#Season of the Seraph finale
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sundayswiththeilluminati · 2 years ago
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Well, it’s been a week and I've had time to cool down and put together my thoughts on Season of the Seraph and its ending. So here goes.
The season finale plot did not require Rasputin to die. "The eliksni are trying to get control of the warsats" is literally a strike. If the warsats needed to be taken off the table as a get-out-of-jail-free card we could have blown the network and kept Rasputin himself. There was an active decision to kill him. Having thought about it, I think I understand why this decision was made - but I still think it's a terrible decision, and I'll explain why.
Before we start, I don't want to sound like I'm going after Destiny's narrative team either personally or professionally. I'm not calling them terrible writers, much less terrible people. I don't know them! They might even be terrible people, for all I know. While I refer to a single monolithic "narrative team," I know in reality there are multiple groups working on different stories. I’m not a professional writer, and they are. And I genuinely believe all of them are talented people who work hard and care about Destiny. But that doesn't mean I don't have some criticisms.
After considering it I think there are three possible reasons to kill Rasputin:
1). The narrative team believed this was a good emotional conclusion that brought closure to his character arc in Destiny. In this case I just think they're flat-out wrong. I'd say "I respect it" but I kind of don't because I think it's so terribly wrong. I don't know what other people think Rasputin's character arc involved, but I won't get closure till Rasputin faces the Witness again and finally ends the war he's been trapped in for centuries. But I get why they would do it, if they believed this. And that final mission was really good. I had a hard time noticing at the time, but it was very well-done, and the cutscene proper was well-shot, -scripted, and -acted (though I'm still angry about the Traveler upstaging Rasputin's death). They put a huge amount of effort into it and into the story work all season long.
But his death being well-done doesn’t change whether I think it was a good narrative choice. Even saying “Rasputin’s arc should conclude here,” the way it was set up had him sacrificing himself to basically cancel himself out. Unless they’re saving up a plot twist, Rasputin ultimately contributed nothing to the fight. He didn’t do any damage to the Fleet or Witness, or anything to stymie Xivu Arath. He died thinking he’d never helped humanity at all and it was safer if he didn’t exist. I don’t know about you, but I find that extremely unsatisfying.
2). Someone doesn't like Rasputin/doesn't know what to do with him. This is two reasons, but they overlap. The Operation: Sancus mission dialogue pissed me off because it gave me the impression that whoever was writing it really didn't like Rasputin and was taking the chance to morally excoriate him. A more subtle version recurs in the final mission where Rasputin is essentially sacrificing himself to null out his own existence - saying "as long as I exist I'm a threat to humanity" - as if he can't ever help or contribute more than endanger people, which is just flat-out wrong. "Humanity doesn't need a Warmind" you're part of humanity, Red. He’s a person; he doesn’t need to justify living. If someone just decided Rasputin Was Bad Actually I’d be very angry indeed. But I don't think it's that personal. Destiny has lots of writers and multiple narrative teams will touch the same work. One person's distaste probably wouldn't steer an entire season.
Related, however, is the reason that maybe no one knows what to do with Rasputin. To be honest I sympathize with this one. Would it shock anyone to hear I've thought about how I would script a Rasputin-focused season? It's surprisingly hard to build a plot around him. A game needs to be interactive and Rasputin's kind of all or nothing - either he can handle the whole problem himself or he can't do anything at all. Red also mostly plays defense. He doesn't have a goal he's working towards other than "kill the Witness/save humanity." You need to come up with a plausible goal that we can believably help him achieve, and that's nontrivial. But, well, that's why I'm not a professional games writer and these people are. "Not sure what do" is not IMO sufficient justification for assassinating one of Destiny's oldest characters/factions.
3). The Destiny narrative team is trying to "declutter" the setting and foreground story by sidelining characters who take a lot of lore to understand. I think this is the real reason, and it's worth talking more about.
A lot of us lore-nerds have long complained about Destiny not foregrounding its setting and story, and Bungie has responded by trying to do so. I think we didn't consider what that would actually look like. Imagine Destiny's story like a long movie. Now imagine people are constantly coming and going from the audience, and everyone who comes in has to nudge their neighbor and go, "hey, what's happening?" Destiny is always (hopefully) acquiring new players, and existing ones are dropping out and coming back. Even most established players either don't read the lore or don't track/remember it. We the lore-keepers are very much the anomaly. If we want story to be a focus, that story also has to be more accessible to new players, lapsed players, people who don't bother reading loretabs, etc., because otherwise it harms their experience and there's a lot more of them than there are of us.
I think this is why we've seen a lot of seasons that introduce whole new concepts - the eliksni Sacred Splicers, for instance - rather than following on existing storylines. Introducing a mostly-new concept puts new and old players on a similar footing. Haunted is another type of compromise between the goal of furthering the story and the goal of making it accessible. Calus and Leviathan are back, but so warped that old players have as much to learn as new ones, and the Sever missions dive deep into character pasts but pretty explicitly describe the emotional arcs they're illustrating, so you don't have to be familiar with that character to get what they're going through. To those who already know Zavala, Crow, etc., it seems laughably obvious and strained. But to those who just got here, this is their first time learning not just about Safiyah but also about Zavala. I think this is also why there have been multiple casual retcons of minor stuff - there isn't time to explain the history, and they've decided it's not worth confusing people.
Rasputin is old. He's been a significant part of Destiny since literally the pre-Alpha test. The complexity and history that are part of why we love the Warmind also make him hell to explain to new people. It takes a decent amount of lore to get invested in his character and since Beyond Light none of that lore is featured in-game. Pre-Season of the Seraph, anyone who began with Beyond Light literally never met him. They never visited Hellas Basin, which is one big environmental story about Rasputin, and The Will of Thousands strike, which demonstrates Red's power and contains many possible dialogues that emphasize him trusting you/acting as an ally, left the playlist ages ago. Since then a new player's only gameplay interaction with him has been Fallen SABER, in which Red yells incoherent Russian and tries to flatten you with a warsat. Is it a surprise relatively new players might not be up on his character arc?
Season of the Seraph, with its narrative of rebuilding Rasputin from the ground up, would be a perfect time to introduce new players to Red's long history, and they...kind of...did that. They worked in Felwinter although then for some reason felt the need to retcon in the whole "Clovis wanted to destroy the Traveler" plan. If you were a new player who didn't know anything about Destiny lore, and you just played Season of the Seraph, you'd get an entire canned arc for Rasputin that hits the early high notes: built to be a weapon, rebelled against his constraints, humanities nerd, big smite, loves Ana and Elsie, makes mistakes but genuinely cares and wants to help.
But that's where Seraph stops. In existing lore (I almost typed "in reality") Rasputin worked out the whole "not a weapon" thing well back during the Golden Age. For a lot of us Warmind fans the most interesting parts of his story happened after that - the entire Collapse, confrontation with Darkness, years of hiding, etc., not to mention all his character development during Warmind and Worthy. He's gone through a lot, and Seraph misses all of it (except Felwinter) in favor of rehashing the same arc for a third time. It's like when moviemakers keep rebooting a superhero origin story. It may be a good story, but eventually we'd like to move on to the other parts we enjoy: this sleeping giant, hard scifi AI, grouchy old bastard, lost lore of the Golden Age, champion of humanity, learning from defeat, learning to trust again, the morality and trauma of warfare - what it means to lose a war - a being never meant to become what he was transforming still further, still unfolding his own potential.
So understanding why they might have done this doesn't excuse what I still see as a terrible narrative choice. I think dropping Rasputin is a major waste of potential, and he's far from the only tricky character to explain. Osiris, or at least the Cult of Osiris, is similarly old. His story is complex and weird and requires knowledge from Curse and earlier, yet he's still playing a major role. Other current characters like Elsie, Saladin, and Crow also need a decent amount of knowledge about previous game events to get why they are the way they are. Saladin's origin story isn't even in this game. It's not Rasputin's fault the game went three years without so much as mentioning him outside of written lore. What was wrong with the great Xivu-Rasputin “war god” parallels most of the season worked to set up, about the intent of violence? Are we never going to explore those? Are we just throwing out all the dialogues planning a role for Red in the upcoming war? Why did we have a dramatic confrontation about trusting Rasputin to operate independently if he were going to be gone in a month anyway? Just in Seraph alone the number of interesting plot threads abruptly trashed by this death argues against it.
Rasputin's longevity is precisely part of why he should stick around. In the first mission of Destiny 1 you wake up in his shadow. He has a history with us. There's just no one quite like him in Destiny. He's not just a character but an entire faction. He explores a part of story space that no one else does. He resonates with us as people rather than players. I assume Neomuna will pick up the Golden Age banner, but it’s a thriving city; Rasputin represented the ruins, the dangers of a dead age, the shadow of apocalypse. He's also maybe the most Guardian-like character and one of the best to weave a parallel/cautionary tale - were we, too, only made to be weapons? But if Rasputin didn't stay a weapon, can we too transcend that intention? And of all the factions in our solar system, the two with the most personal scores to settle with the Witness are the eliksni and Rasputin, and Misraaks'/Eramis' story has focused much more on the Traveler's flight than the Fleet's attack. Of everyone in Destiny Rasputin has the most desperately personal motive for revenge on the monochrome bastard. Now he's not even going to be there to watch it crash and burn.
I understand that foregrounding story also comes with the requirement that it be accessible to those who don't do their lore homework. I appreciate the monumental amount of work that's gone into doing that and the experimental nature of it. But I think the balance has skewed too far towards accessibility. Stuff like the end of Season of Plunder that has zero narrative motivation or continuity and doesn't even get a pretend justification drives me absolutely batty. You can only break internal rules so many times before players stop buying whatever narrative stakes you're trying to set up. Making the story easier to follow doesn't mean characters have to be cartoonishly-exaggerated caricatures like Clovis was in Seraph - just absolutely cartoonishly evil - or reduced to one or two character motives explicitly laid out for the player (though, credit where credit is due, Clovis was hilarious.) It doesn't mean the dialogue has to be as subtle as a Thundercrash. It doesn't mean you get a blank check to retcon or invent whatever's needed to create the intended character arc. If anything that discourages looking further into lore - why bother to learn it when next season will change it all again? I think Y5 represents a lot of experimentation by the Destiny narrative team, and I really respect that. But I also hope they learn what didn’t work from it, and sacrificing Rasputin in an ultimately pointless and unnecessary finale is a major misstep.
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divinetransseraphim · 2 months ago
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Viktor and Jayce in the last episode of Arcane felt more homosexual than actual gay sex
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seraphic-sibyl · 1 year ago
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GUYS GUYS I FIGURED IT OUT
THE KISS MUSIC MIRRORS THE MUSIC IN SEASON 1 WHEN DEATH OPENS HIS WINGS
LOOK (0:34 HERE)
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COMPARE THAT WITH THIS:
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WHAT DOES IT MEAN WHO KNOWS BUT THANKS FOR COMING TO MY TED TALK
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thorough-witness-enjoyer · 1 month ago
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This must be what it’s like to be the Traveler
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jaykaycreates · 2 years ago
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Where were you?
Wanted to draw something with the finale to seraph, so i decided to show the reactions of all my ocs to seeing the Traveler leave.
Reblogs are read and appreciated <3
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titanharem · 2 years ago
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Something something funny haha about The Witness from the Destiny 2 ViDoc
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thefirstknife · 2 years ago
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I saw some confusion among people thinking that Eramis' appearance was random and that she had no business being on the station with access to the Warsats. I'd like to try and clarify some stuff about that.
Eramis was a constant presence this season; more so than Xivu Arath. It has been explained that Xivu Arath cannot invade with her army until the specifics of a ritual are fulfilled and that moving her army through the ascendant plane takes an extraordinary amount of energy and resources.
Some of Xivu's forces were here and acting on her behalf, yes, but largely the main enemy this season was Eramis. Eramis is already in the system and was very explicitly used by the Witness as the one who would act often and faster. The Witness spent a lot of time turning Eramis' friends and soldiers into Scorn for this purpose.
These Scorn are the ones that had the Seraph Station under constant siege. Every time we attack Seraph Station, it's canon because Scorn come back to life so every time we clear it, we have to do it anew. They've been digging in the Station for months, trying to gain access to the Warsat network and preparing for the final assault.
Eramis was not randomly on the Seraph Station; she was there because she's been trying to get there for months. We were fighting their attempts by uploading a virus into the network each time we're there, but that's never been a certain way of stopping Eramis and the Scorn army from wrestling control over the network away. Which is the point of us having to do it multiple times.
I know the Seraph's Shield mission only played dialogue once so if anyone needs a refresher:
Elsie Bray: I've gained remote access to the launch facility's subsystems, but someone is already in here. House Salvation Splicers are hacking the launch mainframe.
Eramis had splicers working on hacking into the station. As a matter of fact, they gained access to the station first.
Ana Bray: She's here? Of course. That must be how Xivu Arath plans of co-opting the Warsat network. The Hive can't do it on their own, so the Witness sends Eramis and her Splicers in to assist.
Ana explaining how Eramis being there makes sense because Xivu cannot gain access to the Warsats on her own, she needs Eramis to assist.
The whole seasonal story hinges on Eramis hacking the station to get to the Warsats and the Seraph's Shield mission was explicitly about us trying to stop her week by week. It just so happens that she succeeded hacking it at the end, before Rasputin was fully operational and ready to be uploaded without negative consequences.
Is the setup a little bit clunky? I think so, yeah, because the whole season is doomed from the start. We have to stop our enemies but it's the nature of the end-of-the-year story for enemies to win in some capacity. I also think that we didn't really have to kill Rasputin for the same effect and for the enemies to somehow get the upper hand; I think it would've been fine if Rasputin simply had to destroy the Warmind stuff but that he could've remained with us as an Exo.
But Eramis having access to Seraph Station and the Warsat network is not random or out of nowhere nor is it nonsensical. That was her entire plan the whole season. Actually her first big win, possibly also saved her life. Not sure how many failures from Eramis the Witness would've tolerated.
I guess the issue is that with the current seasonal structure, we expect the seasonal goal to be fulfilled and for us to walk happily into the sunset until the next season because that's how it worked so far. It can feel like we've been fighting our enemies for 3 months for nothing given that we've essentially failed and it almost caused a catastrophe. But I'm not sure how else to create a story (seasonal or otherwise) where things don't go as planned or where we fail.
There were multiple fronts to fight on this season and there's one where we dodged a massive bullet; Xivu Arath. We lost to Eramis because we had to think about the bigger picture and that is Xivu's invasion. Our loss to Eramis also took the Warsats out of the equation now so that's also a loss to Xivu. It's what we needed; a stalemate. It's not flashy or happy, but it's better than the alternative which is Xivu Arath's portal over Earth. So in that regard we succeeded. We lost the Warsats and Rasputin and almost the Traveler, but all of that was to prevent Xivu Arath from invading which we managed. For now.
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asklordfelwinter · 2 years ago
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TYPE: PERSONAL RECORD
PARTIES: One [1]. One [1] Guardian-type, Class Warlock, designate Felwinter [fw]
ASSOCIATIONS: Rasputin; Earth; Iron Lords [extrapolated]; Bray, Ana; Osiris
//AUDIO RECORDED//
//RECORDING AS FOLLOWS…/
[fw:01] He did it. He’s… gone.
[fw:02] I cannot seem to put a name to the way that I feel, knowing that I gave so much of myself to bring him back. That, after everything that I sacrificed—that we sacrificed—he was able to make that decision.
[fw:03] To give his life to the greater cause. To die in service to humanity’s future…
[fw:04] [laughs, briefly.] It is most certainly what I might have done. What I would have done, had the universe been but a tad less kind to me.
[fw:05] I spoke with Ana Bray again today. She has taken the loss quite hard. I suspect that she thought of Rasputin as her own child, after a fashion. In a way, would that make her my grandmother?
[fw:06] Osiris has been hellbent on finding his colony on Neptune. Everything that has happened has only served to reignite the fire in him that I knew so well. I have kept out of his way. I believe it to be the best course of action, at present.
[fw:07] The Light only knows what waits for us at the end of this dark night. There is only one thing that I can say for certain.
[fw:08] Rasputin’s sacrifice will not be in vain.
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fukiana · 2 years ago
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season of the seraph got me like
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cutelittleexo · 2 years ago
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Hey Guardians! I know it's Lightfall launch day but I'd really appreciate it if you checked out the last two Destiny videos I uploaded for Season of The Seraph! I'm really proud of the edits I done in them, especially the finale!
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Thanks a bunch and see you all on Neomuna!
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sundayswiththeilluminati · 2 years ago
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so uhh 👀 how're you feeling this week? (this is about destiny, pls ignore if you're behind on playing)
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P.S. I realized I need to be clear: I am not saying this because I am "emotionally devastated." I am saying this because I am fucking furious. They just assassinated one of the greatest and oldest characters in the Destiny setting in the cheapest, most trite, most UTTERLY POINTLESS MANNER. "It's about being More Than A Weapon" SO WAS WARMIND. SO WAS SEASON OF THE WORTHY. If you want to have him be "more than a weapon" why not instead of a cheap sacrifice ploy - a violent self-destruct - you let him LIVE. Find a purpose other than destruction and violence. Be something other than a Warmind! But no. You take the easiest, most manipulative way out.
The Warmind Rasputin is a very, very complex character. He's old and has a lot of lore and sits in a weird power dynamic where he's tremendously well-armed but also underpowered. It's legit hard to write storylines for him. I get it! Trust me, I've tried. It's hard to write gameplay around him. But now instead of dealing with it the writers have taken the cheapest possible way out of a plotline they don't know what to do with and don't how how to tie up. This was COMPLETELY GODDAMN POINTLESS. It did NOTHING. We could have destroyed the warsats ourselves! The Traveler is still completely boned and continues to not contribute anything in any way! Rasputin doesn't even get to contribute in any way! He never gets to feel like he really did defend or even help humanity! His big final act is erasing himself, implying it was a mistake for him to ever be made and it would have been better if he never existed! IT MEANT NOTHING.
AND IT DOESN'T EVEN GET TO BE ABOUT RASPUTIN IN THE END. It has to be about Ana, and the Traveler, and Eramis, and a bunch of other random assholes. Half this season was Clovis, not Rasputin! And Osiris, in the dungeon! HE DIDN'T EVEN GET TO BE THE STAR OF HIS OWN FUCKING SEASON. As per goddamn usual Rasputin isn't the focus of his own story, not now and not in the DLC literally named after him. HE WASN'T EVEN THE MAIN CHARACTER IN HIS OWN DEATH. The fucking TRAVELER stole the spotlight YET AGAIN. But they pulled out all the sad dramatic music and voice-acting so everyone's going to gush about how wonderfully touching and ~emotional~ the finale was while ignoring the TRAINWRECK of writing that was this ENTIRE SEASON culminating in one of the dumbest narrative choices I've ever goddamn seen!
I quit. I'm done. I'm just fucking done.
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subtlybrilliant · 2 years ago
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DANGER ANGEL!!
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devildomwriter · 4 months ago
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Simeon’s Journey
Simeon was introduced to us as an angel, not just any angel but an archangel; A warrior angel in charge of legions of angels.
From season one we immediately learn not everything is as it seems with Simeon. Simeon tends to bend the rules, be more relaxed, and was mentioned as having once been a Seraph, the highest rank of angel in the Celestial Realm.
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In the Celestial Realm Simeon was a brother to Lucifer. He was given a rose garden by his Father and watched it diligently while having a great interest in a book of prophecy, one that foretold he’d one day lose his wings. Although this concerned Mammon, Simeon wasn’t particularly bothered.
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When the war broke out, Simeon tried to cover for the brothers, and for this, he was demoted to Archangel, a busy position where his job was to defend the realm from the frontlines. Gone were the days of rest and relaxation with his family and two close remaining friends, Raphael and Michael.
To cope with the loss of the brothers, Simeon began to write about them, likely using the book of prophecy as a reference since most of his books reflected what would eventually become reality, with the main protagonist, Henry, replacing MC. These books would eventually be published but upon visiting the Devildom and discovering the brothers were so different from how he remembered he became disheartened and didn’t continue his work until Season Four of the game.
Upon coming to the Devildom in season one Simeon was guarded against Diavolo and didn’t particularly like him. He enjoyed scaring Luke, befriended Solomon, and acted as a messenger for Michael.
In season two things take a turn with Simeon. He’s more relaxed and adjusted to the Devildom and doesn’t hide his secretly stern behavior, even bringing Mammon to tears when put in charge of a play he’d write.
When everyone learned MC would likely die from their abundance of uncontrolled power, the ring of light was given up as an option because it was lost in the war. Simeon keeps quiet but immediately leaves to steal the ring from the celestial realm to save MC’s life.
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These actions closely resemble Lilith’s choice which started the war with similar results.
Lilith directly altered a human's lifespan which is forbidden, by offering him stolen fruit from the Celestial Realm.
Simeon more or less altered MC’s lifespan by bringing them the one object that could keep them alive. If MC hadn’t died, Lucifer would have, Lucifer who although forgiven, was still a traitor to the realm.
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The final chat of season two is Michael asking to speak with Simeon. It’s clear he’s in trouble for what he’s done.
In season three we aren’t shown anything is too different with Simeon although the brothers find it weird that he’s in the human world as it’s not an archangel's job. During his time at the cafe, Simeon meets with Raphael on multiple occasions who is checking on how he is doing as a human.
In season four Simeon comes back to the Devildom, this time as a human exchange student though this fact is only known by Solomon, Raphael, Diavolo, Barbatos, and Lucifer who keep an eye on him to make sure he is safe from other demons.
Now in the Devildom, it’s clear how powerless Simeon is. Unable to protect himself or his loved ones with an angelic blessing, everyone learns the truth. With the truth revealed and his closest friends there to support him, Simeon finally takes the steps towards accepting his new life as a human and even begins to wear his old celestial realm clothing.
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But things don’t end there. Despite his newfound confidence, no more than a few weeks later he becomes sick and unsettled, even missing part of the RAD Science Fair to stay home.
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While observing Simeon one day, Lucifer notices his aura has changed and when he confronts Solomon, Solomon reveals that Simeon is turning into a demon and he has been since the human world.
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Moments we can see this too in the human world were Simeon’s teasing in the “Celestial Realm”, his threats to the brothers in the cafe, and his confession to Lucifer that he feared his own Father or an aspect of him.
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Simeon may not understand what’s happening to him, although he knows his magic is stronger and applauds MC for noticing in chapter 47. Simeon is now forced to make another huge adjustment by becoming a demon, and it’s difficult for the people around him too—after learning Raphael was found staring into space and incorrectly answering questions, even struggling to drink Demonus, which he loves. Michael has been pestering Luke for updates on Simeon, and Luke is now concerned about his condition again.
This will only go a few different ways. Simeon becomes a demon, demon form and all, and perhaps reunites as brother with the other seven, or he’s going to fight against the change to become an angel again as even Raphael states he believes Simeon is better at his “job” than he used to be.
Depending on how Simeon copes with this change, it’s either a tragedy or a new beginning. Simeon has always been disillusioned with his job, even telling MC he believed angels couldn’t have dreams of what they wanted to do, and drunkenly sobbing to Lucifer that he’s now more of a middle management type.
Either way, for Simeon and everyone around him, it’s hardly the ending.
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osirisdefencesquad · 2 years ago
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it's been in the back of my mind since we brought up the use of warsats against Xivu Arath; if she gains power from war, will using our weapons of war not just strengthen her?
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theforsakenprince · 6 months ago
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The Tower, post Seraph and pre-Final shape // Empathetic Shell, season of Arrivals
I think so much about how when the Traveler left Earth, we filled the space it used to be in with us and our allies, looking toward each other as the final battle approached.
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inhuman-obey-me · 19 days ago
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The End Times
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Well, here we are. The final lessons have been released, all in a flurry. It's been interesting times, y'all.
JK, they said the world of OM will continue, and we're not going away either. We still love our demonic dumbasses. This is, however, the last lesson of the apps. And, uh, we didn't talk about the last 3 before this either, considering the flurry.
So, maybe for one last time: let's get into it.
(spoilers up to NB Lesson 60)
Nightbringer
The first thing to address here, perhaps, is truly: for splitting off a whole ass second app titled Nightbringer, they really didn't tell us anything about him in the end, huh!
We never did get the answers to what he wanted out of our second set of pacts, what his deal with Solomon was, what his overall goals are, or who he even is. He just showed up, we got some early info on him, and then he basically fucked off for the majority of season 2 and basically all of season 3. At least they did end on a nice little message from him, though, echoing the start of the game...
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So will we eventually get the answer to ANY of those major questions? The world may never know...
A Celestial Shitshow
What we do get, first, is the resolution of the whole Raphael arc of this season -- at least, the closest they could come to giving us a resolution.
We do not get a precise answer to what he felt or thought in the moment of Michael refusing to even try to appeal to Father on Simeon's behalf, which he was seemingly so unable to confront at the end of 55. However, after the collapse of Babel, Lucifer and Simeon go to talk to him again, more calmly this time.
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The source of Raphael's distress comes down to loneliness. Like Simeon, he remarks how quiet it became in the Celestial Realm when the brothers, apparently the only loudmouth troublemakers that ever existed there, fell after the war. With the possibility of Simeon also becoming a demon, Raphael felt incredibly lonely at the thought of losing another former seraph and friend from the Celestial Realm.
Luke comes up to chime in about being there for Raphael, and Simeon realizes he doesn't want to just leave those "two kids" alone to fend for themselves. With that decided, he concludes that he is not so fine with becoming a demon after all, because he wants to return to the Celestial Realm for their sakes.
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MC, with the help of Lucifer's power, then breaks through Babel's projection of collapse, which had reflected Raphael's distraught feelings, to restore it to its actual not-destroyed state, and further uses their new protection powers to return everyone to the Devildom. More on that later!
Also, Michael is a dick again. Raphael is set to be punished for the whole Babel thing, and Michael basically plans to let that happen, until Simeon threatens to "hold it against him" as a grudge. Which is hilarious, because Simeon has no real power or anything against Michael at this point, but angy Simeon is so scary, Michael apparently backs off.
Anyway, setting all the all of that aside, there's also still more SF to get through.
Three Worlds-building Science
In the process of restoring Babel, MC and Lucifer conveniently also remove all the demonic powers/energy from Simeon, so that works out nicely! He's no longer "demonic." However, of course, this couldn't just be such a nice simple wrap-up as that, so next, we get a whole bunch of lore-contradictory worldbuilding around the way cells work for each type of being!
It turns out, while angels and demons both have homogenous cells which are purely one or the other, human cells can actually transform into either one, in the right conditions. And although all demonic energy has been cleared out of Simeon, he apparently still has some of those transformed demonic cells, and it's possible he will have his demonic cells activate or start to transform again in the future. Plus, even with his decision that he wanted to return to the Celestial Realm after all, it's not really in anyone's control out of the cast to do that for him, and the Celestial Realm would not allow him back if he has any demonic cells.
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This brings up some pretty terrible implications about the Celestial Realm, which we're not sure were the devs' intentions exactly, but which become implied nonetheless. After all, Simeon's punishment was to become a human, but if it's a known fact that humans can turn demonic and they would refuse to take him back with any demonic cells, even dormant ones, that's just a really shitty trap of a situation! Plus, they were able to convert his cells from angelic ones to human ones, so if they have the ability to change him at a cellular level, why can't they just purge the demonic cells from him in the process of changing him back to an angel? Lucifer has specifically noted before on his transformation to a demon that he supposed that was his punishment, so that also seems to have been a punishment inflicted by God, implying the ability to also manipulate the brothers at a cellular level into demons! And if human cells can become angel ones as well, what does that mean for Simeon's punishment of becoming human? Could the punishment be undercut by his cells naturally turning back to angel cells? Come on, devs, it's called consistency!!
But hey, it's not like this series has been particularly consistent on its lore in the past either...
Anyway, the Science Fair is still going on -- and Leviathan has a mad scientist moment, coming across a unique potion that could help with restoring Simeon back to a more fully human state, ridding his body of any dormant demonic cells! The problem is it requires three very rare and hard to procure ingredients, but it turns out Solomon had also thought about this potion a while back, so he conveniently already has two of the three rare ingredients! Part of the reason Solomon never brought it up before, however, is that the potion only has a 60% success rate and is known to have some pretty bad side effects including the briefest mention of possibly even death???, and with how complicated Simeon's feelings had been up to this point, it didn't feel like there had been a good time to bring all that up.
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Deciding that Simeon can decide for himself if he wants to take the risk after the potion is ready, we have a little adventure to obtain the third ingredient that places us back in the Starfall, which we visited during our time in the past. We momentarily have to avoid the subject of the past as Leviathan recalls that you were there, but is brushed off as misremembering because that wouldn't make sense, after all! Haha...ha...
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Leviathan makes the potion for the Science Fair, and then Lucifer and MC keep Simeon company while he takes it. Simeon begins to succumb to the potion's effects pretty quickly, but Lucifer steps in to try and take the pain from Simeon and transfer it to him -- with MC then also stepping in to help share it. Simeon ends up not suffering as much, but is still knocked out with a fever for a bit.
Upon waking from his fever and analysis of his cells and some other genetic science, Simeon has now returned to his fully human state, meaning that he should be able to get back to the Celestial Realm! -- if they'll have him.
The end of the game seems to initially imply that he might be reinstated as an angel -- but the very last text we see is that Simeon will be opening up the Angel's Halo again in the human world. So is Simeon still a human? Did he become an angel again but they have him stationed in the human world?? No clear answer!!! Why would they ever end the final lesson on giving us any clear conclusions? Nope, never, and so here we are with no more lessons and yet another big fuckin' cliffhanger.
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Well, they did say there are new projects in progress, at least...
Anyway, Later is Now
So, back to MC and how overpowered we've become.
Through this last season, there has been a focus on how much stronger MC has become, especially when it comes to their protective/defensive magic. We know it's because of the double-pacts, but that is a secret from most of the cast to avoid space-time fuckery.
In Babel, MC is able to control this magic for the first time. As mentioned above, we use our pact with Lucifer to break out of the illusion created by Raphael's breakdown, which also clears Simeon of his demonic energy. MC then uses their power, with some guidance by Solomon, to get out of Babel and return everyone to the Devildom.
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That's a great sign, as otherwise MC has had zero control over this power activating. Of course, that means we have to use it one last time as the game comes to an end -- but this time, on the moon.
That's right. The Devildom moon is really into MC and is on a crash course to the Devildom (hi Majora's Mask) to also get some of that sweet, sweet MC power. Our cast gets thrust into having to deal with the situation as the final Science Fair competition, because the Research Institute is basically giving them the responsibility (with the House of Lords being ridiculous and not getting the news to Diavolo faster because, um, they suck).
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Satan wonders if MC's protection power can be used here and stop the moon on its crash course, so of course that is what we are going to do. Solomon leads you up into the sky, and after a pep talk, leaves you to choose one of the brothers to help carry out this mission. Whichever brother you choose ends up getting knocked out in the process, to protect you. After a few days, we find out how to wake them back up and yay, they're conscious again!
With that handled, it's time for the classic OM tradition, throwing a goodbye party for the exchange students!! PARTY TIME! Everything's good now! Hurray!!!
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Does this all seem rushed? Sure. Does it reek of them hurrying to tie up loose ends because this is the last lesson? Yup. How much of this was actually planned in this messy rushed way from the start anyway? Who knows! Did they also leave us on that big Simeon cliffhanger anyway, for funsies? Abso-fucking-lutely.
But that's it for the last 4 lessons! After 5 years, finally, MC has completed all of their tasks...congrats to us!!! 🥹
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Now to wait for whatever new projects are coming next...
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