#and I think that is why with the exception of 2-3 players (depending on if you count Sophie as a starter or not) our whole bench changed
Explore tagged Tumblr posts
Text
what instrument I think F1 drivers would play + reasons (from a cellist who is objectively correct)
(if you disagree that's fine please share your opinions I really want to know them)
Get ready cuz this is a LONG post. I also mostly stuck to the 2024 grid cuz I couldn't be bothered with much more
also please note that I wrote this whilst exhausted and avoiding practicing so if it has any spelling/grammar mistakes, you didn't see anything
1. Max Verstappen: percussion
ok so max is to me a percussionist through and through but also seems like the type of percussionist who learnt how to play the violin as a kid and hated it, so became a drummer instead. definitely plays the marimba like his life depends on it. also becuase I have a thing for them so ye 🥰 (I do however love a good fanfic where he's like a super competitive violin/piano player even if I can't really see him play them)
2. Charles Leclerc: piano
so he obviously already plays piano which suits him sm so I'm going to keep that because he has the correct vibes and everything for piano, but more on the late classical onwards stuff than the earlier music (I NEED to hear him play Debussy like omfg please)
3. Carlos Sainz: conductor
ok here me out but I can't see him playing in an orchestra BUT he would definitely conduct, and could probably play a string instrument/piano quite well but like it wouldn't be his passion if you get what I mean (I also feel like he'd be quite strict as a conductor but get super good performances out of the orchestra)
4. Daniel Riccardo: trombone (+bass trombone)
ok he's the reason I'm making this list because OMFG THIS MAN IS A BRASS PLAYER like defo lower brass too but I can't really see tuba player from him so trombone. he's also the kind of brass player to be stupidly good at percussion too so ye that too. also get this man in a big band. please.
5. Lando Norris: violin
ok so lando is always giving main character energy and like there's not much more main character than a violin, and also I can very much see him being a more romantic/lyrical player (he just has them vibes idk). HOWEVER broski has a MASSIVE hand span so he has to play piano cuz he can deffo reach them 10ths let's be real
6. Oscar Piastri: oboe (+french horn)
ok HEAR ME OUT!!!! tell me you can't see this guy play an oboe. I think he has the right sized face for it idk that sounds strange but I can see it please believe me 😭😭. Also french horn cuz it's my fave instrument except my own and I think he'd serve playing it idk
7. Lewis Hamilton: cello
I'm biased. he has the vibes. (not really but idc). also probably sings (he already does but shh). Definitely not a baroque player and probably plays more Dvorak era stuff (the things I'd do to see him play Brahms E minor) but this is all because I am spectacularly biased and want to see my fave drivers play my instrument. also producer vibes but that's unrelated.
8. George Russell: flute
ok so personally most male flute players I know are complete dickheads BUT I think George is the exception like he just seems quite flutey (also he kinda gives classical era piano player but that may be me being silly) but bro definitely doesn't like syncopated rhythms like let's be real if it's off the beat my guy would be completely lost. he does seem like the type to be able to read ledger lines tho
9. Yuki Tsunoda: percussion
I think he's another percussionist tbh but more cymbals and timps than tuned percussion. I don't have much more to say about Yuki because he's just cymbals in my head lmao
10. Pierre Gasly: euphonium
right. he gives wind because he's french BUT he probably is euf cuz like I can very much picture him playing it and also I can very much see him giggling at the back of a brass band or some shit with Yuki (yukierre nation what's good) so I've put him as a euf cuz why not
11. Esteban Ocon: clarinet
another biased opinion but I can see it like he just is a clarient I think. I think it's probs just the fact he's tall but like the stereotype of people looking like their instruments is real so he (he does give cellist a bit too but that may also just be because he's tall)
12. Fernando Alonso: trumpet
right this was a very tough one BUT he holds all the chaos and menace of a trumpet player (especially when he was younger), and I think it suits him quite well. he does give lower brass a bit but I think he has more trumpet vibes than lower brass so ye
13. Lance Stroll: clarinet
ok rich boi obviously would have been taught the violin and I think he'd be pretty good at it tbh BUT he gives clarient vibes so fucking hard like especially bass clarinet, cuz he's different like that
14. Nico Hulkeberg and Kevin Magnussen: trumpet
right. these two are together for a reason. these two are the two trumpet players in an orchestra who sit there yapping for half the rehearsal, play the 4 bars they have in a piece and then are done for the day. don't say you can't see it. you can.
15. Alex Albon: guitar
this one is quite specific but he gives like classical and jazz guitar vibes in a very specific way. also woodwind. idk he contains multitudes and I think we should celebrate that. maybe flute? I can see that. (I'm losing the plot here wtf even is an instrument)
16. Logan Sargent: viola
PLEASE DONT COME FOR ME I SAY THIS IN A GOOD WAY!!! he really has strings vibes to me but definitely is not violinist at all, therefore I think he'd be a good viola player. I'm sorry we all need one somewhere 😭. HOWEVER as he is American I will say get this man on the cheer squad and like idk have him throw people in the air while the marching band does it's thing I can see him doing that
17. Sergio Perez: french horn
sorry he's so far down I had actually no clue what instrument he has the vibes for at all. BUT I made up my mind, and I think he gives french horn vibes. don't ask me why I don't know it just is there
18. Valterri Bottas: tuba
HE TUBAS MORE THAN ANYONE HAS EVER TUBAD BEFORE also probs plays percussion on the side but in the sense that they didn't have enough one day so he volunteered to play for fun. I almost put him as a double bass but he really doesn't have strings vibes at all so I moved him to tuba
19. Zhou Guanyu: piano
this is going to sound weird af but don't take it that way but holy shit this guy's fingers are LONG like I think he could probs do a 9th or 10th easily (I'm so jealous) and I feel like he has piano vibes. also a bit stringy but also not idk I feel like he'd own a harp but not play it often so ye
20. Franco Colapinto: violin (?)
idk him that well and he has very similar vibes to lando (this may be due to the edits I have CONSUMED over the last few months) so ye I think he could be violin, maybe like leader of the 2nds kinda thing for the fun of it
21. Liam Lawson: guitar and drum kit
ok. this is a copout cuz he already does and posts things of him playing but like he just is guitar like that is what he is in my mind. also he gives the vibe of that one guitarist who decided to learn drums but hasn't got the coordination quite right yet so isn't great at keeping time but thinks he's great anyways (I love him really)
ANYWAYS IM DONE THANKYOU IF YOUVE GOT THIS FAR I WISH YOU ALL THE LOVE AND HAPPINESS IN THE WORLD
#f1#formula 1#right this was so much effort and did ij fact waste 3 hours of my life BUT it was fun so idc#any musicians seeing this hello :D#(ignore the rest of the tags)#max verstappen#charles leclerc#carlos sainz#daniel ricciardo#lando norris#oscar piastri#lewis hamilton#george russell#yuki tsunoda#pierre gasly#esteban ocon#fernando alonso#lance stroll#nico hulkenberg#kevin magnussen#alex albon#logan sargeant#checo perez#sergio perez#valterri bottas#zhou guanyu#franco colapinto#liam lawson#music#classical music
34 notes
·
View notes
Text
.
#it seems disingenuous to suggest that n*te should be ***** if other orgs are doing that to their hc#we had a better record than last year and yes there are things to improve#but we did have a lot of injury#and I do think there was some Indecisiveness on the part of roster construction#like you either have to commit to running 4 guards and no 4 and being ok with the lack of rebounding#or you have to get a real 4 not just when#you start to doubt#and I think that is why with the exception of 2-3 players (depending on if you count Sophie as a starter or not) our whole bench changed#I think we ended with a stronger bench but we probably played more games with 8 or fewer available#than we did with more than 10#and the issue is the way the mercury offense was set up was to have 4 players on the floor be threats from 3#and when you add a 4 for rebounding but who doesn’t have a 3 it messes up the system#and the indecisiveness also happened at the start of the season#they added people back who they liked at camp but got cut because they wanted more size when bg was out#and on top of not having starters who played a whole season you also have a bench that isn’t as cohesive#and the merc via tash have said this was a 2 year process#and yes the Olympics fucked us over as did the post Olympic schedule#fundamentally I think the right move is to keep in place hc who have only had one year and dealt with a lot of injury#could this team have got it all with someone like sandy ot Steph#maybe or maybe could have gone further#but in their absence who do you want who would you rather have#me idk#but like to me I would rather have an owner that spends a ton of money with some startup vibes than someone who has no long term plan#so please not too much on girldad
0 notes
Note
Do you think the recording of TIT (bc it has to be getting recorded at some point tbh) will be a dvd release or a youtube upload this time around? I forget if Dan said any specific reason why WAD ended up being free on YT, but I feel like after setting that precedent, there's almost no going back. Ofc, there is the precedent of the two actual dnp tours being dvd or YT Red/Premium releases, but do you have any thoughts?
oh anon i'm so happy you asked. bc i did so much research for this about WAD before we knew what would happen with it.
so. the problem with dvds is storage capacity. with TIT being 2 hours, that is a lot of footage to put on a singular dvd at the resolution that they'd currently want to. dvds come in 2 sizes: 4.7 gb and 8.5 gb. you can fit a 2 hr movie onto a single layer (4.7) but any longer, and you need the double layer (8.5). thus, TIT would have to be on a double layer, unless they don't plan on including anything else except the 2 hr recording. a dvd can't play high resolution footage, only standard definition (480p). so there'd be a picture quality difference.
this is where blu-rays come in. they can store and play 1080p footage. they also hold significantly more space (a single layer blu-ray can hold 25 gb, a double 50 gb). part of the trade-off here though is that higher resolution footage takes up more space. a single layer can store 2.25 hr of HD video; a double 3 hrs. they could get away with a single layer, and that includes room for 2 hours of standard definition BTS video.
problem is, not everyone has a blu-ray player (not like everyone has dvd players either). but the main issue is that DVD players won't play blu-rays--and this includes disc drives for laptops and PC's. you need a special external driver to do it.
we'd be wading into contracts and companies being interested in selling physical copies, and given how discs in general are sort of becoming obsolete, i would be surprised if they put it on disc.
our next option would be streaming. i don't really see them wanting to attach it to any larger corporation--especially given they're physical media guys. the thought of just losing something simply because a streaming service doesn't want it anymore, or the company goes under, would be enough to keep them away from that.
people pitched the idea of nebula or dropout, but i don't see them posting a single video on nebula and then nothing else. and since i don't see them as patreon guys, i don't think they'd want to do incentives for subscription style stuff. dropout would be more of a possibility, but they'd probably want to do more with dropout in terms of guest starring before entirely handing their baby over, y'know? like hank did a whole d20 season before he did his special there.
i do think they might just upload it to dapg. genuinely. because of what happened with WAD--both rights wise and precedent wise. but also, could be extremely good for them if they can actually monetize it. their longer videos on dapg do very well, and since WAD happened before TIT was fully ironed out, i bet they've included the prospect of doing so into their scripting, so it has the ability to be monetized on their channel. plus, the desire to make it accessible for everyone (even though they are trying to tour in more countries). depending on how that goes, it may be delayed in being released online.
a lot of technical talk but i am so glad you asked anon, i love logistics discussion!
80 notes
·
View notes
Text
I have seen so many people fangirling and worrying about New Vegas and its endings in relation to the TV show (which you shouldn't be, you can simply ignore it! Your canon is cooler!) that I've been saddened to see almost nobody discuss my two favourite possibilities for season two: the fact that it may be paying homage to the first game and Tactics.
Lucy is obviously the Lone Wanderer -- she's looking for her dad and is happy go lucky and naive, etc, like many of us first playing Fallout 3. Over the course of the season, she becomes hardened, gaining more resolve after intimately discovering the horrors of war and the role her own father plays in them.
The Ghoul is, as close as you could argue, much the same except for the Sole Survivor. He is an angry, grieving parent who just wants to get his daughter back. Except, unlike the Sole Survivor, he's allowed to do some genuinely abhorrent things. He commits a bit of casual mass murder and cannibalism, but it's all good. Standard for your wonderfully contrasted evil karma character, and why he's so interesting in comparison to how he was before the war. Many people roleplay their Sole Survivor much the same.
But Maximus hasn't been obviously assigned a protagonist he clearly pays homage to, due to how original his own plotline is and how he is just generally disliked or ignored by the fandom simply because he is socially awkward and black. Max is my favourite, and I'm not going to be shy about this -- I love that awkward young man with every fibre of my being. He's funny! But, as much as I'd like to be, I am not here to defend Maximus from a certain subset of fans in the same way I do with Preston. I am instead here to propose which protagonist he is equivalent to: the Warrior, from Fallout Tactics.
I've yet to play Tactics personally, but I am familiar with the plot and how it's essentially schrodinger's canon. Aspects of it are canon, like the Brotherhood's usage of airships or their presence in Chicago fending off super mutants. Others, less so. Like Vault 0.
For those not in the know, Vault 0 is, to my understanding, a vault located in Colorado that hosts a device known as the Calculator. Calculator is an incredibly advanced supercomputer that manages all of Vault-Tec's vaults. The computer is powered by the cryogenically suspended brains of pre-war geniuses. Do you see where I'm going with this?
In Tactics, the Brotherhood move in to secure Vault 0 and take Calculator out of the picture. There's even a character named Maximus (who is a Paladin!) who aids the player's squad in the final battle against it.
I think that Maximus' mission in S2 is going to be a retelling and recanonisation of Tactics' plot, shifting its place in the timeline to post FO4. I mean, it makes sense given standards and precedence set by S1. Vault-Tec cryogenically suspended their best managers to selectively breed the best customer service people in existence, which obviously backfires as both Lucy and Norman unravel the truth in different ways. Vault 31 is even taken care of by a brain on a roomba!
So I'm not saying it's out of the question for Max's B-plot in season 2 to take us on Tactics' plot, and to potentially show us that that is where Barb and Janey have been the whole time. It'd get a bit dark depending on how deep they get into the territory, but Barbara Howard is so high up at Vault-Tec that she knows their most closely guarded secrets and speaks at investors meetings. She could likely have surrendered her brain to power whatever equivalent to Calculator they end up using.
I think they may end up dropping the Colorado plot thread, though, depending on how things play out. Even if Colorado is frequently referenced by various NPCs (especially Ulysses) in New Vegas, there's a chance they may move Vault 0 to California or Nevada. Maybe have it sub in for Area 51, who knows? I'm not a fly on the wall in that writer's room.
The Brotherhood's story in this show in general just seems to be full of homages or references to classics; I'm fully convinced that Knight Titus (you know, the guy who lost to a level 10 yao guai?) was named after Titus Interactive, the studio that bought out Interplay and subsequently bankrupted them. As a tongue in cheek reference, but one I can't ignore.
And what about Fallout 1? Well. I don't know if anyone noticed because it's a ten second gag that never gets brought up again, but Vault 33's water chip is broken! And even if they've relocated half of the Vault to 32 by this point, that still doesn't actually solve the problem. Hell, 32 may also have a broken water chip! My slightly more crackpot theory is that Chet's going to have a C plot where he ventures out to find a replacement water chip, a la the Vault Dweller. The director of the show seems to be a fan of the Interplay trilogy, after all.
I'm sorry if this sucks, I've had this rattling around since seeing the set leaks and it's 1am. Not proofreading this. Hope it makes sense, I may revise certain points in the future because I've not watched the show since it came out and thus spurred me into playing the games in the first place. But still! That's my theory! I'm moreso banking on Maximus Tactics than the latter, but still.
#fallout#fallout new vegas#fallout prime#fallout tv series#fallout tv#fallout tv show#Lucy#lucy maclean#the lone wanderer#the ghoul#cooper Howard#sole survivor#maximus#brotherhood of steel#fallout tactics#classic fallout#fallout theory#fallout meta#theory#meta
29 notes
·
View notes
Text
What's the secret to Sidney Crosby's success?
Always eat a strawberry PB&J on game day… and have unwavering dedication, unparalleled work ethic, and exceptional talent.
With Sidney Crosby appearing in his 1,200th NHL contest on Saturday in San Jose, I wanted to ask how his game-day routine has evolved in the years since that first one to help keep him playing at such an elite level.
Because as Mike Sullivan said, that’s not an easy thing to do – and it's a testament to Crosby’s drive, his will to win, his desire to be the best, and his willingness to put the time in and make the sacrifices so that he can continue to sustain that type of play.
At first, Crosby laughed good-naturedly – because we all know how superstitious and routine-based the captain is – and half-joked that there might not be much there. Most of it has stayed the same, particularly his on-ice warmup routine heading into puck drop. "Whether it’s preparing for a game or just a typical game day, (my routines) just allow me to feel good about going out there and doing what I need to do," he said.
But there has been a tweak here and there to the captain’s preparations now that he’s 36, particularly when it comes to what he does in the mornings. Unless the Penguins have the day off before a game, the morning skate is always optional – and in recent years, Crosby has chosen to stay off the ice.
“You look to conserve that energy a little bit more,” he said. “As much as I like getting on the ice in the morning, it’s good if you can just take that opportunity to do other things and still get a little bit of sweat – get ready for the night, but still conserve some energy at the same time. It's always a balancing act.”
Instead of skating, Crosby will take his stick and gloves and find a quiet area of the rink to do some solo stickhandling, which helps him loosen up a bit. He’ll also take part in the first soccer game of the day with Bryan Rust, Jake Guentzel, Erik Karlsson, Marcus Pettersson, and Rickard Rakell. Sometimes, Noel Acciari will join them, depending on if they do 3-on-3 or 2-on-2.
“We’re just kicking it around, but it can get pretty intense,” Crosby said before adding with a grin, “Sometimes, I wonder if I expend more energy in soccer than I would in morning skate. It just depends on the day, maybe.”
After grabbing lunch to go, when he gets home in the afternoons, Crosby’s nap has gotten shorter as he’s gotten older. “I used to sleep like, two and a half hours when I was younger. But a little harder to do that now,” he smiled. But Crosby still isn’t a big coffee drinker, since natural adrenaline gets the job done when it comes to waking up. “I feel like I get pretty amped up, so I don't need that. I’ve had some caffeine before, and I don’t think it’s good for me,” Crosby laughed.
When it comes to the food Crosby fuels himself with, on a game day the players have the same menu available to them both at home and on the road for their breakfast, lunch, and pregame meal/snack, so he sticks to his routine for those … down to the strawberry PB&J that HBO filmed him making during their 24/7 Penguins/Capitals Road to the Winter Classic series.
But Crosby doesn’t eat as much steak the night before games compared to his early years in the league, especially on the road. “That changed a little bit. Other than that, as long as it's somewhat healthy, I just try to make sure I get a good meal,” Crosby said.
There’s obviously a lot more that goes on behind the scenes, both inside and outside of a game day, that Crosby does to set himself up for success.
“All the subtle things he does – for me, that's the most impressive aspect of his overall body of work. A lot of it goes unseen,” Sulivan said. “That's why I've always said on so many occasions that it's not by accident this guy's as good as he is. Yeah, he's talented, he's gifted, and all of those things, but he maximizes every opportunity that he has to be at his best. I think that commitment, in my experience of being around the game, has been unmatched by any other player I've seen.”
And that’s because Crosby’s passion for the sport is something else that’s remained the same.
“I love it just as much as I did Game 1,” he said. “It’s a lot of hockey, and just grateful I’ve been able to play this long.”
220 notes
·
View notes
Note
Hey! You probably have already been asked this question- and I know you’ll probably never see this- but I’ve been thinking about this and curious about this lately, uh-
What are all the things killer went through during his time under the control of his frisk? Both cannon and head-cannon? I have a few head-cannons myself but am really curious what others think and what the cannon is!
It’s okay if not answered, am just a curious soul wondering about stuff-
Well, first, it wasn’t his Frisk he was under the control of—Frisk is actually hardly mentioned in Something New outside of the first few panels of the first page of the comics, and Killer saying he misses stabbing Frisk’s face when asked if he missed Frisk.
It was Chara, and the Player—basically one and the same in Something New, even if Chara the dead child potentially wants something more. All the Player ever really wants from Killer’s existence is something new, after all. Chara’s the one who wanted a partner in crime.
As for what happened between them, the fun part is—we don’t actually canonically know. We can make guesses based on the beginning, when Killer turned on them, and some things based on after they ended—how Killer still sees them and hears them and listens to them, how he feels watched by them constantly, as if they’re living inside him.
This tells me just how codependent their relationship was—and how scared and powerless Killer feels beneath them, even as he feels he needs them and that he still has to listen to them, even if he doesn’t want to—even as he struggles to realize that he doesn’t want to, because he wants what They want.
Even if he has a new “master” now in the form of Nightmare. It tells me that Chara’s wants and priorities and needs have always taken priority over anything and anyone else—especially Killer himself.
It’s like..how a baby doesn’t realize they are separate from their mother for the first few months of their life. Except Killer never truly realized that he is separate from them. Or that they are separate from him. He has internalized them, and in many ways, has become them. Something he struggles to make sense of.
Killer doesn’t know who he is or what he is, what he wants—if he wants anything at all. He doesn’t know what is or isn’t real—why he feels and behaves about certain things. Why everything both does and doesn’t feel familiar, and yet still he is always just separate.
Chara provided directions. They represent identity and direction and stability, certainty and structure. They scare him and hurt him and confuse him, and he hates them and fears them in equal measure, but no one has understood him like them. Not even himself.
I’m sure he also didn’t use to understand why he was ever scared of or disobedient of Chara before—if something ever triggered him into Stage 1, such as his own hesitance to kill Papyrus. Stage 2 may not have held the same emotional ties to Chara that Stage 1 does or hold the same anger and hate that Stage 3 does or the fear and reverence that Stage 4 does; but it wasn’t like he knew anything else besides them with certainty.
He knew he needed them. He didn’t know fully why, he just did. He could try to explain why but it’d be through the lens of what Chara taught him: control or be controlled, the most Determined decide fate, etc.
He holds on these contradictory views and experiences with Chara, likely dissociated and compartmented into his four Stages, but all just as true as eachother.
They made him. He exists because of the Player, sure, but Chara basically raised him. The Player speaks through them, they act on our behalf. There may even be no difference between Chara and God in his mind in Stage 4.
And try as he might, he can’t pry their pieces out of him.
All of it suggests heavy levels of manipulation, conditioning, gaslighting, dependency, and abuse to me. The specifics aren’t said or shown or even confirmed, but the fact that out of all his shadowy hallucinations of everyone he’s killed—living in his head—Chara’s the only one who’s more than a shadow and has sway over his choices seems to say something about their relationship.
Anyway, a lot of things could’ve likely happened when he was with Chara. Who knows how long they were together—Killer likely doesn’t know. How many timelines they went through together.
I do like to think that there was an entire timeline where Killer and Chara overthrew Asgore and ruled the Underground themselves at some point, because Princess Killer and Killer being conditioned through royal etiquette is an idea I love. I also think he was conditioned through childhood nursery rhymes, games, gestures, and sayings that are loaded with specific meanings that only Chara and Killer themselves know. Their own little language.
I think Chara gave Killer Asriel’s golden locket, to basically make Killer into the better “Asriel.” I do believe he was often threatened and kept in line through the use of the Reset—something Killer, back when he was Sans, hated and dreaded more anything.
(And by that I mean, he was either threatened with a Reset if he didn’t do something, or forced to repeat something over and over through the use of the Reset until he either did it perfectly or without thinking or hesitation. Until any attempts to resist results in an instinctive overriding of his own will via the triggering of Stage 4.)
That original sentiment was likely twisted over time, but still present in some shape or form—such as the need for something new, and to not constantly do the same thing over and over again, even as paradoxically, Killer has a tendency to do the same things over and over again thanks to the role of the Resets in his conditioning.
I’ve made a post before about like, Chara and Killer making the killing into something like hunting games, can’t find it. But I like to think there was a punishment-reward system that Killer internalized as well, especially in Stage 4.
I’ve mentioned before how i hc that Killer and Chara had a pinky swear system that could never be broken under threat of grievous harm to whichever party breaks the promise—and as a result any promises made via pinky swears with Killer from absolutely anyone is basically the same as signing away your right to live if you ever break it.
I’ve mentioned how I think the one death Killer has never experienced before is buttercup poisoning. But basically, anything you think could happen has possibly happened, except ya know..weird stuff.
Reality is a game, and the Underground is their sandbox.
#howlsasks#anon tag#canon k1ll_sans#kinda#buttercup duo#cw conditioning#utmv#sans au#sans aus#killer sans stages#killer sans#killer!sans#undertale au#killertale#undertale something new#kc chara#something new chara#bad sanses#bad sans gang#nightmares gang#nightmare’s gang#killertale sans#something new#utmv headcanons#nightmare sans#nightmare!sans#something new player#something new sans#undertalesomethingnew#saying weird stuff bc I’ve already seen weird stuff w/ chara & killer from the fandom ☹️. don’t do that.
35 notes
·
View notes
Note
why is kopitar so underrated? maybe it's bc i'm not a kings fan (and that i'm quite new to the nhl), but i never hear anyone talk about him. as someone who wasn't following the league back in 2012-2014 i'm sure there was more of a buzz then, but he's doing really well right now, especially considering he is the same age as crosby and one of the best players on a (likely) playoff bound team. even if he isn't as good as crosby or ovi, he's still by far one of the best older guys in the league. ofc he doesn't have the same international prestige, but slovenia is a country that has been consistently promoted from and relegated to wc d1a, so he's not going to be winning medals at worlds or the olympics no matter how good he is. i am aware that hockey prestige tends to be focused more on north americans, so does the fact that he's not from NA - and more specifically not from a typical hockey nation - play into it? and how much longer do you reckon he'll play for? it would be nice to see him stick around for a bit longer as i'm quite keen on him (if you couldn't tell)
Why is he underrated? -> Your guess is as good as mine! probably even better than mine since I don't have the data or the expertise. I also just got here. AND im very biased lmao i think he's cool as fuck and so are the Kings... my sillies........
if you put a gun to my head I'd say i think lak play late night games + LA is not a Traditiional Hockey Market + also he is... not flashy?? <- probably why he's aged so well. he's not reliant on a speed/power game.
i dooo wonder how much of QB's emergence as a defensive center this season has to do with being around Kopi and learning from him... ough... i don't have enough of a skilled eye to tell.. i suppose my point is who the hell watching lak games except for me and the 2 moths and 3 dust bunnies that inhabit lak lb.
and I can't speak to NA biases except to shrug and say yeah I'd believe that. people love dismissing foreigners LOL!! xenophobia is all around us!! wheehehee!!!
How long will he play for? -> He's signed for 7M until 2025-26. He'll be 38 by then. He hasn't shown decline. He STILL leads the Kings in scoring (though right now that's by 1 point ahead of Kempe) and remains a locker room stalwart. His leadership, as far as I know, has never been in question. I can't see him asking for a trade or being dealt unwillingly seeing how well the whole team is playing and how he contributes to that.
Furthermore, much as I malign Jim Hiller for it, I do believe the lak youth movement has truly arrived <3 I'm so so so happy for Laferriere, Turcotte, Byfield, Clarke, Moverare, Helenius, Thomas, Lee.... Everything that could go right this season has gone right, with regards to bringing in so many of the Ontario boys (i LOVE home grown talent... love how weirdly attached they are to each other from marinating for years in the AHL)
Byfield in particular is taking on more responsibilities; just in the last couple games we've seen him butt heads with Kucherov's line as a matchup center and get rotated into Kopi's line when the Kings were in a pinch. He's gained Hiller's trust, skating just as many if not more minutes than Kopi. Going into the future this can only be a good thing for Kopi's longevity.
So given the team isn't on the decline, and the fact that Kopitar has remained remarkably healthy, and his game has never been dependent on being particularly fast/strong, and given there are young legs available to insulate him as he slows down... I'm gonna be bold and say if circumstances allow (cap, overall health, role) he plays into his 40 year old season in a reduced role <3
I hope he's a Kings lifer. He means so much to the org, to all the boys he's raised... I'm tearing up just thinking about it... ough...
thank you for dropping by!! A great reminder that i am NOT immune to beautiful goth gf...........
#asks#user post-malaccamax#anze kopitar#anže kopitar#la kings#los angeles kings#lak lb#<- this goes here?#<3?
32 notes
·
View notes
Text
i loved and hated dragon age: the veilguard???
apologies for the extended rant i'm about to go on.
i loved being back in thedas after 10 years, and i loved that final scene with solas. the emotional beats hit just right in that moment.
i loved to absolutely annihilate groups of enemies with arcane bomb popping off every five seconds.
i loved almost all of my companions' arcs. they had so many moments of genuine pathos.
yet all these barely made up for my growing frustration throughout the game at the dialogue and dialogue system, the repetitive quest design, and narrative focus.
this game shares pretty much all the features that i hated when i first played mass effect 3 all those years ago. from the opening of the game skipping everything except the most minimal story set up in favor of bombastic cinematics to the extensive use of auto dialogue taking away the feeling that i had control of my player character.
bioware has apparently gotten into the bad habit of thinking the set up at the beginning of a story is unimportant. i hated starting off with a bang in mass effect 3. i hated it in inquisition. and i hate it now in veilguard. to me it feels like narrative malpractice to forgo the most vital part of the story. only getting a slickly animated cutscene to set the scene in the story instead of any actual attempt to know rook and their relationships with varric, harding, and the world at large really put me off.
the large amounts of auto dialogue only exacerbated my frustration. mass effect 1 (and 2 to a slightly lesser extent) made the dialogue wheel and voiced protagonist feel like an actual evolution of their previous dialogue systems in kotor and jade empire (and origins even though that came out after). i felt like i had actual input. conversations flowed like rpg conversations had always flowed. but in veilguard conversations feel way too passive, only needing my input when the game wanted me to add a small dash of emotional flavor to the conversation or the ever present binary choice for major story moments.
that's not to say bioware didn't write in a lot of reactivity. there's an absurd amount of unique dialogue depending on lineage and faction choices, but i, as the player character, never felt like i was in the drivers seat for any of it.
it made my rook feel completely disconnected from the story they were ostensibly the protagonist of, like they manifested into existence mere seconds before showing up to the bar in minrathous.
and the quests, individually well paced, all mainly followed the same formula of walk down a path, grab loot from side paths, fight some enemies, and listen to your companions talk all the while. part of why i like rpgs is the feeling that i'm inhabiting a world that revolves around more than combat and puzzles for loot. even if that's mostly what video game rpgs boil down to at the end of the day, it's the illusion of that which sells me on the game world. when all your quests involve that same formula, it flattens the game world to nothing but a combat arena. which, to be fair, i felt was a problem all the way back in mass effect 2, as well.
i also didn't like how all the lore reveals flatten nearly all the setting's mysteries down to solas and the evanuris. they were really neat in isolation, but taken together they kind of hollowed out the world.
ok, so i'm tiring even myself out by now, so i'll just mention in passing the relentless and unnecessary expository dialogue, as if the writing team didn't trust the cinematics team to get across literally any information (i'm looking at you bellara on the approach to d'meta's crossing).
this rant gives off the impression that i didn't really enjoy veilguard, but i did. it's just that the things it does well are what you expect from bioware, and the things i find issue with have become a bit of an unfortunate pattern from the studio. the game was so good, but it could have been so much better.
#dragon age#dragon age thoughts#dragon age spoilers#veilguard spoilers#rant time#i had too many feelings and i had to write them down#maybe i'll turn this into a long form piece some day#tl;dr
25 notes
·
View notes
Note
Wibta if I told my friend, upfront, I do not want his toxic partners in my campaign party without specifying why?
Everyone in this is 22+
So I (22NB) have been working on a campaign for at least 3 years now. I used dnd as a base and built off it to make my own world, races, mechanics, massive maps, religions, languages etc. This will be a massive campaign with highlights on religion and dealing with gods as a mortal etc and I've put so many hours into it it isn't even funny. I mean shit, I picked music for different areas depending on if it's day or night.
I made a discord server to house most of the basic info my players would need from table rules to the races and beyond. I mainly had the idea that the party would consist of my dmnpc guide (he doesn't fight or break the game, his only action during fighting is the help action and guide the party. Im not an asshole dm who makes my guide the protagonist. If its important, death doesn't really exist in my campaign due to demi-god race stuff, the party just gets sent back to its last save point with my grumpy man guide saying I told you so.), my partner's character (24f)(she dosent get preferential treatment. We've been together for 8 yrs) and my best bud's character (22tm. Been friends for 8 yrs). I never said I specifically only wanted my partner and friend to be party members but it was implied due to the fact I never invited my friends partners to the discord. I just don't really have many friends and this is the first time I've ever dm-ed period, let alone dming my own homebrew. We're all pretty novice newbie players and I think it'll be fun for us to stumble through the game together in a much less complicated form of DND without seasoned players "um actually-"ing us the whole time.
My partner is excited to try and my friend is ecstatic and about 2 years into development (last November) he asked if I could let his partners join the campaign. There're a few issues with this beyond me not really knowing them and not wanting to run a large party (it's hard for seasoned dms to run a 4+ party, let alone I, a fresh infant of a dm). My friend has 3 partners of his (he has 4 total) he wants to introduce to my campaign, this includes (fake names): Mel(24nb), Sandy (mid 20s f) and Rue (23 tw). I have issues with each individual present and it all stems from me sitting in on a different campaign for a single session. See, my friend has his own campaign (much smaller, follows one story in one town on an island instead of my entire continent) and he tried to run it by those three partners (and 2 friends. Names and genders unnecessary, they were our age) while I quietly sat in the session (it was over a discord call, were all in differnet states except for me and my partner) and watched it run just to see how my friend dmed and how the groups chemistry was. They had a 3 hour session.
It was the most socially awkward, intense and passive aggressive 3 hours of my life. Mel barely paid attention and as a result, had to have things explained to them when they weren't listening. They would then would talk over the person explaining things, pick apart their language and get irritated to the point of telling them (mostly rue) to shut up. Mel was quite litterally looking for a fight constantly. Sandy was relatively quiet but also not paying attention and talking over other players actions. She also would come up with random "icks " and one minute was telling everyone to keep all sexual jokes and comments to themselves because it made her uncomfortable then the next said her character was literally blowing a guy in the back of tavern.(btw this is not a fetish campaign or anything, it was out of left field for everyone and my friend shut it down because of that) Rue was the "uhm actually" type who pointed out inaccuracies, broken rules and lack of realism (it's a pirate fantasy magic campaign. There isn't much to focus on realism). Rue was clearly the most seasoned player but the nicest all things considered. She was mostly just condescending and treated my friend like he was stupid for not having every single detail mapped out. The party also had 2 of his friends but they were just as quiet as me and also either not paying attention or listening to the shit show. The session litterally ended with Sandy and Mel having the tiniest argument, mel pulling a crying running away anime protagonist "I'm sorry for being just a fucking terrible person! Ill leave so you all can have fun!!" Then hanging up all dramatically. Safe to say, their party was literally every red flag I was warned about by dm guide content.
My friend then came to me and said they broke up with Sandy that night but were still friends and I was still in shock from the sheer toxicity. Did I mention I had only met Sandy and the two other friends that night? And had only spoken over the phone to Mel once in a group call and met rue in person 2 times? Safe to say, I do not want litterally any of his partners in my party for various reasons and I feel as if just one of them at my table would make my patience end on sight. I consider myself to be very flexible and want to do my very best to be a fair but strong dm who doesn't get their story absolutely trampled by players intentionally trying to ruin my story and watch me scramble (mel and sandy openly did that). These players would disrespect my table rules for fun. Even my friend said they never respect him and his story as a DM and he won't run a game with them again and he thinks they'll respect my rule? As a baby dm? Nah fam.
He wants to bring rue and Mel into my campaign and I haven't answered him yet. I've mostly dodged the question with "I'm not sure how big of a party I feel comfortable dming for, I'll know later down the line." And he's asked again, still curious. I don't wanna judge my friends relationships because he and Mel have been together for 5 years and rue has been with him for 2 (they were together previously before rue came out and rue tried to control and physically abuse him. Thats another reason I don't want her in my campaign. Fuck abusers) but the toxicity they would bring would probably poison me. If I bring these things up, idk how my friend would react and he can be a bit... Extreme when he gets defensive. Cutting people off permanently at a moments notice then coming back crying or confused. He has BPD which explains it but I don't obviously wanna say " your partners are low-key toxic and abit abusive and I don't want them at my table or in my life for the most part and although I love you bro(/platonic) I do not want living blowfish at my table that you might not even speak to tomorrow.".
Obviously I wouldn't word it like that but mainly I just plan on saying "Ive never dmed before and I'm nervous about the functionality of my campaign so I want to keep my party nice, small and intimate and only between you, me and my partner for now. Maybe we can incorporate them later." Without mentioning all the... Other stuff and side stepping if he's like "but what if just mel/rue?". Me, my partner and him have been friends awhile so it's not like he'll feel like he's third wheeling or anything and I get he wants his partners to take in his interest, I just do not want them at my table and I wanna know if I'm a dick if I dont specify why and avoid the question. I dont wanna rock the boat and hurt my friends feelings but I'm not gonna ruin the first full run of my pet project so a passive aggressive asshole and a know it all almost abuser can participate. He deserves to know why his partners can't join and I'm not technically lieing, even if they were cool, I don't know if I'd want them there. But they definitely aren't cool and that just seals the coffin for me.
(obviously I'm wording this in a comedic way but everything here actually happened and I mostly just wanna focus on supporting my friend despite his choices. I do not have to like his partners to tolerate them but it's my table and my years of work, if i dont want them there, they dont get to be there. I'm just wondering if I'm a dick for kinda lieing kinda not if I don't give the actual reasons for why I don't want them at my table and never plan on allowing them there. I would happily accommodate 1 or 2 more people at my table in this case if they were close to me like my sister or older brother but I dont know his partners well at all and even though they are passive to me, I dont feel safe around people like that. Wibta?)
What are these acronyms?
87 notes
·
View notes
Text
kill them with bladekindness
(page 575-586)
9/3/2009 Wheel Spin: Parent Bad :( Verdict: It’s The Background Texture
9/4/2009 Wheel Spin: Long Pesterlog Verdict: Dave Should Pester John About This
Not much actually happens in these pages, just picking things up and putting them down, so I re-read all Dave’s POV sections so far to experience his uninterrupted slow descent into puppet madness. And it was actually very enlightening and is probably a good way of re-reading for character development/analysis now that character switches are happening so regularly.
But today I was just trying to figure out how the fuck hash map works.
Dave brags to John a couple times about being a super hardcore genius sylladex user, and he’s exaggerating, but not totally lying. As well as already having his strife specibus allocated, on p.576 he does a smooth box catch after seeing the fireworks ejected out the corner of his eye, and on p.579 he shows off by intentionally ejecting and then dodging about ten shurikens. Even though there’s way easier ways he could have accomplished that – such as GENTLY GATHERING (5) the shurikens to free up card 5, then taking the box.
Except, it makes sense if we assume Dave is practicing. In the past we’ve seen Dave mess with his sylladex in his room and in the bathroom, but this is the first time he’s used it in the public areas of the house – and with the Dude Dodge and demonstrations of using different words for the same item and dealing with collisions, it’s almost like he’s putting on a performance. On p.386, he tells John: ‘you should look into weaponizing your sylladex. my bro is always getting on my case about it but man its not as easy as it sounds.’
We’ve now learned that Dave’s bro stocks the kitchen with weapons, which could be there specifically for sylladex practice. Dave’s bro, who it’s been implied also uses hash map, could have been practicing the shuriken-dodge maneuver for years, to use if he ever gets into a real fight. (Or is there a league? Is sylladex usage a sport and Dave’s bro is like a former high school football player who’s trying to train up a younger family member to relive their glory days)?
These kitchen violence pages pair well with Dave reading the Midnight Crew on p.329-331. ‘A familiar feeling stirs. That feeling is overwhelming, soul-blackening rage. It's the sort of rage that'll make a man feel totally justified in sporting an unnecessarily elaborate assortment of fancy blades’ is a line referring to Spades Slick, but Dave lives with a man who sports an unnecessarily elaborate assortment of fancy blades, so I wonder what soul-blackening rage Bro is feeling and why. It makes me think about how a hyperviolent character in a piece of media can be very fun and likeable, but that same trait in a real person, especially one you live with, is terrifying, and certainly gets different reactions from Dave.
Page 585 shows some different options for hash map point scoring, and I wonder which is most user friendly. Scrabble points is fun, but only helpful if you’ve memorized the Scrabble score system. 2-point consonants and 1-point vowels, which Dave has been using, is pretty easy to calculate numbers for, but certain cards seem like they come up a lot more than others. A short, 3-5 letter word will probably occupy cards 5 through 9, and it gets harder to fill up those low numbered cards when calculating in a hurry. The system where A=1, B=2, C=3, etc, probably solves that issue, but involves working with much bigger numbers, which (if playing TTRPGs has taught me anything) lots of people struggle with. A good hash map needs to be easy to calculate and leave items naturally well distributed among cards.
The most effective hash map, I think, wouldn't depend on function but would have a standard set of 20-30 items that you regularly captchalogue and know the values for, along with ways of retrieving them. So when leaving the house, I could have my KEYS in card 6 and use them to OPEN the front door, plus my WALLET in card 0 to EXCHANGE MONEY for goods and services, but when I go home I can switch them out for a BAKING TRAY (6) that I could use to COOK dinner, and a LAPTOP (0) to easily BROWSE the internet. (If I wanted to leave the house with my laptop, I could captchalogue it as a PORTABLE DEVICE (2) for SURFING THE WEB). Getting to know these items really well, and the ways they might be used as weapons, would probably be way easier than just figuring it out as you go.
Of course, when losing a sylladex battle, you can just hit that eject button for a near guaranteed win. It’s possible this counts as a forfeit or is just bad conduct, but with a sylladex full of shurikens it might just be worth it. ‘detect collisions,’ in this context, feels like using training wheels on a bike or those railings over the bowling lane gutters. You should do it to learn, but some assholes will look down on it, and it’s totally not allowed in competitions.
I also noted on this reread how it’s very common for Dave to have the tiny flashing exclamation point above his head when he gets a sudden shock. This might have happened once or twice with John or Rose, I’d need to reread more to check, but it’s definitely a lot more common with Dave. He could be easily startled, it could be an artistic way of showing his emotion when he wouldn’t show it on his face like other characters do, or this could be where Dave stores his unused exclamation points that he’s too cool to put in chat messages.
Finally. I love the bit on p.581 when the picture of Sweet Bro or Hella Jeff gets knocked off the fridge and slowly floats to the floor.
#homestuck#reaction#i DO wish i had a sylladex is the thing#i make fun of these guys but i would be CONSTANTLY captchaloguing things if i could#i would become a demon at work and captchalogue peoples pens right outta their hands#chrono
18 notes
·
View notes
Text
things that trigger me to no end about board games
to be clear, these are not things that make a board game boring or tedious or hard to get into. these are thing that can genuenly make me angry or upset and make me want to flip the table in frustration
social games
i dont like it when games are dependant on you persuading other player or reading them or using theory of mind. i hate games that involve auction mechanics or trading based on barganing. i hate dealing with other people's wants and whims, i hate having to convince others, i hate being on the mercy of how good i am at being charismatic or persuasive with others. specially if the other players are in adversarial position with me. now, weirdly enough i dont mind hidden roles because that is kind of the whole point of the game, you are kind of doing nothing BUT try to guess the intentions of your opponent, but you dont have to CONVINCE THEM to work with you, unless you are explicitly lying, which you are generally not allowed to do in other games where you do trade or alliances.
2. not being able to do stuff
if it becomes my turn and there are little to no significant or useful actions i can take to advance my game state then i immediatly hate the game. youre telling me i had to wait an entire round for me to be able to do something and i cant do shit and now i have to wait a whole other round twiddling my thumbs while all the other players are getting ahead of me? bullshit. this is particularly egregious if this is based on RNG. sorry you drew a shit card or you got a shit roll of the dice so you basically dont get to play the game this round! should have prayed to god more, i guess
3. other players fucking with me by taking options away from my turn
this is basically the previous one except instead of RNG its caused by the specific strategy of the players i failed to persuade not to fuck me over. if i sat down at this table to play a game with you it feels like a mayor dick move if you dont let me play the fucking game. SPECIALLY if i didnt do anything to you first. i generally go into these games with a "live and let live, we can all get along" mentality, and i get very upset when im attacked unprovoked. im ok with games that are one on one. like if in a game of chess my opponent eats my queen then whatever, that is the nature of the game, im trying to eat THEIR queen so fair game, i have a bunch of other pieces and moves to take. but if you are like taking my cards away in catan and now its my turn and i cant build or do shit because the dice rolled such that i didnt generate any resource and now i cant play the game fuck you. but also, i just dont like it when players fuck with me in general. my ideal game is one where we all do our own thing and is just a matter of who did their thing the best by the end of the game.
3.b everyone ganging up
this is particularly egregious if its not one player but everyone collectively doing it. i understand the strategic inevitability of it if im winning and i dont blame the players for doing it. this is just a me problem but i have deep seated psychological issues with feeling ganged up on or bullied by everyone around me. if player after player keeps screwing me over is really really really hard for me not to take it personal and feel like my companions think less of me. this is just me being way too sensitive though.
4. lack of delineated turns
there are some games where you play "in real time" and winning is a matter of who can drop a card faster. i dont have a problem with games like ghost blitz when that is the whole point of the game, but in games like invocation frontier or whatever where you are basically playing yu gi oh without turns and is all about who can remember what spells they have ready and who can deploy them fastest or whatever the fuck, i hate that, i hate strategizing on the run, i hate responding to dynamic threats, i hate having to think and be fast at the same time, big reason why i could never get into RTS as a kid.
5. extreme fairness balance
this is again a me problem and is overall probably for the best if a game does this. there is nothing worse than something like monopoly where its obvious a player has very clearly won and there is no changing that but the game is not officially over until like five more rounds. still if i am this fucking close to winning and i know that at any second a player can pull some bullshit out of their hat that drops me to last place i just cannot enjoy myself, i am far too stressed out over the posibility that, no matter how close i am from winning, it could all be snatched away in a second due to reasons out of my control. the feeling just gets worse and worse the closest i am of winning to the point that even winning might not feel satisfying because im left with the vague impression it was pure chance that a player didnt get something to stop me.
thats all i can think of for now, if i can think of other things ill add them to the list
15 notes
·
View notes
Note
Freakinator freakinator freakinator. I'm shaking you. I'm really interested in your opinion on Wemmbu's video when you're done watching it.
hiii im finally done watching the vid so heres my Honest Review™
im sure a lot of ppl hate the length but i personally dont mind it cause pacing is really important to me (too slow i get bored and antsy, too fast i get bored and overwhelmed) and with the kind of storytelling wemmbu does i think it works pretty well, can it be divided into less intimidating time chunks? yes and honestly he probs should do that ngl lol like theres some downtime moments where cutting it would be acceptable imo and its not like unstable where you risk having the overall story flow break if you cut a vid in half, will i mind if it stays this way tho? not really and i could always come back to it later if i had to stop watching for whatever reason
also the latter half of the vid was more interesting imo cause of the fact that his pov is a lot more unique there which i think wemmbu was aware of considering he put less cuts and narration for the later days vs the earlier ones ---- tho it could have also just been because the more interesting parts of the earlier half are more spaced out and context-dependent compared to the latter
i think most of the seeds for how wemmbu became the menace that he is today were planted After his hiatus so i wasnt surprised at there not being a lot of ✨foreshadowing✨ shown in the video, but the few that Were there were really juicy such as wemmbus zambook-related shenanigans, wemmbu referring to the wemmbu head above the frat house as a parasitic infection seeping into the roof which pangi notes as being like him living rent free in their heads, and wemmbu saying that revenge has consumed him already after zam said not to let it consume him
i said it in one of my liveblogs but i think its fascinating how trusting wemmbu is, like youd expect him not to be considering the kind of person he is and the kinds of things he likes to do but he it seems he just. wholeheartedly believes the other lsers wouldnt make his life miserable if they could which is interesting considering even at that point he was considered as one of the serverwide opps, he also extends that trust onto their skill level ie trusting other ppls decisions before his own and thinking that other ppl are more skilled than they are
i think its interesting how his tussle with the empire was a little less... direct??? for lack of a better word compared to his teammates, like they fought sure but he has yet to have a 1 on 1 problem with any of them with the exception of jepexx who his problem with is just that he combatlogged and even then that conflict was resolved really quickly ---- wait nvm i just remembered the daycare fight lmao, but even then that was less an empires moment and more a loserduo moment tbh, otherwise all his conflict with the empire has been pretty team-based rather than individual-based
im a big fan of how he kept coming across zam considering theyve got basically nothing to do with each other at this point and yet hes still one of the more consistent presences in wemmbus vid which is something of note considering all the other consistent presences in his life are either his teammates or his enemies (mainly mapicc), not even pangi is a consistent presence despite the fact hes also a spawn camper (could just be a timezone thing tho)
im also a big fan of the wemmflower, shoutout wemmbus inclination towards tulips lol. im curious how its doing rn tho, like i doubt any player touched it cause its quite the niche area but at the same time it Is located in an unlit cave full of mobs such as creepers so it getting destroyed is a non-zero chance (hoping it stays safe forever tho)
overall i gotta say im a big fan and also that was p much what i expected out of a wemmbu lifesteal vid lol, granted the fact it was 3 hours long was a lil unexpected but also that explains why it took him like 2-3 months to edit it
#mine.ask#Anonymous#this isnt structured very well and reads like it cut off a thought at points even tho it didnt but oh well#hope you enjoy reading this anon lol
12 notes
·
View notes
Text
Have a quick overview of all Visual Novels I played in 2024:
In no particular order:
![Tumblr media](https://64.media.tumblr.com/b36826262997999c2629f3388e7d18a9/591bdd27cb68600a-77/s540x810/bcdbd9db5fedec64cd845559d432c8d4914e87a0.jpg)
Hana Awase: A four game series where each game builds upon the previous game. I absolutely LOVED the card battle minigame. It really made dangerous moments more tense because I worried about being able to defeat the enemies.
In terms of story and romance this series shouldn't work but somehow still does.
As an old Otome Game with Yandere galore and overcomplicated plot it has a lot of stuff that will make modern players uncomfortable (so much sexual harrassment played as a joke, misogynistic love interest who gropes MC, wild Yandere ends etc.).
And yet it's just so entertaining to watch all the shit go down.
It's impressive how loveable they made the misogynistic sex pest. If you told me that he would be favorite character at the start of the first game, then I would've looked at you funny lol
Fun series! Would slap Karakurenai again and again~
![Tumblr media](https://64.media.tumblr.com/7ed78cacfd98a70f8283aad5206e424e/591bdd27cb68600a-e9/s540x810/f72bf2f68bdb9192dc83696a0952f61466938879.jpg)
Tengoku Struggle: This game makes you think that it will have a cool, action-y plot with romance on the side, but it's almost entirely slice of life. So how much you will like it will depend on how much you can adapt to this...
Frankly the writing in this game is not very good overall, but it's a fun romance and character game if you don't think too hard about how much potential the game could've had.
I can definitely see why so many were deeply disappointed in this game, but thankfully I turned off my brain fast and could enjoy it as it was.
Well except for the final route. There they actually tried to have a plot and it was so bad I can only remember everything I hated...
![Tumblr media](https://64.media.tumblr.com/b7cc41bcbc39c8f4f8fbe1b0dd9aab3b/591bdd27cb68600a-ea/s540x810/33ba79ccfb94d3ef92f998250dc81c574e90f9db.jpg)
Virche Evermore Epic Lycoris:
The fandisc of my beloved Virche! It very much does not feel like a fandisc though.
It's pretty much more of the same as the main game which means a lot of despair!
Fluff? Happy endings? What is that?
I can see that some people were very disappointed since they expected romantic fluff after all the despair and tragedy of the main game, but sorry this FD was not made for you...
This FD was made for me instead, who enjoyed watching the horrific endings with all my heart.
That said I was happy that Ankou finally got the route he deserved. I really loved the new character Spinel they introduced as well.
She is SO cool!
![Tumblr media](https://64.media.tumblr.com/12d2f8b5ab8c81f8e8c648c9df4e1300/591bdd27cb68600a-0d/s540x810/9db45b37b735106ed932a2fd2534fa8fb5d2dbc7.jpg)
9 RIP: I think for this game expectations are key. This is not a Horror game! It has very few spooky scenes. Honestly Amnesia Memories ist much more scary than 9 RIP. I saw more than 3 people being let down by it not being scary enough. I blame the marketing...
That said I found this game quite enjoyable! I was very worried about having 9 love Interests since that can easily go badly.
I really didn't like the last VN that tried that due it's direction being all over the place.
But 9 RIP managed it's many love interests very well in my opinion!
The last "world" was a bit meh in my opinion, but well it's hard to compete against being stuck in literal hell.
Hibiki best boy btw.
Sympathy Kiss: Modern Day Office Romance! A rare localisation settings for console Otome Games. And it is absolutely not for me...
Well I liked it more than Lover Pretend, but boy I barely remember anything that happened in this game...
I guess I really need my fantasy or other thrilling stakes to be interested in the romance going on...
Best boy was the single Dad. The only guy I remember stuff about and I remember really enjoying his route.
![Tumblr media](https://64.media.tumblr.com/3a66e9683070ab5f65360942fdb3365f/591bdd27cb68600a-36/s540x810/74910a6c61f91c0b033d310b92001aa356b86bf1.jpg)
Emio: My first Famicom Detective Club Game! I got really curious after hearing how much everyone loved it.
Sadly I must have gone in with wrong expectations since I came out of it feeling lukewarm.
In the end I was too distracted by my issues with the mystery.
Death Mark 2: At this point I will play any Spirit Hunter game no matter what, even if this game was definitely the worst of them.
The best thing about it was the characters. I loved seeing all the companions from the first game again!
I also liked the stories of the new spirits.
The stories are very high school centric due to the setting, however.
So there is not as much diversity in the stories as the other two games.
The gameplay is also much less scary than the other two games. Side scrolling is just much less scary than first person "dungeon crawling".
All in all I didn't hate it, but it just wasn't as good as the other games.
![Tumblr media](https://64.media.tumblr.com/1c452b475f09624d9342aea9e93a8d75/591bdd27cb68600a-96/s540x810/fa1e02f6609f390e817d2c323b61bfdc1fcaa924.jpg)
Nusantara Bermuda Triangle: A indie Otome Game I have been following for 7+ years! I loved the creators previous game Nusantara: The Legend of the Winged Ones so I waited as long as it took for Bermuda to come out!
I was quite taken it!
It was rather different from The Winged Ones which was more romance centric. Bermuda had one big common route with branches for the three main love interests. It was much more plot-centric with a compelling mystery that because more and more concerning the further you get.
The big reveal was very satisfying and the finale was grand!
A downside of the massive common route was that once you do the next love interest you feel like you just skip everything.
So the romance definitely works on your first route.
However once you finish the three main guys you unlock a route for the Antagonist!
And this route does not have a common route, from the prologue on everything is suddenly different.
This translates to one massive route just for him!
It was the best route I played all year honestly.
"I can fix him" the route in the best way possible. I greatly enjoyed seeing Maya slowly worm her way into his heart against his will.
It was SO satisfying!
![Tumblr media](https://64.media.tumblr.com/022346297e9a93e5da9f0846dd5c84fb/591bdd27cb68600a-35/s540x810/2018ca0947d9aceff5051af7b0e44601be6126ce.jpg)
428 Shibuya Scramble: Great, funny yet thrilling Game! I had a very good time and I really grew to love a lot of the characters.
The puzzle of trying to progress by matching correct choices over several paths was fun and the bad ends could be so hilarious at times!
I was a bit miffed at the end though when I had to do all Bad ends to see the true end.
Considering the masses of bad endings, I felt it was a massive chore to go through all of them...
6 notes
·
View notes
Note
First of all, thank you for your never-ending dedication to creating content about our beloved Wizard.
After having played much of Act I at my best friend's house, part of me is eager to try the game in its entirety and experience the romance with Gale at my own pace, but after seeing your very accurate analysis of the lack of content and the disparity in terms of his character's story, I was quite disappointed. Rose, do you think I should buy the game considering the plot hole that Larian reinforced? I'd be lying if I said Gale isn't the reason I want to get a copy of BG3, as silly as that might be. I trust your opinion, that's why I'm asking.
you're very welcome, thank you for your message! 🖤
i don't feel comfortable saying what you should be spending your money on.
what i can say from my own personal experience is that i still had fun playing the game, despite my many criticism of the game itself and larian as a company.
the combat is very fun to me, so if that is something that you also had fun with while you played act 1 then that could be a plus for you. if you are playing on pc, the mods that are out there also add a lot of variety and quality of life stuff.
i think what is important to keep in mind from my personal perspective as someone who has played early access and the full release of the game: act 1 is the most polished part about the game. there are no buts or ifs here. it's where the most interactions happen, between you, your companions and the world around them. it's where most of the secret areas are to be explored and where many quests, small and big, happen.
i'm saying this because act 1 can't be used as a fair metric of what to expect from the rest of the game.
act 1 has been polished largely by early access player feedback over several years. the other acts didn't have that advantage. act 2 is still good because the atmosphere is great and ketheric is an amazing antagonist, but it lacks all those little secrets you can find and the quests there are minimal. i also still maintain my opinion that act 3 is an unstructed narrative mess and one that i doubt will ever be fixed, unlike what larian did for dos2 with the definitive edition. in both of these acts interactions with the companions grow very rare (with the exception of as*trion across all 3 acts and shadowheart in act 2), the quests are often bugged, and the choices you make just... cease to matter most of the time.
if you are only interested in gale's story, i might actually advocate waiting for a sale if you have the patience to spare. because sadly, the reality is depending on which companions you prefer, with larian, you do get less content for the same money. larian does those sales very rarely, but i've seen it happen. so i would wait until the game drops in price. i've seen a sale recently which dropped the price to something around 40-50 bucks for the standard edition, which is still expensive but i think more justified.
18 notes
·
View notes
Text
It came to me in a vision (hah).
Furina (Genshin Impact, what else did you expect at this point) x Persona 3 (Reload, specifically).
![Tumblr media](https://64.media.tumblr.com/8e565c30076dd52548e15849e5cf5a9c/cb903618ff46fdf4-a3/s540x810/984809173be86292ef6777cad38be4747164181b.jpg)
It's under the cut, seriously what do you expect. Spoilers for P5's Black Mask, and P3 in general, and the end of P2
Warnings: Canon-typical suicidal imagery, death, the everlooming concept of death being inevitable and unstoppable even with supercool magic powers : )
"Come! Typhon!"
Furina's a special case in terms of Persona Users, she's much like the Black Mask in that she has two Personae, except she's not a Wild Card, Furina's just fucked up.
Her main, damage dealing Persona is Oceanus, the Greek Titan of Seas(hah) and Waters. This form mainly uses Aquas*, Mudo/Ei, and Buff skills. Oceanus favors Attack and Speed.
Her secondary, support Persona is Poseidon, the Greek god of the Sea. This one uses Aquas*, Hama/Kou, and healing skills. Poseidon favors Defense and SP, having higher HP and SP stats than Oceanus.
*Aquas is actually a damage type from the Persona 1 and 2 games, which was later taken out for reasons I didn't know.
Side note, the Bless and Curse skills are blatantly just in reference to the Ousia and Pneuma blocks in Fontaine.
"Well, I'm going to die anyway, so why not join SEES?"
Furina, because I hate myself, is basically just dying throughout the story of P3. In the story it's theorized that it's because she has the two Personae and that normal, non-Wild Cards normally aren't able to handle more than one Persona at a time*.
However, that's completely incorrect the player will learn during her S.Link, she has two Personae because she's just fucked up and possibly because she's dying**.
*I HC this came to be because of the world split after P2 and thus the people in general left their original souls behind, only leaving with unknowingly a fragment of themselves after the Split.
**I've thought about what would happen if a P3 Persona User was literally just dying, completely unrelated to their Persona, and I've thought that they just get stronger, in this AU it may or may not have affected her ability to summon two Personae.
Or, maybe, the knowledge that even if shooting herself with the Evoker doesn't kill her, she will die due to whatever illness she has anyway. Who knows : ).
"Furina, a third year at Gekkoukan High, suffers from an unknown illness."
Her ultimate Persona is Odysseus. I was going to do Focalors but that's obvious so I didn't. Odysseus, instead of having Bless or Curse skills, has stronger Buff and Healing skills, like P5R's Neo Cadenza but it also heals 15 SP.
Odysseus has a high SP stat but lacks HP, instead favoring hitting incredibly hard with Aquas skills and making sure not to die with their Dia skills.
"Things are getting interesting! Let the show go on!"
Her Arcana is The Actor, which is much like the Jester in P4 in that it's another name for the Fool, in this AU, at least. Or the Star, depending on which you like more.
Her Tarot card is meant literally in that she's putting on an act of being happy all the time, because, you know, she's dying and fighting literal monsters from hell itself.
She's putting on a Persona, you could say. I'll see myself out-
"So what! If the world ends either way, I'm going out fighting. I won't keel over like an animal!"
When the Choice during Christmas comes around, she's very vocal and ready to fight Nyx even before anyone else gets the chance to contemplate it. She's been fighting for a happy ending her entire life, so of course she's going to fight even when it's hopeless.
If the player chooses to kill Ryoji, even after she loses her memory the S.Link will be permanently reversed unless you reload (hah) or do NG+
To her, not putting up a fight when both outcomes are equally terrible makes not a lick of sense.
"Truthfully, I thought Nyx would be... A lot scarier?"
Choosing to fight Nyx Avatar is how her Persona is evolved, her will to fight is fully realized.
"I feel a little stronger, but I think it's the adrenaline talking?"
The Ultimate Persona of the Actor Arcana is Focalors.
"It's strange, it feels like this year flew by. What... What did I do this year, anyway?"
She doesn't remember the Dark Hour immediately, however she remembers quicker than most. This is because she is Just Like That, AKA her natural affinity for both Curse and Bless/Light and Dark elements and her dual Persona is what makes her just a little less susceptible to her mind being messed with than the others.
She remembers after the P3 Protagonist, but a day or two before the other party members, basically.
"Close your eyes, we'll be here when you wake up."
Extras:
She is banned from the kitchen.
Her S.Link is night time only, and it's unlockable fairly quickly, not requiring any Social Stats, even raising the players Social Stats so they're optimal playthrough for Orpheus Telos isn't interrupted.
If her S.Link is done before completing Akinari's, they have an interaction where they chat about dying at a young age. Teehee.
She dies like a week after the Protagonist.
This took six hours since I'm working and easily distracted.
9 notes
·
View notes
Text
Another aside from reading PTHCE and the Honest Plea Charm (TLDR: roll to prove honesty) is thinking about the difficulty of getting lie detection rolls to work in a game system. Insight, Sense Motive, Judge Intentions, or whatever you call it has some issues.
One issue that the GM calling for a roll leaks information, and a player seeing the result of his Insight dice leaks more.
This can be somewhat suppressed by the GM rolling secretly on behalf of the player characters, but that has other issues with agency, especially if the characters have some optional skill buff that the players should be choosing whether to use. (It's also more stuff for the GM to remember, that the players would usually remember better.) If the skill buff costs a resource to use, secretly spending that resource for them is unfortunate interaction, asking whether they want to spend it leaks info again!
Another approach is that players decide when to express doubt and can roll Insight at any NPC statement, which reduces leakage but now you have the problem of depending on player skill which might fail to roll at what was supposed to be an obvious lie that the more-skilled character should catch.
So ordinary rolling seems to me the least bad of several basic options, and can be mitigated somewhat by the GM calling for insight rolls regarding honest statements to reduce the information content of calling for a roll.
Which brings me to my second issue: how much information should the roll reveal about where you are in a 2x2 grid of possible outcomes? The speaker is lying or honest, and the PC rolled well (enough to detect a lie) or badly on the Insight check.
Quadrant 1 (speaker is lying, PC rolled well) should reveal a lie for what it is. What should the GM have in the other quadrants?
The simple option is that all 3 other quadrants are simply "You sense no lies". This seems somewhat uninformative, but I think it sucks the least, and the diagram is going to be a helpful reference for explaining the complexities of why.
Consider this layout of possible comments from the GM.
Each entry makes intuitive sense on its own as spoken, but the combination results in a situation where the utterance from quadrant 4 is the one that carries a meaning of honesty - you do know, because only when listening to an honest person will you hear "you don't know"! Vice versa, the "definitely a reliable guy" utterance is ambiguous.
(Insert discourse on OOC knowledge and metagaming. Even with goodwill, it's hard to play along with pretending to believe lies and keeping track thereof.)
So having GM utterances mean the opposite sucks. What else can we do?
Well, if a player suspects a lie where there is none, what is the bar for rolling well or badly against an honest statement? Maybe we should just have that column be vague for entries 2 and 4, since the roll was grinding at nothing.
Except... what do we now put in (3)? If it's the same thing, we're back to the original plan. If it's something else, then that something else leaks the fact of an attempted lie.
So having 2+3 match doesn't work, and having 2+4 match doesn't work. They can't all differ, or the roll will be pointless. What about having 3+4 match, and quadrant 2 is something else? Rolling well gives true information about lies or honesty, rolling badly gives you "unclear" regardless of the speaker's intent.
This creates a very odd situation where no amount of skilled lying can ever be mistaken for a definitely honest statement inside the mechanics, because a honest statement has a unique possible outcome in quadrant (2) that lies cannot duplicate.
And now we're back to the question of what constitutes "rolling well" on Insight checks against an honest statement. What promotes your outcome from quadrant 4 to quadrant 2?
If it's for example DC 15 in D&D-speak, you roll a 16 and get told "you don't know" because the liar rolled 18 to lie, then you do know where you are: Quadrant 3.
Thus my resigned suggestion that only quadrant 1 should be distinguished from the other three, which are identical.
Honest Plea will be a special case to me, "convincing" people that you are really honest in a way which is mechanically more similar to magical mental influence than to detecting truth/lies.
14 notes
·
View notes