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buyiosenterpriseaccount · 1 year ago
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Common Issues with iOS Enterprise Accounts and How to Resolve
Navigating the digital landscape of iOS enterprise accounts can sometimes be a challenging journey. However, with the right information, you can effectively address and resolve common issues. This blog aims to help you understand these issues and provide feasible solutions.
Recognizing Common iOS Enterprise Account Issues
There are a few common issues that users may encounter with their iOS enterprise account. These range from application distribution problems to issues with certificates and provisioning profiles.
Distribution Issues
A common challenge with iOS enterprise accounts is the distribution of applications outside the App Store. To resolve this, ensure your organisation adheres to the Apple Developer Enterprise Program's guidelines for app distribution.
Certificate Problems
Certificate-related issues are common and can cause app installation failures. Regularly updating your certificates and ensuring that they are correctly installed can prevent such problems.
Provisioning Profile Difficulties
Issues with provisioning profiles can result in apps failing to launch. To resolve this, ensure the app's bundle ID matches the one in the provisioning profile.
Maximising the Potential of Your iOS Enterprise Account
Understanding these issues is only half the battle. Leveraging the tools and resources available in the iOS enterprise account will help you optimise your app development and distribution processes.
Conclusion
While navigating the world of iOS enterprise accounts can be challenging, understanding common issues and their solutions can make the journey smoother. Remember that the key to resolving these issues lies in compliance with Apple’s guidelines, regular updates, and matching IDs. With these strategies in hand, you are well-equipped to maximise the potential of your iOS enterprise account, paving the way for successful app development and distribution!
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quietlyfail · 3 months ago
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It's absolutely wild to me in an "and quartz" way that people do not know about the 30% cut on the App Store. Like. I say this as a person who had a (free) app on the App Store in 2016, so I am obviously more informed about how the App Store works than most people but it's still wild to me that people don't know.
Also to be clear I think Apple needs to make a different tier for apps whose value is being a platform/market place like Patreon.
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jcmarchi · 4 months ago
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Meta joins Apple in withholding AI models from EU users
New Post has been published on https://thedigitalinsider.com/meta-joins-apple-in-withholding-ai-models-from-eu-users/
Meta joins Apple in withholding AI models from EU users
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Meta has announced it will not be launching its upcoming multimodal AI model in the European Union due to regulatory concerns.
This decision from Meta comes on the heels of Apple’s similar move to exclude the EU from its Apple Intelligence rollout, signalling a growing trend of tech giants hesitating to introduce advanced AI technologies in the region.
Meta’s latest multimodal AI model – capable of handling video, audio, images, and text – was set to be released under an open license. However, Meta’s decision will prevent European companies from utilising this technology, potentially putting them at a disadvantage in the global AI race.
“We will release a multimodal Llama model over the coming months, but not in the EU due to the unpredictable nature of the European regulatory environment,” a Meta spokesperson stated.
A text-only version of Meta’s Llama 3 model is still expected to launch in the EU.
Meta’s announcement comes just days after the EU finalised compliance deadlines for its new AI Act. Tech companies operating in the EU will have until August 2026 to comply with rules surrounding copyright, transparency, and specific AI applications like predictive policing.
The withholding of these advanced AI models from the EU market creates a challenging situation for companies outside the region. Those hoping to provide products and services utilising these models will be unable to offer them in one of the world’s largest economic markets.
Meta plans to integrate its multimodal AI models into products like the Meta Ray-Ban smart glasses. According to Axios, the company’s EU exclusion will extend to future multimodal AI model releases as well.
As more tech giants potentially follow suit, the EU may face challenges in maintaining its position as a leader in technological innovation while balancing concerns about AI’s societal impacts.
(Photo by engin akyurt)
See also: AI could unleash £119 billion in UK productivity
Want to learn more about AI and big data from industry leaders? Check out AI & Big Data Expo taking place in Amsterdam, California, and London. The comprehensive event is co-located with other leading events including Intelligent Automation Conference, BlockX, Digital Transformation Week, and Cyber Security & Cloud Expo.
Explore other upcoming enterprise technology events and webinars powered by TechForge here.
Tags: ai, ai act, apple, artificial intelligence, eu, europe, european union, meta, regulation
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sayruq · 5 months ago
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AN OPEN LETTER from Apple employees and shareholders demands the tech giant stop matching employee donations to organizations with ties to the Israeli military assault on the Gaza Strip and ongoing illegal settlement development in the West Bank. The letter, building on a previous demand by Apple employees for a ceasefire in the conflict, calls on the company to “promptly investigate and cease matching donations to all organizations that further illegal settlements in occupied territories and support the IDF.” As with many large corporations, Apple employees can make donations to a number of nonprofit organizations and receive matching contributions from their employer through a platform called Benevity. Among the charitable organizations eligible for dollar-matching from Apple are Friends of the IDF, an organization that collects donations on behalf of soldiers in the Israeli military, as well as a number of groups that contribute to the settlement enterprise in the West Bank, including HaYovel, One Israel Fund, the Jewish National Fund, and IsraelGives. Apple did not respond to a request for comment.
This isn't the only genocide Apple is funding.
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agapi-kalyptei · 4 months ago
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crowdstrike: hot take 1
It's too early in the news cycle to say anything truly smart, but to sum things up, what I know so far:
there was no "hack" or cyberattack or data breach*
a private IT security company called CrowdStrike released a faulty update which practically disabled all its desktop (?) Windows workstations (laptops too, but maybe not servers? not sure)
the cause has been found and a fix is on the way
as it stands now, the fix will have to be manually applied (in person) to each affected workstation (this could mean in practice maybe 5, maybe 30 minutes of work for each affected computer - the number is also unknown, but it very well could be tens (or hundreds) of thousands of computers across thousands of large, multinational enterprises.
(The fix can be applied manually if you have a-bit-more-than-basic knowledge of computers)
Things that are currently safe to assume:
this wasn't a fault of any single individual, but of a process (workflow on the side of CrowdStrike) that didn't detect the fault ahead of time
[most likely] it's not that someone was incompetent or stupid - but we don't have the root cause analysis available yet
deploying bugfixes on Fridays is a bad idea
*The obligatory warning part:
Just because this wasn't a cyberattack, doesn't mean there won't be related security breaches of all kinds in all industries. The chaos, panic, uncertainty, and very soon also exhaustion of people dealing with the fallout of the issue will create a perfect storm for actually malicious actors that will try to exploit any possible vulnerability in companies' vulnerable state.
The analysis / speculation part:
globalization bad lol
OK, more seriously: I have not even heard about CrowdStrike until today, and I'm not a security engineer. I'm a developer with mild to moderate (outsider) understanding of vulnerabilities.
OK some background / basics first
It's very common for companies of any size to have more to protect their digital assets than just an antivirus and a firewall. Large companies (Delta Airlines) can afford to pay other large companies to provide security solutions for them (CrowdStrike). These days, to avoid bad software of any kind - malware - you need a complex suite of software that protects you from all sides:
desktop/laptop: antivirus, firewall, secure DNS, avoiding insecure WiFi, browser exploits, system patches, email scanner, phishing on web, phishing via email, physical access, USB thumb drive, motherboard/BIOS/UEFI vulnerabilities or built-in exploits made by the manufacturers of the Chinese government,
person/phone: phishing via SMS, phishing via calls, iOS/Android OS vulnerabilities, mobile app vulnerabilities, mobile apps that masquerade as useful while harvesting your data, vulnerabilities in things like WhatsApp where a glitched JPG pictures sent to you can expose your data, ...
servers: mostly same as above except they servers have to often deal with millions of requests per day, most of them valid, and at least some of the servers need to be connected to the internet 24/7
CDN and cloud services: fundamentally, an average big company today relies on dozens or hundreds of other big internet companies (AWS / Azure / GCP / Apple / Google) which in turn rely on hundreds of other companies to outsource a lot of tasks (like harvesting your data and sending you marketing emails)
infrastructure - routers... modems... your Alexa is spying on you... i'm tired... etc.
Anyway if you drifted to sleep in the previous paragraph I don't blame you. I'm genuinely just scratching the surface. Cybersecurity is insanely important today, and it's insanely complex too.
The reason why the incident blue-screened the machines is that to avoid malware, a lot of the anti-malware has to run in a more "privileged" mode, meaning they exist very close to the "heart" of Windows (or any other OS - the heart is called kernel). However, on this level, a bug can crash the system a lot more easily. And it did.
OK OK the actual hot lukewarm take finally
I didn't expect to get hit by y2k bug in the middle of 2024, but here we are.
As bad as it was, this only affected a small portion of all computers - in the ballpark of ~0.001% or even 0.0001% - but already caused disruptions to flights and hospitals in a big chunk of the world.
maybe-FAQ:
"Oh but this would be avoided if they weren't using the Crowdwhatever software" - true. However, this kind of mistake is not exclusive to them.
"Haha windows sucks, Linux 4eva" - I mean. Yeah? But no. Conceptually there is nothing that would prevent this from happening on Linux, if only there was anyone actually using it (on desktop).
"But really, Windows should have a better protection" - yes? no? This is a very difficult, technical question, because for kernel drivers the whole point is that 1. you trust them, and 2. they need the super-powerful-unrestrained access to work as intended, and 3. you _need_ them to be blazing fast, so babysitting them from the Windows perspective is counterproductive. It's a technical issue with no easy answers on this level.
"But there was some issue with Microsoft stuff too." - yes, but it's unknown if they are related, and at this point I have not seen any solid info about it.
The point is, in a deeply interconnected world, it's sort of a miracle that this isn't happening more often, and on a wider scale. Both bugfixes and new bugs are deployed every minute to some software somewhere in the world, because we're all in a rush to make money and pay rent and meet deadlines.
Increased monoculture in IT is bad for everyone. Whichever OS, whichever brand, whichever security solution provider - the more popular they are, the better visible their mistakes will be.
As much as it would be fun to make jokes like "CrowdStroke", I'm not even particularly mad at the company (at this point - that might change when I hear about their QA process). And no, I'm not even mad at Windows, as explained in the pseudo-FAQ.
The ultimate hot take? If at all possible, don't rely on anything related to computers. Technical problems are caused by technical solutions.
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probablyasocialecologist · 1 year ago
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Through time, we’ve seen a progressive narrowing of how we experience entertainment: from the collective cinema experience, to the family viewing of the television, to the even narrower audience of the streaming service and various video apps, and now the expectation is that we’ll strap a set of screens directly onto our faces to ensure we can’t share an experience with another person. The development is a worrying one, and illustrates how disconnected tech executives are from real life.
The leaders of the tech industry are not only separated by much of the public because their wealth, experience of the world, and exclusive lifestyles, but also seem to have stunted social lives, or at least a lack of insight into the social nature of regular humans. They think an ideal way of living is one where as much as possible is mediated through digital technology because they have a specific interest in the tools that made them rich and powerful, and continuing a process that put them in that position in the first place. And while people have been open to going along with their visions, it’s pretty clear there’s a growing frustration and even dissatisfaction with the world they’ve created. Doubling down on it seems like a bad idea.
[...]
Given that the Vision Pro will retail for $3499 and won’t launch until 2024, with an initial rollout limited to the United States, I think we have a unique ability to ensure this project fails. We’ve already seen how ridicule can take the hype out of a tech bubble, most recently with crypto and the metaverse, but a decade ago the same thing happened with Google’s attempt to make its Glass smart glasses happen. Instead, its users were termed “Glassholes” and the product was scaled back and sold as a niche enterprise tool.
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techtimechronicles24 · 4 months ago
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📅 This day - on July 3, 1991, Apple and IBM signed a letter of intent to form the AIM alliance, which included Motorola. This alliance aimed to create an industry-wide open-standard computing platform based on the POWER instruction set architecture.
💻 The primary goal was to design a new hardware platform and develop a next-generation operating system that would unify the computing industry. IBM planned to bring the Macintosh OS into the enterprise market, while Apple aimed to be a major customer for the new POWER hardware.
🛠️ IBM and Motorola allocated 300 engineers to co-develop chips at a joint facility in Austin, Texas. Motorola would manufacture and sell these chips to Apple and other customers. Over 400 people from the three companies worked to create a unified corporate culture, promising to "change the landscape of computing in the 90s."
🤝 Despite initial enthusiasm, relations soured, especially after Steve Jobs returned to Apple in 1998. Jobs ended the Power Macintosh clone licensing, leading to a contentious relationship with Motorola. This resulted in Apple being demoted to "just another customer" for PowerPC CPUs. Apple and IBM briefly expelled Motorola from the alliance, forcing it to halt PowerPC production until it was reinstated in 1999.
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gmlocg · 1 year ago
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5.) Hamurabi
Release: 1968 | GGF: Text-Based Adventure, Turn-Based Strategy, Simulation, Management | Developer(s): Doug Dyment, Digital Equipment Corporation, Rose Company, Zaph, LLC | Publisher(s): Doug Dyment, Digital Equipment Corporation, Apple Computer, Inc., Benwill Publishing Corp., Ohio Scientific, Inc., Creative Computing Software, Dr. Daley, Apparat, Inc., Circle Enterprises, PET User Group, CLOAD Magazine, Inc., Rose Company | Platform(s): Mainframe [PDP-8] (1968), Altair 8800 (1975), Wang 2200 (1975), Apple I (1976), Intel 8080 (1976), Zilog Z80 (1976), Ohio Scientific (1977), Sol-20 (1977), Apple II (1978), Commodore PET/CBM (1978), TRS-80 (1978), ZX80 (1981), Commodore 64 (1995), DOS (1996), Browser (2002), iPhone (2008)
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labselkie · 4 months ago
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skyliv master post! [the ship not my account lol]
although she wasn’t my introduction to selfshipping, and at first i was actually too nervous to even consider her, i am so corny when it comes to liv. in a good and bad way.
idk what to describe this post as, its a mix of tag descriptions and lore summary! hope that makes sense lol
@kayakoto-enterprises you wanted to be tagged helloo!!!
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s/i info: Lucielle Ross! 25 year old mutant who’s recently graduated from Xavier’s with a masters in wildlife biology (Specifically marine life but Xavier’s didn’t have a separate course for that). Mutation caused her to be born with those seal features, her main power being that she can transform if she has her pelt and is at water. She’d followed Olivia’s work throughout university, and had briefly met her, but they finally properly met when Luce signs up as a mutant volunteer for Alchemax.
In this universe, the collider has barely reached its target funding, meaning construction hasn’t even started. Fisk still funds Alchemax (not for his family) but Liv is still finishing up other projects. One project in particular, what Lucielle volunteered to help with, is an addition to security systems that detects the X gene in people. It was supposed to just be one appointment, maybe some DNA samples and advice on the device, but since Luce was the first volunteer Liv figures there wouldnt be any harm in suggesting weekly meetings. For science of course!
She’s swearing she won’t get attached, after all Kingpin just offered a few billion dollars to start more research on multiverse theory. But. whoops. seals r cute and she thinks this woman is too
Their relationship is weird (/j i just like to poke fun at them) built off mutual fascination in each other and the reassuring sense that they can take this slow. Liv is still doctor octopus, so there’s some tension with her being in that line of work (there’s been at least one incident w that metal chair). One loving the other is like breathing to them, even from different ways of life they found themselves bound from the start, stuck together like suction cups
a seal and an octopus, a lamb and a cat, the ocean and the cliffs, magics and technology, they’re an odd mixture but they fit together just fine
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main au list: sky-spider [spidersona x Doc Ock], fantasy [ocean princess x alchemist], march hare [villainsona nd doc ock!]
fun fact liv is eventually discouraged to ruin her life by devoting it to the collider in particular. she’s still a hard worker, maybe spot can be a villain hmm.. idk.
tags: #liv gifs [gifs, pretty obvious], #🪶🧪 [general- any art, writing, or rbs that make me think of her nd me], #fantasy au [self explanatory, a few drabbles on my most developed au], #sky spider [also self explanatory, anything with my spidersona], #phoca vitulina [anything with my selkie/mutant s/i], #tender buttons [my first fic! older posts, but it includes the full thing on a drive], #🐚 [any of my writing posts abt liv], #⚗️ [my newest lore fanfic! regarding my mutant s/i]
playlist: right here! on apple music. either going by vibes or specific to meanings, i just really like these songs, and i feel like they’d both like these tracks
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scifigeneration · 4 months ago
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ChatGPT and the movie ‘Her’ are just the latest example of the ‘sci-fi feedback loop’
by Rizwan Virk, Faculty Associate and PhD Candidate in Human and Social Dimensions of Science and Technology at Arizona State University
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In May 2024, OpenAI CEO Sam Altman sparked a firestorm by referencing the 2013 movie “Her” to highlight the novelty of the latest iteration of ChatGPT.
Within days, actor Scarlett Johansson, who played the voice of Samantha, the AI girlfriend of the protagonist in the movie “Her,” accused the company of improperly using her voice after she had spurned their offer to make her the voice of ChatGPT’s new virtual assistant. Johansson ended up suing OpenAI and has been invited to testify before Congress.
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This tiff highlights a broader interchange between Hollywood and Silicon Valley that’s called the “sci-fi feedback loop.” The subject of my doctoral research, the sci-fi feedback loop explores how science fiction and technological innovation feed off each other. This dynamic is bidirectional and can sometimes play out over many decades, resulting in an ongoing loop.
Fiction sparks dreams of Moon travel
One of the most famous examples of this loop is Moon travel.
Jules Verne’s 1865 novel “From the Earth to the Moon” and the fiction of H.G. Wells inspired one of the first films to visualize such a journey, 1902’s “A Trip to the Moon.”
The fiction of Verne and Wells also influenced future rocket scientists such as Robert Goddard, Hermann Oberth and Oberth’s better-known protégé, Wernher von Braun. The innovations of these men – including the V-2 rocket built by von Braun during World War II – inspired works of science fiction, such as the 1950 film “Destination Moon,” which included a rocket that looked just like the V-2.
Films like “Destination Moon” would then go on to bolster public support for lavish government spending on the space program.
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Creative symbiosis
The sci-fi feedback loop generally follows the same cycle.
First, the technological climate of a given era will shape that period’s science fiction. For example, the personal computing revolution of the 1970s and 1980s directly inspired the works of cyberpunk writers Neal Stephenson and William Gibson.
Then the sci-fi that emerges will go on to inspire real-world technological innovation. In his 1992 classic “Snow Crash,” Stephenson coined the term “metaverse” to describe a 3-D, video game-like world accessed through virtual reality goggles.
Silicon Valley entrepreneurs and innovators have been trying to build a version of this metaverse ever since. The virtual world of the video game Second Life, released in 2003, took a stab at this: Players lived in virtual homes, went to virtual dance clubs and virtual concerts with virtual girlfriends and boyfriends, and were even paid virtual dollars for showing up at virtual jobs.
This technology seeded yet more fiction; in my research, I discovered that sci-fi novelist Ernest Cline had spent a lot of time playing Second Life, and it inspired the metaverse of his bestselling novel “Ready Player One.”
The cycle continued: Employees of Oculus VR – now known as Meta Reality Labs – were given copies of “Ready Player One” to read as they developed the company’s virtual reality headsets. When Facebook changed its name to Meta in 2021, it did so in the hopes of being at the forefront of building the metaverse, though the company’s grand ambitions have tempered somewhat.
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Another sci-fi franchise that has its fingerprints all over this loop is “Star Trek,” which first aired in 1966, right in the middle of the space race.
Steve Perlman, the inventor of Apple’s QuickTime media format and player, said he was inspired by an episode of “Star Trek: The Next Generation,” in which Lt. Commander Data, an android, sifts through multiple streams of audio and video files. And Rob Haitani, the designer of the Palm Pilot’s operating system, has said that the bridge on the Enterprise influenced its interface.
In my research, I also discovered that the show’s Holodeck – a room that could simulate any environment – influenced both the name and the development of Microsoft’s HoloLens augmented reality glasses.
From ALICE to ‘Her’
Which brings us back to OpenAI and “Her.”
In the movie, the protagonist, Theodore, played by Joaquin Phoenix, acquires an AI assistant, “Samantha,” voiced by Johansson. He begins to develop feelings for Samantha – so much so that he starts to consider her his girlfriend.
ChatGPT-4o, the latest version of the generative AI software, seems to be able to cultivate a similar relationship between user and machine. Not only can ChatGPT-4o speak to you and “understand” you, but it can also do so sympathetically, as a romantic partner would.
There’s little doubt that the depiction of AI in “Her” influenced OpenAI’s developers. In addition to Altman’s tweet, the company’s promotional videos for ChatGPT-4o feature a chatbot speaking with a job candidate before his interview, propping him up and encouraging him – as, well, an AI girlfriend would. The AI featured in the clips, Ars Technica observed, was “disarmingly lifelike,” and willing “to laugh at your jokes and your dumb hat.”
But you might be surprised to learn that a previous generation of chatbots inspired Spike Jonze, the director and screenwriter of “Her,” to write the screenplay in the first place. Nearly a decade before the film’s release, Jonze had interacted with a version of the ALICE chatbot, which was one of the first chatbots to have a defined personality – in ALICE’s case, that of a young woman.
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The ALICE chatbot won the Loebner Prize three times, which was awarded annually until 2019 to the AI software that came closest to passing the Turing Test, long seen as a threshold for determining whether artificial intelligence has become indistinguishable from human intelligence.
The sci-fi feedback loop has no expiration date. AI’s ability to form relationships with humans is a theme that continues to be explored in fiction and real life.
A few years after “Her,” “Blade Runner 2049” featured a virtual girlfriend, Joi, with a holographic body. Well before the latest drama with OpenAI, companies had started developing and pitching virtual girlfriends, a process that will no doubt continue. As science fiction writer and social media critic Cory Doctorow wrote in 2017, “Science fiction does something better than predict the future: It influences it.”
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aromantictendi · 10 months ago
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Star Trek TOS Rewatch: The Apple
This one feels like a rehash of Return of the Archons with a society that's controlled by a powerful machine and stagnating. Also like RotA, this episode felt half-baked, and might have been better if they'd taken the time to develop the story more.
Easily the most interesting part of this episode is the debate over whether it's right to interfere with the Feeders of Vaal, but I feel like having Vaal force Kirk's hand by putting the Enterprise in danger took the teeth out of it.
That said there were still a lot of parts I liked, including:
The colourful sets and props
The Garden of Eden was just outside Moscow!
Yeoman Landon getting to kick some butt
The Feeders of Vaal learning to kill. "It is a simple thing." *smashes melon*
Exploding rocks and poison gun flowers
Leonard Nimoy making some good acting choices when Spock is shot by the flower
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adarkroomandawallflower · 1 year ago
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Helloooo i hope you're having a good day :D there's this prompt that's been stuck in my head for a while, but I couldn't bring myself to write it down, it's goes something like this:
Data observes that some people seem intimidated by his neutral face, so he attempts to develop a natural smile with Geordi's help
You can go from any direction here, I'd love to see your take on it<3
Hello! Thank you, and I hope you had a good day, too.
Thank you so much for the request! This idea is SO cute, and I can totally see this as a subplot to a TNG episode (one that I really wish we would have gotten to see).
Sorry for the slight delay in posting this...I ended up rewriting it a few times because I didn't like how it was turning out, but I'm finally happy with this version. Regardless, I really enjoyed writing this, and I hope the final version is to your liking!
"Yeah, that's it, Data! You're doing great," Geordi encouraged, "Okay, now imagine you run into me briefly in the hallways, after not seeing me for a few days. How would you smile then?"
Data paused for a moment as he considered the appropriate response to Geordi's theoretical scenario. The act of smiling itself wasn't difficult. In the simplest definition, smiling was just the combination of contracting and flexing specific muscles in the face. Of course, Data knew and understood this definition well. Additionally, he had vast knowledge (or more accurately, he had all the knowledge ever recorded on the subject) about smiling. Yet, most people found that his smile was "unsettling", and at times, "intimidating".
Data looked back at his colleague and best friend, tilting his head softly as he imagined the scenario Geordi outlined. How would he react, in that instance?
This was the source of his "problem". He felt that his inability to portray emotions was what caused his smile to appear unnatural to others. Fortunately, his current crewmates were much nicer than his classmates at the Academy, as well as some of his former colleagues aboard the Trieste. Aboard the Enterprise, he rarely heard any negative comments about himself. However, he recognized the expressions of discomfort on his coworkers' faces whenever he would flash them a smile. Numerous studies over the past several centuries have shown that smiling makes individuals appear more "likeable" and "approachable"; two aspects which Data wanted to portray to others. Thus, he figured this could be another opportunity to learn about human behavior, and emulate it more accurately.
Data blinked at his friend, before letting his lips slowly curve upwards. He allowed his lips to stretch into a gentle "beam" of a smile, pushing the apples of his cheeks out and up towards his eyes slightly, but not far enough to crease his eyes and create what some humans affectionately called "eye crinkles". He felt this situation did not warrant bearing his teeth, so he kept his smile closed, but not quite tight-lipped.
Geordi couldn't help but return Data's smile, "You're a natural, Data!"
Data slowly let his smile fall, and his expression returned to its "normal" appearance, "On the contrary, Geordi. I was not a 'natural' before. I only appear so now because you are clearly an effective and proficient instructor."
Geordi chuckled, "Well thanks, Data, but I can't take all the credit. You're flexing and contracting those smiling muscles all on your own."
In an effort to "improve" his smile, Data had enlisted the help of Geordi earlier in the week. Prior to that, Data had done some personal research to determine which of his friends he felt had the smile that he felt would be most appropriate for himself, and the emotional messages he wished to convey with it.
Data had learned an extensive amount about his friends from this research. Commander Riker's smile, for example, exuded charm and confidence, as well as an air of sensuality that seemed to be physically attractive to several members of the crew. Captain Picard's smile was much softer, and somewhat awkward, but still appeared to be favorable among most of the crew. Dr. Crusher's smile could best be described as a "mother's" smile: warm and reassuring. Counselor Troi's smile was bright and "infectious" (Data was well aware that smiling in general was an "infectious" behavior, but he noticed that individuals returned the Counselor's smiles 22.6% more often than others' smiles). Worf...well, Worf's smile was...unique and infrequent, so he was unable to gather much data on it.
Then, there was Geordi's smile. According to Data's personal research, Geordi had the most comforting and reassuring smile of his friends. Anyone who received a dazzling LaForge grin was 97.3% of the time immediately relaxed, calm, and comfortable. His smile conveyed a sense of peace that Data had not found in other individuals' smiles. Although Data could appreciate and respect all the various smile-types of his friends, he felt that he most wished to replicate Geordi's smile, as it conveyed all the emotions and emotional responses in its recipients that he yearned to. Thus, it was Geordi who he came to request assistance from, in his quest to "improve" his smile.
Data looked at Geordi expectantly, "Based on my performance this evening, do you believe my smile has improved?"
Geordi sighed softly, "Well, Data, I wouldn't say it's 'improved' because I didn't think there was anything about your smile that needed to be 'improved' in the first place...but I do think your smile is much more natural and friendly now."
At that, Data smiled his signature, faint smile, "Thank you, Geordi. You have been most helpful and encouraging to me throughout our lessons. I appreciate your efforts in assisting me in my endeavors to be more human."
"Sure thing, Data," Geordi stood up, "I'd say you're ready to show off that new smile at Miles' and Keiko's wedding tonight. But be careful," he grinned, "Your smile might end up making you a real lady killer tonight."
Data looked at him in surprise and horror, "Geordi, I do not wish to take the life of any of the females, or any other living being, aboard the Enterprise."
Geordi laughed, "I know that, Data. I just meant that your smile is going to turn a few heads, and likely get you some attention...especially when paired with your dress uniform."
Data eyed him curiously, "Geordi, are you implying that some members of the crew will find me physically attractive, due to the combination of my formal wardrobe and new smile?"
"Exactly. Like Commander Riker says, 'Nothing's sexier than a well-dressed man with a dashing smile'."
"Hmm," Data raised his eyebrows, "I had not considered the possibility that my new grin would increase my level of 'sexiness'...how intriguing..."
Geordi laughed, and clapped his hand against Data's back, in between his shoulder blades, "I'm sure that possibility will become a reality later tonight, my dear Data."
Involuntarily, Data's lips curled upwards into a soft, warm smile.
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ptbf2002 · 3 months ago
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Best And Worst Cartoon Network Shows
Best Cartoon Network Shows:
Clarence
Looney Tunes
Batman: The Brave & Bold
Regular Show
Adventure Time
Ben 10 Original Series
Chowder
The Powerpuff Girls (1998)
Johnny Bravo
The Amazing World Of Gumball
Teen Titans (2003)
Cow & Chicken
Total Drama
Hi Hi Puffy AmiYumi
The Looney Tunes Show
Scooby-Doo Where Are You?
Dexter's Laboratory
Ed, Edd, N Eddy
Ok K.O! Let's Be Heroes
The Marvelous Misadventures Of Flapjack
The Tom And Jerry Show (2014)
Ben 10 Alien Force
Craig Of The Greek
Codename Kids Next Door
Time Squad
The Grim Adventures Of Billy & Mandy
Camp Lazlo
Scooby-Doo Mystery Inc.
Foster's Home For Imaginery Friends
Courage The Cowardly Dog
We Bare Bears
Ben 10 Ultimate Alien
Ben 10 Omniverse
Steven Universe
Star Wars: The Clone Wars
Victor & Valentino
Unikitty!
The Garfield Show
Lego Ninjago
Steven Universe: Future
What's New Scooby-Doo
Infinity Train
Mao Mao: Heroes Of Pure Heart
Mighty Magiswords
Over The Garden Wall
Cartoon Planet
Samurai Jack.
& Annoying Orange.
Worst Cartoon Network Shows:
Apple & Onion
Teen Titans GO!
Uncle Grandpa
Ben 10 (2017)
Secret Mountain Fort Awesome
The Powerpuff Girls (2016)
Johnny Test
Be Cool Scooby-Doo
Out Of Jimmy's Head
Almost Naked Animals
Robotomy
The Cramp Twins
Thundercats Roar
Super Noobs
Totally Spies
Destroy Build Destroy
Dude! What Would Happen
Class Of 3000
Shaggy & Scooby-Doo Get A Clue
The Problem Solverz
Space Ghost Coast to Coast
Villainous
Total Dramarama
& MAD
Looney Tunes Belongs To Leon Schlesinger, Hugh Harman, Rudolf Ising, Harman-Ising Productions, Leon Schlesinger Productions, Warner Bros. Cartoons, Inc. DePatie–Freleng Enterprises, Format Productions, Warner Bros.-Seven Arts Animation, The Vitaphone Corporation, Vitagraph Company of America, Turner Entertainment Company, Warner Bros. Animation Inc. Kids' WB! The WB, The WB Television Network, Inc. Tribune Broadcasting Company, LLC. Tribune Media Company, Nexstar Media Group, Inc. Cartoon Network, Boomerang, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Camp Lazlo Belongs To Joe Murray, Rough Draft Korea Co., Ltd. Joe Murray Productions Inc. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
The Amazing World of Gumball Belongs To Ben Bocquelet, Boulder Media Limited Ireland, Dandelion Studios, Studio SOI, Great Marlborough Productions Inc. Cartoon Network Development Studio Europe, Cartoon Network Studios Europe, Hanna-Barbera Studios Europe Ltd. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Television Studios UK, Warner Bros. International Television Production, Turner Broadcasting System Europe Limited, WarnerMedia EMEA, Turner Broadcasting System International, WarnerMedia International, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Steven Universe Belongs To Rebecca Sugar, Sunmin Image Pictures Co., Ltd. Rough Draft Korea Co., Ltd. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Steven Universe: Future Belongs To Rebecca Sugar, Rough Draft Korea Co., Ltd. Rough Draft Studios, Inc. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Dexter's Laboratory Belongs To Genndy Tartakovsky, Rough Draft Korea Co., Ltd. Twenty First Century Entertainment, Fil-Cartoons, Wang Film Productions Co., Ltd. Mr. Big Cartoons, SEK Animation Studio, Shanghai Morning Sun Animation Co., Ltd. Shenzhen Jade Animation Company, Hong Ying Animation Co., Ltd. Hanna-Barbera Cartoons, Inc. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Turner Network Television (TNT), Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Cow and Chicken Belongs To David Feiss, Rough Draft Korea Co., Ltd. Rough Draft Studios, Inc. SEK Animation Studio, Wild Horse Animation Group, Hanna-Barbera Cartoons, Inc. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Johnny Bravo Belongs To Van Partible, Cambridge Animation Systems, Koko Enterprises Ltd. Rough Draft Korea Co., Ltd. Rough Draft Studios, Inc. SEK Animation Studio, Saerom Animation, Inc. Seoul Movie, Sunwoo & Company Co., Ltd. Hanna-Barbera Cartoons, Inc. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Teen Titans Belongs To Bob Haney, Bruno Premiani, Glen Murakami, David Slack, Sam Register, MOI Animation Co., Ltd. Lotto Animation, Inc. DongWoo Animation Co. Ltd. DC Comics, Inc. DC Entertainment, Warner Bros. Animation Inc. Kids' WB! The WB, The WB Television Network, Inc. Tribune Broadcasting Company, LLC. Tribune Media Company, Nexstar Media Group, Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
The Powerpuff Girls Belongs To Craig McCracken, Rough Draft Korea Co., Ltd. Hanna-Barbera Cartoons, Inc. Cartoon Network Studios, Kids' WB! The WB, The WB Television Network, Inc. Tribune Broadcasting Company, LLC. Tribune Media Company, Nexstar Media Group, Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Angelo Rules Belongs To Sylvie De Mathuisieulx, Sebastien Diologent, TeamTO, CAKE Entertainment Ltd. France 3, France 4, France Télévisions S.A. Télétoon+ CANAL+ S.A. Groupe CANAL+ S.A. Vivendi SE, Expand Drama, Super RTL, RTL Deutschland GmbH, RTL Group S.A. International Rheingold Productions, Cartoon Network MENA, Turner Broadcasting System Europe Limited, WarnerMedia EMEA, Turner Broadcasting System International, WarnerMedia International, WarnerMedia & Warner Bros. Discovery, Inc.
Total Drama Island Belongs To Tom McGillis, Jennifer Pertsch, Elliott Animation Inc. Fresh TV Inc. CAKE Entertainment Ltd. TELETOON, TELETOON Canada Inc. Corus Entertainment Inc. CBBC, BBC Television, BBC Worldwide Ltd. BBC Studios Ltd. British Broadcasting Corporation (BBC), Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Entertainment Inc. WarnerMedia And Warner Bros. Discovery, Inc.
Total Drama Belongs To Tom McGillis, Jennifer Pertsch, Elliott Animation Inc. Fresh TV Inc. CAKE Entertainment Ltd. TELETOON, TELETOON Canada Inc. Corus Entertainment Inc. Aboriginal Peoples Television Network, K2 (TV channel), Jetix Italy S.R.L. Switchover Media, Discovery Italia S.R.L. Discovery Networks Italia, Discovery Networks EMEA, Discovery Networks International, Discovery, Inc. CBBC, BBC Television, BBC Worldwide Ltd. BBC Studios Ltd. British Broadcasting Corporation (BBC), Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Entertainment Inc. WarnerMedia And Warner Bros. Discovery, Inc.
The Looney Tunes Show Belongs To Leon Schlesinger, Hugh Harman, Rudolf Ising, Sam Register, Spike Brandt, Tony Cervone, Yearim Productions Co., Ltd. Toon City Animation Inc. Lotto Animation, Inc. Rough Draft Korea Co., Ltd. Crew 972 Ltd. Warner Bros. Animation Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
The Tom And Jerry Show Belongs To William Hanna, Joseph Barbera, Darrell Van Citters, Renegade Animation, PIP Animation Services Inc. Slap Happy Cartoons Inc. Turner Entertainment Company, Warner Bros. Animation Inc. Cartoon Network, Boomerang, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Courage The Cowardly Dog Belongs To John R. Dilworth, Atomic Cartoons, Inc. Thunderbird Entertainment Group Inc. Badabing Badaboom Productions, Inc. Hosem Animation Studio, Wang Film Productions Co., Ltd. Weddington Productions, Inc. Stretch Films, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Hi Hi Puffy Ami Yumi Belongs To Sam Register, Renegade Animation, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Star Wars: The Clone Wars (2008 TV series) George Lucas, CGCG Inc. Lucasfilm Animation Singapore, Lucasfilm Animation Ltd. LLC, Lucasfilm Ltd. LLC, The Walt Disney Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Entertainment Inc. WarnerMedia Warner Bros. Discovery, Inc. Netflix, Inc. Disney+, Disney–ABC Home Entertainment and Television Distribution, Disney General Entertainment Content, Disney Media and Entertainment Distribution, Disney Streaming, Disney Entertainment, Disney Enterprises, Inc. And The Walt Disney Company
Ed, Edd n Eddy Belongs To Danny Antonucci, Yeson Animation Studios, Funbag Animation Studios, A.K.A. Cartoon, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Scooby-Doo! Belongs To Joe Ruby, Ken Spears, Ruby-Spears Productions, Inc. Hanna-Barbera Cartoons, Inc. Warner Bros. Animation Inc. Kids' WB! The WB, The WB Television Network, Inc. Tribune Broadcasting Company, LLC. Tribune Media Company, Nexstar Media Group, Inc. Cartoon Network, Boomerang, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Adventure Time Belongs To Pendleton Ward Rough Draft Korea Co., Ltd. Saerom Animation, Inc. Science SARU Inc. Frederator Studios, Frederator Networks, Inc. WOW! Unlimited Media Inc. Kartoon Studios, Inc. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Craig of the Creek Belongs To Matt Burnett, Ben Levin, Saerom Animation, Inc. Jam Filled Entertainment, Boat Rocker Media Inc. Pipeline Studios Inc. Rough Draft Korea Co., Ltd. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Ben 10 (2005 TV series) Belongs To Man of Action, Sunmin Image Pictures Co., Ltd. DongWoo Animation Co. Ltd. Renegade Animation, Man of Action Entertainment, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Ben 10: Alien Force Belongs To Dwayne McDuffie, Glen Murakami, Sunmin Image Pictures Co., Ltd. Man of Action Entertainment, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Ben 10: Ultimate Alien Belongs To Dwayne McDuffie, Glen Murakami, Sunmin Image Pictures Co., Ltd. Man of Action Entertainment, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Ben 10: Omniverse Belongs To Derrick J. Wyatt, Matt Youngberg, Sunmin Image Pictures Co., Ltd. Rough Draft Korea Co. Ltd. Man of Action Entertainment, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
OK K.O.! Let's Be Heroes Belongs To Ian Jones-Quartey, Digital eMation, Inc. Sunmin Image Pictures Co., Ltd. Jam Filled Entertainment, Boat Rocker Media Inc. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Chowder Belongs to C. H. Greenblatt, Hong Ying Animation Co., Ltd. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
The Grim Adventures Of Billy And Mandy Belongs To Maxwell Atoms, Rough Draft Studios Inc. Digital eMation, Inc. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Victor And Valentino Belongs To Diego Molano, Digital eMation, Inc. Jam Filled Entertainment, Boat Rocker Media Inc. Sunmin Image Pictures Co., Ltd. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
We Bare Bears Belongs To Daniel Chong, Saerom Animation, Inc. Rough Draft Korea Co., Ltd. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Time Squad Belongs To Dave Wasson, ACME Filmworks, Digital eMation, Inc. Galaxy World, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Regular Show Belongs to J. G. Quintel, Saerom Animation, Inc. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Unikitty! Belongs To Phil Lord, Christopher Miller, Ed Skudder, Lynn Wang, Renegade Animation, Snipple Animation Studios, Rideback, Lord Miller Productions, VERTIGO Entertainment, LEGO System A/S, Warner Bros. Animation Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, HBO Max, WarnerMedia Direct, LLC. Warner Bros. Discovery Global Streaming and Interactive Entertainment, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Batman: The Brave And Bold Belongs To Bob Kane, Bill Finger, James Tucker, Michael Jelenic, Digital eMation, Inc. DongWoo Animation Co. Ltd. Lotto Animation Inc. MOI Animation Co., Ltd. DC Comics, Inc. DC Studios, DC Entertainment, Warner Bros. Animation Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Scooby-Doo, Where Are You! Belongs To Joe Ruby, Ken Spears, William Hanna, Joseph Barbera, Iwao Takamoto, Fred Silverman, Hanna-Barbera Cartoons, Inc. Worldvision Enterprises, Inc. Taft Broadcasting Company, Spelling Television Inc. Paramount Domestic Television, CBS Media Ventures, Inc. CBS Studios, Inc. CBS Broadcasting Inc. CBS Entertainment Group, Paramount Global, Turner Program Services, Turner Entertainment Company, Turner Broadcasting System, Inc. Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
What's New, Scooby-Doo? Belongs To Joe Ruby, Ken Spears, Sander Schwartz, Wang Film Productions Co., Ltd. DongWoo Animation Co. Ltd. Lotto Animation, Inc. Hosem Animation Studio, Hanna-Barbera Cartoons, Inc. Warner Bros. Animation Inc. Kids' WB! The WB, The WB Television Network, Inc. Tribune Broadcasting Company, LLC. Tribune Media Company, Nexstar Media Group, Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Scooby-Doo! Mystery Incorporated Belongs To Joe Ruby, Ken Spears, Mitch Watson, Spike Brandt, Tony Cervone, DongWoo Animation Co. Ltd. Digital Emation, Inc. Hanna-Barbera Cartoons, Inc. Warner Bros. Animation Inc. Cartoon Network, Boomerang, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Mao Mao: Heroes of Pure Heart Belongs To Parker Simmons, Titmouse, Inc. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
The Garfield Show Belongs To Jim Davis, Philippe Vidal, Infinite Frameworks Pte. Ltd. Tiger Bells Animation Pvt. Ltd. Paws, Inc. Nickelodeon Group, Nickelodeon Networks Inc. Paramount Kids and Family Group, Paramount Media Networks, Inc. Viacom International Inc. Paramount Global, Dargaud Media, Mediatoon Distribution, Les Éditions Dargaud, France 3, France Télévisions S.A. Cartoon Network, Boomerang (TV network), The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Ninjago Belongs To Thomas Sørensen, Tommy Andreasen, Thomas Kristensen, Simon Lucas, Nelson LaMonica, Menelaos Florides, William Stahl, Scott Godon-Decoteau, Maarten Simons, Michael Svane Knap, Toby Dutkiewicz, Brian Nielsen, Lars Danielsen, Tommy Kalmar, Cerim Manovi, Robert May, Heidi Rathschau Nielsen, Kevin Burke, Chris "Doc" Wyatt, LEGO System A/S, WILFilm ApS, WildBrain Studios, WildBrain Ltd. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Over the Garden Wall Belongs To Patrick McHale, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Samurai Jack Belongs To Genndy Tartakovsky, Digital eMation, Inc. Rough Draft Korea Co, Ltd. Cartoon Network Studios, Williams Street Productions, LLC, Adult Swim, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Infinity Train Belongs To Owen Dennis, Sunmin Image Pictures Co., Ltd. Cartoon Network Studios, HBO Max, WarnerMedia Direct, LLC, Warner Bros. Discovery Global Streaming and Interactive Entertainment, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Mighty Magiswords Belongs To Kyle A. Carrozza, Inspidea Sdn. Bhd. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Entertainment Inc. WarnerMedia And Warner Bros. Discovery, Inc.
Codename: Kids Next Door Belongs To Mr. Warburton, Toon Town Animation, Rough Draft Korea Co., Ltd. Hanna-Barbera Cartoons, Inc. Curious Pictures, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
The Marvelous Misadventures Of Flapjack Belongs To Thurop Van Orman, Saerom Animation, Inc. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Clarence Belongs To Skyler Page, Saerom Animation Inc. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
MAD (TV series) Belongs To Kevin Shinick, Entertaining Comics, DC Comics, Inc. DC Studios, DC Entertainment, Warner Bros. Animation Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Teen Titans GO! Belongs To Bob Haney, Bruno Premiani, Glen Murakami, David Slack, Sam Register, Aaron Horvath, Michael Jelenic, Bardel Entertainment, Inc. Copernicus Studios Inc. DC Comics, Inc. DC Studios, DC Entertainment, Warner Bros. Animation Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Uncle Grandpa Belongs To Peter Browngardt, Carbunkle Cartoons, Rough Draft Korea Co. Ltd. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
The Problem Solverz Belongs To Ben Jones, Ben Jones Studio, Inc. PFFR Productions, Williams Street Productions, LLC, Mirari Films, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Secret Mountain Fort Awesome Belongs To Peter Browngardt, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Johnny Test Belongs To Scott Fellows, Atomic Cartoons, Inc. Thunderbird Entertainment Group Inc. Digital eMation, Inc. Innov8 Academy, Philippine Animation Studio Inc. Seventoon, Story City Arts Society, Studio B Productions, Inc. Top Draw Animation, Inc. Warner Bros. Animation Inc. Coliseum Entertainment, Cookie Jar Entertainment Inc. DHX Cookie Jar Inc. DHX Media, Ltd. WildBrain Ltd. Kids' WB! The WB, The WB Television Network, Inc. Tribune Broadcasting Company, LLC. Tribune Media Company, Nexstar Media Group, Inc. TELETOON, TELETOON Canada Inc. Corus Entertainment Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Be Cool, Scooby-Doo! Belongs To Joe Ruby, Ken Spears, Zac Moncrief, Jon Colton Barry, Digital eMation, Inc. MOI Animation Co., Ltd. Snipple Animation Studios, Synergy Animation, Tycoon Animation, Fuzzy Door Productions, Inc. Bento Box Entertainment. Hanna-Barbera Cartoons, Inc. Warner Bros. Animation Inc. Cartoon Network, Boomerang, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Apple And Onion Belongs To George Gendi, Slap Happy Cartoons Inc. Inspidea Sdn. Bhd. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Ben 10 (2016 TV series) Belongs To Man of Action, Sunmin Image Pictures Co., Ltd. Man of Action Entertainment, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
The Powerpuff Girls (2016 TV series) Belongs To Nick Jennings, Bob Boyle, Sunmin Image Pictures Co. Ltd. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Total Dramarama Belongs To Jennifer Pertsch, Tom McGillis, Elliott Animation Inc. Fresh TV Inc. CAKE Entertainment Ltd. TELETOON, TELETOON Canada Inc. Corus Entertainment Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Almost Naked Animals Belongs To Noah Z. Jones, Doug Hadders, Adam Rotstein, 9 Story Entertainment Inc. 9 Story Media Group Inc. YTV (Canadian TV channel), YTV Canada, Inc. Corus Entertainment Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
The Cramp Twins Belongs To Brian Wood, Richard Liebmann-Smith, Colorland Animation Productions, Hanho Heung-Up Company, Loonland Animation, Shanghai Morning Sun Animation Co., Ltd. RG Prince Films, Sichuan Top Animation Company, Sunbow Entertainment, LLC, TV-Loonland AG, Telemagination, Cartoon Network MENA, Turner Broadcasting System Europe Limited, WarnerMedia EMEA, Turner Broadcasting System International, WarnerMedia International, WarnerMedia & Warner Bros. Discovery, Inc.
Shaggy & Scooby-Doo Get A Clue Belongs To Joe Ruby, Ken Spears, Ray DeLaurentis, Digital eMation, Inc. Hanna-Barbera Cartoons, Inc. Warner Bros. Animation Inc. Kids' WB! The WB, The WB Television Network, Inc. Tribune Broadcasting Company, LLC. Tribune Media Company, Nexstar Media Group, Inc. Cartoon Network, Boomerang, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution, Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
ThunderCats Roar Belongs To Ted Wolf, Victor Courtright, Marly Halpern-Graser, SMIP Co. Ltd. Warner Bros. Animation Inc. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Robotomy Belongs To Michael Buckley, Joe Deasy, World Leaders Entertainment, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Class Of 3000 Belongs To André 3000, Thomas W. Lynch, Patric M. Verrone, K Production, Yeson Entertainment, Rough Draft Korea Co., Ltd. Tom Lynch Company, Moxie Turtle, Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Super Noobs Belongs To Scott Fellows, Rob Boutilier, Loris Kramer Lunsford, Top Draw Animation Inc. Studio B Productions, Inc. DHX Media Vancouver, WildBrain Studios, TELETOON, TELETOON Canada Inc. Corus Entertainment Inc. Family Channel, DHX Media, Ltd. WildBrain Ltd. Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
Totally Spies! Belongs To Vincent Chalvon-Demersay, David Michel, 2 Minutes Animation, Digital eMation, Inc. DongWoo Animation Co. Ltd. Dong Yang Animation Co., Ltd. SEK Animation Studio, Seoul Animation Center, Seoul Movie, Sunmin Image Pictures Co., Ltd. Marathon Media, Marathon Animation, Marathon Productions, Marathon Media Group, Zodiak Kids, Zodiak Kids Studios, Zodiak Kids & Family, Banijay Kids & Family, Zodiak Media, Banijay S.A. Mystery Animation, Image Entertainment Corporation, TFOU, TF1, Groupe TF1 S.A. Gulli, Metropole Télévision S.A. Groupe M6, TELETOON, TELETOON Canada Inc. Corus Entertainment Inc. ABC Family, Freeform, ABC Family Worldwide, Disney General Entertainment Content, Disney Entertainment, The Walt Disney Company, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Entertainment Inc. WarnerMedia, Discovery Kids Latin America, Discovery Latin America, Discovery Networks International, Discovery, Inc. And Warner Bros. Discovery, Inc.
Villainous Belongs To Alan Ituriel, A.I. Animation Studios, Cartoon Network Latin America Original Productions, Cartoon Network Latin America, HBO Latin America Group, Turner Broadcasting System Latin America, WarnerMedia Latin America, Turner Broadcasting System International, WarnerMedia International, WarnerMedia & Warner Bros. Discovery, Inc.
Out Of Jimmy's Head Belongs To Tim McKeon, Adam Pava, Brookwell McNamara Entertainment, Inc. Cartoon Network Studios, Cartoon Network, The Cartoon Network, Inc. Warner Bros. Discovery Networks, Warner Bros. Domestic Television Distribution Warner Bros. Television Studios, Warner Bros. Television Group, Warner Bros. Entertainment Inc. WarnerMedia, And Warner Bros. Discovery, Inc.
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jcmarchi · 5 months ago
Text
NLEPs: Bridging the gap between LLMs and symbolic reasoning
New Post has been published on https://thedigitalinsider.com/nleps-bridging-the-gap-between-llms-and-symbolic-reasoning/
NLEPs: Bridging the gap between LLMs and symbolic reasoning
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Researchers have introduced a novel approach called natural language embedded programs (NLEPs) to improve the numerical and symbolic reasoning capabilities of large language models (LLMs). The technique involves prompting LLMs to generate and execute Python programs to solve user queries, then output solutions in natural language.
While LLMs like ChatGPT have demonstrated impressive performance on various tasks, they often struggle with problems requiring numerical or symbolic reasoning.
NLEPs follow a four-step problem-solving template: calling necessary packages, importing natural language representations of required knowledge, implementing a solution-calculating function, and outputting results as natural language with optional data visualisation.
This approach offers several advantages, including improved accuracy, transparency, and efficiency. Users can investigate generated programs and fix errors directly, avoiding the need to rerun entire models for troubleshooting. Additionally, a single NLEP can be reused for multiple tasks by replacing certain variables.
The researchers found that NLEPs enabled GPT-4 to achieve over 90% accuracy on various symbolic reasoning tasks, outperforming task-specific prompting methods by 30%
Beyond accuracy improvements, NLEPs could enhance data privacy by running programs locally, eliminating the need to send sensitive user data to external companies for processing. The technique may also boost the performance of smaller language models without costly retraining.
However, NLEPs rely on a model’s program generation capability and may not work as well with smaller models trained on limited datasets. Future research will explore methods to make smaller LLMs generate more effective NLEPs and investigate the impact of prompt variations on reasoning robustness.
The research, supported in part by the Center for Perceptual and Interactive Intelligence of Hong Kong, will be presented at the Annual Conference of the North American Chapter of the Association for Computational Linguistics later this month.
(Photo by Alex Azabache)
See also: Apple is reportedly getting free ChatGPT access
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Tags: ai, artificial intelligence, development, large language models, llm, natural language, nlep
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alexzalben · 1 year ago
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Apple TV+'s Monsterverse Series Gets a Title... And Godzilla
Apple TV+'s Monsterverse spinoff series has a title: MONARCH
MONARCH: LEGACY OF MONSTERS
...and some first-look images revealing Godzilla is in the show.
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Today, Apple TV+ announced the title of its highly anticipated sci-fi drama based on Legendary’s Monsterverse as “Monarch: Legacy of Monsters,” and unveiled the first images from the 10-episode series starring Kurt Russell, Wyatt Russell, Anna Sawai, Kiersey Clemons, Ren Watabe, Mari Yamamoto, Anders Holm, Joe Tippett and Elisa Lasowski.
Following the thunderous battle between Godzilla and the Titans that leveled San Francisco and the shocking revelation that monsters are real, “Monarch: Legacy of Monsters” tracks two siblings following in their father’s footsteps to uncover their family’s connection to the secretive organization known as Monarch. Clues lead them into the world of monsters and ultimately down the rabbit hole to Army officer Lee Shaw (played by Kurt Russell and Wyatt Russell), taking place in the 1950s and half a century later where Monarch is threatened by what Shaw knows. The dramatic saga – spanning three generations – reveals buried secrets and the ways that epic, earth-shattering events can reverberate through our lives.  “Monarch: Legacy of Monsters" is co-developed by Chris Black ("Severance," "Star Trek: Enterprise," "Outcast,") and Matt Fraction ("Hawkeye”). Matt Shakman (“Wandavision”) directs the first two episodes. 
Hailing from Legendary Television, the series is executive produced by Black, Fraction and Shakman alongside Joby Harold (“Obi-Wan Kenobi,” “Transformers: Rise of the Beasts”) and Tory Tunnell  (“Spinning Out,” “Underground”) from Safehouse Pictures, Matt Shakman ("Wandavision"), Andy Goddard ("Carnival Row, "Downton Abbey"), Brad Van Arragon ("Yellowjackets, "Carnival Row"), and Andrew Colville (“Severance,” “Star Trek: Discovery”). Hiro Matsuoka and Takemasa Arita executive produce on behalf of Toho Co., Ltd., the owner of the Godzilla character. Toho licensed the rights to Legendary for “Monarch: Legacy of Monsters” as a natural byproduct of their long-term relationship with the film franchise. Legendary Entertainment’s Monsterverse is an epic entertainment universe of interconnected stories that bring together popular culture’s most titanic forces of nature. Witness humanity’s greatest battle for survival as we fight for our world in the face of a catastrophic new reality—the monsters of our myths and legends are real. Beginning in 2014 with Godzilla and continuing with 2017’s “Kong: Skull Island,” 2019’s “Godzilla: King of the Monsters” and 2021’s “Godzilla vs. Kong,” the Monsterverse has accumulated close to two billion dollars globally at the box office and is ever-expanding, with the highly anticipated sequel “Godzilla x Kong: The New Empire.”
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allstartrekgames · 2 years ago
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Star Trek V: The Final Frontier (DOS)
Original Release: 1985
Developer: Micromosaics
Publisher: Simon & Schuster
Original Platform: Apple II
Version Played: DOS
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This is a collection of minigames loosely based on Star Trek V. Wormhole teaches you how to fly the ship, as you have to avoid debris in a wormhole while collecting crystals. In Minefield, it teaches you how to use the ship’s weapons as you have to destroy a circle of mines before they reach the Enterprise. Hand-to-hand combat is a simple Street Fighter-style fighting game where you block and punch. Finally, there is “BoP Simulator” where you fight a Klingon bird of prey.
In “normal game”, you play through each one of these modes, connected via images that tell the story of Star Trek V. These are probably the best part of the game, with some lovely looking pictures showing the story.
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Another highlight is the copy protection mechanic, which requires you to use the manual to translate Klingon phrases. Because of this, I know that Ghaj Qab How Wani’ is spoken in every Star Wars film.
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