#unreal editor
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krissiefox · 6 months ago
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Blogs run by game devs, blogs about game design, and blogs about game mods.
https://darsycho.tumblr.com/ Game dev who makes cool and spooky Doom engine stuff! I also really enjoy their avatar image. :)
https://www.tumblr.com/duskdev Developer of games like Dusk, Squirrel stapler, Chop Goblins.
https://www.tumblr.com/aenderlara Blender stuff, 3d modeling
https://www.tumblr.com/blackblooms 3D artist and game dev, working on the game Rawmen.
https://fuckyeahleveldesign-blog.tumblr.com/ Blog about level design in video games
https://www.tumblr.com/sodaraptor Developer of games such as Hypnagogia and Late Homework.
https://www.tumblr.com/graphiterevenant A graphical overhaul mod for the Binding Of Isaac.
https://puppetcombo.tumblr.com/ Cool indie horror game dev!
https://www.tumblr.com/rightstickdev Developer of a game called DoubleShake!
https://billiebustupofficial.tumblr.com/ Developer blog for the game Billie Bust Up!
https://makegames.tumblr.com/ A blog about game creation.
https://snackodev2.tumblr.com/ Development Blog for Snacko!
https://behemothgames.tumblr.com/ Creators of Castle Crashers, Battleblock Theater and Pit People!
https://www.tumblr.com/thefirsttree Developer of "The First Tree" and "We Harvest Shadows".
https://blog.studiominiboss.com/ Developers of "Celeste" and "Towerfall".
https://www.tumblr.com/dreamlink3d Dev blog for the game Dream Link 3D.
https://dronaroid.tumblr.com/ Developer of the game HeartRender.
https://www.tumblr.com/samuraiunicorn Dev blog for the game Samurai Unicorn!
https://campadog.tumblr.com/ A nice dog furry who is making a cute platformer game!
https://leveldesigninspirationmachine.tumblr.com/ Images to inspire video game level designers!
https://jeffmumm.tumblr.com/ Developer of a Guinea Pig game!
https://www.tumblr.com/obgd Blender and Unreal Tutorials!
https://timetocode.tumblr.com/ A blog about game development and procedural content generation.
https://www.tumblr.com/shawnthebro Programming tutorials for Unreal engine!
https://www.tumblr.com/imagaverse Developer of a game called Busta!
https://armorgames.tumblr.com/ Flash and iPhone game developers
https://www.tumblr.com/blackblooms Developer of the game Irredeamable!
https://www.tumblr.com/aw0gamedev Developer of "Whiskers & Wags" and "Risha".
https://matata.work/ Game Jams, programming, Unreal Engine and more!
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gamereporter · 1 year ago
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Bandai Namco e Look North World se unem para criar jogo de Gundam: Requiem for Vengeance no Fortnite
Em uma colaboração inédita, a Bandai Namco Entertainment America Inc. e a Look North World anunciaram, durante a edição 2024 da San Diego Comic Convention, a criação de uma ilha no Unreal Editor para Fortnite (UEFN). A iniciativa celebra a estreia da série de anime Gundam: Requiem for Vengeance, que será lançada em breve na Netflix. A Look North World, conhecida por seu trabalho inovador em…
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hugelogan · 1 year ago
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the-ghost-bird · 1 year ago
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Based on a dream i had last night about a haunted house screaming at me to stay.
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shawnthebro · 1 year ago
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Patch notes and news are important to keep players in the loop. Let’s improve their experience!
youtube
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kindred-spirit-93 · 4 months ago
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guess who shes thinking about :3
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queen andromeda :D special thank u to my dearest @astronymous for inspiring me as always and shout out to @sarafangirlart for teaching me everything i know about *the* couple ever :]
@cassentia updated design and art!! here there and everywhere is playing and im crying this is the second time the music fits muse XD
✨limbic system✨lol
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sixeyesonathiel · 2 months ago
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I'M ACTUALLY ABOUT TO START SOBBING... hitting 2K FOLLOWERS in under two months after everything just feels unreal.
i quit writing for fandoms way back in 2022 after a really terrible experience—one that made me think i'd never want to share my writing again. i thought i'd lost that part of myself for good.
but coming back, starting fresh, sharing my stories again... it's been the most healing thing. you guys have made it fun again. you've made it safe again. you've made it feel worth it again. seeing people twirl their hair, giggle, scream, and thirst over all the stupid, loving versions of satoru i've built in my little world—nerdjo, basketball player satoru, ares!satoru, dadjo, husband!satoru—i'm just so overwhelmed with gratitude.
the love i receive from the fluff, the feral thirst from the smut, the way you care about my different flavors of toru... it means more to me than i could ever properly put into words.
i regret not sharing sooner. i regret letting fear keep so many stories buried in my drafts. but i'm glad i finally did it. i'm glad i get to let satoru live in all these different ways—and i'm even more glad i get to share him with all of you.
this has been the most fun, freeing, healing restart i could’ve ever asked for.
THANK YOU FOR GIVING MY WORDS A HOME AGAIN 🥹🩷
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traceyc-uk · 1 year ago
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Do you ship your mc with any hogwarts legacy characters?
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But to answer the question: not at this moment. But that’s not to say its something that won’t develop in time
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aviyx · 10 months ago
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satine -1 hand because hands are hell when you have no reference
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gracies-doodles05 · 6 months ago
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Really interesting fact that many people don’t know about, Hozier wrote his entire discography specifically about whatever ship I have decided to fixate on for that month
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rebellionsuite · 1 year ago
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one of my favorite pastimes is looking up “____ hozier edit” and seeing what kind of devastation or life-changing concept i’m met with
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arenaconspiracy · 1 year ago
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somewhere between proof of concept and actual development
clan arena (like) map for Fortress Forever, heavily Unreal Tournament inspired, still in development. devbox_carpark_v3 (it's like greybox but with devtextures)
sorry, some of these screenshots are kind of awful (and also there's some visual bugs, not much i can do)
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development of this map is ongoing, i'm happy with how this version looks right now, but i plan to advance past this (mostly with actual textures, and replacing the more intricate brush detail with models, and adding more detail overall)
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rashs-silly-little-games · 7 months ago
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Tried to do something different...
Good evening! Since my last game jam project, I've been sorta meandering around a little bit. I've been trying to find the "spark" again. I've been very burnt out on just existing and I felt like I wanted to do something new, but yet something familiar. I ended up playing Fortnite with a friend, and he had suggested trying out Unreal Editor for Fortnite; How people make custom game modes in Epic's semi-recent "metaverse" approach to the game.
Bored and tired of just being alive, I gave it an install and gave it a spin. I figured that since it was basically a watered down version of Unreal Engine, it would be a cakewalk to get something up and running. After all, I can whip up a feature for something I'm working on in 10 minutes if I can focus. How hard could it be?
Real quick, before I get into any real specifics, keep in mind that I grew up using Roblox, and still sometimes do on occasion. It's the closest analogue I can think of to UEFN, especially one that's "battle-tested" as it were, so there will be a lot of comparisons, namely in the terms of ease of use. After all, the majority of these platforms are played on by children, and while they're not stupid for the most part, having a scary interface and a hard to understand setup for programming and engine work is definitely not how you get them started early, so to speak. Alright, lets get started! But where to start... Let's start with the biggest difference; Fortnite Creative.
Fortnite lets you load into a project in the game itself and lets you build things in a genuine creative mode. It's not like a half assed creative mode either, it's actually pretty well thought out, you get access to all the building stuff, some props and buildings from the actual game over the years, and stuff called Devices. In short, Devices are pre-programmed objects that you can place int he world, and you can set them to listen for events given off by other devices to let you add custom functionality, like this timer that teleports you to an arena when the game starts, and I can hook up this sword giver device to listen to the same timer and give players a sword when it goes off.
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And this is without the editor! You need the editor to get started, of course, and you have to have both open to do creative mode, but you can just freely run around and build and get a layout without having to touch a line of code, and even have some base functionality without having to program anything! It's actually fairly intuitive. If I remember right, Roblox used to have a "Build" mode as well, I think circa 2010? i remember being upset when they removed it as a child, because I didn't want to install Studio. It was pretty bare bones if i remember right, though. You had a limited set of tools and there weren't a lot of scripted objects you could get without using the toolbox for free models.
Enough digressing! I actually have a gripe about it! It's very overwhelming. There's just... a lot! It's not as bad in the creative mode, and we'll get to UEFN itself in a minute, but my first impressions were honestly very confusing and overwhelming! There's a ton of options and boxes and flags you can set and while it gives you a lot of control, I feel like I had to do a lot of research before just jumping in like I did to make anything. Wanna make custom functionality or game loops? Then you're booting up the Editor and using Verse.
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First, the editor fucking sucks!! It's a watered down version of Unreal Engine, for one, but instead of keeping the layout the same, it's almost like an overhauled fork. Some stuff is the same, you can make new actors and such, you can make new blueprint classes, but you can't edit them out of the templates. It's also just... unstable as hell? Like, it crashes more than Unity ever did, and Unity crashed a lot! Unreal's never crashed on me. I think part of it has to do with the fact that you have to have Fortnite open in the background to actively test features and push code. This caps out my graphics card most of the time, causing my entire computer to freak out, kill either UEFN or Fortnite, or both! It's a pain in the ass!!
And... Verse. Why? I don't really understand why every single metaverse concept has to have a different programming language, or has to use one that isn't already established. Like, VR Chat uses Udon, a language they made, Roblox uses Lua, but at least that was an established popular language, And now UEFN has Verse. Verse, for those who didn't know that it was made by the guy who made Haskell like I did until right before writing this, is like if Python and C++ had a crack baby. The syntax is... kinda gross. I don't like it.
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I wonder who this is for, to be honest. If they know the majority of their userbase who would want to make custom stuff is teenagers or kids, why wouldn't they use a watered down version of Blueprints? With how easy it is to use the Creative mode, by comparison, wouldn't have been able to keep it just as simple or easier to understand for newcomers? Maybe I'm overthinking and nitpicking, but I have the same opinion on Roblox too. Asking a kid to learn Lua, while doable, is very confusing unless you dive deep into it. Most are gonna bounce off this.
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It kinda makes sense? But I think I've been spoiled by easier languages for too long. To be honest with you, the more I used verse the more I felt like custom fortnite games really only have it for super complex logic. Everything that I personally would want to do I can do in just creative, in ways that make more sense without confusing myself with the funky syntax. This was the route I ended up going to make the little sword fighting minigame I was working on for the week.
Should you use Unreal Editor for Fortnite? Only if you're already playing it a lot and want to make your own minigames on it. If you're not keen on coding, stick to creative mode with it, at least until you decide you want to get in on actual programming. If you just wanna make something small scale that you can share with friends? Sure! It's a fun little time waster, if nothing else.
Otherwise? Already a game dev and looking into it? Just make your own damn game, dude.
Don't let that promise of money draw you in, either. Do it because you wanna do something different, have fun with it!
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tanadrin · 1 year ago
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feeling the urge to bust out the level editor for ut2k4, but trying to find online documentation for a 20 year old version of UnrealEd sounds like a huge pain in the ass
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hazyaltcare · 2 years ago
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Icons of Editor ARG Wilbur Soot with dreamcore and lovecore.
Like and/or reblog if you save. Credit is appreciated if you use these icons.
Mod Haze (🎮Greyson)
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shiveringsoldier · 1 year ago
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There is so much wrong with this statement that I don’t know where to begin, but also watching Lawrence of Arabia on your phone should be punishable by firing squad I think
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