hey, i'm orteil! i made Cookie Clicker. it was an accident
Don't wanna be here? Send us removal request.
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wacky chips flavors sound so nice but it's almost always just cycling through the same 5 ingredients. that is not "barbecue ribs" that is onion powder and artificial smoke. that's not "roasted chicken" that's onion powder and rosemary extract
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section on the article for the 1991 Roland SC-55 sound module inexplicably features exclusively British educational children's shows

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been reposting my tumblr posts on bluesky. don't tell those chumps i'm feeding them my leftovers lmao
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learning music theory taking me places i don't feel safe in
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civilization-building games suffer from the player already knowing where they're headed. every tech you research, every culture you meet - you're re-treading known history; there's no surprise in discovery. for such a game to reach its full impact it must first inflict significant brain damage on its player. as such i will work to release the first video game that comes packaged with an orbitoclast
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i should post this on bluesky they'll love it those crazy kids
software is about offering solutions. video games are about offering problems
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software is about offering solutions. video games are about offering problems
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Age of Empires 2 should have a fantasy dlc. just a bunch of ahistorical scenarios adding fantastic medieval units. some existing historic campaigns already feature limited supernatural elements so it's not that much of a stretch, plus mapmakers would love it. i know Age of Mythology is a thing i just want to see little prerendered unicorns. arthurian legends cmon. mesoamerican myths. just put whatever in there. werewolves. pixies. chinese hopping vampires. "my liege, a tarasque is threatening our crops!" kickass. kickass. i am speaking directly into your ear now. one expansion. no holds barred. AoE2: Wizards & Mermaids please and thank you
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this is what we could've had instead of discord servers
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Spore shouldn't have been 1 game with 5 different gameplay segments it should've been 5 separate games that each let you load your save from the previous one.
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the entire internet at our disposal and there's nothing fun to do with it anymore. when was the last time you typed in a url just to see if it existed
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i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
ZenGM - simulate sports
Tamajoji - browser-based tamagotchi
IFDB - interactive fiction database (text adventure games)
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
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Have there ever been any frustrating points in programming Cookie Clicker that made you question your choice to become a game dev rather than, say, an elevator inspector?
rarely the game itself but on occasion having to deal with mobile port compilation errors and ever-shifting app store policies had me wishing to retire to the mountains and raise sheep and renounce the use of electricity yes
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is new merch planned at any point?
yeah it's been on the todo list but capitalism scares me
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What inspired you to make the grandmas progressively more scary?
standard french humor
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when writing cc code do you develop it in the browser or the binary steam version
i call my server host and whistle the bytecode directly into the phone
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