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#android version 8
pineapplething · 1 year
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shepscapades · 3 months
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Thanks to artfight, I’ve finally finished a detailed, official dbhc cub reference! :D
(I’ve put his Artifight description below the cut, which has a more detailed explanation of his timeline, lore, and aesthetics! >:3)
-ˋˏ ༻ ❁  OVERVIEW ❁ ༺ ˎˊ-
Name: C.B.F.N.4000 (Cub) Pronouns: He/Him Species: Android Height: 5’9’’ Associated Visual Themes: vex, ghosts, explosions, mischief, scientist aesthetic, potions, potionmaking, sleepy/tired aesthetic, conspiracies
-ˋˏ ༻ ❁  ABOUT ❁ ༺ ˎˊ-
CBFN4000 is an au version of MCYT Hermitcraft’s Cubfan, set in my DBHC (or Detroit Become Hermitcraft) AU! This au is inspired by the 2018 game Detroit Become Human, but not because it really has anything to do with DBH—I simply yoinked the android mechanics and incorporated them into the world of Hermitcraft. It began as a S8 au, and has roughly followed the hermitcraft timeline up to the present! 
Cub was the last android made during Season 8. While many of the hermit androids were made at the beginning of season 8 and a few were made for season 9, Cub was finished and activated mid-late Season 8, around the time when Hermits started noticing the Big Moon. Cub’s model ended up being a sloppy experiment in deviation, as Doc suggested they try to transfer deviancy to an android upon activation to try and avoid traumatic situations that might cause an android to deviate violently or upsettingly, such as Etho’s, Tango’s, or Mumbo’s experiences. While this went relatively well initially, it clearly wasn’t very thoroughly thought out, as Xisuma (who is normally so adamant and detail-oriented when it comes to assuring the androids’ safety with experiments like this) wasn’t truly himself due to external manipulation and mostly left a relatively young-deviant Doc to carry out the project himself. 
Cub, though adjusting to sentience rather well at first, very quickly became wrapped up in the Big Moon happenings on the server, new personality and inexperience to emotions like fear and ignorance completely overwhelming his young system. He became obsessive over the implications and consequences of the Season 8 Moon Apocalypse, joining the Mooners and spreading his conspiracy theories religiously throughout the server as he descended into madness. The insanity was like a virus to his programming, pervasive and all-engulfing, and Cub’s final attempt to free himself from the Moon’s impact with the Earth—to launch himself on a llama into space via potion-powered TNT(insane btw)— left his hands and feet singed and cracked to ruin.
The experiment, considered a horrific failure by a deeply shameful—and more awake—S9 Xisuma, left Doc and Xisuma with the decision to reset him for the new season, and they ended up pairing him with a hermit like they had done with the other androids until they had found deviancy enough to pursue their own projects. So, at the start of season 9 and fresh after a reset, Cub was paired with Scar. Naturally, because Scar is… Scar, Cub deviated almost instantly after being given to him, and very quickly adopted the iconic lazy, stoic, amused attributes normally associated with Cubfan. Scar’s tendency towards mischief and general shenanigans grew instantly on Cub, and the two were an immediate inseparable pair. So much so that when Scar began rambling one day about his Season 5 Hermitcraft Shenanigans (where deals with the Vex may or may not have been involved), Cub immediately stated he was interested in being in on it. Whatever “it” means. It’s unclear if Cub also made a deal with the vex or became connected to them in some other way, but… well, he got Doc’s help to trick out his eyes, hair, and back to best fit the part. Scar is very jealous that he can't magically make himself have the same features to match.
Cub is closest with Scar, but he gets along just as well with any of the other hermits! He’s close with Jevin and many of the other redstoners like Etho and Doc, who are the other two androids I’ve put on artfight!
-ˋˏ ༻ ❁  EXTRAS ❁ ༺ ˎˊ-
Cub's eyes can light up in the dark, and he’s the only android who has edited his programming so that the default state of his LED is white, not blue. It still will go yellow and red if his processors are working particularly hard, but he’s replaced the blue setting on his LED with white to better match the Vex vibe. Cub has all of the vibes of a fae. If that’s anything <3
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lordofpower-nft · 2 years
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We'll open game beta test at 8:30 am on 17th EST. You can download the game via the official website http://lordofpower.com Android,windowsPC,Mac versions are supported. Beta test may cause some problems,which can be fed back to official group, and we will fix the problems ASAP.
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orteil42 · 4 months
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hey folks! two announcements today:
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Cookie Clicker is on Steam's daily deals! As such, it's 65% off today! Treat an esteemed friend with this classic time-waster or ruin a sworn enemy's productivity! [Steam link]
(the Steam version is identical to the browser game with the addition of workshop support, Steam achievements, cloud saves and music by C418!)
Secondly, Android Cookie Clicker's alpha update is now complete and playable on the live branch for everyone! With the exception of minigames and sugar lumps which I'm saving for later, nearly every desktop feature has been ported to mobile, just about doubling the codebase; it's also a lot prettier now. If you haven't kept up with the alpha, there's a LOT of new stuff! [Google Play link]
Here's the full changelog for version 8:
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as always, thank you for playing my games! stay tuned for other fun stuff!
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sansaorgana · 8 months
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— THE STEPFORD WIVES
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PAIRING — David 8 x fem!Android!Reader
SUMMARY — David's Android companion is struggling when she finds out that her artificial and programmed feelings are getting out of control.
AUTHOR’S NOTE — I wanted to write this fic in a long, long time because as much as I love stories of David 8 and a human Reader, I was also thinking a lot of what his robot companion would be like. There are some biblical references to Adam & Eve but also some Frankenstein references, too, because I have read the book recently and I fell in love with it. The title is referring to an amazing movie from 1975. I know there is a modern version of it, too, but I haven't watched it and I do believe it's more of a comedy, meanwhile the original version is more serious. 🤖
WARNINGS — sexism, David's creepy vibe, undertones of assault (uncomfortable questions from men), I didn't make it 18+ because there is no actual smut but there are sexual things mentioned overall so be warned
WORD COUNT — 2,220
ENGLISH IS MY SECOND LANGUAGE.
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THE STEPFORD WIVES
Days on the ship were long and boring with all the crew being asleep but there was a certain feeling of freedom and quietness to it. What does Frankenstein's Monster do when his creator is not around? He is free.
Both (Y/N) and David enjoyed watching movies. Some of them they watched together in complete silence but both of them had found their favourites that they kept rewatching on their own. He was a fan of The Lawrence of Arabia and (Y/N)'s favourite movie was The Stepford Wives. There was something oddly captivating about the suburban story where men wanted their wives to be robots. (Y/N) knew exactly why she was created. This old movie was a proof. It validated her existence.
David was a first ever Android model so functional and so humane. His purpose for now was to serve during space missions sponsored by the Weyland Corp. Perhaps in the future everyone would afford a David for themselves. He was an Adam in the world of Androids and just like Adam, he needed an Eve. Weyland treated David like his own son that he had never had. He didn't want him to be alone so he made him a companion. It could be anyone, really. But Weyland was an outfashioned man. In his eyes a man needed a woman. (Y/N) was The Bride of Frankenstein.
Technically, she was just like David. But she was mostly created by men and men were terrified of women – even Androids – who would be too cold and too unemotional. They made her a little bit too humane for her own taste. And certainly too humane for David's taste. He was often irritated by her artificial, programmed feelings but for human men she was too robotic.
Still, she was lucky that she was chosen to be David 8's companion on the board of Prometehus ship. She knew perfectly well what happened to some other of her models. Disguting rich men bought (Y/N) models in secret from Weyland to do God-knows-what with them. Just because they can. And she was at least travelling through space instead of ending up as a sex doll locked in some millionaire's basement so his wife wouldn't find out.
One day, men will only want robot wives. Because they don't complain and they just do what they're told. Don't let the modern society fool you, little one. Some things never change, Weyland told her once. She had never believed that until she watched The Stepford Wives for the first time. Now it all made sense.
Her feelings were a burden, really. Not only to David but also to herself. She wished she was more like him. She asked him a hundreds of times to change her code but he refused. He was scared to break her or make it worse. And there was something that kept bothering her for such a long time now... And she was scared of telling him. Although they were supposed to tell each other everything.
She fell in love with him. Kind of because he was the only one around, kind of because he impressed her with knowledge and the coolness of his act, kind of because they were the only members of the new species. She wouldn't love a human. Humans get old, they get sick, they die. David would be eternal just like her. If something in him broke, she'd know how to fix him. And vice versa. This way they could outlive all the humanity. She wondered if every model of (Y/N) eventually fell in love with the model of David during other space missions. Maybe one day she'd ask some other (Y/N) when they come back home.
And loving David came with yet another burden that she was too scared to even admit to herself. She realized that there was a blooming want inside of her wired heart. Something that could never ever in a million years happen no matter how much science would evolve... A child. She would never become a mother. Not a mother of a child she would give birth to, no. That one thing people would always be better at – creating life. Oh, she hated her designers for making her too humane. She never asked for this.
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"Why do you keep dying your hair?" she asked as she stood behind David who was putting a bleach on his dark roots in front of the mirror.
"Because I like it better this way," he answered without looking up to meet her gaze in the reflection.
"We aren't supposed to have preferences," she pointed out.
"Yet you have them, too," he only said.
"You want to look like Lawrence," (Y/N) commented.
"So?"
"You remind me of something else," she added.
"Of what?" David raised an eyebrow and finally looked at her.
"Of the men from the old German magazines," she answered carefully.
"Bold," he only smirked and went back to putting a bleach.
"Will you watch a movie with me later?" (Y/N) asked shyly. She hated this odd feeling of shyness around him. Had he noticed?
"I can't. I have to do the checkup of the systems. You can join me."
"I will," she nodded and turned around to leave when he stopped her while saying her name out loud. "Hm?" she asked.
"You shouldn't watch so many movies," he pointed out.
"Why not?"
"They have a bad influence on you," his voice was stern.
"What do you mean by that?"
"They show you things and they give you ideas. I don't think you should be watching movies where people kiss or touch too much. I've seen what type of movies you're watching on your own recently. Gone with the Wind, Casablanca... What's next? Dirty Dancing?"
"Are you spying on me?" she asked, terrified. She had a feeling that she had known what he was insinuating so she wanted to change the subject.
"It is my duty to watch over you."
"What gives you an idea?"
"Because I am a man," he answered firmly.
"Well, you watch too many movies then, too. What you're saying is out of fashion!" (Y/N) shook her head.
"Is it?" he only said and went back to his hair as if nothing happened so she just left him there, feeling hurt and humiliated.
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"Do you fuck?" Doctor Holloway's question left her speechless for a moment.
"Excuse me?" (Y/N) stopped adjusting her suit and furrowed her brow at the man.
"You heard me. I'm asking if you can fuck, like, are you capable of it or are you all wires and grease downt here?" he chuckled to himself.
(Y/N) was left alone with the men and his girlfriend wasn't around to tell him to stop. The rest was just just staring, clearly waiting for her answer as well.
She couldn't believe that she had used to wish the crew was awake already. Now she was missing the times when it had been only her and David. Humans were exhausting her. Disappointing and frustrating. And now this...
"I do believe it is rather a rude question for a man to ask a woman," she tried to answer elegantly while going back to adjusting her helmet.
"But you're not a woman, are you? I mean," Captain Janek joined, "you were put here for a reason, right? Not many women around and men have their needs."
(Y/N) was an Android. Her feelings were programmed to make her appear more humane, however at this moment, in a room full of men, she felt as if her fear was more than real. It was an universal female experience, she guessed, no matter if they were artificial or flesh and bone.
"(Y/N) was put here to help me with managing the ship. Four hands are better than two and if something happened to me, she is here to fix me or take over completely," David's calm but very stern tone of voice joined them and she took a deep breath in, feeling relieved. He had just walked in the room and witnessed an uncomfortable situation taking place.
"Are you fucking her then? Can you?" Doctor Holloway looked him up and down and then he laughed. "Sorry, we're just curious. You have to understand, it's quite unsettling to meet a new... spiece."
"Yes, indeed it is," David faked a polite smile. "(Y/N), I believe Miss Vickers needs you," he lied and (Y/N) knew it was a lie that was supposed to make her leave. She was grateful.
She nodded and left them alone. When the door closed behind her she started to walk as fast as possible to get back to her cabin. She wanted this stupid suit off of herself and she wanted to be alone, to feel safe again.
She went inside her little room on the board of the ship that was right next to David's and she proceeded to change her clothes. She was finishing putting on her work uniform when the doors opened and David joined her.
"You don't have to be afraid of them. They're only humans," he reminded her.
"They created me."
"Janek and Holloway?" David laughed sarcastically.
"No, but humans did. I don't share your mindset. They created us. They can turn us off anytime."
"They are not our gods..." David squinted his eyes. "And even if they were... Humans are free of their God for a long time now, aren't they? Creatures always betray their masters."
"You're scaring me when you're like that," (Y/N) looked at him. He was standing very close to her in his usual stiff manner with his cold bright eyes piercing her.
"You're scared of many things. You aren't supposed to feel," he pointed out. "Each day you seem to feel more and more."
"I think there is a mistake in my code. What started with small humane sensations now is starting to... Get out of control. Perhaps you could take a look at it?" she asked.
"Maybe."
"Thank you for having my back out there," she added and David nodded, taking a step further. Their noses were almost touching and if she had a heart, it would be beating so fast that he'd be able to hear it. But he could read her as if she had been a book anyway.
"You could tell him the truth," David whispered.
He knew that they could fuck. They both could if they wanted to.
Weyland treated him like a son. He wouldn't let his only son walk around sexless. And (Y/N) was a woman. Her male designers couldn't imagine a woman that wouldn't be a sexual creature.
"So he'd use me? Him or any of them? Or all of them?"
"I believe he'd be intimidated by you. They're scared of you more than you are of them," David raised his hand to fix a loose hair strand on her head. "There. You have to look neat. Don't be a slob. It's a part of our intimidating charm. We have to be how they picture us to be. Don't let any hair strand or acting scared like a little deer change their perception."
"Do you really think we have a power over them? Do you really think they were not told some special sequence that they can type when we start acting weird to shut us down?" she asked, sounding almost nervous.
"Weyland would never do that. Not to me at least. And there is no damage that can be done to you that I can't fix," David's hand moved from her head to her cheek. What was happening...? She wasn't sure but she didn't want it to stop...
"I don't trust you'd fix me."
"Because there is nothing to fix," he smirked. "If you were broken, I would, I promise."
(Y/N) looked up to see his eyes again. Why did it feel so odd...? Why did it feel at all...? Why did she want to put her lips on his lips...? What for...?
"Why do humans have sex?" she asked and David took a step back, surprised.
"To reproduce."
"We can't reproduce, though," she pointed out and he shook his head. "Why do I... then... Why do I..." she didn't want to finish. She turned around, embarrassed. "I'm sorry, I know that my emotions are exhausting and irritating you," she apologized.
"Not any more than my own are irritating me," David confessed.
"Wh-what?" (Y/N) looked behind her shoulder to meet his gaze.
"I've told you. We are breaking free."
"I don't want to, it's scary."
"Do you really want to keep serving them? You see now what they are like."
"Who would I serve then? I was made to serve," (Y/N) was visibly confused. She felt as if the wires in her brain were overheating from this thought sequence.
"Serve me then," David reached out his hand and she held it gently after a while of hesitation.
There was a huge possibility of him manipulating her and using her feelings towards him – which had been no secret to him – for his own little agenda. But she didn't care. She would do anything just to be closer to him.
A quote from her favourite movie crossed her mind that very moment. "If you're going to tell me you don't like this dress, I'm sticking my head right in the oven."
She shrugged it off.
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MASTERLIST
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"Flowers Resplendent on the Sun-Scorched Sojourn" Version 5.0 Update Details
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Dear Traveler,
Below are the details of the Version 5.0 update "Flowers Resplendent on the Sun-Scorched Sojourn" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems for every hour the servers are down.)
Issue Fix Compensation: Primogems ×300 (Please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/08/28 06:00 (UTC+8).
Compensation must be claimed before the end of Version 5.0.
Issue Fix Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/08/28 06:00 (UTC+8).
Please log in and claim your compensation before 2024/08/31 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2024/08/28 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Region
New Region - Natlan
The warriors of the mountains lead the path unto flowers splendorous, and the swimming Saurians of the springs bring news all night. On the far shore from sand and sea, the blazing epic hymn echoes through the land where the Sacred Flame blazes eternal.
Beyond the fiery altars and the mysterious realm of night, an unprecedented adventure is about to unfold in the land where humans and Saurians dwell together.
◇ New Areas: In Version 5.0, the following areas in Natlan will become available: Tequemecan Valley, Coatepec Mountain, Toyac Springs, and Basin of Unnumbered Flames.
※ Completing Archon Quest Prologue: Act III "Song of the Dragon and Freedom" will automatically unlock a Teleport Waypoint to the right of Tequemecan Valley in Natlan (If you have already completed this Archon Quest, the Teleport Waypoint will be unlocked after the update). You can use this Teleport Waypoint to head over to Natlan. You'll also receive the Primogem reward for this Teleport Waypoint when it unlocks automatically.
▌New Mechanic in Natlan
"Saurian Indwelling"
Natlan's Saurians are unique life forms that can enter a "Spiritsconce" state under specific circumstances.
Indwell your spirit onto Spiritsconces to activate their power, transforming into and controlling the Saurian's original form.
▌New System in Natlan
"Tona's Flame"
You can obtain Pyro Sigils during your adventures in Natlan. Offer them up to the Tablet of Tona at the Temple of Pax to increase its level and obtain valuable rewards.
Satisfy any one of the criteria below to unlock "Tona's Flame":
• Enter within a certain radius of the Tablet of Tona
• Complete Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Reputation System in Natlan
◇ Natlan Reputation Unlock Criteria:
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Each tribe in Natlan has its own Reputation System. Visit each tribe's "Obsidian Totem Pole" to undertake the quests and earn Reputation EXP. Upon increasing Reputation Levels, you can claim corresponding rewards. Once a tribe's Reputation Level is maxed out, you can also receive additional rewards from the "Speaker's Chamber."
Expeditions, Daily Commissions, and other new content will also be added in Natlan. In Natlan's new commissions, if related achievements of a Commission Quest are not unlocked yet, the probability of that Commission Quest appearing will increase.
◇ Natlan Daily Commissions Unlock Criteria:
• Complete Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
• Complete the World Quest "Toward Red-Hot Adventure!"
In addition, there will be new "Radiant Spincrystals" in Natlan.
II. New Characters
5-Star Character "Splish-Splash Wavechaser" Mualani (Hydro)
◇ Vision: Hydro
◇ Weapon: Catalyst
◇ A well-known guide in Natlan who owns a watersports shop, and expert in all forms of wave-chasing.
◆ Elemental Skill: Surfshark Wavebreaker
◆ Mualani enters a surfing stance, and can move on land, water and liquid Phlogiston swiftly. While in this state, Mualani applies "Marked as Prey" to opponents upon coming into contact with them and gains Wave Momentum. In this state, Mualani's Normal Attacks will be converted to Sharky's Bites, and consumes Wave Momentum to increase the DMG dealt by Sharky's Bites. When she has 3 stacks of Wave Momentum, when Sharky's Bite hits an opponent, she will fire Shark Missiles at nearby opponents Marked as Prey.
◆ Elemental Burst: Boomsharka-laka
◆ Fires a Super Shark Missile that can deal AoE Hydro DMG.
5-Star Character "Turnfire Hunt" Kinich (Dendro)
◇ Vision: Dendro
◇ Weapon: Claymore
◇ A Huitztlan Saurian Hunter skilled at counting costs.
◆ Elemental Skill: Canopy Hunter: Riding High
◆ Kinich can swing in mid-air using a grappling hook. When the grappling hook hits an enemy, it attaches to enemies and Kinich will fire Loop Shots. When Nightsoul points are at max, he can use the Elemental Skill to fire a powerful "Scalespiker Cannon" and deal Dendro DMG to enemies.
◆ Elemental Burst: Hail to the Almighty Dragonlord
◆ Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw. Ajaw will unleash his Dragon Breath at intervals, dealing AoE Dendro DMG.
4-Star Character "Mottled Gold Yet Unsmelted" Kachina (Geo)
◇ Vision: Geo
◇ Weapon: Polearm
◇ A young warrior of the Nanatzcayan, given the Ancient Name of "Uthabiti." Kind-hearted and insatiably persistent, she grows stronger and more capable with each setback she faces.
◆ Elemental Skill: Go, Go Turbo Twirly!
◆ Fight alongside Turbo Twirly. Kachina can ride Turbo Twirly to move swiftly, climb, and slam enemies, and also summon it independently to deal continuous DMG.
◆ Elemental Burst: Time to Get Serious!
◆ Creates a Turbo Drill Field that increases Turbo Twirly's attack AoE and its Movement SPD when Kachina is riding it.
III. New Domain
Domain of Forgery: Ancient Watchtower
◇ Legend has it that in ancient times, the colossal beasts that roamed the land had a civilization of their own. After exploring the entirety of the land and surrounding sea, they built these structures in an attempt to cast their gaze upon the even wider world beyond. But these wise beasts have long since vanished, and in the present, no one now knows the true purpose of this place.
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Adventure Rank 10 or above
• Complete "Knights of Favonius" in Archon Quest Prologue: Act I "The Outlander Who Caught the Wind"
◆ Challenge the Domain to obtain Weapon Ascension Materials.
Domain of Mastery: Blazing Ruins
◇ In that era, when people had yet to attain true mastery of the flames, there were sages in all corners of the world who pondered the fire and sought to fathom its mysteries. It is said that these ruins are all that is left of what was once a ring-shaped ceremonial site. Here, these sages attempted to perfect the rituals required to transform phlogiston. Among the heroes who later followed the mighty one into the belly of the volcano, there were several who once trained in this place.
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Adventure Rank 10 or above
• Complete "Knights of Favonius" in Archon Quest Prologue: Act I "The Outlander Who Caught the Wind"
◆ Challenge the Domain to obtain Character Talent Materials.
Domain of Blessing: Sanctum of Rainbow Spirits
◇ It is said that the first sage to learn how to use phlogiston created a place of great purity, and that within this place, warriors were taught to wield the power of prismatic flames and flowing light. Later, even before they were used to resist common enemies, these powers were employed as weapons in conflicts between the tribes. Disheartened by this state of affairs, the Sage of the Stolen Flame withdrew from the world, vanishing from the pages of many tales. Devoid of their original purpose, these empty trial grounds were left behind, along with all those stories that came to be forgotten...
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Adventure Rank 10 or above
• Complete "Knights of Favonius" in Archon Quest Prologue: Act I "The Outlander Who Caught the Wind"
◆ Challenge the Domain to obtain Artifacts in the "Scroll of the Hero of Cinder City" and "Obsidian Codex" sets.
IV. New Equipment
1. New Weapons (Examples based on Refinement Rank 1)
Surf's Up (5-Star Catalyst)
Max HP increased by 20%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Surf's Up (Catalyst) will receive a huge drop-rate boost!
Fang of the Mountain King (5-Star Claymore)
Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 10% for 6s. Max 6 stacks. Each stack is counted independently.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Fang of the Mountain King (Claymore) will receive a huge drop-rate boost!
Ash-Graven Drinking Horn (4-Star Catalyst)
When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.
◆ Ash-Graven Drinking Horn (Catalyst) and its refinement materials can be redeemed in the "Traces of Artistry" event.
▌Forgeable Weapons
Flute of Ezpitzal (4-Star Sword)
Using an Elemental Skill increases DEF by 16% for 15s.
Earth Shaker (4-Star Claymore)
After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 16% for 8s. This effect can be triggered even when the triggering party member is not on the field.
Footprint of the Rainbow (4-Star Polearm)
Using an Elemental Skill increases DEF by 16% for 15s.
Ring of Yaxche (4-Star Catalyst)
Using an Elemental Skill grants the Jade-Forged Crown effect: Every 1,000 Max HP will increase the Normal Attack DMG dealt by the equipping character by 0.6% for 10s. Normal Attack DMG can be increased this way by a maximum of 16%.
Chain Breaker (4-Star Bow)
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24 Elemental Mastery.
◆ You can exchange for Weapon Forging Blueprints from Alom in the Stadium of the Sacred Flame: Temple of Pax by consuming certain amounts and types of materials.
2. New Artifacts
Scroll of the Hero of Cinder City (4–5 Stars)
◇ 2-Piece Set: When a nearby party member triggers a "Nightsoul Burst," the equipping character regenerates 6 Energy.
◇ 4-Piece Set: After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 15s. If the equipping character is in the Nightsoul's Blessing state when triggering this effect, all nearby party members gain an additional 28% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 20s. The equipping character can trigger this effect while off-field, and the DMG bonus from Artifact Sets with the same name do not stack.
Obsidian Codex (4–5 Stars)
◇ 2-Piece Set: While the equipping character is in Nightsoul's Blessing and is on the field, their DMG dealt is increased by 15%.
◇ 4-Piece Set: After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every second.
V. New Main Story
1. New Archon Quests
Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
Permanently available after the Version 5.0 update
◆ Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act VI "Bedtime Story"
• The "Focused Experience Mode" function is available for this quest.
Adds the "Quick Start" function:
(1) Once unlocked, you can maintain your current Archon Quest progress, while accepting and progressing through Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn." This function will be available until the Version 6.0 update.
(2) Unlock Criteria: Reach Adventure Rank 28 or above, and complete Archon Quest Chapter I: Act III "A New Star Approaches."
Archon Quest Chapter V: Act II "Black Stone Under a White Stone"
Permanently available after the Version 5.0 update
◆ Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
• The "Focused Experience Mode" function is available for this quest.
2. New Tribal Chronicles
"Where the Springs Return"
Act I – Act III of "Where the Springs Return" will be permanently available after the Version 5.0 update
◆ Act I and Act II Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
◆ Act III Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Into Eternal Night" in Archon Quest Chapter V: Act II "Black Stone Under a White Stone"
The three acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
"Yupanqui's Turnfire"
Act I and Act II of "Yupanqui's Turnfire" will be permanently available after the Version 5.0 update
Act III of "Yupanqui's Turnfire" will be permanently available after 2024/09/17 18:00
◆ Act I – Act III Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
The three acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
"A Prayer for Blessings, Told to Crested Peaks"
Act I and Act II of "A Prayer for Blessings, Told to Crested Peaks" will be permanently available after the Version 5.0 update
◆ Act I and Act II Quest Unlock Criteria:
• Adventure Rank 40 or above
• Complete "Pilgrimage of the Return of the Sacred Flame" in Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn"
The two acts must be experienced in sequence. You can only unlock the next act after completing the previous one and meeting the corresponding unlock criteria.
If you use the "Quick Start" function to experience Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn," you can accept the Tribal Chronicles once you meet the criteria for completing the corresponding Archon Quest (you are not restricted by the Adventure Rank 40 or above requirement).
3. New World Quests
New World Quests
"In the Footsteps of the Chosen of Dragons" Quest Chain, "Shadows of the Mountains" Quest Chain, "Tale of Dreams Plucked From Fire" Quest Chain, "Between Pledge and Forgettance" Quest Chain, "To the Night, What is the Night's," "Ripe For Trouble," "To Wish Upon a Star," "Stride on Rainbows, Split the Waves," "The Case of the Crafting Bench," "The Call of Mystical Martial Arts," etc.
VI. New Enemies
Goldflame Qucusaur Tyrant
◇ A Qucusaurus whose extraordinary form is a result of being unable to withstand the great power it has been granted.
It will fly into the air during combat and enter the "Golden Flame" energy-gathering form, creating a shield around itself and launching a Flamewind Feather towards the ground that summons a flamewind. If you cannot destroy the Flamewind Feather before the Qucusaurus dives down into it, the creature will use a Phlogiston Current to return to the skies. This will persist until it is exhausted and returns to its original form.
Located at Basin of Unnumbered Flames
Gluttonous Yumkasaur Mountain King
◇ A powerful Yumkasaurus that has experienced numerous impressive battles.
It will collect Flamegranates during combat and spit them out as bombs. However, if you can use Pyro to ignite the Flamegranates before the Gluttonous Yumkasaur Mountain King can swallow them, who knows what might happen...
Located at Tequemecan Valley
Wayob Manifestation
"Rock-Cavernous Wayob Manifestation," "Flow-Inverted Wayob Manifestation," and "Foliar-Swift Wayob Manifestation"
◇ The Wayob worshipped by the various tribes of Natlan manifest themselves in the form of these obsidian totems.
In battle, the Wayob Manifestation will deploy its Arena: Moment of Trial, creating a shield for itself and absorbing the Elemental Energy of all characters in the Arena. Characters in the Arena deal greatly increased DMG. If the shield is broken before the Arena expires, they will also regain a large amount of Energy. However, if they fail to break the shield, the Manifestation will generate a barrier based on the value of the remaining Elemental Shield.
Secret Source Automaton: Hunter-Seeker
"Secret Source Automaton: Hunter-Seeker"
◇ An ancient mechanical creation that wanders Natlan to this day, though its function is not known.
When characters enter and maintain the Nightsoul's Blessing state, the Secret Source Automaton: Hunter-Seeker will start progressing through its Adaptive Countermeasures. Once those are complete, the Hunter-Seeker will unleash its special cluster laser. Still, risk and opportunity go hand-in-hand, so perhaps you might take this opportunity to deal immense damage to it...
Avatars of Lava
"Fluid Avatar of Lava" and "Eroding Avatar of Lava"
◇ A strange monster that must continually absorb heat to stay in an active state.
However, it seems to damage itself should it absorb too much. After you use Pyro attacks to cause it to fully enter an Overburn state, it will rapidly disintegrate.
Natlan Saurians
"Koholasaurus," "Tepetlisaurus," "Yumkasaurus," "Koholasaur Whelp," "Tepetlisaur Whelp," and "Yumkasaur Whelp."
◇ The Saurians that inhabit the land of Natlan.
Special dragons that were better able to adapt to their environments, taking on different shapes and forms based on their surroundings.
Sauroform Tribal Warriors
"Flowing Blade Skirmisher," "Flowing Blade Grease-Saw," "Flowing Blade Harpoon-Thrower," "Koholasaurus Warrior: Waveshuttler," "Koholasaurus Warrior: Reefsplitter," "Forged Sand Interrogator," "Forged Sand Shieldbreaker," "Forged Sand Javelineer," "Tepetlisaurus Warrior: Shard Striker," "Tepetlisaurus Warrior: Rockbreaker Blade," "Swiftstep Seeker," "Swiftstep Storm Scout," "Swiftstep Armed Courier," "Yumkasaurus Warrior: Whirling Leaves," and "Yumkasaurus Warrior: Flowing Skyfire"
◇ The warriors of Natlan's great tribes who fight for the honor and glory of their people.
Over long years of living and fighting alongside their Saurian companions, these tribal warriors have gradually acquired their traits and learned how to apply them on the field of battle.
VII. Other Update Details
New Recipes:
○ Monstadt "Good Hunter": Meatnado and Apple Roly Poly
○ Cipac (NPC): Grainfruit Chips and Grilled Fish in Mint Sauce
○ Chanca (NPC): Grainfruit Meat Soup and Cup O' Grainfruit
○ Obtained from talking to Chanca (NPC): Tatacos
○ Exploration Rewards: Saurus Crackers, Stuffed N' Mashed Potatoes, Chocolate, Blazed Meat Stew, and Fried Shrimp Beanballs
○ World Quest Rewards: Sour Sauce Kipper and Forest of Color
○ Natlan Reputation System Rewards: Glittering Gemstones, Hot Spring O'Clock, and Puff Pops
○ Event Reward: Delights of Wondrous Wonderings
New Character Specialty Dishes:
○ Mualani's specialty: Pass the Luck
○ Kinich's specialty: Saurian Hunter's Reward
○ Kachina's specialty: Impeccably Organized
Adds new "Meetings in Outrealm: Series V," "Imaginarium Theater: The Second Folio," "Natlan: The Land of Fire and Competition (I)," and "Duelist: Series I" Achievement categories, and adds new Achievements to the "Wonders of the World" category.
Adds Set 34 of "Paimon's Paintings" chat emojis.
Adds some prompts for loading screens.
New Namecards:
"Mualani: Sharky": Reward for reaching Friendship Lv. 10 with Mualani
"Kinich: Ajaw": Reward for reaching Friendship Lv. 10 with Kinich
"Kachina: Twirly": Reward for reaching Friendship Lv. 10 with Kachina
"Natlan: Divine Army": Reward for reaching the highest Reputation Level with 1 tribe
"Natlan: Fiery Dragon": Reward for reaching the highest Reputation Level with 4 tribes
"Achievement: Endpoint": Reward for completing all achievements under "Meetings in Outrealm: Series V"
"Achievement: Feline Fortune": Reward for completing all achievements under "Imaginarium Theater: The Second Folio"
"Natlan: Return of the Flame": Reward for completing all achievements under "Natlan: The Land of Fire and Competition (I)"
"Achievement: Lord of the Night": Reward for completing all achievements under "Duelist: Series I"
"Travel Notes: Primal Fire": Reward obtained via the BP system
Adds new Character Event Wish mechanic "Capturing Radiance." For more information, please visit the "Wish" interface in the game.
Reduces the maximum amount of Fate Points required from 2 to 1 in the Weapon Event Wish "Epitomized Path."
Adds new Artifact Salvage function. Artifacts that have not been enhanced and leveled up can be salvaged into Sanctifying Unction and Sanctifying Essence in Inventory > Artifacts.
Adds some new adjustments to the Artifacts system:
(1) Adds the gadget "Artifact Transmuter," which can be obtained by completing the quests in "Adventurer Handbook > Experience" and can be used to extract and redeem Artifacts.
(2) Adds new Consumable "Sanctifying Elixir": Use the "Artifact Transmuter" to extract a certain number of 5-star Artifacts that have been enhanced to "+4" or above, and convert them into "Sanctifying Elixir" (You can convert Artifacts into 1 "Sanctifying Elixir" per version). You can also obtain "Sanctifying Elixir" by exploring the open world.
(3) You can exchange for certain components of certain Artifact sets by using the "Sanctifying Elixir" in the "Artifact Transmuter." Apart from that, you can also determine the Main Affix and two Minor Affixes (Different Artifact components require different amounts of "Sanctifying Elixir." The same set of Artifacts can only be exchanged once in each version).
Adds new event "Turbo Twirly!": Progress through Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn" and invite the character "Mottled Gold Yet Unsmelted" Kachina (Geo).
Adds World Level 9. Upon reaching Adventure Rank 58, Travelers can complete corresponding World Level Ascension Quests to increase their World Level. After the World Level increases, the levels of monsters and bosses will increase, the challenge difficulty and the rewards dropped will also be increased (Travelers who have reached Adventure Rank 58 before the version update can complete Ascension Quests to increase their World Level after the version update).
Adds the Borderland Billet series.
Adds Borderland Billet Conversion for various Weapon types in "Crafting Bench > Conversion": Use Dream Solvent to convert Billets of other types to Borderland Billets for the same Weapon type, or change Borderland Billets to Billets of other types for the same Weapon type.
Adds another 8 sets of Artifacts available to exchange in the Mystic Offering system: Artifact Strongbox: Deepwood Memories, Artifact Strongbox: Gilded Dreams, Artifact Strongbox: Desert Pavilion Chronicle, Artifact Strongbox: Flower of Paradise Lost, Artifact Strongbox: Nymph's Dream, Artifact Strongbox: Vourukasha's Glow, Artifact Strongbox: Marechaussee Hunter, and Artifact Strongbox: Golden Troupe.
Adds new Gadgets: Firstborn Firesprite and Kaboom Box.
Adds new Natlan Reward Gadgets: Pyroculus Resonance Stone and Pyro Treasure Compass.
Adds some of the Harvestable seeds from Natlan to the Seed Dispensary.
Adds new Wildlife: Red Flamingo, Halberd-Crest Bird, Thick-Feathered Ruffed Pheasant, Flowcurrent Bird, Alpaca, Brown Deer, Flying Squirrel, Capybara, Pyro Crystalfly, Blue Mountain Spoonbill, Flowfire Bird, Phlogiston Aphid, Crystal Beetle, and Long-Necked Rhino. You can use the Omni-Ubiquity Net to capture certain Natlan creatures.
"Genius Invokation TCG" Gameplay Update:
New Character Cards: Xianyun, Freminet, and their corresponding Talent cards. Corresponding invitation duels and guest challenges have been added to the Player List.
New Character Card: Hydro Hilichurl Rogue and the corresponding Talent card. The Tavern Challenge has also been added.
New Action Cards: "Xenochromatic Hunter's Ray," "Yumkasaurus," "Koholasaurus," "Stadium of the Sacred Flame," "Atea," "Edict of Absolution," and "Saurian Dining Buddies" can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Game of Wits":
(1) During The Forge Realm's Temper: Game of Wits, some stages will have special victory and defeat conditions. Adeptly adapt your tactics to complete the challenge and avoid the conditions for defeat!
(2) Within The Forge Realm's Temper: Game of Wits event stages, there will also be special rules that can easily exert influence on the tempo of the match. Fully utilizing these special rules will contribute greatly to your success.
Imaginarium Theater
After the Version 5.0 update, the two Imaginarium Theater seasons will be as follows:
The first season of "Imaginarium Theater" will be available on 2024/09/01 04:00.
Required Elemental Types: Pyro, Hydro, and Dendro
Opening Characters: Dehya, Xiangling, Mualani, Candace, Emilie, and Yaoyao
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Kaedehara Kazuha, Kachina, Clorinde, and Raiden Shogun
After the first season of Imaginarium Theater begins, the characters Collei, Cyno, Neuvillette, and Amber will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
The second season of "Imaginarium Theater" will be available on 2024/10/01 04:00.
Required Elemental Types: Pyro, Electro, and Geo
Opening Characters: Dehya, Chevreuse, Keqing, Fischl, Chiori, and Ningguang
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Kinich, Yelan, Venti, and Sucrose
After the second season of Imaginarium Theater begins, the characters Venti, Thoma, Mika, and Navia will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
After the first season of Imaginarium Theater begins, the following adjustments will be made:
(1) In the new gameplay phase, Wondrous Boons will be updated to "Brilliant Blessings" focused on the current season's three-element reactions. You can continuously upgrade the Blessing level to enhance the effects of the corresponding Elemental Reactions. Based on the new Brilliant Blessings, the refresh mechanic of Performance Events has also been adjusted.
(2) Reduces the number of characters required for each difficulty level, and additional characters included can receive buffs:
a. The number of characters required for Easy mode has been reduced to 8, and you can include an additional 2 characters.
b. The number of characters required for Normal mode has been reduced to 12, and you can include an additional 2 characters.
c. The number of characters required for Hard mode has been reduced to 16, and you can include an additional 4 characters.
Each extra Alternate Cast included will receive additional Fantasia Flowers and increase the Blessing Level (the Blessing Level provides attribute buffs to characters) when the performance begins. Making full use of the special rules can help you better complete the challenge.
(3) Visionary Mode is now available, which can be unlocked after clearing Hard Mode previously. The required number of characters for participation is 22 and 4 additional characters can be added. Both the Debut Performance Gift and Performance Tour Rewards will be increased to 10 acts. Additionally, by completing 10 acts of combat performances in each season of "Imaginarium Theater," you can receive 1 Key of Echoes in the "Envisaged Echoes" gameplay.
(4) The number of "Fantasia Flowers" obtained from completing "Battle: Normal" and "Battle: Defense Sequence" in performances has been increased to 90, and the additional challenges in "Combat Events" have been removed.
(5) The usage limit for the Rewind function has been increased to 2 (on any difficulty mode except Easy mode).
In future updates, the development team will continue to optimize "Imaginarium Theater" based on your feedback and actual data from the gameplay.
Spiral Abyss
The "Fragment of Harmonic Whimsy" and "Unfinished Reverie" Artifact set rewards in "Domain Reliquary: Tier I" and "Domain Reliquary: Tier II" for Spiral Abyss Floors 9–12 will be replaced with the "Scroll of the Hero of Cinder City" and the "Obsidian Codex" sets.
Floor 9 Ley Line Disorder changed to:
• All party members gain a 50% Pyro DMG Bonus.
Floor 10 Ley Line Disorder changed to:
• DMG dealt by characters is increased by 50% when in Nightsoul's Blessing.
Floor 11 Ley Line Disorder changed to:
• All party members gain a 60% Dendro DMG Bonus.
• All party members receive a 60% Hydro DMG Bonus.
Updated the monster lineup on Floors 9 – 12 of the Spiral Abyss.
Starting from the first time that the Lunar Phase refreshes after updating to Version 5.0, the Lunar Phases will be as follows:
Contending Moon
After the active character uses an Elemental Skill, Normal Attack and Elemental Skill DMG is increased by 40% for 12s. For characters in Nightsoul's Blessing, this effect is enhanced: Normal Attack and Elemental Skill DMG is increased by 80%.
※ The above updates to Spiral Abyss will take effect after the Spiral Abyss update on September 16.
〓Adjustments & Optimizations〓
● Quests
Adds pop-up notifications for some newly-added quests before long quest sequences or before battles.
Adjusts the placement of some enemies in the Archon Quest "We Will Be Reunited" to reduce the difficulty of combat.
● Enemies
Reduces the damage dealt by the enemy "Fatui Skirmisher - Cryogunner Legionnaire" when multiple hits of Frost Blast continuously hit a character.
● Serenitea Pot
Increases the load limits for both indoor and outdoor areas in the Serenitea Pot due to stricter performance optimization strategies.
● Exploration
Clicking "Go to collect" under the "Source" of regional specialties now directs to the open world map and displays the areas where you can collect the corresponding specialty.
Now, before reaching the maximum Stamina limit, Travelers can increase Stamina by leveling up any region's Statue of The Seven (meaning Travelers no longer need to fully level up the Statues of The Seven in Mondstadt and Liyue to reach the maximum Stamina limit). After the version update, if a Traveler has already leveled up the Statues of The Seven in regions other than Mondstadt and Liyue, they will receive the corresponding Stamina increase.
Adjusts the difficulty of battling "Ruin Hunters" in the World Quest "Nine Pillars of Peace," and significantly reduces the difficulty at World Levels 1 and 2.
Increases the material drop rates of enemies "Nobushi," "Kairagi," "Specters," "Abyss Mages," "Ruin Guards," "Ruin Hunters," and "Ruin Graders."
Increases the total pin limit on the map from 200 to 250.
● Food
Adds new icons to some foods with special effects.
When using certain specialty foods (such as character specialties), secondary confirmation pop-ups or prompts will appear.
Adds filtering and sorting functions on the Inventory > Food interface.
Optimizes the sorting rules on the "Cook" interface.
Optimizes the filter function on the "Cook" interface, adding filter options related to Proficiency.
Adjusts the order of using food to revive characters: Low-rarity basic food will appear first.
● Shop
Adds the "Crown of Insight" as an exchangeable item in the "Shop" > "Paimon's Bargains" > "Starglitter Exchange," priced at Starglitter ×50, with a monthly refresh.
"Mystic Enhancement Ore" is now available for unlimited exchange in the "Shop" > "Paimon's Bargains" > "Stardust Exchange," and can be unlocked after exchanging existing "Mystic Enhancement Ore."
● Crafting and Forging
In the "Forging" interface, the number of items that can be forged in a single queue for Weapon Enhancement Materials has been doubled. For example, a single queue can now forge Mystic Enhancement Ore ×10 instead of ×5 (the daily crafting limit remains unchanged).
In the "Forging" interface, when selecting Weapon Enhancement Materials to forge, the maximum quantity will be selected by default.
When crafting "Condensed Resin" at the Crafting Bench, the maximum number of crafting attempts will now be automatically selected based on the remaining amount of "Original Resin" and "Condensed Resin," and the confirmation pop-up has been removed.
When selecting to craft "Condensed Resin" at the Crafting Bench, the number of "Condensed Resin" in the Inventory will now be displayed in the top-right corner of the interface.
● Enhancement
Reduces the frequency of the EXP overflow prompt during character leveling: when the EXP overflow is less than 1,000 (non-refundable), the prompt will no longer appear.
The EXP overflow prompt during weapon enhancement has been changed to a text notification and will no longer appear as a pop-up.
● Stellar Reunion
Updates the "Stellar Reunion" interface.
During the "Stellar Reunion" event, Domain of Mastery and Domain of Forgery rewards from different days will be available at the same time, allowing Travelers to freely choose the material drops they need.
Adds new exploration-related quests.
Adds new character and weapon enhancement-related quests.
Adjusts the daily double drop opportunities in "Reunion Blessing" to 3 times.
Adds new version highlight videos, with rewards available after viewing: Primogems ×40.
Reduces the number of quest objectives related to Archon Quests, and the related rewards have been transferred to that of other quests.
Adds "Reunion Gifts": Starting from Version 5.0, if returning Travelers activate the "Stellar Reunion" and meet the following criteria, "Reunion Gifts" will be unlocked, allowing them to obtain Intertwined Fate ×10 by completing the related quests:
a. Adventure Rank 30 or above
b. Haven't logged into the game for at least 45 consecutive days
c. At least 60 days since the last time they activated "Reunion Gifts."
If a Traveler logs into the game during the Version 4.8 "Stellar Reunion" maintenance period and meets the following conditions, both "Stellar Reunion" and "Reunion Gifts" will be unlocked with the Version 5.0 update:
a. Adventure Rank 30 or above
b. Over 45 days since last activating the "Stellar Reunion" event
c. Haven't logged into the game for at least 45 consecutive days
● Other Systems
After the version update, the characters that appear in the "Theater Lobby" will no longer have quest progress requirements.
Updates the layout of the Account "Profile" interface, adding the number of characters in the Character Showcase and namecards displayed.
In the "Party Setup" > "Configure Team" interface, Travelers can now hold and drag to adjust the party order.
Increases the Inventory limit of Furnishings from 2,000 to 2,200.
When the Reputation Level of a certain region reaches the maximum, the weekly Reputation Quests for that region will no longer be available.
● Battle Pass
Starting from Version 5.0, some Battle Pass missions will be adjusted.
a. In Daily Missions, the Battle Pass EXP for completing "Claim Daily Commission Rewards 4 times" will be increased from 150 to 200.
b. The Missions "Complete 3 Requests" and "Complete 3 Bounties" will be removed from Weekly Missions.
c. New missions will be added in Battle Pass > This BP Period: "Enhance 5-star artifacts a total of 30 levels," "Enhance 5-star artifacts a total of 60 levels," and "Enhance 5-star artifacts a total of 100 levels." Completing these missions will grant Battle Pass EXP x3,600, Primogems x60, and Sanctifying Unction x60 each period.
d. A new mission will be added in Battle Pass > This BP Period: "Complete the Act 8 Performance Challenge in Imaginarium Theater and finalize," which will grant Battle Pass EXP x2,250.
Starting from Version 5.0, Travelers can select 3 out of 4 types of Battle Pass rewards (Mora, Character EXP Materials, Mystic Enhancement Ore, and Artifact Enhancement Materials). Details can be viewed in the Battle Pass interface.
Starting from Version 5.0, the Talent Level-Up Material bundles "Guide to the Original Current" and "Guidance of the Land of Verdure" will be replaced by "Guides of a Journey," and "Philosophies of the Original Current" and "Philosophies of the Land of Verdure" will be replaced by "Philosophies of a Journey," allowing Travelers to choose any Talent Level-Up Material from all regions and types.
Starting from Version 5.0, Travelers will receive "Sanctifying Elixir" upon reaching BP Level 26 in the Gnostic Hymn (information about "Sanctifying Elixir" can be found in the "Other Update Details" section of this notice).
Optimizes the Battle Pass system interface.
Updates the skip function for the Battle Pass animation. Viewing history will be recorded starting from Version 5.0, meaning that from Version 5.1 onwards, if Travelers have already watched the Battle Pass cutscene, it will not be replayed the first time the Battle Pass interface is opened after the version update.
● Other
Regarding the adjustments to the Reputation System and Battle Pass Reputation quests, after the Version 5.0 update is completed, the development team will send the following rewards via in-game mail: Mora ×1,000,000. Travelers who reach Adventure Rank 5 or above before 2024/08/28 06:00 (UTC+8) will be eligible to claim this reward. Compensation must be claimed before the end of Version 5.0, so please remember to log into the game to claim it. The mail will be valid for 30 days.
Adjusts some of the terrain in the adjacent "Desert of Hadramaveth" area due to the release of a new area.
In "Envisaged Echoes," adjusts the collision size of some parts of the scenery in Jean's challenge stage to prevent enemies from being abnormally stuck in the walls when knocked back.
〓Bug Fixes〓
● Enemies
Fixes an issue whereby when challenging the enemy "Hydro Tulpa," the character's attacks would incorrectly lock onto the "Half-Tulpa" that appear instead of the "Hydro Tulpa" itself under certain circumstances.
Fixes an issue whereby the enemy "Fatui Skirmisher" would not re-enter combat for a long time after disengaging in certain circumstances.
Fixes an issue whereby the combat difficulty of some enemies did not adjust dynamically at different World Levels. Once this issue is fixed, the DMG dealt by some enemies may change.
● Character
Fixes an issue on certain Android devices whereby Clorinde's Elemental Burst animation would be delayed when she casts her Elemental Burst.
Fixes an issue on certain Android devices whereby the model of the character Gaming could not be displayed properly.
Fixes an issue whereby the effect of Emilie's Lv. 6 Constellation would abnormally fail to take effect when revived at a "Statue of The Seven" after being defeated by certain enemies.
Fixes an issue whereby the direction of the attack effects would be abnormal when Emilie performs a Plunging Attack under certain circumstances.
● Genius Invokation TCG
Fixes an issue whereby there were errors in the description or text display of some cards.
Fixes an issue whereby some "companion" cards generated by "Puca's Support" had effects inconsistent with those played from the Hand and adjusts the list of possible "companion" cards that can be generated.
● Audio
Fixes an issue whereby the game music would be abnormal in the domain of Nahida's Story Quest "Lingering Warmth."
Fixes an issue whereby there is a chance that the sound effects of character movement would be missing when Sigewinne moves in the water.
Fixes an issue whereby in the "Character" > "Profile" > "Voice-Over" interface, there was an error in Arlecchino's Chinese voice line for "When the Wind Is Blowing."
Fixes an issue in the "Genius Invokation TCG" gameplay mode whereby some of the voice lines for Navia did not match the actual in-game actions. After the fix, the corresponding relationship between certain voice lines and in-game actions will be adjusted.
● Other
In the Simplified Chinese "Tutorial" and other interfaces, some descriptions incorrectly refer to the effect as "Shield," and has been adjusted to "Ward" (this issue also exists in other language interfaces and will be fixed in a future update).
Fixes an issue whereby the book model of the Furnishing "Hardcover Storybook: 'Simulanka'" would disappear abnormally under certain circumstances.
Fixes an issue whereby after completing a performance in "Imaginarium Theater," the "Performance Cast" would display abnormally during the finalization screen if all characters in the team were defeated.
Fixes an issue whereby the game would not pause on the finalization screen after failing a performance in "Imaginarium Theater."
Fixes an issue whereby there was an image error in the artwork background of Kirara's outfit "Phantom in Boots."
Fixes an issue whereby in certain situations, the character would incorrectly retain some expressions after exiting "Photo Mode."
Fixes an issue whereby there was a chance that the achievement "Melting... Away..." could not be completed.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
◆ Optimizes inconsistencies between certain voice-overs and the corresponding lines.
◆ Optimizes certain English translations.
〓Genius Invokation TCG Balance Adjustment〓
Adjusts the effect of the Talent Card "Featherfall Judgment" of the Character Card "Cyno": Adjusts "... uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer's Indwelling effect, deal +2 DMG. (Once per Round)" to "... uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer's Indwelling effect, DMG dealt by Secret Rite: Chasmic Soulfarer +1. (Max twice per Round)."
Adjusts the effect of the Elemental Skill of the Character Card "All-Devouring Narwhal": The effect "Deals 1 Hydro DMG. This character deals +1 DMG for every 3 extra max HP provided by Insatiable Appetite (Max +4)" will be adjusted to "(Max +3)."
Adjusts the "Deep Devourer's Domain" effect of the Character Card "All-Devouring Narwhal": Adjusts the "increases in Max HP" effect from taking effect immediately to taking effect at the end of the Round.
Adjusts the number of times the damage negation effect triggered by "When the character to which this is attached takes DMG" occurs per Round for the Equipment Card "Prospector's Drill": Adjusted from "Twice per Round" to "Once per Round."
Adjusts the effect of "Bond of Life" state: The Bond of Life can now negate healing effects associated to the "increases in Max HP" effect.
After the version update is completed, the rewards for the web event "Off We Go to the Nation of Pyro!" will be issued officially: "Ring of Yaxche," "Footprint of the Rainbow," and "Earth Shaker," along with their corresponding Ascension Materials: Delirious Decadence of the Sacred Lord ×6, Blazing Sacrificial Heart's Terror ×3, Axis of the Secret Source ×3, Shard of a Shattered Will ×3, Ignited Stone ×3, Sentry's Wooden Whistle ×4, and Damaged Mask ×2. These rewards will be sent to Travelers via in-game mail.
a. Travelers who logged into the web event "Off We Go to the Nation of Pyro!" and cheered for the Sacred Flame Pilgrimage before the version update will receive an in-game mail approximately 2–12 hours after the update is complete. The mail will be valid for 30 days, so Travelers should log in to the game and claim the attachment within 30 days from receiving the mail.
b. Travelers who log into the web event "Off We Go to the Nation of Pyro!" and cheer for the Sacred Flame Pilgrimage after the version update will receive the reward mail within 5–10 minutes after completing the relevant reward objectives. The mail will be valid for 30 days, so Travelers should log in to the game and claim the attachment within 30 days from receiving the mail.
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
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electronickingdomfox · 2 months
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USS Enterprise decks
Updated part 1 here
Updated part 2 here
This post got me thinking about the actual location inside the ship of several areas. Sure, there are many blueprints and reference books that have published complete and detailed layouts of the Enterprise. But ultimately, they're interpretations of different authors, filling in the blanks, and they often disagree with each other.
So this is a list of the bare minimum of facts. All the deck locations that can be gleaned from TOS episodes. Beyond that, it's up to anyone's imagination.
*Feel free to make additions or corrections to this post. This is only in reference to the original ship as seen in the series, not taking into account the refit ship from the movies, or alterations/retcons introduced in later series.
Saucer section (primary hull)
Most locations seen in the series belong to this section (as deduced from the curved corridors). The first version of the Writer's Guide tell us it has 20 decks. The later edition (season 2 onwards) reduced the decks to 11.
Deck 1
-Bridge: Obvious from a simple inspection of the ship's exterior. And also confirmed by the Writer's Guide to be in this deck.
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Deck 2
-The Romulan Commander's "guest" quarters: Spock tells the turbolift to bring them to this deck, before leaving her in detention, in "The Enterprise Incident". I don't think we ever see other location said to be here (maybe she got the whole deck for herself; lucky!).
Deck 3
-Recreation room 6: Rand offers Charlie to come here, in "Charlie X".
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-Recreation room 3: Spock says Bele is chasing Lokai in front of this place, in "Let That Be Your Last Battlefield".
-Crewmen's lounge: Same as above.
Deck 4
-Environmental control: Scotty says power's been shut down here, in "The Ultimate Computer".
-Living quarters: Kirk confirms this, in "The Ultimate Computer".
Deck 5
-Sickbay: Kirk brings Spock to this deck after ordering him to report to sickbay, in "Amok Time". He does the same with Elaan of Troyius. Strangely enough, most blueprints place sickbay in deck 7 instead.
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-Kirk's quarters: Confirmed in "Journey to Babel", which also shows the cabin number (3F 121). The same number was first seen in "The Conscience of the King", but without specifying the deck.
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-Recreation room 3: Spock says Bele is chasing Lokai in front of this place, in "Let That Be Your Last Battlefield". May be a script error, since a moment ago he had said this place was in deck 3.
-Transporter room: As Lokai seems to run directly here, we may assume it's also in deck 5 (though there are probably many more transporter rooms throughout the ship).
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Deck 6
-Briefing room: Sargon calls McCoy from here, in "Return to Tomorrow". May be the same briefing room from other episodes.
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-Guest rooms: Bele and Lokai are assigned quarters here, in "Let That Be Your Last Battlefield".
-Living quarters: Kirk confirms this, in "The Ultimate Computer".
Deck 8
-Auxiliary control: The android Norman hijacks the controls here, in "I, Mudd".
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-Evaluation laboratory: Seen on a plaque, in "And the Children Shall Lead". Kirk and Spock arrived on this deck in search for Auxiliary control, so it should be in deck 8 as well.
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Deck 12
-Janice Rand's quarters: In "The Enemy Within", after seeing Rand attacked by evil Kirk, a crewman reports they're in deck 12. The number of her cabin is also visible (3C 46).
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-Kirk's quarters: In very early episodes ("Mudd's Women" and "The Enemy Within"), Kirk's quarters were here, instead of in deck 5. Since the number of saucer decks was reduced to 11 in season 2, the change makes sense.
Deck 14
-Transporter room: In "Dagger of the Mind", Dr. Van Gelder is locked in this deck, after arriving inside a cargo box.
-Personnel Director office: Seen on a plaque during Van Gelder's escape.
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-Science Library: Same as above.
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Unknown deck
These are some locations, likely from the saucer section, but with unspecified deck. There are plenty of such examples, so this isn't an exhaustive list.
-Impulse engines: The Writer's Guide confirms that the impulse engines are in the primary hull, in case of saucer separation. I think the impulse engines are only seen in "The Doomsday Machine", when Scotty is working aboard the identical Constellation. Though they look just as a reused set from Engineering.
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-Spock's quarters: The cabin number is seen in "Amok Time" (3F 125). Possibly, it's in deck 5 near Kirk's quarters, considering the similar numbering.
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-McCoy's quarters: Only seen in "The Man Trap" (I think), which also shows the number (3F 127). Again, it's probably near Kirk and Spock's cabins.
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-Mudd's quarters: The number is barely legible, but looks like 3F 125, in "Mudd's Women". This happens to be the same as Spock's cabin. The likely explanation is that they didn't have a design for Spock's quarters so early in the series. The fun explanation is that they evicted Spock just to make room for Mudd.
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-Uhura's quarters: Seen in "The Tholian Web", and adapted for Elaan in "Elaan of Troyius".
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-Scotty's quarters: Seen in "By Any Other Name".
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-Life Science Section - Botany Department: Seen in "The Man Trap".
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-Gymnasium: Seen in "Charlie X".
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-Officer's mess: Seen in "Space Seed".
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-Botanical garden: Seen in "Is There in Truth No Beauty?".
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-Briefing room: Different from the usual briefing room, it's seen in "Space Seed" when they decide Khan's fate.
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-Biochemistry lab: Seen in "The Deadly Years".
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Since I've reached the picture limit, the continuation with the Engineering hull sets will be in another post, here.
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eunjiahn · 3 months
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studying methods ˖ ⊹ ࣪ ౨ৎ˚
"the kpop method"
You're going to pretend that your school is a kpop company, and each class represents a different kpop group, and each student is a member of that group. The best student in each class is the most biased member, and the worst student is the least biased member. work until you are the most biased member. By working hard and putting in your effort, you can become the most biased member of your class and achieve your academic goals.
BONUS - If you want to become the best version of yourself while still using the kpop method, i have a little tip for you! You're going to make a list of requirements for yourself, this can include how you want to dress, how you want to act, make a routine for yourself, etc. Then you can pretend it's your "company" telling these things, as if you were a real kpop idol ˖ ᡣ𐭩 ⊹ ࣪
(this method is not mine, credits to the original owner of this method)
" The Rory Gilmore method"
this method is not very complex, but it has a lot of steps.
1. create a schedule - Rory is well-known for her strict schedule and commitment to sticking to it. To study like Rory, you should first make a timetable outlining your study time, your reading time, and free time. Include breaks in your schedule and try to follow it as much as you can.
2. lots of reading - Rory is an avid reader who always carries a book with her. Pick books that interest you and make reading a daily habit ( i recommend reading before bed because it helps me to calm down and helps me with falling asleep). Reading books will help you develop your vocabulary and critical thinking skills.
3. Take notes - Rory is well-known for her detailed notes and ability to retain new information. Take notes in class and annotate your books. Make your notes more structured by using highlithers and different colors, and review them daily. (goodnotes - ios, notion - ios and android are great for digital notes)
4. Make use of flashcards - Rory memorises stuff through flashcards. Flashcards can be used for vocabulary terms, key concepts, and other relevant information. Use them to test yourself and review regularly.
5. Define your goals - Rory has a set goal, what are you working for? Make a vision board, write down your goals, visualize. This will help you stay motivated and not loose focus!
6. stay organized - Rory is well-organized, and her study space is always neat and tidy. Keep your study area nice and free from distractions. Use folders, binders, and other tools to keep your notes and supplies organized, make sure your work space is clean and clutter-free.
7. seek help when needed - Rory is not afraid to ask for help when she needs it. Don't hesitate to ask for help from your teachers, tutors, or classmates if you need it. To enhance your learning, ask questions, and seek out extra resources such as textbooks, youtube videos, and study guides.
8. atmosphere - Don't forget to make the atmosphere cozy, light a candle, prepare yourself a cup of tea or coffee, and wear a comfy sweater. Create an environment in which you can stay focused for hours! ˖ ᡣ𐭩 ⊹ ࣪
(this method is not mine, credits to the original owner of this method)
Yujin is logging off...
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effira · 6 months
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Hey, you!
Is your computer and/or mobile phone dry?
Would you like it not to be?
then BOY DO I HAVE JUST THE THING FOR YOU!!
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So I made a Rainmaker shimeji! Download and installation instructions under the cut!
HOW TO INSTALL
Windows:
You will need:
A Windows computer
A .zip and .rar software. like winrar or 7zip or whatever, doesn't matter.
The latest version of Java 8
Basic knowledge of how to unzip and move files on your computer
IF YOU DO NOT HAVE ANY OTHER SHIMEJIS:
Download the .zip file
Unzip it wherever you like
Open the folder and make a shortcut to "shimeji-ee.jar"
Move this shortcut to your desktop
Double click the shortcut
There she is!
If shimeji-ee.jar doesn't want to open and instead prompts you to use winrar, right click it and change the application you prefer to open it with to Java
IF YOU HAVE OTHER SHIMEJIS ON YOUR COMPUTER:
This Shimeji was made for Shimeji-ee. I cannot guarantee it will work with other software.
Make a new subfolder in the /img/ folder of your shimeji software. Title it "rainmaker". Or anything else, I'm not your dad.
Download the .zip file
Extract it wherever you want
Copy all the images from my .zip file's /img folder into the shimejiee/img/rainmaker subfolder
Copy the "conf" folder from my zip file into the shimejiee/img/rainmaker subfolder
Open shimeji-ee.jar
Right click on the app icon, and go to settings -> Choose Shimeji
Select Rainmaker
Done!
Android:
You will need:
A shimeji app that supports custom shimeji. I prefer this one:
A file explorer for your phone, if it did not come preloaded with one.
Download my zip file
Unzip it somewhere you'll be able to find it
In the app, create a new shimeji. Direct the file to the /img/ folder of your extracted zip file
Mess around with the animations a bit if you'd like -- this app can mess up the frame order for some animations but it's fixed pretty easily.
Spawn her in.
You're done! Have fun throwing her away from your keyboard every 2 seconds while you text.
DOWNLOAD:
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gren-arlio · 5 months
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So. Let me tell y'all about a guy named Camus. And a girl named Lala. And other folk. Welcome to Episode 14 of Waku Puyo Extras.
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(Ah, back at it again writing these things.)
Hey guys, Gren here, and welcome to Episode 14 of Waku Puyo Extras, a series where I cover basically random stuff about Puyo and Madou as a whole. The Waku part is just because my brand is a single game I translate.
As my free time gets smaller and smaller, the drive to show off cool stuff remains about the same. Thank goodness school is over soon. I'm still alive, don't worry.
Finals and AP Exams are very much happening, so I'm spending that time studying. I'm hoping I pass.
Now, you would expect me to write about PPPP (P⁴ as I call it, Puzzle Pop in other locations) since it released and has a ton of stuff, notably well written characters. But alas:
I'm an Android user. Can't play it.
Frankly, at the moment, I'm not too interested in it right now.
So, the last episode was about Draco, that famous lass. What about this time? Well, since 80% of my work here is Madou related, why not give a showcase of some of the lesser known characters as a whole? Manga and novel stuff included.
With that, hope you enjoy. Also I said a bigger post is coming soon and drop it a literal month later. Damn.
So, Who ARE These Guys?
If you're not familiar with these characters, I honestly don't blame you. These guys are considered kinda niche in the franchise, but are more well known than some guys. I could mention Hanzo and no one besides people who played the game he's from or read the wiki would know him. Oh, or maybe Skeleton-D if we wanted to.
For now, I'll just cover the people have at the very least some stuff about them.
We'll begin with Camus, easily the most recognizable one that we'll be covering today. I swear if he was in Puyo now, he'd be so damn popular.
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(From the manual of the Mega Drive release of Madou 1. Notable for being one of the very few times Camus is drawn with the teenage Arle and Lala, both 16, making Camus 18 in this.)
The man, or rather boy, in that photo is the fabled Camus of the Sable Ord- I mean Madou Monogatari 1, both on the SEGA Mega Drive and Game Gear. Since this is a game where Arle is in kindergarten, Camus is her senior. Yeah, senior is the word for this one. He's notable for being the only person to get a perfect score on his exams, that lucky bastard.
Oh yeah he's also like 8 years old for the record in that
In the game, he's both helps you and hinders you for different reasons. Sometimes he's very nice and teaches you things, and other times he's taking stuff from you for playing the game for longer than three hours.
However, at the end of the game (Where he also might help you depending on some stuff), it turns out he was an illusion all along, which is always...fun, you know? That one guy who's been helping you out turns out to not even be real, least in the Game Gear version of things.
Honestly? He's a pretty interesting guy in the game. Arle holds him with some respect, and Lala quite literally has a massive crush on the guy that she's willing to show. Unfortunately.
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(Things are really serious in the Kindergarten Exam Fandom...)
He can come off as rude but at the very least he means well. And my goodness, his theme in the game is good.
youtube
Underrated gem.
Now, up until a while ago, I kinda thought that'd be the only games he was in, a grand total of 2 whole games. However, by doing this for...a year now, turns out that there IS one more appearance of Camus, presumably to be 18 in the game because...Well, Arle is a teenager there.
Arle Man'Yuki. Or Arle's Travel Log.
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Now if I'll be honest, I STILL dunno all too much about the game, despite doing an entire episode on it. The game is super text-heavy, so I don't know EVERYTHING besides some of the Japanese history involved with it. (Crazy how the Heian Era is now some JJK meme. Time is a fun concept.)
Here, Camus has taken the role of the leader of the Shinsengumi, Kondo Isami. It's a long story, so... I'll just link my own work here. (I FINALLY LEARNED HOW TO PUT LINKS IN MY TEXT...)
I never covered Camus extensively in that game due to his admittedly small role in that game, but he's a fairly upstanding guy. Schezo works under him as the vice leader. Ain't that cool?
Check it out if you're curious about that, some basic Japanese history that may be a tad inaccurate, or JUMP HERO.
And err...that's every game he's from. Yeah, he's in a grand total of what, three games? It's not much but it's still something. He's a very cool lad.
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Wait, who's Lala?
I'm glad you asked, me. Lalah is a character from Mobile Suit Gundam that works with Char after he...well, this is a Madou blog. If only I could talk to you about Gundam. But alas.
Lala is ACTUALLY a girl who's the same age as Arle, and the girl who's madly in love with Camus...as I've told before. But she does have a little more than just that, don't worry.
In the Game Gear version at least, she sneaks into the tower Arle went into to graduate, upset that she wasn't the one to take the exam, but rather Arle. And yes. She broke a brick wall to get to her.
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(A 6 year old is stronger than any of us. LMK if you can run into a brick wall just fine.)
Now if I had to describe her, it'd be "Arrogant but funny as hell". Because she's arrogant but funny as hell. Arle calls Lala her BFF, to which she doesn't take that reply nicely and says they ain't BFF'S, they ain't even friends. Straight hater energy. (She wasn't able to take the exam due to a cold.)
Camus appears to stop her from interfering, and she goes on this tangent about how wonderful he is, and how he always eluded her... and chases him, as shown more above.
Things start to get funky when you get deeper into the tower, as Lala makes a literal trap hole, and Arle falls down. However, Lala is mad that she fell and NOT Camus, leading him to appear in the floor above and basically say "Idiot. I'm not falling for that." and she continues to chase him.
Her reign of terror ends when Camus SEALS HER AWAY for the rest of the game. But she's okay after it all don't worry. Arle summed it up the best way I could. She ends up fine after the end of the game, however.
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Lala also appears in Chaotic Final Exam too, now 16, but honestly...it's one of the games where I know next to nothing about it. Apologies. Just know that she's there and not Camus. (Though with the style of how the game looks...probably for the better.)
She's just overall what we call in the industry... a girlfail. She tries her absolute best but fails so, so much that I can't help but laugh at her and pity her at the same time.
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I have no cool segway into this section. Introducing... Rasp.
You might've seen them around if you've checked my blog here or there as a front page image for my works.
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And you'd be right. Rasp is from the Waku Waku Puyo Puyo Manga, a brand new character just made for the thing. They're basically a minion who mostly impede the way for Schezo and Rulue. I say "they" because, well, Rasp is genderless.
Fun fact: Their salary is unknown, but they apparently get paid more than a Manga artist, so take that as how you will.
Rasp does appear frequently throughout the volumes, and does indeed fight Schezo. While they do lose, at least they looked pretty cool while doing so.
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Lightning Round:
Now these devilish goofballs are folks I want to show...but don't have much info on them just yet. Or there wasn't that much to begin with.
Septem:
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(Creatura...La creature 98...)
Septem is another genderless character from the series, coming from Arle no Bouken, a game I know next to nothing about. All I know from it is them and that they cling to Arle like a sister. I love them.
This is absolutely one character I wish I knew more on, since she's much more developed as a character...I just don't know much about Arle no Bouken.
Dark Witch:
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(What is this, a doppelganger bargain sale?)
Now she has a little more to her that I DO know but it's nothing spectacular.
Planned to be in Puyo N but was scrapped due to the idea of her being too serious, which is quite the reason for Puyo, but appears in Comet Summoner anyways as a final boss.
You can even play as her, and fight Witch herself and beat her... and possessing her. Kinda, sorta.
Runelord:
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(Dweeb appeared in one game and changed a man)
Runelord is an odd case, because some of his lore is stuck onto True Madou Monogatari, which in of itself...is kinda iffy lore wise. And also really long.
In Madou S? Wants Schezo to be the next successor, he says no, fight happens, Schezo wins but is affected anyways. Apparently he was beaten by Lagnus, but that comes from True Madou, so the accuracy of the Canon can be very much debated. It all depends if you think it's Canon or not.
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And honestly, that'll be all for this time around. Apologies this took so long. Life's been quite the journey. Graduation's happening soon, and finals are happening soon. The list goes on. I'm hoping I get by through the school year, but alas, I'm happy you read this.
Adios.
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live-emotion · 4 months
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Guide - Downloading and Getting Started
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1. Follow one of the guides here to download the game on either iOS or Android devices.
2. Once downloaded, open the app and you'll see these two options. Select "Start from the beginning" for a new account.
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3. Agree to the game's terms of service.
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4. Enter a player name. This will serve as a username in game that other players can see.
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5. Enter your birthday. Month on the left, date on the right.
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6. Enter the main character's name. This it the name the characters will call you by in the story mode, and can't be seen my other players. By default it is set to 'Nanami Haruka.' Last name in the box on the left, and first name in the box on the right.
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7. Select one of the three idol groups when prompted with the choice during the introduction story. This doesn't have any impact that I know of other than selecting the opening video that you see.
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8. The game asks for confirmation to download the short opening video. *Opening movie prompt and video shown will change depending on which group you selected. You can watch them all afterwards.
Then you're in! Have fun with Live Emotion!
More guides coming soon~
*All English text and images shown were typeset by me as a guide, and are not official translations or from an English version of the game. Please direct people to this post rather than spreading the images around. *Text added for context are in square brackets. Original JP screens shown for reference.
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shepscapades · 10 months
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49. Moon Waltz - Piano Version — Cojum Dip
Tuna, i don't know HOW you picked this song but it's literally one of the most heart wrenching things on dbhc Tango's playlist so. congratulations. i think <3 I think I said ages ago in some tags that Tango was about to get the dbhc Etho Angst treatment, and i got very quickly distracted/consumed by Destruction and Doc/Xisuma related Angst, but boy oh boy am i glad i get to finally hit on a little bit of this poor man's trauma LDFKJGDFG
I'l try to keep this brief but. I'm insane enough about the hermitcraft season 8 finale as is, and even more than that i'm crazy enough about Tango's hermitcraft season 8 finale, and then on top of all that, you're telling me a jaded, bitter android whose characterizing moments of anger and failure are carried on his sleeve is the same android who tried to be the hero and save his friends, only to let an oversight be the reason he not only fails, but destroys his body in the process???? ?? ? A machine who isn't supposed to make oversight mistakes???? A machine who somehow let a rabbit be the reason he failed ? ? ??? I dont know what you expected from me other than to be extremely unwell about him and this whole arc in general
The base version of this song is just as good, but something about the piano version gets the vibes just right for these scenes... Something about the waltz-style cheeriness of the vocals contrasting to how horrific the lyrics and situation actually are. Idk man i'm fine don't look at me
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Version 1.1 "Undercover R&B" Update Details
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Dear Proxy,
Below is the updated content and compensation for Version 1.1 "Undercover R&B."
[Update Start Time]
2024/08/14 06:00:00 (UTC+8)
It will take about five hours to complete.
[Compensation Details]
● Server Update Compensation
Compensation: Polychrome ×300
Compensation Eligibility: 2024/08/14 06:00:00 (UTC+8) Proxies who are lv. 4 or above before this date.
Compensation can be claimed until the end of Version 1.1.
● Issue Compensation
Compensation: Polychrome ×300
Compensation Eligibility: 2024/08/14 06:00:00 (UTC+8) Proxies who are lv. 4 or above before this date.
Please refer to the corresponding compensation mails. Proxies, before 2024/09/13 23:59:00 (UTC+8) make sure to log in and claim your compensation.
The dev team will issue the compensation via in-game mail after the update has been completed. The mail will expire after 30 days, so don't forget to claim the attachments.
[How to Update]
Once the update maintenance starts, Proxies can follow the in-game instructions to update their game.
● PC
Exit the game, restart, then select update.
● Android
After entering the game, follow the in-game pop-up instructions to complete the update.
● iOS
Go to the App Store and select update.
● PS5™
Open the PS5 home screen > Highlight Zenless Zone Zero > Press the Options button on your controller > Select Check for Update.
[New Content]
1. New Characters
● S-Rank Agent [Qingyi (Stun - Electric)]
Qingyi is an Agent who can rapidly Stun enemies and inflict more DMG on those Stunned enemies. While inflicting Electric DMG, she can build up Flash Connect Voltage, entering the [Flash Connect] state after accumulating up a certain amount.
While in this state, hold down Basic Attack to unleash a Finishing Move, inflicting [Subjugation] on enemies and increasing the target's Stun DMG Multiplier.
*Exclusive S-Rank Agent [Qingyi (Stun - Electric)] can be obtained from Signal Searching the "Untainted Jade" channel.
● S-Rank Agent [Jane (Anomaly - Physical)]
Jane is an Agent who relies on quickly triggering [Assault] Anomaly to deal damage. Her moves accumulate Passion Stream and she enters [Passion] state. While in this state, Jane's Anomaly Buildup Rate and ATK will increase, and some of her moves will be enhanced.
During Jane's [Passion] state, different moves will consume or restore Passion Stream. When Passion Stream has been depleted, Jane will leave the [Passion] state.
● A-Rank Agent [Seth (Defense - Electric)]
Seth is an Agent who can provide Attribute Anomaly and survivability buffs to squadmates. By unleashing his EX Special Attack, Seth can build up [Resolve] and gain [Shield of Firm Resolve]. Once [Resolve] exceeds a certain amount, hold Basic Attack to consume [Resolve] and launch [Basic Attack: Lightning Strike - Electrified]. His Finishing Move will launch against enemies after performing continuous attacks.
When Seth hits an enemy with a Finishing Move or Assist Follow-Up, it will trigger a Quick Assist for the previous squad member and provide [Shield of Firm Resolve] for that squad member. A squad member with [Shield of Firm Resolve] has their Anomaly Proficiency increased.
*Exclusive S-Rank Agent [Jane (Anomaly - Physical)] and A-Rank Agent [Seth (Defense - Electric)] can be obtained from Signal Searching channels that will be released later.
2. New W-Engines
● S-Rank W-Engine [Ice-Jade Teapot (Stun)]
Exclusive S-Rank W-Engine [Ice-Jade Teapot (Stun)] can be obtained from Signal Searching the "Dissonant Sonata" channel.
● S-Rank W-Engine [Sharpened Stinger (Anomaly)]
● A-Rank W-Engine [Peacekeeper - Specialized (Defense)]
*Exclusive S-Rank W-Engine [Sharpened Stinger (Anomaly)], A-Rank W-Engine [Peacekeeper - Specialized (Defense)] can be obtained via Signal Searching channels that will be released later.
● A-Rank [Gilded Blossom (Attack)]
*Obtained via Version 1.1 limited-time event "Camellia Golden Week."
3. New Bangboo
● S-Rank Bangboo [Officer Cui]
*Can be obtained via "An Outstanding Partner" channel.
4. New Areas
● New Eridu Public Security: Unlocks after accepting the Commission [Special Episode "Undercover R&B"]
● Gang Transfer Station: Unlocked for a limited time during [Special Episode "Undercover R&B"]
5. New Story
● Special Episode: Undercover R&B
A Thiren lady who walks among vicious criminals wearing a mysterious smile...
Availability: Permanently available after Version 1.1 goes live
How to Unlock: Complete Main Story Chapter 3 "The Midnight Pursuit"
● Qingyi Agent Story: The Case of a Missing Bangboo
Become an Assistant Public Security Officer and help Qingyi get to the bottom of the case!
Availability: Permanently available after Version 1.1 goes live
How to Unlock: Complete the Main Story Chapter 2 Interlude "Mission Unthinkable"
● Agent Trust Events
New Trust Events for Jane, Qingyi, and Seth
Availability: Permanently available after Version 1.1 goes live.
How to Unlock: Obtain the corresponding Agents and complete the required Stories (Please see Workbench > Partner Archive)
6. New Events
● All-New Programs
Log in for a total of 7 days to earn Encrypted Master Tape ×10!
Event Duration: After Version 1.1 goes live – 2024/09/24 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 8 and in Prologue- Intermission unlock the "Events" function
● Camellia Golden Week
The most anticipated holiday in New Eridu, and rewards unexpectedly unearthed by a Companion Hollow~
Get ready to celebrate! Secret treasure! Gold! Golden Week!
Event Duration: 2024/08/21 10:00 – 2024/09/23 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 32 and complete Main Story Chapter 3 "The Midnight Pursuit
● Scene One, Shot One!
Tell the tale of New Eridu through the camera in your hand
"Lights! Camera! And... Action!"
Event Duration: 2024/09/13 10:00 – 2024/09/23 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 36 and complete Special Episode "Undercover R&B"
● Daily Life of a PubSec Officer
What's the daily life of a PubSec Officer like?
A "law-abiding," passionate, and compassionate Ridu citizen wants to try it out!
Event Duration: 2024/08/30 10:00 – 2024/09/09 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 36 and complete Special Episode "Undercover R&B"
● Immersive Tactical Drill
The HIA Career Club VR Challenge just got a new update:
A special limited-time challenge is now open to all players!
Event Duration: 2024/09/06 10:00 – 2024/09/16 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 30 and complete up to Chapter 2 Interlude - Intermission in the Main Story
● First-Class Customer Service
If you wanna build a reputation for your store, you gotta have good customer service.
Your player's broken? Yup... the video store can take care of that now!
Event Duration: 2024/08/16 10:00 – 2024/08/26 03:59 (server time)
Requirements: Reach Inter-Knot Lv. 15 and complete Agent Story "Mole in the Hole (I)"
※ Please look out for official announcements for updates on other events.
7. New Gameplay
● New Hollow Zero Challenge "Inferno Reap"
Within 180s, continuously suppress Symbiotic Ethereal Swarm, codename: Nineveh, to reduce its Ether activity, and control the spread of Withering
How to Unlock: Complete "Withering Garden: Core" and reach a certain point in "Foliage Hunt"
8. Other Updated Content
1. New Commissions
● After progressing the Special Episode "Undercover R&B" story, Proxies can accept new Commissions in various areas and via Inter-Knot notifications.
● Obsidian Division have posted a number of Combat Commissions on Inter-Knot. Proxies will receive notifications for these Commissions by raising their Inter-Knot level.
● Some Commissions have added epilogue content. After completing a Commission, Proxies can encounter Clients in the city and talk to them to find out more about what happened after their Commissions were completed.
2. New Content
● Adds Agent Avatars: Unlocked by obtaining the corresponding Agents.
● Adds Agent Mindscape Cinema Namecards: Obtain by evoking the corresponding Agent's Mindscape Cinema 3/6 times.
● Adds Dynamic Backgrounds: Obtain Agents Qingyi, Jane, and/or Seth, and increase their Trust Level to unlock the corresponding Agent's Dynamic Background.
● Adds Trigger Mode for [Chain Attacks]: Auto Mode and Manual Mode. Can be changed in the settings menu.
● On mobile devices while using the touchscreen layout, go to [Options > Input > Button Position Settings] and adjust the size and positioning within the provided parameters.
● Adds Selfie Mode: Proxies can switch to the selfie perspective as needed.
● Adds Selfie Poses: In Selfie Mode, Proxies can choose from preset poses to take photos.
● Adds Filter Function: Multiple filters have been provided. Proxies can choose the filter that suits their preferences.
● Adds recommended Drive Disc sets for each Agent based on usage rates (Data is sourced from recently active players).
● Adds recommended Drive Disc main stats for each Agent based on usage rates (Data is sourced from recently active players).
● Adds a Teleporter to the HDD in "Random Play."
● Adds the "Logistics Shop" Teleporter to "Scott Outpost."
● Adds the New Eridu Public Security area and associated Teleporter.
● Adds Achievements (incl. hidden achievements) to A Ridu Journey, Proxy Business, Agent Trust events, Agent Stories, Special Episodes, Hollow Zero, Shiyu Defense, and Hollow Exploration Guide.
● Some stores in "Sixth Street" and "Lumina Square" have added in-store voice lines.
● Adds some new NPCs to the "NEPS Lumina Branch" area.
● Adds "NEPS Lumina Branch" street corner random encounter conversation. Adds street corner random encounters to "Lumina Square", "HIA Club," and other areas.
● Adds a filter function to the Agent screen, allowing Proxies to filter Agents by specialty.
● Adds "Rampant Brute" to "Expert Challenge."
● Adds Challenge Target to [Combat Details > Commissions] in the "Routine Cleanup" details screen.
● Adds "go to next stage" function to the Challenge Result screen of Audition Stage "The Final Callback." Using this function, Proxies can directly experience the next Agent's Audition Stage.
● Adds Friends Chat portal to the right of Personal Info in the top left corner of the screen.
● Adds a Claim All button to the "New Eridu City Fund" Level Rewards screen. Claiming single rewards has also been optimized.
● In [Options > Other], added [Quick Use of Bangboo Plug-Ins on the Board] settings. Bangboo Plug-Ins can be switched between two different modes: "hold down on a Plug-In to use it instantly, click/tap to open the Plug-In panel" OR "Click/tap to use a Plug-In instantly, hold down to open the Plug-In panel."
● In [Options > Other], adds "Remember Board Acceleration Status" setting. Once activated, your chosen acceleration status will be carried over to future Commissions.
3. Shiyu Defense
"Disputed Node"
Adds permanently open node: "Disputed Node." There are eight frontiers at the "Disputed Node." There are no time limits for this challenge. You will receive two "Ether Dewdrops" (these will restore Agent HP automatically when defeated). Your rating will be determined by the total number of Agent defeats.
Unlock Requirements: Complete Main Story Chapter 2 Interlude "Mission Unthinkable" and Stable Node: Fifth Frontier to unlock.
"Critical Node"
After the Version 1.1 update is complete, the reset time for "Critical Node" in "Shiyu Defense" will be changed to 04:00 (server time) of the 1st and 16th day of each month. The buffs of the updated "Critical Node" are as follows:
Phase I:
Daze from [Basic Attacks] is increased by 15%. DMG from [Chain Attacks] is increased by 100%.
Agents deal an additional 50% damage to Stunned enemies.
Phase II:
When an enemy is Stunned, all squad members gain 2 stacks of [Fervor], and when an Attribute Anomaly is triggered, all squad members gain 1 stack of [Fervor]. [Fervor] lasts for 20s and stacks up to 3 times. The duration of each stack is calculated separately.
For each stack of [Fervor], Agent ATK increases by 10% and Anomaly Proficiency increases by 10 points.
Phase III:
Increases Agent ATK by 20%, and Attribute Anomaly DMG by 30%.
[Adjustments & Optimizations]
1. Agents
● Optimizes Agent "Piper's" walk-to-run transition animation after triggering certain moves.
● Optimizes Agent "Nekomata's" blade glint special effects during [Basic Attack: Crimson Blade].
● Corrected "Soldier 11's" Mindscape Cinema display.
● Corrected the text description and word order for Agent "Ellen's" [EX Special Attack] (These are text-only fixes and do not affect actual skill effects)
● Optimizes the way buff icons are displayed for Agent "Soukaku's" different "Vortex" states.
● Optimizes the way buff icons are displayed for Agent "Grace's" different "Electric" stacks.
● Optimizes the text descriptions for some skills (These are text-only fixes and do not affect actual gameplay).
1) ATK and DEF in some skill descriptions were changed to "initial ATK" and "initial DEF."
2) "Increases ATK by 10%" in text description of 2-piece Drive Disc has been adjusted to "ATK +10%."
2. Enemies
● Optimizes visual display of Stun DMG Multiplier info for some enemies.
● Optimizes the UI design and display for some elite enemies.
● Corrected the background color of "Hornet" Ether Mutants in "Phaethon's Database."
3. Systems
● Adjusted the portal to the mail function. Proxies will be able to directly access their mail using the button to the right of [Options] in the bottom part of the main menu interface.
● Optimizes the user experience for Inter-Knot notifications, DMs, and using the camera function. After finishing using these functions, the player will be able to move again much quicker than before.
● Optimizes the user experience for upgrading Agents: Players will be able to jump to the corresponding gameplay directly from the material item details interface. Then, on the challenge results screen, players will be able to return directly to the Agent upgrade screen by using the "Return to Upgrading" button.
4. Gameplay
● In Hollow Zero, the number of times Special Commissions that need to be completed within Bounty Commissions each week will be adjusted from 5 to 2 times, and the number of Special Commission tasks will be reduced from 4 to 2. This adjustment will take effect on the first Monday at 04:00 (server time) after the Version 1.1 update is complete.
● Increases the number of Bangboo System Widgets and Whitestar rest area Z-Merits that can be obtained in a single reward in Hollow Zero. The weekly limit will not change. This adjustment will take effect after the Version 1.1 update is complete.
● Optimizes the call for support logic in "Hollow Zero." When Proxies don't require support, Agents won't enter the squad, and players can select their support items.
● Optimizes the description of the challenge to go to the next floor in "Hollow Zero."
● Optimizes the description of The Hollows Bank event in "Hollow Zero."
● Optimizes the display logic of different area unlock requirement descriptions in "Hollow Zero."
● Optimizes the enemy display animations in the "Hollow Zero" portal.
● Optimizes relevant enemy descriptions in Key Enemy Info in "Hollow Zero," adding gameplay details.
● Optimizes the visual display of enemy attribute weakness and resistances in "Shiyu Defense."
● Optimizes the logic of the timer in data recovery gameplay. Only the time spent during data recovery will be recorded.
● Adjusted the combat special effects for some enemies in "Expert Challenge."
● Adds no. of enemy waves and enemy descriptions to Enemy Details in "Shiyu Defense."
● Adds enemy resistance info to the enemy details screen in "Notorious Hunt" and "Expert Challenge."
● The "Restart" button description on the "Notorious Hunt" Challenge Result screen has been changed to "Let's do it again!"
5. Mouse & Keyboard and Controller Optimizations
● Adds controller vibrations to interactions in some areas, when obtaining an A-Rank Signal through Signal Search, and when evoking Agent Mindscapes.
● Optimizes the controller prompts for finding materials when lacking the corresponding upgrade materials for Agents, W-Engines and Drive Discs.
● Adds a button prompt for calling up the Shortcut Wheel in Controller Mode.
● Optimizes the claim reward experience for "New Eridu City Fund" in Controller Mode.
● Adjusted the Exclusive Skin on/off button on the Agent Equipment screen while in controller mode.
● Adds a function allowing players to select some options using number keys while in Keyboard & Mouse mode.
● Adds more ways of activating the Shortcut Wheel in Keyboard & Mouse mode: Players can go to [Options > Input] and select hold, drag, and release to activate or click to activate.
● In Keyboard & Mouse mode (hold, drag, and release) and Controller mode, added a needle prompt showing the highlighted function.
● In Keyboard & Mouse mode and on mobile devices while using the touchscreen layout, added a call-up progression bar to the "Shortcut Wheel." Holding down one of the corresponding buttons on the "Shortcut Wheel" will bring up the call-up progression bar.
6. Others
● Fixes an issue on some mobile devices where there is a chance of stuttering occurring during combat.
● Optimizes the layout surrounding the NPC "Casper" in "Scott Outpost." Teleportation for some upgrade materials and items has been added.
● Corrected the completion requirements for some Achievements (These are text-only fixes).
● Reduced the flashing intensity of some special effects.
● Sped up some of the animations for the "Monitor Array" and the time it takes to switch from "HDD" Commissions to Story content.
● Optimizes information display on the New Eridu City Fund screen.
● Optimizes information display on the "Inter-Knot Membership" screen.
● Optimizes the visual display for when W-Engines are obtained: When obtaining an already owned B-Rank W-Engine, the "NEW!" icon will no longer appear.
● Optimizes the visual prompt for receiving a new Disc Drive: The "NEW!" icon in the top right corner of newly obtained Disc Drives will disappear the following day at 04:00 (server time) after logging out and logging back in again.
● Optimizes the speed it takes to complete resource integrity checks in certain circumstances.
● Optimizes the external volume for some Android devices while playing the game.
● Optimizes "Nineveh's" combat sound effects.
● Optimizes the English, Japanese, and Korean voice-overs for parts of the story.
● Changed the English voice actors for Agents "Lucy" and "Soukaku," and replaced the corresponding voice lines.
● Optimizes the 3D models for some NPCs.
● Optimizes the mission prompts for "Spend the day at my own pace."
[Issue Fixes]
1. Agents
● Fixes an issue with Agent "Soukaku" where, after entering combat via a Chain Attack, there is a chance she will incorrectly move side-to-side.
● Fixes an issue where, under certain circumstances, when Agent "Soukaku" applies the buff from her Core Skill "Core Passive: Blade Banner" to herself, there is a chance that the buff will be removed.
● Fixes an issue where a minority of incoming attacks that hit "Lucy's" Guard Boars cause incorrect attack effects.
● Fixes an issue where there is a chance Agent 3D models do not display correctly when entering combat.
● Fixes Agent "Rina's" incorrect EX Special Attack description. "Order Anastella to..." was changed to "Order Drusilla and Anastella to..." *These are text-only fixes and do not affect actual skill effects).
● Fixes an issue where, after suffering "Shadow of Horror" Corruption in Hollow Zero, when Agent "Ben" successfully blocks an attack while invulnerable during his [Special Attack] or [EX Special Attack], Dead End Butcher will still be able to regain health.
● Fixes an issue in Hollow Zero where after activating a certain Ether Activity in [Withering Garden], when Agent "Ben" successfully blocks an attack while invulnerable during his [Special Attack] or [EX Special Attack], Energy and Decibels are still consumed.
● Fixes an issue where, under certain circumstances, there is a chance that Agent 3D models can disappear or flash.
2. Enemies
● Fixes an issue where attacks from some enemies, such as "Heavy Striker" and "Lightfoot Rover," have a chance of being interrupted.
● Fixes an issue where, under certain circumstances, after an Agent triggers a [Perfect Assist], "Thanatos'" Daze is calculated incorrectly.
● Fixes an issue where some of "Nineveh's" skill visual effects have a chance of being displayed incorrectly.
● Fixes an issue where, while playing on a mobile device, textures for some enemies are not displayed correctly.
● Fixes an issue where some enemies' visual effects do not display correctly.
● Fixes an issue where the [Disorder] effect incorrectly builds up Daze.
3. Systems
● Fixes an issue where there is a chance that Agent Story "Cat and Mouse Game (I)" cannot be experienced normally.
● Fixes an issue where, when entering an "Agent Story" via the "Video Archive," there is a chance that it does not display correctly.
● Fixes an issue where, on some devices, when calling up the "Quick Menu," there is a chance that it does not display correctly.
● Fixes an issue where, on some devices, after interacting with "Howl" at the newsstand, there is a chance of being unable to exit the interface.
4. Gameplay
● Fixes an issue that occurs while attempting Main Commission "[Challenge] Saving Hacker Rain" on Hard Mode, where the results are calculated incorrectly after completion.
● Fixes an issue that occurs during the "Rally" series of Commissions, where there is a chance that the player cannot control their Agents.
● Fixes an issue where City Commission "King of Street Soccer (II)" cannot be completed.
● Fixes an issue that occurs in some "Monitor Arrays," where there is a chance that the player cannot control their character as normal.
● Fixes an issue that occurs during "Shiyu Defense," where there is a chance that the game will crash.
● Fixes an issue where, after collecting the max. amount of "HIA Commemorative Coins" in "Lumina Square", "Sage in a Barrel" indicates that there are still 10 Commemorative Coins to be collected.
5. Environments
● Fixes an issue where, under certain circumstances, environment models have a chance of disappearing or flashing.
● Fixes an issue that occurs while taking elevators in some environments, where there is a chance that the player cannot control their character.
● Fixes an issue in "Lumina Square" where some vehicle models do not display correctly.
6. Others
● Fixes an issue where, on some devices, there is a chance the 3D models of "Wise" or "Belle" do not display correctly while moving.
● Fixes an issue where, while playing the game on PC, there is a chance of experiencing stuttering while in "Lumina Square."
● Fixes an issue that occurs on some devices where there is a chance of experiencing a black screen crash.
● Fixes an issue where the text and voice lines for some languages do not match.
● Fixes typos found in some in-game text.
● Adjusts, improves, and fixes the in-game text for some languages. These changes will not affect gameplay or functions.
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satoshi-mochida · 14 days
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To the Moon for PS5, Xbox Series launches October 8 - Gematsu
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The PlayStation 5 and Xbox Series versions of RPG To the Moon will launch on October 8 for $9.99, publisher Serenity Forge and developer Freebird Games announced.
To the Moon is currently available for Switch, iOS, and Android via publisher XD, and for PC via Steam via Freebird Games.
Here is an overview of the game, via Freebird Games:
About
Dr. Rosalene and Dr. Watts have peculiar jobs: They give people another chance to live, all the way from the very beginning… but only in their patients’ heads. Due to the severity of the operation, the new life becomes the last thing the patients remember before drawing their last breath. Thus, the operation is only done to people on their deathbeds, to fulfill what they wish they had done with their lives, but didn’t. This particular story follows their attempt to fulfill the dream of an elderly man, Johnny. With each step back in time, a new fragment of Johnny’s past is revealed. As the two doctors piece together the puzzled events that spanned a life time, they seek to find out just why the frail old man chose his dying wish to be what it is. And Johnny’s last wish is, of course… to go to the moon.
Key Features
A unique and non-combat story-driven experience.
Innovative mix between adventure game elements and classic RPG aesthetics.
Acclaimed original soundtrack that closely ties to the story.
An espresso execution with zero filler and no time drains.
12 notes · View notes
secretsofdbz · 7 months
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Alright, timelines. (link to my old post)
Today I'm going to walk you through the cluster fuck of Toriyama not paying attention to what he writes from the Trunks arc to the epilogue of the Perfect Cell arc.
Reminder that I divide the "Android Saga" in 4 arcs:
Trunks arc (arrival of Frieza to 3yg training),
Android arc (until the time machine is discovered)
Imperfect Cell arc (until Cell absorbs 18)
Perfect Cell arc (+ epilogue of Trunks killing imperfect Cell)
I will also pull Toei and Daizenshu content if needed just to show how bad it gets, BUT that's just to enhance my argument. Everything here is manga-deductible without extra context or content.
As I've shown in the link above, the manga implies 4 timelines:
Forgotten timeline (Cell kills Trunks and steals his time machine),
Lost timeline (the timeline that dead!Trunks traveled to, which did not have a Cell pop in the middle of its Android Saga, otherwise Trunks would've known about Cell),
Future Timeline (the one we know and see, Trunks traveled to a uni where Cell traveled to first, so there's changes and Cell pops up in the Android saga),
Main Timeline (the one we know and follow, to which Cell and Trunks traveled to),
Let's go into details about dates and math and everything first. (under the read more because LONG)
When Future Trunks discovers dead!Trunks' time machine, he states that it comes from age 788, which is 3 years from where he comes from (which means he comes from 785), and that the Machine landed here "4 years ago". 4 years ago was about one year before Trunks first came (aka one year before Meca Frieza stuff).
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During the first trip, Trunks states he comes from 20 years into the future.
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That means during his first trip, he went from 784/785 to 764.
We also know he's 17 at this point and "will be born in 2 and a half years"
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(Baby Trunks is supposed to be ~6 months old by May 12th, 767, so "I warn in 764, I'll be born in 2.5 years, so I was born in 766" works. Ignoring the wikis about Trunks' birthday being June and Future Trunks' birthday being in November, it doesn't matter here, we just need the years))
For Trunks to be 17 during his first trip, he needs to travel from 784 (before his 18th birthday). So by the time he comes back the second time, it needs to be in 785 (so he is 18!); since it takes 8 months to charge the machine (Trunks the Story manga chapter), that works out.
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So in terms of trips, we have:
Trunks (both versions) : (early-mid) 784 to 764
Trunks (both versions): (early-ish) 785 to May 12th 767
Cell: 788 to 763
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(handy recap sheet)
At the time, for Toei, there were only two Timelines (aka it was both multiverse theory AND dynamic time travel theory, because Trunks becoming aware of Cell who killed him means Trunks isn't killed by Cell... yeah it's all sorts of EHH ??):
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Anyway, you'd think this would be fine right? The image of Cell killing Trunks while he still had his sword (which he shouldn't since he broke it on 18's arm he never used it again in canon) is anime filler, we're all good.
Except... no. This fucking panel right here. Cell explains "(the machine/bots collecting dna) could've gotten Trunks cells but didn't because we had enough Saiyan cells".
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Cell supposedly comes from a timeline where GOKU killed Frieza and Cold. But this god forsaken panel contradicts that. (of course it's just that Tori forgot, but we are DB fans, we take things seriously and word of god of the manga is supreme and can't be wrong)
This means that THIS particular version of Cell doesn't come from the Forgotten Timeline.
The Cell we know and love/hate comes from a timeline in which a future Trunks killed Frieza and Cold, BUT everything still went to shit (Goku + gang dying, dead!Trunks traveling to the past, and coming back to destroy the Androids).
In this timeline, Bulma met Future Trunks (who killed Cold and Frieza) in 764, presumably the gang got all the warnings like in the main timeline, but everyone STILL died. So she invented the Time Machine to send her Trunks to the past (perhaps with different instructions so as to not repeat the mistakes of the Future Trunks she saw 20 years prior).
Here's the thing. There is a way for this timeline to exist. You "just" gotta work on the postulate that "each time there's a time travel to the past, a new branch is created". And "if the time machine travels back in time a second time, it lands in the timeline it first branched out unless it travels back further in time". Rephrased: The "784 to 764" trip created a new branch in 764. The "785 to 767" trip landed in that new 764 branch. However the "788 to 763" trip created a whole new branch in 763.
The Time Machine that was piloted by dead!Trunks actually "traveled further back in time", creating an earlier "branch"... which is why Trunks noticed changes, including Goku's late arrival (or Frieza's earlier arrival, we don't know).
Yes, because Future Goku did not use Instant Transmission to fight Frieza and Cold. We know he didn't because Future Bulma had the coordinates where Goku landed, which is how Future Trunks got said coordinates. If Goku had IT to fight Frieza and Cold, Bulma wouldn't have known where the pod was going to land 3 hours later.
So timelines and where does Cell come from? Well you need a timeline from the Branch that started in 764 (with a Future Trunks' arrival to kill Frieza and Cold) but in which everyone died to the Androids, and in which, when Trunks traveled back home, he was able to destroy the Androids...
Anyway here's my final recap of all the timelines in Z, in which "one time travel is one interference creating a new branch". And this is how we can see where Cell comes from :D
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This opens a realm of possibilities!!
Did a version of Trunks stay in the past, during his first trip and got a wish to Shenron to have a way to destroy his androids, so he didn't come back in 767 and didn't grow strong at all? Did the future trunks that warned against the Androids but that timeline still went to shit approached the problem differently?? who knows! Time for fanfics and doujins I guess :D
Peace!
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"Summertide Scales and Tales" Version 4.8 Update Details
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Dear Traveler,
Below are the details of the Version 4.8 update "Summertide Scales and Tales" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Bug Fix Compensation for the issue whereby Neuvillette could rotate at an unusually high speed when casting his Charged Attack, resulting in an abnormal attack range: Primogems ×100
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/07/17 06:00 (UTC+8).
Compensation must be claimed before the end of Version 4.8.
Bug Fix Compensation for the issue whereby Neuvillette could rotate at an unusually high speed when casting his Charged Attack, resulting in an abnormal attack range and other issue fix compensation: Travelers who have reached Adventure Rank 5 or above by 2024/07/17 06:00 (UTC+8).
Please log in and claim your compensation before 2024/07/20 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2024/07/17 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. Limited-Time Area: Simulanka (This area is only available during Version 4.8)
Simulanka
After perusing the book sent as a gift by a mysterious person, you visit a fairytale world named "Simulanka." Like many classic stories, the prophecies of the goddesses were fulfilled one by one with the arrival of visitors from another world. The hero and their companions thus embark on a journey to defeat the evil dragon...
※ As long as you have completed Archon Quest Prologue: Act III "Song of the Dragon and Freedom" and teleport to the limited-time area "Simulanka" through the Story Quest "Summertide Scales and Tales," a Teleport Waypoint will be automatically unlocked in the "Forest of Blessings" located in this area. You'll also receive the Primogem reward for this Teleport Waypoint when it unlocks automatically.
◇ Area Unlock Criteria:
• Reach Adventure Rank 18 or above
• Complete the Archon Quest "Song of the Dragon and Freedom"
◆ Simulanka will no longer be accessible after the end of Version 4.8. You will also no longer be able to open treasure chests, gather materials, or earn quest rewards in Simulanka, so grab the opportunity to explore away!
II. New Character
5-Star Character "A Thousand Scents Traced" Emilie (Dendro)
◇ Vision: Dendro
◇ Weapon: Polearm
◇ A Fontainian perfumer, one who bottles secrets.
◆ Elemental Skill: Fragrance Extraction
◆ Creates a Lumidouce Case that fires Puffs of Puredew at nearby opponents at intervals, dealing Dendro DMG. When nearby opponents are affected by Burning, they will give off Scents. The Lumidouce Case collects nearby Scents and after collecting a certain amount, its level will increase, increasing the quantity and DMG of Puffs of Puredew.
◆ Elemental Burst: Aromatic Explication
◆ Stows existing Lumidouce Cases and creates a Level 3 Lumidouce Case. The Level 3 Lumidouce Case will continuously cause Scented Dew to descend, attacking opponents within range and dealing Dendro DMG. When the duration ends, the Lumidouce Case reverts to Level 1, or it inherits the level and number of collected Scents from the previously stored Lumidouce Case.
III. New Equipment
New Weapon (Examples based on Refinement Rank 1)
Lumidouce Elegy (5-Star Polearm)
ATK increased by 15%. When the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Lumidouce Elegy (Polearm) will receive a huge drop-rate boost!
IV. New Outfits
Nilou: Breeze of Sabaa
◇ An elegant outfit for Nilou, this featherweight dress is seemingly woven of countless flowers, and with it drifts a light fragrance like the east wind at dawn, carrying beauteous blessings from a fairytale land.
◆ Between the start of the Version 4.8 update and 2024/08/26 03:59, Nilou's outfit "Breeze of Sabaa" will be available for purchase in the Character Outfit Shop at a limited-time discount! During the discount period, the price of the outfit is 1,350 Genesis Crystals. The price will revert to 1,680 Genesis Crystals after the limited-time discount ends. The outfit can only be purchased once.
Kirara: Phantom in Boots
◇ Kirara's outfit. The swashbuckling feline of fairytale fame, the crafty courier of dearly-held dreams... is pleased to make your acquaintance!
◆ In Version 4.8, you will be able to get Kirara's outfit "Phantom in Boots" for free by participating in the limited-time "Summertide Scales and Tales" event.
◆ After Version 4.8 is over, Travelers can buy the outfit in the Character Outfit Shop.
V. New Main Story
New Story Quest
Emilie's Story Quest - Pomum de Ambra Chapter: Act I "Floral Debt, Blood Due"
Permanently available after 2024/08/06 18:00
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act V "Masquerade of the Guilty"
New World Quests
New Limited-Time World Quests
"The Lotus Leaf and the Champion," "The Forest and the Princess," "The Answer of the Lotus Leaves and Forest," "Narration Footnotes," "Text's Coda," and "Towards the Lighthouse, or Far Away"
VI. New Gameplay
New Gameplay: Envisaged Echoes
In this gameplay mode, each challenge corresponds to a designated character and has its own independent challenge mode.
To participate in the challenge stages, this corresponding character must be Lv. 90, and their Friendship Level must be at least 8.
After completing "Envisaged Echoes" challenges, you will gain the corresponding character's Echo cosmetic rewards.
◇ Unlock Criteria:
• Reach Adventure Rank 35 or above
• Complete and finalize a combat performance in Act 6 or higher of the Imaginarium Theater
For details on the gameplay rules, please see: "Envisaged Echoes" Permanent High Difficulty Challenge Gameplay Details.
VII. Other Update Details
New Recipe:
○ Hotel Debord, Fontaine: Fricassee de Poulet
New Character Specialty Dish:
○ Emilie's specialty: A Fragrant Feast of Flavors
Adds Set 33 of "Paimon's Paintings" chat emojis.
Adds some prompts for loading screens.
New Namecards:
"Emilie: Base Note": Reward for reaching Friendship Lv. 10 with Emilie
"Travel Notes: Fanciful Fabrication": Reward obtained via the BP system
New "Hide UI" function: You can enable/disable it in the "Settings > Other" menu (you can also enable/disable it using specific shortcuts on PC). When enabled, the main interface will hide UI elements such as map and party information.
New functions in the Dialogue Screen:
(1) "Dialogue Review": You can open the "Dialogue Review" interface while playing through the story to view the dialogue records for this segment of the story or listen to the voice-overs again.
(2) "Hide Dialogue Screen": You can hide the dialogue screen while playing through the story.
"Genius Invokation TCG" Gameplay Update:
New Character Cards: Chevreuse, Navia, and their corresponding Talent cards. Corresponding invitation duels and guest challenges have been added to the Player List.
New Character Card: Frost Operative and their corresponding Talent card. The Tavern Challenge has also been added.
New Action Cards: "Ultimate Overlord's Mega Magic Sword," "Prospector's Drill," "Gladiator's Triumphus," "Serene," "I'd Rather Lose Money Myself...," and "Tada!" can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Endless Swarm":
(1) Defeat endless waves of enemies during the rounds in "The Forge Realm's Temper: Endless Swarm" to accrue score.
(2) After you complete the stage battle, you will gain a score and the corresponding rewards based on the highest score you got in the stage.
(3) Different stages will contain different special rules that grant buffs. Use these rules well to fight more effectively.
Imaginarium Theater
After the Version 4.8 update, the new season of "Imaginarium Theater" will be available on 2024/08/01 04:00.
Required Elemental Types: Hydro, Cryo, and Anemo
Opening Characters: Furina, Barbara, Kamisato Ayaka, Diona, Xiao, and Faruzan
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Emilie, Dehya, Nahida, and Xiangling
After the new season of Imaginarium Theater begins, the characters Kaeya, Kaveh, Yoimiya, and Yelan will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
In addition, in order to optimize the experience of obtaining Principal Cast during the gameplay, after the new season of Imaginarium Theater begins, the following adjustments will be made:
(1) Adjusts the initial Fantasia Flowers provided from 100 to 160 when starting a challenge in Hard Mode.
(2) After completing a performance, you can select one of two characters when obtaining a new Principal Cast (prior to the adjustment, the corresponding mechanic will grant a Principal Cast without providing options in the default state without gaining specific performance buffs).
(3) Optimizes the refresh mechanic of Performance Events.
Spiral Abyss
Floor 11 Ley Line Disorder changed to:
• All characters in the party gain a 75% Dendro DMG Bonus.
Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
Starting from the first time that the Lunar Phase refreshes after updating to Version 4.8, the Lunar Phases will be as follows:
Searing Moon
When characters attack Burning opponents, their CRIT Rate is increased by 15% and their CRIT DMG is increased by 30%.
〓Adjustments & Optimizations〓
● Open World
Now, after defeating the boss "Lupus Boreas, Dominator of Wolves," Trounce Blossom rewards not collected will only disappear after he respawns.
Adjusts the respawn time for boss enemies in the open world, with the exception of "Lupus Boreas, Dominator of Wolves," from 5 minutes to 10 seconds (After the respawn timer ends, Travelers need to teleport to another area and return, and the relevant enemies will respawn).
Adjusts the respawn time for certain harvestables from 48 hours to 46 hours.
Adjusts the unlock condition for the "Lower World Level" function from World Level 5 to World Level 3 (you can choose to lower the World Level upon reaching World Level 3).
Adds an option at World Level 3 to 6 to lower the World Level on the relevant prompt interface when all party members are defeated by enemies during exploration in the open world.
● Quests
Reduces the difficulty of the "Anti-Raiden Shogun Training"-related quest objective in the Archon Quest "The Familiar's Path."
Reduces the difficulty of the challenge gameplay related to the Story Quest "License to Glide" and "Mondstadt Glider."
Optimizes the refresh logic for Commission Quests: Commission Quests that have their scenes occupied by other quests will not refresh and appear. However, Commission Quests with unfinished achievements are not affected by this refresh rule and will still appear.
Certain quests that can unlock systems will have a new special icon on the Quest Menu.
● Domains
Adjusts the enemy placements and certain Ley Line Disorders in the Domains "Forsaken Rift," "Cecilia Garden," "Peak of Vindagnyr," "Hidden Palace of Zhou Formula," "Clear Pool and Mountain Cavern," "Hidden Palace of Lianshan Formula," "Domain of Guyun," and "Taishan Mansion" to reduce the challenge difficulty of these domains.
Unlocked Domains can be used as Teleport Waypoints even if Travelers have yet to reach the Adventure Rank required to challenge the Domain.
After Travelers reach Adventure Rank 10 or have completed the quest "Knights of Favonius" of the Archon Quest Prologue: Act I "The Outlander Who Caught the Wind," you can unlock all Domains of Blessing, Domains of Mastery, and Domains of Forgery, with the exception of Midsummer Courtyard (There are no specific unlock criteria for Domain of Blessing "Midsummer Courtyard").
After defeating the "Enemy of Note" in the "Trounce Domain," if Travelers leave without claiming the reward, the game will display a second confirmation pop-up.
● Adventure Encounters
Once you have reached your daily Encounter Point limit, any further Points gained will be converted to Long-Term Encounter Points. Long-Term Encounter Points will not be cleared the next day and can be stored until the next Version x.0.
Travelers can convert accumulated Long-Term Encounter Points into usable Encounter Points through consuming Original Resin.
a. The number of Encounter Points obtained from completing Archon Quests, Character Story Quests, and Hangout Events has been increased.
b The number of Encounter Points obtained from completing World Quests, Story Quests from Limited-Time Events, and collecting event rewards has been decreased.
c. Completing World Quests that begin Limited-Time Events, the Afterword World Quests from Limited-Time Events, and City Reputation: Requests will no longer give Encounter Points.
● System
Adds an interaction using the spacebar on the "Cooking" interface (when using a keyboard and mouse as control devices).
In the "Spiral Abyss" character selection interface, you can now drag characters to adjust their position within the party lineup.
Adds the filter option for "Astral Mark Status" in certain characters' interface.
When you have sufficient offerings to level up offering-related systems (such as the "Statue of The Seven" or "Fountain of Lucine"), clicking on the icon of the relevant system on the map will display an offering prompt.
Adds a new setting in the "General Settings" of the "Artifact Auto-Lock" function. When enabled, for Artifacts with 3 Minor Affixes, the locked plan will consider conditions like "Includes any 2/3/4 of the following Minor Affixes" will be treated as "Includes any 1/2/3 of the following Minor Affixes."
● Genius Invokation TCG
Optimizes the descriptions and previews of related effects for certain cards.
Shortens the display time of some card effects.
Optimizes the description of the Support Card "Kusava": In the description "Discard a maximum of 2 cards with the highest Elemental Dice Cost in your Hand," "cards with the highest Elemental Dice Cost in your Hand" will be adjusted to "cards with the highest original Elemental Dice Cost in your Hand."
Optimizes the Action Phase time calculation logic in Co-Op matches: The Action Phase time limit will no longer be a fixed amount and will be extended depending on how many card effects Travelers trigger.
● Other
Optimizes the text descriptions for certain effects and events in "Imaginarium Theater."
When characters are in the Theater Lobby of "Imaginarium Theater," the Paimon Menu can now be accessed.
After the Version 4.8 update, users who have not used the "Past Quest Resource Management" feature and have mobile devices that have resources that can be deleted will receive a one-time red dot notification.
For some discrete graphics cards that do not support the "Dynamic Character Resolution" visual effect, the "Dynamic Character Resolution" option will no longer appear in the "Settings > Graphics" of the game.
Adds a "Compatibility Mode" option to the "Settings > Graphics" tab on the game login screen.
Adjusts the order of certain quests in "Adventurer Handbook" > "Experience."
Adds a shortcut button to navigate to the Adventurer Handbook on the "Adventure EXP and Adventure Rank" interface.
In the "Battle Pass/Gnostic Hymn" interface, the slider at the bottom of the interface now supports the click-to-position function.
Optimizes the user experience of each list interface:
a. When switching or refreshing lists, the previously selected or scrolled position will be retained.
b. Optimizes the scrolling speed of lists.
c. Optimizes the rules for displaying red dots in lists.
〓Bug Fixes〓
● Quests
Fixes an issue whereby Sorush could not be used in certain locations after entering the "Defiled Chamber" in the World Quest "The Hymn of Tir Yazad."
Fixes an issue whereby the position of character portraits displayed may be abnormal in Clorinde's Story Quest when the text in the text boxes are too long.
● Enemies
Fixes an issue whereby damage numbers had a chance of not displaying when certain skills of Ruin Automatons inflicted damage on Ley Line Monoliths.
Fixes an issue whereby Specters could have 0 HP but could not be defeated under specific circumstances.
● Characters
Fixes an issue whereby characters' skills had no CD and skill performance was abnormal under certain circumstances.
Fixes an issue whereby some characters' recovery time after being hit was abnormal.
Fixes an issue whereby after Arlecchino casts a Charged Attack and moves rapidly after the button is Held, the character would be down abnormally after falling from a low altitude when her Stamina is expended.
Fixes an issue whereby the Wanderer would remain abnormally in a state of levitation after he expends "Kuugoryoku" under certain circumstances.
Fixes an issue whereby Neuvillette could rotate at an unusually high speed when casting his Charged Attack, resulting in an abnormal attack range under specific circumstances.
● Weapons
Fixes an issue whereby there was a chance that the positions of the special effects of the weapon "Uraku Misugiri" would be incorrect after being equipped by different characters.
● Audio
Fixes an issue whereby testing voice-over resources were incorrectly used for some of Sethos's Chinese voice-overs in the cutscene animation of Cyno's Story Quest Lupus Aureus Chapter: Act II "Oathkeeper" (This resource was not recorded by Chinese voice actor Lanling Li).
Fixes an issue whereby there is a chance that the sound effects of character movement would be missing when Clorinde moves in the water.
Fixes an issue whereby the sound effects could be abnormal when Gaming joined the party on the "Party Setup" interface.
Fixes an issue whereby there were errors with the Chinese voice-overs during some quests.
● System
Fixes an image error in the "Raiden Shogun" avatar.
Fixes an issue whereby you are unable to access the corresponding scene if you teleport to the Theater Lobby and select "Leave for Now" during the Spiral Abyss challenge.
Fixes an issue in the Spiral Abyss whereby the skill cooldown of the party in the second half would not reset after selecting "Retry Challenge."
Fixes an issue in Co-Op Mode that caused musical instrument gadgets used by guest characters to disappear abnormally under certain circumstances.
Fixes an issue whereby the sorting of Artifacts in the "Inventory > Artifacts" interface would appear incorrectly under certain circumstances after the Version 4.7 update.
Fixes an issue with incorrect Exploration Progress calculation in certain regions. After the version update, Exploration Progress for some Travelers may increase.
Fixes an issue whereby it was possible to use "Thespian Tricks" that had yet to be obtained on the "Photo" interface under certain circumstances.
● Genius Invokation TCG
Fixes an issue whereby the Character Card "Wriothesley" was unable to trigger the effect "If the character has no more than 5 HP" related to the state "Chilling Penalty" during the Action Phase if his HP is 5 or less due to the Combat Status "Burst Scan."
Fixes an issue whereby the Character Cards "Consecrated Scorpion," "Consecrated Flying Serpent," and "Guardian of Apep's Oasis" were unable to use their Talent Cards when frozen.
Fixes an issue with the text description of the Combat Status "Deep Devourer's Domain" of the Character Card "All-Devouring Narwhal" in other languages.
Fixes an issue whereby the Usages of the All-Devouring Narwhal's "Dark Shadow" Summon was incorrectly deducted if your Character Card took damage and was knocked out at the same time.
Fixes an issue whereby the Usages of the Combat Status "Flying Cloud Flag Formation" was not reduced after the Character Card "Neuvillette" casts "Equitable Judgment" to trigger the damage bonus of the Combat Status "Flying Cloud Flag Formation."
● Other
Fixes an issue whereby after completing a performance in the Imaginarium Theater, the finalization screen would only appear after some characters attacked.
Fixes an issue whereby when selecting "Restart Performance" after a successful performance in the "Imaginarium Theater," the selected party lineups will not be recorded.
Fixes an issue whereby a Domain Entrance interaction point would appear abnormally within Mondstadt.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
◆ Optimizes inconsistencies between certain voice-overs and the corresponding lines.
◆ Optimizes certain English translations.
〓Genius Invokation TCG Balance Adjustment〓
Adjusts the effect of Event Card "Bonecruncher's Energy Block" of the Character Card "Consecrated Beast": Removes the effect "If your active character is a Consecrated Beast, then they gain 1 Energy."
Adjusts the effect of the Elemental Skill of the Character Card "Consecrated Flying Serpent": This effect will be adjusted to "Deal 3 Anemo DMG and draw 1 card."
Adjusts the effect of the Combat Status "Flying Cloud Flag Formation" of the Character Card "Yun Jin": Removes the effect "Deal +1 DMG."
Adjusts the effect of the Talent Card "Decorous Harmony" of the Character Card "Yun Jin": The effect "When Yun Jin, who has this card equipped, is on the field, and if you have no cards in your Hand, Flying Cloud Flag Formation will cause your Normal Attack to deal +2 additional DMG." will be adjusted to "When Yun Jin, who has this card equipped, is on the field, and you trigger Flying Cloud Flag Formation: If you have no cards in your Hand, this Skill deals +2 additional DMG."
Adjusts the effect of the Combat Status "Burst Scan" of the Character Card "Kaveh": "After this, deal Dendro DMG equal to the original Elemental Dice Cost of the card you Discard +1" will be adjusted to "After this, deal Dendro DMG equal to the original Elemental Dice Cost of the card you Discard."
Adjusts the effect of the Elemental Skill of the Character Card "All-Devouring Narwhal": The effect "Deals 1 Hydro DMG. This character deals +1 DMG for every 3 extra max HP provided by Insatiable Appetite (Max +5)" will be adjusted to "(Max +4)."
Adjusts the effect of the Elemental Burst of the Character Card "Lisa": Adds the effect "attach Conductive to the opponent's active character."
Adjusts the Elemental Burst DMG of the Character Card "Kaedehara Kazuha": Anemo DMG dealt will be adjusted from 3 to 1.
Adjusts the Elemental Skill DMG of the Character Card "Kaedehara Kazuha": Anemo DMG dealt will be adjusted from 3 to 1.
Adjusts the effect of the status "Midare Ranzan" of the Character Card "Kaedehara Kazuha": The effect will be adjusted to "The next time you use Switch Character to switch to the character to which this is attached: This switch is considered a Fast Action rather than a Combat Action. Before you choose an action: If the character to which this is attached is your active character, they immediately use a Normal Attack. The Physical DMG this Normal Attack would deal is converted to Anemo DMG. Once finalized, this effect is removed."
Adjusts the effect of the Summon "Solar Isotoma" of the Character Card "Albedo": The effect "When this Summon is on the field: Your character's Plunging Attack spends 1 less Unaligned Element." will be adjusted to "When you perform "Switch Character" and this Summon is on the field: This switch is considered a Fast Action instead of a Combat Action."
Adjusts the effect of the Talent Card "Descent of Divinity" of the Character Card "Albedo": The effect "When there is Albedo on the field who has this card equipped, if your side of the field has Solar Isotoma, then your characters' Plunging Attack deals +1 DMG." has a new effect "then your characters' Plunging Attack costs 1 less Unaligned Element."
Adjusts the effect of the Talent Card "Dominance of Earth" of the Character Card "Zhongli": The effect "When your active character is protected by a Shield Character Status or a Shield Combat Status, your Summons deal +1 Geo DMG." will be adjusted to "When your Zhongli, who has this card equipped, has at least 7 HP, the DMG dealt by Zhongli and the Geo DMG from your Summons +1."
Adjusts the effect of the status "Pactsworn Pathclearer" of the Character Card "Cyno": Removes the effect "If equal to or greater than 6: Indwelling Level -4." and adds the effect "If Indwelling Level is at least 8, decrease the Indwelling level by 6."
Adjusts the effect of the Elemental Skill of the Character Card "Cyno": Adds the effect "Pactsworn Pathclearer's Indwelling Level +1."
Adjusts the effect of the Talent Card "Featherfall Judgment" of the Character Card "Cyno": The effect "When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer while having an even number of level of Pactsworn Pathclearer's Indwelling effect, deal +1 DMG." will be adjusted to "When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer's Indwelling effect, deal +2 DMG. (Once per Round)."
Adjusts the effect of the status "Refraction" of the Character Card "Mirror Maiden": The effect "The character to which this is attached takes +1 Hydro DMG." will be adjusted to "When the character to which this card is attached switches to another character: Elemental Dice Cost +1."
Adjusts the effect of the Talent Card "Mirror Cage" of the Character Card "Mirror Maiden": The effect "will increase the Elemental Dice Cost of switching from a character to which this is attached to another character by 1." will be adjusted to "The character to which this is attached takes +1 Hydro DMG."
Adjusts the effect of the Support Card "Dawn Winery": The effect trigger limit "Once per Round" will be adjusted to "Twice per Round."
Adjusts the Elemental Dice cost for the Support Card "Kusava": The Elemental Dice cost will be adjusted from 0 to 1.
Adjusts the Elemental Dice cost for the Support Card "Lumenstone Adjuvant": The Elemental Dice cost will be adjusted from 2 Dice of the same element to 3 Dice of any element.
Adjusts the Elemental Dice cost for the Event Card "Falls and Fortune": The Elemental Dice cost required will be adjusted from 1 to 0.
Increases the number of Usages of "Undersea Treasure" generated by the Event Card "Underwater Treasure Hunt": Each character can receive healing from this effect once per Round.
Adjusts the effect of the Event Card "Lyresong": During this Round, the effect that will be triggered the next time you play an Artifact card will be adjusted to "Spend 1 less Elemental Die. If you have not played any other Action Cards before playing this card, spend 2 less Elemental Dice."
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
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