#Shadow Sites II
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watching the valeria interrogation again and when alejandro says, âyou disgrace the armyâ, rudy steps forward but when alejandro looks over his shoulder at him and says, âand your brothers, no?â he steps back again, almost like heâs trying to pull himself out of the conversation
alejandro leans in close to her and rudy reacts like he wants to pull him away, to protect him from her and from her words, but when he brings up that valeria hurt him too, betrayed him too, rudy retreats like he doesn't want to be reminded of it
it's alejandro who keeps valeria talking about the past, who prompts her to say more when simply saying she's ex-military would've been enough. they bait each other, valeria far more successfully than alejandro; sheâs essentially running the interrogation
this speaks volumes of rudyâs interjection of, âhe (the son of la areĂąa) was supposed to go to prisonâ. heâs getting short; cutting off valeria and her excuses, not to redirect them back to the point of the interrogation but bc heâs done with her. rudyâs terser with her, more obviously angry, than he is with an actual terrorist
alejandro can't get past their history; let's himself get pulled off track and compromised but not be he's more upset than rudy. rudy has just repressed the hell out of it; if he doesn't think about it then it didn't happen
but now, he's suddenly being confronted with it head on
"you disgrace the army," is generalised; valeria didn't just hurt rudy, she hurt all of them. it's easier to take
"and your brothers," calls rudy out directly for his pain; pain alejandro wants retribution for and he doesn't want to face it, doesn't want to admit to it bc he doesnât want to have to feel it
#what up its analysis of micro expressions and blurry body language time#deadass rudy is completely out of focus and in the background and im still like i can make something out of this#if i never believed all three of them were together before i sure as hell do now#ive said before that rudy has a slow anger and a very interesting personality#alejandro brings him alone to take down a terrorist and an unknown number of hostiles#he then sends him ahead (again by himself) to clear the target building and secure the target#so hes clearly a highly competent soldier#this then implies when rudy plans to storm the black site prison hes not being entirely rash#hes not just trying to go on a suicide mission he genuinely thinks heâll be able to do it successfully and free los vaqueros#rudy can clearly compartmentalise#hes been betrayed all of his people have been detained he doesnt know where his best friend is#yet hes completely calm and levelheaded#he demeanour only changes when wails on a shadow and when he says âhe was supposed to go to prisonâ and that makes me insane#hes angerier with valeria and who she was to him than to Actual Terrorist#god i love rudy#coming out of my cage and ive been doing just fine.txt#weâre a team. ghost team#alerudy#rodolfo parra#rudy parra#rudy cod#alejandro vargas#alejandro cod#valeria garza#valeria cod#cod mw2#modern warefare ii#alejandro/valeria#talk meta to me#save post
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Redacted: Ground Zero
IF inspired by Contro (2019), SCP Foundation, X-files
Demo: PROLOGUE
In the aftermath of World War II, a classified mission pulls you into the shadowy remnants of a conflict no one dares to acknowledge. Whispers of rogue Nazi scientists and reality-warping experiments have surfaced, threatening to plunge Europeâand perhaps the worldâinto chaos once more. As an MI5 field agent, youâre tasked with uncovering the truth buried beneath layers of secrecy, lies, and betrayal.
Every lead points toward Projekt Schwarzfeld and the catastrophic events of Threshold Zero, a forgotten chapter of the war that defies explanation. But some secrets were never meant to be unearthed. As you navigate a labyrinth of conspiracy, forbidden technology, and fractured reality, youâll confront forces that question the limits of human understandingâand the cost of wielding power beyond comprehension.
Redacted: Ground Zero is a story of espionage, moral dilemmas, and the unraveling of truths hidden in the shadows of history. Will you rise to the challenge, or will the truth consume you?
⢠Master anomalies and adapt your skills. Harness strange, reality-defying abilities tied to anomaliesâwhether itâs manipulating probability, stepping through dimensions, or stabilizing reality itself. Unlock and refine these abilities as you uncover their true potential.. ⢠Investigate a fractured world. Explore sites of catastrophic anomalies, from the eerie remnants of Threshold Zero in the Bavarian Alps to the clandestine Red Academy in Siberia. Encounter twisted phenomena, uncover hidden truths, and decide what to do with what you find. ⢠Make critical, world-altering choices. Will you prioritize saving your team, containing anomalies, or acquiring forbidden knowledge for the Bureau? Each decision changes the relationships you build, the missions you undertake, and the fate of Baseline Reality. ⢠Face enemies born of anomaly experimentation. Encounter Die Gebrochenenâthe Fracturedâtwisted results of Nazi experiments with anomalies. Face other rogue forces, like defectors, rival nations, or anomaly-enhanced mercenaries seeking control of forbidden power. ⢠Navigate a morally gray world. Decide where your loyalty liesâwith the Bureau, with humanity, or with yourself. Will you uphold the fragile stability of reality or risk everything for greater power and knowledge? ⢠Fall in loveâor not. Form deep connections with up to four romantic options, from an idealistic scientist to a cynical spy. Your choices in love will offer new strengthsâor dangerous distractionsâin the face of looming threats.
Love Interests
Charlie Hayes (he/him or she/her) : The Bold Truth-Seeker âThe truth isnât pretty, it isnât safe, and it sure as hell isnât kindâbut if I donât drag it into the light, who will?â ⢠A resourceful American journalist working undercover to investigate Nazi remnants and their experiments. ⢠Bold, witty, and fiercely independent, Charlie thrives on uncovering the truth, often bending the rules to get the story. Their adventurous spirit hides a vulnerability stemming from personal losses during the war.
Theo Adler (he/him): The Haunted Genius âKnowledge doesnât absolve you of guiltâit sharpens it, until every answer feels like a blade at your throat.â â˘A German defector and former scientist of Projekt Schwarzfeld. Now a reluctant informant for the Bureau. â˘Quiet, intelligent, and burdened by guilt, Theo is a man trying to atone for his past. His insights into anomalies are invaluable, but he struggles with his identity and the weight of his actions during the war
Eleanor âEllieâ Blackwood (she/her): The Steadfast Operative âYou donât look back in this line of workânot at the enemy, not at your mistakes, and definitely not at the people you couldnât save.â ⢠A British SOE operative and expert infiltrator now reassigned to the Bureauâs task force. ⢠Calm, disciplined, and focused, Ellie is a consummate professional. Beneath her composed exterior lies a fierce loyalty to those she trusts and a fear of failure that drives her to overextend herself.
Damien Laurent (he/they): The Enigmatic Opportunist âMorality is a luxury for those whoâve never had to bargain with the devilâand Iâve shaken his hand more times than I care to count.â ⢠A French art dealer with connections to the black market and underground resistance networks. ⢠Charismatic, flirtatious, and morally ambiguous, Damien is a master of navigating high society and shady dealings. They keep their true intentions hidden behind charm and wit
#if#interactive fiction#interactive story#psychological fiction#psychological thriller#if wip#choose your own adventure#interactive novel#scifi#horror#romantic#wip#no demo#mind control#time travel#scp#twine if#twine game#twine interactive fiction#interactive game#choice of games#oc#original story#writing
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oops i accidentally wrote a review for zelda II: the adventure of link
(originally posted to Cohost on Feb 22, 2024. you can ignore this if you want, i just wanted it archived somewhere before that site disappears)
Finally beat Zelda II for the first time last night (I forced myself to finish it before starting Splatoon 3's Side Order DLC, because I knew if I didn't push through to the end of the Great Palace THIS time then it'd be years before I tried beating it again. This is probably my 4th or 5th attempt at this point). Not that this is a particularly hot take by most people's standards, but I don't think it's all that good, at least from a gameplay standpoint.
I don't regret playing it though, because I think I'm finally able to put my finger on the stuff I actually disliked about it vs the stuff that was honestly fine, or even (very rarely) actually good? I'm kinda fascinated by it, honestly. Sequels where they immediately screw around with the first game's formula (to mixed results) are neat! FE Gaiden is another example that comes to mind (hey they should give Zelda II the Shadows of Valentia treatment, that could be really cool actually).
Obviously Zelda II has a reputation for being kind of a rough experience. It's an NES game, and NES games are often susceptible to being frustrating, buggy, hard to control, or overly punishing. Sometimes, all of the above! And for what it's worth, the original Legend of Zelda was a tough and sometimes very cryptic experience as well. But I feel like the two games are challenging in drastically different ways, and I think TLoZ ended up being the formula that was retained in the long term primarily because its method of challenging the player overall did a better job of inspiring curiosity and exploration. Despite narratively being a direct sequel (with a really badass story premise that is unfortunately not really conveyed at all in-game) Zelda II took a different approach to nearly every element of the original's gameplay, which is a pretty bold move I suppose. Whether or not it succeeds at anything is fairly subjective, but it's undeniably had a lasting impact on the series, as well as the people who grew up with it (and then they went on to make some really excellent mid-2000's flash games inspired by it that I frankly enjoyed a lot more than this... and also a weirdly solid licensed Adventure Time game on the 3DS? I should go back and play that sometime, it's really fun).
Where to start with this...? Uhhh, the EXP-based leveling system where you choose what stats to put your points into is interesting! It creates a risk-and-reward system for fighting enemies instead of avoiding them, whereas in most other Zelda games besides BotW/TotK, the only reward for killing monsters is "they are no longer bothering you while you solve puzzles, and also sometimes they drop rupees/hearts/ammo". It also introduces a bit more player choice in what areas you'd like to get stronger in first, which is cool! I just wish it actually mattered in a way that let you feel powerful for even a moment. Instead, leveling Life (which is functionally just defense) is never enough to actually make you feel like you can afford to take a hit - the expectation seems to be that leveling Attack, Life, and Magic is something you do purely to keep up with how badly every single thing in this game wants to stomp you into the ground and soak up a million hits and waste all your magic. You CAN skip out on leveling one stat to prioritize another, or even try to evade tough combat situations entirely, but if you aren't leveled enough and in the exact things the game expects you to be WHEN it expects you to be, you'll immediately bump into some new asshole who jumps out of nowhere and can cut you down in 2-3 hits. Leveling doesn't make you tangibly stronger, it merely keeps the game barely playable.
This actually ends up being the core problem I have with Zelda II's design, far more than just the combat being clunky and overly punishing or the levels being visually samey and super hard to navigate. In most Zelda games (and also in a lot of other RPGs!), you get a better sword or a new power or item, and it opens up exciting new options for both exploration and combat. In Zelda II, you level up or earn a new item/spell, it's useful for maybe 20-30 minutes, and then it's immediately nullified. Wow, you got the Fire spell! Now you can finally deal with Tektites and Basilisks (which are immune to all other attacks) on the way to the next area! Well, I hope you had fun with that, because Fire doesn't work on most things you run into afterwards.
Easily the biggest game-changer is when you unlock the Downward Thrust sword technique, and finally have another option for combat besides just crouch-hopping and poking monsters with a dull butter knife. It's satisfying to use, it looks cool (by this game's standards), and it even has some utility for crossing hazards or defending yourself against swooping enemies! Cool! Unfortunately, they don't let you play around with that for long either, before nearly every enemy you see starts rolling up with helmets or shells that make them immune to attacks from above, and you never really get anything like that again (the Upward Thrust exists later, but it's far more situational and frankly not very fun or intuitive to use). Rather than feeling like you're being given tools to overcome challenges and stay above the difficulty curve, it feels like you're constantly just slightly underequipped for everything (even if you grind to earn extra stat levels) and any edge you're given is swiftly taken away from you. (Except the Reflect spell, which is ALWAYS a banger after you get it because it makes your shield Actually Do Its Damn Job after nearly every enemy starts shooting projectiles you can't block. Good work, Reflect spell.)
I feel like I grew up hearing plenty of people talk about the overall difficulty of Zelda II, though most of the complaints about its puzzles were surface-level jabs about the short cryptic NPC text, and none of that prepared me for just how ridiculously obtuse its mandatory puzzles/secrets can be. I genuinely have no idea how anyone would EVER find the Life spell - pretty much your ONLY source of healing outside of towns, since there are no hearts to pick up in this game - without some kind of guide. I was FURIOUS when I finally looked up where to find that lady's mirror and discovered that you have to walk into one of the houses, go over to the table that looks EXACTLY like every other table in every other house in the entirety of Hyrule, crouch, and press B, and you'll just pull the mirror out of nowhere. This type of interaction does not exist ANYWHERE else in the game and there's no in-game hint to indicate that you should try this. Absolutely maddening.
This and its predecessor are both games that seemingly expect you to have the physical manual on hand to help you find secrets, but at least in the first game, the way the game was designed was consistent enough that you COULD feasibly find your way to the end of it without a guide. Bombable walls in dungeons always being located in the center, things like that. It had rules and it could generally be trusted to follow them. Zelda II, in comparison, has a final level (the Great Palace) in which there are numerous rooms that look IDENTICAL and if you make one wrong turn you can go through the entire [very difficult and dangerous] dungeon on a path parallel to the one you need to be on, only to hit a dead end and be able to see the spot you're supposed to be reaching on the other side of a wall. Except you would also never KNOW you need to get there, because it looks like another dead end full of monsters but there's actually a completely invisible hole somewhere in the floor over there that drops you into the hallway leading towards the final boss. Also there is no map. TLoZ had a map. I don't know why this game doesn't have a map. Possibly because if you try to look up maps online, most of the dungeons feature non-Euclidean spaces? Idk, even a Super Metroid-style grid map would've done wonders here.
The combat is... fine? I truly don't understand how anyone thinks it's GREAT though. Zelda II is kind of like a version of Castlevania where you don't have a whip and instead have to stab everything at extremely short range, and also sometimes enemies have shields so you have to crouch sometimes to stop them from blocking you. It feels tense and high-stakes but only because, as I mentioned earlier, you really cannot afford to take stray hits in this game. Most enemies chew through your health at an alarming rate, even with the Shield spell active, and there's almost no way to replenish it unless you use a Life spell (which costs a huge chunk of your magic, possibly softlocking you if you end up in a place that requires other spells to progress). I got better at the combat over the course of my playthrough, but I never felt like I got good at it - most of my victories against strong enemies felt like pure luck and there were rarely consistent strategies for success. All of this combined with the fact that Zelda II has limited lives (and I mean LIMITED - there are only six 1-UPs in the entire game, which can each only be collected once) and getting a Game Over anywhere outside of the final palace will send you all the way back to the starting area, and it makes for an incredibly stressful experience. Even making use of savestates to lighten the fear of death can only do so much to improve it.
Overall, I think that Zelda II is a game that has a lot of really promising ideas, but then just absolutely flops when it comes to the execution. I didn't have a better way of organizing these but here are a few examples of elements I DID particularly like, even if they didn't always stick the landing:
I like the idea of the RPG leveling system in theory, but wish it was more empowering in practice and actually let the player make meaningful choices instead of just being required to survive. Choosing to hold off on a Life upgrade and instead save up just a little longer to boost your Attack feels awesome, until you time one of your inputs wrong and get destroyed. In a game with better-tuned difficulty and combat, this system would be great!
I REALLY like that Zelda II introduced a magic system to the series! I think it's cool as hell to have Link learning and casting spells to protect himself, solve puzzles, and exploit enemy weaknesses, instead of relying purely on items. (It's honestly weird to think that a system I associate so strongly with classic Zelda gameplay has only actually showed up in 4 of the games?? I guess you could consider the runes/hand abilities in BotW/TotK to be kind of like modern spells, or the slowly-refilling energy gauge in ALBW to be the most recent iteration of a Magic Meter, but both are highly debatable. Anyways I just think they should let Link shapeshift into a fairy again, that was cool.) But most of the spells in this are fairly situational and your access to magic refills is so limited that you rarely have the freedom to experiment with the spells' secondary functions (hey did you know the Spell spell turns most enemy types into slimes? that's wild. I wish I'd known that sooner).
The overworld functioning like a traditional JRPG, with top-down exploration broken up by semi-random enemy encounters, was something I honestly didn't hate. It's a little weird for Zelda, sure, but I could see it working well to support other systems in a more polished game. Overworld encounters that switch you into a type of gameplay other than turn-based JRPG combat are something I've always been fascinated by!
Anyways, weird game! I'm glad I finally got closure so I could figure out how I personally feel about it, independent of whatever the random youtubers I watched as a teenager thought. And now I never have to play it again :)
#buny text#cohost archive#Zelda II: The Adventure of Link#the suggested tags on cohost reminded me that people have made fan remakes of this#and left me wondering why i didn't just play one of those instead lol
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Thoughts on DA: Vows & Vengeance -
[info compilation post link] [more info on the podcast]
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this post is rather unstructured : )
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I know what BW said about how there won't be official transcripts, but I hope that they decide to post official transcripts of each episode if it's possible, as it's rly important for accessibility & inclusivity.
I like the title - the alliteration is fun, and the concepts of vengeance and revenge are a DA thematic staple atp. it's neat that it's free and the spacing of one episode per week until mid/late October will help pass the time until launch (the last podcast episode releases 2 weeks before DA:TV Release Day). it's also cool to see DA expand into new forms of media, and I'm excited that we will hear lots more lines from each of the 7 Veilguard companions. đď¸
here is one of the podcast writers, Jeremy Novick, on Twitter.
Iâm really looking forwards to Taash and Davrinâs episodes of the podcast in particular ââżâ it feels like we don't know much about them or their backstories relative to the other DA:TV companions at this point in time.
Nadia Carcosa, Drayden and Elio are described as being "podcast-exclusive" characters, I guess this means they will not appear in the game itself (which helps the podcast storyline stay self-contained and the podcast to remain as optional listening). but it would be cool if in the game there is some references to them here and there, like in dialogue and/or codex entries/notes etc. đ
in the background image of the teaser trailer and what looks like the thumbnail for the podcast[?] on podcasting sites, the two faction symbols shown are the Mourn Watch and the Shadow Dragons. is this a coincidence/just since their symbols look cool, or are these two factions the factions with the biggest roles in the podcast storyline relative to the others? the penultimate episodes are the ones that focus on Emmrich and Neve đ¤
"revenge, redemption, and love": these themes mixed together often produce regret. and there was a quote somewhere in DA:TV marketing materials that said âFor DA:TV [the game itself], from the start one of the biggest themes has been regret; how regret shaped peoplesâ lives, how people deal with their regrets, how people maybe move past their regrets.â
Mae Whitman previous credits include: Avatar: The Last Airbender, The Perks of Being a Wallflower, Scott Pilgrim vs. the World Brigette Lundy-Paine previous credits include: Bill & Ted Face the Music, Atypical, I Saw the TV Glow Armen Taylor previous credits include: Diablo IV, Octopath Traveler II, Vinland Saga
I wonder when the podcast is set? maybe in the weeks to months before Varric, Harding, Neve and Rook go to Solas' ritual site in the game's prologue? I also wonder what lineages Nadia, Drayden and Elio are? If Drayden has a mysterious connection to the Fade, they're most likely to be human or elven, right?
cat burglar, thief, scoring jobs like the one described in the podcast's plotblurbs - these kind of plot beats remind me of what we learned about an earlier concept of DA:TV when the game was more about stuff like heists and spies.
Nadia being a thief unknowingly employed by the Dread Wolf to track down a powerful ancient artifact before finding herself tangled up in everything: this reminds me sm of one of the 'here's what the DA4 PC's backstory could be and how they could end up caught up in the narrative of the game'-speculation ideas I used to wonder about hhh.
a retired cat burglar.. maybe Nadia has ties to the Lords of Fortune? some of them seem to be more thiefy. although, being wanted by Tevinter authorities for crimes of theft, high treason and murder maybe points towards Shadow Dragons instead.
two lovers going on a job to get an artifact reminds me of Irian Cestes and Vadis from TN. "burglar" also gives me Hobbit/LOTR vibes :D I imagine that over the many years since DA:I, the Dread Wolf has employed many such people [unknowingly to them] on jobs like this.
Elio being "seemingly" banished to the Fade is interesting wording.. so is "banished" actually. (Elio's Fade banishment also makes me think of foreshadowing Solas' subsequent entry to Fade Jail in DA:TV.) ((shoutout to left-in-the-Fade-Hawkes' LIs who I can also imagine desperately searching for answers on a rescue mission across all of Thedas after learning that Hawke was left in the Fade in DA:I...))
Carcosa
I'm reaaally curious about what Drayden's mysterious connection to the Fade is all about and entails.
"a few [answers] they wish they hadnât" đď¸...
the question is, what the powerful ancient artifact is, and why does Solas want it? if he wants it it's probably ancient elven, right?
On the trailer itself
"This chamber, it feels different from the cave. I can sense something. The Veil is thin here." - I'd guess this speaker is Drayden. it isn't Nadia, as we hear her later on. the speaker can sense the thin/thickness of the Veil and Drayden is said to have a mysterious connection to the Fade. at this point they're in some kind of, well, chamber, as the speaker's voice echoes and you can hear water dripping down the damp walls.
The announcer's voice is so deep hh!
To be wanted by Tevinter authorities for crimes including high treason, maybe Nadia is from Tevinter? treason is "the crime of betraying one's country, especially by attempting to kill or overthrow the sovereign or government." so to commit treason in Tevinter context, you're probably from Tevinter.
"Who the hell is Nadia Carcosa?" - this sounds like Varric. :>
"So, what's the mark?" - I'd guess this speaker is Nadia. they sound scrappy/seasoned (Nadia is nearly retired), and the speaker is probably asking for more details on the job they've just acquired to do. does she sound like she could be a dwarf to anyone else or is this just me? :D maybe that's just my daydreams hhh
"The Eye of Kethisca" quote: presumably the middle man who Solas hired to hire someone, thereby keeping his own identity secret
The Eye of Kethisca itself: this must be the "powerful ancient artifact" from the text blurbs. there are no hits for "Kethisca" on the DA Wiki, so this is a new name/thing. it must be creepy-deepy, because when it's mentioned in the trailer you can hear creepy voices whispering ominously. :D "Kethisca" doesn't sound elven, but you could easily have an artifact that's e.g. ancient elven but acquired another name or been called something else by others in the centuries since.
"The Eye was made from a rare gem mined here in the caves beneath us. It was crafted centuries ago by a powerful Dreamer." - Solas speaking. I wonder how oblique/lies of omission/technically true (you know what I mean? that thing he does) Solas is being here.. like maybe the Dreamer was an ancient elvhen Dreamer not a human Tevinter one, like maybe the centuries ago were centuries and centuries and centuries ago dating back to Elvhenan rather than later on temporally at say, a more recent time in history like the height of the Imperium. "Eye" makes me think of spherical things, "gem" makes me think of how lyrium (Titans' blood) is a mineral. caves makes me think of dwarfy things and the Deep Roads. as for "mined":
"The runes say the Evanuris fought the Titans. They mined their bodies for lyrium and... something else. It's not clear."
what if the Eye is the heart of a Titan, a foci? Solas' Orb was spherical and the hearts of Titans look spherical here in the Death of a Titan mural. the way he frames it makes it sound like the mark is a rare jewel mined from caves by a Tevinter human dreamer long ago before being crafted into something, but I wonder if it was, more technically, the heart of a Titan mined from the body of a Titan even longer ago by, say, a member of the Evanuris, before being crafted into a foci. Solas needed his own foci in DA:I to carry out his plans, and then it was broken. there was more than one foci in ancient Elvhenan; after DA:I and Trespasser, I could see a world/storyline in which, during the long years between then and DA:TV, Solas at some point learns that another one of the foci artifacts survived into the modern day, and decided to try and get his hands on it so that he can carry out his plan using another foci instead. and since the foci can do Fadey/Veily stuff, that could be how Elio got yeeted in there. reminds me a bit of the scene when the Inquisitor yeets Cory at the end of DA:I. (here I'm just speculating wildly for fun hhh. Solas' Orb doesn't really look like a gem etc. and the Lyrium Knife tears the Veil, so maybe this storyline was set before he got that or sth)
also I wonder where these caves are? beneath Minrathous? Solas has a hideout beneath Minrathous, as we know, and the deeper you go the more elfy things get.
Magister Andante: I think this is our first time hearing about this character. their name reminds me of Andraste.
"Magister Andante? It's about Nadia. She's about to do something quite reckless." - this sounds to me like Neve speaking. it kind of sounds like she's meeting the magister clandestinely, at night. she seems to know Nadia.
"Listen to me, you've been tricked. This isn't a simple grab-and-go for the money. There are bigger forces at play. We have to put this back and leave." - I'd guess this speaker is Elio. it sounds like at this point he and Nadia have found the Eye and taken it, but he's trying to get her to see reason/warn her. it's a tense moment with the sound of battle all around them.
"I'm sorry, but I won't let you pay for my mistakes." - Nadia refusing to listen to Elio. the sounds of battle get louder and it sounds like there's an explosion or something? plus the dragon roar. maybe Mr dragon is breathing fire everywhere. :D I wonder as well if it's Elio grunting in pain at this point. I'd guess this is the moment where Elio is seemingly yeeted into the Fade perhaps?
"Nadia, I presume. I am Solas, and I am, I believe, the one that you seek." - Solas again obviously, only this time sounding way more godly and Fen'Harelly in persona (booming) than he did when he was talking more demurely/plainly about what the Eye is.
"The name I seek is the Dread Wolf" - Nadia again obviously :) so something in the job went wrong, she figures out who hired them, and goes to find the Dread Wolf presumably because she either blames him for Elio being stuck in the Fade and/or she thinks he might be able to get him out or tell her how.
"The Eye will destroy you" - and this sounds like Neve again maybe?
#dragon age: the veilguard#dragon age: dreadwolf#dragon age the veilguard spoilers#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#solas#dragon age: vows & vengeance#dragon age: tevinter nights
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to the girls who are failed by the narrative: masterlist | jjk
enclosed here are stories of tragedy; of loving someone too much that his loss becomes your ruination, of waves of blue and black that threatens to wash your cheeks with the colors of summer, of curses trapping you in prophecies not even a red string can break, of unlikely saviours and damsels who fell harder for each other.
note: all of these are connected. every character has their own 'reader' (except for yuta). once we move on to the next character, the previous reader will be given a nickname. i am actually excited about this <5 consider this as my official comeback (?) here on this site.
my love is mine all mine â zen'in toji (later fushiguro) x reader
: 'the glorified womb', 'the heir bearer', 'the blessed flower of the jujutsu society' â they are just some of the titles given to the women of your mother's clan, and all of them eventually fell to you, the prodigal firstborn who has the misfortune of birthing someone who will be stronger than their predecessors. with the fate of someone's clan on your shoulders, there are only a handful of things told to you while growing up; be as demure as you can be, never open your mouth and squash your thoughts, sit with a posture befitting that of a lady wearing an invisible yet heavy diadem. but the one that rings the most goes like this: your only purpose in this world is to be a silent wife to a man who will give you the opportunity to carry the next generation of powerful sorcerers. you remember all of these as you walk toward zen'in ogi in your uchikake, the constricting material around your waist akin to the gripping hold of your cursed technique.
and in fate's funny little ways of fabricating legacies and stories, you forget them when you are spirited away by the man who always welcomes the coming of the seasons with you without fail.
chapters:
i: their redness talks to my wounds
ii: in our circle of green
iii: the answer will be an echo: why did you do this?
iv: coming soon !!
v: coming soon !!
to love and be loved is to rest  â gojo satoru (w. geto suguru) x reader
: you knew you will never love gojo satoru, the godling that will make kingdom come if he so wished it, the moment he pushed you into a puddle of muddy water the day your older sister was announced to be engaged to the possible heir of the zen'in clan. with your new kimono drenched in brown splatters and your hair in disarray, the little white rat had the gall to cackle in front of majority of the jujutsu society. that was the day you vowed to always harbour hate for him. yet for some weird reason, gojo becomes a constant in your life â the only one to ever see you at your weakest when your sister abandoned you to become the next bride and the only one who promised to return your youth to you by being your semblance of normalcy among the decaying beliefs and elders of the jujutsu society.
you thought you will never know love until you met geto suguru and all his gentle smiles, warm demeanour, and weird fringe. and before you know it, your little world with gojo expanded to include geto, ieiri, and the colours of summer throughout the year. but summer will always fade away to autumn, a season that chills you to the bone and sets glaciers in your blood, its fingers promising change like no other.
because it was fall of 2007 that you wish you never knew what love is at all.
chapters: coming soon !!
except for your eyes, no blade can control me  â fushiguro megumi x reader
: coming soon !!
[bonus] hearts be burned asunder with love â okkotsu yuta x oc
: it's a new generation of sorcerers and the flower of the jujutsu society truly lived up to her fate of carrying new heirs for a dying clan. from her union with the nefarious sorcerer killer comes a blessing and a festival; a shepherd of umbras in the shape of animal curses and the other an amalgamation of opposing energies.
the moment fushiguro matsuri first sung her pleas to the world, the shadows danced and the flowers tried reaching for a speck of light. and it is when she was finally swallowed by the mass of shadows that her twin brother first saw how cruel their part of the world can be.
it's november 2017 and a cursed womb has been spotted hanging like an ominous raindrop of cynicism above a remote forest near a clan compound. all sorcerers near the area are dispatched to the scene but fushiguro megumi has one request to his mentor (begrudging uncle), bring the first-year jujutsu high student he met a few months ago to where the cursed womb is. after all, okkotsu yuta is the only sorcerer megumi openly respects to save his sister and matsuri is the only person everyone expects to neutralize the queen of curses if the time comes for the sword to reap its harvest.
: coming soon !!
send an ask or reply if you want to be added to the taglist <3
#â rory's passages đź#jjk#jjk x reader#jujutsu kaisen#jujutsu kaisen x reader#gojo satoru#gojo x reader#gojo x you#satoru gojo#gojo satoru x reader#gojo satoru x you#toji x reader#toji x you#toji zenin#toji fushiguro x reader#megumi x reader#megumi x you#geto x reader#geto suguru x reader#geto x you#geto suguru x you#megumi fluff#toji angst#gojo angst#yuta x oc#yuta okkotsu x oc
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Fernando Alonso & His Relationship With Cards
I'm sure we're all familar with the cards on the back of Fernando's Vegas GP helmet by now, but did you know his relationship with cards goes a lot deeper?
I. Magic Tricks
You've probably seen or heard someone at least mention Fernando's propensity for card tricks. As far as I can tell he was doing them(publically) as far back as 2003 all the way to as recently as 2018. Even once performing a card trick, with a condom and a teddy bear(!??!?!??!!), in front of Valentino Rossi who said "How was that possible?"(x)
But how did this start? According to James Allen, "Fernando admits to having been heavily influenced by his grandfather, a mercurial figure, who taught him magic and card tricks, still one of his passions away from the race track."(x) And I'm not sure the validity of this one, because I couldn't find an actual source, but apparently he once said: "My parents are responsible for the two things I like doing most - driving and magic tricks. They bought me my first go-kart and a magician's kit."
In several interviews he described it as his hobby off track, and that he loved learning new tricks and surprising others in the garage with them! So clearly cards are pretty important to him both as a hobby but also to who he is as a person since they've been with him just as long as racing has.
![Tumblr media](https://64.media.tumblr.com/1bb15ce2fc855bd8c955246a33602a26/c3f84f031eae1c02-a3/s540x810/8de5f7c5874f6bdb6fc446314cf5e29c5b8acd2a.jpg)
II. Card Symbolism in His Helmets
This is the reason I originally made this post, but I thought I should also explain the origins of his card fascination first. As I said, we probably all remember the cards on the back of his helmet in Vegas, but did you know that wasn't the first time he had cards on the back of his helmet?
From 2008-2013, he used to have a pair of cards on the back of his helmets. The symbolisms of the cards themselves as well as the evolution of their design is really fascinating to me! Even more so with the recent development of the card choice in 2023.
Fernando said he wanted to reference his two titles in some way on the back of his helmet and after his friend sent him several ideas, he decided on having two cards(an ace of clubs and an ace of hearts, sometimes pictured with 05 and 06 on them as well), saying: "I picked the cloverleaf [the ace of clubs - Ed] to give me luck, but the only pity is that it doesn't have four leaves!"(X)
2008.
Here's the very first appearance of the cards! They're displayed flat, with the 05 and 06 clearly visible
2009.
![Tumblr media](https://64.media.tumblr.com/eee29ffc7d718ca8c55d45f9b3aff14c/c3f84f031eae1c02-58/s400x600/5187f57fb39f3318051cf96fbc38d2ce93ba7c5b.jpg)
Very similar to 2008, but with a slightly different design, and they're maybe a bit more straight with less shadow?
2010.
![Tumblr media](https://64.media.tumblr.com/9cd99dcdb22a92937a1d5209685110e9/c3f84f031eae1c02-a9/s400x600/2141d928f0a8229a76f7c65a36020c4e92001e59.jpg)
This is the first major change! I was sad they didn't have the years on them anymore, but then I realized they're sparkly to match with his signature lightning bolts on the top of the helmet!!
2011.
![Tumblr media](https://64.media.tumblr.com/95068615c3b04c3ec467b2a5764e44ff/c3f84f031eae1c02-36/s400x600/169636ffedbb44cd6f961f21b66fa06e03b38309.jpg)
Honestly I'm still somewhat unsure if this is the actual 2011 helmet? It's pretty difficult to find clear photos of the back of helmets from older seasons. It's easiest to find them on replica sites or auction sites so I'm not 100%? But anyways, I like that this has the championship years on the underside of the cards
2012.
This is when I started getting weirdly emotional about the helmets. Do you see how they've progressed from being a centerpoint to being curled up and sad at the bottom of the helmet? Not listing the year anymore??
2013.
Same thoughts as 2012. And after this season, they cease to exist (just like his ferrari chair in the garage, WOAH CALLBACK), until cards make a reeappearance in his Vegas helmet, albeit in a different form
2013 Monaco(Honorable Mention):
For some reason 2013 helmets were easier to find proper pictures of, so I happened to witness this absolute beauty. The creativity of this helmet genuinely blows me away??? Wanting to keep the card motif, but making sure to incorporate it into the rest of the puzzle piece design?? Mwah! There was another special 2013 helmet but they didn't change the cards at all so I really applaud this one
2023 Las Vegas(The Return of The King):
The magnificent return! But look! The cards are different cards! Instead of being two aces, it's now an ace of hearts, a four of hearts(his driver number of course!) and, the, now iconic, representation of himself as a Joker. I literally could not believe my eyes when this helmet was released and I saw the Joker card, what a fucking silly old man....I really wonder if he felt nostalgic having cards on his helmet again or if he didn't think about it all and was just like, "ah cards because Vegas!!!"
III. Why Does This Matter?
*The rest of the post was factual, this is moreso my personal thoughts on the symbolism of the cards/designs
This post spawned from me recently watching the 2010 Bahrain gp and noticing "hey wait a minute...are those CARDS ON THE BACK OF HIS HELMET!?" It's a really tiny detail that's unfortunately covered up by the HANS device pretty much whenever he's wearing the helmet, so it's really difficult to spot! But I became fascinated with the fact that he had cards on his helmet before that recent helmet, and now here we are!
There's something to me about how the design of the cards evolves over the course of six seasons from the cards being front and center to being smaller, more folded up and closer to the bottom of the helmet. As I said, the 2012-2013 ones genuinely made me depressed because it feels, symbolically, like his hopes for getting another Ace are becoming more and more unlikely and falling away until they eventually fall falt and fade away entirely after 2013 and disappear for basically a decade.
But when they return? They're not the same cards! Instead of representing Fernando's championships, they now represent him as a person, displaying his driver number and his persona of being a Joker!! Though I do think it's interesting he happened to keep the Ace of Hearts, even though he talked more about the Ace of Clubs before. I'm not sure it's actually this deep in reality, but I like to think that it's him not letting his championships(and the lack thereof) define him, but rather letting who he is as a person shine and be the centerpoint instead! But on a sadder note, as @suzuki-ecstar said to me, maybe the Aces aren't there anymore because he's lost all hope for a chance at a third Ace entirely :(
#yes its finals week and im up to my eyes in coursework but instead decided to spend like 5 hours researching and writing this post#nah bcs i actually genuinely put more work into this then I think I have all semester dsfjdskjg#that thing about him using a condom and teddy bear in a magic trick genuinely had me crying with laugher. actual tears rolling down my face#<- HOW!?!? WHAT WAS THE TRICK?? its literally inconceivable to me what he did. oh if only there were pics UGH#anyways!! this post was a lot of fun to make!! i really really love the symbolism and design of helmets so this was a rly fun project#and i also went down a lot of rabbitholes while make this and saw many very weird articles from yore#i feel like i make an equal amnt of deranged posts abt seb and nando but i dont know why nando is gifted w all my well researched projects#<- i.e. chair post. that was the same level of research as this one but at least this one i could find actual sources about....#idk theres smth about the extremely long history of nando's history that evokes research posts like this KLAJSLSKDJ#theres just so much that i dont think I ever really see people discussing! so i must create.#haha what was that joke tag i wanted to make abt my researched posts? I think:#normal posts that catie normally makes in a normal fashion#<- one day ill go back and actually tag posts w that. bcs the amtn of research compared to my actual schoolwork is so unwell#fernando alonso#fa14#f1#formula 1#catie.rambling.txt#we do a little bit of f1
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HAZBIN HOTEL . IMAGINE . II 'The Darling Artisan from the Clouds'.
đşđźđ´đ´đ¨đšđ : [ NAME. ] Is exploring Pentagram City, and runs into a certain Radio Demon..
đžđ¨đšđľđ°đľđŽ : [ NAME. ]'s luck might either be the worst, or the best no in-between . Alastor being a creep . OOC Alastor . Small amount of dialogue .
đˇđť. : II.
â Well, congrats ! You somehow managed to avoid probably all the wrong kinds of people in Hell ( that being certainly 99% of its total population.. ) , was it due to sheer luck? Or by some stupid twist of fate something else awaits you in your path? Maybe, maybe not.
⢠As you wandered the streets of Hell and witnessed around One.. Hundred incidents of violence, abuse, prostitution, people getting mugged and drug dealing âYou remained peaceful (?), ( you held your art matierials closer to your figure. ) although your inspiration did take abit of a dark turn in its source. Your cloak, and subtle presence helped you alot in hiding your angelic features .
⢠But your presence certainly didn't manage to slip by a certain .. Shadow Minion of a Radio Demon.
⢠'It', 'He'? Observed you with careful precision, you certainly didn't think you'd be able to just waltz around in Hell unnoticed, did you? As you wandered mindlessly through Pentagram City blissfully and ignorantly prancing around as you gazed at horrid theatrics.
⢠How interesting ! Oh how 'His' smile got even wider ,
⢠As you accidentally bumped into people left and right in the Enertainment District, you always muttered small apologies âAs if the reciever was even sober to hear it.
⢠Your manners were impeccable, how kind of you ! It's almost as if you don't belong here.
⢠'He' knows you don't.
⢠You feel it, the feelings been gnawing at your back for awhile now.. Someone has been following you, and so that's why you were practically near a sprint as you ran through Districts, and Border zones âFully debating on using your wings to get away from 'It' entirely, but weighing the pro's and con's were obviously needed before taking such a drastic option and life threatening decision.
⢠And since you didn't want to be hunted down, or even worse âReported to the King of Hell, you took alleyways and random directions hoping to run away and have its sight's lose you. ( Dumb Decision. )
⢠Now DEAR. You didn't think you'd run away so easily now do you? After all, the site of an angel after the extermination was worrying ! How he wanted to try Angel Meat âHowever, he must introduce himself to you first !
⢠As you ran into another alleyway â" Shit! Dead end â "
⢠A dark murky shadow formed behind you, your instincts caused you to turn into fight or flight mode â Your halo glowed violently reacting potently from your panicked emotions,
â START OF MEMORY.
" No need to act so âviolently, My Dear ! " The Demon's voice had a static filter âpossibly done on purpose, he donned a transatlantic accent âHe felt powerful, yes âbut you've been enhancing your ability, even when Heaven was probably the most peaceful place in the entire universe, despite the fact Adam caused a ruckus every now and then âbut he's already dead, so peaceful it was once more;
The Demon found your panicked expression comedic, hilarious, fun.
Like Prey facing Predator.
Could it be you felt fear? Panic? Whatever it was, it was certainly messing with your train of thoughtâ you needed to rationalize yourself !
Talking a sharp breath and sucking it up, you then inquired â " I'm so sorry Sir, I was just rather startled .. " Your tone was geniune, yes âBut your actions certainly told what you actually felt âYour hands quivered and beads of sweat started to form under the hood of your cloak.
" What a frightened Swan ! What's an Angel like you doing here ? " 'He' mused, relishing within your frightened presence. Your gaze turned cold as you felt your sweat turn freezing, your jaw slightly agapeâ
You looked at him before saying, " â
â END OF MEMORY.
⢠Your encounter with the Radio Demon was far from pleasant, but you wouldn't admit it. It's not nice to do so,
.
.
.
âFIN.
#hazbin hotel x reader#Hazbin#hazbin hotel#hazbin hotel x you#hazbin hotel x y/n#hazbin hotel imagine#hazbin alastor#hazbin x reader#yandere hazbin hotel#yandere hazbin#yandere alastor#alta1red#hazbin hotel fanfiction#hazbin x you#hazbin x y/n
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Dragon Age - The Veilguard. A better story?
It's not that I think the whole game is bad. There are parts that I really like. Every encounter with Solas is one of them. And the whole ending of the game.
But step by step.
The Beginning
It's understandable that a beginning is sudden, that as a player you first have to find out who and where you are. But the fact that I'm standing alone in a pub and Varric joins me after my decision: To ask or to fight - is strange.Â
A little foreplay would have been good. Even if it had only been a conversation with Varric (and Harding) at a pub table.
Even better: a little movie explaining why Rook had an interest in joining the hunt for Solas.
My version would be the following: Rook is a Dreamer - like Feynriel in DA II. (In that case, Rook couldn't be a dwarf) They don't know about it, don't even know what a Dreamer is. But Rook has always had strange dreams with a strong pull. Lately they have been about Solas. They have heard of Solas and finds him either fascinating, repulsive or both.
How Rook and Varric met is not important. They could be traveling together in the next sequence. Rook's dreams help to track down Solas.
At the ritual site, it would be appropriate to show groups of Solas allies and opponents fighting in the background or as a short movie.
The rest of the beginning could stay the same. Only Solas wouldn't need to use blood magic to face Rook in the dream. And Rook's reaction could be different depending on their ambitions:
Fascination: At last I can not only see you from afar, I can talk to you!
Hate: Damn it! I was hoping the dreams of you would have gone away after you disappeared into the rift.
Distrust: I can talk to you now? Okay - what do you want?
Companions and Factions
I was pleased to see Varric and Harding as "old acquaintances". I found Harding's companion quest fascinating. It's a shame that Kal-Sharok wasn't a fixed region for regular excursions.
Davrin and the Grey Wardens faction were also believable for me. In my opinion, the Weisshaupt quest was the best part of the game before the endgame.
I thought an answer to the question of why the griffins were thought to be extinct and a way to save them was great. Assan anyway! I would have liked to see groups of Grey Wardens everywhere there was Blight.
Neve. I had hoped for much more from the "Shadow Dragons". When a group fights against the superiority of the Magisters in Tevinter and the slavery there, it should be recognizable. Nice to meet Dorian again. But â where was Fenris?
Lucanis. An interesting introductory story with the underground prison, the vial of blood (as a parallel to Anders) and the demon implanted with blood magic and violence. Also sexy and charming accent.
But no. 1: A demon of malice whose only action is to say what it smells like? If Spite were a descendant of Grenouille, he would at least develop a lust for murder towards the scent-separators.
But No. 2: The crows as some kind of Robin Hood gang? That's such a distortion! Although Lucanis says that he murders for money, you don't see that. Murder scenarios involving harmless citizens are missing, as are gruesome training camps for slave children like Zevran.
Professor Emmrich is sympathetically naive and Manfred is amusing. But necromancers in Dragon Age are no harmless, cranky graveyard society. At the very least, alongside a friendly group that concentrates on researching spirits, there could have been a defense against dangerous liches and summoners; with Hezenkoss as their leader, if you like.
Bellara. For my feeling, a cute girl with such a childish behaviour doesn't fit into the world of Dragon Age. And the introduction of the "Veil Jumpers" with the young woman desperately struggling with her artifact until the warrior accompanying her finally steps in and saves the day is as silly as it is patriarchal. Why "veil jumpers" at all? Has anyone ever jumped? Except over tree trunks, I mean. "Artifact researcher" or simply "Dalish" would have been more appropriate.
And then comes Taash...
Taash could have been such an interesting character. When I set out to find a famous dragon hunter, I expected anything but a petulant teenager who still lives with mom. Also, a companion quest that focuses on bird feeding, eating with mom and transsexuality is poor.
My ideas: A Qunari born as a woman who resists the Qun's stipulation that only men can become warriors and has left Par Vollen because of it. (It could also be that her mother left Par Vollen with her because she wanted to protect her daughter).
A transsexual in her prime, for whom sexuality has long since ceased to be a question, but rather an exclamation mark. When asked whether they are a man or a woman, they would answer "I am a dragon hunter" in a tone that would make any contradiction stick in the throat.
Possible companion quest/s: Â 1) Search for the last free-living dragons whose extinction is imminent
2) Hunting a gang of ruthless dragon hunters who only care about their own profit
3) Protection from Qun/Antaam, who were set on the hunt for Taash and their mother
All three storylines could - as before - end in the lair of the Dragon King.
The Romances
The romances were the most horrible I've ever experienced in a roleplaying game. And since I've always seen romance as the most beautiful thing in these games - the romance with Zevran was the reason why I fell in love with DA:O like no other game before it, and why I had played it what felt like 1000 times - that was the worst flaw in Veilguard for me personally.
What could the romances have looked like?
Flirting in the first part - brash or reserved, depending on the character.
Kisses after Weisshaupt and from then on always possible.
The decisive intimate scene BEFORE the "Point of No Return". It could have been tied to the end of the respective companion quest and the platinum brooch in the personal file.
+++Attention! Endgame spoiler! +++
Embedding such a scene at a point where the group has just lost a close companion is in absolutely poor taste. Consolation, hugs and tearful kisses would have been appropriate here.
Even in the moment before the last fight, there could have been another hug and a kiss.
+++ End of endgame spoiler +++
So - enough complaining and revealing my own ideas. But when I associate the game with such dreams, it only seems half as bad to me. That such or similar dreams will ever come true is unfortunately illusory. Unless Bioware says in 1-2 months: "Sorry, guys, that was a bad joke. That was all just the alpha version. The final version will be out in the summer."
------------------------
Thanks @a-driftamongopenstars for her friendly welcome here an tumblr and their help with my very first steps here! â¤ď¸
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Sonic opinions that may or may not be controversial
Sonic character design is at its worst when they try to make it as "Sonic-like" as possible, and at its best when it's at its most unconventional (i.e. Fang the Sniper, the Witchcarters, the Kukku Empire, the humans in Sonic Unleashed and Chronicles, SatAM and AOSTH characters, etc)
Infinite's maskless design is lame
Sally Acorn, Amy Rose, Princess Elise and Lanolin aren't the worst characters, you just want to hate female characters. There are way worse written characters and you choose those three to bash on
That said, Chris Thorndyke and Charmy Bee aren't annoying, you just hate children. Chris' unwilling to let Sonic go in the finale of Sonic X's season two wasn't a dick move, that's his character arc. And of course Charmy being loud, annoying and basically dooming the resistance by turning himself into a zombot to try and save someone makes sense. He's a god damn six year old
Ian Flynn trying to "simplify" Fang the Sniper takes away all that made him interesting, his weirdness and confusing design (he literally took away Fang's hybrid side and him being originated from the Special Zone. Blaze exists, why can't Fang be from another dimension too?)
Gemerl not having Emerl's personality isn't neither a betrayal nor a bad take on his character. In fact, it makes his contrast with Emerl and comparison to Omega and Metal Sonic better. Shard is not coming back guys. Cope
Sonic Forces should've been less focused on Classic Sonic and more on the Rookie. In fact, Shadow should've replaced Classic Sonic in the storyline
Sonic Colors is worse than Sonic 06 in terms of storyline and the DS version should've been the real deal
As fun and awesome and amazing as Sonadow is (totally not speaking from bias), making it non-canon is the best for everyone
Characters like Shadow and Omega shouldn't have a classic form, but it would be interesting to see other modern characters in classic form
Classic characters shouldn't be confined to the "classic universe". Archie's best parts were when classic and modern characters interacted (Mighty and the Werehog, Shadow and the Hooligans, Jet and Speedy)
The idea of the Babylon Rogues being associated to the Kukku Empire in the past IS an interesting concept. What isn't is the Kukku Empire being associated with the Babylon Garden. They should be their own villains
As goofy as Sonic Chronicles was, it wasn't a bad game at all
Western and eastern Sonic media should be treated with the same respect
Sonic characters acting immature shouldn't be a big deal. They are kids, no matter how many times you point out how they removed the ages at the Sonic Channel site. Amy Rose herself was at her best when she was an immature hotheaded girl
As much as I wish Silver was more serious at IDW, him acting excited and happy isn't bad either. He's healing from multiple broken futures
Silver and Blaze are better staying out as platonic. If Sonic and Shadow's tanabata references can be seen as platonic, then those two can two. That said, their relationship should still be seen as meaningful to both of them (perhaps more to Silver than to Blaze). Male and female friendships exist without it being instantly romantic
MORE. UNSEEN. CHARACTER. INTERACTIONS. PLEASE
Sonic Shuffle shouldn't be shafted just because of the weird gameplay and human-like characters. The Maginaryworld characters should make a comeback (ESPECIALLY with to the implications of the angel statue in Sonic CD's Wacky Workbench)
We need more truly irredeemable female villains (Surge doesn't count, I'm talking about characters like Witchcart, Lien-Da, Thunderbolt)
For the love of God, Sega. Bring Classic characters back
If you can give personality to Metal Sonic and Mecha Sonic II, you can give to the other robots (and no, making Tails Doll an eldritch horror doesn't count)
Hyper Sonic should come back. Maybe even make it the "third stage" to the Super Sonic and Super Sonic 2 duo
As good and amazing as Amy's everything was in Sonic the Comic, that shouldn't be the blueprint of her canon character. At max bring back her crossbow (and her girlfriend)
Tails Adventure is better taking place before Sonic and Tails meeting. If he was confident enough to follow Sonic and help him defeat Eggman's ass he should be confident enough to abolish the monarchy (last part is /hj lmao)
Tails Adventure mentioned, the Kukku Empire should make a comeback too. If Shadow can come back the Kukkus can. They weren't cntrl+alt+del from existence like Mephiles was y'know
We don't want to see the classic universe. We want to see classic CHARACTERS
Sega. Hey Sega. Sega. Are you hearing me. Sega. Bring classic characters back Sega. Sega-
Post-genesis wave Archie character designs sucks ass. The color palettes make it worst (Antoine I'm looking directly at you)
#long post#sth#archie sonic#sonic idw#stc#sonic the comic#i am NOT tagging all the characters#sonic x#sonic forces#sonic colors#sonic chronicles#sonic satam#aosth#sonic 06#sonic shuffle#sonic frontiers#tails adventure#text post
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⨠10 YEARS OF TUMBLR â¨
On this day 10 years ago, I started on this site and it has been an adventurous pleasure. I've discovered new things through it, or it has been a great tool to strengthen old things dear to me. From Sherlock to Fellow Travelers, this is me. Looking forward the next ten years to come!
Films in order of appearance: I Confess (1953), Sherlock S2E3 (2012), Titanic: Blood and Steel S1E6 (2012), Chaplin, Fairbanks, Pickford & Griffith Signing United Artists Contract (2019), Da Vinci's Demons S2E8 (2014), The Mike Walsh Show (1984), Midnight Cowboy (1969), The Red Shoes (1948), Fantasia (1940), The Shining (1980), Potop (1974), Bodo S1E3 (2016), Anders als die Andern (1919), The Godfather Part II (1974), Saint Laurent (2014), Call Me By Your Name (2017), Knife + Heart (2018), Shadow of a Doubt (1943), Dracula (1931), Red River (1948), Sebastiane (1976), I racconti di Canterbury (1972), Bohemian Rhapsody (2018), Lazzaro felice (2018), Versailles S1E1 (2015), Das Boot S1E3 (2018), Trading Places (1983), Matthias & Maxime (2019), Elvis (2022), Laulu tulipunaisesta kukasta (1938), Dr. Jekyll & Sister Hyde (1971), Fellow Travelers S1E1 (2023). Ludwig (1973), Can't Stop the Music (1980), Of Muppets and Men: The Making of The Muppet Show (1981), On Set with Raiders of the Lost Ark (2012), Snow White and the Seven Dwarfs (1937), Disney The Multiplane Camera, Walt Disney S1E1 (2015), The Making of Star Wars (1977), Salò: Open Your Eyes! (2008), Dario Argento's Tenebrae (1982), Making The Shing (1980). Music: London Boys "My Prayer" (1993)
#10 years of tumblr#personal#bbc sherlock#village people#walt disney#reinhold schĂźnzel#call me by your name#red river#sebastiane#frank oz#ralph bates#fellow travelers#steven spielberg#pier paolo pasolini#dario argento#stanley kubrick#this is me#i created this project a month ago & the last 7 days have been crazy wonderfull sleepless nights#a deep dive into my own history & dearest passion#thank you all i hope you like it#<3#my video#my edit#own post
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Assassinâs Creed Real Life Locations Map (Maps) (Real Filming Locations)
Map by @warrenwoodhouse #warrenwoodhouse
A set of fanmade maps featuring all of the Real Life Locations from the entire @assassinscreed franchise.
Last Updated: 4th February 2025 at 7:20 am
Map 1: https://www.google.com/maps/d/u/0/viewer?mid=1yyWU7jFW3L7DVjDgZlFuHDTrtCY
Map 2: https://www.google.com/maps/d/u/0/viewer?mid=16yJLqe3FO6bcoUV8j6PsI4TCZFu5LXY
Map: Isu Sites: link will be added soon
Changelog
4th February 2025 at 7:20 am: Added every location to the section titled âAssassinâs Creed: Valhalla: Crossover Storiesâ on Map 1. Created Map 2 and added locations to the section titled âAssassinâs Creed: Shadowsâ
3rd February 2025 at 5:40 pm: Added locations to the section titled âAssassinâs Creed: Valhalla: Crossover Storiesâ
2nd February 2025 at 8:22 pm: Added locations to the section titled âAssassinâs Creed: Valhalla: Crossover Storiesâ
23rd January 2025 at 8:11 am: Added new locations to the section titled âAssassinâs Creed: Valhallaâ
11th January 2025 at 9:40 pm: Added new locations to the section titled âAssassinâs Creed: Valhallaâ
2nd January 2025 at 8:52 pm: Added new locations to the section titled âAssassinâs Creed: Mirageâ
24th December 2024 at 8:00 am: Added the tags that were used by those who reblogged this post to the tags section
22nd December 2024 at 10:40 am: Added new locations to the section titled âAssassinâs Creed: Mirageâ
21st December 2024 at 9:58 am: Added Assassinâs Creed: Mirage map icons
13th November 2024 at 6:04 pm: Added a new map thumbnail to my post
2nd October 2024 at 11:30 am: More locations are added to various sections on the map
21st September 2024 at 9:40 am: Added new locations to the section titled âAssassinâs Creed IIâ, created a new section titled âAssassinâs Creed II: Templar Lairs (DLC)â and Iâve also added the infamous Palazzo della Seta to the list as well
20th September 2024 at 2:40 pm: Added new locations to the section titled âAssassinâs Creed IIâ. Added new map icons as well
16th September 2024 at 3:00 pm: Updated the map with new map icons
13th September 2024 at 11:00 am: Updated the map with new map icons for nearly every location across the entire map
10th September 2024 at 2:00 pm: Added every single location from the âTrove of Mysteryâ, âPride of the West Indiesâ and âThe Caribbean Islands 1715â collectorâs edition maps to the section titled âAssassinâs Creed IV: Black Flagâ. Iâve added more locations to the following sections: âAssassinâs Creed: Bloodlinesâ, âAssassinâs Creed: Rogueâ, âAssassinâs Creed: Mirageâ, âAssassinâs Creed IIâ and âAssassinâs Creed: Piratesâ
9th September 2024 at 3:00 pm: Added multiple locations to the section titled âAssassinâs Creed: Project Legacyâ
9th July 2024 at 9:30 am: Started creating Map 2 which will include locations from Assassinâs Creed: Shadows and onwards
8th April 2024 at 11:17 am: Added multiple locations to the section titled âAssassinâs Creed: Brotherhoodâ in the map
7th April 2024 at 1:45 pm: Added âBridewell Prisonâ to the section titled âAssassinâs Creed IIIâ in the map. Added âHope Jensenâs Warehouseâ to the section titled âAssassinâs Creed: Rogueâ in the map
15th February 2024 at 3:26 pm: Added the section titled âAssassinâs Creed: Mirageâ to the map and added Baghdad to that section as well
12th February 2024 at 8:16 am: Updated map description
30th July 2023 at 6:00 am: Moved post to my Tumblr blog from my Fandom wiki
11th June 2020 at 4:54 pm: Created Map 1 along with the post
#warrenwoodhouse#gaming#maps#google maps#googlemaps#google mymaps#googlemymaps#.map#realfilminglocations#real filming locations#.gmap#assassinscreed#assassin's creed#assassins creed#real life#assassinâs creed real life map#assassins creed real life map#assassinscreedreallifemap#2020#2024#maps-assassinscreed#maps assassinscreed#assassinscreed-maps#assassinscreed maps#ac#this is sick#YOOO OP this is so insanely cool#thereâs SO much data compiled here and on google mymaps to boot đŤĄ#ac mirage#assassinscreedmirage
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Max Payne's TV series, Address Unknown, is parallel to Initiation in Alan Wake II (spoilers ahead).
It's set in "Noir York City," and follows a man (played by Sam Lake) named John, who swears his girlfriend was kidnapped by a serial killer who looks exactly like him, John Mirra. He finds himself scrambling, framed for the crimes, following his double's murder scenes, hoping to clear his name and save her. His increasing paranoia is only fueled by the payphone calls he keeps getting, where his girlfriend begs for his help. In the end he is captured and taken to a mental hospital, where he escapes and kills the doctors. He realizes that he was John Mirra all along.
In Initiation, Alan Wake finds himself traversing a dark and dreary version of New York City. He receives a call from the payphone, where a mysterious man named Zane convinces him that his wife, Alice, is in danger. She is being stalked by Scratch, his evil double. He reminds him to be wary, as the shadows are watching him. He follows Scratch's murder sites to try to save Alice, all while his paranoia is worsening. He eventually beats and ties Zane to a chair and kills him (well, he tries) due to his belief that he was working with Scratch. Eventually, Alan is captured by the FBC and sealed away in a holding cell, until he (as Scratch) escapes and kills the officers.
An echo of an echo, if you will.
#alan wake#alan wake 2#alan wake 2 spoilers#aw2#alan wake ii#max payne#max payne 2#remedyverse#remedy connected universe#remedy entertainment#remedy games
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little thing i've been thinking about as of late:
How could one make the Octopath Travelers II in Dungeons and Dragons?
the rules i've set for myself are as follows:
no variant human. that is boring.
we're going for flavour over optimization but my stupid optimizer brain will nonetheless be the architect behind this all so Watch Out
Unearthed Arcana and things of that sort ARE allowed. UA is my dear wife and to leave her out of my house would be a crime most unforgivable
stats will be calculated using the point buy method, simply because that is much easier than working with the other methods
in a similar vein to the previous, pre-Mordenkainen's Monsters of the Multiverse stat increases and abilities for races will be used (my best friend the Air Genasi gets burnt by this but sacrifices must be made)
characters will range from level 10 (agnea) to level 14 (osvald)
this is what the characters would look like at the END of their journeys, so abilities like the One True Magic would be taken into account
i'll link pages describing all of the things i use, all of which will be from my dnd site of choice, the DND 5th Edition Wikidot Site
that being said...
Ochette, the Hunter
Race:
Tabaxi (+2 DEX, +1 CHA)
Class(es):
Revised Ranger - Beastmaster Conclave - Level 8 Paladin - Oath of the Ancients - Level 3
Feats (if any):
N/A
Stats:
STR - 14 (+2) DEX - 19 (+4) CON - 15 (+2) INT - 10 (0) WIS - 8 (-1) CHA - 13 (+1)
Key Abilities/Explanations:
Tabaxi - Race: Ochette, while more of a fox than a cat, notably has many animal features similar to cats (namely her claws and ears), so the cat race fits her quite well
Cat's Claws - Tabaxi: ability most akin to Ochette's latent power ability Beastly Claws
Animal Companion - Beastmaster Conclave: this is the space for Akala or Mahina, since the BM is the only class/subclass that lets you have an animal companion in any way, not counting the wizard spell Find Familiar (which just doesn't fit Ochette. she aint a wizard)
Oath of the Ancients Paladin - Class/Subclass: at the end of Ochette's story she is touched by the Flame itself, bestowing upon her the power necessary to continue her immediate mission of Stop That Shadow Beast and ongoing mission of protecting the wilds of Solistia. serving something greater than oneself for a specific purpose (divine or not) is how 5e paladins have been flavoured, and the OotA subclass is explicitly based around being the light for the world, and has a general nature theme (see: green knights)
Castti, the Apothecary
Race:
Water Genasi (+2 CON, +1 WIS)
Class(es):
Artificer - Alchemist Speciality - Level 9 Paladin - Oath of Redemption - Level 4
Feats (if any):
Resilient (Wisdom)
Stats:
STR - 12 (+1) DEX - 9 (-1) CON - 14 (+2) INT - 13 (+1) WIS - 20 (+5) CHA - 12 (+1)
Key Abilities/Explanations:
Water Genasi - Race: first off, Castti obviously has a water motif. that's a guarantee. however, i also think that Water Genasi has some good flavour to it because before MMotM, it gave resistance to Acid damage. you know, like trosseau's poison rain. Castti was INSANELY resilient against that shit, and i think it could be fun if that was like. just a thing she did.
Class/Subclass - Alchemist Speciality Artificer: this is the place to go when it comes to apothecaries. i really wanted to make her a warlock of Malaya as well but the best fitting subclasses (Fathomless, Celestial, and Undead) didn't have abilities that fit her very well. regardless, you've gotta be an Alchemist if you wanna be an apothecary
Class/Subclass - Oath of Redemption Paladin: PLEASE go read the tenets of the Oath of Redemption. like yeah its about redeeming yourself but more importantly its about pacifism (that's castti), patience (that's castti), and protecting the weak (that's castti). shes SO Oath of Redemption that it isn't even funny
Experimental Elixir/Restorative Reagent - Alchemist: this is Concoct, to a T. Experimental Elixir allows you to bestow a variety of different effects onto an ally, ranging from healing to haste to defense. just. like. Concoct. also the Restorative Reagent feature that castti would get at level 9 just adds to the healing aspect of EE so like. yeap that tracks.
Lay On Hands - Paladin: Sounds an awful lot like a mix between castti's Healing Hands and Rehabilitate abilities, with a mix of healing damage and disease specifically via touch.
Resilient - Feat: you'll notice that i made Castti's highest stat her Wisdom, which a keen-eyed D&D player might mark as strange, since Artificers are an Intelligence-based class, and Paladins are Charisma-based. well, this in conjunction with Resilient giving her proficiency in Wisdom Saving Throws (basically making her very good at holding on against fear, mind control, and things that affect sanity), are all because of one of my personal favourite Castti moments: she has canonically read the Book of Night and it couldn't do jack SHIT to her. her mind is made of IRON.
ThronĂŠ, the Thief
Race:
Shadar-Kai (+2 DEX, +1 CON)
Class(es):
Rogue - Assassin Archetype - Level 11 Fighter - No Subclass - Level 2
Feats (if any):
Shadow Touched (spells gained: Invisibility, Silent Image)
Stats:
STR - 11 (0) DEX - 20 (+5) CON - 10 (0) INT - 14 (+2) WIS - 12 (+1) CHA - 14 (+2)
Key Abilities/Explanations:
Shadar-Kai - Race: grabbed simply because i think that being a Dark Elf⢠fits ThronÊ really well. technically it also gives her teleportation which would be a cool in-universe explanation for Aeber's Reckoning but honestly this one's for the funsies
Inflitration Expert - Assassin Archetype: she straight-up does this in the first chapter. like full stop. that is the thing that this ability does. also i know it's very much not one-to-one but i also think this is how she would use Disguise but that ventures into headcanon territory
Action Surge - Fighter: the SPECIFIC reason that i gave ThronĂŠ fighter levels. Action Surge allows the user to, once per short rest, USE TWO ACTIONS IN ONE TURN. THAT IS LEAVE NO TRACE. EXACTLY.
Shadow Touched - Feat: flavour for infiltration stuff but also sort of works as an expy for Veil of Darkness. Silent Image can be used to create a fairly large illusion, including but not limited to a quick and easy way to throw enemies off their game in terms of their attacks. Disguise Self was also considered as an option for the spell to take (Invisibility is always given) but i passed on it because she was already getting Infiltration Expert from her subclass.
Osvald, the Scholar
Race:
Goliath (+2 STR, +1 CON)
Class(es):
Wizard - School of Evocation - Level 14
Feats (if any):
N/A
Stats:
STR - 12 (+1) DEX - 10 (0) CON - 16 (+3) INT - 20 (+5) WIS - 14 (+2) CHA - 8 (-1)
Key Abilities/Explanations:
Goliath - Race: Professor Osvald V. Vanstein is, amoungst other descriptors, fucking MASSIVE. that man is canonically like 6'7" or something. goliaths, the Biggest race in D&D 5e, are absolutely the best fit for him. as a bonus, they give him resistance to Cold damage, a fun reference to that teeny little stay on Frigit Isle
School of Evocation - Subclass: Osvald is canonically very much an offensive caster. that's clear. the School of Evocation, in D&D, is the one with the easiest access to Spells like Fireball, Lightning Bolt, and Cone of Cold, meaning that Osvald "Fire-Ice-Lightning" V. Vanstein simply MUST be one
Overchannel/Sculpt Spells - School of Evocation: neither of these two abilities, on their own, would equate to anything Osvald-y. Overchannel allows the user to make one damaging spell do max damage (and do it more at an HP cost), and Scupt Spells allows them to exempt certain targets from AoE spells. together, however, they form a decent expy for Concentrate Spells, Osvald's latent power
Prismatic Spray - Spell: this spell is a seventh level evocation spell. level 14 is the first time wizards have access to seventh level spells, and Osvald is an evoker. this spell is also a MASSIVE FUCK-YOU RAINBOW BLAST. i won't go through its actual abilities because they dont line up to the One True Magic very well, but aesthetically they're damn-near identical
Partitio, the Merchant
Race:
Human (+1 to all stats)
Class(es):
Paladin - Oath of Devotion - Level 6 Bard - College of Eloquence - Level 5
Feats (if any):
Inspiring Leader
Stats:
STR - 15 (+2) DEX - 11 (0) CON - 14 (+2) INT - 12 (+1) WIS - 10 (0) CHA - 18 (+4)
Key Abilities/Explanations:
Oath of Devotion Paladin - Class/Subclass: mostly based around how Partitio is just. endlessly all about that helping people. you dont need to worship a god to be a paladin, folks, you just need to have a cause that you stand insanely firmly by. that's why they're Charisma-based. anyways Devotion fits Parti best so he gets it
Silver Tongue - College of Eloquence: half of this ability (bonus to Deception) is positively worthless to Partitio because he really doesnt lie much, but the other half (bonus to Persuasion) is DEATHLY important to this build. Partitio is a man built on being extremely good at talking to people, and it really shows in this. also, SILVER Tongue. Oresrush silver. get it? huh? huh?
Inspiring Leader - Feat: genuinely the most Partitio feat ever. it literally has the user make an inspiring speech for a mechanical benefit and if that ain't Partitio i dont know what is
Agnea, the Dancer
Race:
Spring Eladrin (+2 DEX, +1 CHA)
Class(es):
Bard - College of Glamour - Level 10
Feats (if any):
Mobile
Stats:
STR - 8 (-1) DEX - 16 (+3) CON - 12 (+1) INT - 11 (0) WIS - 12 (+1) CHA - 18 (+4)
Key Abilities/Explanations:
Eladrin - Race: this is the most whimsical and fun race ever and i love it. spring Eladrin are the joyous and celebratory version of this race, so it fits Agnie pretty damn well. it also offers a teleportation option in the form of Fey Step (the season-themed version of ThronĂŠ's teleport), which i feel like she would incorporate into her shows
College of Glamour Bard - Class/Subclass: this is the main performer bard for performers that dont use musical instruments, so it simply had to be Agnea
Enthralling Performance - College of Eloquence: this ability is effectively a make-your-performances-better card, which is exactly the kind of thing that Agnea would pull out if she needed to really bedazzle a crowd (see: Agnea chapter five)
Magical Secrets - Bard: this allows the user to gain two spells from any spell list. Agnea's would be Control Winds (Windy Refrain) and Beacon of Hope (Song of Hope). the latter is a much rougher expy than the former, but it's got hope in the name and i am nothing if not predictable. see the links below for what those spells do
Mobile - Feat: this is meant as an expy of the Dancer ability Ever Evasive, and to a degree Agnea's high base Speed and Evasion, since the Mobile feat both makes it more difficult for enemies to land hits on you, and improves your movement speed
Temenos, the Cleric
Race:
Changeling (+2 CHA, +1 WIS), pretends to be Half-Elf
Class(es):
Rogue - Inquisitive Archetype - Level 4 Cleric - Knowledge Domain - Level 9
Feats (if any):
Keen Mind (+1 INT)
Stats:
STR - 8 (-1) DEX - 10 (0) CON - 8 (-1) INT - 18 (+4) WIS - 18 (+4) CHA - 16 (+3)
Key Abilities/Explanations:
Changeling - Race: i think it would be really cool because Temenos is such a goddamn liar. im so normal about it. sososo normal about it. i just feel that he would lie persistently about his identity lie that because just. i am hopelessly in love with the aspect of Temenos that he does not let anyone know anything ever
Inquisitive Archetype Rogue - Class/Subclass: one will note that this is the first class listed rather than his actual in-game class of Cleric. this is because i think that before he was a cleric, before he was found by the church, Rogue was a deeply fitting class for him. i think it was his base class, and grew into the Inquisitive subclass AFTER taking Cleric levels
Channel Divinity: Read Thoughts - Knowledge Domain: this is the equivalent of Temenos's Coerce path action; both are obviously magical in nature and involve to a certain (albeit different) degree looking into the target's mind. not a lot to say it's just a very good stand-in for Coerce
Legend Lore - Spell: this is the expy for Temenos's doubt-is-what-i-do mystery solving sections (like when he's in the cathedral with Crick investigating the death of the pontiff). it's not exact since Legend Lore targets an object and Temenos's thing targets a location, but i think it's close enough to be good enough. also it's a free spell you get for being a Knowledge Cleric so i think it's a good fit
Expertise - Rogue: this ability allows you to take two skills and become SUPER good at them. this would be Deception and Insight for Temenos, and i think it was important that i bring it up
Hikari, the Warrior
Race:
High Elf (+2 DEX, +1 INT)
Class(es):
Fighter - Samurai Archetype - Level 11 Sorcerer - Shadow Origin - Level 1
Feats (if any):
N/A
Stats:
STR - 18 (+4) DEX - 16 (+3) CON - 16 (+3) INT - 10 (0) WIS - 10 (0) CHA - 10 (0)
Key Abilities/Explanations:
Shadow Origin Sorcerer - Class/Subclass: homeboy's got the blood of D'arqest in him, so he simply MUST have some kind of spooky class. the other class in the running was Hexblade Warlock, but Shadow Sorcerer ultimately won out mostly for mechanical reasons (SO's Strength of the Grave was considered more flavourful than HB's Hexblade's Curse)
Fighting Spirit/Tireless Spirit - Samurai Archetype: these abilities are about the user powering up by sheer force of will and that's literally the most Hikari thing i have ever heard in my life
Fighting Style: Superior Technique - Fighter: this fighting style allows the user to gain one Battlemaster Fighter maneuver. the one selected for Hikari is Riposte, which serves as an equivalent to Hikari's Vengeful Blade ability (both of them are counterattack options)
Extra Attack 2x - Fighter: fighters are the only class that gain access to more than two attacks per turn, similarly to Hikari's Aggressive Slash ability giving him access to the greatest number of hits out of any class in-game
Links:
Ochette, the Hunter
Tabaxi
Ranger, Revised
Beastmaster Conclave
Paladin
Oath of the Ancients
Castti, the Apothecary
Water Genasi
Artificer
Alchemist Speciality
Paladin
Oath of Redemption
Resilient
ThronĂŠ, the Thief
Shadar-Kai
Rogue
Assassin Archetype
Fighter
Shadow Touched
Silent Image
Osvald, the Scholar
Goliath
Wizard
School of Evocation
Prismatic Spray
Partitio, the Merchant
Human (yeah im linking that)
Paladin
Oath of Devotion
Bard
College of Eloquence
Inspiring Leader
Agnea, the Dancer
Eladrin
Bard
College of Glamour
Mobile
Control Winds
Beacon of Hope
Temenos, the Cleric
Changeling
Rogue
Inquisitive Archetype
Cleric
Knowledge Domain
Keen Mind
Legend Lore
Hikari, the Warrior
High Elf
Fighter
Samurai Archetype
Sorcerer
Shadow Origin
Riposte Maneuver
#octopath traveler 2#octopath traveler 2 spoilers#d&d#ochette#castti florenz#thronĂŠ anguis#throne anguis#osvald v. vanstein#osvald v vanstein#partitio yellowil#agnea bristarni#temenos mistral#hikari ku#iris originals
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EA site update:
"The Dread Wolf Rises Dragon Age Day 2023 Happy DA Day to our friends across Thedas!"
"[Mark] Dragon Age has always been a franchise about characters. Characters to fall in love with or to learn to loath. Those characters need a place in which to live, to fight, and to loveâa place that shapes them and the events they find themselves swept up in. Today we explore the place they call home that forms the stage for everything that you do: Thedas. Corinne and the Dragon Age: Dreadwolf team have created a game that celebrates the rich and varied past of the franchise while crafting new experiences and stories. It has been incredible to come back to BioWare and see all of the progress theyâve made, and Iâm excited for some of that world to be shared with all of you today. [Corinne] Thank you, Mark! I fondly remember playing each entry in the Dragon Age franchise, being completely immersed and enamored in the world you all had built. It amazes me to be here now, working alongside you and the team, to bring new stories and characters (not to mention a few returning characters) to all of the fans of the franchise. Dragon Age: Dreadwolf is the product of hard work and love. We know how much this world means to all of you, how these experiences stay with you. We want to get it right, so weâve taken our time. We're so excited to join in this celebration of all things Dragon Age and the incredible fandom that surrounds it. Within the dev team, weâve been eagerly awaiting Dragon Age Day as the enthusiasm, stories, charity, and artwork you share motivates us to be our best and create new experiences for all of you. To celebrate DA Day, weâre sharing a look at a few of the in-game locations youâll explore on this new adventure (and perhaps a little more for those who listen closely). The stage is set. The Dread Wolf is ready to make his move. Oh, and one last thing before I go⌠In summer 2024, weâll be fully revealing Dragon Age: Dreadwolf to you! We honestly canât wait. See you all in Thedas, â Corinne Busche, Game Director & Mark Darrah, Sr Production Advisor"
![Tumblr media](https://64.media.tumblr.com/bf35bdc3f22581d5b2def367ebb19669/21971a68b620f3a3-83/s540x810/41e2f9c4f55729fd4d48cec7c6d5ddc08f5f905f.jpg)
"Youâve visited the lands of Thedas thrice before in our games and many more times in comics, books, art, and short stories. This time, youâll be venturing to places unseen and returning to places from long ago. To celebrate Dragon Age Day, we wanted to show you some of those sights. [link to new trailer] We stand on the precipice of change. This is a world brimming with stories and characters waiting to meet you. The fate of this world teeters on the edge of a knife. In past games, you only got to see a slice of the world. In Origins, it was Fereldenâa land ravaged by war and Dark Spawn. In II, it was Kirkwall and its localesâfestering with corruption and a dark underworld. And in Inquisition, you ventured across much of Orlaisâfacing down political intrigue as often as combat."
![Tumblr media](https://64.media.tumblr.com/3b493c071db789724123fcd6f7bf450b/21971a68b620f3a3-1a/s540x810/f0ad662aca55f03c8f33adb062dfe4335de3d133.jpg)
"This time, however, much more of Thedas is yours to see. The desolate, beautiful badlands of the Anderfels with curtains of distant mountainous spires. The twisting canals and gleaming towers of Antiva, where Crows may lurk in any shadow. The turquoise seas of Rivain with its rushes of greenery and hardy sea-faring people. And of course, thereâs more."
![Tumblr media](https://64.media.tumblr.com/99fdb8d9b791f4e567004ea83c14bb38/21971a68b620f3a3-0e/s540x810/396c0f98710e39b0b64129d9ac982ba46c4a1c9b.jpg)
"We felt this was best for the tale we wanted to tell this time and we hope you enjoy it as much as we have! Itâs allowed us to create many more locations than past games, including both some youâve longed to go toâŚand some youâve never heard of before!"
![Tumblr media](https://64.media.tumblr.com/1199a382dd8e2ba5c192326faa6fc115/21971a68b620f3a3-ad/s540x810/9fd5e5a6e5a6356b0a60769cb8fe36392af09342.jpg)
"To help capture the wonders of Thedas, we partnered with three wonderful artists from our exceptionally talented community and gave them an early look at what youâve now seen. Weâve always been so fortunate to have such an incredibly skilled community of artists, and getting to work with these three was a true joy! We asked each of them to create a vista of one of the three regions in the video based on their interpretation of it in their own unique styles. Please enjoy their wonderful work, and be sure to send them some love when you check out their personal channels for more of their art!" [link to art]
"Turning our focus to your closest kitchen, if youâre looking for a fun gift this holiday season or want to try some Thedosian dishes yourself, weâve got you covered with Dragon Age: The Official Cookbook: Tastes of Thedas from our partners, Insight Editions! This project was lovingly crafted by the author, Jessie Hasset, as well as members of our team who have an affinity for the kitchen and a love of cuisine."
"The cookbook features recipes suited to all skill levels, but we know that jumping in may be a daunting task for some. To help you out, weâve partnered with MisoHungrie, a wonderful YouTuber who specializes in cooking, with a particular knack for video game and entertainment-related dishes. If youâre looking for a place to start on your culinary journey, check out his video and follow along. And be sure to let us know what you think of these Thedosian delights! In addition to this, there are two giveaways you should keep an eye out for! For the first, our friends over at Insight Editions are giving away five copies of the cookbook on their social channels, so be sure to check them out. And it doesnât end there. For those of you who decide to try your hand at making a culinary delight from the book (including one of the ones weâve released separately), be sure to follow our own Dragon Age social channels for the second giveaway. Keep an eye out for the opportunity to submit your creation for a chance to win a BioWare Gear Store package, including the brand-new Morrigan romance bundle! Details on that giveaway will be posted next week."
"As we mentioned earlier this year, weâve partnered with Dark Horse to create a digital package of all their comics for Dragon Age and Mass Effect on Humble Bundle. Visit the Humble Bundle page to find out how our partners are working to support Childâs Play, an organization that seeks to make the lives of children in hospitals more comfortable through the enjoyment of games. Thereâs no better time than the holidays to bring a smile to someoneâs face. BioWare is also supporting a few local charities this month that focus on helping the most vulnerable in our communities via food banks. This includes the Edmonton Food Bank, the Greater Vancouver Food Bank, Les Banques alimentaires au QuĂŠbec, and the Central Texas Food Bank. All of them provide food to thousands of people each month and rely on kindhearted donations and volunteers. If youâre wanting to give back this holiday season, please consider supporting Childâs Play or donating to your local food banks. Many communities also accept non-monetary donations of canned, dried, and packaged goods, clothing, and other useful supplies. However you choose to support those in need, know that every bit helps and can make a big difference in someoneâs life, whether theyâre in your community or around the world."
"An insult that he took as a badge of pride. An insult to inspire hope in his friends and fear in his enemies. That is what FenâHarel, the Dread Wolf, truly is. Not a man who sees himself as evil, but someone who believes heâs fighting for a good cause and is willing to get his hands dirty. This long-awaited chapter of Dragon Age is fast approachingâthe time close at hand. Weâll see you next summer with answers to your questions, including ones you have yet to ask. With that will come our full reveal including new trailers, gameplay, andâof courseâthe long-awaited release date. The Dread Wolf will rise once more and weâll have much more to share with you as we approach Summer 2024. Please keep an eye on our social channels for all the latest information on Dragon Age: Dreadwolfâs reveal and beyond. Know this, though: The Dread Wolf has not been idle these past years. His reach is far, and soon his plans will come to fruitionâa cataclysmic rejoining of magic and realms hundreds of years in the making. Will you be able to stop him? We hope so. Always believing in you,             â The Dragon Age Team"
[source and full post]
#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#solas#long post#longpost#video games#morrigan#queen of my heart#post fixed sry ^^
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A few things about the blog:
Hello, I'm BatsimpH on Twitter and MsOdds on AO3. I made this blog to archive my fics and (some of) my arts, and of course make new friends if I can. Here are some infos about the blog and me:
I simp Bruce Wayne (evidently), and mainly ship Superbat with side AllBat (Bottom Bruce) so if it's not your cup of tea, please move on and save yourself the headache
I archive my arts and writings on this blog. I will only post my SFW art here, but I will link all of my Batman-related AO3 fics, some of which have TW contents, I will put warnings in front of each of said fics
Other than that, let's keep things amicable and harmonious.
***
Fics archive
Here is a list of all of my Batman related fics on AO3, with statuses (ongoing, complete, on hiatus...) , ratings, summaries and warnings. This will be updated in real time.
I. One-shots
1. Smothering Love: On how Batman's hugs are deadlier than his glares
When Bruce was still with the League of Shadows, he had the habit of breastfeeding Damian whenever he started crying. It was the only experience the Omega had with consolidating children. Coupled with the trauma of losing him, it stuck. In the end, four Robins (plus one lucky Kryptonian) suffered. (Bruce gives the worst hugs ever. Robins are embarrassed. Clark wants to be smothered by his best friend's chest, he just doesn't know it yet.)
Rating: Mature (no explicit sexual content)
Ship: Superbat, side-KonTim
Note: ABO, past-Mpreg, good parent Bruce Wayne, BOOBAS
This was my first ever Superbat fic and to this day it's still my most read one, despite being ABO, it's lighthearted w some angst and humor and crack
2. Merry it is, while summer lasts.
Bruce joins the Justice Lords when the first of the dog roses blooms. He leaves when the last has wilted and rose hips grow in clusters on spiky tree branches. His loyalty to Kal lasts a season, but his love for Clark survives a lifetime.
Rating: Explicit
Ship: Justice Lord Superbat
TW: Non-con, Coerced Sex
Notes: Medieval fantasy AU, Justice Lord, Dark Clark, Whump Bruce, secret marriage
This is a rather dark and Angsty fic, inspired by a middle-English song called "Miri it is, while Sumer ilas" and dog roses (Rosa canina). I consider it my best one yet.
3. Heated Combat.
"... So why not do it? Why not let his fists do the job? Heâd rather be known as a prude than an insatiable bitch..." Every heat, Batman haunts the streets of Gotham and redirects his frustration onto anyone foolish enough to commit crime in his presence. For Alfredâs sanity, the safety of himself and the criminals, he needs to find a different outlet. Enter Superman. (Atypical Omegaverse where heats and ruts only make people extremely horny, or in Bruceâs case, horny and pissed off.)
Rating: Explicit
Ship: Superbat
Note: ABO, Batfam, CRACK, Humor and sexy time
4. Metastatis
Metastasis (n): the development of secondary malignant growths at a distance from a primary site of cancer Clark afflicts him with a disease of the incurable kind, a love so vile that it turns into world-ending hate. And just like the heart sickness that never goes away, Clark never lets him be, either. Three Supermen take an interest in the Devastator. They want to tame him. To do so, they first have to teach him how to love Superman again.
Rating: Explicit
Ship: Superbat (Dark Clark(s) x Devastator)
Note: ANGST, Â violence, body modification, mind break, Stockholmâs syndrome, suicidal thoughts
This is a requested fic, and a very dark one, read at your own risk
II. Multi chapters
The man of tomorrow who becomes the god of sorrow
âItâs not me you seek forgiveness from. Itâs him⌠And if he were anything like me, then there is nothing to forgive⌠Iâve never resented Ka-Clark, either.â (âBatman, as your old comrade, I give you one last chance. Disband the rebels and pledge your loyalty to the Justice Lords and Kal. Beg him for mercy, you just might receive it.â But Bruce had remained willfully silent as Dianaâs lasso biting into his neck until, until⌠In hindsight, what a moron Kal-El had been, waiting for the Bat to yield, knowing that Bruceâs body would give out before his mind did) After Lord Batmanâs death, Lord Superman crosses many universes and finds him again.
Status: On-going, chapter 6/8
Rating: N/A (no explicit content, some violent)
Ship: Superbat + Superbat deviations (Justice Lords, Injustice...)
Notes: Lord Superman centric, Dark Clark, Multi universes (Justice Lord, Injustice, Flashpoint, Dark Knight trilogy...), Redemption, WHUMP and ANGST
This was my first attempt at writing Justice Lord and fix-it redemption and my second fic overall.
2. Accidental Cohabitation
Clarkâs week has been terrible. First Batman rejects him, then Brucie Wayne invites himself into his life. Salvaging his relationship with a moody colleague and babysitting a runaway Omega billionaire? This might be a job even Superman canât do.
Status: On-going, chapter 4/?
Rating: Mature (Some sexual contents and languages)
Ship: Superbat, past-others/Bruce
Notes: ABO, Brucie baby, Batfam shenanigan, humor, crack and some angst
This is just pure crack with drama and action elements
3. Kings take Queens
Pheromones draw mates to one another and they donât lie. Itâs all nature, but nature doesn't account for parallel universes. Lord Batman finds it increasingly difficult to reject propositions from his Alphaâs double. Batman, an unmated and untamed Omega, has his iron will tested by Lord Superman. Kal will stop at nothing to possess a Bat who wonât betray him. Lord Superman wants to help in his own twisted way and teach the other Kryptonian a valuable lesson. You shall not covet your neighborâs wife.
Status: Complete
Rating: Explicit
Ship: Justice Lord Superbat, Injustice Superbat, Lord Superman x Insurgency Batman, Regime Superman x Lord Batman
Warning: RAPE, Non Con
Notes: ABO, Dark Clark, Whump, Angst, Justice Lord, Injustice
This is a dark fic, mostly porn and some drama, angst
4. Hit the ground running
Bruce knows that Clark wants to be his mate, but his body and mind are contaminated by Jokerâs blood and heâs afraid of tainting Clark with it too. One year after Batmanâs death, Bruce, accompanied by his best friend and confidant, returns to Gotham. The short visit propels their relationship along its natural course in a way neither of them could prepare for. When Bruce runs away, he unknowingly triggers a ritual as old as time, where Alphas hunt Omegas down and claim them.
Status: Complete, chapter 3/3
Rating: Explicit
Ship: Superbat, one-sided and past others/Bruce
Warning: Contains spoilers for Arkham games (Arkham Asylum, Arkham City, Arkham Knight, Arkham Origin)
Notes: ABO, Arkhamverse, mating hunt, Angst
Praise Arkham! Batman's thighs. You can still read this without previously playing the games.
5. Dynasty of Frauds
âYou can become my mate, or I can put you under Brainiacâs brain control device again. What is it going to be, Bruce?â Kandorâs restoration brings about conspiracies that Kal has neither patience nor finesse for. He needs an ally, and Bruce, despite his many past betrayals, happens to be perfect for the job.
Status: On-going, chapter 2/?
Rating: Explicit
Ship: Injustice Superbat
Notes: ABO, Injustice
This fic is an attempt at royal! AU, takes place post-Injustice 2, Superman ending (Absolute Power), it's a dark fic with hopefully happy ending and fix-it, slow burn.
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Heroine Anthem ZERO II: Scalescars Oath now available for Xbox Series, PS4 - Gematsu
Publisher Skywalker HK and developer WindThunder Studio have released side-scrolling action RPG Heroine Anthem ZERO II: Scalescars Oath for Xbox Series via Microsoft Store for $27.99 and PlayStation 4 via PlayStation Store for $34.99. PlayStation Plus members can purchase the game at a 30 percent-off discount price of $24.49 until November 5.
Heroine Anthem ZERO II: Scalescars Oath first launched in Early Access for PC via Steam on June 5, 2019, followed by a full release on February 22, 2022. A PlayStation 5 version with significant enhancements followed on February 22, 2024. The PC version is also now available via Microsoft Store and supports âPlay Anywhereâ with the Xbox Series version.
Here is an overview of the game, via its store pages:
About
Heroine Anthem ZERO II: Scalescars Oath is a real time 2D mixed with 3D side-scrolling story-based action RPG. The game combines legends of mermaids as well as Serbian and East Asian tribal culture to create its cultural world. Created over many years, it features nearly 400,000 words of dialogue, over 500 stories CG, 300 stages, and over 500 story performances. It has genuinely been brought to life a like a long TV series but as an adventure game. The soundtrack includes many songs from multiple music producers, which takes your experience to a whole new level!
Story
The Twin Virgin Saints started the circle of the seven doomsday. On the sixth doomsday, God has not forgiven the world, and ichthyopagion still continues to grow. People must continue on with sin and punishment. Shama, who is with SinScars under her happy smile, holds dark secrets deep within, hoping someone will pull her out of her shadow. Heroine Anthem ZERO II: Scalescars Oath is an action RPG with intriguing storytelling, an unpredictable battle system, and endless heartfelt adventure. The story includes multiple subtle metaphors for the relationship between God and humans.
Key Features
Vivid Storytelling â With 100s of CGs and 2D animation, each scene is carefully aligned with both visual and audio. More than 100 stages and 400,000 words, players can truly immerse in the world of Heroine Anthem ZERO.
Unlocks Different Skills â As the character levels up, players have a range of skills to unlock including dodge, perry, triple jump, jump attack, and more. With the desired combination, players can have their own style of combat.
Combat Companion â There is a combat companion system in Heroine Anthem ZERO II: Scalescars Oath. Combat companion levels up as the story progresses, thus unlocking more skills to activate during combat.
Puzzle Solving â There are puzzles to solve in each map. Not only are they essential for stage completion, but also hidden treasures for players to explore. Some of the hidden treasures will considerably assist the players.
Crafting System â Players can collect loot throughout the game and craft different equipment, upgrade the weapons, or make them into a variety of food to enhance the character.
Equipment Passive Skills â Weapons and armors have different passive skills. Players can choose any type of weapon depending on their combat style.
Special Events â There are different options for players to choose during conversations. Sometimes by making a different choice, there might be a special event in the game.
Expedition System â Donât miss any suspicious areas in a stage! Crouching and exploring gives you a chance to pick up good stuff. In dangerous travel situations, use Cuckooâs ability to look for suspicious exploration sites and command Cuckoo to further explore the area for a chance to obtain special loot.
Cooking System â Using materials gained from exploring to cook or craft can create useful weapons, gear, and meal boxes. These can be used to increase the stats of weapon and gear.
Other Items and Gear â Character progress, weapons, and gear have a tight connection. Many weapons, armor, projectiles, runes, seals, food ingredients, and cuisine benefits not only provide attack / defense to gear, weapons, armor, and rune effects but also adds a different attack move effect.
Easter Egg Questline and Multi-option Conversation System â Story progresses through dialogue. To enable certain story lines, choosing different dialogue options are needed. Donât forget to choose every option even if it may lead to death, as a different interpretation of the story may lead to unexpected events.
#Heroine Anthem ZERO II: Scalescars Oath#Heroine Anthem ZERO II#Heroine Anthem ZERO#Skywalker HK#WindThunder Studio#Action RPG#Gematsu
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