#building techniques
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jamaicahomescom · 10 months ago
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Jamaica: Water Bottles and Construction
In countries filled with structures made out of brick and wood it is hard to believe that they can be made with anything else. Buildings are supposed to be sturdy and able to withstand anything from a clear day to severe thunderstorms. There’s a reason why kings built their castles out of stone, and why the two pigs who built their houses out of straw and sticks had their houses destroyed. It’s…
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chamoemileclown · 10 months ago
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i made pearlescentmoon's starter base out of lego!!
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gwmac · 2 years ago
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American and European Homes Face-Off: Comparing American and European Homes in Style, Construction, and Sustainabilit
Home is Where the Hearth Is: Introduction Here is what a European said on a Tin Tok post discussing American built homes: One striking aspect of houses in America is the flimsy quality of even the most expensive ones. Houses are built literally like a house of cards. Weak beams, plywood, flimsy insulation, flimsy siding, and roofing that either blows off in high winds or just rots away after a…
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windvexer · 8 days ago
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My dearest Witch, if you have spell vessels (like wards, amulets, talismans) that are running down every 1-2 weeks and you are fully recharging them with your personal energy, and subsequently you feel exhausted and have almost no energy for anything else,
you are not weak at magic;
I will bet you that you are choosing the nuclear option of high-octane megafuel supernova magic where you pump fast-burning, high-intensity energy into vessels likely not designed for long-term energy storage.
Because repeatedly exhausting yourself is not a good way to increase your magical endurance, I think it is likely that your spellcasting strategy has locked you into a cycle of near constant high-energy output with no reserves left over to undertake techniques that actually allow you to get stronger, nor any reserves left to build long-lasting magical vessels that conserve the power you give them.
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salemoleander · 2 years ago
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Bdubs. Holy shit dude, this rules
I am extremely delighted by his ability to figure out cool block overlaps- that dedication to experimenting & finding new ways to make different shapes has contributed a wild amount to MC building strategies & tricks
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misscammiedawn · 7 months ago
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One thing to remember about hypnosis is that it is a matter of following along and remaining focused.
Much of the stereotypical concepts such as eye fixations, reacting to the word 'sleep' and even the concept of 'down' work because we expect them to work.
That is to say, we have been culturally programmed to understand certain ideas and concepts as hypnotic and as being correct while following along in hypnosis.
We get drifty and floaty, we get sleepy and soft, we drift down and deep. We do this because it is what people do, it is understood.
But it is quite possible and simple to change the tempo and experiment with the methods, feelings and language. Instead of going down, deep into your mind, falling inwards... why not attempt to allow your thoughts to just start floating out of your mind, dissociating and yet tethered to the hypnotist's words, being drawn out of your mind and into my words.
Instead of letting yourself become loose and limp and docile and placid, which are all lovely things for a hypnotee to be, why not become focused, engaged, finding that every part of your mind and body is locked in and guided?
Hypnosis is all about expectations and trust, about focus and guided dissociation.
Experiment. It's fun and may lead to some experiences way off of the beaten path.
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hayatheauthor · 9 months ago
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Hello! 😊 Do you have any advice on word-building? I can imagine multiple scenarios in my head, but I can't seem to put them into words. 🥹
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First off hi sorry I took forever to write this blog! I hope it helps you get your ideas onto paper <3
Worldbuilding is the backbone of any compelling story, especially in genres like fantasy, science fiction, and historical fiction. Crafting a believable, immersive world can captivate your readers and provide a solid foundation for your narrative. In this guide, I’ll walk you through the essential steps to create a vivid and engaging world for your story.
Understanding Worldbuilding
Worldbuilding involves creating a complete, fictional universe that serves as the setting for your story. This process includes developing geography, cultures, history, politics, and even the rules of nature and magic (if applicable). The goal is to make your world feel as real and intricate as the characters who inhabit it.
Starting with the Basics
Define the Genre and Tone
Consider the genre of your story. A high-fantasy world will have different requirements than a dystopian future or a historical setting. The tone—whether it's dark and gritty or light and whimsical—will also influence your worldbuilding decisions.
Establish the Setting
Start with the physical world. Sketch out maps, outline the geography, and decide on key locations where your story will unfold. Think about the climate, natural resources, and the flora and fauna that inhabit this world.
Develop a History
Create a backstory for your world. Major events, wars, discoveries, and cultural shifts shape the present-day setting. A rich history can add depth and realism, influencing characters’ beliefs and motivations.
Building Cultures and Societies
Craft Unique Cultures
Think about the various cultures in your world. What are their customs, traditions, and social norms? How do they dress, what languages do they speak, and what religions do they follow? Diverse and well-thought-out cultures can add layers to your narrative.
Political Systems and Power Structures
Define the political landscape. Who holds power, and how is it distributed? Are there monarchies, democracies, or tribal councils? Consider the relationships between different nations or groups and the potential for conflict.
Economics and Resources
Understand the economy of your world. What resources are abundant or scarce? How do people trade, and what currencies do they use? The distribution of resources can drive plot points and character motivations.
Crafting Magic and Technology
Magic Systems
If your world includes magic, establish clear rules and limitations. What are the sources of magic? Who can use it, and how? Consistent magic systems prevent plot holes and maintain suspension of disbelief.
Technology Levels
Consider the technological advancements in your world. Are they using medieval weapons, steampunk machinery, or advanced futuristic gadgets? The level of technology can influence daily life, warfare, and exploration.
Time and Place
Historical Context
Establish the timeline of your world. Is it set in the past, present, or future? Consider historical events that have shaped the current state of the world. How have these events influenced societal development and cultural evolution?
Daily Life and Schedules
Describe the daily routines of your characters. What does a typical day look like for different social classes or cultures? Consider work hours, leisure activities, and societal expectations. The pace of life can vary greatly depending on technological advancements and cultural norms.
Timekeeping and Calendars
Develop a system of timekeeping and calendars. Are there specific seasons, festivals, or holidays that are significant? How do people measure time—by the sun, moon, or a mechanical clock? Unique timekeeping methods can add depth and authenticity to your world.
Clothing and Fashion
Cultural Significance
Explore how clothing reflects cultural identity, status, and occupation. Different regions and social groups might have distinct styles, fabrics, and accessories. What materials are commonly used, and how are garments crafted?
Fashion Trends
Consider the evolution of fashion in your world. What are the current trends, and how do they vary across different societies? Fashion can be influenced by historical events, climate, and interactions with other cultures.
Practicality and Symbolism
Think about the practicality of clothing in your world’s environment. How does the climate affect what people wear? Additionally, consider any symbolic meanings attached to certain garments or accessories. For instance, specific colors or patterns might denote rank or allegiance.
Religion and Beliefs
Pantheon and Deities
Create a pantheon of gods or a single deity, depending on your world’s religious structure. What are their characteristics, domains, and myths? How do they interact with mortals, if at all?
Rituals and Practices
Detail the religious rituals and daily practices of your world’s inhabitants. Consider ceremonies, festivals, and rites of passage. How do these practices influence daily life and societal norms?
Religious Institutions
Define the structure and influence of religious institutions. Are there temples, churches, or shrines? What roles do priests, shamans, or other religious figures play in society? The power dynamics between religious and secular authorities can add layers to your worldbuilding.
Languages and Communication
Linguistic Diversity
Develop the languages spoken in your world. Are there multiple languages or dialects? Consider the history of these languages and how they evolved. Language can be a powerful tool to convey cultural diversity and conflict.
Writing Systems
Design writing systems and scripts used for communication. Are there ancient texts or runes with special significance? How do literacy rates vary among different social classes and regions?
Non-Verbal Communication
Explore other forms of communication, such as body language, sign language, or symbolic gestures. How do people convey messages in situations where spoken language is impractical? These non-verbal methods can add depth and realism to your interactions.
Integrating Worldbuilding into Your Story
Show, Don’t Tell
Instead of dumping information on your readers, reveal your world organically through the narrative. Use dialogue, actions, and descriptions to weave worldbuilding details seamlessly into the story.
Character Perspectives
Different characters will experience and interpret your world in unique ways. Use their perspectives to highlight various aspects of your world, making it richer and more complex.
Consistency and Continuity
Maintain consistency in your world’s rules and details. Keep track of your worldbuilding elements to avoid contradictions and ensure a cohesive narrative.
Worldbuilding Tools and Resources
Maps and Diagrams
Create visual aids like maps, family trees, and diagrams to help you keep track of your world’s layout and relationships. Tools like Inkarnate or Wonderdraft can be helpful for map-making.
Worldbuilding Bibles
Maintain a worldbuilding bible—a document where you compile all your world’s details. This can include notes on geography, history, cultures, and more. It’s a valuable reference as you write and develop your story.
Inspiration from Real World and Fiction
Draw inspiration from real-world cultures, histories, and landscapes. Similarly, reading widely in your genre can provide insights into effective worldbuilding techniques.
Final Thoughts
Worldbuilding is a rewarding yet challenging aspect of storytelling. It requires imagination, attention to detail, and a deep understanding of your narrative’s needs. By following this comprehensive guide, you can create a vibrant, believable world that will captivate your readers and enhance your storytelling.
Looking For More Writing Tips And Tricks? 
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and publishing tips for authors every Monday and Thursday! And don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 
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alliebirb · 2 months ago
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upcoming redraw of 2023 dbz art to check anatomy skill progression
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eightspringdays · 11 days ago
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tatsuki fujimoto paneling is amazing, the way he composes his work is fascinating and really showcases his love for movies. sometimes it makes me feel like im watching a movie rather than reading a manga.
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swamp-chicken · 9 months ago
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i can imagine etho brainstorming how to get his rizz up, reading scientific research on human connection and realized "hmm people like you more the more you use their name. easy hack" and then he started making an effort to call people by their name more and thats why he's always saying people's name in conversation when he talks to them. bc its all calculated to make people like him more. and it WORKS
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arlathen · 3 months ago
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it's funny that andrastianism was right but like a thousand years too early. like no a god and his (once?) mortal beloved didn't inhabit the golden city but. they do now.
#like OH i am imagining the future. generations later. dreaming mages begin to notice the black city beginning to gleam#and word spreads that theres an eluvian somewhere in the crossroads that will take you to the golden city#and the dread wolf resides there -- elven scholars begin to wonder if fen'harel was a bastardization or mistranslation at some point#and many -- especially those who have gone through that eluvian to meet him and his beloved -- tend to call him fen'hahren instead#because he is unendingly wise and takes great joy in answering questions and providing advice. especially if you bring new books. or cakes!#in fact SO MANY people start venturing into the crossroads looking for this eluvian that amadea asks the veil jumpers to move it#and it resides in a place of honor in the new city of arlathan + one must petition to enter. sorin and hahlena both#do stints as the 'gatekeeper' there. more than anything so that they can pop in to visit mom and dad for dinner easily#amadea initially asks this because people were getting lost and hurt in the crossroads.#and because they got visitors at. inopportune times. like unless you were looking for advice on your pussy eating technique.#but it has the side effect of building community and recording the knowledge. before you go the scholars consult#the recorded knowledge of everyone who has gone before you and when you come back you share what the wolf and the herald told you#ive been thinking about this for an hour#carly.txt#carly's ocs#oc: amadea#dav spoilers
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vaginadentatas69 · 4 months ago
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Thinking about Wade who has a hard time engaging with vanilla sex because most of his rapists presented themselves as loving and caring for him. Vanessa, with her profession, was really good at working with him & his baggage; their relationship was the most prolific horny period of Wade’s life. They explored, they found work-arounds, she let Wade try topping her with a strap and coaxed him through trying anal when vaginal penetration was still too tied up in his head with negative associations, they found out he’s a masochist who likes it degrading and rough and most importantly playful. And after their relationship ended, so did Wade’s sex life. He couldn’t trust anyone with his bare skin the way he could trust her, and he tells himself he’s ok with that, that he’s not disappointed going back to having little to no sex like he was before he met her.
Which is why it knocks Wade off his feet when Logan “grins while blood drips in his mouth from a fight well-played” Howlette steps into his life. He’s everything Wade finds attractive, and their fighting gets Wade wetter than he thinks he ever got for Ness. It’s rough and brutal and bloody and it makes Wade’s body sing with all kinds of endorphins. Of course Wade wants to hide it and of course Logan can smell it off him anyways. And on e Logan realizes Wade’s a masochist? Realizes that Wade wants him to keep pushing him limits, because after becoming immortal Wade lost every sense of a limit he had. It’s what ended his relationship with Vanessa; she couldn’t hurt him like this, dig into him this hard, but Logan relishes in it and in how well Wade can dole it back out.
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wizardsfang · 4 days ago
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So ik that labels are cool & all but have we considered instead building reputations for ourselves & others understanding what n who we are via knowing our names & our stories?
Bringing this up because I keep seeing different critters trying to find hyper niche terms for niche & unique things they experience, which is cool! It can be fun! But also please just explain to me your thing. Take it as an opportunity to yap and connect! Let your story & your experiences BE stories & experiences!
Be! Complicated!
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myrfing · 8 hours ago
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TORTIE OR CALICO, ONLY ONE WILL EMERGE FROM THIS VICIOUS CLASH: KITKAT VS. LABELLE
CHALLENGER STATS:
KITKAT AGE: 7 WEIGHT: 7 BRUTAL TRAITS: - Can and will bodyslam her partner Oreo from high furniture on a regular basis - Immediately shoves her ass at the camera and yells when she notices video calls - Becomes Katkot and tries to vibrate into the next dimension whenever given catnip WEAKNESS: Her tiny mortal form constrains her endless power @galahad-617's CHAMPION
LABELLE AGE: 1 WEIGHT: 8 BRUTAL TRAITS: - will drag over toys and drop them right at my feet to signal that she wants to play - can jump up so high to catch toys - so round when she sits down WEAKNESS: the cold weather @oldhunters' CHAMPION
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elvenchevalier · 22 days ago
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Lies of P
So I just finished this game and let me tell you something, I never loved Pinocchio more than I do right now. Genuinely, I would not have expected “Bloodborne meets Pinocchio” to work so harmoniously.
Lies of P wears its Bloodborne inspiration on its sleeve, and all the love and passion the devs had for Bloodborne shines through. It’s probably the best spiritual successor it could possibly have asked for. If we had ever gotten that sequel, I’d have wanted it to look something like Lies of P—despite P not having guns.
The story, unlike Bloodborne and other Fromsoft games, is mostly told on its face. It still has lore in item descriptions, but unlike Fromsoft’s games it doesn’t rely solely on environments and item descriptions to convey its story, and that’s hugely to its benefit. One of the flaws of Fromsoft’s souls formula games is that it expects you to dig deep to find the story; Lies of P actually tries to tell its story, and it’s all the better for it.
I’m going to say Bloodborne more times than Lies of P this writeup, I swear.
The weapon crafting system was a little strange to get used to at first, but once I did it felt like the perfect evolution of Bloodborne’s trick weapons. They don’t change form mid-combat, of course, but at any Stargazer or the weapon shop in the hotel you can mix and match to your heart’s content—for normal weapons, anyway. Boss weapons, earned from boss Ergo in the same vein as Remembrances in Elden Ring, cannot be separated into blade and handle like normal weapons can. But there is a wide variety of normal weapons to choose from, so the possibilities are virtually endless.
And that goes almost double when you run an Advance-focused build—Advance, as opposed to Motivity (Strength) or Technique (Dexterity), focuses on elemental weapons (Fire, Shock, and Acid). Advance only boosts your base damage by a tiny amount, because most of your damage is in making the most of elemental weaknesses, and it is STAGGERINGLY effective. I’m glad to have done my first run as an Advance build.
Aside from the not!trick weapons, Lies of P offers another method of attack in the form of the player character’s left arm, a changeable weapon referred to as a Legion Arm, and each one fills different niches. The one I ended up sticking with was a defensive option called the Aegis, but the Puppet String was also a lot of fun. If I had to lose guns for anything in a hypothetical Bloodborne 2, the Legion Arm is a pretty damn good option.
The voice acting was ON POINT. I didn't skip a single voice line in the entire game because the cast went all out. Venigni is painfully Italian--it's very funny.
If I had to give a flaw for the game, I would have to say I strongly dislike the visual similarity between each of the armor pieces. The converters and cartridges all look the same save for their colors and size for progressively stronger variants—and the size is almost negligible, easily missable if you’re not paying attention, sometimes causing you to equip a weaker version of the one you wanted if you aren’t diligently using the storage to prevent that. The liners are the worst of the lot, with three variants all looking nearly identical because they have no colors.
Another problem was that some enemies felt too aggressive; it’s fine for bosses, but when an average mook or even an elite is so aggressive that you barely have a chance to heal, it can get pretty frustrating. I have died more times to aggressive elites than most of the game’s bosses.
Man, it’s hard to come up with stuff to talk about that isn’t riddled with spoilers! Speaking of which: SPOILERS UNDER THE CUT
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Holy crap the King of Puppets difficulty spike was MASSIVE. It took me the most tries out of any boss in the game, and it’s not even close. KoP took me something like 12 tries, while no other boss broke 5. He’s tough as nails and it’s great—I love a real challenge.
(For the record, the boss that took me the most attempts out of anything in Bloodborne, LoP, and Elden Ring was the Orphan of Kos at 22.)
(I don’t count Shadow of the Erdtree’s final boss.) (Fuck that guy.)
(Fuck that guy with Simon’s giant fist.)
(He wasn’t a “challenge”, he was just actively unfair to any but the cheesiest builds.)
...Anyway,
Every boss in the game was interesting, unique, and a LOT of fun. Each fight felt fresh and like a brand new puzzle to solve. I don’t think there was a single boss fight I did not actively enjoy, even when KoP was kicking my ass, and I can’t wait to get my ass kicked some more using different builds and new weapons.
Speaking of unique bosses, the game actually managed to make use of two early-game bosses again, but organically and in a way that made sense! The green monster in the Fromsoft Special’s second phase made use of the Scrapped Watchman by basically using its outer chassis as armor, and then the Parade Master after the game reused the first TWO areas—again, organically—was the same except with bonus attacks. They made sense, they were great, they demonstrated how the story was developing…ace. Absolutely ace.
Also, sidequests don't always end in horrible tragedy and/or death! Looking at you, Elden Ring. You actually feel like you're making the world a better place by doing Lies of P's sidequests, whereas you actively make the world better by IGNORING most sidequests in Elden Ring, save for like, Nepheli and Kenneth, and Ranni of course.
(It is VERY nice that the stargazer teleport menu shows when you can talk to someone to progress a sidequest. Again, looking at you, Elden Ring.)
One thing to really shake me was the reveal that P is Carlo. I actually did not manage to pick up on that before it was outright stated, but it was wonderfully foreshadowed in retrospect. Taking some notes on that one for sure.
...Speaking of foreshadowing, I realized during the Romeo fight that you can actually read the puppet speech—it’s just the regular text but garbled. It’s still very legible. My friend made sure to tell me not to do so, though, cuz it could have meant spoilers—so I don’t know what any of them say. I’m a little scared to find out when I take my character into NG+. Or just start a new run, because I can just read them then. Cuz I rule like that.
The final area is ABSOLUTELY MASSIVE. It comprises the whole of Chapter 11 and is big enough that there are ELEVEN Stargazers. The run up to it is incredibly foreboding, what with the Ergo crystals everywhere and the Ergo flowing toward the peak of the tower, and the actual climb actually feels as big inside as it looks outside. There are a few points toward the top where you’re granted a view outside, and you can see Krat and the St. Frangelico Cathedral in the distance. The area is also big enough to house six whole bosses—though two are avoidable.
The first one, the Door Guardian, actually made me tap into my latent Bloodborne instincts! Dodge, hang by the left leg, get shots in when you have an opening. Very, very cool fight.
And the MUSIC. For most of the climb, the music is this ominous chanting, fitting for a final dungeon, but toward the top the music actually STOPS, which actually feels MORE foreboding. Like you're finally coming up on the end. It's now or never. Heaven or hell.
Final notes:
Sophia is best girl,
Venigni is best boy,
And you can pet the cat 10/10 goty every year
That’s a wrap, everybody! VERY good game, will absolutely be playing again, probably soon. But next up is going to be Oracle of Seasons which I’m also nearly done with, so I might even have two writeups posted today LOL we’ll see.
じゃね!
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kyouka-supremacy · 2 years ago
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Hot take but Higuchi is the new pm boss in Beast
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