orteil42
Orteil
4K posts
hey, i'm orteil! i made Cookie Clicker. it was an accident
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orteil42 · 7 hours ago
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Predestination (2014) is a movie about every millennial's anxiety: realizing you've become your parents
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orteil42 · 1 day ago
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they got gamer cheese here
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i'm travelling
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orteil42 · 1 day ago
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i'm travelling
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orteil42 · 4 days ago
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hey! if you've been following me for my game dev stuff here's an end-of-year summary
i would've liked to release a lot more things this year but between me moving and other life events i've been a little tight on focus and that's before accounting me being just very slow as a person!
nevertheless, here's what's been accomplished this year:
Cookie Clicker android update - this one was a LONG time coming and is the main reason i'm not writing this year off as unproductive. i've put a lot of care and time into it and i can say i'm proud of that release. some of it will help improve Cookie Clicker on web and Steam in future updates, ie. full offline idling and UI rework. a second, sizeable mobile update is planned at some point later to add sugar lumps, minigames etc
substantial headway on Cookie Clicker's dungeon minigame! it's been a lot of gameplay + layout tests, some resulting in design dead-ends ie. this whole "making the world map in Blender" notion i had. it's regardless seen the most progress it's had in a long time; i'm hoping next year will have me keeping my ambitions in check and keeping it simple enough for a proper beta release. sorry i couldn't make it happen this year again!…
various prototypes that started off as minor side-projects for a laugh or as code warmups but turned out oddly solid? i'd really like to keep pursuing some of these next year to the point where i can start showing off screens and playable alphas. said prototypes include an embeddable music composer/player, a painterly mini-photoshop and some kind of Pokemon-lite with level editor, all browser-based
a good amount of other behind-the-scenes Cookie Clicker-related stuff i'm hoping i get to disclose next year
2025 will see me starting fresh in a new town and hopefully with a steadier outlook on the way i get things done. i've started a good amount of new stuff this year that i'd like to finish in the next one. i'm writing this when i should be packing to visit my family for christmas i'll be right back
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orteil42 · 7 days ago
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fight fight fight
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isometric game worlds are so nice to look at and arguably convey depth better than plain oblique projection but the problem is that control schemes tend to not much care for diagonals. on a platform that just has arrow keys or WASD your player is gonna be holding at least 2 movement buttons anytime they walk down a corridor
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orteil42 · 7 days ago
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isometric game worlds are so nice to look at and arguably convey depth better than plain oblique projection but the problem is that control schemes tend to not much care for diagonals. on a platform that just has arrow keys or WASD your player is gonna be holding at least 2 movement buttons anytime they walk down a corridor
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orteil42 · 9 days ago
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this would all get recorded into the event grid which was the other main way of adding gameplay. it would list absolutely everything in the game and you'd register new events and then add the pertinent outcome at the intersection. when i found out about TNTbasic years later and started learning actual programming i was thrilled
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the screenshots are from the windows version on google because the last time i emulated it on infinitemac it managed to bluescreen my whole computer
i feel like i've posted this before but i have to include Klik & Play's intro cutscene. for a good amount of my formative childhood years this video spelled infinite possibilities - better strap in because we're making Big Things happen now. i can still smell the lingering cigarette smell in my dad's computer room. nothing beats this shit
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i really wonder what i would've made as a wide-eyed 9 year old if stuff like Godot or Unreal Engine was around back then. unfortunately as a pre-internet 90s macintosh kid my options were mostly just this
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orteil42 · 9 days ago
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one of the main ways to add interactivity in Klik & Play was a special play mode where the game would pause anytime anything happened; say, "monster" collides with "apple". you would then define resulting actions. does the apple disappear? does the monster play a sound or spawn a new object? does a counter increment somewhere? this would happen on any key press or for any interaction between any two active objects. we thought this was a normal way to develop games back then. we thought this was sane
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i really wonder what i would've made as a wide-eyed 9 year old if stuff like Godot or Unreal Engine was around back then. unfortunately as a pre-internet 90s macintosh kid my options were mostly just this
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orteil42 · 9 days ago
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i really wonder what i would've made as a wide-eyed 9 year old if stuff like Godot or Unreal Engine was around back then. unfortunately as a pre-internet 90s macintosh kid my options were mostly just this
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orteil42 · 9 days ago
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"but are they good?" the suspicious stew minecraft pringles sincerely just taste like veggie soup. leeks and onions and potato that's what they taste like. the miku gummies are very cute and actually tasty i just wish the big text on the bag didn't obscure the tip of her thumb because it makes her hand read as a large stump of an arm out of which emerge four shitty little flesh tendrils. unfortunate yet flavorful
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miku gang 🤘
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orteil42 · 9 days ago
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miku gang 🤘
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orteil42 · 11 days ago
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positive side of being so slow and easily distracted is when i do finally release something i get to caption it with "12 Years In The Making"
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orteil42 · 13 days ago
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the internet happened too fast i never even got to go to a cybercafe
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orteil42 · 13 days ago
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les sanglots longs des violons de l'automne… bitch that's seasonal affective disorder
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orteil42 · 14 days ago
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"we're also tasty on bread!" like hell you are
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Artifact Acquired: Bag of Baked Poppets (cursed)
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orteil42 · 14 days ago
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Artifact Acquired: Bag of Baked Poppets (cursed)
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orteil42 · 14 days ago
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I think your game infected my tree, those molds can't be good for it
yo this rules...
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