#burn wisely
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bloobydabloob · 5 months ago
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I don’t know if this is worth a post on here. We post anyways maybe (?)
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sophiamarieispinkbunny-chan · 10 months ago
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Forger Fam and WISE Budget😅
Sylvia’s current concern according to Endo: Balancing WISE Budget
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I mean how couldn’t she be concerned when maintaining Strix is so financially consuming.
I mean look at all the expenses the Forger family has made in less than a year:
1.Anya’s tuition that costs about $35,000 to $40,000, and that doesn’t include the uniform and school supplies.
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2.Anya’s clothes and she seemed to have new clothes regularly and Endo said these are mostly bought by Loid/Twilight.
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3.That castle rent that costs more than $77 000 and added the other check, I'm guessing for the furniture they used, that costs $17 600. (Yes, it costs more than Anya's tuition fee, I mean it's a castle 😂)
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4.Loid could also not just be purchasing clothes for Anya. It looks like he also pays for Yor’s wardrobe and Yor mentioned that he got so many clothes for her in the boutique before the Eden Interview.
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5.Loid is also the one who pays for their dates, seems like, and his dates with Yor doesn’t seem cheap at all, they seem to dine at fancy restaurants that require reservation.
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6.The big heap of cash he pays Franky every time he babysits Anya and Bond.
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And here it looks like the check his giving Franky costs 20,000 dalcs that is equivalent to $44,000 (one dalc is quivalent to $2.20). It's even more expensive than Anya's tuition, what?! 😂😂 (Twilight is literally willing to spend a lot money just to be sure that Anya won't be home alone ever again, he's not taking a chance on her being kidnapped again when he left her alone on ep1)
7.Loid didn’t seem to also hold back in spending a good amount of money for their apartments furniture and for Anya’s bedroom and even bought her a lot of toys and picture books.
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8.And of course their out of town/out of the country family trips featured in the Code White movie. Those must’ve cost a lot considering they have to book a hotel and all. And according to a movie spoiler from tiktok, that wasn’t the last time they went on a family out of town trip.
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Loid Forger does have a high paying profession. However, according to Endo, his earnings as a psychiatrist were only about $140,000 per year, not per month, PER YEAR. How could he cover that much expenses? Of course WISE covers the rest if it was crucial to the mission, or when Twilight insists it to be. I mean he always says that everything he does is for his mission so the one who has to pay was the one who gave him that mission.
(Most of these expenses didn't even contribute to the progress of Operation Strix. It just funds Twilight into sinking deeper into his fake fam and keeps the family even more attached to each other😂)
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Endo said WISE is not really generous when it comes to paying their agents but they seem to be lenient on spending their money on the Forgers. I mean they have to invest for their Top Spy's family and World Peace do depend on them.
So Twilight, pile the bills and let Sylvia handle the rest😂
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academic-vampire · 3 months ago
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“You don’t have to burn down everything in your past to have a happy life.”
-My Shakespeare Professor this morning
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abnomi · 1 month ago
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PSYCHOANALYSIS ON CHARACTER PASTS IN WRECK IT RALPH!!!!!!!!!!!!!!1!
ok... so you know how some characters were never given a backstory to play off of? (like Turbo for example)
i dont know for certain the psychological impact that not having a past could have on video game characters (or if they would even care), but what i do know is that it is objectively damaging to not have anything that came beforehand to work with.
imagine being tossed into a world, have whatever code implanted into your brain tell you specifically what you need to do, not have any choice in the matter, and then be forced to go from there. whether or not the individual believes they need a past is irrelevant; they lack one, regardless.
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the psychological differences between video game characters with a past and those without come into question... are those who have a solidified memory of who they were before more or less susceptible to growth over time? or are they both intrinsically equal? maybe it depends on who it is, what game theyre from. some could thrive off of the idea of not being latched onto a past that was chosen for them, while others could long for at least some semblance of an in-between.
all things considered, it would be significantly more difficult to have a broad understanding of emotions when you aren't granted access to the same grace that those with a "before" may have. without any memories, you'd have to rely on your external surroundings to achieve any kind of development; a noticeable contrast to those who already have at least some internal understanding of themselves that came with their programming.
characters who begin their life with a clean slate may be bound to being more actively involved with the world around them because it's how they have to learn. if they don't, they're going to get stuck in the same mindset for an indiscernible amount of time until some kind of external force pulls them out of it. they don't have knowledge of their initial life; all they have is the current moment.
a big factor that correlates with all of this is the psychology of nature vs nurture. in short, "nature" is the deterministic aspect of genetics (or in this case, code) influencing who one may be, while "nurture" is how one's development is influenced by the role that one's surroundings might play. in humans, we experience both of these; they go hand-in-hand. in the WiR universe, however, it's not always guaranteed that a character will have a chance at having both at once.
those with a past get both nature and nurture, bundled into one package. however, those without are only presented with nurture, tossed into a world and expected to move on from there (maybe with a faint sprinkle of nature, but not anything that goes beyond an implication of what their life was like before spawning in). they have limited options compared to the ones who don't have to start off on a blank slate.
something else to keep in mind is how without the presence of a past, there will be far more variations between the same character across different locations. without any code telling them who they used to be, they will learn about who they are through their environment and go from there. of course, no single character will be the exact same, but code largely determines the mindset of a character and how they process the world around them.
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in Turbo's case, i personally think it wouldn't matter a whole lot to him because of its irrelevance to his main concerns, but it undeniably had a strong hold over his behavioral development as an individual; he is very immature. he had no foundation to start off with... well, other than the message that was branded into his mind, dictating every decision that he has ever made: he has to win.
he acted like a child when he first came around because, in a sense, he was one (not literally HAHA, i think of him as in his late 30s). his game was plugged in for about five years before he had the biggest tantrum of his life, and keeping in mind how game characters are technically immortal until the moment they're unplugged (unless they die in another game before then), this really wasn't that much time in the grand scheme of things. it was hardly anything at all.
without a healthy outlet to process his feelings, coupled with an unnerving lack of life experience beforehand, of course he'd lash out a lot! of course he'd be overwhelmed by his own emotions to the point of not knowing what to do with himself!
that doesn't excuse his behavior at all, as he did have opportunities to change for the better or learn from his mistakes, but he chose not to. he was too stubborn for his own good.
maybe part of the reason he's so hellbent on being the best is not only because it's lodged into his code to feel that way, but also because it would feel like betraying what little personality he was coded with to go against it. yes, he's never been too keen on the idea of having anything or anyone tell him what to do, but consider this: he's clinging to his own identity, protecting what small fragments he was given and holding onto them for dear life. he doesnt have a past; he has goals, and losing said goals would be losing himself and the footing he has on his own identity. he's defined by succeeding, and he refuses to let this go. this is more headcanon-territory but it is fun to explore concepts like these!!! bro is internally empty.......
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Felix has a past, yes, but it's vague and uncertain. he had a father, but does he even know what the man looked like? who he was beyond a name and an heirloom?
notice how it took thirty years for the handyman to shift his perspective on who Ralph was as a person. this could likely both be a product of the nicelanders and himself all being programmed with the belief that "Ralph is a bad guy," thus internalizing it, combined with the external influence and pressure Felix upheld being the good guy. (EDIT (LOL!!!!!): i know felix doesnt hate ralph but constantly being surrounded by everyones fear of him would have at least made him cautious about interacting with him)
his younger years have no hold on how he makes decisions, especially considering how absent said years are. his code only hints at the idea of a father, alongside the foundational belief that he is good.
his lack of a clear upbringing contributed even more to his sheltered persona, oblivious to the hardships that everyone else might face. combine this with how every NPC he surrounded himself with never dared to criticize him, he was prone to experience stunted empathetic development. he was never a bad guy by any means, but his lack of exposure to difficult situations did not fare well for his psyche.
that isn't to say he hadn't ever been in any difficult situations before. the roadblasters incident absolutely shook him to his core and likely cut deep into him, as he hadn't ever experienced anything similar to it before. without a fleshed-out past, he didn't have a bright idea of what hardships might linger just beneath the surface.
to his credit, he has changed for the better, now having more awareness of how others feel and function outside of himself. he makes sure to treat everyone with equal amounts of dignity, regardless of any preconceived notions he might have. :-]
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when it comes to Calhoun, her experiences shape her significantly, directly being the cause of her hypervigilant and instinctual nature. it can't be ignored that she suffers from PTSD due to how her character's life was mapped. this demonstrates that having knowledge of who one was before isn't always necessarily a wholly good thing. not to say that her condition makes her broken in any way! it just brings difficulty into her life that wouldn't have been present otherwise.
there is some goodness that can be brought to the surface from this; just as it isn't completely good, it isn't completely bad, either. on the opposite end of the coin, she knows how to keep herself and others safe. if it weren't for her predetermined past, she'd potentially face more struggles on the battlefield.
not only that, but it helps us, as the audience, empathize with her character, along with Felix. we learn that she isn't simply intense and nothing beyond that; she's just been through a lot. on top of all of this, she is very emotionally mature and understands how to push through horrific situations, especially when necessary. it is her job to do so, after all!
Calhoun's heavy experiences may be part of her character's mold, but they do not define who she is. a past only steers a character in an approximate direction; it does not 100% determine how they grow from there. we directly see evidence of this when she moves forward and marries Felix :-]
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and then there's Vanellope :-] she did have a past, but it was ripped away from her. how does she cope with this? by defining herself and becoming her own person, unrestricted by her code. she didn't start off as a princess, she started off as Vanellope.
even when she had the chance to reclaim her status as princess, she didn't, instead choosing to stick with the version of herself that she passionately created. there's a great chance that she wouldn't be the silly little booger we all know and love if it weren't for her time to think about who she was and who she wanted to be; the omission of her past was a significant contributor in how she now presents herself, unconfined to how she is apparently "supposed" to be. she has more room to choose for herself.
she doesn't let anyone else tell her who she is, holding her handcrafted identity with pride. her eccentricity is nowhere near a flaw, making itself known as a strength. her perspective of the world is unique to her and allows her to emotionally connect on a deep level with Ralph.
one doesn't need to be tied to a past to be a person. it doesnt put any more or less weight on anyone's worth, and we see this as clear as day with her character! starting off with nothing, she grew into her own skin and found her sense of self all by herself without the guidance of anyone else. i am so proud of her. i love my baby ok
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above all else, having a past isn't a surefire way to predict how one may develop; it is only an aspect of who someone is. an important aspect, yes, but there are many other things to consider in the sea of personalities and experiences...
the biggest difference between having one and lacking one is ultimately how an individual character might go about how they change over time and how long said progression might take. the past is only a starting point; a pre-written map without a marked destination created in order to provide a basic concept of who exactly one was earlier on. being left without one leaves some with a need for more effort to figure life out, and this distinction will affect everyone in many different ways. at the end of the day, though, a map is just a map. the road itself is what matters most 👍
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sunnys-side-upside-down · 10 months ago
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Until then, folks ._.)/\(._.
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calebsrottingcorpse · 7 months ago
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Gonna tell my kids that this was Kid Belos
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markantonys · 3 days ago
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i was like "maybe i should test out entering my late 20s baking era like everyone else i know is doing" and proceeded to make coconut macaroons that came out more disgusting than i ever could've imagined it was possible for a thing with those ingredients to be
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bonefall · 1 year ago
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the cats of the park is just frostpaw finally getting some therapy
tbh tho I feel like them being separate from clan life would help her immensely. They’re not so wrapped up in this culture of battle so they have a new and refreshing perspective (and also frost doesn’t have to worry about ulterior motives because they are STAYING AWAY from THAT trainwreck that is the clans)
RE: Nothing in BB!ASC is set in stone until the arc is done BUT
One excellent thing ASC has done with the Park cats that is commendable, is that they're treated as legitimate. Not inferior or malicious. They're just another culture that Frostpaw is going to learn from. The bar is UNDERGROUND but we've finally hopped over it.
So I'd want to keep and acknowledge that.
I think I might have an interesting idea for Frostpaw's journey. Also, side note... I'm thinking BB!ASC will rename every book because these titles are actually awful, im sorry. So I'd call this one ASC: The Source of the River
Gonna jot these down;
So, to begin with, Frostpaw calls the human. While being heavily sedated, she has her first vision of Riverstar.
FROSTPAW DOES NOT HAVE A SPECIAL CONNECTION TO STARCLAN.
She NEVER would. Screw that. Instead-- learning to connect to this vision of Riverstar, to her ancestors and their wisdom, is a SKILL she would learn.
Frame the journey less as Riverstar's Side Quest and more as Frostpaw chasing the Revelation she had while anesthetized.
So when she wakes up, she's thinking about how incomprehensibly VAST Riverstar was. She can't even imagine how there's enough space in the world to contain such a being.
Even the Lake itself... the lake is just a droplet, being suckled like a kit on the teat of the Southern Inlet river
For a second, her troubles seemed like a small flea on the nose of a great, cosmic being. But as she reconnects with the mortal plane after her dream, the flea becomes an infestation. She doesn't know where to begin, or how she can save her Clan.
She thinks back to Riverstar. The river that feeds the Lake. Was that what he was trying to tell her? That she has to follow it to the source?
STOP 1: RIVER WARD
The BB!Tribe is massively overhauled. The Tribe of Rushing Water defines themselves as three Wards (Cave, Mountain, River), connected by living on the same stretch of river.
From them, she learns about connections. They are simply able to call upon each other for all they need, there's no need to "appoint" someone to manage everything.
Families and friends hold each other accountable, networking and negotiating constantly. When the group must act as one, it casts stones.
Their Stoneteller is a religious leader, but all cats connect with their ancestors by personally interpreting omens, even without needing to go see him.
(Contrast to BB!Clans, whose Clerics are the KEEPERS of holy knowledge, and it is a sin to interpret StarClan's will on your own)
Yet, there are downsides. She can see ostracised cats who skirt at the edges of the Ward, especially the descendants of a particular group (called Flicks) that she learns once tried to invade the River Ward.
Though they welcome travellers and have a positive view of Clan cats as "family," she learns that they freeze out those who break taboo. Even for smaller offenses-- social faux pas and personal disputes have caused rifts within the Ward.
And the personal omen interpretation means that two cats can try and justify their feelings with religious commands, leveraging any "soothsayer" (particularly religious cats) connections they have like a social pissing match, unless they're both willing to get dragged to Stoneteller.
From all this, Frostpaw learns that she CAN connect to Riverstar and her ancestors, even if she can't speak to them... and that she must LISTEN. Not allow herself to twist her ancestor's words.
And all the Wards are connected, by the source of a river. Suddenly she answers her question.
"How could the world be big enough to contain a being like Riverstar?" Because water isn't all in one place. It's everywhere. It pools where it can and flows where it cannot.
And yet-- a single people is connected by its water. Three wards, one River. Five Clans, one Lake... three siblings, one belly.
Her heart aches thinking about Curlfeather.
She thinks of when quarreling Tribemates are brought to Stoneteller to arbitrate, and be taught the truth. Brought up the river, to its source at the waterfall.
That has to be it! The source, the BEGINNING.
Stop 2 would be WarriorClan as she heads south, but I'm not sure what they'd teach her yet lmao. Monkeystar says "Hi! Do you want to learn how to play a kazoo"
STOP 3... I'd want to rename the Park Cats. Maybe the New Park cats.
(evil brain: "Neopark. Make terrible petsite joke. Be reincarnated as a lotus flower)
There would also be a BIG recap of Ancient Park culture, and the River Kingdom. Frostpaw knows they had KINGS.
And a lot of aspects that modern Clan cats have-- ceremonial sparring, mentors and apprentices, the Law of the Deputy... those came out of the River Kingdom, before its collapse in the Code Era.
But these cats are NOTHING like the glorious tales of a Kingdom warrior. In fact... this is THE park!
THE park that was destroyed, which King Arc-of-Park lead his people away from. How could it have been ruined if it's still here?
(Reality: the Park was shrunk and landscaped. It was destroyed in that time to the perspective of cats. Maybe she'll have some visions of the past through meditation...)
But the survivors, and those who chose not to follow their King... they remained. And they continue to thrive.
Like canon, have them teach her the ability to meditate. Unlike Tribe cats, meditation is about SIGNS, not OMENS. Omens are physical. Signs are psychic.
(Also i like Bee so im probably gonna keep him as Frosty's yoga coach)
She sees Riverstar a few times, has details of Curlfeather's scheme revealed to her in enough chunks to piece together,
but is eventually bowled over when her best, most productive meditation yet... results in a black shadow.
He has a shining pearlstone adorning his head, and deep, wet pools for eyes. Very few other features can be made out, besides his paw, which is shockingly normal compared to his wraith-like body.
Somehow, Frostpaw understands she is looking at a Patron. But she doesn't know who he is until he tells her, he is King Arc-of-Park.
Though remembered, he is not invoked often. The details of his appearance are lost. All that remains of him is his paw-- carried on in a few expressions and the -paw suffix. The one which Frostpaw herself currently bears.
Since Riverstar, his beloved son, so rarely speaks in straightforward terms, he has come to give Frostpaw her answers.
But before she speaks, trembling with desire for finally FINALLY getting the truth, almost frozen by the sheer volume of things she needs to know, he stops and tells her,
"You have earned the truth, Frostpaw. Be not afraid to ask for what you are owed-- but we only have time for three questions, and I shall ask three in turn."
Question 1: "What did you need me to learn?"
"Many things. How to find your own answers. The perspective of the thousand eyes you've met. The wisdom that only a pilgrimage can bestow. I, too, was no leader before I brought my people up the river, and now you too must save RiverClan. Have you learned what we sought to teach?"
She feels unsure... "I don't think I can know if I have, until I go home."
Even though he has no mouth, she can hear his smile, "That is a yes, child."
Question 2: "What am I learning about RiverClan and its history, if these New Park cats are nothing like my Kingdom ancestors?"
He hums, "You have come to the source of the river, and are vexxed to not find the water that is already swirling downstream? No cat stands in the same river twice, for it is not the same river, and they are not the same cat. Are my people gone, Frostpaw, or do they live on?"
Stunned, her jaw hangs open ever so slightly. She thought she knew the answer right away, but his simple question becomes a riddle on her tongue.
He tells her not to worry. She does not need to answer his questions immediately, as they're running out of time. Ask your last.
Question 3: "...did my mom love me?"
IMMEDIATE, "she did. Child of my distant blood, she loved you like a king loves his prince. Ferociously, ambitiously... selfishly."
He cradles her face in his one, massive, silk-soft paw, like he's reaching out of the shadows, across time itself. His last question, "She put you in a terrible position, didn't she?"
A lifetime's worth of love and agony bubbles out of the kid, "SHE DID. She DID and I never did ANYTHING to deserve this, I did everything she told me, and I just wanted to make her happy, and... and i miss my mom."
When she returns from her trance, she's crying.
But her companions are here to help her unpack all of what she just learned.
Will probably end up letting her recruit a little DND party lmao... maybe one cat from each pit stop. Heartstar shouldn't be the only girlie who's allowed to get expansion packs.
Make a little found family here that Frostpaw returns home with.
RE: NOT. CONFIRMED YET. NONE of this is BB canon yet. Just thoughts I need to get down.
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sistersofsilver · 5 months ago
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hello fellow shades. hades 2 nation. free icarus reminder for the night: not only did he burn, he drowned after. maybe it's just my experience with dying via drowning¹ but i think we should play in that particular space more.
melis not the sun, and she's never going to be. she's not the moon beat for beat either. shes the beautiful distorted reflection of the moon on churning powerful waves, shifting, a bright spot in an almost perfect void. and when you fall (and you will fall) its going to hurt, that impact, the water filling your lungs, the weightlessness disorienting, but you look for it, that reflection, that fixed point...
cough. anyway, how we feelin' tonight. we good?
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normal-enderman · 3 months ago
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everyone's jumping the gun on giving Troy scars. You gotta save space on his face and body for when he has an injury so deeply traumatic that it causes a paradigm shift in his character and changes the course of the narrative for good. we're only on episode four you gotta save some space guys come on
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peacerisendove · 6 months ago
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Me, multiple months ago: I hate how many of the bat boys have an undercut as their default hair style.*
Me, today: Tim would look good with long hair in an undercut style, and it would work if he still had the burn scars on the back of his head and neck.
*Note: I still hate the short undercut haircut and how it's like the hairstyle for three of the bat boys.
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former-leftist-jew · 10 months ago
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Do not go gentle into that good night, Old age should burn and rave at close of day; Rage, rage against the dying of the light.
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esqueletosgays · 7 months ago
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IMAGINARY (2024)
Director: Jeff Wadlow Cinematography: James McMillan
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paperbackfable · 3 months ago
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ok im BACK hi
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Varl: Are you really planning to shoot the demon? Aloy: Don't worry, it's a holy gun. Varl: How so? Aloy: It makes holes.
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Aloy: We have a problem. Sylens: No, YOU have a problem. I have an idiot who keeps making them.
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Aloy: Uh, I think I got your lunch. Holds up a note that reads: ‘I am very proud of you. Love, Elisabet’ Beta: Oh yeah. I didn’t think this was for me. Holds up a note that reads: ‘Be good. For the love of God, Please be good.’
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Alva to Kotallo: Turn that frown upside-down! *a little while later* Alva: What are you doing? Kotallo, trying to do a handstand: You told me to “turn that frown upside-down”, but it’s not working .
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Erend: Dumbest scar stories, go! Zo: I burned my tongue once drinking tea. Aloy: I dropped a hair dryer on my leg once and it burned. Alva: I have a piece of graphite in my leg from accidentally stabbing myself with a pencil in the first grade. Erend: I was taking a cup of noodles out of the microwave and spilled it in my hand and I got a really bad burn. Beta: I have emotional scars.
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whitestnoise · 1 year ago
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IG Live with Aubin Wise, Elizabeth Mitchell & Felicia Henderson:
"You were texting me about each other to say - how can I be a better scene partner? How can I make sure she knows I support her? "Oh my god, can I have more scenes with Liz?", Aubin said more than one time. And I'm like, you're Burns, no you can't." - Felicia Henderson
"In the beginning I was like, I think Margot has a little bit of a fascination with Talia. I think she might really really like her. And you said to me, "I think Talia just kind of wants to kill her". And I said, that works for me, so let's go from there. (…) I had this big long flowery thing of why she was so drawn to her and how, after living for 500 years, you're drawn to very few people. And Talia is one of the people she was truly drawn to. And Aubin was sitting there and she's listening, and she's shaking her head - that beautiful face is so expressive. And then she said that… yeah." - Elizabeth Mitchell
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ukumiii · 1 year ago
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the Ada's worst terror 🫶
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