#Virtual Prototyping
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shalin-designs · 1 year ago
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Exploring Top Product Design Trends at Shalin Designs
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quartarcade · 1 year ago
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messymusehub Cid vc: I can rebuild her…or at least give her some jet packs probably
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"Ayo, JET PACKS?! Sign me up, pops!"
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satoshi-mochida · 1 year ago
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Kinetic novel LUNARiA: Virtualized Moonchild coming to Switch in 2024 in Japan
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PROTOTYPE will release Key-developed kinetic novel LUNARiA: Virtualized Moonchild for Switch in 2024 in Japan, the latest issue of Weekly Famitsu reveals.
LUNARiA: Virtualized Moonchild first launched for PC on December 24, 2021 in Japan, followed by iOS via App Store, and Android via Google Play on February 24, 2022.
Here is the story synopsis, via Key:
Skyout is a cutting-edge VR action-battle race. T-bit is not your ordinary high school student. He’s also an undefeated genius gamer. Day in and day out, he logs into Skyout, winning lots of prize money. But one day he ends up wandering into a mysterious area. Lunar World, a Moon server whose existence no one knows about. There T-bit meets an AI avatar who introduces herself as LUNAR-Q. It turns out that she’s a rejected mascot character for the Lunar Surface Development Project, and she dreams of seeing the Earth some day…
Update 10/19/23 at 3:30 a.m.: The official website is live, which confirms that the Switch release will feature both English, Japanese, and Simplified Chinese text.
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systemst91 · 2 years ago
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https://www.instagram.com/p/CNLSH_csn7X/
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idea-explorer · 2 months ago
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Exploring Material Choices for Your Models
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The right material can make all the difference in model-making. From lightweight foam to durable metals, explore the various materials we use in our scale modeling and 3D printing services, and find out how each choice enhances your project.
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zx-7 · 7 months ago
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gamesthatwerent · 10 months ago
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Genjin Show – Tobidase! VB Genjin (Virtual Boy)
Hudson Soft's Bonk character almost made an appearance on the #Nintendo #VirtualBoy platform in the form of Genjin Show – Tobidase! VB Genjin. Sadly though, failure of the platform ensured the title would never escape the design proposal process.
https://www.gamesthatwerent.com/2024/03/genjin-show-tobidase-vb-genjin/
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kcproto · 1 year ago
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Virtual Prototypes
KCProto offers cutting-edge virtual prototypes, revolutionizing product development. With advanced simulation and modeling, KCProto accelerates innovation, reduces costs, and enhances collaboration. Experience seamless virtual prototyping, bringing ideas to life with precision and efficiency. Elevate your design process with KCProto's industry-leading solutions.
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3dprintingdxb · 1 year ago
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AR Supported Scale models from Inoventive 3D
AR Supported Scale models from Inoventive 3D - In the dynamic world of architecture, visual representation is key to conveying complex ideas and designs to clients, stakeholders, and the public. Traditional scale models have long been a staple in architectural exhibitions, offering tangible glimpses into visionary projects. However, as technology continues to reshape industries, Inoventive 3D has emerged as a leader in the field by integrating Augmented Reality (AR) into architectural scale models, enhancing the exhibition experience in Dubai and beyond.
The Fusion of Tradition and Innovation
Inoventive 3D has brilliantly bridged the gap between traditional craftsmanship and cutting-edge technology by combining physical scale models with augmented reality. This innovative approach elevates architectural exhibitions to a new level, offering an immersive and interactive experience that captivates audiences and enhances understanding.
The AR Advantage
Interactive Engagement: Inoventive 3D's AR-supported architectural scale models invite visitors to engage with the design in a way that was previously unimaginable. Through AR apps on smartphones or tablets, viewers can explore the model in 3D, zoom in on intricate details, and even interact with virtual elements overlaid onto the physical model.
Realistic Visualization: The integration of AR adds depth and context to scale models, enabling viewers to see how a building fits into its surroundings. This level of realism aids in decision-making for clients and provides a clearer vision for the public.
Dynamic Changes: With AR, last-minute design changes or alternative concepts can be seamlessly incorporated into the exhibition. This flexibility allows architects to showcase multiple design iterations and their potential impact in real-time.
Educational Value: Inoventive 3D's AR-supported models serve as powerful educational tools. Students, professionals, and enthusiasts alike can gain a deeper understanding of architectural principles, construction techniques, and design innovations.
Sustainability: By reducing the need for physical prototypes and allowing for virtual modifications, AR-supported models contribute to a more sustainable approach to architectural exhibitions, reducing waste and costs associated with physical changes.
A Showcase of Success
Inoventive 3D has successfully incorporated AR into various architectural exhibitions in Dubai, wowing both industry professionals and the general public. Their projects range from presenting futuristic skyscrapers to historical renovations, each with its own unique storytelling through augmented reality.
Collaboration and Customization
Inoventive 3D understands that each project has its own distinct requirements. They collaborate closely with architects, designers, and exhibition curators to ensure that AR enhancements align with the project's goals. Whether it's highlighting sustainable design features, showcasing interior layouts, or visualizing the impact of natural light, Inoventive 3D tailors their AR solutions to meet specific needs.
Inoventive 3D's pioneering approach to combining traditional craftsmanship with AR technology has elevated the art of architectural exhibitions. Their AR-supported scale models not only facilitate clearer communication but also provide a dynamic and immersive experience that leaves a lasting impression on viewers.
As the architectural landscape in Dubai continues to evolve, Inoventive 3D remains at the forefront, pushing the boundaries of what is possible in architectural representation. Through their innovation and commitment to excellence, they are transforming the way we perceive, understand, and appreciate architectural design. Inoventive 3D's fusion of tradition and innovation is undoubtedly shaping the future of architectural exhibitions.
Please feel free to contact us for any further assistance. Call/WhatsApp: +971 52 595 9616 | +971 58 658 6675 | +971 52 912 4985 | Email: [email protected] | https://3dprintingdubai.ae/ | https://3d-printing.ae/ | https://inoventive3d.com/
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virtualdispensary · 2 years ago
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Playable Prototypes
Playable Prototypes Old and new interactive prototypes have now been privately released!
Virtual Dispensary development of in-house interactives has been at a halt for some time. To encourage progress and spark some internal excitement, playable prototypes will be available through this network. Old and new developments have now been privately released! Play in-house prototypes with itch.io An access code and link to view and test applications can be found on the Game.Dev page.…
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shalin-designs · 1 year ago
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Exploring Top Product Design Trends at Shalin Designs
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The engineering service industry constantly struggles to stay competitive and updated with the latest product design trends to provide cutting-edge products to its clientele. The upcoming year 2024 will not remain different and may foster some innovative industrial product design trends. Let’s dive deep to learn the latest trends with Best Product design service provider compnay.
Digitalization of Engineering Processes
The engineering and industrial product design sector has switched from paper-based to digital drawings very early. The product design industry enhances many areas, such as design efficiency, team collaboration, product delivery, and customer interactions.
Therefore, the product design industry is witnessing the following trends:
Creating 3D models first and generating 2D drawings for construction, manufacturing, and production.
Adaptation of the electronic review process of the design, thanks to emerging new technologies and tools. It enhances the visibility of the design process, declines review time, and fosters sustainable design practices by avoiding printing processes.
Digital simulation provides innovative designs, cuts waste, and enhances product dependency.
Digitalization of the design process offers safe and secure storage of design outcomes, facilitates project data exchanges, and rapid transmission of design documents to promote a remote work environment. Autodesk Vault is an excellent example of it.
You might be like to read this also: https://shalindesigns.com/blog/product-design-trends/
Cloud-based Design Environment
3D Product Design in Emerging Markets with cloud adaptation, which fostered the industry’s collaborative environment. Moreover, the cloud provides a massive ecosystem to connect people, processes, partnerships, projects, workflow, and data. Cloud enables an organization to share real-time data between systems and departments. Thus, functions among marketing, sales, management, fabrications, and other departments become smooth and collaborative.
The following technologies and tools support remote work and collaboration for the CAD design and drafting service team.
Autodesk Platform Service:
It offers APIs and services to access design and engineering data through cloud services.
Fusion 360:
It is a cloud-based 3D modeling platform with CAD, CAM, CAE, and PCB design capabilities for design professionals in various engineering streams like 3D Modeling beneficial for Design & Development.
Autodesk Vault Gateway & Fusion 360 Manage:
They support remote work with helpful, collaborative features, functions, and tools.
Enhanced Automation for the Design Process
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There are some processes that we can easily automate for design creation and design data management, such as:
Automate repetitive processes:
We can use them in day-to-day processes in AutoCAD, Autodesk Revit, Inventor, and Autodesk products like plugins.
Use of Advanced Methods for Product Comprehension:
We can use FEA (Finite Element Analysis) to understand the products in Autodesk Inventor Nastran.
Own Engineering Workflow:
You can use your engineering workflows that reflect the business process in Autodesk Vault or Fusion 360 Manage.
Streamlining Data Transfer:
You can use Autodesk Vault to streamline the transfer of engineering data with minimum disruption in your day-to-day operations. You can also streamline sync between Autodesk Vault and ERP.
Develop Automation In-house:
You can use iLogic or add-ons in the Inventor to create automation in-house for various Autodesk products.
In short, simple to complex process automation can boost design speed, cut labor-intensive tasks, and provide efficiencies in the design team and their processes.
Apart from these disruptive ongoing product design trends, some trends initiated previously are worth mentioning here, such as:
Transparent Design Trend
Transparent design refers to a product design approach. It stresses clarity, simplicity, and honesty in how a product communicates its functionality and purposes to users. What are you think that Outsourcing Product Design is the Right Choice? Yes, because it involves making a product’s inner workings, mechanisms, and processes visible (Transparent) or comprehensive to its users. A designer can achieve transparency using various design elements, including clear UIs, intuitive interactions, and straightforward visual clues. What are you think that Outsourcing Product Design is the Right Choice.
Transparent product design has some key aspects, such as:
Intuitive UIs.
Clear communication.
Visible process and feedback.
Minimalistic aesthetics.
Revealing inner workings
User-centric approach.
Honesty and authenticity.
Accessibility and inclusivity.
Adaptability and scalability.
Sustainability and ethical consideration.
In short, transparent design fosters trust, engagement, and positive UX. So, users can easily comprehend, interact, and get benefits from the features and functionality of an industrial or engineering product.
Brutalist Design Trend
The term Brutalist Design has been borrowed from the Brutalist Architecture Movement initiated in the mid-20th century. Let’s know some principles of this design trend in brief:
In Brutalist design, material appears in the most basic form by shredding excessive embellishment. Thus, you can find rough surfaces using untreated wood, concrete, and steel materials.
The design is often bold and functional.
The design may incorporate geometric shapes, sharp angles, and linear forms.
The products may be designed keeping the focus on practicality and durability using sturdy materials and techniques.
The design may have imperfections and rough textures.
It uses a limited color palette.
Its emphasis is on craftsmanship.
It is an anti-decoration design.
It provokes a reaction from viewers.
It can adapt to various contexts, including furniture electronics to everyday objects.
Sustainability-focused Design Trend:
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Selection of product materials:
Use the materials in product design and manufacturing that leave nil to the most minuscule environmental hazards.
Energy efficiency:
The product designer should create the product design, and the company goes manufacturing using processes requiring minimum energy. The same holds for the use of product and its disposal.
Life Cycle assessment:
Design should conduct a life cycle assessment to comprehend the product’s environmental impacts. It includes used resources, emissions, and waste generation.
Modularity & repairability:
Modular products are easy to use, repair, or maintain. The product must promote a circular economy with product reuse, repair, and recycling instead of short-term disposal.
Packaging & transportation:
Sustainable products favor packaging and transportation methods that support the least emissions and waste creation during manufacturing and product usage. It involves recyclable packaging materials.
Dispose:
Design should create products that can be easily disassembled, recycled, or biodegradable naturally without harming the environment.
Local sourcing and production:
Using local suppliers and manufacturing facilities may support the local economy and reduce emissions and costs on transportation.
User education:
Educating users about the products’ sustainable features and how to use and dispose of them safely can positively impact product sustainability.
Certification:
The product must adhere to sustainability standards and obtain certificates, such as LEED, cradle-to-cradle, Energy Star, etc.
Ethical and social considerations:
Designers must count ethical and social considerations focusing on sustainable practices, social equity, and community well-being.
Your Product Design Company
Shalin Design is a renowned product CAD design company offering CAD design services with experienced and expert product engineers and designers serving global clients for years. Would you like to check our portfolio and get a free quote? Please call our team.
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aaron04jpg · 23 days ago
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Elms guide for Logan Sargeant fans
Starting with what is the European Le Mans Series (ELMS):
It’s a European series of endurance races reserved for cars such as "Le Mans Prototypes" and "Le Mans Grand Touring". The ELMS presents three different categories: LMP2, LMP2 Pro/Am, LMP3 and LMGT3.
CATEGORIES
* There are 4 categories
* All 4 categories run at the same time on track
* The cars that are performing in those classes are all different in terms of weight, size, engine
Lmp2- Race Number Background Color: BLUE (what Logan is driving !!)
* The category below the top LMH class of the FIA World Endurance Championship (WEC) "Le Mans Prototype 2" (LMP2) is a key part of the “Endurance" family
* Each driver line up must have at least 1 silver or bronze driver, two platinum drivers can not be entered in the same line up
* it allows teams and drivers to progress to the highest level gradually.
* 1st and 2nd LMP2 competitors will be invited to the 2024 24 Hours of Le Mans.
Lmp2 pro/am- Race Number Background Color: CYAN
* In 2021, the LMP2 grid included a separate trophy and title for competitors whose cars included a bronze driver in their line-up. This was known as LMP2 Pro/Am.
* In a change for the 2023 season, the LMP2 Pro/Am category will be run as a separate class
* a lineup of 2 or 3 drivers must include at least 1 bronze driver
* The cars will be the same as run in the LMP2 category.
* 1st LMP2 Pro/Am competitor will be invited to 2024 24 Hours of Le Mans.
LMP3- Race Number Background Color: PURPLE
* LMP3 was designed as a training ground for endurance racing, an arena in which drivers, team members, engineers, and mechanics can hone their skills and prepare for the 24 Hours of Le Mans and the FIA World Endurance Championship.
* lineup must include 1 silver and 1 bronze or 2 bronze
* from what I understand, it is a feeder series similar to f2/f3
Lmgt3- Race Number Background Color: ORANGE
* Le Mans Grand Touring Car, is a set of regulations maintained by the ACO and the FIA for Grand Tourer race cars designed for use in the ACO/FIA motor racing series. *LMGT3 cars are based on production road car models that are built and sold at the time of homologation.
* Cars eligible for the LMGT3 class must be built by a partner manufacturer recognized by the ACO/FIA
* a lineup of 2 or 3 drivers must have 1 silver and 1 bronze or 2 bronze and no more than 1 gold or platinum driver
TYRES
* LMP2, LMP2 Pro/Am, and LMGT3 competitors run with Goodyear tyres. LMP3 competitors run with Michelin tyres.
* LMP2, LMP2 Pro/Am, and LMP3 competitors have one dry and one wet tyre specifications. There are two dry and one wet tyre specifications for the LMGT3 category.
* Unlike Formula 1, any equipment for warming the tyres or keeping them to temperature is forbidden.
RACE WEEKENDS
WEEKEND SETUP
* Free Practice: two Free Practice sessions of 90 minutes.
* Bronze Test: one session of 30 minutes exclusively for FIA-ranked Bronze drivers.
* Qualifying: one qualifying session of 15 minutes per category, which defines the grid order.
* In LMP2 Pro/Am and LMGT3, only Bronze drivers can qualify for the car, whereas in LMP2 and LMP3, it's up to the competitor.
* Race – which lasts 4 hours.
RACES
* Each driver must drive at least 40 minutes during the race. (One stint)
* The winner is the car that covered the greatest distance in their category.
RACE NEUTRALISATION
* If the race needs to be neutralized or stopped for safety reasons, multiple procedures can be decided by the Race Director:
FULL COURSE YELLOW
* Intended for short neutralisations, mainly for interventions lasting equal to or less than one lap.
* Cars must slow down to 80kph.
* The pit lane entry is closed when there is a Full Course Yellow (FCY)
* No overtaking
VIRTUAL SAFETY CAR
* Intended to secure interventions and used for an approximate duration of two laps before deployment of the Safety Car (SC).
* Cars must slow down to 80kph.
* Access to the pit lane will remain open for the duration of the VSC.
* No overtaking
SAFETY CAR
* Intended for long neutralizations.
* All cars must follow the Safety Car and adapt their speed.
* The pit lane entry is closed for three laps when a Safety Car (SC) is announced.
* Overtaking is permitted under defined circumstances.
RED FLAG
* All the cars must head back to the pitlane or stop on track according to the conditions.
PODIUMS
* Each category has its own podium for the three first competitors.
STANDINGS
* Cars and drivers have their own classification in each category.
* One point is awarded for the pole position in each category.
* Points are awarded to the following scale:
1. 25 point
2. 18 points
3. 15 points
4. 12 points
5. 10 points
6. 8 points
7. 6 points
8. 4 points
9. 2 points
10. 1 point
AUTOMATIC INVITATIONS TO THE 2025 24 HOURS OF LE MANS
Okay, like I said before- the teams in these series get invited to WEC Le Mans.
* LMP2: 1st and 2nd placed competitors in the overall classifications will receive LMP2 invitations.
* LMP2 Pro/Am: 1st placed competitor in the overall classifications will receive a LMP2 invitation.
* LMP3: 1st placed competitor in the overall classifications will receive a LMP2 invitation.
* LMGT3: 1st placed competitor in the overall classifications will receive a LMGT3 invitation
TEAMS/DRIVERS
* 44 cars are to race during the 2025 season of the European Le Mans Series
* Line-ups are composed of two to three drivers per car.
* 14 LMP2s, 7 entries in the LMP2 Pro/Am class, 10 LMP3s and 13 LMGT3s.
* to take part in the European Le Mans Series, you must be a categorized driver (based on the FIA Drivers’ categorization.)
* the categorization can be adjusted following the pace of the driver during the current season and his/ her results in the series he/she is taking part in.
* The drivers can be rated in 4 classes: Bronze, Silver, Gold, and Platinum. 

PLATINUM DRIVERS (just some basics)
* has held a Super Licence (for Formula One)
* has won the Le Mans 24 Hours in a professional category (LMP1 / LMGTE Pro)
* has been a Factory Driver, paid by a car manufacturer, with results to match
* has finished in the top 3 in the general classification of an F3 international series or major international single-seater championship
GOLD DRIVERS
* has finished in the top 3 in the general classification of a secondary international single-seater series
* has won the general classification of a regional or national single-seater series
* has competed in the FIA F2, GP2, GP3, FIA F3 or Super Formula series since 2012 and has finished on the podium on three or more occasions in one calendar season.
* is a driver whose average lap time has been consistently as fast or faster over the majority of the season than the average lap time of Gold drivers competing in the same event of the season
SILVER DRIVER
* driver aged under 30 and not satisfying the criteria of categories Platinum and Gold
* driver who has finished in 1st place in the general classification of regional or major national championships or international series, or has won a major endurance race
* driver who has won a non-professional drivers' series or a regional, national or international single-make lower category series organized by a Manufacturer
* has competed competitively in high-level international karting competitions
BRONZE DRIVER
* Any driver who was over 30 years old when his/her first license was issued, and who has little or no single-seater experience.
* Any driver over 30, previously categorized as Silver, but with no significant results (titles, pole positions or race wins) and whose performance has been shown to be that of a Bronze driver in a monitored series.
* Any driver under 30 years old with a license issued for the first time during the same year as their first categorization and who has not competed in high-level international karting competitions.
WHERE IS LOGAN
now that we have that info dump, let’s find out where Logan fits in
Logan is going to be racing the number 18 (Ls2 SAR18)
He is racing with IDEC Sport Racing LMP2
His teammates (all three will be racing under #18)
Jamie Chadwick - 3x W Series Champion, Formula E test driver, Formula 1 Williams development driver, Indy NXT race winner
Mathys Jaubert - I don’t a lot but he is 19, finished in the top 3 of Porsche championships
Please feel free to correct me or add things in reblogs/replies :) I am very new so I will be learning with everyone 🙌
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fuckyeahgoodomens · 6 months ago
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Good Omens graphic novel update: June 2024
Welcome to the June update. A lot of behind the scenes work at the moment but we're grabbing the travel sweets, popping in the Bentley and hitting the road. More on that below.
Admin
Ongoing reminder that the project FAQ can be found here. 
I pledged using my Apple ID, or no longer use the address my pledge is attached to, or I cannot work out what email address my pledge is connected to. What should I do? Please contact us via your Kickstarter account where the pledge is connected; we will be able to see on our system which address it is. If it's one you have access to, great! The FAQ has information on how to resend your invite link to access the PledgeManager. If it's one you are not able to access, then you can let us know which email is preferred and we can update this on the system, which will automatically send a new invite.
Events
We've had a lot of queries about when the Good Omens team will be attending events more formally, after some Aziraphale and Crowley spotting at conventions we'd been to previously. Well, we're excited to confirm the first: Good Omens HQ will be at ACME Comic Con in Glasgow, Scotland this September.
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We'll be bringing the actual-real-life-home-to-Crowley-and-his-plants Bentley from Season 2 of Good Omens, the first time the car has been made available publicly for fans to come see and get photos with, ahead of its journey back to the set and the start of Season 3 filming.
We also see Quelin Sepulveda, aka Muriel, has been announced for the event for some additional ineffable joy.
You can get your tickets for ACME Comic Con here. We hope to see some of you there.
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While we won't be rocking up with the Bentley to this next one, we want to let you know about Ineffable Con which, though sold out in person, is also taking place virtually in July. The fan-run event hosts great panels, auctions and more, with money raised going to Alzheimer’s Research UK, in memory of Sir Terry Pratchett.
Where next? We have - not an exaggeration - a list of about 200 events somewhere from when we asked fans this on Instagram and while we can't promise quite that amount of convention attendance, we're certainly looking to do some more things in future with Good Omens at large. Watch this space.  
Good Omens items...
This month has largely seen prototypes and samples for the wider Good Omens merch store arriving, and while we can't share those yet, we are certainly excited to see more fan product suggestions coming to life. That does, however, leave our public item updates a little slim on the ground.
To make up for that, here's some new panels from Colleen:
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Also known as, "What could possibly go wrong?" And:
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Also known as, "Well why don't you ▇▇▇ ▇▇▇▇▇▇ ▇▇▇ ▇▇!@#▇" or words to that effect, we'd imagine.  
Update from Colleen
Following such a positive response to Colleen's piece last month, bringing you behind the scenes into making the Good Omens graphic novel, we are delighted to say that she has agreed to write something for our updates going forward! For June, she's going more in depth into the process of flatting and the technicalities of colouring on screen vs print. Over to you, Colleen.
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I mentioned the other month that I use a flatter to help me with technical work on GOOD OMENS, and here is a great example.
This is my original, hand drawn line art.
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And this is the flatting file which was created using the MultiFill computer program.
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It will put your eyes out.
The raw image above demonstrates how the color art lines up solidly under the line art. If it doesn't do that, you get a weird phenomenon in print called ghosting, a tiny little line of white around each segment of color. I had this issue on one major project and ended up redoing every single color file after I got a look at the first printing. Nearly two weeks of work.
The same image with the line art on top.
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The layer order looks like this.
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Background copy is the clean, line art layer.
I scan the art at 600 dpi, then make the blacks pure black, the whites pure white. Then I convert back to greyscale, then RGB, then duplicate the layer. Then I delete the white on the upper layer so the line art layer is transparent but the blacks on that layer are not.
If you have blacks on a layer that has been multiplied, you can see slight color through those blacks. You want pure black.
The lower layer is where I use the MultiFill program to create the digital flats. First you use MultiFill to drop in the random colors, then the companion plug-in Flatter Pro to make those colors seal under the black lines.
This probably sounds like a silly thing to worry about, but if the flat colors don’t line up perfectly under the black line art, you get the dreaded ghosting I mentioned. You can see it below in this image. It’s a tiny little white line that will appear around the black lines and color areas.
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This drives me nuts and is an absolute nightmare to fix.
It’s a very common problem, especially for people who work for web and don’t anticipate the problems going from web to print.
What looks great on your computer can cause big problems in print.
From here, my flatter Jul Mae Kristoffer, who is way over in the Philippines, does flatting that is more in keeping with the areas of color I want to isolate. As you see on Layer 1.
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But again, this is still pretty ugly, and not what I would use for final color. Flatting is a technical issue, not a creative one, though in some cases a flatter will make choices you may use. Most of the time they don't.
Here is my final color page.
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Sometimes my MultiFill flats are so wonky I have a hard time getting my brain to snap out of what I see before me. If I get stuck, it's a good idea to just pick at it and come back to it later.
If it really, really bothers me, I’ll take the MultiFill flatter layer and desaturate the color so it doesn’t poke my eyes out.
Here’s an example. The digital flat file.
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The desaturated flat file that doesn’t make me want to poke my eyes out.
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And the final color.
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Sometimes I just put in a solid white layer so I don’t see the flats at all. Flatting is there to allow you to easily pick spots to color in, and doesn’t usually appear in the final work.
Sometimes I want to create my colors using transparent color over a white ground, which is more delicate in the final.
Here’s an example from Neil Gaiman’s American Gods. I also selected all black line art here and converted it to sepia to give it a vintage look. Except for the fairies. They’re green.
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A colorist must also consider color settings.
Different clients can have different requirements. I find these color settings, which I got from the Hi-Fi Studio, to be pretty solid. I use them as my default for all my projects unless otherwise requested. If your publisher has other settings, they’ll usually send you a csf file which you can upload to Photoshop. The program will save your files and you can just switch between them as you need them.
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This tells the printer things about the paper and the spread of the ink you will use. That’s what dot gain means - it makes printed color look darker than intended, so you set up your files to account for it.
When you hover your pointer over each box, it will tell you what each setting is supposed to accomplish.
Another really important thing to consider when coloring comics is color range.
I’m coloring this book in RGB range, but for print you use CMYK.
I’m about to confuse the heck out of some people with this post, I’m afraid. But here we go.
Here is this shot in RGB color setting.
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And here is the same page calibrated for print in CMYK.
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The biggest shift is in the reds. Print cannot match those reds.
You may not see much difference here, but it’s the sort of thing that drives artists crazy.
A computer should be perfect for conveying exactly what you want, right? It's all just 0's and 1's, binary information, and that information should be the same from one computer to the next?
Nope. Not even close.
First off, computer monitors must be calibrated. You can use a computer program or a tool that measures the color on your computer screen and then adjusts the color to an industry standard.
Have you ever been in an electronics shop where a bunch of TV shows were on display, all of them playing the same show, and have you noticed how different the color was from one TV to the next?
It's like that.
I freely admit I don't pay a whole lot of attention to calibration, but if I were a professional photographer I would. I'd have a little spectrometer attached to my screen and software would adjust my monitor to the best possible standard range. As it is, I just use the default setting on my computer and hope for the best.
If your monitor is properly calibrated and your art is shown on another monitor that is properly calibrated, the art will look almost identical from one monitor to the next.
YAY!
But from one monitor to the next, that's about where the resemblance ends.
Colors are calibrated to something called RGB, or Red, Green, Blue.
All colors come from a mix of red green and blue. At their greatest intensity, all the colors in the spectrum together become pure white light.
This is why RGB is called ADDITIVE color, because you ADD colors from the spectrum to get ALL colors, and all colors create the entirety of the rainbow, and pure white light.
Your computer monitor, your phone, your television, all images are created via light using RGB, a gamut that covers all possible colors that can be created.
That's a lot.
And that's why some of the colors you see on your TV or phone are so deep and intense.
For the widest possible range of color and intensity, you use RGB.
Unfortunately, there is what you can create with light, and then there is what you can create with pigment or ink. And that is why printing what you see on your computer almost never looks exactly like what you see in a book.
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For printing, you must use a color setting known as CMYK. This stands for Cyan, Magenta, Yellow and Key/Black.
In printing, the pure blue is actually Cyan and the pure red is actually Magenta.
CMYK color range is not created by addition, but by SUBTRACTION. In order to get the color you want, you reduce the percentage of one of the four colors for ink mixing. Mixing all colors, instead of giving you white, gives you black.
The gamut of CMYK is limited to what can be created with ink.
You've probably heard the term four color press? This is what that means. Four colors, with each color of ink run over the paper on rollers which, combined in varying layers of opacity, create all the printing colors you see.
But remember, what you see on your computer monitor and what CMYK gamut can handle are two different things.
Now, I’ve been really careful with the color settings on Good Omens, so there haven’t been any big surprises, but let me show you a snippet of a project I did for the French fashion house Balmain.
The RGB version:
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And then this shot after it was converted to a CMYK file for print.
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That's a pretty big difference.
Now, you see this shift mostly with vibrant colors, such as that pink there. But other colors hardly changed at all, right?
That's because this issue is about range of color. CMYK and RGB occupy a shared range which you can see demonstrated by this graphic I got from Wikipedia.
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The graphic shows the RGB ranges supported by various digital formats. SWOP CMYK is the most common range my publishers use. Note that the bounding box line shared by the RGB and SWOP CMYK formats shares about half the range space. So whatever RGB colors you use that are outside that range will be digitally converted to the smaller SWOP CMYK range.
And you may not like what you end up with.
As you can see, some of the most ethereal and intense colors get lost outside of the SWOP CMYK boundary.
A look at the Dark Horse Comics color settings in Photoshop. Theoretically, this information should prevent your art from looking like mud on publication.
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Now, after I just told you the dangers of coloring in RGB then converting to CMYK for print, I tell you I am coloring Good Omens in RGB anyway. There’s a couple of reasons for this.
Remember, RGB give you a greater range of color, so it can be to your advantage to preserve your original files using a format that gives you the greatest range.
Again, here is the unaltered file.
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You can see what the CMYK result will be simply by clicking the Proof Colors button here. This will show you how the art will convert.
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And the Gamut Warning will show you which colors are out of gamut range for print.
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The intensity of that magenta and that purple in the top right are not going to print true.
This is how it will look in final.
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So even if you do what you think is perfect color on screen, there is no way it can perfectly convert to print. Almost everything will involve a little bit of compromise.
Even though you have to consider the color shift issues, preserving your files in RGB gives you greater wiggle room, especially if you get lucky someday and get to work with a printer who can print in 6 colors. Or maybe some technology you don’t know about will pop up and make printing super glorious. Who knows.
Regardless, you should keep an eye on that gamut and color for CMYK print, while preserving your master files in RGB.
Until next time.
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mostly-marvel-musings · 1 month ago
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Old Tricks - P3
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A/N: Now I can’t stop writing…
Pairing: Tony Stark x F! Reader
Warnings: 18+ themes, fluff.
Find Part 1 & Part 2 here ;)
.
Your husband was missing. Again.
And right after promising that he wouldn’t be late for movie night.
Movie nights. Something you had designated every once in a while complete with buttery popcorn and candy and lots of fluffy pillows and blankets.
Sighing, you finished your glass of wine while his lay untouched and made your way downstairs where he was probably killing his back over some invention.
As suspected, there he was, deep in conversation with his virtual best friend, FRIDAY. You hadn’t decided whether to let this go or go up to him and remind him of what he’d missed. It didn’t hurt you because you had lived with the man long enough to understand he never did it on purpose.
Curiosity had gotten the better of you when you squinted to see what he was up to, watching your husband scroll through pictures that resembled…sex toys?
“Let’s keep the face plate easily retractable too, the wife has a thing for neck kisses and so do I.”
Tony murmured, mostly to himself but he made amendments to the project in front of him, fingers gliding over the keyboard to put his words into actuality. He had lost track of time but only because it was directed towards a little present he had been working on, for you.
Unknown to him, you were standing back within earshot, watching him work with a mixture of shock and amusement on your face.
“I mean, I know Y/N loves coming on my fingers just as much. Maybe we could tweak the suit? Add additional modes on the vibrators too.”
Sure, boss.
Blush crept up your cheeks as his words fell on your ears, it was as if he was discussing any other modification to be done to his Iron Man suits. You tiptoed inside, not wanting to announce your presence just yet as Tony Stark - the successor of Stark Industries, genius inventor, world-renown superhero and philanthropist continued his back and forth with the AI.
You watched as prototypes holograms of his suit showed up, the alterations he spoke about highlighted along with detailed description of its features. The man ran his fingers through his hair, leaving them a glorious mess before walked around the table as if to get a whole 360 view.
Clearing your throat finally, you stifled a laugh as your husband jumped with a hand over his heart.
“Jesus Christ! Are you trying to give me a heart attack?”
Chuckling, you wrapped your arms around the man and reached up to give him a soft kiss. He sighed and hugged you, rubbing your back gently.
“You know among the things I presumed you do down here, I never imagined I’d catch you doing this. I also didn’t realise we had branched out to Adults Toys R Us.” You giggled when Tony playfully slapped your butt, joining in your laughter.
“It was supposed to be a surprise and a silly little gift. For the countless dates I’ve missed, I’m sorry.” He stared at his feet, scratching the back of his neck almost nervously.
“So you’re making me an apology sex toy? You continue to amaze me, Mr. Stark.” You murmured, making him look up at you again before pressing your lips to his lightly.
The man truly was unbelievable.
“What did I miss?” He asked earnestly, guilt evidently reflecting in his brown eyes.
“Our movie night. But it’s okay, I won’t hold it against you. Especially not if promise to reveal what all of this is about.”
Chuckling lowly, Tony planted his head on your shoulder, letting out a tired sigh and a purr the moment your fingers ran through his hair, comforting him.
“Am I going to get a demo or what?” You turned towards his work station while still keeping your arms around him.
“Nope. It’s still a work in progress.” Tony shrugged, swiftly shutting down his work.
“Oh come on, Tony! At least tell me something about it, what does it look like, how do I use it—”
“Oh no, you’re not going to use it. I am.”
You frowned, coaxing him to continue, now that he’d really got your interest piqued. It wasn’t surprising that he would design something like this without involving an element of ‘him’ in it.
“You’re giving me a present that’s meant to be used by you? Hmm, I’m not so sure if I want it now..” you teased, welcoming Tony as he slotted himself between your legs, caging you in by placing both his arms on either side.
“Oh you want it, alright. I’ve made sure it’s everything you’d wished for and more.”
“Hmm.. I would like some more details before I decide how I feel about this present.” Your arms naturally found their way behind his neck, excitement already building deep within as your little banter continued.
“Well?”
“Let’s just say all of your suit kink prayers have been answered, Mrs. Stark.”
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No smut just yet 🤭
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bilolli · 10 months ago
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Just Dance Care AU!
Ok ok so I thought of a story for this Au but it’s nothing really impactful or full of drama and angst like my other au’s, I wanted to leave this au easy and fun to play around, because, let’s say it. Just Dance and drama in the same sentence makes me laugh. 
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story and PNG version under the cut!
(I gave up on Y/n design because I couldn't figure out a general look for them. This is you we are talking about! Draw your own JD fit, I'll draw mine soon XD)
Anyway here’s the story so far: 
Year 2029, videogames industry made a huge step forward and classic consoles and devices were substituted by the new and upgraded VR headsets with full body tracking. It’s something like the NerveGear in Sword Art Online without the kill switch. Some games still require you to actually move your body (like fitness games or sports because yeah, they don’t have a purpose otherwise). 
Y/n wanted to buy the newest VR headset but, while searching for the best offer, they found out FazCo entertainment was hosting a giveaway, the prize? One of their prototypes, a VR meant to be released the next year coinciding with the opening of their first mega pizza plex.
(so the plex doesn’t exist right now). You decide to sign up for the giveaway and after a while you receive an email telling you you won the VR headset and that, to claim it, you need to read and sign a series of NDA policies (understandable, it’s a prototype headset that’s not even in commerce). Some clauses are a little bit concerning but nothing you hadn’t read on other electronics booklets, so you decide to sign. After, like, a day, you have the VR in your hands. 
The box let you know with super saturated and colorful writing, that the VR came with a game pre-installed inside. Uh, that’s why they were giving one away, they wanted a free game tester…but you know what, it’s worth it.
You always liked Just Dance games, they make you think about happy memories of your childhood. This pre-installed game called “Five Dances at Freddy’s” is a close copy of your childhood game with original FazCo songs, characters, environments and also some collaborations with other famous artists. It probably will be the cause of a big copyright infringement report.
There are various ways to play it: story mode, Casual dance, Five Dances, and Just Dance Care.
The first one is similar to the casual dance mode but with little cutscenes between a dance and another to tell a tale, Casual dance is how you can play the collab songs, Five Dances is the multiplayer mode and Just Dance Care is a more uhhhh “hard” way to play the game with all the other modes mixed in it. You stare at the description of the last mode smirking and decide to try it first just to see how far you can get before losing (yes you can lose in hard mode in this Just Dance, but you don’t die, you just have to restart from the beginning). Turns out the FazCo wasn’t kidding when they advertised the new headset as a breakthrough in the world of virtual reality headsets, the thing TRANSPORTED you inside the game itself. 
You almost have a heart attack when you can’t find your VR on your head, but before you can try something you are blocked by two tall individuals who you think are the “tutorial” characters. 
Yadda yadda, tutorial, you can pause the game and exit whenever you need just by opening an hidden menu, you find out your tutorial characters are called Sun and Moon and that you are way worse than you remembered at dancing (damn full body tracking, there is no way you are going to do a cartwheel in the middle of a dance, you still don’t know if your body is inside your home and if you’ll physically feel pain if you fall and you don’t want to find out).
You pass an embarrassingly long time trying to win your first dance battle just to discover it was still the tutorial. 
You try to go on with the story but you fail at the first real battle with a bear character named Freddy. 
And guess what? You have to start again from the tutorial! Y/n is gonna spend A LOT of time with Sun and Moon if this goes on.
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devsgames · 9 months ago
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HOT GAMEDEVS DON'T GATEKEEP
Inspired by this post by @midwinterhunt, here's a compilation of all the game dev resources I have come across, most of which I use fairly frequently. Most of these are free, some are paid but fairly cheap. Feel free to add your own resources. ✌️
Important reminder: When using basically any works or programs someone else created in your games, make sure you thoroughly understand the licenses and terms it has been shared with. If you don't know what the terms are, reach out to the resource and ask. Don't be lazy about this; it's not only dishonest but it can come back to bite you.
Engines
Unity - Best suited for mobile and multi-platform.
Unreal - Tailored for shooters and high-fidelity experiences.
PICO-8 - Virtual console for simple games
Godot - Open source and free!
GameMaker - Good for 2D games
Bitsy - Great little engine for making simple games and experiences
Construct - Never used but have heard nice things
Scratch - If you've never coded before, this is the best place to start. Great for young devs and those who want to get their feet wet.
Adventure Game Studio - Best suited for adventure games
RPG Maker - Best suited for top-down classic JRPG style games
Twine - Text-centric games like Interactive Fiction
Assets
OpenGameArt - Many assets, various licenses, and plenty of CC0 content.
Unity Store - For Unity only. Some free.
Unreal Store - For Unreal only. Some free.
Godot Asset Library
Jean Moreno's Toon Effects - Some of the best effects available on the Unity store. Unity only but I've used them in basically every project.
Steamworks.net C# Wrapper For Unity - Unity only C# wrapper for integrating Steam compatibility to your game
Itch.io - Plenty of free art assets and game dev resources
Kenney - Kenney makes tons of open-source assets for devs to use.
Art
Mixamo - Generates rigs for your humanoid models and lets you apply a library of free humanoid animations to them. Super helpful for prototyping. Adobe.
Blender - Free, open source and fully featured 3D program.
XNormal - Free offline normal map generator
Normal Map Online - Free online normal map generator
Crocotile - Cheap tool for building 3D models from sprite sheets
MagicaVoxel - Free voxel modelling tool
Piskel - Free online sprite drawing tool
Aesprite - Paid sprite drawing tool
TurboSquid - Not always great quality, but can be good source of free placeholders.
Textures.com - Limited texture downloads per day but free for personal use.
Pexels - Free stock photo resource. Most are free for commercial use. Check licenses.
Clipstudio - Good for illustration or graphic design. One time payment.
GIMP - Image editing program a-la Photoshop. Free.
Audio
Audacity - Free and fully-featured DAW/audio editor.
sfx.me - Free 8-bit synth-style sound effect generator for games.
CastingCallClub - Easy forum to find amateur voice talent for your project (p.s.: you should pay them).
FreeSound.org - Free sounds, searchable by license. A go-to for my audio needs.
Incompetech - Royalty-free music by Kevin McLeod.
Scott Buckley Music - Royalty free with conditions. Generally more on the cinematic side of things but very good stuff!
SoundCloud - 'Search -> By Track -> Filter: Use Commercially' leads to songs posted with allowance of commercial use. Always reach out to the artist to understand their terms and confirm that it's okay to use with your project.
Project Planning
Keymailer - Handy for mailing keys to influencers (don't expect a lot of traction unless you're paying for some of the features though).
Trello - Kanban board. Great for organizing tasks, managing bugs, etc. Free.
Notion - Private text and wiki page editor. Good for project organization, note taking, and fleshing out ideas. Free.
Obsidian - Alternative to Notion, with similar features.
Miro - Free whiteboard for organizing thoughts, images, brainstorming, etc.
Wave - Free Bookkeeping site. Great for keeping finances organized.
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