#alchemic dungeons
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atwas-meme-ing · 2 years ago
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Ok, so, since the Wii U and 3ds shops are gonna close down soon, I'm on a mission to collect all the fun Wii U and 3ds games I can find. Here's a list of what I think are some of the best download-only Wii U and 3ds games that I've found. I think most of these may also be on Switch, Steam, or other platforms. And a lot of these are available on both 3ds and Wii U.
3ds
All of the Sonic Game Gear/Master system games that are on 3ds: Sonic 1 and 2, Sonic Blast, Sonic Labyrinth, Triple Trouble, and Tails Adventure. If you don't have the original machines to play them on, then this is the best way to play these. Works so much better than online emulators.
Pretty much anything by Circle and Skipmore. So, the Witch and Hero trilogy, Fairune, Drancia Saga, Ambition of the Slimes. I know I'm forgetting some, but just filter by publisher and look up Circle and Skipmore. All their games are just sooooo fun. Most of them are pretty simple, you can get through them in a few hours, but you really should clear a few hours out of a single day when you sit down to play one because they are highly addictive. Especially Witch and Hero.
Quell: Memento. This is a fun puzzle game with a bittersweet story about a crotchety, old, reclusive man. Your goal is to get him to open up about his life.
Steamworld. Get the whole series, if you can. They are mostly platformer, metroidvania, and/or puzzle styled games where you play as steam-powered robots.
Legend of Dark Witch. Multiple ways to play, side-scrolling platformer game with some magical shooter elements.
Kingdom's Item Shop. This is so cute- you run a shop for magical and heroic items, and you have to go out and fight monsters to get more ingredients. You also get to craft new items.
Alchemic Dungeons. Nothing but dungeons, and you craft what you need as you go along.
Alphadia. High fantasy RPG, but with bioengineering sci-fi story elements.
Severed. Action game with dungeons where you sever monsters' limbs to get upgrades. Not as gross as it sounds.
Excave. It's a trilogy. Dungeon crawler. Cuz, come on, how can you not love dungeon crawlers?
Cursed ex Castilla. Basically a Ghosts 'n Goblins clone, but with its own story. And you can save your place, so that alone makes it worth it XD
Adventure Labyrinth Story. Another dungeon crawler.
Kemco RPG's. There's a bunch of them, and they all have good stories: ASH, Infinite Dunamis, Justice Chronicles... like I said, there's a bunch. Each one puts its own spin on the battle mechanincs.
Ninja Usagimaru. A series of puzzle games where you have to push, pull, and throw blocks to rescue villagers and defeat the monsters. Reminds me of an old block-pushing puzzle game I played years ago and can't remember the name of. Anyway, Usagimaru is fun.
Wii U
1001 Spikes. I'm pretty sure there's more spikes than that in this game X'D. NES-inspired pixel art action game. Get the treasure and escape, but don't stand in one place for too long.
Alphadia Genesis. Prequal to Alphadia (which I mentioned above for 3ds).
More Steamworld games.
Axiom Verge. It honestly looks like a Metroid clone, but Axiom Verge is its own story and has its own rules of gameplay and mechanics. And it ain't easy, by any means.
Bit Dungeon. Dungeon crawler. Yup, that's it, just dungeons. Go ahead, go nuts.
Dragon Fantasy. Highly comedic high fantasy RPG where you play as a bald, middle-aged former hero. There's a whole series. Looks like it was inspired by Final Fantasy, Dragon Quest, and Earthbound.
Defend Your Crypt. This game is backwards! So, usually, you would play as someone trying to break into a crypt to steal treasures, right? Well, in this game, you play as the ghost of a pharaoh who has to activate the traps to avoid getting his treasures stolen. Pixel-art.
Freedom Planet. Now, I know this game's on Steam and Switch, but if you have a little room on your Wii U and not on your Switch, you might want to try it. It's adorable, the characters are funny, the story is good, and it is so heavily inspired by Sega Genesis games.
Human Resource Machine. Stupid little game about the fundamentals of programming. Fun for anyone trying to learn computer science.
Master Reboot and Soul Axiom. These two are a set. They're somewhat minimalized first-person exploration/puzzle games set in one of those storylines where people have uploaded their consciousness into the cloud.
Space Hunted. As far as I know, this is ONLY on Wii U (and it may be the only game in my list that is only on Wii U). If you like the old NES sci-fi games, you HAVE to get this one! If it didn't have a copyright date of 2017, I would have sworn this was an original NES game. Not only are the music and the art true to the era, but it has a very simplistic menu style and it is just as hard as any NES sci-fi shootout I've ever tried.
NES Remix. You have the option to play missions and whole levels from the biggest NES hits (Mario, Kirby, Kid Icarus, Zelda, and more), but the real fun is the Remix levels. Some of them involve characters from one game ending up in another (so you have things like Mario's Boos chasing Kirby), while others have mixed-up versions of the original levels, like reversed or silhouetted levels. (The Kirby egg-eating level drove me nuts because the camera pans in closer and closer with every egg.) I do believe that NES Remix 1, 2, and Ultimate are only on 3ds and Wii U.
Nihilumbra. A spot of darkness escapes from the void and discovers beauty, life, and color, but he eventually develops an existential crisis as he realizes the void will destroy everything in its past as it attempts to reclaim him.
Xeodrifter. Hard. NES-inspired pixel art. Another game that reminds me of Metroid, but the art style is not cloned.
Swords and Soldiers. Strategy battle game, so stupid and hilarious and adorable. Pretty sure there's a whole series, I've only got the first one.
Pixel Slime U. Obviously developed by a true sadist. Pixel art, but there's no way you could confuse this with a retro NES game. Every level has a gimmick- some spin, some are upside-down, some switch from upside-down to right-side-up, and those are the easy ones. Only play if you're a glutton for punishment and you don't get motion sickness. I think it's only on Wii U, so get it while you can.
Olympia Rising. Play as the soul of a warrior trying to escape the rising ocean of acid in Hades. A bit tough.
Twisted Fusion. You've been transported to a world in the sky where all the monsters are allergic to water, so you use water guns to destroy them. And your character's phone has all these apps they can use to upgrade. Gameplay isn't too dynamic, but the setting of the game makes it enjoyable.
Castle Storm. Tower defense. Funny cutscenes, good graphics. Medieval knights vs. barbaric Vikings. But are the Vikings really that barbaric? And is it possible there's a traitor among Sir Gareth's men? Play to find out!
Giana Sisters: Twisted Dreams. The punk sister is stuck in the cutesy world and the cutesy sister is stuck in the punk world. Switch back and forth between them to escape back to reality.
Knytt Underground. Mountain-climbing game- you can climb walls like in Celeste, but there's no stamina limit (also no dash). Journey through the post-apocalyptic underground world as both a mute human and a bouncy ball to ring the 6 bells that will prevent the world from dying. I think Knytt might actually be a series, but this is the first one I've found.
And I'm actually still collecting and intend to get as many as I can right up until the shops close down. Will try to remember to update this list as I find more.
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blushroom20 · 4 months ago
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What is "Alchemic Dungeons (DX)"?
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Alchemic Dungeons is a roguelike with crafting. Find materials to make new equipment while you explore dungeons. Alchemic Dungeons DX is a PC/console port that adds new classes, items, and dungeons. If you have played Mystery Dungeon games (think PMD's Purity Forest), Alchemic Dungeons has a similar vibe.
This game consists of levels, each with more and more floors. Meta-Progression is in the form of unlocking new crafting recipes. Any equipment you find does not carry over between levels. My tip is making arrows ASAP. They are really good and can even be used before you make/find a bow.
The original was on iOS and 3DS; DX is on Steam, iOS, and Nintendo Switch.
Fun fact: I bought the 3DS version of the original game just a few months after DX was announced. It was one of the last purchases I made before the 3DS eShop shut down.
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alchemicallymoon · 5 months ago
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One thing that I love about Dungeon Meshi is how the events of the story are so closely tied to the worldbuilding. More specifically, Marcille as a character only works as a half-elf in a world with widely varying lifespans
I guess you could have her in a modern, realistic AU where she has the same personality, but that's removing so much of her characterization! Making her some kind of medical researcher would be the closest real-life equivalent, but trying to cure every disease is a regular and noble goal, if not a little naive. Her non-AU goal of equalizing the lifespans of all races is illegal and dangerous (plus a bit selfish) but it's entirely possible.
If you change the setting, you're gonna have to change Marcille
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the-aromancer · 1 year ago
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The Genesis Project
Been playing The Genesis Project. After figuring out the coop mode with a friend and messing with the alchemy, I somehow lost my pants and couldn't retrieve them. Found some dungeons and still no pants in the drops
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cloaksandcapes · 5 months ago
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Originally designed to be one of those beer helmets, but for potions! You can flavor it in ANY way you like, but we decided to go a bit more on the serious side for it.
Alchemical Combat Injector
Wondrous Item, very rare
"This complex clockwork device affixes to your arm, or your thigh. It has two slots that can fit a potion on either side and two small injection points. It can swiftly be utilized to consume potions of varying types, but takes precision and focus to reload."
You can use an action to load one potion into this device and it can hold up to two potions. While a potion is loaded into this device you can use a free action once per round to activate it and consume one potion, gaining its effects as if you had drank it.
Join us in Discord or on Twitch every Mon\Wed\Fri to create new Homebrews and check out our Patreon for 594+ magic items, tokens, maps, and more.
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mysticalblizzardcolor · 1 year ago
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Listen/purchase: Villégiature by Lamento Dex
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prokopetz · 1 year ago
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Your post about the origin of paladin in D&D made me think of a long standing pet peeve of mine - when people insist that a knight, guarding a palace, without employing holy magic, is not a "real paladin" in modern media. Do you have any particular thoughts on the way that D&D has so heavily coloured definitions of things in this way?
(With reference to this post here.)
It's just basic lack of media literacy. People who get hung up on how Dungeons & Dragons defines its character classes are in the same boat as folks who misidentify bog-standard sword and sorcery fantasy tropes as Discworld references because they've only ever been exposed to the genre via Terry Prachett's parodies of it, or folks who see colour-coded alchemical symbols and think they've caught you name-checking Homestuck – they all need to read a second book!
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ectafoole · 6 months ago
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1. Alchemical Dungeon DX
The tightest, most minimalist of the Mystery Dungeon style of roguelikes, Alchemical Dungeon DX is also the most slept-on console roguelike I've ever heard of. Player progression mainly leans on the crafting system, wherein the player allocates scant RNG-assigned resources between equipment upgrades and lifesaving consumables. Good shit.
2. Vintage Story
My comfy place. Though it's getting more popular over time, this Minecraftlike remains relatively obscure. Vintage Story is so atmospheric and beautiful that you'll forget about the weird temporal homunculi that attack you at night. At least until you go outside to see if all that wood you buried is charcoal yet.
3. The Final Earth 2
Didn't expect me to hit you with a mobile game did ya?? This adorable tower-building sim plays more like an incremental game than a strategy builder, but that only adds to its charm. With impressively thorough citizen simulation, your designs matter and you can watch your little settlers use everything you build, from subways to arcades to a 30-story tall tree restaurant.
Reblog this post with three games that you consider obscure, i will start first:
1) cataclysm
Released for open source development in 2011, cataclysm (or as it's most famous fork is better know, cataclysm dark days ahead) is a sandbox roguelike survival game where you play as a custumizable survivor in a multitude of pre-game scenarios to pick from in a post apocalyptic new england, very realistic (food freezes if it gets cold enough, zombie bites need to be treated with rare antibiotics, etc) though if you preffer a more gamey experience i recommend the bright nights fork, the best part about this game? Its free!
2) space station 13
In open source free development since 2003, ss13 is a online...thing.. sorta like the among us before among us, where usual rounds are like this: you play and unlock a myriad of jobs to pick from before the round starts such as clown all the way up to captain, you do your job, talk with the crew, all the while antagonists such as space wizards, nuclear operatives, traitors, paradox clones etc try to ruin your day and force the captain to call the emergency shuttle, very fun! If a bit old
3) caves of qud
A roguelike sandbox where you play as a traveller recently arrived in qud, a ancient land where fresh water is currency, mutants exist and everything is alive one way or the other, you must survive, get stronger and die a lot, only game where you can be a psychic, transfer your mind to a door and then promply die because someone slammed you too hard, currently in early access on steam as i type this post
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anonymous-dentist · 8 months ago
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Or: Cellbit runs an alchemy shop with his family, and he's also the lost prince of the Gato Kingdom, but he isn't, but he really really isn't, you've gotta believe him, he isn't, really, he isn't, you've gotta-
For day seven of @smallchaoscryptid's Spiderbit Week - Royalty/Family
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The day starts off normally:
Cellbit wakes up to find himself alone in bed, Roier having already gone to work downstairs in the store.
He lazes beneath the covers before hearing his son shouting in the other room. Grudgingly, he gets up, slides on his slippers and his bathrobe, and he goes to get Richarlyson settled with a new coloring book because, according to Richarlyson, Pepito ate the last one.
(Pepito did not eat the last one.)
Cellbit goes back into his bedroom to change, and then he goes to the wash basin in the hallway to brush his teeth and wash his face. He goes to the kitchen, shoves a singe slice of bread in his mouth for breakfast, tells the kids to behave, decides to live in ignorance and believe that they actually listened to him, and then, finally, he goes downstairs to help Roier with the shop.
That's when things get weird because, instead of the normal dozen or so customers they usually get in the mornings before things get busy, there are a handful of people in shiny armor with pointy swords, and there's a woman with cat ears leaning against the counter talking at an indifferent Roier.
Cellbit freezes on the stairs. Absently, his hands raise to his own ears, thankfully pinned down today with his alchemical goggles. He tends to have them out more days than not now, but. Well. Old habits die hard.
"I really don't know what you're talking about," Roier casually say. He isn't even looking at the woman, he's, instead, inspecting his nails- recently painted by Jaiden and absolutely adorable, just like he is. "But we do have a sale on luck potions if you wanna try one of those."
The woman's eyebrow twitches, and, for whatever reason, Cellbit doesn't think that she's here to buy something. Between the fine quality of her clothes and the literal knights with her and her entire aura, she just screams royalty, and that's a bad thing.
That's a really bad thing.
But Roier seems to have it under control, so, silently, Cellbit starts sneaking back up the stairs. If Roier needs him, he'll scream, and then Cellbit will rush down and kill everybody in the room and blame it on a sudden alchemical reaction gone wrong. Easy.
Except:
The door to the living quarters slams open and Pepito comes rushing out of it with tears streaming down his face.
"Apa!" he cries, leaping into Cellbit's arms and nearly sending him stumbling back down the stairs. "Richarlyson ate my crayons and now he's dying!"
(Richarlyson is not dying.)
Cellbit can practically smell the irritation coming off of Roier, even if he can't see him with his back turned to both him and the store and the really annoying royalty inside.
And, sure, Cellbit is annoyed, too, but he's also a father. So he just sighs and holds his son and lets him cry into his shoulder.
"Who's there?" one of the knights asks.
There's the sound of a sword being drawn, and then there's the sound of another sword being drawn and, really, is a peaceful retirement too much to ask for? Pac and Mike got one. Bad got one. Even Etoiles has some sort of retirement plan he's supposedly following between father-daughter dungeon-busting field trips.
The way Pepito is being held has him looking down the stairs and at the very rude people about to kill his parents, so Cellbit turns around so that Pepito is facing the door instead. He's always preferred looking danger in the face, anyway; it's much easier to be stabbed in the back than the front, after all.
Cellbit passively looks from one knight to another. He skips his eyes over the woman entirely. He catches Roier's eye, subtly rolls his own eyes, adjusts his hold on Pepito.
"Sorry," Cellbit says, "but my son is dying. I'll be right back."
"He's dead!" Pepito wails, ever-helpful. He's such a good kid.
The woman frowns. Cellbit doesn't think he likes her face. It's too... uncanny, like a doll come to life. Or, rather, like an image escaped from the mirror above the wash basin, and Cellbit does not like the implications of that, thanks.
As the knights start to advance, the woman holds up a hand to stop them.
"Hurry up," she says.
"Yeah," Roier agrees. "Tell Richas to die quicker, we have company."
Pepito screeches right into Cellbit's ear, making him wince very angrily in Roier's direction; all Roier does is wink and motion with his fingers for Cellbit to hurry up.
Cellbit quickly takes Pepito back into their living quarters and puts him down on the sofa.
Richarlyson is on the floor, very calm, very much not dying, and very much using Pepito's crayons in his own coloring book.
Pepito gasps, tears gone and replaced with wide, shocked eyes.
"But you ate them!" he exclaims.
Cellbit sighs, "Your brother is a magician, now can you two please behave for ten minutes while Roier and I deal with those people downstairs?"
Richarlyson's head perks up. "There are people downstairs?"
Cellbit nods. "Bad people, probably. If you hear glass breaking, you know what to do."
It's Richarlyson's turn to nod.
They have a plan. If things go down in the shop, Richarlyson and Pepito stay upstairs and hide until either Cellbit or Roier goes to get them. If the kids hear glass breaking, they are to escape out their bedroom window and climb down the tree outside and run to their Uncle Bad's house until Cellbit and Roier can get rid of the bad guys and save the day.
(Roier's words, not Cellbit's. Apparently, calling unruly customers or the police "the enemy" is bad. Go figure.)
Cellbit makes the kids both pinky promise him to follow the plan before letting out a long, stressed-out breath and starting back downstairs.
First, though, he dips into the kitchen and grabs his favorite butcher knife from off of the counter and tucks it into the custom-made sheath hidden beneath his jacket. Just in case.
Once downstairs, he's immediately manhandled by the knights until he's pushed up against the counter. Unfortunately, he isn't pushed behind the counter. But at least he can act as a shield... just in case.
On instinct, Cellbit reaches behind himself and takes Roier's hand. Roier takes it and squeezes gently, his thumb rubbing little circles into the skin by his thumb.
"Well," Cellbit says, looking from the knights to the woman, "you want something. What is it."
It isn't a question. It's more of a demand, really, and maybe he's stupid for demanding answers of royalty, but, like. Fuck the monarchy. What have they ever done for him?
The woman speaks: "We're looking for whichever one of you is Cellbit."
If they weren't already pinned down, Cellbit's ears would be flattening themselves to the top of his head. He bites back a hiss and instead just squeezes Roier's hand.
The woman continues with, "I'd like to bring him back with us to-"
"Yeah, okay," Roier casually says. "I'm Cellbit, hello."
Out of the corner of his eye, Cellbit can see Roier waving; he stifles a smile. He's so stupid...
Cellbit turns around and gasps dramatically. "Gatinho, no! You can't leave us!"
Roier bites his lip and looks away, turning his head to the side.
"But guapito," he says, dropping his voice an octave just for effect, "if I don't go, then... what about you and the children? They might-" (He moans and bows his head.) "-kill you. And then what would I do with myself?"
"Oh, don't worry!" the woman quickly says. "We won't hurt your family! That's why we're here, actually, to bring you and your family with us."
Cellbit ignores her. He reaches across the counter and cups Roier's cheek with his free hand, gently nudges his face until he raises his head and looks Cellbit in the eye; Roier's eyes are already wet with unshed tears, wow, he's good.
"But what will I do without you?" Cellbit demands, pitching his voice up just slightly. "Don't be stupid! I love you, pendejo!"
(They do this a lot, believe it or not. It drives Richarlyson crazy every time they do it because it somehow always ends up with them kissing until they're out of breath and shaky in the knees.)
"Não!" Roier cries. He squeezes his eyes shut and rips himself away from Cellbit entirely, staggering back and leaning against a display shelf full of anti-gravity potions. "Don't say that!"
"Say what?" Cellbit asks. "I love you!"
Roier screams and flinches against the case. "Não!"
Cellbit leans over the counter. "I love you."
Roier moans his time, his hands flying out wildly and grasping onto seemingly-random bottles on the shelf. "Não!!"
Cellbit extends a hand. "I. Love. You. Te amo, guapito."
One of the knights asks, "What the fuck is going on?"
And then the knights all start shouting as Roier opens his eyes and lunges to shove a potion into Cellbit's hands.
Cellbit grins and yanks the cork out of the bottle and chugs the potion and slams the empty bottle against the floor. It shatters, and he jumps.
"What the fuck?" the woman demands.
Cellbit twists mid-air and lands on the ceiling. He waves down at Roier, blows him a kiss, and takes off running for the back potion room. The door is closed, but the ventilation window above the door is open because he was supposed to be making potions right now. Silver linings.
He dives through the window, just barely managing to squirm through. He grunts, frowns, regrets getting this old, makes it through.
His goggles are nudged off of his head, though, leaving his ears on full display as he escapes into the potion room.
The woman gasps, "Get back here! Cellbit!"
But Roier just cheers, "Corre, gatinho!"
The potion room's door thuds and shakes in its hinges as the knights all slam against it. But, like, fuck those guys.
Cellbit runs down the length of the ceiling until he's reached the wall facing the alley behind the shop. He steps onto the wall, and then he runs down that until he's by the window. Again, ventilation, he should be working right now, but no, he can never know a moment of peace.
The potion starts running out just as Cellbit crawls through the window and lands on the shop's outside wall. He wrinkles his nose at the smell, but it's fine. Just trash, it's fine.
There's shouting from the front of the shop and the sounds of more bottles shattering. Roier sounds fine, though. He's even laughing, of course he is. He's badass, and Cellbit loves him, and Cellbit just wishes he was there to watch Roier swing his sword around like the sexy piece of shit he is.
The potion's effects wear off as Cellbit's feet touch the ground; two minutes, just as he'd made it to be.
He can see Richarlyson and Pepito running for it at the far end of the alley. Good, they actually followed directions for once.
Cellbit turns to run after them and get Bad's help, but he's stopped by a firm hand grabbing his shoulder from behind.
He snarls and pulls his knife out of his coat, spinning and slashing and just narrowly missing the woman's throat.
"Cellbit!" she shouts. "Calm down, it's just me!"
Cellbit responds by lunging at her with his teeth bared. He's been filing his teeth down for years, but he knows that he still cuts an intimidating figure when he's pissed enough.
The woman doesn't seem afraid, though. If anything, she just seems angry. And sad. Mostly angry.
She easily sidesteps his attack and yells, "It's me! What the fuck is wrong with you?!"
Oh, that's cute. Royalty asking why someone would want to hurt them, that's funny. They have the self-awareness of a walnut, all of them.
"Stop shouting 'it's me'!" Cellbit snaps. "Why should I care who you are?"
The woman's face starts turning red from frustration. "Because I'm your sister!"
Oh, that's rich.
"I don't have a sister," Cellbit sneers.
He swipes at her. Of course he does, he doesn't have a sister. He didn't have a family before he and the others found Richarlyson, and he only has one now that he has his kids and his husband.
"Then why do we have the same ears?" the woman demands.
She ducks under his knife and sweeps his legs out from under him. He falls and hisses and growls and does all sorts of things that princes might do because he isn't royalty. He knows that for certain. His first memory was him eating the corpse of a soldier on an empty battlefield, and it's with that image in mind that he snaps his teeth at the woman's throat.
"Only the royal family of the Gato Kingdom is born with feline features," the woman snaps. "Idiot!"
"Fuck the Gato Kingdom," Cellbit spits. "Your war destroyed everything I had!"
The woman's eyes turn sad. "It destroyed everything I had, too. It took my family from me. My friends. My home. We're just now starting to rebuild, and-"
She shrieks as Cellbit manages to flip their positions so that she's the one being pinned to the ground.
"So you show up and try kidnapping someone to fill in for your lost prince?" he snarls. "You people haven't changed."
The woman's mouth thins into an angry line. "I'm not trying to kidnap you! I just want to bring you home!"
"I don't have a home! This is my home!"
"You really don't remember, do you?" she asks, voice low. She isn't even struggling any more, not really. "It's me, your sister. Bagi."
The name stings Cellbit's brain in a way he doesn't like.
"I don't know you," he firmly says. "You don't know me. Leave my family alone."
He stands, hands shaking, head spinning. He doesn't like this.
Roier calls his name from the front of the building.
Cellbit, sure that this Bagi won't do anything while she's busy crying, turns and starts running towards the store.
He doesn't make it three steps before getting thwacked in the back of the head with something large and heavy and metal.
"Sorry," Bagi flatly says.
As he falls to the ground, his knife falls from his hand and ends up just out of reach.
He lands on his stomach and immediately tries standing again.
But he's stopped by a foot on his back pressing him down.
"I'll be sure to bring your family with us," Bagi tells him. "I'm not here to hurt you."
"Could have fooled me," Cellbit mutters.
Darkness takes him at last as Bagi smacks him again with her weapon, and all Cellbit can think is that he hopes that the kids ended up making it to Bad's after all.
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dailyadventureprompts · 9 months ago
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Dungeon: To Split the Mountain Wide
Renowned for it's beauty and magical reactivity, Thaliasite is a valuable mineral said to spring up where the tears of a sky goddess soak into the earth. When deposits are found, they're quickly mined to exhaustion.
Taking a gamble on of one of these near abandoned claims, a somewhat reckless alchemist has attempted to promote the growth of new crystal through an experimental process involving the channelling of elemental energies and a bit of bastardized geomancy which miraculously resulted in the growth of new crystals and the reopening of the mine.
Some weeks later however and it appears the process has worked too well as the slow initial recovery has given way to explosive new growth; splitting the mountain wide open and trapping several crews of workers in the depths of the mine. The party has been called in after rescue attempts were halted by rogue elementals, as well as attacks by grell from the nearby wastes drawn in by the arcane energies.
Adventure Hooks:
Need a quick starter for a badlands campaign? Have the party be made up of miners/locals from the nearby settlement who's livelihood depends on the reopened mine. No better team building exercise then rescuing innocents from a magically and structurally unstable cave system liable to cave in/explode at any moment.
This literal explosion of valuable material is going to have far reaching consequences, turning the little mining village into a boomtown over the next few months. This will bring all kinds of fortuneseekers, outlaws, and wandering mages out of the woodwork, to say nothing of the more otherworldly entities that will blow in on the wind.
While you could chalk the disaster up to the usual unreliability of alchemical experimentation, a party that digs around a little deeper and keeps a wary eye out may discover a conspiracy by the mineral combine that once owned the depleted mine. The ability to produce Thaliasite could be an economic gamechanger, and the combine is not above engineering a little accident if it means not only reclaiming their former property but also buying out the disgraced alchemist's formulas. If the party finds them out, the combine might just be willing to cut them in for a percentage, maybe make them overseers in their newly revitalized enterprise.
One of the miners the party ends up rescuing is a woman half conscious after getting caught in the shrapnel from the Thaliasite's explosive growth. After some weeks of recovery she rises from her sickbed and begins after asking the party. Apparently having shards of divinely attuned crystal stuck in her greymatter has gotten her in touch with the goddess, who uses her impromptu oracle to tell the party of a trial awaiting them in the near future.
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fattocatto-wizard · 1 year ago
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Finally! After over a month of waiting, I’ve finally found the time to finish my tower and reveal it to you all!!
Here’s what it looks like: (sorry if my art is bad)
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(Note: image is not to scale)
(Note: I am visible at the base of my tower in this image)
My tower is a cat tree! The tower is many stories tall and the parts of the tower are scaled up to accommodate medium humanoid beings at the same scale as a normal cat to a cat tree.
Getting up it without being able to parkour or being a master of teleportation is a big challenge. Most of the lower levels are easily accessible, however.
A fair warning; my tower has non-Euclidean geometry as certain rooms are bigger on the inside and may lead to rooms that were not previously there, rooms and platforms may move around when you aren’t looking, and you may be randomly transported to a different part of the tower without noticing.
Don’t expect to be getting anywhere important with that teleporting, however. You will not be brought anywhere that isn’t very different than your current position on the tower, and the upper levels are completely inaccessible via this method. Actually, when you’re climbing the upper levels, you may be teleported lower on the tower.
In the fields below it, I grow various herbs, potion ingredients, drugs, and other plants! Like catnip and weed! I do most of my alchemy on the first floor and the dungeon underneath.
The entire thing is covered in comfortable fluffy cat-tree cloth and I’ve enchanted the area to always be clear skies, and warm and sunny during the day and perfectly cool in the evening.
The sunsets here are absolutely stunning.
The front entrance is obviously locked and only I have the key, so please just knock on the metal knocker to the right of the door; it’s enchanted to allow me to hear it if I’m there. If I’m not there, it will alert you that I’m away and I do ask you to politely leave if I am not home. Unless I have invited you, then I will allow it to open for you beforehand.
The tower has been warded with a tall field of force that fits around the tower’s dimensions, so don’t expect to be flying in.
I’m always welcome for visitors, so feel free to visit whenever I’m around.
Only I can properly navigate the tower, unless I give someone access, which I may or may not do, depending on the circumstances.
The tower gets quite windy, but it’s never enough to affect you because of the enchanted weather. The wind is always a warm breeze.
My tower is situated to the northeast side of wizard island island, along the cliff side coast, just southeast of the gray wizard council local.
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From my tower, I can see most of wizard island, however a small portion of the island is blocked by the volcano. (Ex. I can’t see the Pirate Cove, Necrobotanist’s Tower, Ari’s Cafe, and Breakfast Wizard’s Diner and Cafe)
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Thanks for waiting patiently! Hope to see y’all around!
@mersinia @the-gnomish-bastards-hat @combustion-witch @average-void-wizard @odd-animated-armor @slymewitch @a-mushroom-dev @a-mushroom-wizard @mossy--wizard @mossthewizard @wizard-at-large @wizardothesea @wizard-island-island-smp @magical-bear-dubin @magical-fox @alchemical-overreaction @transtyranid @transgender-wizard @verylegalwizard @blooper-malte @aroace-wizard @good-wizard @good-wizard2 @gavamont @pollution-wizard @the-mighty-dalob @the-moth-wizard-of-mayhem @the-illegal-wizard-council @ashen-the-tiefling @the-necrobotanist @terrencetheshark14 @the-frog-wizard-leep @the-wozard-council @siley-the-wizard @profeshinul-wizurd @sluttyambiguouswizard @yourlocalbreadenthusiast
Sorry if I forgot someone!
Oh, and have a happy Thanksgiving! 🍁🌽🥧
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blushroom20 · 4 months ago
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Blu's Niche Games Part 3 - The Return
These will eventually get info posts like the first batch of games did (yeah im skipping the 2nd one like AlphaDream did with the Mario & Luigi series) depending on my mood.
This batch of games released in the last decade... well except for one (if you know, you know).
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alchemicallymoon · 8 months ago
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Something I really like about the dungeon rabbit part of Dungeon Meshi is how it's kind of a super condensed version of what it's like to read Dungeon Meshi
(Slight spoilers ahead)
It's reasonably tense when the group encounters the rabbits, just like any monster encounter. But you know even if they die, they're not dead. As long as Marcille lives, everything is fine. Then everyone except Marcille dies.
Then we get to the part of Dungeon Meshi where it's funny and ridiculous. Marcille is trying to coordinate a bunch of corpses, she doesn't wanna kill the poor little rabbits, and Izutsumi dies from a heart attack of all things. And to top it off, Marcille then has to get all of them through a single door.
And then she starts crying.
"Oh right, she just watched her friends die in front of her. That's her biggest fear" (and even if it wasn't, that's still terrible!)
It's such a back and forth between tense and hilarious you don't even know what to think. Like, should I feel bad for laughing at the dodge-dance thing? Is it funny that Izutsumi's first and only death was a heart attack instead of actually being killed?
The manga as a whole is the same way. A lot of it is about monster biology and cooking them, but then you get reminded of the actual plot and other themes. It's gritty and silly back to back for a hundred chapters, and it's so well done
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the-magiarcheologist · 9 months ago
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Hooded Statues - Marunweem Ruins
Let me take you back to the begining, back to the discovery that inspired me to become a Magiarcheologist. This, in particular, inspired my passion for old ruins lying in the scottish highlands and my obsession for uncovering all of their secrets.
I already did one post about mysterious statues of Hooded Women placed in front of Isidora Morganach's house in Felcroft. But this was actually not the first time I encountered these types of Hooded Statues, strategically placed along a path to lead a passing traveler somewhere.
To the west of the dready hamlet of Marunweem, across the water, there is a small island, framed by two bridges.
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Right as you come out of the floo flame, this is the view that you are greeted with:
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That's right! several statues of women wearing a hood and holding a rose in their left hand and a wand in their right hand. And, like in the courtyard in front of Isidora Morchanach's house, these statues seem to be placed very intentionally, inviting you to go up to the castle ruins at the top.
If you follow the path, you come to the entrance of an underground tunnel, which leads you to stairs taking you directly inside the ruins. And on the ceiling directly above the stairs there are drawings of magical creatures.
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Within the ruins you can usually find sheep or cows grazing and there is also a Merlin trial placed there (which actually begs the question: was this castle already a ruin when Merlin was alive?? Because otherwise, why would he have placed one of his trials in the middle of someone's home!? Or was the casle built on top of an existing Merlin trial? They thought those vine covered pillars and the swirl on the ground looked nice and incorporated them in the architecture?? Food for thought... 😂)
If you wander deeper inside the ruins, you will find a wall with another drawing of a magical creature, placed just above another set of stairs going down.
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The stairs lead you to one of the many treasure caves found in the game. But among the many design for these sort of caves, this one leads you to a statue of a woman wearing a hood, this one has her face completely obscured and is holding a staff (more similar to the types of statues found in front of Isidora's house).
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This is not the only treasure cave containing a Hooded Woman statue. There are several of those all over the map. But I still though it interesting that this particular cave was within these ruins marked by other Hooded Women statues and that the entrance of this cave was specifically marked by a drawing of a magical creature. I noticed that drawings of magical creatures are used in other places to mark the entrances of dungeons containing Hooded Women. For instance, there is a drawing of a magical creature on the wall just in front of the entrance to the dungeon in Korrow Ruins.
A last feature of this castle ruins is that, on the outer walls, there are several white markings.
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(@superconductivebean don't know if you found those, since you were trying to map the location of all these marks in the game!)
These sort of white markings come in several shapes but this particular shape here seems to be the alchemical symbol for soapstone... (make of that what you will!)
And once you want to go out of the castle ruins, there is another statue, placed at the left of the stairs when you first enter the ruins, guiding you to the path on the other side of the island.
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If you walk towards that statue, another statue appears, right in front of it, this time a statue of a wizard pointing a wand right at the statue of the Hooded Woman.
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This statue of a wizard looks much more ancient that the statue of the Hooded Woman. It has celtic markings on it. A lot of spirals and some markings on the outside of his sleeve that look like suns? I'm not sure. I'm really puzzled by the presence of this statue here. It was probably already on this island before the castle was built and before the Hooded Statues of women were erected. Is this statue the reason this castle was built on this island specifically? You can actually find the same statue of the wizard pointing with his wand in other cairns dungeons in the game, so who is this wizard? Merlin himself? Someone else? Very puzzling...
Anyway, I leave you with a last view of Marunweem ruins, from the other side of the island compared to the floo flame where we came in:
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It was really the discovery of this ruin and the statues surrounding it that convinced me that a lot of the world created in this game, even outside of Hogwarts, is intentional and hand-crafted. Each detail that you find, almost, tells it's own story. And this is also the discovery that convinced me that the statues of Hooded Women are not placed randomly, but are used very intentionally to guide the traveler to some points of interest!
After falling in love with Marunweem Ruins, I moved on to other mysteries. But Marunweem Ruins were not done with me and still had another secret to give!!
Recently, while researching something else entirely (trying to pinpoint the location of some ruins related to the mysterious Forgotten Witch), in the game files, I stumbled upon a Floo Flame location bearing the name of "Old Isidora Castle"
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Of course I had to find out where this specific Floo Flame was! And lo and behold, the coordinates lead me straight to my beloved Marunweem Ruins and the Floo Flame located on the island!
That's yet another piece of evidence that Isidora (and not any of the other Keepers) is connected to these statues of Hooded Women.
Did Isidora build this castle? Did she live there at some point in her life? If so, why did she not hide a part of her triptych here? Why did she have two other secret hideouts (the Overlook Mine and the Mountain Cavern) where she worked? Plenty of mysteries left to uncover!
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evenmorefatallyobsessed · 7 months ago
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Goblin thoughts on Racial Traits
Okay, so I'm gonna do this for the GobGirls who I have no idea which Class/ Vocation to make them in battle. I would say that among the Sentient (Non-Feral) Goblins greatest advantage is their sheer numbers and that they can use a range of Classes Vocation.
While their small size allows more of them to fight in dungeons and closed off ranges compared to most other races and natural inclination towards teamwork allows them to fight more effectively as a group (Horde)
The bodies aren't as strong as others of the sentient races and their relatively short Lifespans (30-40) Tend to make them less capable then other races in the same role/ vocation.
For instance a Ranger Goblin lacks the arm strength and length to properly wield a longbow. One way a Goblin can make up for this weakness is by using magic like Telekinesis to make up for their lack of strength at the cost of them only being able to fight as long as they have mana.
Another advantage they have is their natural ability to heal, though they don't have thick skin like Orcs or Orges and are relatively small enough to wear a good swing could kill them they tend to be more capable of surviving a blow then most other races would if they endured a relatively similar amount of damage.
This is because of Goblins have a natural regenerative ability, but because of this highly active cellural makeup they tend to have a strong metabolism as well as eat more often then humans even if not as much per meal.
Finally Goblins have a fairly good resistance to diseases due to their highly active biology extending to their immune system.
The reason behind their beneficial biology is the fact that goblins as a race are always trying to reproduce, the race as a total being one versed more towards quantity over quality to sustain their population.
The most notable trait the race has is that Goblins never stop being capable of reproduction. Because of this their blood is a surprisingly potent alchemical ingredient, for most medical purposes.
While resistant to most diseases Goblins like Orc, Orge and other subhuman races classified as Savage Races can become feral and even be born such. Races afflicted can not be cured and Goblins are in fact the most susceptible to this disease.
Hob Goblins share the same racial traits as regular goblins but are notable less potent biologically, the trade off being that their life, size and muscle mass tends to be increased dependent on the non-Goblin parent.
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sapphic-scarlet-dynast · 4 months ago
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I've recently been thinking about what kind of Exalts the Dragon Age Origins companions would be, so I decided to make a post about it. (And yes, this is inspired by the recent Dungeon Meshi/Exalted posts)
Alistair was hard for me to pin down, but he kind of gives me Fire Aspect Dragon Blooded vibes. Obviously a Lost Egg/Outcaste because of his backstory, but also because his ass is absolutely not built for Dynast high society.
Morrigan is absolutely a No Moon Lunar. She's a shapeshifting sorcerer who grew up outside of "civilized" society and is into magic deemed forbidden; very strong Lunar vibes.
Leliana is definitely a Night Caste Solar, girl was/is a spy and is an idealist who is absolutely dedicated to trying to make the world a better place. Classic Night Caste material.
Zevran is a Wood Aspect Dragon Blood. He's an assassin who enjoys the thrill of the kill, sex, and the other pleasures of life. Also an Outcaste like Alistair.
Sten gave me a bit of trouble at first, but then I realized that he's absolutely an Earth Aspect Dragon Blooded. A mostly stoic warrior who clings to the traditions of his people and believes those ways are the best.
Wynne, with all her tales and attempts at guidance, gives me Adamant Caste Alchemical Vibes.
Oghren is gross, and I hate him, so he doesn't get to be an Exalt.
Shale was impossible for me to pin down tbh, so I'm gonna be lazy and say that she would be an Exigent of some sort. Probably chosen by the God of Pigeon Killing.
Loghain is 100% an Azimuth Caste Infernal. He's a victim of war, suffering atrocities at the hands of the Orlesians occupying his homeland, who later helped free Fereldan from Orlais, and then later let his understandable hatred of Orlais blind him and ended up becoming a tyrant himself. (Though he would also make a good Dawn Caste Solar.)
Honestly, Loghain is a pretty good example of how an Infernal can be a hero and later a villain imo.
Hopefully, this post finds anyone else who is both a fan of Exalted and Dragon Age.
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