#hammer editor
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Thinking about info_player_start
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LOTS OF ISSUES I NEED TO IRON OUT BC SOURCE IS A BITCH BUT ERMM.... machinima(?) render test finally. these arent rlly ocs just characters made on the spot just for this. screencap. im not sure to call it a render
ANYWAYS made via hammer++ for half life 2. will iron out the kinks later or so but im really intrigued what kind of machinimas i could try and make w this
bonus screencap of how it looks in the editor under the cut
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und der Sand der Zeit wird deine Narben begraben, denn wie alles andere wird auch dies vergehen.
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The train headed for the Mystic Ruins will be arriving soon!
A not entirely faithful recreation of the Mystic Ruins train station area from Sonic Adventure, remade entirely using Team Fortress 2 assets is up in the Source Filmmaker Workshop!
Three versions of the map is available: day, evening and night, for all your scenebuilding needs!
You can get them from the following Workshop pages:
Day version
Evening version
Night version
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the kitchen burned down
#portal#portal 2#p2ce#hammer editor#hammer#source engine#source#yes that's the ultrakill terminal music playing on the radio
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FUCK YOU !! ADRIAN SHEPHARD INFO_PLAYER_START MODEL IS NOW REAL
#malk.txt#malk.png#adrian shephard#info_player_start#half-life#half-life 2#hl2#opposing force#hammer editor#source engine
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"IRIS" | Perpetual Testing | Portal 2 Community Maps & Mods
By Enderek & Antek1234
WARNING: Gravitational anomalies may allow for extreme cheesing.
youtube
Full Video
More Test Chambers
#ngeruma#gaming#portal#youtube#puzzle games#puzzles#aperture science#youtube gaming#let's play#portal2#portal 2#portal 2 community test chambers#the cake is a lie#thinking with portals#glados#wheatley#companion cube#gravity#iris#gravitational anomalies#anomaly#anomalies#video game#enderek#antek1234#hammer editor#map design#level design#hammer#portal 2 community
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The City of Slaughter.
Extended my test map from an older post (way, way older upload on this blog....)
originally i added the interior warehouse area for the sake of something i was gonna add in the LUA, but i ended up fixating on detailing it instead of working on the gamemode feature...
i think the touchups i made make the map look a bit better than it was, though still not very "ghetto like", as was my original intent,,,,, uhh,,,,, 10 or 11 months ago now? (well, fuck) and the way the buildings cut off is still completely dogwater, though that's something i'll fix in a later version if ever that comes :]
custom propoganda garfield and femtanyl grafitti drawn by @tdutb's immaculate tallent. decalized by me,
Hybrid Theory decal (processed) by me i just took a greyscale off google duckduckgo images, did a simple color to alpha, colored it, and added wear.
#fortress forever#source engine#team fortress#team fortress series#hammer#VALVe#valve hammer editor#hammer editor#mapping#screenshots#screenshot feature#enviornment art#grunge#grungecore#photo edit#(most these tags are incorrect as fuck)#ghetto#ghetto style#ghetto aesthetic#warehouse#videogame screenshots#my art#artists on tumblr#grafitti#decal spam#garfield#femtanyl#average american city#amateur artist#gumbuk 9 greatest hits
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Hammer.exe
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My commissions are back open!
All my texturing commission options are $6 or less.
I offer 3D renders from $3 for a basic render, to $15 for a short rendered animation.
I also offer Modelling commissions at $16-$20
Additionally, I offer misc commission options for GMod Hammer mapping, and Resonite Protoflux programming.
#blender#3d artwork#furry#3d modelling#commissions#hammer editor#garry's mod#resonite#protoflux#artist on kofi#blender 3d#substance painter
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say something nice to him. he's had a really rough week
#I didn't want to draw the lower half of the HEV suit so he gets to be the hammer editor player spawn#make sure you position his feet just above the floor or he might clip through it#half life#half life 2#gordon freeman#hammer editor#source engine#magma.io#magma doodles#hev suit#yeah I gave him the ponytail. what of it. you really think the gman gave him a haircut while he was in stasis well I don't believe you#I ALSO KNOW THE HEV SUIT HAS NO SHOULDER PADS I DREW IT WITHOUT REFERENCE
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isaw the npc_maker icon for the first time and i had t draw it
#source engine#half life 2#team fortress 2#tf2#portal#portal 2#l4d1#l4d2#art#birds#image#firealpaca#i cant draw birds#hammer editor
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"PLEASE REMAIN CALM" Sorry if I haven't been posting for a while! College and rl stuff can be pretty hectic.
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screw you *ponifies your info_player_start*
#mlp#my little pony#mlp fanart#ponified#pony#info_player_start#info player start#hammer editor#source engine
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Worked a bit on my Mystic Ruins recreation.
I figured out how to make the turning gears on Tails' workshop in Hammer entirely with brushes (no custom models), so now it looks significantly less unfinished. No clue if this will work once it's imported into SFM but we'll get there when we get there.
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we're really in it together now, sign i named "old man yaoi-inator"
anyways i followed the UEAKCrash tutorial and made a room. a rubber room. a rubber room with rats. actually there are no rats but just pretend there are rats in it
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