#hammer editor
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scout2290 · 10 months ago
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Thinking about info_player_start
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scummrevisited · 4 months ago
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LOTS OF ISSUES I NEED TO IRON OUT BC SOURCE IS A BITCH BUT ERMM.... machinima(?) render test finally. these arent rlly ocs just characters made on the spot just for this. screencap. im not sure to call it a render
ANYWAYS made via hammer++ for half life 2. will iron out the kinks later or so but im really intrigued what kind of machinimas i could try and make w this
bonus screencap of how it looks in the editor under the cut
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kutekitty-43 · 1 month ago
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thought i would repost this banger from my lambdagen (link in my pinned)
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rig-biped-complicated · 4 months ago
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mm_beerdrink01_sequence startsequence
I don't know if its my astigmatism or just the low res textures but this somehow turned out really blurry.
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imedk · 7 months ago
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und der Sand der Zeit wird deine Narben begraben, denn wie alles andere wird auch dies vergehen.
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thespectral-wolf · 4 months ago
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The train headed for the Mystic Ruins will be arriving soon!
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A not entirely faithful recreation of the Mystic Ruins train station area from Sonic Adventure, remade entirely using Team Fortress 2 assets is up in the Source Filmmaker Workshop!
Three versions of the map is available: day, evening and night, for all your scenebuilding needs!
You can get them from the following Workshop pages:
Day version
Evening version
Night version
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owlzshitshow · 5 months ago
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the kitchen burned down
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chalkymalky · 1 year ago
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FUCK YOU !! ADRIAN SHEPHARD INFO_PLAYER_START MODEL IS NOW REAL
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ngeruma · 4 months ago
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"IRIS" | Perpetual Testing | Portal 2 Community Maps & Mods
By Enderek & Antek1234
WARNING: Gravitational anomalies may allow for extreme cheesing.
youtube
Full Video
More Test Chambers
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ethosaur · 4 months ago
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Hammer.exe
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gumbuk9 · 1 year ago
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The City of Slaughter.
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Extended my test map from an older post (way, way older upload on this blog....)
originally i added the interior warehouse area for the sake of something i was gonna add in the LUA, but i ended up fixating on detailing it instead of working on the gamemode feature...
i think the touchups i made make the map look a bit better than it was, though still not very "ghetto like", as was my original intent,,,,, uhh,,,,, 10 or 11 months ago now? (well, fuck) and the way the buildings cut off is still completely dogwater, though that's something i'll fix in a later version if ever that comes :]
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custom propoganda garfield and femtanyl grafitti drawn by @tdutb's immaculate tallent. decalized by me,
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Hybrid Theory decal (processed) by me i just took a greyscale off google duckduckgo images, did a simple color to alpha, colored it, and added wear.
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anquietas-sys · 8 months ago
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My commissions are back open!
All my texturing commission options are $6 or less.
I offer 3D renders from $3 for a basic render, to $15 for a short rendered animation.
I also offer Modelling commissions at $16-$20
Additionally, I offer misc commission options for GMod Hammer mapping, and Resonite Protoflux programming.
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ndsicartridges · 1 year ago
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isaw the npc_maker icon for the first time and i had t draw it
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synomint · 1 year ago
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say something nice to him. he's had a really rough week
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rig-biped-complicated · 5 months ago
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Was unsure at first but once I furnished the set it covered up all the little blemishes I was worried about.
A little more detail and refinement and maybe I'll have a foothold for a comic set or something.
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rememberingcitadel · 1 year ago
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"PLEASE REMAIN CALM" Sorry if I haven't been posting for a while! College and rl stuff can be pretty hectic.
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