#dark engine
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someblakearts · 2 years ago
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Cryo Pod from System Shock 2
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Here's a hi-res version of the Cryo Pod from System Shock 2, trying to stay pretty faithful to the original. It’s also made to the exact same scale so that it slots into the level.
It was mainly made to see how much effort re-creating assets would be for my personal SS2 project:
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Regarding the model - it’s a bit high-poly for what it is, but originally I wasn’t sure if I was going to use it for pre-rendered assets. I figured I can always bake down some of those polys to the normal map later on if I need to cut it down a bit. It’s also a little bit too weathered for a brand new ship like the Von Braun, but I was hiding my inadequacies as an artist behind grime textures/normals :p
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The model was created in 3ds Studio Max and textured in Substance Painter.
You can also view a 3D model by clicking the image below:
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System Shock 2 Cryo Pod by blakearts on Sketchfab
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batsyheere · 6 months ago
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I sometimes just imagine the first time Phantom is introduced to the league as like, a fellow big league hero. As someone who works with Justice League Dark and took down the Ecto Acts with his own team and allies to be included under the meta acts like aliens. He knows Constantine and Zatanna and is a pretty common name in the magical community now even if usually as his human form "just Danny".
And suddenly he is surrounded by these "big time heroes" and aliens and champions and most would assume he'd be overwhelmed or in awe. Maybe nervous, or weirdly fixated on being in space.
But here's the kicker- Danny is dead. Technically part of the category ecto-entity, ghost, and thus belonging to the Infinite Realms. He has met a vast variety of characters who are far more chaotic and legendary than these people who have so much interpersonal drama it looks like one of the soap operas Tucker refuses to admit he watches. Wonder Woman? Danny has lunch with Pandora and visits the Greek sections of the realms when he needs to research old prophecies. Superman? Kryptonite is like rock candy and the dead of Krypton are either very sweet or very condescending and Danny has seen both in the Boy Scout. The less said about the Green Lanterns the better. The Flash family are entertaining but also headache inducing because Danny has heard the complaints about the timeline. Half a dozen other heroes and vigilantes have their own dramas that Danny could pick apart at the source for the many issues that started said drama, and that's not even beginning on the issues with Batman and the weird galley of children he has who are sometimes even worse than the dark knight himself.
Meanwhile the League find themselves growing more concerned and horrified the more Phantom manages to reference his adventures and rather stressful start as a vigilante. Constantine hasn't been more entertained in years.
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puppetmaster13u · 1 year ago
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Prompt in Memes 5
Once more, have a prompt entirely in memes because I'm too lazy to properly write one right now lol.
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notrobinsomethingworse · 4 months ago
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Everybody know the scene in The Dark Knight where some idiot dresses like Batman and Bruce gets real pissed at him. Well it goes a little something like this:
Copycat Batman: What’s the difference between you and me!?
Batman: I’m not wearing hockey pads.
Alternatively:
Copycat Nightwing: What’s the difference between you and me!?
Nightwing: CAN YOU DO THIS? *insane quadruple flip off the roof with his middle finger out.*
Obviously not Red Hood: What’s the difference between you and me!?
Red Hood: I died.
Copycat Red Hood, mumbling: well obviously not.
Red Hood, cocking his gun: Wanna change that?
Copycat Red Robin: What’s the difference between you and me!?
Red Robin: Spandex isn’t usually something I wear on the regular. And that latex cowl isn’t doing you any favours either. While we’re at it- [proceeds to roast the shit out of the copycat until they’re begging him to stop. He doesn’t.]
Copycat Robin: What’s the difference between you and me!?
Robin, unsheathing his Katana: Run.
Copycat Robin: What?
Robin: If you care for your life you will know to flee. I will not give you another warning.
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nasa · 2 years ago
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The Nancy Grace Roman Space Telescope’s flight harness is transferred from the mock-up structure to the spacecraft flight structure.
Your Body is Wired Like a NASA Space Telescope. Sort Of.
If our Nancy Grace Roman Space Telescope were alive, its nervous system would be the intricate wiring, or “harness,” that helps different parts of the observatory communicate with one another. Just like the human body sends information through nerves to function, Roman will send commands through this special harness to help achieve its mission: answering longstanding questions about dark energy, dark matter, and exoplanets, among other mind-bending cosmic queries. 
Roman’s harness weighs around 1,000 pounds and is made of about 32,000 wires and 900 connectors. If those parts were laid out end-to-end, they would be 45 miles long from start to finish. Coincidentally, the human body’s nerves would span the same distance if lined up. That’s far enough to reach nearly three-fourths of the way to space, twice as far as a marathon, or eight times taller than Mount Everest! 
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An aerial view of the harness technicians working to secure Roman’s harness to the spacecraft flight structure.
Over a span of two years, 11 technicians spent time at the workbench and perched on ladders, cutting wire to length, carefully cleaning each component, and repeatedly connecting everything together.  
Space is usually freezing cold, but spacecraft that are in direct sunlight can get incredibly hot. Roman’s harness went through the Space Environment Simulator – a massive thermal vacuum chamber – to expose the components to the temperatures they’ll experience in space. Technicians “baked” vapors out of the harness to make sure they won’t cause problems later in orbit.  
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Technicians work to secure Roman’s harness to the interior of the spacecraft flight structure. They are standing in the portion of the spacecraft bus where the propellant tanks will be mounted.  
The next step is for engineers to weave the harness through the flight structure in Goddard’s big clean room, a space almost perfectly free of dust and other particles. This process will be ongoing until most of the spacecraft components are assembled. The Roman Space Telescope is set to launch by May 2027. 
Learn more about the exciting science this mission will investigate on X and Facebook. 
Make sure to follow us on Tumblr for your regular dose of space! 
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kwillow · 9 months ago
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A Cure for Barbarity
The grand old manor of Northcrest provided more luxurious accommodations than most in the rag-tag group of soldiers in the company of the Rising Dawn were accustomed to - if they ignored the peeling wallpaper, smell of mold and the manor's creeping, foul-tempered owner. Unfortunately, Alex couldn't do the latter. She needed to wrangle their prisoner-turned-annoyance wizard Hyden into doing any work at all, and that meant negotiating with his self-appointed apprentice and biggest fan, their host with the least, Baron Theopolis North. Now she had two egotistical, unstable mages to deal with, which was two more than she ever wanted.
She was common, he was the worst kind of arrogant old-blood nobility, she no-nonsense, he excessively prone to nonsense, she hated Hyden, he adored the man beyond all reason. It was inevitable that tensions between the rat and bat would boil over into conflict. True, Alex was a disciplined soldier who knew how to keep a cool head in times of stress, but the mad mage of Northcrest knew how to get under her skin... in more ways than one.
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academicfever · 1 month ago
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78/100 Days of Productivity
I am safe in this moment. I can take a deep breath and find my center. My anxiety does not control me. I acknowledge my feelings and let them pass like clouds in the sky. I have overcome challenges before, and I can handle what comes my way. My peace is a priority. I give myself permission to take things one step at a time. In this moment, I choose calm. I release what I cannot control.
Log: 24 Feb
🔹 HP ▸ Research work (RO) and LCA ▸ Catch up on research (editing) ▸ Contact SV for a meeting
🔹 LP ▸ Journal _mental health check ▸ Call home_ go on a walk ▸ Read for fun P
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togetherness23 · 28 days ago
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NSW James STUNS in new photo
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absolutebl · 6 months ago
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Hi hello,
Recently I've been wanting to indulge in some of my guilty pleasures, and therefore, I come to you, my liege.
Do you have any bl recommendations with a particularly jealous ml?
Jealousy!!!!
Oooo. Well it's in all of them but boy do the Thai pulps love it. But I'm only pulling from stuff I rated above 7/10 otherwise we be here all night. Putting aside all rumbles of toxicity, let's do this thing!
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BLs with a particularly jealous ml (seme)
Jun and Jun
Dark Blue Kiss
Meet You At the Blossom
Star in My Mind
My Engineer
Nitiman
En of Love: Love Mechanics
Love Mechanics
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He's Just Crazy Possessive
There's a lot of "mine" glaring
Cosmetic Playlover
Lovely Writer
Minato's Laundromat
My Personal Weatherman
Old Fashion Cupcake
Oxygen
2gether
Addicted
Cutie Pie
Hidden Agenda
HIStory Obsessed
Future
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BLs where jealousy acts as a major plot point/narrative driver:
Happy Ending Romance (just not that kind of jealousy)
La Pluie
Love is Science? (BL sides)
Love Tractor
Happy Merry Ending
HIStory 3: Trapped
Love is Better the Second Time Around
Mr Cinderella
TharnType
The Tasty Florida
Why R U? (Thai)
At 25:00, in Alaska
Big Dragon
Love Sick
Individual Circumstances
Make it Right
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The Love Triangle Approach
Light On Me
The Rebound
Behind Cut
Oh! Boarding House
Tinted With You
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I don't know what's actually going on but jealousy seems to be part of it
My Stand-In
Dangerous Romance
Naughty Babe
Plus and Minus
Vice Versa
What Zabb Man!
Enchanté
All the 2 Moonss and Gen Ys
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Kinda curious now, what’s your take on every merc’s religion / lack of religion?
YESSSS I do have ideas
Scout: Raised Catholic in a way that has left him neither functionally religious nor Religious Traumatized. Goes to church like twice a year with his mom. Shouts out Jesus when he hits a home run
Soldier: Religious embodiment of The Apotheosis of Washington
Pyro: Not religiously affiliated but likes the farm animals in a nativity scene
Demo: One of those Celtic activists who calls himself like a pagan druid despite not necessarily adhering to any specific forms of paganism. I support it
Heavy: Communist
Engie: "Oh my science" atheist. Engie when Charles Darwin evolves down the chimney on sciencemas
Medic: Mostly-secular Jew. Not an atheist because he does think God exists he just thinks he's cooler and better than God (this is canon)
Sniper: White Buddhist
Spy: Catholic so he can get more days off
LIGHTNING ROUND:
Pauling: Atheist because she has a job rn
Admin: Episcopalian, which is disgusting
Saxton Hale: Capitalist
Archimedes: Preparing for his bar mitzvah
Merasmus: "oh my gods" queer witch
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venusmage · 1 year ago
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Redemption plotline step 1: Let Karlach beat him up.
Step 2: Wash him, he’s stinky
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someblakearts · 2 years ago
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System Shock 2 in Unreal Engine 5
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Tools, tools, tools
Back when I worked in the games industry, I was a tools guy by trade. It was a bit of a mix between developing APIs and toolkits for other developers, designing database frontends and automated scripts to visualise memory usage in a game's world, or reverse engineering obscure file formats to create time-saving gadgets for art creation.
I still tend to do a lot of that now in my spare time to relax and unwind, whether it's figuring out the binary data and protocols that makes up the art and assets from my favourite games, or recreating systems and solutions for the satisfaction of figuring it all out.
A Shock to the System
A while back I spent a week or so writing importer tools, logic systems and some basic functionality to recreate System Shock 2 in Unreal Engine 5. It got to the stage where importing the data from the game was a one-click process - I clicked import and could literally run around the game in UE5 within seconds, story-missions and ship systems all working.
Most of Dark engine's logic is supported but I haven't had the time to implement AI or enemies yet. Quite a bit of 3D art is still a bit sketchy, too. The craziest thing to me is that there are no light entities or baked lightmaps placed in the levels. All the illumination you can feast your eyes on is Lumen's indirect lighting from the emissive textures I'd dropped into the game. It has been a fun little exercise in getting me back into Unreal Engine development and I've learnt a lot of stuff as usual.
Here is a video of me playing all the way up to the ops deck (and then getting lost before I decided to cut the video short - it's actually possible to all the way through the game now). Lots of spoilers in this video, obviously, for those that haven't played the game.
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What it is
At it's core, it's just a recreation of the various logic-subsystems in System Shock 2 and an assortment of art that has been crudely bashed into Unreal Engine 5. Pretty much all the textures, materials, meshes and maps are converted over and most of the work remaining is just tying them together with bits of C++ string. I hope you also appreciate that I sprinkled on some motion-blur and depth of field to enhance the gameplay a little. Just kidding - I just didn't get around to turning that off in the prefab Unreal Engine template I regularly use.
Tool-wise, it's a mishmash of different things working together:
There's an asset converter that organises the art into an Unreal-Engine-compatible pipeline. It's a mix of Python scripting, mind numbingly dull NodeJS and 3dsmaxscript that juggles data. It recreates all the animated (and inanimate) textures as Unreal materials, meshifies and models the map of the ship, and processes the objects and items into file formats that can be read by the engine.
A DB to Unreal converter takes in DarkDBs and spits out JSON that Unreal Engine and my other tools can understand and then brings it into the Engine. This is the secret sauce that takes all the levels and logic from the original game and recreates it in the Unreal-Dark-hybrid-of-an-engine. It places the logical boundaries for rooms and traps, lays down all the objects (and sets their properties) and keys in those parameters to materialise the missions and set up the story gameplay.
Another tool also weeds through the JSON thats been spat out previously and weaves it into complex databases in Unreal Engine. This arranges all the audio logs, mission texts and more into organised collections that can be referenced and relayed through the UI.
The last part is the Unreal Engine integration. This is the actual recreation of much of the Dark Engine in UE, ranging all the way from the PDA that powers the player's journey through the game, to the traps, buttons and systems that bring the Von Braun to life. It has save-game systems to store the state of objects, inventories and all your stats, levels and progress. This is all C++ and is built in a (hopefully) modular way that I can build on easily should the project progress.
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Where it's at
As I mentioned, the levels themselves are a one-click import process. Most of Dark engine's logic, quirks and all, is implemented now (level persistence and transitions, links, traps, triggers, questvars, stats and levelling, inventory, signals/responses, PDA, hacking, etc.) but I still haven't got around to any kid of AI yet. I haven't bought much in the way of animation in from the original game yet, either, as I need to work out the best way to do it. I need to pull together the separate systems and fix little bugs here and there and iron it out with a little testing at some point.
Lighting-wise, this is all just Lumen and emissive textures. I don't think it'll ever not impress me how big of a step forward this is in terms of realistic lighting. No baking of lightmaps, no manually placing lighting. It's all just emissive materials, global/indirect illumination and bounce lighting. It gets a little overly dark here and there (a mixture of emissive textures not quite capturing the original baked lighting, and a limitation in Lumen right now for cached surfaces on complex meshes, aka the level) so could probably benefit with a manual pass at some point, but 'ain't nobody got time for that for a spare-time project.
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The unreal editor showcasing some of the systems and levels.
Where it's going
I kind of need to figure out exactly what I'm doing with this project and where to stop. My initial goal was just to have an explorable version of the Von Braun in Unreal Engine 5 to sharpen my game dev skills and stop them from going rusty, but it's gotten a bit further than that now. I'm also thinking of doing something much more in-depth video/blog-wise in some way - let me know in the comments if that's something you'd be interested in and what kind of stuff you'd want to see/hear about.
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The DB to JSON tool that churns out System Shock 2 game data as readable info
Anyway - I began to expand out with the project and recreate assets and art to integrate into Unreal Engine 5. I'll add more as I get more written up.
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haileyyscomet · 2 months ago
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STEM girls. 🪐🔬🧪
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quizzicalbr0wsblog · 3 months ago
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i’ve been doing sooo many practice exams istg if i don’t get a good grade- 😀
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djbeat · 5 months ago
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surrah698 · 3 months ago
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