According to NBC here in the US, the missing titanic sub has been found. As debris. Off the bow of the Titanic wreckage.
And it looks like the sub suffered what we all suspected, and what was undoubtedly the more merciful of the two options: a catastrophic implosion from the pressure.
Also, more info has come to light about the fishing trawler with the hundreds of migrants that sank cataclysmically off the coast of Greece, indicating that the greek coast guard knew about the vessel AND how much trouble the vessel was in, and were towing it at a speed that made it capsize, at which point they unhooked the tow line and watched the trawler sink without helping the passengers to safety. Despite a bunch of other ships trying to help as well throughout the whole ordeal.
So a lot of people are dead, all because of regulations (and the lack thereof) regarding sea-faring vessels and rescue protocols. People shouldnt be allowed to make a business charging a ton of money for a ride on an uncertified, unsafe, un-seaworthy ship going deep into the ocean with no distress beacon or tether to the mothership. People also shouldnt be allowed to enact laws that criminalize the ferrying of refugees, which then force the refugees to hitch rides on fishing trawlers, and which also prevent people from helping those fishing trawlers full of refugees due to fear of legal consequences.
Hopefully BOTH of these events spark changes on an international scale in terms of what is legally allowed to be sailed, who is legally allowed to be the passengers, and what the rescue protocols are in the event of disaster for any seafaring vessel, illegal or not. It shouldnt be just the global 1% who get 24/7 search parties and remote-operated submersibles helping rescue them.
12K notes
·
View notes
hi im ranting (positively! this game kills me but in a good way) about breath of the wild again
i know it's controversial but i love the way the story of the game is told. because you start the game in the middle, perhaps near the end, of the story. the game is entirely through link's perspective and he wakes up knowing and remembering nothing. in turn, the player starts off knowing nothing. the past is revealed as the story goes along, and the player learns about the past and about the land as link does. there are little tidbits about hyrule and about the calamity scattered across the land. an old woman in hateno village tells you of an age of desolation that she grew up in. the travellers you see on the road are younger people because they're described by older characters as more bold, whereas the older characters grew up being told to never leave the village, it's too dangerous outside (compare this even to tears of the kingdom, where travellers are more common because the land has been safer. even older characters have left their home to travel elsewhere (not including the lurelin villagers)). battlefields are still strewn with old rusty weapons and deactivated guardians that no one but monsters will go near. myths and legends about the princess and hero have been passed down, to the point where their legitmacy is questioned and everyone has a different opinion on them.
it's environmental storytelling. it's things like seeing drawings and a bow in zelda's study and seeing a child reading a storybook with a hero that wears a blue tunic similar to link's. it's the stories that the villagers share about old myths that turn out to be true. it's the ruins scattered across the land, long since overtaken by monster camps but still unmistakably being houses that people once lived in. it's the utter lack of civilization anywhere remotely near the castle and the feeling of dread in the ruins of the town that surrounds it. it's a kingdom entrenched in its past, with no ability to move away from it until the calamity is finally defeated.
26 notes
·
View notes
hi! may i request some mikoto + amane (platonic obvs) … anything? they are very dear to me 😭
Yes!!! Thank you so much for the request -- they really are such a good pair ;-; (The thing is, I had so many nice scenes in mind about how they parallel each other, but they wouldn't know or reveal that about each other so I kept restarting...) Anyway, here's something right after Mikoto's first trial/verdict!
Mikoto could pick up on someone’s bad mood from a mile away, though the skill was unnecessary when the other party very clearly and calmly informed him, “I’m in a bad mood.”
After refusing his offer, Amane turned back to a thick textbook she’d been taking notes on. Didn’t kids usually complain that school was already a prison? She must have wanted the full experience. He'd worked nonstop at his studies as well, but this was a new level. Amane often reminded him of his little sister, though she always took the extra step like this. His sister would have jumped at this opportunity to play a few rounds of their favorite card game.
“It’ll be fun!”
He flashed a smile, but it had no effect on her severe expression. “I know you’re just trying to comfort me about our verdicts. I refuse to be pitied.”
“Comfort and pity are two very different things. But anyway, it wasn’t either of those things.” He gave an easy shrug “To be honest, I’m just a little bored. It’s weird not having any work to do during the day.”
Mikoto couldn’t remember the last time in his life he’d had so many hours to himself. A lot of the others were fun to play games with. A few of the sportier prisoners helped him stay active. He enjoyed smoking breaks with the other men. Still, he was left to his own devices for the majority of his time. It was maddening. He’d recently requested some more art supplies, having used up the last batch, but they had yet to come in. Now with the verdict announcement, he wasn’t sure they’d ever arrive.
“That is your own problem. I already have something to do.” Her eyes lingered on the cards for the briefest of moments before returning to the book. “I told you, I’m not in the mood for it.”
Regardless of her hostility, he took a seat beside her. He leaned his arms out on the table. “We don’t have to play the same game.” The last time they'd played as a big group, several prisoners pulling the tables together to fit everyone. Amane had kept very quiet, eyes darting around at the cards as she tried to keep up with the rules. Not many of the others noticed the frustration clear in her face. Mikoto wasn’t the type to let her win out of pity, though he had begun to mutter the rules and strategies to himself a bit more as the night went on…
“Is there a game you liked to play at home?”
“No. There was no time for games in the house.”
“All work and no play… hah… I know what that’s like.” He slumped his cheek onto his arm, lazily shuffling the cards around. He felt bad for bothering the girl if she truly was upset. He thought it was the bad experience that made her reject him, he hadn’t realized there were also family issues attached. Usually he could read people well; maybe he was losing his touch. He seemed to be losing touch with a lot of things, these days.
He readied a game of solitaire.
“Mikoto?” Amane kept her face turned away. “There was… one game.”
“Yeah?” Mikoto shuffled the cards back together. He slid them over to her. “You should teach me!”
She didn’t touch them. “You probably already know it.”
“Nah, I only know a few games. I’m better with tarot cards, though those aren’t really the gaming type. Come on, what is it?”
She told him the name of the game, insisting it wouldn’t be worth playing. She kept her attention on the textbook, but her eyes weren’t reading any of it.
“Ahh, I’ve heard of that one! We start with four cards, right?” He started dealing them out.
“No, five –” she pointed to the deck, urging him to add two more.
“Right, right.” He laughed lightly. “And the goal is to get pairs, and put them in a pile, uhh, here.”
Amane shook her head. She shifted her body slightly towards him. “You must be thinking of a different game. There’s actually three piles for pairs. One here, one here, and when it’s your opponent’s turn…”
Her eyes gleamed as she explained the rules. She pointed to various cards, telling him exact moves and point values. “And to win, you need to –” Her expression shifted. “You… you already knew all this.”
“Of course not!” He put on his most convincing smile.
She deflated. “You’re not a very good liar.”
“Tch, tell that to the warden.”
His shoulders sagged along with her. If Amane could see right through him, why was the rest of Milgram still coming up with stories about what he did and didn’t do? “Well, I might already know the rules, but it’s been a long time since I’ve played. You can still give me a hand. Plus, if you really are in such a bad mood, it’ll be good to take a break from your studies. You should always take a break when things get too overwhelming, yeah?”
She gave him a withering stare.
“Eh? What’s that face for?”
“Alright, let’s play. You can go first.”
“I mean it, what was that look? Aw, come on…”
24 notes
·
View notes