possumteeths
Rotting but in a fun cute way
9K posts
I like video games and vermin@possumbones on ao3@raccoonspooky (Horror thirst side blog)
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possumteeths · 3 days ago
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die girlies reading this 🥰
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possumteeths · 3 days ago
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Apropos of (almost) nothing: I'm the kind of pedant who dislikes calling tentacle porn "tentacle porn" not because I think it's aberrant but because, 98% of the time, what's being depicted are octoform arms or tendrils, not tentacles. Tentacles are defined by the clubbed ends, which are the only part that have suckers. If it's tapered and has suckers all the way down, it's an octoform arm; if it has no suckers at all, it's a tendril.
You're welcome.
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possumteeths · 3 days ago
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Lemming from Star Stable Online
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possumteeths · 3 days ago
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once again thinking about the solid snake panty lines tweet
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possumteeths · 4 days ago
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Villager in mourning, last one at the grave.
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possumteeths · 4 days ago
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thinking about creatures.
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possumteeths · 4 days ago
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More older Kieran!! He’s still figuring things out 🥹
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possumteeths · 4 days ago
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possumteeths · 4 days ago
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A pound of smoked salmon for the lady. STAT
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possumteeths · 4 days ago
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My beautiful brood whom ive birthed
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possumteeths · 4 days ago
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thesaurus.com save me
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possumteeths · 4 days ago
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Richard Siken… Richard Fucking Siken. You asked RICHARD SIKEN if his poems were inspired by BUDDIE. Gay men do not exist in people’s heads except as props huh?
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possumteeths · 5 days ago
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Men invented dueling so they could shoot hot loads into eachother
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possumteeths · 5 days ago
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One thing about veilguard that bums me out is that this is the very first bioware game that I dont feel any desire to play again. All of the decisions made in the game either dont matter or are made for you so there’s no wondering like “what wouldve happened if I did this instead of that?” There’s so many moments in the game where it felt as if I should really debate what option to pick, only to realize through playing more that decisions really don’t matter. So all decisions made in later stages of the game just kinda feel meaningless.
Everything is set up so one dimensionally that the replay value is unfortunately very low. Theres very few ways to play things differently. I was incredibly disappointed that you do not have the option to kill Lucanis’s shitty cousin. You dont even get any option at ALL over what to do with him. It doesnt matter what you do with the bald warden dude, it doesnt matter whether or not you chose to kill that rando mayor… and the list goes on.
I used replay bioware games just to get different DIALOGUE! This game had very little in terms of meaningful dialogue! Much of the dialogue between characters feels so flat or unrelated to the plot. Character conflict is extremely forced so replaying the game wouldn’t necessarily give you anything new to chew on. Its frustrating that Rook is designated as the group’s therapist, but is often completely sidelined by everyone and everything going on! I romanced Lucanis and he still was hella flirting with Neve which made the romance route feel like a complete afterthought.
Approval ratings dont matter at all, theres genuinely nothing that changes besides your own insight to the different characters worldviews. If someone disliked something, you dont get different dialogue or attitude or nuffin! What does hardening even do in DAV? Neve or Lucanis being hardened has no impact on anything at all besides some rando skill buffs. I thought maybe Harding or Davrin’s endgame sacrifice wouldve meant something more if you had some way of hardening them.
It felt just kind of random to kill off one of your companions in the endgame. Especially when you’ve played through the entire game making choices that were ultimately meaningless. The choice of who dies in the endgame feels just as meaningless as everything else because you the player have spent the entire game realizing that approval ratings dont matter, plot choices dont matter, characterization choices dont matter etc. So if they want to do something as heavy hitting as killing off a main character, wouldnt it have made more sense to build it up in a way that there would be SOME emotional impact? If you were able to harden Davrin or Harding, then killing them wouldve hit harder dang it! Killing off characters feels just cheap when youre overly aware that nothing matters.
No matter your choices in this game, its still going to play the exact same every time with very little deviation. Its almost like playing a telltale game or something. The plot is pathed out for you, your choices are superfluous, your romance options are as noteworthy as skyrim’s “put on a necklace, okie doke now you’re married.”
The game itself isnt bad, but it reminds me of a mass market paperback book. The kinds that come out monthly. You know exactly what the plot is gonna be, you know there’s gonna be a cast of characters, you know theres gonna be bad guys and good guys.., and then you finish the book thinking “Yup that was ok!” Then you shelve it and never look at it again because its one amongst 17492820102 others in the genre. To use another metaphor, this game is buttered toast, it feels like something youve had before, its familiar, it tastes good… but thats it. Its just bread and butter, and theres no sense dressing it up or toasting the bread more or less because at the end of the day… its still toast.
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possumteeths · 6 days ago
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*recieves no reply to important email after two days* btw im also the son of a lord
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possumteeths · 6 days ago
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my #1 complaint with veilguard is probably the lack of moral complexity and maturity and how much of northern thedas is sanitized and almost all issues (outside of solas and mythal, which they knocked out of the park imo, but the moral complexity of them as characters and of their relationship makes the lack of nuance in every other faction and relationship stand out even worse) are presented as black and white, good vs. evil. i think the absence of the presence of slavery in northern thedas is the most egregious example of this. the crows are found-family heroes with absolutely no mention of the fact that they canonically populate their ranks with abused elven child slaves and kill them if they try to escape. we know minrathous to be the capital of a massive empire that was built and founded on slave labor and blood magic. the slave trade is baked into every single stone of that city, and it should be everywhere in a disenfranchised area like docktown. and yet.... its nowhere? its like they went, "okay well the factions all need to be GOOD and slavery is BAD so lets just pretend it doesnt exist so we dont have to talk about the way these factions have historically participated in it!" a few codex entries? a few mentions of freeing slaves by the shadow dragons and by solas but its never actually depicted? i think its something a lot of people have picked up on in accusations of the game feeling like something made by marvel or disney, and a lot of people are attributing that mostly to the art style and cheugy dialogue, but i honestly think it is the very simplistic and juvenile presentation of what should be complex issues diluted down to the sort of hero vs. villain, good vs. evil no-nuance conflicts that is creating that juvenile feeling, rather than the art style. past games have always had cheesy-ass dialogue and the graphics have never been the highlight of the game, but neither had the same feeling of playing something incredibly glossy but also incredibly shallow, especially in a franchise that is famed for its complex and nuanced (though, often poorly done and racist - looking at you qunari and dalish) depictions of sociopolitical issues through a fantasy lens.
but whats especially interesting is that the artbook (just the first 50 pages that are free) reveals that... this was present in the early stages of the game. the concept art of tevinter is full of disturbing depictions of slavery, as is the concept art of arlathan. now, to be clear, slavery is not a morally complex or ambiguous issue. slavery in fantasy is often depicted in ways that is damaging and problematic, especially when written by people who have no real understanding of it and its lasting effects on a group of people. bioware has been guilty of this in the past.
however, i think it is the best example of the shallowness of veilguard when compared to both the past games and the concept art. other examples, however, include literally the Qun as a whole suddenly being UNAMBIGUOUSLY EVIL combined with, imo, a super racist depiction of the antaam as mindless and animalistic, absolutely no exploration of racism against elves other than like, one mention from davrin in a game that is basically all about elves, blood magic being unambiguously evil rather than exploring how it is being used and for what purposes, the complete absence of the mage-templar mass incarceration and mass-lobotimization conflict, isseya being afforded none of the empathy that solas is given and instead presented as unambiguously evil and deserves to die, the grey wardens being heroes who definitely do not manipulate disenfranchised people into escaping their lives to join an order that will steal their bodies and eventually their minds and futures from them, and much more. going from a world that was so willing to at least ATTEMPT to depict the horrors of empires that utilized slave labor to build, the way dehumanization facilitates and interacts with these issues, violent class disparities and how poverty forces people into crime, the effects of institutionalized racism even after slavery has been legally abolished, with stories like that of varania and fenris, of zevran and taliesin, to.... finally going to the site of the horrors they faced and to find it to be completely sanitized? and yes, they did not always land, and i have a lot of issues with their execution of some of these representations (the option to give fenris back to danarius and having anders approve??????? HELLO?), but at least they TRIED to tell a story about a man recovering from the trauma of something so horrible and learning to trust again. so what happened in the middle? were they afraid of their own ability to handle the topic due to past criticism instead of attempting to learn from it? instead we are just going to pretend like it doesnt exist? we're not going to talk about it? its literally the most insane elephant in the room. of course fenris and zevran couldn't make cameos in this game, because then they'd have to make a statement on a painful, real, and difficult to discuss topic that actually means something, instead of using a warehouse full of elves being guarded by armed police at the docks as a hollywood-style backlot and depict an empire built on the blood sacrifices of the poor and enslaved as just another fun little area to explore. how does neve fight for the people of docktown but slavery literally never comes up in her story????? we know that blood magic exists but we never see who is being disproportionately used for those blood sacrifices?
i think its especially interesting considering how explicitly supportive of trans people this game is, which is fantastic and i admire bioware deeply for making such a strong and unapologetic statement of their values of acceptance. but that strong statement makes the lack of any other strong statements or exploration of issues even mildly contentious (again, slavery is not even a contentious issue, and i think that's why their fear to depict it at all, much less as unambiguously horrifying, is so insane) leaves the world of northern thedas feeling so shallow and sterile. it is as if bioware doesnt trust me to engage with topics like an adult capable of using critical thinking skills, and did not trust themselves to depict these issues like adults capable of critical thinking skills either. maybe, considering the presence of these things in the artbook, this was on EA for pushing for more mass-market appeal, or maybe it was really the bioware devs backing away from difficult topics due to a lack of confidence to do them justice. idk. but its really disappointing to me
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possumteeths · 7 days ago
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You've heard of the man, the myth, the legend. Now get ready for the woman, the omen, the portent.
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