on Pharaoh’s Fire. Let’s see what he has to say about the design choices.
[The team meets with the game designer, a cheerful professional eager to discuss his work. They gather around a table with a laptop showing design sketches.]
Game Designer: [pointing to the screen] The White Pharaoh was designed to stand out and appeal to a wide audience. We used a mix of features to create a character that was both exotic and familiar.
Jamie: [deadpan] So, no historical basis at all?
Game Designer: [shaking his head] None whatsoever. It’s purely a creative blend. We wanted a character that would be memorable and fit the adventurous theme of the game.
Adam: [raising an eyebrow] Did you expect this character to become an internet sensation and a point of debate about ancient Egyptian history?
Game Designer: [laughing] Not at all! It’s incredible how a piece of gaming art can take on a life of its own. But remember, it’s just a game character, not a depiction of real history.
[The team thanks the designer and leaves the casino, ready for the next phase of their investigation.]
[The camera follows the MythBusters team as they drive through the scenic landscapes of Utah. They discuss their mission to find the real-life White Pharaoh, rumored to be somewhere in the state.]
Adam: [approaching a local] Excuse me, we’re looking for someone known as the White Pharaoh. Do you know where we might find him?
Local: [pointing to a distant hill] He lives up there, in that big house. You can’t miss it. But be careful, folks around here say he’s a bit... eccentric.
Jamie: [turning to the camera] Alright, let’s go meet the man behind the myth.
[The team approaches a large, pyramid-shaped house on the hill. They knock on the door and are greeted by a tall, pale man dressed in an ornate robe. His features strikingly resemble those of the White Pharaoh from the slot machine game.]
White Pharaoh: [smiling warmly] Welcome, travelers. I am the White Pharaoh. What brings you to my domain?
Adam: [extending a hand] We’re the MythBusters. We’re here to learn more about you and your connection to this image that’s been circulating online.
White Pharaoh: [eyes narrowing slightly] Ah, the internet… always spreading tales. Come in, let’s discuss this over some tea.
[The team enters the house, which is filled with eclectic decorations and tapestries, including numerous Egyptian artifacts and pyramid models. They sit down in a cozy living room.]
Jamie: [looking around] This is quite a collection you have here.
White Pharaoh: [smiling mysteriously] I am fascinated by ancient Egypt and have devoted my life to studying it. Some even say I am the reincarnation of an ancient pharaoh.
Adam: [leaning in] And what about the pyramids? We’ve heard rumors you’re involved in building some out here.
White Pharaoh: [chuckling softly] Yes, I have a few projects going on. I believe in bringing a piece of Egypt to the American landscape.
Adam: [nervously] And these people working for you... are they volunteers?
White Pharaoh: [gazing intently] They are devoted followers. They believe in the vision I have for restoring the glory of ancient Egypt.
[As the conversation continues, the atmosphere grows increasingly tense. The team notices several people working outside, surrounding the Mythbusters van and stacking large stones around it in pyramid shapes under the White Pharaoh’s watchful eye.]
Adam: [whispering to Jamie] This is getting weird. We need to wrap this up.
Jamie: [nodding subtly] Agreed. Let’s make our exit.
White Pharaoh: [suddenly standing up] You must see the pyramids we’re building. Come, I insist.
[The team follows the White Pharaoh outside, where they are led to a large, partially constructed pyramid. The workers, looking exhausted, glance at them with a mix of fear and curiosity.]
White Pharaoh: [gesturing grandly] Behold! The future of Egypt in America. Isn’t it magnificent?
Adam: [backing away slightly] It’s... impressive. But we really should be going.
White Pharaoh: [smiling ominously] Oh, but you must stay. We could use your skills to complete our masterpiece.
[The camera captures the tension as Adam and Jamie face the White Pharaoh. The air is thick with unease, and the followers of the White Pharaoh begin to close in on the MythBusters team, their intentions unclear but menacing.]
Jamie: [firmly] We’re leaving. Now.
Adam: [nervously chuckling] Yeah, thanks for the tour, but we have a lot of other myths to bust today.
[The White Pharaoh’s smile fades, replaced by a cold, calculating expression. He raises a hand, and his followers tighten their circle around Adam and Jamie.]
White Pharaoh: [calmly] I’m afraid I can’t allow that. You’ve seen too much. You will help us complete the pyramid... or you will never leave.
[Adam and Jamie exchange worried glances, realizing the seriousness of their situation. The followers, looking more desperate than before, begin to push them towards the unfinished pyramid.]
Jamie: [to Adam, quietly] We need to find a way out of here, now.
Adam: [looking around for an escape route] Agreed. Let’s create a distraction.
[Adam notices a pile of construction tools nearby. He subtly picks up a hammer, trying to hide his movements from the encroaching followers.]
Adam: [raising his voice, addressing the White Pharaoh] You know, I’ve always wanted to test the structural integrity of a pyramid like this.
White Pharaoh: [intrigued, momentarily distracted] Oh? And how do you plan to do that?
[Adam suddenly throws the hammer towards a stack of equipment and knocks over a circular saw causing a loud crash and a cloud of dust to rise. The followers instinctively look towards the noise.]
Adam: [shouting] Now, Jamie!
[Taking advantage of the confusion, Adam and Jamie sprint towards their van, dodging followers who are trying to block their path. The scene is chaotic, with followers stumbling and shouting in the dust cloud.]
Jamie: [grabbing the driver’s side door] Get in, Adam!
[Adam dives into the passenger seat as Jamie revs the engine. The van lurches forward, scattering the followers who are still trying to recover from the sudden disruption.]
White Pharaoh: [yelling angrily] Stop them! They must not escape!
[The van speeds down the dirt path, kicking up a trail of dust. The camera captures the frantic followers chasing after them on foot and throwing pyramid-shaped stones but they quickly fall behind.]
Adam: [panting, looking back through the rear window] That was close. Way too close.
Jamie: [focused on the road, accelerating away from the scene] Yeah, but we made it. Let’s just hope we’re not followed.
[The camera follows the van as it navigates the winding roads of Utah, the unfinished pyramid and the White Pharaoh’s house fading into the distance. The mood inside the van is tense but relieved.]
[Musical Sting and Scene Transition: Back at the Workshop]
[Cut to the MythBusters workshop. Adam and Jamie stand in front of the camera, looking slightly shaken but with a hint of excitement in their eyes. The familiar backdrop of tools and experiments gives a sense of safety and normalcy.]
Adam: [seriously] Our investigation into the White Pharaoh took us on a journey we never expected. We set out to explore a modern meme and myth, but what we discovered was far beyond what we imagined.
Jamie: [nodding] The White Pharaoh isn’t just a character from a slot machine. He’s real, and he’s out there in Utah, building his vision of a new Egypt in America. We saw it with our own eyes, and it was both fascinating and a bit terrifying.
Adam: [leaning forward, with intensity] He claims to be a reincarnated pharaoh, surrounded by followers who are completely devoted to his cause. They’re constructing pyramids in the desert, bringing ancient dreams into modern reality.
Jamie: [smirking slightly] So, after meeting him and seeing his projects firsthand, we have to say... myth confirmed. The White Pharaoh is real, and he’s turning his own myth into reality.
Adam: Confirmed!
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