#THE DESIGN OF A CHARACTER HAS AN IMPACT OK!!!!
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anatomically-accurate-heart · 2 months ago
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mfw the film adaption of a piece of media changes the villains hair colour to brown/black to be more ominous when in fact the original point of the characters design was to showcase that traditional appearances that were tied to cherubs could not be trusted
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thormanick · 1 year ago
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going a little bit crazy but this can’t leave my head
Alhaitham’s eyes are a tiny bit red bc Kaveh helps him see the word from a new perspective
Kaveh has a greenish feather in his hair because Alhaitham shows him new ways of [thinking] analyzing the situations
Both details are small bc they cannot change each other fundamentally, and yet they exist bc these two [want] to exist in the life of each other, thus creating a balance-
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ponuchuu · 5 months ago
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Quickie post about Niko's (and Mekal) skills before i go to bed (it's 4am)
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EXPLORATION SKILLS:
- Restore stamina in the middle of climbing, other members of the party won't be able to do this, only Niko can (he has them Meks).
- Can use Resonance Stone (Sumeru) or Soul Rush (Inazuma) from a more further distance than required (useful for Commissions usually)
MEKAL
Originally named Meka-1, is Niko's very first invention so he means a lot to Niko, thus why Mekal is constantly improving more and more. He also formally worked as a body double for Niko when he was still doing his phantom thief shtick and aid him in escaping but since that day was done and over, Mekal serves as a butler of sort and is used to collect energies to continue powering future Meks made by Niko.
Mekal has 3 forms as of currently:
- The pocket-size form (as a hat) that has elemental detection which notify when there's a nearby elemental attacks and as an exploration skill can be used to figure the quickest way to escape from enemies when you're suddenly attacked. While normally, Niko's Mek hand already has Anemo fused into it (He's a Catalyst) this Mekal can also attached itself to one of the hands and infused it with enough Anemo Energy for it to shoot out powerful Anemo beams. Niko also use him to talk for him when he goes nonverbal haha.
- The spider form, this form is a part of Niko's elemental skill, its used to collect elemental reactions and turn them into energy. btw trivia but this form and the hat from has a sort of high pitched robotic voice to it
As a skill (Elemental Skill): it's use to turn all elemental reactions into Anemo DMG boost, that means that your party will be immune to elemental reactions from enemies for about 5s but can still deal elemental reactions to enemies and turn those into Anemo DMG boost as well. This is made so Niko works well with almost, if not all, Anemo character and is great for an all Anemo team. The affect of this skill will raise with more Anemo users in the team 👌 (btw the name for this skill is "All for One or One for Naught" )
- The butler form, this form is most used with his Elemental Burst. Mekal in this form is usually used to collect Ousia and Pneuma energies and, while serving his sentence, a very helpful person. He's very good butler and is doing his best to better serve Niko but since he has read too many butlet books, caused a problem when he goes around addressing him as "Young Master" and others as either "Monsieur" or "Madaam". Even till this day he still call Sigewinne "Madaam Sigewinne"........ another trivia but this form has those sultry butler voice, truly french of him
As a skill (Elemental Burst): will release a powerful smoke-bomb like Anemo Attack which damaged an area of enemies, best thing about this is that if you're fighting any of the Meks then they will immediately triggered an Annihilation reaction causing all of them to deactivate. There's a reason why they're known to be The Araignée Noire, immobilising their enemies like a spider does....
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welcometoteyvat · 1 year ago
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love your thoughts on character’s ages. looking forward to fontaine & sumeru :) i think you described it really well. ages for my are like… they exist but they don’t at the same time.
edit: OH MY GOD TUMBLRS EDITOR FORMATTING SUCKS!!!!!!!!!!! if you see random parts of words bolded PLEASE ignore i dont know why it keeps happening
if you're the same anon as the og ask i am so so so sorry about the delay T_T T_T i was drafting my answer and then boom life happened ..... anyways. thank you for enjoying my thoughts wah <3333333 "they exist but they don't" SAME SAME frfr. like the most on-point (internet) discussion I've read on ages is that the stage of life you're in is often the only factor that matters, and that can vary a lot based on like your past experiences and stuff. and from my own perspective this holds true—similarly, in genshin where all the playable characters have jobs it's hard to kind of quantify them into really distinct age ranges tbh. sometimes it's just vibes (unfortunately vibes often includes height bc it's a game w not very diverse model types). anyways! character hcs:
sumeru (sans scaramouche): collei, cyno, tighnari, faruzan, layla, nilou
i think collei has an actual canon age right? unless I'm tripping and fanon has solidified so much in everyone's minds. I still haven't read the manhua <3 but iirc people think she's 12-13 there right. maybe she's like 17 rn, i can see anywhere from 14-16 though. idk anything abt her timeline so these are quite literally guesstimates from vibes and they're likely to be wrong. Layla is such a college girlie, she's like 19-20 and sleep deprived (same fr); begging for her to catch a break on behalf of uni students everywhere. I don't have a set age for Faruzan, I can see her anywhere from 30-40, 26 years old minimum (the redesigns people give her where she looks visibly older are so cool <3). Given she was a pretty well known researcher back in her day and since academia is a long and arduous career choice, I think it makes sense; also if she's like way older than Kaveh appearance wise (≥ 10 years) , even if she hadn't gotten trapped for a century, that would be sick af (their dynamic is impeccable and I think a larger age difference makes it better, sweeter, and funnier). Nilou also feels 19-20 years old to me; no real explanation, she just has a young adult vibe, like someone just out of her teenage years but quite capable at managing her life, although still testing out responsibility for major decisions and stuff like that (age solidarity w yun jin)
iirc cyno was already mahamatra or something WHILE tighnari was still in school; thus this makes cynonari EXTREMELY funny if you're a moral purist who ships it and thinks they fell in love in their akademiya days LOL. jkjk it's also a reasonable interpretation that Cyno became mahamatra at an insanely young age, since uhhh fucked up temple of silence background smth smth and honestly it feels in character for him to go buck wild at a young age like that (person most suited for young collei fr). HOWEVER. personally I think being mahamatra at like 19 is insane—thus I think tighnari's probably 23, cyno might be 27? I don't know if that makes it """""""better""""""" from an age gap standpoint but I also don't really care. Cyno being older but more joking around friends, while Tighnari is the younger kohai but serious and no-nonsense is pretty funny to me and when they're both serious you know you're fucked
fontaine: lyney, lynette, freminet (are those the only medium youth models so far lol. damn)
anyways lyney and lynette are confirmed to be at least 10 from Lyney's story quest. such helpful information I know lol. I'd think they're probably around 19-20? 18 minimum—I personally wouldn't watch 18 year olds do gravity defying magic tricks at the nation's biggest opera house—being like 1 year older doesn't make it any better ofc lol, but I think they're above the teenage threshold bc of that. Kinda fucked up to think about the timeline and house of hearth stuff though with this in mind
Freminet I'd say is around 16; 14 minimum. No thoughts for this just vibes. mmmmm idk when he was adopted into the house, if he's around 4-5 years younger than L+L, and let's say they entered the House when they were maybe 6-9 (my headcanons, is it now possible to piece together an accurate timeline of this from in-game lore??), and that was maybe 3-4 years after freminet entered, he probably was like 5-7 when he entered... wah frem............. poor child I'm giving him a hug (knowing that he's also a killing machine)
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cy-cyborg · 9 months ago
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The Jaws Effect and what it means for media representation
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The Jaws Effect is the name of a phenomenon that described the panic and fear that sprang up around sharks, fuelled by Steven Spielberg's movie, Jaws. While the fear of sharks and other marine predators had always been a thing, Jaws launched the fear of sharks, and Great White Sharks in particular, to new (and mostly unfounded) heights. Most people will never encounter a real-life shark and so their only knowledge about the creatures come from movies and other forms of entertainment. Entertainment that largely portrayed them as mindless, unfeeling killing machines. After Jaws, sharks became a staple in the creature-feature genre of movies, which only perpetuated the idea of sharks as dangerous monsters even further, reigniting and reconfirming the beliefs the public held about them in the process. These ideas about sharks are, of course, not true, but the misconception and fear has had a real, observable impacts on shark populations, shark conservation efforts and even laws and legislations surrounding sharks and shark conservation around the world.
Ok but Cy, this is a blog about disability and disabled representation, what do sharks have to do with anything you talk about? Well, Because The Jaws Effect is just one of many examples that shows how massive of an impact representation in the media can have, for better or for worse, especially when talking about subjects the public generally knows very little about.
This conversation is not unique to disability representation, nearly every person I've seen who's talked about how to write and design characters from any minority brings it up eventually, but the media we consume, the movies we watch, the books we read can all have big impacts on people's perceptions on those topics. When talking about disability specifically, it's an unfortunate reality that not many people know all that much about us, and so, much like sharks, for many, their only real exposure to disabled people is through the media they consume.
If you don't know anyone in a wheelchair, and your only knowledge of life as a wheelchair user comes from books and movies like Me Before You, of course you're going to (spoiler) come away thinking that life in a wheelchair is horrible and death is better than living like that. If you don't know any DID Systems and your only exposure to a condition like that is through movies like Split (and honestly, a number of other horror movies and crime shows) of course you'll think people with DID are unstable monsters who could become violent any moment. If your only exposure to autistic people is Music, then it's not shocking that you might think Autistic people are "trapped in their own minds," completely unaware of the world around them and lacking any kind of agency. As much as I'd like to be able to say these are "just movies" or "just books," and that if we don't like them, we can just not watch them, they all had an impact on the real world and real people's perceptions of the disabilities they depicted, as do the many, many smaller examples of bad representation.
This is why I personally spend so much time focused on the portrayal of disability in the media, why so much of my content is focused on creating resources for creators to represent us better, and why I think writers, artists and other types of creators should care about the representation they include.
Unfortunately, people believing misinformation and stereotypes, while annoying, isn't the worst of the impacts bad rep can have. If a stereotype is prevalent enough, and enough people believe it, it can both put us in harms way and cause us to loose access to things we desperately need and things designed to help us. One really common example of this is when movies and TV shows show a character getting up out of their wheelchair, and use this as proof that the person is faking being disabled. However, in reality, there are many disabilities that might mean someone has to use a wheelchair, even if they can still walk a little bit or stand up. The stereotype of someone standing up from their chair being a fake, especially when it's reinforced over and over again in the media, leads non-disabled people to believe that anyone who stands up from their wheelchair is faking, and results in a lot of real disabled people being harassed and denied things like access to disabled parking, toilets and other accessible spaces. There were even a few cases of people reporting those they see get out of their wheelchairs to Centrelink (The Australian "welfare" department, for those not familiar) as frauds, and while these investigations don't usually go far before someone realises what's happened, it has, on occasion, resulted in people loosing the income they depend on to survive, even temporarily.
But the impact of representation, of course, can go both ways.
I was in high school when the first How To Train Your Dragon movie came out, and at the time, I didn't really like people being able to see that I was a leg amputee because I was sick of kids in particular staring, pointing at me, asking their parents "what's wrong with them?" or asking me directly, "what's wrong with your legs?". I wore long skirts and big, bulky tracksuit pants to keep my legs covered, something that became dangerous in the hot Australian summer, but I didn't care.
But the impact of How to Train Your Dragon came in two ways. The first, was that it was one of the first times I'd seen an amputee (or rather, multiple amputees) who didn't keep their prosthetics covered or hidden, and it gave me the little boost in confidence I needed to do that myself and wear clothing that was more comfortable and functional. And second, the comments from children changed, albeit slightly, but enough that it was noticeable. The questions and comments went from "what's wrong with you?" to "oh cool, your legs are like Hiccup's!" I even had one little girl ask me once if I had a pet night fury. They went from being scared of me and my legs, or at the very least concerned for me, to genuinely curious and impressed. While reactions like that did become less and less common over time, they didn't fully go away either. Even today, I occasionally get young kids asking me why I have legs like hiccup. A friend of mine who was born with one arm shorter than the other and without fingers on that side had a similar experience with the movie Finding Nemo. Her disability was a bit more complex than what I described here, and she always found it hard to explain "what happened" to small children, however, after Finding Nemo came out, she was able to simply tell kids "this is my lucky fin, like what nemo has!" and that was enough to take her from someone "scary" to these kids to someone like their favourite characters.
Of course, it's much easier to see the impact positive representation can have on people's perceptions when we're talking about kids media, but it's not exclusive to it either.
When it comes to a minority like the disabled community who are so thoroughly misunderstood by the wider public, misinformation can and does spread easily. What people see and read in the media they consume plays a big roll in how people perceive the real people attached to the stereotypes. We often hear people say "Fiction imitates life" but the reverse can and often is also true, life can imitate and be influenced by fiction, and those of us creating should be mindful of this, especially when we're talking about a group of vulnerable people.
[Thumbnail ID: An illustration of a Great White Shark swimming near the rocky bottom of the ocean, surrounded by silver fish. In the bottom left corner of the image is "The Jaws Effect and what it means for media representation" in big, white bubble text. /End ID]
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busket · 8 months ago
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I understand personal preference and that some people just don't like ships with men, and that's ok! but I'm annoyed at the implication from some fans that labru has less depth as a relationship than farcille or any other wlw ship in dungeon meshi, and the idea that people are only shipping it as a joke, or because they're horny, or because they're misogynistic and don't want to look at female characters, etc etc. I've seen people call it like, "bloodlust obsession that turns to horniness" and it made me realize that the people who don't ship labru don't understand their dynamic at all. labru shippers didn't just pull this out of our asses lol
a lot of the story around kabru involves how he and laios are perfect opposites of eachother. NARRATIVE FOILS, if you will. everywhere kabru thrives (social interaction, charisma, the surface) laios completely fails. and everywhere that laios is most successful (in the dungeon against monsters) kabru keeps getting killed. not only that but their desires are mirrors of each other too: laios grew up bullied by humans and wanted to become a monster, kabru grew up dehumanized by his villagers and then the elves, so he wants to affirm his identity as a human being.
despite how kabru should be repulsed by laios due to his hatred of monsters, he's drawn to him instead. kabru spends the entire story trying to get to laios to talk to him and to get to know him. firstly he knows laios is closest to defeating the dungeon lord and needs to sus out if he's a good person, but he admits that he really wants to be friends with laios too, not just to determine his virtue but to see what value laios sees in monsters. he wants laios to share his interest in people, he wants laios to be interested in him back. kabru never had any true bloodlust or desire to kill laios, he was prepared to go that far if laios wasn't a good person, but once finding out that he has good intentions kabru spends all his energy trying to help laios instead. and when you consider that kabru spent his childhood believing he was half monster because of how he was ostracized in utaya, his curiosity about how laios could possibly love monsters feels so much more personal.
and for laios, he's not used to anyone taking an interest in him. people are constantly telling him he's weird, and the person he believed to be his best friend told him he couldn't stand him. he misses falin so dearly because she thinks he's the coolest man on earth, so meeting someone and being told "I hate monsters but I still want to know YOU" would have an impact on him, I think. in postcanon they become good friends, kabru becomes laios' right hand man to help him with more of the dicey social aspects of being a leader. laios asks him to stay by his side and help him, and kabru says "yeah, that's what I've been doing this whole time"
I wouldn't claim that a romantic relationship between them is CANON, but I wouldn't even say that about farcille either tbh (and I love farcille just as much so don't come for me lol) this isn't a comedy crackship that yaoi fans just made up. laios and kabru are really multi dimensional characters and they're made to reflect eachother in every way, even down to their physical design. so it's not out of nowhere that people ship them
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prokopetz · 18 days ago
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Trying to make an entry for the jam made me confront a question: how does one inject flavour and evocative writing in an RPG when there is little to no space for flavour text?
I ended up unable to add any writing that wasn't rules without going over the 200 word limit, outside of maybe the naming of some mechanics, but I went in thinking that being able to provoke the imagination would be the difference between an ok entry and a really good one.
How would you do it?
(With reference to this post here.)
The customary answer in the one-page-RPG sphere is graphic design, but here you can't do much of that, so you need to rely on phrasing, rhythm, register, word choice, and yes, game-mechanical jargon. Indie RPGs are often mocked for using their own idiosyncratic terminology rather using the "standard" jargon developed by Dungeons & Dragons and its various direct imitators, but there really is a point: even something as simple as the level of formality of the mechanical text can have a huge impact on how a game comes across.
Let's look at an extreme example – my own recent experiment in fitting a complete game into a single Bluesky post:
CREATURES Need: 3d6 Character * Skills: Hands, Feet, Mouth, Guts; assign 3, 2, 2, 1 * Traits: claws, fangs, fins, horns, shell, slime, tail, tentacles, trunk, wings; pick 2 Conflict * Roll dice=skill * Highest: * 6: Yay * 4–5: Okay * 1–3: Uh-oh Scenario * escape maze * eat wizard * profit!
This one only has three hundred characters to work with, and consists almost entirely of rules text, yet the structure and word choice convey a very clear idea of who the player characters are and what they do!
It can be helpful to bear in mind that the separation of rules text and flavour text is an artificial one, adopted by long-form games where mixing mechanics with microfiction can make the former difficult to when there's three hundred pages of the latter to comb through. You don't really need to worry about that in a very short game, so you're free to have the same text play both roles.
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tench · 14 days ago
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Veilguard is such a weird game.
It's not a Dragon age game, it's bately a role playing game. It's an ok action. Even though it is the most stable AAA release it is still just a bunch of barely tied together stuff in a trench coat.
The writing (insultingly dumbed down and absolutely incapable of taking itself seriously untill the last 1/6 of the game) is all over the place, the direction is nonexistent judging by the tonal shift from one quest to another. We can have very heart felt monologue about the fear of death sit right next to a conversation where a lot of things are told using one specific phrase (I really hope in a clumsy attempt at emphasis) repeated till these words lose any meaning to you.
There's also a problem of role-playing in this "rpg" and the Rook. None of your dialogue choices matter in terms of defining your character, no matter the option you choose, the general conversation will carry the upbeat silly tone. "Your backstory and class matter more than your race" works untill it doesn't, like when you are a dwarf but you are denied your own journey and realizations tied to the titans, and maybe it is not your journey to take yet you can't even try to be a part of it, even when Harding is actively reaching out to other dwarves to share this connection. It's also weirdly more interested in writing romance between npcs than for the main character (Lucanis comes to mind, it feels like the game is actively punishing you for pursuing him, you have to lose the whole shadow dragon faction, you won't get to hang out with Dorian and still you have bare minimum and he more interested in Neve anyway), that's extremely funny that this game is player-sexual yet completely player-aromantic. (And I miss the dai option where you can come up and kiss your LI whenever you feel like it).
I won't even touch on the weird and unnecessary sanitation of everything, like we can't allow people or factions to have negative traits whatsoever. And it's not "southern propaganda", it's "we are not engaging with complex topics for the sake of clear dichotomy between good us and evil overlords". Speaking of which
The whole plot.. The general idea of it is ok. You come to stop Solas, you make the situation go sideways, you have to work together to fix your mistakes and maybe learn to sympathize with the antagonist haunted by his own transgressions with the main theme being legacy and your relationship with your culture and the baggage it brings. But the journey is a complete disaster. Part of it works solely because the characters absolutely Refuse to make a plan and the other - because the main character has a blunt head trauma. Maybe it's related. Maybe it's all a mass hallucination. I may try to elaborate on how it's absolutely ridiculous how little the inquisition and the politics have any impact in this game yet somehow 8 people squatting in the Fade with no political affiliations are held responsible for providing for every faction they come across. I won't even try to make sense of it. It's the usual case of "the main character does everything".
The direction is not only absent in the writing. Some lines that are ok in text delivered in such a way you may think they were allowed only to use the very first take.
The music is absolutely forgettable. Also the odd riff during the dramatic reveal absolutely took me out because I thought I heard kazoo (but I bet Varric would love it).
The visuals are.. Ok. It's pretty on the first glance but the more you travel the more you realize that the general design of the locations are kinda lacking. They have this weird gradient that makes everything a little bit more unfocused and a bit washed out. There are also too many cases of the horisont just drowning in the fog. Air perspective is great and it suits locations like Necropolis, but I would argue that these establishing shots should be used for environmental storytelling in other places, with some focal points in the background, like during the final mission where you see the world absolutely drowning in the blight, devouring local statue of liberty. Or the dead Titan. Or the first shot of the Veil jumper forest (I forgot how it's called) where you see the ruins going into he sky. But because of the fog (or sometimes darkness) it feels like the game is more interested in cheating the optimisation than to hint on the bigger picture (like the chantry and the gallows buildings that you can see almost from all locations in DA2 or the andrastian/dread wolf imagery of inquisition)
So, in conclusion. Not the worst game I played, yet disappointing, even if we pretend it's not an installment of a beloved franchise that people were waiting for 10 years.
Ps. Also making such a game with nerfing all the lore only to nuke all the legacy locations is a choice I won't ever understand. It's like it is not for the fans and it's not for the new people but a secret third thing.
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jadeyarts · 2 months ago
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Hi there :3 I'm just here to say that I really REALLY love your design for Delight and I think that she's my favorite cupiddissimo child :D I think that she's really adorable and that would be great if she was a canon character 💖 I really wanna hear more about her :3
(and also I can't stop thinking about her singing to Irep "out for love" from Hazbin Hotel idk I just think that this song really fits her)
and I'd love to hear about her relationship with others like Peri, Irep, Goldie, Sammy e.t.c.
Ok that's all have a good day :3 ☀️ 💖
aww thank you so much! it means a lot to me you like Delight (link for newcomers) so much!!! i'd love to tell you more about her since you asked so niceys!
Delight is loosely inspired by and based on the daughter of Cupid and Psyche in Roman mythology - Voluptas, goddess of pleasure. delight is derived from an english translation of voluptas - so while she isn't literally the goddess Voluptas, she's based around the concept of Voluptas. she can be sweet and personable, but also oblivious and selfish - her defining characteristic is that she's a party animal who prioritizes her idea of fun. as a baby this manifests as being hyper all of the time and constantly wanting attention and play time. but as an adult this manifests in being... Girls Just Wanna Have Fun coded. Pinkie Pie in a blender with Kesha, maybe a dash of Mabel Pines coded. I Just Wanna Party All The Time coded, even.
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I honestly never really thought of a potential dynamic for her and the spellementary kids because I was originally planning on having her be a decade younger, so she wouldn't have really known most of them. I did eventually decide that she'd be closer in age, but she'd still be younger by a few years though - so Poof and Foop would be like 4 or 5 when she's born, and it impacts the dynamic she has with them all.
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one things for certain - she's basically Poof's annoying little cousin. they're probably* not biologically related, I do think they do basically see each other as family. (*i have a crack theory about cupid and wanda being cousins but i haven't been actively incorporating it into my work so it doesn't count) she was kind of overbearing and overly nosy and in his business so she annoys him sometimes, but he does ultimately care about her - this barely changes once they're adults. at least she grew out of being blunt and uncompromising about it!
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Foop would think she's annoying and invasive, and snarks about whatever nonsense she's up to. but he doesn't have to deal with her usually, so he can tolerate her to some degree.
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in ANW's continuity, I think their relationship gets more adversarial. he's even more annoyed by her, and she might actively go out of her way to piss him off in passive aggressive but seemingly playful ways.
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but in my specific post-canon I think she might have grown on him a bit as she gets less... annoying. but not by much if you ask him.
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bloodreddemons · 10 months ago
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Hazbin Hotel Episode 1-4 Hot Takes! ~
They finally dropped. They are finally here, and I have A LOT to say. (Good & the bad, my opinions of course.)
Episode 1 was kinda boring and it just seemed overall weird and off. It didn't really pick back up that well, or align with the pilot too much, and the pilot slapped.
I feel like for those who haven't seen the pilot would be so confused with what is going on or who the characters even are. It feels like you also have to do a bit of digging to actually figure out other details.
I wasn't expecting to like Adam he was funny asf and I loved his singing. Love Alex Brightman he's great.
I can see what people are saying now when they were talking about the premise changing or being different, it definitely seems that way. It just feels like it's all over the place and there's multiple things happening at once. A bit confusing.
Charlie just looks weird to me I don't know why, I kinda like how she used to look.
Sir Pentious new voice is better. Again, love Alex Brightman. Lol.
Loser, Baby, Hell is forever, Poison, & Respectless are the best songs so far. Stayed Gone is ok too tho.
I'm interested in finding out why Lilith & Alastor were gone for like 7 years. I wonder where they went and it just makes me wonder if the war against heaven was possibly planned?? 🤔
I love Brandon Roger's but I didn't really like him as Katie Killjoy I think I liked the other VA. I just don't hear Katie, I hear Bryce Tankthrust.
I wish Vivzie designed Sir Pentious with more of a steampunk look since that's what era he's from so he's not wearing almost the same exact suit every other Overlord has.
Nifty is literally fucking iconic. I enjoyed her every time she was on screen even if it was for a short time. She's so funny.
I was expecting Vox & Valentino to have deeper voices but they still sounded great.
Velvette fucking ATE I was pleasantly surprised by her. I love her so much. She's my favorite of the VVV's and her singing is so good.
Charlie & Vaggie's fight wasn't that impactful, it kinda just came out of nowhere and seemed like something that should have happened way later. It didn't even seem like such a big deal either to be an argument.
I don't really like Vox as a person for letting Valentino treat Angel Dust the way he does. Just trash. He has to know about it.
Vox is just too obsessed with Alastor. He wants his cock soooo bad it's kinda crazy. It's the most fakest beef ever. Bad meat.
I like the new VA's they're amazing, but I do really miss the old ones. Most of them.
I think Vaggie's singing is better than Charlie's and that's fucked up because singing is like her whole thing.
Camilla killing the Angel wasn't that impactful because we don't really know who she is.
I don't really care to know how they will be trying to redeem people...idk I always thought that those parts would be boring.
So far I don't think the show was worth a 4 year wait....
Huskerdust WILL be canon at this rate. They might just be the best couple.
Charlie should have lit Valentino's ass up for treating Angel Dust the way he was. She shouldn't have listened to Angel and just fucked him up. Stop crying omfg!
I get that Husk & Angel are like in the same boat & all but....is being Alastor's minion really as bad as being constantly knocked around by Valentino?
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wheeeeeeeeeeeeeeeee28374728 · 3 months ago
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Ok, so i haven't seen a comparison for the new vs old poster design, and it is different, so I'm going to go over everything I notice that looks different and say which version I like better
I've broken it down into 3 parts, the skull on top, the bottom image with the lodge, and a specific part for the lineup of characters at the bottom
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The skull doesn't look much different, but there are a few things that are definitely changed. Another thing that's different is that the old one has a transparent gradient that makes it so you can see the snow that's pouring down onto the lodge in the bottom half of the skull, almost making the skull look like its made of ice, while you can't see that in the new one. The new skull is slightly thinner and taller. And the new skull has more a pronounced red glow. I prefer the transparent bottom, but I like the shape of the new one, and the red glow being stronger
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The bottom scene is a little more different, with the lodge being visually facing a whole other direction. The windows are lit in the new one, and there's now snow and ice around the base of the hourglass. The lodge itself looks more impressive and imposing. I overall prefer the new bottom half
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The row of characters at the bottom is super interesting, because it implies a lot. Now right off the bat you can see them better in the new one. As best I can tell, the original goes, from left to right, Chris, Sam, Ashley, Mike, Matt, Emily, Josh, Jess. Sue me if I'm wrong. The new one, much easier to see, goes Matt, Ashley, Chris, Mike, Sam, Josh, Jess, Emily. I this the new order makes more sense, with Mike and Sam, the main character archetypes, in the middle, Josh and Chris, both huge players in the story, next to them, then the characters who have less decisions and large impact, Matt, Ashley, Jess and Emily, on the outside. Prefer the new lineup
Edit: huh, they made Jess's parka thing pink???
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bangarangbowie · 18 days ago
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ok noone gives a fuck but laura palmer is so special to me because of the way twin peaks frames her suffering as so uncomfortably similar to ours but at the same time something completely different. she was created to be a real girl -a girl whose pain is meant to shock us, haunt the town she lived in, pain that is meant to be carried with us and remembered- but she is not a real girl. she is a character in a tv show. she was a martyr who was created to die, whose entire reality revolves around her own suffering and the impact it has on others. and i could write an essay on how i think that laura does realize this within the plot and it becomes an integral part of her character but people seem to only care that she did cocaine and had two boyfriends! her suffering was not designed to be a mirror so you can make #girlboss jokes please im begging
not to be one of those people that will recommend a piece of media to anyone who will listen but then throws a fit as soon as someone interprets it differently than them i mean no harm i am dumb as a brick
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possumteeths · 6 days ago
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One thing about veilguard that bums me out is that this is the very first bioware game that I dont feel any desire to play again. All of the decisions made in the game either dont matter or are made for you so there’s no wondering like “what wouldve happened if I did this instead of that?” There’s so many moments in the game where it felt as if I should really debate what option to pick, only to realize through playing more that decisions really don’t matter. So all decisions made in later stages of the game just kinda feel meaningless.
Everything is set up so one dimensionally that the replay value is unfortunately very low. Theres very few ways to play things differently. I was incredibly disappointed that you do not have the option to kill Lucanis’s shitty cousin. You dont even get any option at ALL over what to do with him. It doesnt matter what you do with the bald warden dude, it doesnt matter whether or not you chose to kill that rando mayor… and the list goes on.
I used replay bioware games just to get different DIALOGUE! This game had very little in terms of meaningful dialogue! Much of the dialogue between characters feels so flat or unrelated to the plot. Character conflict is extremely forced so replaying the game wouldn’t necessarily give you anything new to chew on. Its frustrating that Rook is designated as the group’s therapist, but is often completely sidelined by everyone and everything going on! I romanced Lucanis and he still was hella flirting with Neve which made the romance route feel like a complete afterthought.
Approval ratings dont matter at all, theres genuinely nothing that changes besides your own insight to the different characters worldviews. If someone disliked something, you dont get different dialogue or attitude or nuffin! What does hardening even do in DAV? Neve or Lucanis being hardened has no impact on anything at all besides some rando skill buffs. I thought maybe Harding or Davrin’s endgame sacrifice wouldve meant something more if you had some way of hardening them.
It felt just kind of random to kill off one of your companions in the endgame. Especially when you’ve played through the entire game making choices that were ultimately meaningless. The choice of who dies in the endgame feels just as meaningless as everything else because you the player have spent the entire game realizing that approval ratings dont matter, plot choices dont matter, characterization choices dont matter etc. So if they want to do something as heavy hitting as killing off a main character, wouldnt it have made more sense to build it up in a way that there would be SOME emotional impact? If you were able to harden Davrin or Harding, then killing them wouldve hit harder dang it! Killing off characters feels just cheap when youre overly aware that nothing matters.
No matter your choices in this game, its still going to play the exact same every time with very little deviation. Its almost like playing a telltale game or something. The plot is pathed out for you, your choices are superfluous, your romance options are as noteworthy as skyrim’s “put on a necklace, okie doke now you’re married.”
The game itself isnt bad, but it reminds me of a mass market paperback book. The kinds that come out monthly. You know exactly what the plot is gonna be, you know there’s gonna be a cast of characters, you know theres gonna be bad guys and good guys.., and then you finish the book thinking “Yup that was ok!” Then you shelve it and never look at it again because its one amongst 17492820102 others in the genre. To use another metaphor, this game is buttered toast, it feels like something youve had before, its familiar, it tastes good… but thats it. Its just bread and butter, and theres no sense dressing it up or toasting the bread more or less because at the end of the day… its still toast.
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charmac · 5 months ago
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I love how Glenn talks about his journey with Dennis in this episode in TASP, specifically inspired by this scene:
"Season three really was the year where I feel like I found the character... Just sort of letting myself be a little bit more insane and crazy and unhinged and just weird. Just making weird choices... Let's just see how despicable and egotistical and awful and narcissistic and predatory can we make this character and still have it be funny.”
This scene has always felt so purposefully strange, predatory in Dennis’ language yet absurdly dismissable in Ingrid’s reaction and response. Clearly Glenn’s getting weird with it (in delivery) to make the scene funny.
So what’s crazy interesting to me is this claim in TASP that Glenn improvised the majority of the predatory language here (8:34-9:40 if the timestamped embedding doesn't work):
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Which, by the way, is a complete lie (okay, fine, let’s say.. misremembering):
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Because it’s scripted almost word for word. RCG speak about how they were scared to really go there knowing how it would come off, they claim they were nervous and uncomfortable “improvising” the lines the day of shooting, yet they clearly scripted it that way, intended language going into the scene (scripted by Charlie and Glenn, I might add).
Sunny is written as a comedy, intended to be funny, and it worked because it was funny despite the lines Glenn had to deliver. And why is that?
In some way, it is partly how they scripted (/directed) Ingrid as unfazed by Dennis’ words. She doesn’t see him as a threat and therefore his words bounce off as pathetic and strange, even when they’re alone in an office; she's not threatened so the audience isn't alarmed. But obviously the reason for her responding like this (notwithstanding her knowledge of Dennis from high school) is the way Dennis holds himself and the way he speaks.
His mannerisms are clearly misaligned, he’s saying words he knows(?) are threatening, but coming out of Dennis' mouth with these inflections, with his intent being to sell her his dress designs, it's almost nullified. He's just saying what he thinks gives him power, but his words mean nothing when Ingrid can clearly see through them. (And Meg speaks on this, too, which is awesome)
But they didn't just throw in Dennis speaking like a predator on the day of filming, thinking "ok let's do one take like this to push it," they wrote Dennis very clearly (knowing the payoff of the episode), with Glenn likely having a good idea of how he was going to play it. How (and I'm sorry but I really cannot find a better word to describe it) faggy Dennis comes across here is what disarms everyone, and since this predatory language was scripted, that is what was needed in Glenn's intention, or it just wouldn't be humourous.
And Charlie very helpfully assures something foundational here,
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This is playing hard on Dennis' insecurities.
And, all that considered... When they're talking about Glenn getting weird with it, when they're talking about the choices he made in this episode to make the language he's using funny as opposed to straight-up scary, he says:
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This is where Glenn found the character—insecurities included. In order to minimize the impact of the words Dennis is using, in order to make the predatory language creepy yet easily dismissable to Ingrid, it had to be funny in some way. And he achieves that by deciding to write/play Dennis clearly, insanely flamboyant.
Ironic, isn't it?
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ca-suffit · 4 months ago
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im sorry your takes are generally pretty great and i appreciate the space you make in fandom but i find the dismissal around lestat's queerness to be diminishing.
louis is a fantastic gay character and u r right about how he represents his queerness which is fabulously. he is mother he is fashion he is wife, a lot, and lestat is a lot more masc in aspects of their dynamic. louis also struggles with it, had internalized homophobia, and his relationship to his sexuality is fraught. now you can have that complexity and still be a "gay icon" sure but what i see here is a gay man existing. not every gay man existing has to be ~iconic~. louis is working on himself.
lestat is a different person and is going out there to make a mark on culture actively, regardless of why. he's not putting on a dress for five seconds (which btw was still pretty impactful in context but ok), he is being meaningfully gnc and making art. this is what queer culture is. it's frustrating to see this element diminished like it's just a meme or a bunch of people being thirsty.
im all for critiquing fandom being weirdos about it but i think the showrunners are doing something spectacular and pretending like fans are making lestat into something he is not just isn't the vibe.
reading this made me realize that I left out a sentence in this ask, so it did come off differently than I intended. I'd meant to say there's already been a lot of exploration of characters / ppl like lestat, but there's never been a character like louis before. I wasn't rly ever talking about lestat's queerness itself, I was talking about how he's prioritized bcuz he's white.
if u personally identity with him in this then that's ur right to, obviously. no group is a monolith and I was never trying to say one way is more "right" than the other. I rly do apologize if it came across like that, cuz I can see why it did.
"he's not putting on a dress for five seconds (which btw was still pretty impactful in context but ok)"
I don't rly know what u mean here bcuz within the show, nobody comments on the dress. ppl react to the baby but everything we know of the dress otherwise was only revealed by carol cutshall bts. I don't know what impact ur meaning here. to the tv audience, sure, but the NOLA audience?? or is it the fact he designed it in the first place.
tbh the thing I most noticed was that once again a white, european immigrant got to be center stage in an event that louis, as a black, louisiana native, isn't (like the card game lestat already had a place at more favored than louis earlier in S1). he also was able to wear that dress in public without public scorn (being european prbly helped here too, he's "other'd" but not the same way as louis is "other'd" for being black), which is something louis could never have done and actually survived at all. it's not that lestat doesn't experience homophobia otherwise, but he's still got a lot more room to confront it than louis, claudia, or armand would have, as ppl who would be confronting homophobia *and* racism with no access to white privilege (claudia literally dies in the same hour we see lestat confront a homophobe otherwise on his and louis' behalf and "win").
idk what they're going to explore for S3 yet, but what we've seen so far is....not that deep tbh. it's not even especially "queer." we're aware he is so we know it is, but straight men have worn makeup and flashy outfits and done homoerotic shit as musicians before too. very often. nothing we've seen from lestat so far has been pushing any boundary as a queer artist or making any kind of statement. I'm not trying to sound like a total bitch here, but a lot of what ur saying is pushing this white fandom agenda of the "importance" of so much that any white, queer character does that....just isn't. lestat's image and sound is taking a lot from other ppl in real music history who *were* doing groundbreaking things at the time, straight or not, but what he's doing is just wearing it as a costume rn. his lyrics even say "I'm an actor / in my makeup." like I said, S3 in full will bring more to the table, obviously, but for what we've seen so far....this hasn't said anything in any objective way that's "deep." u can still like it and identity with it, but idk how u'd argue that it's doing anything tbh. ur welcome to do it tho, I'm not trying to shut down the conversation here. I'm just giving my perspective. I *do* actually think this is stuff we should talk about exactly *bcuz* fandom rides so hard for it all the time. it should be explored why that is, what's the logic behind it. I rly am interested.
edit: wanted to add too that p much everyone we see in this show is queer and creative so literally why is nobody ever saying all this about louis' photography, claudia's acting and interest in fashion (or her general observations on the world thru so many diaries that are referenced in multiple ways as she's not around anymore to speak otherwise), armand's theatre work, madeleine's dressmaking. that's usually why ppl comment on lestat, bcuz he's the most noticed and praised but he's literally not the only one doing it at all.
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ganondoodle · 10 months ago
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not sure if i have talked about this before but i also really hate how gorons are treated in totk
they are one of my fav and i know they are unpopular and were always kinda slot into the "big fat stupid rock people" role, but i do think totk is one of or the worst case yet; all regions get some life threatening event (ignoring how stupid it is to put the issues you need to solve in the exact same spots as in botw with most changes being also reversible so the actual changes to the environment of the map are largely some small rocks sprinkled about) and they get .. drugs (haha)
like i dont wanna downplay anything but their problem being that they are obsessed with eating (>_>) some drugged rock that makes them mean and lazy (even if the reason is fine ... if i remember right and didnt make up that they had to dig elsewhere for food bc of death mountain losing its lava flow, the execution is my problem -like the vast majority of this game is a ok to great idea with passable to horrible execution of it) and arent even a danger to you (which i thought at first when you approach goronia the normal path and two gorons start to walk towards you if you come near saying creepy shit- i thought they are gonna attack me or lure me into a trap but again .. only to find them wanting me to pay to be let through (i think??) and all other drugged ones are largely just ... eating or lying around ........
like it would have been cool if that drugged rock stuff made them actually agressive, like the friendly easy going rock people being turned into something akin to a starved animal after eating poison bc they were at risk of starving sounds alot more .. impactful and scary (even if it would still be about food, which idk about you but the only kind of fatter npcs, even if non human, being made all about food is .. hm, aside from other possibly bad implications from this, but im trying to roll with the idea of it)
and then poor yuno being put in a stupid (stereotypical?) wrestler outfit and hes LITERALLY being mindcontrolled is so ...... ugh (again, idea is ok but- you get it) and then him being told by two CHILDREN that that obviously not zelda might not be zelda and it not only being the only time that idea is openly said until its "revealed" that hhhwhat?? it was a fake one?? in the mid battle of the "story" and he doesnt even believe it (both bc haha hes stupid and cant understand such a thing and also link not being able to tell anyone ... even his friends ....... ) is just so disrespectful, its ok not to be the smartest guy in the room (tho in totk pretty much anyone is made so much dumber for no reason...) but it being so clearly the gorons that get treated like this just annoys me so much, you know no one of the other races would be treated like that
(not to reach a little but it also plays into how koga is portrayed, like i love him to death and there are things that largely the gameplay only implies of him not being that incompetent, but hes clearly meant to be laughing material, the boss of the band of 'evil' assassins being lazy, incompetent and 'childish' is funny right?? and although i hc that the either super thin or super beefed up appearance of yiga members are just an appearance like their disguises of normal people to seem more unified and less indentifyable- that is still only a hc and then koga being the only character that is visibly fatter (aside from ... the gorons and .. king dorephan??) it puts a pebble more onto the pile of pebbles of little annoyances)
also yuno saying, post mid "story" battle, that no one actually knows anything about ganondorf aside from him being evil and it going complete ingored and never mentioned again feels like the type of thing a games does when they are critized for soemthing and instead of changing it they put a line in the game essentially saying "yeah we know but we are not gonna do aynthing about it lol" (like thinking of the line ashe from league of legends, whos design has been critized alot bc shes running around in a stupid tiny dress in the snow lands of their world, got when her dialog was updated that made her say sth like "yes im wearing a little dress in the forever winter land, deal with it lol" which perhaps was supposed to be a joke but it just feels like a "lol we know, fuck you")
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